Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 19:14:38

Player: winnking222

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (17)       3400
Robots Destroyed (120)     600
Value Destroyed (4458)     4458
Prototype IDs (13)         260
Alien Tech Used (1)        200
Bonus (1616)               1616
              TOTAL SCORE: 14534

 Bonus
-------
High Alert Combat Kills    380
Follower Combat Kills      2393
Entered DSFs               500
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -2257

 Cogmind 
---------
Core Integrity             0/1450
Matter                     294/300
Energy                     99/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Medium Treads
               Centrium Wheel
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
>              --- UTILITY ----------
      Improved Core Shielding
     Makeshift Power Shielding
  Experimental Power Shielding
      Improved Medium Armor Plating
               Graphene Brace
      Advanced Shield Generator
      Improved Remote Shield
               Energy Mantle
               Point Defense Array
      Advanced Component Analysis Suite
>              --- WEAPON -----------
               Gamma Rifle
               Gamma Rifle
      Enhanced Quantum Rifle
>              --- INVENTORY --------
        Medium Treads
       Zionite Composite Leg II
         Heavy Armor Plating
         Heavy Riot Gun
[Rating: 145]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Heavy Treads
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
Utility                    Damper Plating
  Device                   Shock Absorption System
  Storage                  Advanced Energy Well
  Processor                Improved Target Analyzer
  Hackware                 System Shield
  Protection               Damper Plating
  Artifact                 Phase Redirector
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Wave Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Slots Evolved              16   | .   .   2   2   2   .   2   .   .   .   .   .   .   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   1   1   .   1   .   .   .   .   .   .   2   2   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             175  | .   1   28  33  1   10  3   9   .   1   3   3   9   26  8   13  3   24  
  Power                    20   | .   .   6   3   .   1   1   .   .   .   .   .   1   4   .   2   .   2   
    Engine                 11   | .   .   6   3   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   .   
    Reactor                4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   
  Propulsion               43   | .   .   10  12  .   2   .   2   .   1   .   1   1   5   1   1   1   6   
    Treads                 14   | .   .   .   5   .   2   .   2   .   1   .   1   1   1   .   .   .   1   
    Leg                    6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   1   
    Hover                  17   | .   .   4   7   .   .   .   .   .   .   .   .   .   1   .   1   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | .   .   4   5   .   2   1   2   .   .   1   1   4   12  4   4   1   11  
    Device                 23   | .   .   1   .   .   .   1   .   .   .   .   .   3   6   2   4   .   6   
    Storage                3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             19   | .   .   1   2   .   2   .   2   .   .   1   1   1   2   2   .   .   5   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   60   | .   1   8   13  1   5   1   5   .   .   2   1   3   5   3   6   1   5   
    Energy Gun             15   | .   .   2   3   .   .   .   2   .   .   .   .   1   1   .   1   .   5   
    Energy Cannon          5    | .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Ballistic Gun          9    | .   1   2   2   1   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Ballistic Cannon       18   | .   .   .   1   .   5   .   3   .   .   1   1   1   2   2   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         5    | .   .   1   .   .   .   1   .   .   .   1   .   .   1   .   1   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   2   1   .   .   1   .   .   .   .   .   1   1   .   3   1   3   
Parts Lost                 86   | .   .   9   5   .   14  .   .   .   .   1   .   4   8   8   20  .   17  
  Power                    10   | .   .   2   .   .   1   .   .   .   .   .   .   2   1   1   2   .   1   
  Propulsion               27   | .   .   5   4   .   5   .   .   .   .   .   .   .   3   1   5   .   4   
  Utility                  32   | .   .   1   1   .   3   .   .   .   .   1   .   2   3   5   7   .   9   
  Weapon                   17   | .   .   1   .   .   5   .   .   .   .   .   .   .   1   1   6   .   3   
  Highest Loss Streak      20   | .   .   4   2   .   11  .   .   .   .   1   .   3   3   4   20  .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   .   54  98  92  47  48  57  66  66  66  65  72  73  94  73  9   54  
  Engine                   8    | .   .   10  9   7   5   6   12  13  13  13  13  8   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   6   9   4   .   .   
  Treads                   15   | .   .   .   29  38  13  6   15  20  20  20  20  20  11  5   2   .   2   
  Leg                      1    | .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   15  11  .   2   
  Hover                    1    | .   .   1   13  .   .   .   1   .   .   .   .   .   2   3   2   .   5   
  Device                   7    | .   .   8   3   .   .   3   6   6   6   3   .   9   17  19  19  4   17  
  Processor                2    | .   .   .   13  15  7   .   .   .   .   .   .   .   5   10  8   4   .   
