Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 19:14:38 Player: winnking222 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (120) 600 Value Destroyed (4458) 4458 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (1616) 1616 TOTAL SCORE: 14534 Bonus ------- High Alert Combat Kills 380 Follower Combat Kills 2393 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -2257 Cogmind --------- Core Integrity 0/1450 Matter 294/300 Energy 99/100 System Corruption 36% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Centrium Wheel Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Improved Core Shielding Makeshift Power Shielding Experimental Power Shielding Improved Medium Armor Plating Graphene Brace Advanced Shield Generator Improved Remote Shield Energy Mantle Point Defense Array Advanced Component Analysis Suite > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Medium Treads Zionite Composite Leg II Heavy Armor Plating Heavy Riot Gun [Rating: 145] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Damper Plating Device Shock Absorption System Storage Advanced Energy Well Processor Improved Target Analyzer Hackware System Shield Protection Damper Plating Artifact Phase Redirector Weapon Magnetic Acceleration Cannon Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 . 2 . . . . . . 2 2 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . 2 1 . . . . . . . . . . . . . 2 Utility 8 | . . . 1 1 . 1 . . . . . . 2 2 1 . . Weapon 2 | . . . . 1 . . . . . . . . . . 1 . . Parts Attached 175 | . 1 28 33 1 10 3 9 . 1 3 3 9 26 8 13 3 24 Power 20 | . . 6 3 . 1 1 . . . . . 1 4 . 2 . 2 Engine 11 | . . 6 3 . 1 . . . . . . . 1 . . . . Core 5 | . . . . . . . . . . . . 1 3 . 1 . . Reactor 4 | . . . . . . 1 . . . . . . . . 1 . 2 Propulsion 43 | . . 10 12 . 2 . 2 . 1 . 1 1 5 1 1 1 6 Treads 14 | . . . 5 . 2 . 2 . 1 . 1 1 1 . . . 1 Leg 6 | . . 6 . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . . . . . . . 3 1 . 1 1 Hover 17 | . . 4 7 . . . . . . . . . 1 . 1 . 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 52 | . . 4 5 . 2 1 2 . . 1 1 4 12 4 4 1 11 Device 23 | . . 1 . . . 1 . . . . . 3 6 2 4 . 6 Storage 3 | . . 2 . . . . . . . . . . 1 . . . . Processor 5 | . . . 2 . . . . . . . . . 3 . . . . Hackware 1 | . . . 1 . . . . . . . . . . . . . . Protection 19 | . . 1 2 . 2 . 2 . . 1 1 1 2 2 . . 5 Artifact 1 | . . . . . . . . . . . . . . . . 1 . Weapon 60 | . 1 8 13 1 5 1 5 . . 2 1 3 5 3 6 1 5 Energy Gun 15 | . . 2 3 . . . 2 . . . . 1 1 . 1 . 5 Energy Cannon 5 | . . 1 2 . . . . . . . . 1 . . 1 . . Ballistic Gun 9 | . 1 2 2 1 . . . . . . . . 1 1 . 1 . Ballistic Cannon 18 | . . . 1 . 5 . 3 . . 1 1 1 2 2 2 . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon 5 | . . 1 . . . 1 . . . 1 . . 1 . 1 . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . 1 4 . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . . 1 . . . . . 1 1 . 3 1 3 Parts Lost 86 | . . 9 5 . 14 . . . . 1 . 4 8 8 20 . 17 Power 10 | . . 2 . . 1 . . . . . . 2 1 1 2 . 1 Propulsion 27 | . . 5 4 . 5 . . . . . . . 3 1 5 . 4 Utility 32 | . . 1 1 . 3 . . . . 1 . 2 3 5 7 . 9 Weapon 17 | . . 1 . . 5 . . . . . . . 1 1 6 . 3 Highest Loss Streak 20 | . . 4 2 . 11 . . . . 1 . 3 3 4 20 . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . . 54 98 92 47 48 57 66 66 66 65 72 73 94 73 9 54 Engine 8 | . . 10 9 7 5 6 12 13 13 13 13 8 . . . . . Core 1 | . . . . . . . . . . . . 1 6 9 4 . . Treads 15 | . . . 29 38 13 6 15 20 20 20 20 20 11 5 2 . 2 Leg 1 | . . 18 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 4 15 11 . 2 Hover 1 | . . 1 13 . . . 1 . . . . . 2 3 2 . 5 Device 7 | . . 8 3 . . 3 6 6 6 3 . 9 17 19 19 4 17 Processor 2 | . . . 13 15 7 . . . . . . . 5 10 8 4 . Protection 7 | . . 1 1 7 1 13 5 6 6 8 12 11 3 7 . . 