Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 13:33:00 Player: jumpy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1268) 1268 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4978 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 222/300 Energy 71/100 System Corruption 0% Temperature Cool (9) Movement Walking (260) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating > --- WEAPON (2) ------- Great Axe > --- INVENTORY (15) --- Heavy Deuterium Engine Fission Core Improved Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating Makeshift Hacking Suite System Restoration Module Beamcaster Heavy Machine Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Aerolev Unit Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Trap Scanner Seismic Detector Improved Melee Analysis Suite > --- WEAPON ----------- Shock Maul Scythe > --- INVENTORY -------- Wheel Improved Hover Unit Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating System Restoration Module Improved Trap Extractor Improved Spread Laser Rocket Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Melee Analysis Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Melee Analysis Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion 4 | . . 1 1 1 1 . . Utility 3 | . . 1 1 1 . . . Weapon . | . . . . . . . . Parts Attached 65 | 8 2 7 9 13 12 7 7 Power 9 | 2 1 . 1 2 3 . . Engine 8 | 2 1 . 1 1 3 . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 21 | 2 . 2 4 6 3 2 2 Treads . | . . . . . . . . Leg 10 | 2 . 2 4 . . 1 1 Wheel 2 | . . . . . 1 1 . Hover 7 | . . . . 6 1 . . Flight 2 | . . . . . 1 . 1 Utility 17 | 2 1 2 2 3 3 . 4 Device 5 | 1 . . 1 1 1 . 1 Storage 3 | 1 1 1 . . . . . Processor 4 | . . . 1 1 . . 2 Hackware . | . . . . . . . . Protection 5 | . . 1 . 1 2 . 1 Artifact . | . . . . . . . . Weapon 18 | 2 . 3 2 2 3 5 1 Energy Gun 9 | 2 . 3 1 1 . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . Launcher 1 | . . . . . . 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon 3 | . . . 1 1 . . 1 Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 3 2 . . Parts Lost 23 | . . 1 2 . 8 10 2 Power 4 | . . . . . 2 2 . Propulsion 11 | . . 1 . . 6 3 1 Utility 3 | . . . 1 . . 2 . Weapon 5 | . . . 1 . . 3 1 Highest Loss Streak 7 | . . 1 2 . 7 5 2 To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 8 13 14 12 13 12 13 Power 1 | . 1 . . 1 . 1 1 Propulsion 1 | 1 3 7 7 2 . . . Utility 7 | . 2 3 4 7 9 9 8 Weapon 2 | 1 2 2 2 1 2 1 3 Tool/Special . | . . . . . . . . Unused Backups 23 | . 1 2 1 4 5 . 10 Power 2 | . . . . 1 . . 1 Propulsion 2 | . 1 1 . . . . . Utility 13 | . . . . 3 4 . 6 Weapon 6 | . . 1 1 . 1 . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 56 | . 100 89 89 95 84 27 40 Engine 3 | . 14 11 9 3 6 1 . Leg 7 | . 28 32 35 . . . . Hover 4 | . . . . 36 24 . . Flight 1 | . . . . . . . 5 Device 6 | . 14 11 9 11 14 2 3 Storage 7 | . 14 11 9 7 6 6 6 Processor 7 | . . . . 7 6 6 16 Protection 1 | . . 2 9 7 4 . . Energy Gun 5 | . 28 21 13 4 . . . Ballistic Cannon 2 | . . . . . . 4 5 Slashing Weapon 1 | . . . 4 9 3 . . Piercing Weapon 1 | . . . . . 3 2 . Peak Build Rating 53 | 7 8 13 21 41 53 39 37 Average Rating 22 | 5 7 10 17 33 43 17 26 On Entrance 17 | . 7 8 13 21 40 37 14 Avg Prop Armor Cover (%) 5 | . . . . . 5 . 4 Naked Turns . | . . . . . . . . Heaviest Build 58 | 14 19 35 36 39 54 58 31 Greatest Support 49 | 20 20 30 47 41 49 20 15 Greatest Overweight (x) 18 | . . 1 1 1 5 18 8 Average Overweight (x) 1 | . . . . . . 5 4 Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 Most Carried 15 | 7 10 15 15 15 15 14 15 Average Carried 12 | 3 8 13 14 12 13 12 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 Final Carried 15 | 7 10 14 15 15 13 13 13 Class Distribution -------------------- 77% | Mutant 14% | Gladiator 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 1197 | 280 10 95 95 160 165 316 76 Remotely . | . . . . . . . . Salvage Created 1721 | 167 72 371 304 99 359 256 93 Parts 83 | 11 2 22 9 6 17 14 2 Haulers Intercepted 2 | . 