  Protection               7    | .   .   1   1   7   1   13  5   6   6   8   12  11  3   7   .   .   11  
  Energy Gun               1    | .   .   .   3   .   .   .   4   .   .   .   .   1   4   .   .   .   7   
  Ballistic Gun            1    | .   .   3   4   7   2   .   .   .   .   .   .   .   2   4   1   .   .   
  Ballistic Cannon         12   | .   .   .   1   .   11  13  4   20  20  20  20  18  7   10  8   .   .   
Peak Build Rating          145  | .   1   16  37  35  35  42  75  75  78  78  79  79  94  90  131 35  145 
  Average Rating           64   | .   .   10  32  35  21  33  52  75  76  77  78  74  77  86  100 15  86  
  On Entrance              43   | .   .   .   13  32  35  30  36  75  75  78  78  79  70  81  70  15  15  
Naked Turns                166  | .   81  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   82  
Heaviest Build             110  | .   .   21  22  24  65  69  84  84  84  89  89  89  69  60  79  7   110 
  Greatest Support         168  | 3   3   39  106 100 100 20  160 160 168 168 168 168 90  58  42  3   48  
  Greatest Overweight (x)  6    | .   .   .   .   .   5   3   2   .   .   .   .   .   1   1   4   2   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 5   5   20  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   4   5   5   4   5   3   5   4   5   5   5   5   5   5   5   5   5   
  Average Carried          3    | .   1   3   4   4   3   1   2   4   4   4   4   4   4   3   3   4   1   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   4   5   5   4   2   1   4   4   4   5   5   5   4   4   4   5   .   

 Class Distribution 
--------------------
 41% | Tank
 25% | Mutant
 22% | Scavenger-Tank
  5% | Scavenger-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Gunner | -7/DSF
             Tank | -6/Factory
   Scavenger-Tank | -6/Waste
   Scavenger-Tank | -6/Factory
             Tank | -6/Lower Caves
             Tank | -6/Lower Caves
             Tank | -6/Zion
             Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -3/Research
           Mutant | -3/Quarantine
           Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  
Matter Collected           4176 | 90   40   355  479  .    26   .    323  49   105  200  69   520  790  632  194  .    304  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5131 | .    40   900  1135 .    228  .    .    305  129  75   .    329  739  321  301  .    629  
  Parts                    237  | .    4    33   62   .    11   .    .    11   4    4    .    18   44   11   13   .    22   
Haulers Intercepted        1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      70   | .    .    .    .    .    .    .    .    .    21   14   1    34   .    .    .    .    .    
  Prevented                5    | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Combat Hostiles Destroyed  95   | .   1   22  27  .   5   .   .   .   2   2   .   8   15  5   4   .   4   
  Melee                    31   | .   .   14  15  .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     20   | .   1   1   6   .   .   .   .   .   .   .   .   .   10  1   .   .   1   
  Cannons                  34   | .   .   .   6   .   4   .   .   .   2   2   .   8   5   4   3   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          19   | .   1   6   3   .   1   .   .   4   .   .   .   1   2   .   .   .   1   
  Worker                   7    | .   .   1   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Swarmer                  27   | .   .   6   12  .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Grunt                    30   | .   1   9   7   .   .   .   .   .   1   1   .   3   1   3   1   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   6   4   .   .   .   .   .   1   .   .   1   2   2   1   .   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Specialist               4    | .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surgeon                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | .   1   4   7   .   3   .   .   1   2   2   .   2   5   3   2   .   2   
  Combat Bots Only         5    | .   1   4   4   .   3   .   .   .   2   2   .   2   5   2   2   .   2   
Max Kills in Single Turn   7    | .   1   1   2   .   1   .   .   7   1   1   .   2   1   2   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  
Hostile Shots Fired        1237  | .    25   173  217  .    140  .    .    .    13   17   .    50   103  63   228  2    206  
  Missed                   388   | .    7    46   58   .    41   .    .    .    7    6    .    8    34   18   82   1    80   
Damage Taken               16984 | .    170  1418 1967 .    2203 .    35   .    112  358  .    1444 1860 1387 2798 23   3209 
  Core                     4621  | .    170  358  238  .    540  .    .    .    .    .    .    270  424  122  1010 23   1466 
  Absorbed by Shields      677   | .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    236  .    425  
  Redirected to Shielding  524   | .    .    .    .    .    .    .    .    .    .    .    .    .    10   257  .    .    257  
  Regen/Repaired (Parts)   756   | .    .    .    .    .    .    .    116  .    28   275  .    303  34   .    .    .    .    
