Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.29 @ 18:26:34 Player: odium reigns Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (3134) 3134 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 9799 Bonus ------- High Alert Combat Kills 80 Entered DSFs 500 Cogmind --------- Core Integrity 661/1150 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (2) Movement Core (300) Ox5 Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Improved Signal Interpreter Makeshift Terrain Scan Processor Advanced Thermal Shield Advanced Hardlight Generator > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Weapon Cycler Advanced Force Field Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Thunder Leg Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Signal Interpreter IFF Parser Advanced Terrain Scan Processor Advanced Hardlight Generator Advanced Force Field > --- WEAPON ----------- Quantum Rifle Quantum Rifle Quantum Rifle HERF Cannon > --- INVENTORY -------- Improved Deuterium Engine Myomer Leg Advanced Thermal Shield Hardlight Generator [Rating: 109] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Xenon Bombardment Thruster Treads Heavy Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device IFF Parser Storage Small Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Slots Evolved 12 | . . . 2 . 2 2 . 2 2 2 . . Power 3 | . . . . . 1 . . . 1 1 . . Propulsion 3 | . . . . . 1 . . 2 . . . . Utility 4 | . . . . . . 2 . . 1 1 . . Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 126 | 9 5 2 7 6 34 1 11 19 7 7 18 . Power 24 | 1 1 2 1 1 9 . . 4 2 1 2 . Engine 17 | 1 1 2 1 1 8 . . 2 1 . . . Core 7 | . . . . . 1 . . 2 1 1 2 . Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 2 . . . 13 . 8 5 1 2 3 . Treads 5 | 2 . . . . . . . . . 1 2 . Leg 14 | . 2 . . . 10 . . . . 1 1 . Wheel 3 | . . . . . 3 . . . . . . . Hover . | . . . . . . . . . . . . . Flight 14 | . . . . . . . 8 5 1 . . . Utility 36 | 2 . . . 1 8 1 3 8 3 1 9 . Device 20 | 1 . . . . 2 . . 5 3 1 8 . Storage 1 | 1 . . . . . . . . . . . . Processor 8 | . . . . 1 3 . . 3 . . 1 . Hackware . | . . . . . . . . . . . . . Protection 7 | . . . . . 3 1 3 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | 4 2 . 6 4 4 . . 2 1 3 4 . Energy Gun 5 | 1 . . . . . . . . 1 . 3 . Energy Cannon 4 | . . . . . . . . 2 . 2 . . Ballistic Gun 13 | 2 2 . 6 3 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . Launcher 1 | . . . . 1 . . . . . . . . Special Weapon 1 | 1 . . . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . . Corrupted Parts 4 | . . . . . 2 . . . . . 2 . System Corruption 20 | . . . . . 10 . . . . . 10 . Parts Lost 37 | . . . 1 . 16 . 1 3 1 . 5 10 Power 11 | . . . 1 . 4 . . 1 . . 2 3 Propulsion 15 | . . . . . 6 . 1 2 1 . 1 4 Utility 2 | . . . . . 1 . . . . . 1 . Weapon 9 | . . . . . 5 . . . . . 1 3 Highest Loss Streak 10 | . . . 1 . 7 . 1 2 1 . 3 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 2 6 8 6 8 4 1 3 4 4 4 4 3 Power . | 1 1 1 . 1 . . . . 1 1 . 1 Propulsion 1 | . 1 3 3 3 . . 1 2 . . 1 . Utility 1 | . . . . 1 3 1 2 1 2 1 1 2 Weapon . | 1 3 4 2 2 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 21 | . . . . . 6 . 5 3 4 . 3 . Power . | . . . . . . . . . . . . . Propulsion 5 | . . . . . . . 2 . . . 3 . Utility 12 | . . . . . 5 . 3 1 3 . . . Weapon 4 | . . . . . 1 . . 2 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 100 98 100 86 60 55 73 62 78 82 90 Engine 8 | . 