1 . . 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 13 | . . . . . . 12 1 Prevented 2 | . . . . . . 2 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 28 | . 1 8 4 1 6 7 1 Melee 8 | . . . 1 1 5 1 . Guns 11 | . 1 7 3 . . . . Cannons 3 | . . . . . . 2 1 AOE 4 | . . . . . . 4 . Classes Destroyed 10 | 2 2 1 . 1 1 2 1 Tunneler 5 | 4 . . . . 1 . . Hauler 2 | . 1 . . 1 . . . Recycler 3 | 1 . . 1 . 1 . . Swarmer 7 | . . . . . 5 2 . Grunt 9 | . 1 3 2 . . 3 . Duelist 1 | . . . . . . . 1 Sentry 8 | . . 5 2 . 1 . . Hunter 2 | . . . . . . 2 . Programmer 1 | . . . . 1 . . . Decomposer 1 | . . . . . . 1 . Packrat 1 | . . . . . . . 1 Best Kill Streak 4 | 1 1 2 3 1 4 4 1 Combat Bots Only 4 | . 1 2 2 1 4 4 1 Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 . Melee 1 | . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 358 | . 8 38 26 14 102 141 29 Missed 110 | . 1 13 6 6 41 39 4 Hits 248 | . 7 25 20 8 61 102 25 Melee 10 | . . . . . . 8 2 Projectile 238 | . 7 25 20 8 61 94 23 Critical Strikes 6 | . . . 2 . . 2 2 Damage Taken 3586 | . 74 331 306 107 713 1539 516 Core 1009 | . 11 71 14 44 102 479 288 Absorbed by Shields 21 | . . . . . 21 . . Core Remaining (%) 93 | 100 95 82 97 93 . . . Volleys Fired 132 | 16 14 28 15 1 . 44 14 Largest 2 | 2 2 2 2 1 . 2 1 Hottest 130 | 90 90 112 112 65 . 130 40 Shots Fired 207 | 32 27 56 28 1 . 49 14 Gun 153 | 32 27 56 28 1 . 9 . Cannon 52 | . . . . . . 38 14 Launcher 2 | . . . . . . 2 . Special . | . . . . . . . . Kinetic 52 | . . . . . . 38 14 Thermal 144 | 32 27 56 28 1 . . . Explosive 2 | . . . . . . 2 . Electromagnetic 9 | . . . . . . 9 . Robot Hit Streak 13 | 4 3 13 12 3 . 4 9 Robot Miss Streak 5 | 2 3 2 3 . . 5 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 162 | 18 10 43 27 10 10 29 15 Core Hits 54 | 6 6 14 9 2 4 10 3 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 4 | . . . . . 3 1 . Critical Strikes 19 | 1 1 4 3 3 3 4 . Burn 7 | 1 1 4 1 . . . . Destroy 2 | . . . . . . 2 . Blast 2 | . . . . . . 2 . Smash 3 | . . . . . 3 . . Sever 5 | . . . 2 3 . . . Melee Attacks 61 | . . . 6 22 17 9 7 Impact 15 | . . . . . 15 . . Slashing 36 | . . . 6 22 1 . 7 Piercing 10 | . . . . . 1 9 . Sneak Attacks 4 | . . . 1 1 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . 1 1 . . Damage Inflicted 3907 | 222 144 605 500 359 519 1080 478 Guns 1354 | 222 144 591 315 14 . 68 . Cannons 652 | . . . . . . 409 243 Explosions 442 | . . . . . . 442 . Melee 1445 | . . . 185 345 519 161 235 Ramming 14 | . . 14 . . . . . Kinetic 652 | . . . . . . 409 243 Thermal 1521 | 222 144 591 315 14 . 235 . Explosive 207 | . . . . . . 207 . Electromagnetic 68 | . . . . . . 68 . Impact 416 | . . . . . 416 . . Slashing 837 | . . . 185 345 72 . 235 Piercing 192 | . . . . . 31 161 . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 434 | . . . . 11 286 46 91 Projectiles 103 | . . . . . . 33 70 Explosions 6 | . . . . . . 6 . Melee 325 | . . . . 11 286 7 21 Knockbacks 7 | . . . . . 1 2 4 Impact 1 | . . . . . 1 . . Kinetic 6 | . . . . . . 2 4 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . 4 . . . . . Kicked 4 | . . 4 . . . . . Crushed . | . . . . . . . . Highest Temperature 344 | 142 180 344 262 38 316 59 4 Average Temperature 92 | 59 51 126 121 16 58 28 4 Received Heat Transfer 735 | . 42 120 162 18 60 108 225 Effects 2 | . . 2 . . . . . Energy Bleed 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Parts Fried 5 | . . . . . 5 . . Impact Corruptions 8 | . . 1 . . 7 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | 1 . 4 2 . . . . Heat Transferred 4017 | 645 446 1851 888 37 . 150 . Parts Sabotaged . | . . . . . . . . Parts Stolen 3 | . . . . . . 3 . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 192 | 5 45 45 40 85 192 . . Initial 24 | . . 10 7 . 24 . . Average 38 | 1 5 14 11 47 98 . . Influence Increases 1494 | 25 53 283 130 237 461 275 30 Destroy 0b10 Robot/C 560 | . 20 160 80 20 120 140 20 Destroy 0b10 Robot/NC 50 | 25 5 . 5 5 10 . . Destroy Leader 164 | . 12 50 30 12 20 30 10 Successful Hack 32 | . . 