Core Remaining (%)         50    | 100  32   10   56   .    22   .    .    .    .    .    .    68   57   89   .    20   .    
Volleys Fired              245   | .    2    6    47   .    17   1    4    1    5    11   .    38   48   26   7    2    30   
  Largest                  4     | .    1    1    2    .    3    2    2    3    3    3    .    3    3    3    4    1    3    
  Hottest                  305   | .    20   23   150  .    159  106  60   163  163  163  .    181  203  158  305  35   215  
Shots Fired                538   | .    2    6    87   .    34   2    5    3    15   33   .    98   108  77   26   2    40   
  Gun                      202   | .    2    6    48   .    4    .    4    .    .    .    .    .    65   25   6    2    40   
  Cannon                   335   | .    .    .    39   .    30   2    .    3    15   33   .    98   43   52   20   .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  401   | .    2    6    39   .    30   2    .    3    15   33   .    95   83   77   14   2    .    
  Thermal                  94    | .    .    .    48   .    4    .    5    .    .    .    .    .    24   .    5    .    8    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          43    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    7    .    32   
  Robot Hit Streak         14    | .    2    4    8    .    12   .    1    .    3    5    .    5    14   7    6    .    7    
  Robot Miss Streak        7     | .    .    4    6    .    2    .    1    .    4    4    .    3    7    6    5    .    4    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    .    1    .    1    1    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           398   | .    2    64   88   .    26   .    1    .    6    16   .    54   48   45   21   .    27   
  Core Hits                181   | .    2    14   56   .    8    .    .    6    4    5    .    22   29   13   10   .    12   
  Critical Kills           17    | .    .    6    .    .    .    .    .    .    .    1    .    6    3    .    1    .    .    
  Critical Parts Destroyed 19    | .    .    4    1    .    .    .    .    .    .    1    .    2    7    4    .    .    .    
  Critical Strikes         60    | .    .    10   6    .    2    .    .    .    .    2    .    15   14   8    2    .    1    
    Burn                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                30    | .    .    1    1    .    .    .    .    .    .    2    .    9    11   5    1    .    .    
    Blast                  11    | .    .    .    .    .    1    .    .    .    .    .    .    6    1    3    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  9     | .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    5    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              147   | .    .    92   44   .    4    .    .    .    .    .    .    .    .    .    7    .    .    
  Impact                   84    | .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 55    | .    .    8    43   .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Sneak Attacks            8     | .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14591 | .    18   2758 2265 .    713  .    26   1264 202  453  .    1536 1539 1771 739  .    1307 
  Guns                     3035  | .    17   27   635  .    79   .    26   .    .    .    .    .    886  542  89   .    734  
  Cannons                  5443  | .    .    .    536  .    501  .    .    .    202  453  .    1536 611  1229 375  .    .    
  Explosions               1784  | .    .    .    .    .    .    .    .    1264 .    .    .    .    .    .    .    .    520  
  Melee                    4233  | .    .    2731 1094 .    133  .    .    .    .    .    .    .    .    .    275  .    .    
  Ramming                  96    | .    1    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    53   
  Kinetic                  6282  | .    17   27   406  .    511  .    .    .    202  453  .    1502 1131 1771 262  .    .    
  Thermal                  3312  | .    .    .    765  .    69   .    26   1264 .    .    .    .    366  .    89   .    733  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          668   | .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    113  .    521  
  Impact                   2482  | .    .    2482 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1476  | .    .    249  1094 .    133  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 275   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    275  .    .    
Highest Corruption         36    | .    .    .    .    .    3    .    .    .    .    .    .    1    4    1    4    4    36   
  Average Corruption       4     | .    .    .    .    .    3    .    .    .    .    .    .    1    3    1    2    4    24   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    4    .    .    .    .    .    .    6    21   1    .    1    10   
    Message Errors         8     | .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    .    1    
    Matter Fused           13    | .    .    .    .    .    3    .    .    .    .    .    .    1    5    .    .    1    3    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            724   | .    .    480  15   .    .    .    .    179  .    .    .    .    9    11   30   .    .    
  Projectiles              45    | .    .    .    1    .    .    .    .    .    .    .    .    .    7    11   26   .    .    