14 14 10 11 15 7 7 7 . 2 5 5 Core 6 | . . . . . . . . 2 7 13 11 14 Treads 3 | . 12 . . . . . . . . 2 6 14 Leg 10 | . 16 28 22 22 21 . . . . 4 6 5 Flight 6 | . . . . . . . 10 32 23 14 3 . Device 12 | . 14 14 11 . 4 7 . 12 13 15 18 20 Storage 2 | . 14 14 11 11 1 . . . . . . . Processor 8 | . . . . 10 9 . . 6 11 10 10 10 Protection 1 | . . . . . 1 14 13 2 . . . . Energy Gun 4 | . . . . . . . . . 2 5 10 9 Energy Cannon 2 | . . . . . . . . 5 . 5 5 4 Ballistic Gun 8 | . 28 28 43 42 8 . . . . . . . Impact Weapon 2 | . . . . . 9 15 15 2 . . . . Slashing Weapon 1 | . . . . . 7 . . . . . . . Peak Build Rating 109 | 9 14 14 22 23 31 20 32 57 59 99 109 108 Average Rating 55 | 6 12 14 19 21 24 19 23 46 48 82 97 102 On Entrance 35 | . 9 14 14 22 23 14 20 24 52 56 99 108 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 14 17 17 21 25 40 34 43 30 27 76 85 85 Greatest Support 121 | 40 40 26 26 26 39 20 20 36 30 70 121 121 Greatest Overweight (x) 8 | 2 . . . . 8 1 2 1 . 2 2 1 Average Overweight (x) . | . . . . . . 1 . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 8 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 8 8 2 5 5 5 5 5 3 Average Carried 4 | 2 6 8 6 7 4 1 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 8 8 3 2 5 5 5 3 3 3 Class Distribution -------------------- 18% | Tank 15% | Mutant 13% | Gunner 11% | Gladiator 11% | Generator-Skirmisher 8% | Scout 7% | Scavenger-Tank 6% | Sprinter 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -9/Mines Gladiator | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Sprinter | -6/Factory Scout | -5/Factory Generator-Skirmisher | -4/Factory Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Matter Collected 2380 | 280 109 52 250 268 819 . 8 101 . 8 455 30 Remotely . | . . . . . . . . . . . . . Salvage Created 4237 | 48 109 52 380 188 2238 . . 23 . 8 962 229 Parts 203 | 8 4 5 30 13 99 . . 3 . 2 29 10 Haulers Intercepted 5 | . 1 . 1 . 3 . . . . . . . Recyclers Shooed 4 | 1 . . . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . 17 7 Prevented 5 | . . . . . . . . . . . 5 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Combat Hostiles Destroyed 64 | . 1 3 6 6 37 . . . . . 10 1 Melee 14 | . . . . . 14 . . . . . . . Guns 33 | . 1 3 6 6 9 . . . . . 7 1 AOE 8 | . . . . . 8 . . . . . . . Classes Destroyed 19 | 1 3 1 3 1 7 . . . . . 2 1 Worker 7 | . . . . . 6 . . . . 1 . . Builder 2 | . . . . . 2 . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 5 | . 1 . 1 . 3 . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 3 | . . . 1 . 1 . . 1 . . . . Watcher 4 | . 1 . 2 . 1 . . . . . . . Swarmer 10 | . . 3 . 3 4 . . . . . . . Grunt 27 | . 1 . 3 2 17 . . . . . 4 . Brawler 2 | . . . . 1 1 . . . . . . . Duelist 9 | . . . 1 . 7 . . . . . . 1 Protector 2 | . . . . . 2 . . . . . . . Sentry 6 | . . . 2 . 3 . . . . . 1 . Hunter 4 | . . . . . 2 . . . . . 2 . Programmer 1 | . . . . . . . . . . . 1 . Heavy 1 | . . . . . 1 . . . . . . . Samaritan 3 | . . . . . . . . . . . . 3 Savage 1 | . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . . . 1 . Best Kill Streak 7 | 2 2 3 6 3 7 . . 1 . 1 3 1 Combat Bots Only 6 | . 1 3 4 3 6 . . . . . 2 1 Max Kills in Single Turn 3 | 1 1 1 1 1 3 . . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . Melee 2 | . . . . . 2 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Hostile Shots Fired 729 | . 