11 Energy Gun 1 | . . . 3 . . . 4 . . . . 1 4 . . . 7 Ballistic Gun 1 | . . 3 4 7 2 . . . . . . . 2 4 1 . . Ballistic Cannon 12 | . . . 1 . 11 13 4 20 20 20 20 18 7 10 8 . . Peak Build Rating 145 | . 1 16 37 35 35 42 75 75 78 78 79 79 94 90 131 35 145 Average Rating 64 | . . 10 32 35 21 33 52 75 76 77 78 74 77 86 100 15 86 On Entrance 43 | . . . 13 32 35 30 36 75 75 78 78 79 70 81 70 15 15 Naked Turns 166 | . 81 3 . . . . . . . . . . . . . . 82 Heaviest Build 110 | . . 21 22 24 65 69 84 84 84 89 89 89 69 60 79 7 110 Greatest Support 168 | 3 3 39 106 100 100 20 160 160 168 168 168 168 90 58 42 3 48 Greatest Overweight (x) 6 | . . . . . 5 3 2 . . . . . 1 1 4 2 6 Average Overweight (x) . | . . . . . . 3 . . . . . . . . . . 1 Largest Inventory Capacity 20 | 5 5 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 4 5 3 5 4 5 5 5 5 5 5 5 5 5 Average Carried 3 | . 1 3 4 4 3 1 2 4 4 4 4 4 4 3 3 4 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 4 2 1 4 4 4 5 5 5 4 4 4 5 . Class Distribution -------------------- 41% | Tank 25% | Mutant 22% | Scavenger-Tank 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -7/DSF Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Zion Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Matter Collected 4176 | 90 40 355 479 . 26 . 323 49 105 200 69 520 790 632 194 . 304 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5131 | . 40 900 1135 . 228 . . 305 129 75 . 329 739 321 301 . 629 Parts 237 | . 4 33 62 . 11 . . 11 4 4 . 18 44 11 13 . 22 Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . 21 14 1 34 . . . . . Prevented 5 | . . . . . . . . . . . . 5 . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Combat Hostiles Destroyed 95 | . 1 22 27 . 5 . . . 2 2 . 8 15 5 4 . 4 Melee 31 | . . 14 15 . 1 . . . . . . . . . 1 . . Guns 20 | . 1 1 6 . . . . . . . . . 10 1 . . 1 Cannons 34 | . . . 6 . 4 . . . 2 2 . 8 5 4 3 . . AOE 1 | . . . . . . . . . . . . . . . . . 1 Classes Destroyed 19 | . 1 6 3 . 1 . . 4 . . . 1 2 . . . 1 Worker 7 | . . 1 4 . . . . . . . . . 1 1 . . . Tunneler 2 | . . . . . . . . . . . . . 2 . . . . Hauler 1 | . . . 1 . . . . . . . . . . . . . . Recycler 4 | . . 2 1 . . . . . . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . 1 . . . . 1 . . . . Swarmer 27 | . . 6 12 . . . . . . . . . 9 . . . . Grunt 30 | . 1 9 7 . . . . . 1 1 . 3 1 3 1 . 3 Brawler 1 | . . . . . . . . . . . . . . . . . 1 Duelist 3 | . . 1 . . . . . . . 1 . . . . 1 . . Protector 1 | . . . . . . . . . . . . 1 . . . . . Sentry 17 | . . 6 4 . . . . . 1 . . 1 2 2 1 . . Demolisher 3 | . . . . . . . . . . . . 3 . . . . . Specialist 4 | . . . 1 . 3 . . . . . . . . . . . . Hunter 4 | . . . 3 . 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . 3 . 1 . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 Z-Heavy 1 | . . . . . . . . . . . . . . . . . 1 Surgeon 1 | . . . . . . . . 1 . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . Thug 2 | . . . . . . . . 2 . . . . . . . . . Savage 1 | . . . . . . . . 1 . . . . . . . . . Martyr 1 | . . . . . . . . 1 . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | . 1 4 7 . 3 . . 1 2 2 . 2 5 3 2 . 2 Combat Bots Only 5 | . 1 4 4 . 3 . . . 2 2 . 2 5 2 2 . 2 Max Kills in Single Turn 7 | . 1 1 2 . 1 . . 7 1 1 . 2 1 2 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . 1 Melee 1 | . . 1 1 . 1 . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Hostile Shots Fired 1237 | . 25 173 217 . 140 . . . 13 17 . 50 103 63 228 2 206 Missed 388 | . 7 46 58 . 41 . . . 7 6 . 8 34 18 82 1 80 Damage Taken 16984 | . 170 1418 1967 . 2203 . 35 . 112 358 . 1444 1860 1387 2798 23 3209 Core 4621 | . 170 358 238 . 540 . . . . . . 270 424 122 1010 23 1466 Absorbed by Shields 677 | . . . . . 16 . . . . . . . . . 236 . 