  Explosions               179   | .    .    .    .    .    .    .    .    179  .    .    .    .    .    .    .    .    .    
  Melee                    500   | .    .    480  14   .    .    .    .    .    .    .    .    .    2    .    4    .    .    
Knockbacks                 42    | .    .    4    3    .    4    .    .    .    1    6    .    10   5    6    3    .    .    
  Impact                   4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    .    3    .    4    .    .    .    1    5    .    9    5    6    3    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Self-Inflicted Damage      126   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    110  
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   10    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    
Targets Rammed             10    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        678   | .    .    6    225  .    45   211  27   126  384  478  2    678  348  124  .    .    276  
  Average Temperature      88    | .    .    4    54   .    19   87   14   63   156  153  1    123  102  42   .    .    114  
  Received Heat Transfer   2227  | .    36   405  495  .    456  .    .    .    66   57   .    130  120  165  252  .    45   
  Effects                  56    | .    .    .    .    .    .    .    .    .    4    17   .    35   .    .    .    .    .    
    Shutdowns              17    | .    .    .    .    .    .    .    .    .    2    8    .    7    .    .    .    .    .    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    .    .    1    .    .    9    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Damage (major)         16    | .    .    .    .    .    .    .    .    .    .    7    .    9    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          8     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              9     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Impact Corruptions       21    | .    .    20   .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             7     | .    .    .    1    .    .    .    .    1    .    .    .    .    3    1    .    .    1    
  Heat Transferred         3214  | .    .    .    968  .    111  .    74   700  .    .    .    .    703  .    111  .    547  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Peak Influence             973  | .   80  393 721 314 229 129 45  129 .   .   .   .   571 973 655 394 371 
  Initial                  488  | .   .   33  159 314 223 114 45  3   .   .   .   .   78  238 488 319 221 
  Average                  279  | .   37  271 434 314 204 128 14  85  .   .   .   .   296 567 542 359 236 
Maximum Alert Level        3    | .   .   1   3   1   1   .   .   .   .   .   .   .   2   3   2   1   1   
  Low Security (%)         31   | 100 100 16  6   .   36  100 100 100 .   .   .   .   27  .   .   .   10  
  Level 1                  46   | .   .   83  38  100 63  .   .   .   .   .   .   .   46  30  .   100 89  
  Level 2                  20   | .   .   .   53  .   .   .   .   .   .   .   .   .   26  37  100 .   .   
  Level 3                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   31  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   .   1   6   .   2   .   .   1   .   .   .   .   5   4   1   .   7   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   
  Reinforcement            11   | .   .   1   2   .   2   .   .   1   .   .   .   .   2   2   .   .   1   
  Assault                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 7    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Distress Signals           53   | .   2   5   1   .   .   .   .   .   .   .   .   38  .   2   2   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              264  | .   10  36  43  .   10  .   3   3   9   7   .   26  29  28  28  3   29  
  Peak Tracking Total      22   | .   8   8   5   .   4   .   1   1   7   4   .   4   6   12  22  2   14  
  Tactical Retreats        19   | .   1   3   3   .   .   .   .   .   .   .   .   .   3   1   3   2   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Traps Triggered            12   | .   .   1   .   .   2   1   .   .   .   .   .   .   2   2   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricated Traps           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Machines Disabled          27   | .   .   1   2   .   .   1   .   4   1   .   .   2   8   5   .   1   2   
  Max in Single Turn       4    | .   .   1   1   .   .   1   .   4   .   .   .   1   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Machines Accessed          11   | .   .   3   2   1   .   .   .   .   .   1   .   .   3   .   1   .   .   
  Terminals                7    | .   .   3   2   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   .   7   5   1   .   .   .   .   .   1   .   .   5   .   1   .   .   
  Successful               14   | .   .   5   3   1   .   .   .   .   .   1   .   .   3   .   1   .   .   
