Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.04 @ 14:22:21

Player: N-m0

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (83)      415
Value Destroyed (2236)     2236
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (68)                 68
              TOTAL SCORE: 4579

 Bonus
-------
High Alert Combat Kills    68

 Cogmind 
---------
Core Integrity             0/550
Matter                     237/300
Energy                     95/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
     Heavy Flail
>          --- INVENTORY (8) ----
           Thermal Generator
  Improved Heat Sink

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Battery
       Advanced Visual Processing Unit
>               --- WEAPON -----------
                EM Pulse Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
                Sensor Drone Bay
                Assault Rifle
                Datajack
                Flail
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Battery
  Device                   Improved Heat Sink
  Storage                  High-capacity Battery
  Processor                Advanced Visual Processing Unit
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   8   2   24  9   
  Power                    9    | 1   1   .   6   1   
    Engine                 9    | 1   1   .   6   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   .   2   9   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    9    | .   .   2   4   3   
    Wheel                  7    | 2   .   .   5   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   2   .   3   .   
    Device                 3    | 1   1   .   1   .   
    Storage                2    | .   1   .   1   .   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   5   .   6   5   
    Energy Gun             2    | 1   .   .   1   .   
    Energy Cannon          3    | .   .   .   3   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               7    | .   4   .   2   1   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          2    | .   .   .   .   2   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 14   | .   .   2   .   12  
  Power                    3    | .   .   .   .   3   
  Propulsion               7    | .   .   2   .   5   
  Utility                  1    | .   .   .   .   1   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      4    | .   .   2   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     86   | .   89  84  96  60  
  Engine                   16   | .   14  14  21  8   
  Leg                      12   | .   .   25  13  5   
  Wheel                    9    | .   28  2   8   6   
  Device                   9    | .   14  14  9   .   
  Storage                  13   | .   10  14  13  17  
  Processor                5    | .   .   .   9   9   
  Energy Gun               2    | .   9   .   1   .   
  Energy Cannon            3    | .   .   .   6   .   
  Launcher                 10   | .   10  14  11  3   
  Impact Weapon            1    | .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 7   15  11  30  30  
  Greatest Support         32   | 20  20  20  32  32  
  Greatest Overweight (x)  7    | .   .   3   7   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   8   
  Average Capacity         5    | 5   5   5   5   8   
  Most Carried             7    | 5   5   5   7   3   
  Average Carried          3    | 1   3   4   3   .   
  Final Capacity           8    | 5   5   5   8   8   
  Final Carried            5    | 2   4   5   2   2   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Jun Mat Min Mat Mat 
Matter Collected           1508 | 263 190 150 553 352 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1686 | 50  281 102 707 546 
  Parts                    124  | 3   27  15  50  29  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Combat Hostiles Destroyed  58   | 1   11  11  19  16  
  Melee                    5    | .   .   .   .   5   
  Guns                     5    | 1   3   .   1   .   
  Cannons                  3    | .   .   .   3   .   
  AOE                      42   | .   8   11  15  8   
Classes Destroyed          11   | 1   2   2   5   1   
  Worker                   2    | .   .   2   .   .   
  Builder                  3    | .   .   .   1   2   
  Tunneler                 4    | .   .   2   .   2   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   .   1   
  Operator                 2    | .   .   .   2   .   
  Watcher                  10   | .   3   .   4   3   
  Swarmer                  19   | .   3   9   3   4   
  Grunt                    29   | 1   8   2   10  8   
  Sentry                   10   | .   .   .   6   4   
Best Kill Streak           10   | 1   3   10  4   7   
  Combat Bots Only         6    | 1   3   6   4   4   
Max Kills in Single Turn   5    | 1   2   5   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   4   2   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Mat  
Damage Taken               2100 | 34   186  137  350  1393 
  Core                     700  | 17   21   39   58   565  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         82   | 93   .    69   85   .    
Volleys Fired              114  | 3    24   11   53   23   
  Largest                  2    | 2    1    1    2    2    