20 9 24 17 278 . 49 98 8 . 162 64 Missed 252 | . 7 . 4 4 89 . 28 62 6 . 39 13 Hits 477 | . 13 9 20 13 189 . 21 36 2 . 123 51 Melee 30 | . . . 1 . 15 . . . . . . 14 Projectile 447 | . 13 9 19 13 174 . 21 36 2 . 123 37 Critical Strikes 30 | . . . 2 . 13 . . 1 . . 7 7 Damage Taken 7092 | . 110 71 285 129 3170 . 393 329 103 . 1684 818 Core 1204 | . 23 15 29 27 488 . 73 33 27 . 378 111 Absorbed by Shields 1147 | . . . . . 20 . . . . . 831 296 Ignored by Resistances 355 | . . . . . . . . . . . 215 140 Regen/Repaired (Parts) 100 | . . . . . . . . 37 43 20 . . Core Remaining (%) 80 | 100 . 84 . 86 11 . 89 96 97 . . . Volleys Fired 184 | 12 12 3 16 14 47 . . 9 6 2 58 5 Largest 4 | 2 2 2 4 4 4 . . 2 1 4 4 2 Hottest 370 | 100 46 46 92 113 113 . . 170 75 319 370 188 Shots Fired 438 | 18 24 6 64 54 131 . . 14 6 5 106 10 Gun 378 | 12 24 6 64 52 118 . . . 6 2 84 10 Cannon 39 | . . . . . . . . 14 . 3 22 . Launcher 15 | . . . . 2 13 . . . . . . . Special 6 | 6 . . . . . . . . . . . . Kinetic 280 | 12 24 6 64 52 118 . . . . 1 3 . Thermal 126 | 6 . . . . . . . 14 6 3 87 10 Explosive . | . . . . . . . . . . . . . Electromagnetic 32 | . . . . 2 13 . . . . 1 16 . Robot Hit Streak 16 | 5 3 2 12 9 16 . . 3 1 2 6 10 Robot Miss Streak 5 | 1 4 2 3 5 5 . . 4 3 1 3 . Penetration Max 1 | . . . . . 1 . . . . . . . Secondary Targets 5 | . . 1 2 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . Shots Hit Robots 335 | 8 11 3 40 21 161 . . 6 2 2 66 15 Core Hits 134 | 5 5 3 14 9 70 . . 2 . 1 17 8 Critical Kills 2 | . . . . . . . . . . . 2 . Critical Parts Destroyed 10 | . . . . . 10 . . . . . . . Critical Strikes 15 | . . . . . 12 . . . . . 2 1 Meltdown 2 | . . . . . . . . . . . 2 . Destroy 1 | . . . . . 1 . . . . . . . Smash 9 | . . . . . 9 . . . . . . . Sever 2 | . . . . . 2 . . . . . . . Impale 1 | . . . . . . . . . . . . 1 Melee Attacks 117 | . . . . . 104 . . . . . 6 7 Impact 69 | . . . . . 69 . . . . . . . Slashing 35 | . . . . . 35 . . . . . . . Piercing 13 | . . . . . . . . . . . 6 7 Sneak Attacks 15 | . . . . . 10 . . . . . 1 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 31 | . . . . . 31 . . . . . . . Damage Inflicted 9552 | 84 178 42 613 297 5193 . . 242 47 57 2249 550 Guns 4203 | 84 178 42 613 282 1321 . . . 47 22 1361 253 Cannons 769 | . . . . . . . . 242 . 35 492 . Explosions 903 | . . . . 15 888 . . . . . . . Melee 3677 | . . . . . 2984 . . . . . 396 297 Ramming . | . . . . . . . . . . . . . Kinetic 2542 | 84 178 42 613 282 1321 . . . . . 22 . Thermal 2251 | . . . . . 219 . . 242 47 57 1433 253 Explosive . | . . . . . . . . . . . . . Electromagnetic 1082 | . . . . 15 669 . . . . . 398 . Impact 2068 | . . . . . 2068 . . . . . . . Slashing 916 | . . . . . 916 . . . . . . . Piercing 693 | . . . . . . . . . . . 396 297 Highest Corruption 10 | . . . . . 10 . . 1 . . 10 10 Average Corruption 5 | . . . . . 5 . . 1 . . 5 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 34 | . . . . . 23 . . 3 . . 1 7 Message Errors 10 | . . . . . 5 . . 3 . . . 2 Matter Fused 7 | . . . . . 7 . . . . . . . Heat Flow Errors 3 | . . . . . 2 . . . . . . 1 Energy Discharges 7 | . . . . . 4 . . . . . 1 2 Data Loss (minor) 2 | . . . . . 2 . . . . . . . Misfires 2 | . . . . . 1 . . . . . . 1 Misdirections 2 | . . . . . 2 . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 793 | . . . . . 620 . . . . . 