  Failed                   6    | .   .   2   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   36   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  7   .   11  7   
  Terminals                14   | .   .   7   5   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   5   3   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   2   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
------------               Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  
Total Allies               44    | .    .    .    .    .    .    .    19   .    .    .    4    .    8    8    .    .    5    
  Largest Group            19    | .    .    .    .    .    .    .    19   12   6    5    8    8    4    9    1    .    3    
  Highest-Rated Group      684   | .    .    .    .    .    .    .    684  478  252  208  315  315  362  453  68   .    284  
  Highest-Rated Ally       122   | .    .    .    .    .    .    .    50   50   46   46   46   46   96   81   68   .    122  
Zionite Dispatches         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    3    
  Heavy                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Defense Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               448   | .    .    .    .    .    .    .    120  3    48   32   .    53   51   111  2    .    28   
  Total Damage             13040 | .    .    .    .    .    .    .    3527 17   1069 741  .    1548 2146 2273 36   .    1683 
  Kills                    70    | .    .    .    .    .    .    .    6    1    8    5    .    14   12   18   .    .    6    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  
Turns Passed               13490 | 9    88   1178 934  22   215  289  787  144  1104 1739 2327 1500 1620 302  341  146  745  
Spaces Moved               7627  | 18   151  656  368  12   62   71   406  84   677  1040 1354 748  824  186  233  249  488  
  Core                     705   | 18   151  7    .    .    7    .    .    .    .    .    .    .    .    .    19   249  254  
  Treads                   5142  | .    .    .    230  12   55   71   353  84   677  1040 1354 748  508  .    .    .    10   
  Legs                     616   | .    .    616  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   884   | .    .    .    .    .    .    .    .    .    .    .    .    .    316  186  214  .    168  
  Hover                    280   | .    .    33   138  .    .    .    53   .    .    .    .    .    .    .    .    .    56   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            44    | 50   50   48   44   170  150  400  160  160  160  160  160  160  93   92   50   50   50   
  Average Speed            143   | 50   50   115  123  170  215  400  173  160  160  160  160  161  142  106  104  52   107  
  Slowest Speed            400   | 50   50   120  170  170  400  400  260  160  160  160  160  165  250  108  170  150  261  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    44   42   38   1    83   3    96   5    83   98   92   91   19   7    9    42   15   
  Regions Visited          17
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      12    | 1    1    1    .    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             14    | .    .    .    .    .    .    .    .    .    4    5    3    2    .    .    .    .    .    
Spaces Dug                 13    | .    .    12   .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Terrain Destroyed          149   | .    .    12   3    .    1    .    .    17   1    12   .    14   33   29   5    .    22   
  Melee                    12    | .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               88    | .    .    .    3    .    1    .    .    1    1    12   .    14   22   29   5    .    .    
  AOE                      49    | .    .    .    .    .    .    .    .    16   .    .    .    .    11   .    .    .    22   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -4   -3   -3   -2   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  DSF  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Fac  Res  Qua  Res  
Total                      9439 | 17   161  881  696  13   108  78   489  91   687  1089 1517 961  1181 231  301  264  674  
  Wait                     1010 | .    2    57   176  .    4    .    48   7    3    34   151  158  249  4    31   5    81   
  Move                     7612 | 17   150  655  367  12   61   71   405  83   676  1039 1353 747  823  185  232  248  488  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131  | .    4    22   10   .    8    2    12   .    1    2    3    5    20   6    10   3    23   
  Fast Attach              31   | .    .    7    11   .    .    .    .    .    .    .    2    4    6    .    .    .    1    
  Attach                   106  | .    1    19   5    1    10   3    7    .    .    1    .    2    16   6    10   3    22   
  Detach                   7    | .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Swap                     38   | .    .    2    17   .    .    .    2    .    1    2    1    3    4    2    3    .    1    
  Drop                     81   | .    .    10   19   .    .    1    11   .    1    .    7    4    11   2    1    2    12   
  Fire                     245  | .    2    6    47   .    17   1    4    1    5    11   .    38   48   26   7    2    30   
  Melee                    147  | .    .    92   44   .    4    .    .    .    .    .    .    .    .    .    7    .    .    