  Hottest                  100  | 60   40   30   93   100  
Shots Fired                142  | 6    24   11   72   29   
  Gun                      28   | 6    10   .    12   .    
  Cannon                   23   | .    .    .    17   6    
  Launcher                 90   | .    14   11   43   22   
  Special                  1    | .    .    .    .    1    
  Kinetic                  3    | 3    .    .    .    .    
  Thermal                  13   | .    .    .    12   1    
  Explosive                90   | .    14   11   43   22   
  Electromagnetic          36   | 3    10   .    17   6    
  Robot Hit Streak         16   | 4    11   16   14   6    
  Robot Miss Streak        1    | 1    1    .    1    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           87   | 4    14   5    27   37   
  Core Hits                123  | 2    24   18   47   32   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 3    | .    .    .    .    3    
  Critical Strikes         5    | .    .    .    .    5    
    Smash                  5    | .    .    .    .    5    
Melee Attacks              26   | .    .    .    .    26   
  Impact                   21   | .    .    .    .    21   
  Slashing                 5    | .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    
Damage Inflicted           6478 | 41   808  1204 1865 2560 
  Guns                     276  | 41   118  .    117  .    
  Cannons                  276  | .    .    .    176  100  
  Explosions               4927 | .    690  1204 1572 1461 
  Melee                    975  | .    .    .    .    975  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  16   | 16   .    .    .    .    
  Thermal                  264  | .    .    123  117  24   
  Explosive                4804 | .    690  1081 1572 1461 
  Electromagnetic          419  | 25   118  .    176  100  
  Impact                   851  | .    .    .    .    851  
  Slashing                 124  | .    .    .    .    124  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            410  | .    .    54   24   332  
  Projectiles              .    | .    .    .    .    .    
  Explosions               151  | .    .    54   24   73   
  Melee                    259  | .    .    .    .    259  
Knockbacks                 2    | .    .    .    .    2    
  Impact                   2    | .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      211  | .    17   78   38   78   
  Shots                    9    | .    1    3    2    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        270  | 44   .    .    99   270  
  Average Temperature      50   | 25   .    .    30   91   
  Received Heat Transfer   1167 | 24   120  9    177  837  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    4    
  Impact Corruptions       10   | .    .    .    .    10   
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         559  | .    .    250  259  50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Peak Influence             508  | 20  290 418 408 508 
  Initial                  77   | .   11  77  5   75  
  Average                  219  | 5   145 230 218 312 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         33   | 100 60  17  33  21  
  Level 1                  61   | .   39  75  66  63  
  Level 2                  4    | .   .   7   .   14  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   3   .   3   2   
  Investigation            6    | .   3   .   2   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Distress Signals           6    | .   .   .   2   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | 1   14  9   25  29  
  Peak Tracking Total      7    | 1   3   4   4   7   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Jun Mat Min Mat Mat 
Machines Disabled          16   | .   2   1   10  3   
  Max in Single Turn       2    | .   2   1   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Jun Mat Min Mat Mat 
Machines Accessed          11   | .   4   1   5   1   
  Terminals                7    | .   4   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   2   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                45   | .   19  1   20  5   
  Successful               31   | .   12  1   14  4   
  Failed                   14   | .   7   .   6   1   
    Catastrophic           2    | .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                37   | .   19  .   13  5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   .   .   6   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             24   | .   12  1   7   4   
  Record                   8    | .   4   .   .   4   
  Prototype ID Bank        1    | .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Terminal Index           1    | .   .   .   1   .   
  Unreport Threat          2    | .   2   .   .   .   
  Disarm Traps             2    | .   2   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   
  Maintenance Status       1    | .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Registered Components    1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   
  Recycle Component        3    | .   .   .   3   .   
  Process                  2    | .   .   .   2   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   4   .   4   1   