152 21 Projectiles 45 | . . . . . . . . . . . 45 . Explosions 5 | . . . . . 5 . . . . . . . Melee 743 | . . . . . 615 . . . . . 107 21 Knockbacks 11 | . . . . . 11 . . . . . . . Impact 11 | . . . . . 11 . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 17 | . . . . 16 1 . . . . . . . Shots 2 | . . . . 1 1 . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 781 | 64 . . 73 79 272 . . 528 115 282 781 231 Average Temperature 134 | 26 . . 36 31 79 . . 141 54 134 209 118 Received Heat Transfer 1889 | . 12 . 132 18 1186 . . 60 9 . 411 61 Effects 49 | . . . . . 3 . . 9 . . 37 . Shutdowns 18 | . . . . . . . . 3 . . 15 . Energy Bleed 2 | . . . . . . . . 1 . . 1 . Interference 15 | . . . . . 3 . . 2 . . 10 . Matter Decay 2 | . . . . . . . . . . . 2 . Damage (minor) 6 | . . . . . . . . 1 . . 5 . Damage (major) 5 | . . . . . . . . 2 . . 3 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . 8 . . . . . . . Combat Hostiles 6 | . . . . . 6 . . . . . . . Parts Fried 15 | . . . . . 12 . . . . . 3 . Impact Corruptions 24 | . . . . . 24 . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 6 | . . . . . . . . . . 1 5 . Heat Transferred 2790 | . . . . . 200 . . 296 74 74 1813 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 6 . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Maximum Alert Level 2 | . . . . . 2 . . . . . . . Low Security (%) 73 | 100 100 100 100 100 15 100 100 100 100 100 . . Level 1 18 | . . . . . 61 . . . . . . . Level 2 7 | . . . . . 22 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 478 | 10 34 85 131 121 478 198 141 75 54 22 . . Initial 198 | . . . 9 46 3 198 121 73 21 16 . . Average 119 | 1 7 53 70 60 299 183 126 28 14 2 . . Influence Increases 2380 | 10 49 85 201 155 1304 5 30 142 138 31 210 20 Destroy 0b10 Robot/C 1200 | . 20 60 120 120 700 . . . . . 160 20 Destroy 0b10 Robot/NC 140 | 10 10 . 20 . 85 . . 5 . 5 5 . Destroy Leader 278 | . 14 10 46 20 158 . . . . . 30 . Successful Hack 67 | . 5 . . . 5 5 . 12 18 22 . . Disable Machine 90 | . . 15 15 . 45 . . 15 . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . . . . Destroy Structure 20 | . . . . . 11 . . 5 . 4 . . Lose Combat Pursuer 435 | . . . . 15 150 . 30 105 120 . 15 . Influence Decreases 2380 | 10 49 60 105 265 879 268 62 239 147 65 211 20 Entered New Map 500 | . . . 16 75 8 238 52 68 23 19 1 . Time Decay 1345 | 10 49 60 79 190 411 30 . 166 114 46 190 . Lost Part 235 | . . . 10 . 160 . 10 5 10 . 20 20 Purge Threat 300 | . . . . . 300 . . . . . . . Squads Dispatched 19 | . 1 . 1 . 10 . 1 2 2 1 . 1 Investigation 4 | . . . . . 1 . . . 2 1 . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 8 | . 1 . 1 . 5 . 1 . . . . . Assault 4 | . . . . . 3 . . . . . . 1 Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Distress Signals 5 | . . . . . 2 . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 138 | . 7 3 8 8 66 . 4 9 12 1 13 7 Peak Tracking Total 10 | . 4 3 3 3 8 . 4 5 10 2 3 7 Tactical Retreats 18 | . . . . 1 5 . 2 4 4 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Traps Triggered 2 | . . . . . 1 . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Machines Disabled 7 | . . 1 1 . 4 . . 1 . . . . Max in Single Turn 1 | . . 1 1 . 1 . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Machines Accessed 24 | . 2 . . 1 1 2 . 5 9 3 1 . Terminals 16 | . 2 . . . 1 2 . 3 6 2 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 1 1 1 . . Recycling Units 1 | . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . 1 1 . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . 3 . . 1 6 2 . 10 28 8 1 . Successful 43 | . 3 . . 1 5 2 . 5 21 5 1 . Failed 16 | . . . . . 1 . . 5 7 3 . . Catastrophic 1 | . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 40 | . 3 . . . 6 2 . 6 18 5 . . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . 2 2 3 . . Recycling Units 6 | . . . . . . . . . 6 . . . Scanalyzers 4 | . . . . . . . . 2 2 . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 28 | . 3 . . 1 5 2 . 1 12 3 1 . Record 6 | . . . . . . . . 1 4 1 . . Prototype ID Bank 5 | . 1 . . . 1 . . . 2 1 . . Open Door 2 | . . . . 1 . . . . . . 1 . Open DSF 2 | . . . . . . 1 . . 1 . . . Emergency Access Points 2 | . 1 . . . . . . . . 1 . . Alert Level 4 | . . . . . 2 1 . . 1 . . . Unreport Threat 2 | . . . . . 2 . . . . . . . Locate Traps 2 | . . . . . . . . . 2 . . . Disarm Traps 1 | . . . . . . . . . 1 . . . Dispatch Records 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . 2 2 2 . . Scan Component 3 | . . . . . . . . 1 1 1 . . Repair 3 | . . . . . . . . 1 1 1 . . Recycling Unit Hacks 5 | . . . . . . . . . 5 . . . Recycle Component 2 | . . . . . . . . . 2 . . . Process 1 | . . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Scanalyzer 4 | . . . . . . . . 2 2 . . . Insert Component 2 | . . . . . . . . 1 1 . . . Analyze 2 | . . . . . . . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . . . . . 1 . . 3 6 3 . . Full Trace Events 4 | . . . . . 1 . . . 2 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 1 1 . . Time 113 | . . . . . . . . 13 50 50 . . Parts Recycled 2 | . . . . . . . . . 2 . . . Recycled Matter 170 | . . . . . . . . . 170 . . . Retrieved Matter 170 | . . . . . . . . . 170 . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 1 . . . Part Schematics Acquired 2 | . . . . . . . . 1 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Active Infowar (turns) 2815 | 78 197 131 194 7 . 76 6 155 309 384 1278 . Sensors 1252 | . . . . . . . . 119 309 384 440 . IFF 1697 | . . . . . . . . 155 309 384 849 . Terrain 689 | 78 197 131 194 7 . 76 6 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Turns Passed 5256 | 145 197 131 194 399 1057 76 102 425 309 384 1632 205 Spaces Moved 4057 | 61 109 99 101 270 541 77 113 937 611 238 798 102 Core 18 | 16 . . . . 2 . . . . . . . Treads 1059 | 45 30 . . . . . . . . 85 797 102 Legs 994 | . 79 99 101 270 392 . . . . 52 1 . Wheels 259 | . . . . . 147 77 35 . . . . . Hover . | . . . . . . . . . . . . . Flight 1727 | . . . . . . . 78 937 611 101 . . Fastest Speed 28 | 50 120 120 120 120 80 95 29 28 28 31 160 160 Average Speed 96 | 138 131 120 120 120 117 95 55 28 30 153 168 161 Slowest Speed 450 | 160 160 120 120 120 450 95 110 111 31 240 260 260 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 27 | . . . . . . . . 7 19 1 . . Potential Cave-ins 4 | 4 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 27 23 14 59 52 3 90 23 15 7 84 13 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 . . . . . . 1 . Known Exits Taken 5 | . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 5 | . . . . 1 . . . . . . 4 . Spaces Dug 6 | 6 . . . . . . . . . . . . Terrain Destroyed 51 | 6 . . . 1 13 . . 5 . 2 23 1 Melee . | . . . . . . . . . . . . . Projectile 38 | 6 . . . 1 . . . 5 . 2 23 1 AOE 13 | . . . . . 