425 Redirected to Shielding 524 | . . . . . . . . . . . . . 10 257 . . 257 Regen/Repaired (Parts) 756 | . . . . . . . 116 . 28 275 . 303 34 . . . . Core Remaining (%) 50 | 100 32 10 56 . 22 . . . . . . 68 57 89 . 20 . Volleys Fired 245 | . 2 6 47 . 17 1 4 1 5 11 . 38 48 26 7 2 30 Largest 4 | . 1 1 2 . 3 2 2 3 3 3 . 3 3 3 4 1 3 Hottest 305 | . 20 23 150 . 159 106 60 163 163 163 . 181 203 158 305 35 215 Shots Fired 538 | . 2 6 87 . 34 2 5 3 15 33 . 98 108 77 26 2 40 Gun 202 | . 2 6 48 . 4 . 4 . . . . . 65 25 6 2 40 Cannon 335 | . . . 39 . 30 2 . 3 15 33 . 98 43 52 20 . . Launcher . | . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 401 | . 2 6 39 . 30 2 . 3 15 33 . 95 83 77 14 2 . Thermal 94 | . . . 48 . 4 . 5 . . . . . 24 . 5 . 8 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 43 | . . . . . . . . . . . . 3 1 . 7 . 32 Robot Hit Streak 14 | . 2 4 8 . 12 . 1 . 3 5 . 5 14 7 6 . 7 Robot Miss Streak 7 | . . 4 6 . 2 . 1 . 4 4 . 3 7 6 5 . 4 Penetration Max 1 | . . . 1 . . . . . . 1 . 1 1 1 . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 398 | . 2 64 88 . 26 . 1 . 6 16 . 54 48 45 21 . 27 Core Hits 181 | . 2 14 56 . 8 . . 6 4 5 . 22 29 13 10 . 12 Critical Kills 17 | . . 6 . . . . . . . 1 . 6 3 . 1 . . Critical Parts Destroyed 19 | . . 4 1 . . . . . . 1 . 2 7 4 . . . Critical Strikes 60 | . . 10 6 . 2 . . . . 2 . 15 14 8 2 . 1 Burn 2 | . . . . . . . . . . . . . 2 . . . . Destroy 30 | . . 1 1 . . . . . . 2 . 9 11 5 1 . . Blast 11 | . . . . . 1 . . . . . . 6 1 3 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 Smash 9 | . . 9 . . . . . . . . . . . . . . . Sever 6 | . . . 5 . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . 1 . . Melee Attacks 147 | . . 92 44 . 4 . . . . . . . . . 7 . . Impact 84 | . . 84 . . . . . . . . . . . . . . . Slashing 55 | . . 8 43 . 4 . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . . . . 7 . . Sneak Attacks 8 | . . 8 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 14591 | . 18 2758 2265 . 713 . 26 1264 202 453 . 1536 1539 1771 739 . 1307 Guns 3035 | . 17 27 635 . 79 . 26 . . . . . 886 542 89 . 734 Cannons 5443 | . . . 536 . 501 . . . 202 453 . 1536 611 1229 375 . . Explosions 1784 | . . . . . . . . 1264 . . . . . . . . 520 Melee 4233 | . . 2731 1094 . 133 . . . . . . . . . 275 . . Ramming 96 | . 1 . . . . . . . . . . . 42 . . . 53 Kinetic 6282 | . 17 27 406 . 511 . . . 202 453 . 1502 1131 1771 262 . . Thermal 3312 | . . . 765 . 69 . 26 1264 . . . . 366 . 89 . 733 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 668 | . . . . . . . . . . . . 34 . . 113 . 521 Impact 2482 | . . 2482 . . . . . . . . . . . . . . . Slashing 1476 | . . 249 1094 . 133 . . . . . . . . . . . . Piercing 275 | . . . . . . . . . . . . . . . 275 . . Highest Corruption 36 | . . . . . 3 . . . . . . 1 4 1 4 4 36 Average Corruption 4 | . . . . . 3 . . . . . . 1 3 1 2 4 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 43 | . . . . . 4 . . . . . . 6 21 1 . 1 10 Message Errors 8 | . . . . . . . . . . . . 2 5 . . . 1 Matter Fused 13 | . . . . . 3 . . . . . . 1 5 . . 1 3 Heat Flow Errors 3 | . . . . . . . . . . . . . 1 . . . 2 Energy Discharges 3 | . . . . . . . . . . . . 1 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . . . . . . . . . 1 3 . . . . Data Loss (major) 3 | . . . . . . . . . . . . . 2 . . . 1 Misfires 3 | . . . . . . . . . . . . 1 1 1 . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . 1 . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 724 | . . 480 15 . . . . 179 . . . . 9 11 30 . . Projectiles 45 | . . . 1 . . . . . . . . . 7 11 26 . . Explosions 179 | . . . . . . . . 179 . . . . . . . . . Melee 500 | . . 480 14 . . . . . . . . . 2 . 4 . . Knockbacks 42 | . . 4 3 . 4 . . . 1 6 . 10 5 6 3 . . Impact 4 | . . 4 . . . . . . . . . . . . . . . Kinetic 36 | . . . 