  Ram                      8    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    9    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Miscellaneous            6    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / Upp)
-4/Factory (discovered 2 exits: *Res / [*Upp])
-3/Research
-3/Quarantine
-2/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 12)
    10 | -11/Scrapyard      | Entered Materials
    88 | -10/Materials      | Discovered new exit (range 16)
    91 | -10/Materials      | Core integrity fell below 50%
    98 | -10/Materials      | Entered another Materials area
    98 | -9/Materials       | Evolved 2 slots: Propulsion x2
   243 | -9/Materials       | Discovered new exit (range 5)
   323 | -9/Materials       | Build established: Mutant
   521 | -9/Materials       | Core integrity fell below 50%
   647 | -9/Materials       | Core integrity fell below 20%
   803 | -9/Materials       | Lost 4 parts (1p2n1u)
  1038 | -9/Materials       | Discovered new exit (range 8)
  1239 | -9/Materials       | Discovered new exit (range 10)
  1276 | -9/Materials       | Entered another Materials area
  1276 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1829 | -8/Materials       | Garrison activated, responded to threat
  2076 | -8/Materials       | First assault squad dispatched
  2203 | -8/Materials       | Discovered new exit (range 5)
  2208 | -8/Materials       | Identified exit to Factory
  2210 | -8/Materials       | Entered Factory
  2210 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2232 | -7/Factory         | Identified exit to DSF
  2232 | -7/Factory         | Entered DSF
  2282 | -7/DSF             | Additional patrols routed to DSF
  2318 | -7/DSF             | Core integrity fell below 50%
  2331 | -7/DSF             | Crushed by falling debris
  2362 | -7/DSF             | Lost 11 parts (1p4n2u4w)
  2406 | -7/DSF             | Discovered new exit (range 14)
  2447 | -7/DSF             | Entered Factory
  2447 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  2736 | -6/Factory         | Sucked down chute
  2736 | -6/Factory         | Entered Waste
  2756 | -6/Waste           | Spotted C-40 Crusher
  2793 | -6/Waste           | Warlord forces began an assault
  2945 | -6/Waste           | Spotted C-40 Crusher
  2947 | -6/Waste           | Allies destroyed C-40 Crusher
  2985 | -6/Waste           | Allies destroyed C-40 Crusher
  3013 | -6/Waste           | Found Damper Plating
  3036 | -6/Waste           | Spotted C-40 Crusher
  3046 | -6/Waste           | Allies destroyed C-40 Crusher
  3153 | -6/Waste           | Spotted C-40 Crusher
  3161 | -6/Waste           | Allies destroyed C-40 Crusher
  3175 | -6/Waste           | Found Damper Plating
  3384 | -6/Waste           | Build established: Scavenger-Tank
  3409 | -6/Waste           | Discovered new exit (range 16)
  3523 | -6/Waste           | Entered Factory
  3523 | -6/Factory         | Accompanied by 12 allies
  3615 | -6/Factory         | Lost 6 allies
  3624 | -6/Factory         | Discovered new exit (range 15)
  3667 | -6/Factory         | Entered Lower Caves
  3667 | -6/Lower Caves     | Accompanied by 6 allies
  3670 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  4363 | -6/Lower Caves     | Build established: Tank
  4526 | -6/Lower Caves     | Encountered a Warlord checkpoint
  4757 | -6/Lower Caves     | Discovered new exit (range 2)
  4771 | -6/Lower Caves     | Entered another Lower Caves area
  4771 | -6/Lower Caves     | Accompanied by 5 allies
  5073 | -6/Lower Caves     | Encountered a Warlord checkpoint
  5367 | -6/Lower Caves     | Learned 4 Factory zone layouts
  5536 | -6/Lower Caves     | Discovered new exit (range 9)
  5799 | -6/Lower Caves     | Spotted B-75 Beast
  5815 | -6/Lower Caves     | Allies destroyed B-75 Beast
  5965 | -6/Lower Caves     | Discovered new exit (range 13)
  6510 | -6/Lower Caves     | Entered Zion
  6510 | -6/Zion            | Accompanied by 4 allies
  6584 | -6/Zion            | Discovered new exit (range 16)
  6646 | -6/Zion            | Learned location of Warlord (-5)
  6662 | -6/Zion            | Given A8's code to call for help
  7083 | -6/Zion            | Learned Factory garrison access intel
  7142 | -6/Zion            | Met Imprinter
  7174 | -6/Zion            | Imprinted
  7176 | -6/Zion            | Declared Zion's savior
  7443 | -6/Zion            | Found GAL Module
  7503 | -6/Zion            | Learned 4 Factory zone layouts
  7597 | -6/Zion            | Found Prototype Device
  8353 | -6/Zion            | Build established: Scavenger-Tank
  8837 | -6/Zion            | Entered Proximity Caves
  8837 | -5/Proximity Caves | Accompanied by 8 allies