13 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Fac Fac Upp Upp Total 4904 | 90 141 105 136 309 746 79 158 1075 708 253 988 116 Wait 270 | . . . . 11 14 . 1 78 87 . 77 2 Move 3994 | 60 108 98 100 269 540 76 112 922 575 235 797 102 Hop 24 | . . . . . . . . 7 16 1 . . Pick Up 113 | 8 10 1 8 4 22 1 16 19 9 2 13 . Fast Attach 36 | 3 . . . 1 12 . 1 5 1 6 7 . Attach 59 | 4 . . 3 . 16 2 4 13 4 3 10 . Detach 9 | . . . . . 2 . 1 2 2 . 2 . Swap 48 | 3 5 2 4 5 12 . 6 5 2 . 4 . Drop 94 | . 6 1 5 5 21 . 17 15 6 4 14 . Fire 184 | 12 12 3 16 14 47 . . 9 6 2 58 5 Melee 73 | . . . . . 60 . . . . . 6 7 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 146 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 13) 343 | -10/Materials | Entered Mines 374 | -10/Mines | Learned location of Zion (-7) 430 | -10/Mines | Discovered new exit (range 9) 474 | -10/Mines | Entered Materials 474 | -9/Materials | Evolved 2 slots: Weapon x2 629 | -9/Materials | Discovered new exit (range 10) 668 | -9/Materials | Entered Mines 765 | -9/Mines | Learned location of Storage (-7) 977 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 980 | -9/Mines | Build established: Gunner 1015 | -9/Mines | Assembled infested the area 1056 | -9/Mines | Discovered new exit (range 8) 1067 | -9/Mines | Entered Materials 1067 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1157 | -8/Materials | Garrison activated, responded to threat 1467 | -8/Materials | First assault squad dispatched 1808 | -8/Materials | Core integrity fell below 50% 1830 | -8/Materials | Build established: Gladiator 1844 | -8/Materials | System corruption reached 10% 1845 | -8/Materials | Lost 3 parts (3n) 2029 | -8/Materials | Lost 7 parts (2p3n1u1w) 2113 | -8/Materials | Discovered new exit (range 3) 2115 | -8/Materials | Core integrity fell below 20% 2124 | -8/Materials | Entered Factory 2124 | -7/Factory | Evolved 2 slots: Utility x2 2199 | -7/Factory | Identified exit to DSF 2200 | -7/Factory | Entered DSF 2250 | -7/DSF | Additional patrols routed to DSF 2288 | -7/DSF | Discovered new exit (range 16) 2302 | -7/DSF | Entered Factory 2302 | -6/Factory | Evolved 2 slots: Propulsion x2 2341 | -6/Factory | Repaired Lgt. Ion Engine 2570 | -6/Factory | Build established: Sprinter 2719 | -6/Factory | Discovered new exit (range 12) 2727 | -6/Factory | Identified exit to Factory 2727 | -6/Factory | Entered another Factory area 2727 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2809 | -5/Factory | Repaired Lgt. Angular Momentum Engine 2904 | -5/Factory | Build established: Scout 3027 | -5/Factory | Discovered new exit (range 7) 3029 | -5/Factory | Identified exit to Factory 3036 | -5/Factory | Entered another Factory area 3036 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3092 | -4/Factory | Repaired Nuclear Pulse Thruster 3402 | -4/Factory | Discovered new exit (range 6) 3412 | -4/Factory | Identified exit to Upper Caves 3420 | -4/Factory | Entered Upper Caves 3754 | -4/Upper Caves | Build established: Generator-Skirmisher 3966 | -4/Upper Caves | Lost 3 parts (1p1n1w) 4164 | -4/Upper Caves | Build established: Tank 4273 | -4/Upper Caves | Discovered new exit (range 8) 4284 | -4/Upper Caves | Identified exit to Upper Caves 4770 | -4/Upper Caves | Learned 8 Research zone layouts 4812 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4870 | -4/Upper Caves | Attacked