3 . 4 . . . 1 5 . 9 5 6 3 . . Secondary 2 | . . . . . . . . . . 1 . 1 . . . . . Self-Inflicted Damage 126 | . . . . . . . . . . . . . 16 . . . 110 Shots 1 | . . . . . . . . . . . . . . . . . 1 Rammed 10 | . 1 . . . . . . . . . . . 3 . . . 6 Targets Rammed 10 | . 1 . . . . . . . . . . . 3 . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 678 | . . 6 225 . 45 211 27 126 384 478 2 678 348 124 . . 276 Average Temperature 88 | . . 4 54 . 19 87 14 63 156 153 1 123 102 42 . . 114 Received Heat Transfer 2227 | . 36 405 495 . 456 . . . 66 57 . 130 120 165 252 . 45 Effects 56 | . . . . . . . . . 4 17 . 35 . . . . . Shutdowns 17 | . . . . . . . . . 2 8 . 7 . . . . . Energy Bleed 6 | . . . . . . . . . . 2 . 4 . . . . . Interference 10 | . . . . . . . . . 1 . . 9 . . . . . Matter Decay 2 | . . . . . . . . . . . . 2 . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . . Damage (minor) 2 | . . . . . . . . . 1 . . 1 . . . . . Damage (major) 16 | . . . . . . . . . . 7 . 9 . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . 7 . . . . . . . . . . . . . . 1 Combat Hostiles 8 | . . 7 . . . . . . . . . . . . . . 1 Parts Fried 9 | . . 7 . . . . . . . . . . . 1 . . 1 Impact Corruptions 21 | . . 20 . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 7 | . . . 1 . . . . 1 . . . . 3 1 . . 1 Heat Transferred 3214 | . . . 968 . 111 . 74 700 . . . . 703 . 111 . 547 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Peak Influence 973 | . 80 393 721 314 229 129 45 129 . . . . 571 973 655 394 371 Initial 488 | . . 33 159 314 223 114 45 3 . . . . 78 238 488 319 221 Average 279 | . 37 271 434 314 204 128 14 85 . . . . 296 567 542 359 236 Maximum Alert Level 3 | . . 1 3 1 1 . . . . . . . 2 3 2 1 1 Low Security (%) 31 | 100 100 16 6 . 36 100 100 100 . . . . 27 . . . 10 Level 1 46 | . . 83 38 100 63 . . . . . . . 46 30 . 100 89 Level 2 20 | . . . 53 . . . . . . . . . 26 37 100 . . Level 3 1 | . . . 1 . . . . . . . . . . 31 . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 1 6 . 2 . . 1 . . . . 5 4 1 . 7 Investigation 1 | . . . . . . . . . . . . . . . . . 1 Extermination 6 | . . . . . . . . . . . . . 3 . 1 . 2 Reinforcement 11 | . . 1 2 . 2 . . 1 . . . . 2 2 . . 1 Assault 2 | . . . 1 . . . . . . . . . . 1 . . . Garrison 7 | . . . 3 . . . . . . . . . . 1 . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Distress Signals 53 | . 2 5 1 . . . . . . . . 38 . 2 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 264 | . 10 36 43 . 10 . 3 3 9 7 . 26 29 28 28 3 29 Peak Tracking Total 22 | . 8 8 5 . 4 . 1 1 7 4 . 4 6 12 22 2 14 Tactical Retreats 19 | . 1 3 3 . . . . . . . . . 3 1 3 2 3 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Traps Triggered 12 | . . 1 . . 2 1 . . . . . . 2 2 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Fabricated Traps 1 | . . . . . . . . . . . . 1 . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 1 . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Machines Disabled 27 | . . 1 2 . . 1 . 4 1 . . 2 8 5 . 1 2 Max in Single Turn 4 | . . 1 1 . . 1 . 4 . . . 1 1 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Machines Accessed 11 | . . 3 2 1 . . . . . 1 . . 3 . 1 . . Terminals 7 | . . 3 2 1 . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . 2 . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 20 | . . 7 5 1 . . . . . 1 . . 5 . 1 . . Successful 14 | . . 5 3 1 . . . . . 1 . . 3 . 1 . . Failed 6 | . . 2 2 . . . . . . . . . 2 . . . . Catastrophic 1 | . . . . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 36 | . . . . . . . . . . . . . 11 7 . 11 7 Terminals 14 | . . 7 5 1 . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . 4 . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . . 5 3 1 . . . . . 1 . . . . 1 . . Record 1 | . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 . . Open DSF 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . 2 1 . . . . . . . . . 2 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . Time 56 | . . . . . . . . . . . . . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Total Allies 44 | . . . . . . . 19 . . . 4 . 8 8 . . 5 Largest Group 19 | . . . . . . . 19 12 6 5 8 8 4 9 1 . 3 Highest-Rated Group 684 | . . . . . . . 684 478 252 208 315 315 362 453 68 . 284 Highest-Rated Ally 122 | . . . . . . . 50 50 46 46 46 46 96 81 68 . 122 Zionite Dispatches 9 | . . . . . . . . . . . . . 3 3 . . 3 Heavy 2 | . . . . . . . . . . . . . 1 . . . 1 Recon 1 | . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . Hacker 3 | . . . . . . . . . . . . . . 2 . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . 3 . . . . ROAM 1 | . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 448 | . . . . . . . 120 3 48 32 . 53 51 111 2 . 28 Total Damage 13040 | . . . . . . . 3527 17 1069 741 . 1548 2146 2273 36 . 1683 Kills 70 | . . . . . . . 6 1 8 5 . 14 12 18 . . 6 Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . 1 Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 2 2 . . . . . Drone Launches 5 | . . . . . . . . . . . . . 3 2 . . . Drone Recoveries 3 | . . . . . . . . . . . . . 3 . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . Branch Access 1 | . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Turns Passed 13490 | 9 88 1178 934 22 215 289 787 144 1104 1739 2327 1500 1620 302 341 146 745 Spaces Moved 7627 | 18 151 656 368 12 62 71 406 84 677 1040 1354 748 824 186 233 249 488 Core 705 | 18 151 7 . . 7 . . . . . . . . . 19 249 254 Treads 5142 | . . . 230 12 55 71 353 84 677 1040 1354 748 508 . . . 10 Legs 616 | . . 616 . . . . . . . . . . . . . . . Wheels 884 | . . . . . . . . . . . . . 316 186 214 . 168 Hover 280 | . . 33 138 . . . 53 . . . . . . . . . 56 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 44 | 50 50 48 44 170 150 400 160 160 160 160 160 160 93 92 50 50 50 Average Speed 143 | 50 50 115 123 170 215 400 173 160 160 160 160 161 142 106 104 52 107 Slowest Speed 400 | 50 50 120 170 170 400 400 260 160 160 160 160 165 250 108 170 150 261 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . . . . Exploration Rate (%) 42 | 3 44 42 38 1 83 3 96 5 83 98 92 91 19 7 9 42 15 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . . . . 1 1 . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 . . . . . 1 1 1 1 1 1 1 1 1 . Scrap Searched 14 | . . . . . . . . . 4 5 3 2 . . . . . Spaces Dug 13 | . . 12 . . . . . . . 1 . . . . . . . Terrain Destroyed 149 | . . 12 3 . 1 . . 17 1 12 . 14 33 29 5 . 22 Melee 12 | . . 12 . . . . . . . . . . . . . . . Projectile 88 | . . . 3 . 1 . . 1 1 12 . 14 22 29 5 . . AOE 49 | . . . . . . . . 16 . . . . 11 . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Was Fac Low Low Zio Pro Fac Fac Res Qua Res Total 9439 | 17 161 881 696 13 108 78 489 91 687 1089 1517 961 1181 231 301 264 674 Wait 1010 | . 2 57 176 . 4 . 48 7 3 34 151 158 249 4 31 5 81 Move 7612 | 17 150 655 367 12 61 71 405 83 676 1039 1353 747 823 185 232 248 488 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 131 | . 4 22 10 . 8 2 12 . 1 2 3 5 20 6 10 3 23 Fast Attach 31 | . . 7 11 . . . . . . . 2 4 6 . . . 1 Attach 106 | . 1 19 5 1 10 3 7 . . 1 . 2 16 6 10 3 22 Detach 7 | . 1 5 . . . . . . . . . . . . . 1 . Swap 38 | . . 2 17 . . . 2 . 1 2 1 3 4 2 3 . 1 Drop 81 | . . 10 19 . . 1 11 . 1 . 7 4 11 2 1 2 12 Fire 245 | . 2 6 47 . 17 1 4 1 5 11 . 38 48 26 7 2 30 Melee 147 | . . 92 44 . 4 . . . . . . . . . 7 . . Ram 8 | . 1 . . . . . . . . . . . 1 . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 . . . . Escape Stasis 13 | . . . . . 4 . . . . . . . . . . . 