  9068 | -5/Proximity Caves | Learned 12 Factory zone layouts
  9069 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter
  9231 | -5/Proximity Caves | Identified Bomb Factory No. 2
  9346 | -5/Proximity Caves | Learned location of Armory (-4)
  9366 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9697 | -5/Proximity Caves | Build established: Tank
  9734 | -5/Proximity Caves | Lost 4 allies
 10071 | -5/Proximity Caves | Lost 3 parts (1p2u)
 10159 | -5/Proximity Caves | Lost 3 allies
 10314 | -5/Proximity Caves | Discovered new exit (range 16)
 10337 | -5/Proximity Caves | Entered Factory
 10337 | -5/Factory         | Evolved 2 slots: Utility x2
 10338 | -5/Factory         | Identified exit to Upper Caves
 10339 | -5/Factory         | Loaded intel: 4 garrison access locations
 10611 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10615 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 10710 | -5/Factory         | Zion Heavy squad teleported in
 11144 | -5/Factory         | Zion Kinetic Resupply teleported in
 11174 | -5/Factory         | P-70 Sage assimilated allied MO-DBU(A)
 11367 | -5/Factory         | Build established: Scavenger-Tank
 11434 | -5/Factory         | Lost 3 parts (2u1w)
 11560 | -5/Factory         | Discovered new exit (range 15)
 11565 | -5/Factory         | Zion Recon squad teleported in
 11736 | -5/Factory         | Discovered new exit (range 5)
 11781 | -5/Factory         | Terminal network hard line cut
 11783 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 11867 | -5/Factory         | Repaired Neutrino Core
 11888 | -5/Factory         | Build established: Scavenger-Gunner
 11957 | -5/Factory         | Entered another Factory area
 11957 | -4/Factory         | Accompanied by 3 allies
 11957 | -4/Factory         | Evolved 2 slots: Utility x2
 11971 | -4/Factory         | Zion Fire squad teleported in
 11992 | -4/Factory         | Zion Hacker squad teleported in
 12078 | -4/Factory         | Lost 3 allies
 12114 | -4/Factory         | Discovered new exit (range 10)
 12196 | -4/Factory         | Discovered new exit (range 11)
 12199 | -4/Factory         | Zion Hacker squad teleported in
 12200 | -4/Factory         | Garrison activated, responded to threat
 12207 | -4/Factory         | First assault squad dispatched
 12233 | -4/Factory         | Lost 4 parts (1n3u)
 12259 | -4/Factory         | Entered Research
 12259 | -3/Research        | Accompanied by 1 ally
 12259 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 12273 | -3/Research        | Lost 6 allies
 12283 | -3/Research        | Lost 4 parts (1p2u1w)
 12590 | -3/Research        | Core integrity fell below 50%
 12596 | -3/Research        | Discovered new exit (range 9)
 12600 | -3/Research        | Entered Quarantine
 12628 | -3/Quarantine      | Lost 20 parts (2p5n7u6w)
 12643 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 12671 | -3/Quarantine      | Retrieved Zion intel report: Branch Access
 12704 | -3/Quarantine      | Found Alien Artifact
 12705 | -3/Quarantine      | Identified Phase Redirector
 12730 | -3/Quarantine      | Discovered new exit (range 10)
 12746 | -3/Quarantine      | Entered Research
 12746 | -2/Research        | Evolved 2 slots: Propulsion x2
 12774 | -2/Research        | Zion Heavy squad teleported in
 12807 | -2/Research        | Zion Defense Resupply teleported in
 12891 | -2/Research        | Found Prototype Device
 12892 | -2/Research        | Identified Exp. Shield Generator
 12915 | -2/Research        | Build established: Mutant
 13163 | -2/Research        | Zion Hacker squad teleported in
 13283 | -2/Research        | Garrison activated, responded to threat
 13358 | -2/Research        | System corruption reached 10%
 13406 | -2/Research        | Spotted B-90 Cyclops
 13433 | -2/Research        | Core integrity fell below 50%
 13437 | -2/Research        | System corruption reached 30%
 13438 | -2/Research        | Lost 17 parts (1p4n9u3w)
 13474 | -2/Research        | Core integrity fell below 20%
 13491 | -2/Research        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
13436_ Stasis field depleted.
13436_ Door malfunctions.
13441_ S-43 Plague IFF system glitched.
13443_ P-80 Master resets S-43 Plague, system corruption cleaned.
13455_ System corrupted: Heat flow error (+245).
13473_ Door malfunctions.
13474_ System corrupted: Matter fused (-9).
13475_ Door malfunctions.
13476_ Slammed into P-80 Master. <x2>
13477_ Destabilizing: Core damaged (-58).
13478_ Slammed into K-01 Serf.
13479_ K-01 Serf sends out distress signal.
13480_ Slammed into K-01 Serf. <x2>
13484_ K-01 Serf cleans the Meson Extractor.
13487_ Detecting system override signal.
13489_ System corrupted: Matter fused (-6).