12 . 12 8 . . Disable Machine 15 | . . . . 15 . . . Destroy Structure 13 | . 1 1 . 8 3 . . Partial Spotted 45 | . . . . 15 30 . . Lose Combat Pursuer 615 | . 15 60 15 150 270 105 . Influence Decreases 1486 | 25 28 291 147 186 405 364 40 Entered New Map 97 | . . 15 10 . 27 41 4 Time Decay 1215 | 25 28 276 117 186 298 269 16 Lost Part 174 | . . . 20 . 80 54 20 Squads Dispatched 8 | . 1 . 1 3 3 . . Investigation 3 | . . . 1 1 1 . . Extermination 3 | . . . . 1 2 . . Reinforcement 2 | . 1 . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 5 | . . 1 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 7 16 7 16 23 14 3 Peak Tracking Total 9 | . 3 5 4 9 7 4 3 Tactical Retreats 24 | . 1 3 1 5 8 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered 5 | . . . 1 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Objects Rigged 1 | . . 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 14 | . . 4 1 3 4 2 . Terminals 5 | . . 3 1 . 1 . . Fabricators 3 | . . . . 1 2 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 31 | . . 15 1 4 6 5 . Successful 12 | . . 5 . 1 1 5 . Failed 18 | . . 9 1 3 5 . . Catastrophic 2 | . . . 1 . 1 . . Database Lockouts 1 | . . 1 . . . . . Manual 8 | . . 6 1 . 1 . . Terminals 15 | . . 13 1 . 1 . . Fabricators 4 | . . . . 1 3 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . 2 . 3 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 9 | . . 3 . . 1 5 . Record 4 | . . . . . . 4 . Open Door 1 | . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 1 . 1 . . . Retrieve Study 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Detonate 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 3 1 3 3 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 3 Highest-Rated Group 75 | . . . . . . 75 75 Highest-Rated Ally 25 | . . . . . . 25 25 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 4297 | 93 243 971 350 423 749 188 1280 Sensors 1280 | . . . . . . . 1280 Traps 485 | . . . . 242 243 . . Seismic 3017 | 93 243 971 350 423 749 188 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 7088 | 246 243 971 355 423 749 2051 2050 Spaces Moved 3904 | 154 150 562 235 680 1022 553 548 Core 366 | 6 . . . . . 341 19 Treads . | . . . . . . . . Legs 1183 | 148 150 562 235 . . 87 1 Wheels 308 | . . . . . 183 125 . Hover 1519 | . . . . 680 839 . . Flight 528 | . . . . . . . 528 Fastest Speed 38 | 50 120 105 105 42 38 110 260 Average Speed 160 | 117 120 148 110 46 57 343 363 Slowest Speed 950 | 120 120 175 175 102 171 950 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 7 36 32 21 25 23 64 53 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 7 | . . . . . . 3 4 Spaces Dug 13 | . . . . 9 3 . 1 Terrain Destroyed 70 | . . . . 9 3 54 4 Melee 12 | . . . . 9 3 . . Projectile 24 | . . . . . . 20 4 AOE 34 | . . . . . . 34 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 4439 | 183 187 641 293 758 1157 640 580 Wait 153 | . 15 25 15 18 60 20 . Move 3897 | 153 149 561 234 679 1021 552 548 Hop . | . . . . . . . . Pick Up 50 | 6 4 9 5 12 7 4 3 Fast Attach 26 | 7 . 3 4 . 6 2 4 Attach 23 | . . 2 2 7 4 5 3 Detach 3 | . . . . 1 1 1 . Swap 31 | 1 2 4 5 8 7 3 1 Drop 40 | . 3 5 7 12 13 . . Fire 132 | 16 14 28 15 1 . 44 14 Melee 58 | . . . 6 20 16 9 7 Ram . | . . . . . . . . Kick 4 | . . 4 . . . . . Crush . | . . . . . . . . Escape Stasis 22 | . . . . . 22 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 247 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Discovered new exit (range 3) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 507 | -9/Materials | Central database locked down 1426 | -9/Materials | Discovered new exit (range 15) 1435 | -9/Materials | Build established: Scavenger-Mutant 1461 | -9/Materials | Entered another Materials area 1461 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1715 | -8/Materials | Discovered new exit (range 16) 1816 | -8/Materials | Entered Factory 1816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1947 | -7/Factory | Build established: Mutant 2233 | -7/Factory | Discovered new exit (range 8) 2239 | -7/Factory | Entered another Factory area 2239 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2374 | -6/Factory | Build established: Gladiator 2544 | -6/Factory | Spotted B-75 Beast 2613 | -6/Factory | Noticed a derelict Sapper rigging charges 2654 | -6/Factory | Identified exit to Lower Caves 2728 | -6/Factory | Lost 7 parts (2p5n) 2988 | -6/Factory | Entered Lower Caves 3011 | -6/Lower Caves | Encountered a Warlord checkpoint 3207 | -6/Lower Caves | Lost 3 parts (2n1u) 3251 | -6/Lower Caves | Lost 5 parts (2p1u2w) 3460 | -6/Lower Caves | Build established: Mutant 3987 | -6/Lower Caves | Core integrity fell below 50% 4456 | -6/Lower Caves | Entered an active Warlord outpost 4487 | -6/Lower Caves | A Commander dispatched an escort 4578 | -6/Lower Caves | Learned Factory stockpile data 4578 | -6/Lower Caves | Learned Armory security intel 4965 | -6/Lower Caves | Discovered new exit (range 14) 5039 | -6/Lower Caves | Entered another Lower Caves area 5039 | -6/Lower Caves | Accompanied by 3 allies 5040 | -6/Lower Caves | Commander's escort returned to base 5040 | -6/Lower Caves | Commander's escort returned to base 5040 | -6/Lower Caves | Commander's escort returned to base 5869 | -6/Lower Caves | Learned Factory stockpile data 5915 | -6/Lower Caves | Spotted B-75 Beast 7062 | -6/Lower Caves | Core integrity fell below 20% 7089 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05775_ Found Mak. Power Source. 05775_ Found Fission Core. 05775_ Found Great Axe. 05775_ Found 35 Matter. 05782_ Acquired Great Axe. 05806_ Acquired 20 matter. 05814_ Acquired Fission Core. 05869_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 06662_ X7-XBA(k) breaks down the debris. 07056_ L-41 Fighter knocked back. 07059_ Adv. Assault Cannon severed. 07061_ Acquired Adv. Assault Cannon. 07062_ L-41 Fighter destroyed. 07069_ Carbon-fiber Leg fries itself beyond repair. 07069_ Acquired Carbon-fiber Leg. 07073_ Xenon Bombardment Thruster destroyed. 07078_ Destroyed Lgt. Angular Momentum Engine. 07083_ Adv. Assault Cannon destroyed. 07087_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??##????????????????? | | ???????????????????????????? ## #????????????????? | | ???????????????????????????? #??????????????#?? | | ???????????????????????????? ???????????????? ? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ##????????????????? | | ??????????????????????????## ##???????????????? | | ????????????????????????### #???????????????? | | ??????????????#######???# #????????????????? | | ????????????### #### #????????????????## | | ????????????? g #????????????????# | | ????????????? # @ % #?????????????????## | | ??????????????? 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""""""" #??# | | ?????????# #??# | | ??????????## ##"####### #?# | | ?????????????################# ##??????????## # | | ?????????????????????????????##"#####???????#####? | | ??????????????????????????????#" #????????????? | | ??????????????????????????????## ##????????????? | | ???????????????????????????????# ##????????????? | | ???????????????????????????????# #???###??????? | | ???????????????????????????????# ##### ##?????? | | ???????????????????????????????### ######? | | ?????????????????????????????????# ## | | ?????????????????????????????????## # | | ??????????????????????????????????## ## | | ??????????????????????????????????## ## | | ??????????????????????????????????# ### ## | | ??????????????????????????????????### ### | | ????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Hover Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicCoordinationLegs Manual? 0 Play Time 00:34:17 Cumulative 235.8 hours Start 2025.10.23 @ 12:57:02 End 2025.10.23 @ 13:33:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 546 Rogue 546 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/2/1/1/0/0/0/0/0 Lore% 79 Gallery% 68 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 1780cf51-9372-42ad-8670-960f5d57af72