9 Rewire 1 | . . . . . . . . . . . . . . . . . 1 Trap 1 | . . . . . . . . . . . . . 1 . . . . Miscellaneous 6 | . . 6 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 12) 10 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 91 | -10/Materials | Core integrity fell below 50% 98 | -10/Materials | Entered another Materials area 98 | -9/Materials | Evolved 2 slots: Propulsion x2 243 | -9/Materials | Discovered new exit (range 5) 323 | -9/Materials | Build established: Mutant 521 | -9/Materials | Core integrity fell below 50% 647 | -9/Materials | Core integrity fell below 20% 803 | -9/Materials | Lost 4 parts (1p2n1u) 1038 | -9/Materials | Discovered new exit (range 8) 1239 | -9/Materials | Discovered new exit (range 10) 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1829 | -8/Materials | Garrison activated, responded to threat 2076 | -8/Materials | First assault squad dispatched 2203 | -8/Materials | Discovered new exit (range 5) 2208 | -8/Materials | Identified exit to Factory 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2232 | -7/Factory | Identified exit to DSF 2232 | -7/Factory | Entered DSF 2282 | -7/DSF | Additional patrols routed to DSF 2318 | -7/DSF | Core integrity fell below 50% 2331 | -7/DSF | Crushed by falling debris 2362 | -7/DSF | Lost 11 parts (1p4n2u4w) 2406 | -7/DSF | Discovered new exit (range 14) 2447 | -7/DSF | Entered Factory 2447 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2736 | -6/Factory | Sucked down chute 2736 | -6/Factory | Entered Waste 2756 | -6/Waste | Spotted C-40 Crusher 2793 | -6/Waste | Warlord forces began an assault 2945 | -6/Waste | Spotted C-40 Crusher 2947 | -6/Waste | Allies destroyed C-40 Crusher 2985 | -6/Waste | Allies destroyed C-40 Crusher 3013 | -6/Waste | Found Damper Plating 3036 | -6/Waste | Spotted C-40 Crusher 3046 | -6/Waste | Allies destroyed C-40 Crusher 3153 | -6/Waste | Spotted C-40 Crusher 3161 | -6/Waste | Allies destroyed C-40 Crusher 3175 | -6/Waste | Found Damper Plating 3384 | -6/Waste | Build established: Scavenger-Tank 3409 | -6/Waste | Discovered new exit (range 16) 3523 | -6/Waste | Entered Factory 3523 | -6/Factory | Accompanied by 12 allies 3615 | -6/Factory | Lost 6 allies 3624 | -6/Factory | Discovered new exit (range 15) 3667 | -6/Factory | Entered Lower Caves 3667 | -6/Lower Caves | Accompanied by 6 allies 3670 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4363 | -6/Lower Caves | Build established: Tank 4526 | -6/Lower Caves | Encountered a Warlord checkpoint 4757 | -6/Lower Caves | Discovered new exit (range 2) 4771 | -6/Lower Caves | Entered another Lower Caves area 4771 | -6/Lower Caves | Accompanied by 5 allies 5073 | -6/Lower Caves | Encountered a Warlord checkpoint 5367 | -6/Lower Caves | Learned 4 Factory zone layouts 5536 | -6/Lower Caves | Discovered new exit (range 9) 5799 | -6/Lower Caves | Spotted B-75 Beast 5815 | -6/Lower Caves | Allies destroyed B-75 Beast 5965 | -6/Lower Caves | Discovered new exit (range 13) 6510 | -6/Lower Caves | Entered Zion 6510 | -6/Zion | Accompanied by 4 allies 6584 | -6/Zion | Discovered new exit (range 16) 6646 | -6/Zion | Learned location of Warlord (-5) 6662 | -6/Zion | Given A8's code to call for help 7083 | -6/Zion | Learned Factory garrison access intel 7142 | -6/Zion | Met Imprinter 7174 | -6/Zion | Imprinted 7176 | -6/Zion | Declared Zion's savior 7443 | -6/Zion | Found GAL Module 7503 | -6/Zion | Learned 4 Factory zone layouts 7597 | -6/Zion | Found Prototype Device 8353 | -6/Zion | Build established: Scavenger-Tank 8837 | -6/Zion | Entered Proximity Caves 8837 | -5/Proximity Caves | Accompanied by 8 allies 9068 | -5/Proximity Caves | Learned 12 Factory zone layouts 9069 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 