13490_ Slug penetrates Wall.
13491_ Terminal disabled.
[Achievement: 10k Club]
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
| ?????  ??????????????????????????????????????????? |
| ????#  ??????????????????????????????????????????? |
| ????   ??????????????????????????????????????????? |
| ????   ??????????????????????????????????????????? |
| ????   ??#######?????????????????????????????????? |
| ?#??   ??#     #?????????????????????????????????? |
|  #??   ??#  !  #?????????????????????????????????? |
|  #??   ??#     #?????????????????????????????????? |
|  #??# #??#     #?????????????????????????????????? |
|  #??# #??#     #?????????????????????????????????? |
| ????# #??#     #?????????   ?????????????????????? |
| ????# #??#    ???????????   ?????????????????????? |
| ##### #####+#####+#######   ?????????????????????? |
|                     AR=     #????????????????????? |
| ###########          ==     #????????????????????? |
| ??????????#=         =g     #????????????????????? |
| ??????????#            Rg   ##???????????????????? |
| #########?#            ]  !!  ???????????????????? |
|   *     ###               !   ???????????????????? |
|         +                   ;#???????????????????? |
|     !   ###+#####     k     ;????????????????????? |
|         #?   ???#k          #????????????????????? |
|         #?   ???#        w""#????????????????????? |
|         #     ??#         ""#????????????????????? |
|         #     ??#   """   ""#????????????????????? |
| #########      ?#   """  @ T#????????????????????? |
| #???????#      ?#   """   ""#????????????????????? |
| #???????#########         ""#????????????????????? |
| #???????????????#          "##???????????????????? |
| #???????????????#u           #???????????????????? |
| #???????#     ###       *    #???????????????????? |
| #???""  +        pp          #???????????????????? |
| #???????#     ### ##+###     #???????????????????? |
| #???????#   ????# #   ?#     #???????????????????? |
| #???????????????#%#   ?###+###???????????????????? |
| ????????????????# #   #??????????????????????????? |
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| ??????????###???#%#   #??????????????????????????? |
| ??#??????? # ???# #   #??????????????????????????? |
| ??# ?????  #[!??# #   #??????????????????????????? |
| ??#    "   #[! ?# ##/##??????????????????????????? |
| ??#  """"  #    # #? ????????????????????????????? |
| ??#  """"  #    # #? ????????????????????????????? |
| ??#  """"  #    / #?/??????####??????????????????? |
| ??#  """"  #    # #? ????      #?????????????????? |
| ???        #    # #? ??       *#?????????????????? |
| ?????     ?#   ?# #?           #?????????????????? |
| #######+######### #            #?????????????????? |
|                   /     !      #?????????????????? |
|                   #            #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           155
Energy Generation          39
Energy Capacity            875
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             1825
Resistance: TH             25
Resistance: EX             50
Resistance: EM             90
Core Shielding             30
Power Shielding            90
Propulsion Shielding       33
Weapon Shielding           66
Point Defense Rating       160
Evasion (%)                56
Melee Accuracy             5
Target Analysis            9
Recoil Reduction           5
Particle Charging          20
Kinecelleration            40
Defensive Hacking          10

 Item Schematics 
-----------------
         Myomer Leg | -6/Zion | Archive
           Arm. Leg | -6/Zion | Archive
  Imp. Focal Shield | -6/Zion | Archive
    Cloaking Device | -6/Zion | Archive
        Force Field | -6/Zion | Archive
 Lrn. Proton Cannon | -6/Zion | Archive
 Imp. Cryofiber Web | -6/Zion | Archive
 Imp. Plasma Cutter | -6/Zion | Archive
   Hpw. Shock Rifle | -6/Zion | Archive

 Robot Schematics 
------------------
   R-10 Processor | -6/Zion | Archive
 A-02 Transporter | -6/Zion | Archive
        K-01 Serf | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Redirector

 Achievements 
--------------
10k Club
Alien Tech
Collateral Damage
Dangerous Findings
Help From High Places
I'm Back, Baby!
Just Browsing
Leap Before You Look
Part-time Excavator
Respectable Loadout
The One

 Challenges 
------------
None

 Game 
------
Seed              AntimatterHellfireSource
  Manual?         0
Play Time         02:29:00
  Cumulative      24.5 hours
  Start           2025.02.24 @ 19:24:55
  End             2025.02.25 @ 19:14:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          45
  Rogue           45
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          27
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aee292a7-e19d-47c8-a36b-9e89880b5677