  Full Trace Events        7    | .   4   .   2   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             3    | .   .   .   3   .   
  Recycled Matter          428  | .   .   .   428 .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Jun Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Jun Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               3    | .   .   .   3   .   
  EXPLORE                  2    | .   .   .   2   .   
  RETURN                   1    | .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Jun Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             20   | .   .   .   20  .   
  Drone Recoveries         19   | .   .   .   19  .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Mat  
Turns Passed               3891 | 101  617  889  1625 659  
Spaces Moved               2752 | 100  565  738  1050 299  
  Core                     72   | 30   .    2    7    33   
  Treads                   .    | .    .    .    .    .    
  Legs                     1293 | .    .    661  467  165  
  Wheels                   1387 | 70   565  75   576  101  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   90   100  
  Average Speed            119  | 71   80   116  137  154  
  Slowest Speed            400  | 80   80   200  400  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       59   | 7    84   97   77   30   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 34   | .    6    13   15   .    
Terrain Destroyed          574  | .    47   108  310  109  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      574  | .    47   108  310  109  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Mat  
Total                      3197 | 125  710  759  1172 431  
  Wait                     174  | 5    98   6    5    60   
  Move                     2748 | 99   564  737  1049 299  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  50   | 10   7    3    20   10   
  Fast Attach              .    | .    .    .    .    .    
  Attach                   49   | 6    8    2    24   9    
  Detach                   9    | .    4    .    4    1    
  Swap                     .    | .    .    .    .    .    
  Drop                     28   | 2    5    .    17   4    
  Fire                     114  | 3    24   11   53   23   
  Melee                    25   | .    .    .    .    25   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   63 | -11/Junkyard  | Discovered new exit (range 8)
  102 | -11/Junkyard  | Entered Materials
  300 | -10/Materials | Build established: Mutant
  324 | -10/Materials | Discovered new exit (range 9)
  551 | -10/Materials | Discovered new exit (range 16)
  679 | -10/Materials | Discovered new exit (range 15)
  700 | -10/Materials | Discovered new exit (range 12)
  719 | -10/Materials | Entered Mines
  720 | -10/Mines     | Learned location of Storage (-8)
  751 | -10/Mines     | Discovered new exit (range 12)
  933 | -10/Mines     | Learned Materials trap positions
 1007 | -10/Mines     | Found the Drone Emporium
 1022 | -10/Mines     | Found Prototype Device
 1187 | -10/Mines     | Learned Materials garrison access intel
 1205 | -10/Mines     | Discovered new exit (range 13)
 1608 | -10/Mines     | Entered Materials
 1608 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1609 | -9/Materials  | Loaded intel: 10 trap records
 1609 | -9/Materials  | Identified Sensor Drone Bay
 1928 | -9/Materials  | Discovered new exit (range 7)
 2059 | -9/Materials  | Identified exit to Mines
 2138 | -9/Materials  | Discovered new exit (range 19)
 2428 | -9/Materials  | Build established: Scavenger-Mutant
 2889 | -9/Materials  | Build established: Mutant
 2920 | -9/Materials  | Discovered new exit (range 8)
 3233 | -9/Materials  | Entered another Materials area
 3233 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3234 | -8/Materials  | Loaded intel: 1 garrison access location
 3650 | -8/Materials  | Lost 4 parts (1p2n1w)
 3825 | -8/Materials  | Core integrity fell below 50%
 3882 | -8/Materials  | Core integrity fell below 20%
 3892 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Destroyed Lgt. Ion Engine.
Destroyed Seismic Detector.
Destroyed Imp. Terrain Scanner.
Destroyed Mining Laser.
T-07 Excavator system corrupted by crushing effect. <x4>
T-07 Excavator knocked back.
T-07 Excavator system terminally corrupted.
Wheel fried.
K-01 Serf collects debris.
Acquired 24 matter.
K-01 Serf collects debris.
W-25 Informer distress signal alerts nearby ally.
Acquired Mining Laser.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Mining Laser destroyed.
K-01 Serf collects debris.
Y-45 Defender suffers critical hit (Smash).
Y-45 Defender destroyed.
Hcp. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          19
Energy Capacity            680
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Release The Drones!
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              CouplerBehemothBoomstick
  Manual?         0
Play Time         00:56:29
  Cumulative      4.8 hours
  Start           2023.07.04 @ 13:22:50
  End             2023.07.04 @ 14:22:21
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          3
  Rogue           0
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          9
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0972c22-930e-4317-84ab-6116196f4cec