9231 | -5/Proximity Caves | Identified Bomb Factory No. 2 9346 | -5/Proximity Caves | Learned location of Armory (-4) 9366 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9697 | -5/Proximity Caves | Build established: Tank 9734 | -5/Proximity Caves | Lost 4 allies 10071 | -5/Proximity Caves | Lost 3 parts (1p2u) 10159 | -5/Proximity Caves | Lost 3 allies 10314 | -5/Proximity Caves | Discovered new exit (range 16) 10337 | -5/Proximity Caves | Entered Factory 10337 | -5/Factory | Evolved 2 slots: Utility x2 10338 | -5/Factory | Identified exit to Upper Caves 10339 | -5/Factory | Loaded intel: 4 garrison access locations 10611 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10615 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10710 | -5/Factory | Zion Heavy squad teleported in 11144 | -5/Factory | Zion Kinetic Resupply teleported in 11174 | -5/Factory | P-70 Sage assimilated allied MO-DBU(A) 11367 | -5/Factory | Build established: Scavenger-Tank 11434 | -5/Factory | Lost 3 parts (2u1w) 11560 | -5/Factory | Discovered new exit (range 15) 11565 | -5/Factory | Zion Recon squad teleported in 11736 | -5/Factory | Discovered new exit (range 5) 11781 | -5/Factory | Terminal network hard line cut 11783 | -5/Factory | Allied Derelicts emerged from ambush trap array 11867 | -5/Factory | Repaired Neutrino Core 11888 | -5/Factory | Build established: Scavenger-Gunner 11957 | -5/Factory | Entered another Factory area 11957 | -4/Factory | Accompanied by 3 allies 11957 | -4/Factory | Evolved 2 slots: Utility x2 11971 | -4/Factory | Zion Fire squad teleported in 11992 | -4/Factory | Zion Hacker squad teleported in 12078 | -4/Factory | Lost 3 allies 12114 | -4/Factory | Discovered new exit (range 10) 12196 | -4/Factory | Discovered new exit (range 11) 12199 | -4/Factory | Zion Hacker squad teleported in 12200 | -4/Factory | Garrison activated, responded to threat 12207 | -4/Factory | First assault squad dispatched 12233 | -4/Factory | Lost 4 parts (1n3u) 12259 | -4/Factory | Entered Research 12259 | -3/Research | Accompanied by 1 ally 12259 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12273 | -3/Research | Lost 6 allies 12283 | -3/Research | Lost 4 parts (1p2u1w) 12590 | -3/Research | Core integrity fell below 50% 12596 | -3/Research | Discovered new exit (range 9) 12600 | -3/Research | Entered Quarantine 12628 | -3/Quarantine | Lost 20 parts (2p5n7u6w) 12643 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 12671 | -3/Quarantine | Retrieved Zion intel report: Branch Access 12704 | -3/Quarantine | Found Alien Artifact 12705 | -3/Quarantine | Identified Phase Redirector 12730 | -3/Quarantine | Discovered new exit (range 10) 12746 | -3/Quarantine | Entered Research 12746 | -2/Research | Evolved 2 slots: Propulsion x2 12774 | -2/Research | Zion Heavy squad teleported in 12807 | -2/Research | Zion Defense Resupply teleported in 12891 | -2/Research | Found Prototype Device 12892 | -2/Research | Identified Exp. Shield Generator 12915 | -2/Research | Build established: Mutant 13163 | -2/Research | Zion Hacker squad teleported in 13283 | -2/Research | Garrison activated, responded to threat 13358 | -2/Research | System corruption reached 10% 13406 | -2/Research | Spotted B-90 Cyclops 13433 | -2/Research | Core integrity fell below 50% 13437 | -2/Research | System corruption reached 30% 13438 | -2/Research | Lost 17 parts (1p4n9u3w) 13474 | -2/Research | Core integrity fell below 20% 13491 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 13436_ Stasis field depleted. 13436_ Door malfunctions. 13441_ S-43 Plague IFF system glitched. 13443_ P-80 Master resets S-43 Plague, system corruption cleaned. 13455_ System corrupted: Heat flow error (+245). 13473_ Door malfunctions. 