by a faux Warlord 5052 | -4/Upper Caves | System corruption reached 10% 5052 | -4/Upper Caves | Entered another Upper Caves area 5110 | -4/Upper Caves | Build established: Scavenger-Tank 5219 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 5257 | -4/Upper Caves | Self-destructed Last Messages --------------- Adv. Cooling System severed. System corrupted: Quantum Rifle failed to cycle. L-61 Swordsman destroyed. Imp. Treads destroyed. Neutrino Core severed. Quantum Rifle destroyed. Mic. Fission Core destroyed. Hvy. Treads destroyed. Adv. Melee Analysis Suite fries itself beyond repair. Flexi-carbon Leg fries itself beyond repair. Quantum Rifle destroyed. Spk. Medium Treads destroyed. Thunder Leg destroyed. Critical hit (Burn: +12). Critical hit (Burn: +23). System corrupted: Energy discharge (-156). S-27 Virus destroyed. Neutrino Core destroyed. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????####?????????????? | | ??????????????????????????###### #?????????????? | | ????????????????????###???# #??????????????? | | ?????????????????#### #????# #???????????????? | | ????????????????## #????# ##???????????????? | | ????????????????# ####?# #????????????????? | | ????????????????# #### #????????????????? | | ????????????????# ## ### #????????????????? | | ????????????????## ## ##???????????# ? | | ?????????????????## ### ##????????? | | ??????????????????##### g ##???????? | | ??????? ???????????##%[ g #????????? | | ??????? % % ???????# *!l@ g #????????? | | ????????# % %##### ###;Y### ####?????? | | ??????????# % " # "# ###???? # | | ????????????# # "# !! ###?? # | | ????????????####### # / "# !%! ##?# | | ??????????????????# # / "# ## ### ? | | ??????????????????# # # "# ### # #? | | ?????????????????? ?# #g # "# #?# ## ## | | ??????????????????#?# ####?##; #?## ### ## # | | ????????????????????# ?? #??####?## # | | ???????????????????? # ##????????## # | | ???????????????????# ?# ???????????# ## | | ???????????????????# ??# ??????????# ## ## | | ???????????????????# ???# ??????????# ### | | ???????????????????? ???? ??????????####?# ## | | ??????????????????? ???? ???????????????# #? | | ?????????????????? ##???# ???????????????# #? | | ???????????????????? ????? ???????????????# ## | | ???????????????????? ????? ???????????????## ## | | ?????????????????????????### ???????????????# | | ???????????????????????????# ???????????????## | | ???????????????????????????# ????????????????## ! | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 54 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 20 Evasion (%) 80 Targeting Accuracy 10 Melee Accuracy 5 Recoil Reduction 4 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Xenon Bombardment Thruster | -6/Factory | Scanalyzed Drone Bay | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 7% | -6/Factory Lgt. Angular Momentum Engine | 28% | -5/Factory Nuclear Pulse Thruster | 33% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Dodgeball, But With Guns Please Form A Line Respectable Loadout Significant Disruption Tourist Challenges ------------ None Game ------ Seed OpticalCorruptionAmplifier Manual? 0 Play Time 02:10:30 Cumulative 9.4 hours Start 2025.08.29 @ 15:26:46 End 2025.08.29 @ 18:26:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 95% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: cea15400-c163-4cd2-bb4f-be7890ba4a7d