Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 19:04:27

Player: GiggleBox

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (7)       35
Value Destroyed (246)      246
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1201

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     283/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (91)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
  Light Treads
>       --- UTILITY (4) ------
  Large Storage Unit
>       --- WEAPON (2) -------
  Heavy EM Pulse Gun
>       --- INVENTORY (15) ---
        Aluminum Leg
        Shield Generator
        EM Pulse Gun
  Small Laser
        Assault Rifle
  Light Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Terrain Scanner
           Shield Generator
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Mining Claw
>          --- INVENTORY --------
           Aluminum Leg
           Shield Generator
           EM Pulse Gun
     Small Laser
     Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Mining Claw
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             21   | 7   3   11  
  Power                    5    | 1   2   2   
    Engine                 4    | 1   1   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   .   4   
    Device                 4    | 1   .   3   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   1   3   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 12   | .   2   10  
  Power                    3    | .   1   2   
  Propulsion               3    | .   1   2   
  Utility                  4    | .   .   4   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     77   | .   91  68  
  Engine                   10   | .   12  9   
  Treads                   8    | .   .   14  
  Wheel                    9    | .   21  2   
  Device                   15   | .   14  15  
  Storage                  12   | .   14  11  
  Energy Gun               4    | .   5   3   
  Energy Cannon            1    | .   .   1   
  Ballistic Gun            6    | .   14  1   
  Slashing Weapon          8    | .   8   7   
Peak Build Rating          11   | 7   8   11  
  Average Rating           7    | 5   6   8   
  On Entrance              4    | .   7   6   
Naked Turns                .    | .   .   .   
Heaviest Build             35   | 15  15  35  
  Greatest Support         40   | 26  26  40  
  Greatest Overweight (x)  9    | .   .   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         11   | 7   8   13  
  Most Carried             8    | 5   8   8   
  Average Carried          5    | 2   6   6   
  Final Capacity           15   | 8   8   15  
  Final Carried            8    | 5   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           360  | 259 66  35  
  Remotely                 .    | .   .   .   
Salvage Created            276  | 13  165 98  
  Parts                    20   | 3   9   8   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  6    | .   4   2   
  Melee                    3    | .   2   1   
  Guns                     2    | .   1   1   
  AOE                      1    | .   1   .   
Classes Destroyed          3    | 1   1   1   
  Tunneler                 1    | 1   .   .   
  Grunt                    4    | .   4   .   
  Sentry                   2    | .   .   2   
Best Kill Streak           2    | 1   2   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        90   | .    21   69   
  Missed                   21   | .    4    17   
Damage Taken               1314 | .    280  1034 
  Core                     463  | .    55   408  
  Absorbed by Shields      41   | .    .    41   
Core Remaining (%)         89   | 100  78   .    
Volleys Fired              20   | 2    8    10   
  Largest                  2    | 2    2    1    
  Hottest                  68   | 60   60   68   
Shots Fired                28   | 4    14   10   
  Gun                      26   | 4    14   8    
  Cannon                   2    | .    .    2    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  10   | 2    8    .    
  Thermal                  2    | .    .    2    
  Explosive                .    | .    .    .    
  Electromagnetic          16   | 2    6    8    
  Robot Hit Streak         11   | 2    3    11   
  Robot Miss Streak        1    | 1    1    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           34   | 3    17   14   
  Core Hits                11   | 1    7    3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              31   | .    17   14   
  Impact                   .    | .    .    .    
  Slashing                 31   | .    17   14   
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           681  | 34   328  319  
  Guns                     276  | 34   139  103  
  Cannons                  40   | .    .    40   
  Explosions               42   | .    42   .    
  Melee                    259  | .    147  112  
  Ramming                  64   | .    .    64   
  Kinetic                  115  | 22   93   .    
  Thermal                  82   | .    42   40   
  Explosive                .    | .    .    .    
  Electromagnetic          161  | 12   46   103  
  Impact                   .    | .    .    .    
  Slashing                 259  | .    147  112  
  Piercing                 .    | .    .    .    
Highest Corruption         16   | .    .    16   
  Average Corruption       10   | .    .    10   
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Message Errors         1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Data Loss (minor)      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      85   | .    26   59   
  Shots                    1    | .    1    .    
  Rammed                   3    | .    .    3    
Targets Rammed             3    | .    .    3    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        91   | .    42   91   
  Average Temperature      24   | .    20   31   
  Received Heat Transfer   431  | .    117  314  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         124  | .    50   74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             158  | 5   158 100 
  Initial                  66   | .   3   66  
  Average                  63   | 1   67  73  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   2   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   9   6   
  Peak Tracking Total      3    | .   3   2   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               703  | 76  235 392 
Spaces Moved               389  | 62  159 168 
  Core                     5    | 3   .   2   
  Treads                   99   | .   .   99  
  Legs                     .    | .   .   .   
  Wheels                   285  | 59  159 67  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  100 
  Average Speed            114  | 86  94  144 
  Slowest Speed            500  | 90  100 500 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   37  16  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 7    | .   3   4   
Terrain Destroyed          9    | .   5   4   
  Melee                    7    | .   3   4   
  Projectile               .    | .   .   .   
  AOE                      2    | .   2   .   
Terrain Rammed             19   | .   .   19  
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      507  | 76  195 236 
  Wait                     11   | .   6   5   
  Move                     387  | 61  158 168 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   2   5   
  Fast Attach              8    | 6   .   2   
  Attach                   8    | 1   1   6   
  Detach                   .    | .   .   .   
  Swap                     5    | .   2   3   
  Drop                     3    | .   1   2   
  Fire                     20   | 2   8   10  
  Melee                    31   | .   17  14  
  Ram                      18   | .   .   18  
  Kick                     .    | .   .   .   
  Crush                    3    | .   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Discovered new exit (range 8)
  312 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Entered another Materials area
  312 | -9/Materials  | Evolved 2 slots: Utility x2
  459 | -9/Materials  | Lost 5 parts (1p1n2u1w)
  649 | -9/Materials  | Core integrity fell below 50%
  671 | -9/Materials  | System corruption reached 10%
  686 | -9/Materials  | Core integrity fell below 20%
  704 | -9/Materials  | Core destroyed

 Last Messages 
---------------
00675_ Destabilizing: Core damaged (-8).
00675_ Destabilizing: System corrupted (+1).
00677_ System corrupted: Component data lost.
00680_ Slammed into Wall.
00680_ Destabilizing: System corrupted (+1). <x2>
00685_ Critical hit (Burn: +37).
00685_ Slammed into Wall.
00685_ Destabilizing: Core damaged (-16).
00688_ Critical hit (Burn: +37).
00688_ Broken Lgt. Treads destroyed.
00690_ Slammed into Wall.
00690_ Destabilizing: System corrupted (+1).
00691_ Critical hit (Burn: +37). <x2>
00695_ Slammed into Wall.
00695_ Destabilizing: System corrupted (+1). <x2>
00697_ Broken Imp. Ion Engine destroyed.
00700_ Slammed into Wall.
00703_ System corrupted: Heat flow error (+119).
00704_ Slammed into Wall.
00704_ Destabilizing: Core damaged (-12).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularIonicDissipator
  Manual?         0
Play Time         00:08:28
  Cumulative      18.4 hours
  Start           2025.03.17 @ 18:58:31
  End             2025.03.17 @ 19:04:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e81d5ade-6a1b-48f8-9b85-3de775693f6d