13474_ System corrupted: Matter fused (-9). 13475_ Door malfunctions. 13476_ Slammed into P-80 Master. 13477_ Destabilizing: Core damaged (-58). 13478_ Slammed into K-01 Serf. 13479_ K-01 Serf sends out distress signal. 13480_ Slammed into K-01 Serf. 13484_ K-01 Serf cleans the Meson Extractor. 13487_ Detecting system override signal. 13489_ System corrupted: Matter fused (-6). 13490_ Slug penetrates Wall. 13491_ Terminal disabled. [Achievement: 10k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ????? ??????????????????????????????????????????? | | ????# ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ???? ??#######?????????????????????????????????? | | ?#?? ??# #?????????????????????????????????? | | #?? ??# ! #?????????????????????????????????? | | #?? ??# #?????????????????????????????????? | | #??# #??# #?????????????????????????????????? | | #??# #??# #?????????????????????????????????? | | ????# #??# #????????? ?????????????????????? | | ????# #??# ??????????? ?????????????????????? | | ##### #####+#####+####### ?????????????????????? | | AR= #????????????????????? | | ########### == #????????????????????? | | ??????????#= =g #????????????????????? | | ??????????# Rg ##???????????????????? | | #########?# ] !! ???????????????????? | | * ### ! ???????????????????? | | + ;#???????????????????? | | ! ###+##### k ;????????????????????? | | #? ???#k #????????????????????? | | #? ???# w""#????????????????????? | | # ??# ""#????????????????????? | | # ??# """ ""#????????????????????? | | ######### ?# """ @ T#????????????????????? | | #???????# ?# """ ""#????????????????????? | | #???????######### ""#????????????????????? | | #???????????????# "##???????????????????? | | #???????????????#u #???????????????????? | | #???????# ### * #???????????????????? | | #???"" + pp #???????????????????? | | #???????# ### ##+### #???????????????????? | | #???????# ????# # ?# #???????????????????? | | #???????????????#%# ?###+###???????????????????? | | ????????????????# # #??????????????????????????? | | ????????????????# # #??????????????????????????? | | ??????????###???#%# #??????????????????????????? | | ??#??????? # ???# # #??????????????????????????? | | ??# ????? #[!??# # #??????????????????????????? | | ??# " #[! ?# ##/##??????????????????????????? | | ??# """" # # #? ????????????????????????????? | | ??# """" # # #? ????????????????????????????? | | ??# """" # / #?/??????####??????????????????? | | ??# """" # # #? ???? #?????????????????? | | ??? # # #? ?? *#?????????????????? | | ????? ?# ?# #? #?????????????????? | | #######+######### # #?????????????????? | | / ! #?????????????????? | | # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Energy Generation 39 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 1825 Resistance: TH 25 Resistance: EX 50 Resistance: EM 90 Core Shielding 30 Power Shielding 90 Propulsion Shielding 33 Weapon Shielding 66 Point Defense Rating 160 Evasion (%) 56 Melee Accuracy 5 Target Analysis 9 Recoil Reduction 5 Particle Charging 20 Kinecelleration 40 Defensive Hacking 10 Item Schematics ----------------- Myomer Leg | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Force Field | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Cryofiber Web | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- 10k Club Alien Tech Collateral Damage Dangerous Findings Help From High Places I'm Back, Baby! Just Browsing Leap Before You Look Part-time Excavator Respectable Loadout The One Challenges ------------ None Game ------ Seed AntimatterHellfireSource Manual? 0 Play Time 02:29:00 Cumulative 24.5 hours Start 2025.02.24 @ 19:24:55 End 2025.02.25 @ 19:14:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aee292a7-e19d-47c8-a36b-9e89880b5677