Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.30 @ 19:56:16 Player: Autumn Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1779) 1779 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5094 Bonus ------- None Cogmind --------- Core Integrity 841/850 Matter 332/350 Energy 400/400 System Corruption 1% Temperature Cool (0) Movement Rolling (115) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (4) --- Compact Wheel Compact Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Small Matter Pod Targeting Computer Recalibrator > --- WEAPON (4) ------- Gatling Laser Flak Gun > --- INVENTORY (15) --- Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads Improved Medium Treads Improved Medium Treads VTOL Module Recalibrator Recalibrator Improved Field Recycling Unit (0) EM Pulse Gun Particle Gun Assault Cannon Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Small Matter Pod Targeting Computer Recalibrator > --- WEAPON ----------- Lightning Gun Gatling Laser Flak Gun Great Axe > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Light Nuclear Core Advanced Treads VTOL Module Recalibrator Recalibrator Improved Field Recycling Unit EM Pulse Gun Particle Gun Assault Cannon [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Great Axe Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 9 | . 1 . 4 2 2 Power 2 | . 1 . . . 1 Propulsion 2 | . . . 2 . . Utility 3 | . . . . 2 1 Weapon 2 | . . . 2 . . Parts Attached 47 | 7 4 3 6 19 8 Power 13 | 1 1 2 1 6 2 Engine 7 | 1 1 2 1 1 1 Core 6 | . . . . 5 1 Reactor . | . . . . . . Propulsion 11 | 2 . . 1 4 4 Treads 6 | . . . 1 3 2 Leg 1 | . . . . 1 . Wheel 4 | 2 . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 1 . . 4 1 Device 3 | . . . . 2 1 Storage 2 | . 1 . . 1 . Processor 2 | 1 . . . 1 . Hackware . | . . . . . . Protection 1 | 1 . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 1 4 5 1 Energy Gun 5 | 1 1 . 1 2 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 . 1 1 2 1 Ballistic Cannon 1 | . 1 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 11 | . . 1 1 9 . Power 2 | . . 1 . 1 . Propulsion 3 | . . . . 3 . Utility 2 | . . . . 2 . Weapon 4 | . . . 1 3 . Highest Loss Streak 4 | . . 1 1 4 . To Critical Strikes . | . . . . . . Average Backups 7 | 1 3 6 6 7 13 Power 1 | . . . . 2 3 Propulsion 1 | 1 2 2 . 1 3 Utility 1 | . . 1 1 1 3 Weapon 2 | . 1 2 2 2 3 Tool/Special . | . . . . . . Unused Backups 8 | . . . 3 1 4 Power . | . . . . . . Propulsion 4 | . . . 2 1 1 Utility 3 | . . . 1 . 2 Weapon 1 | . . . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 90 96 75 79 77 Engine 8 | . 15 21 16 3 3 Core 6 | . . . . 10 12 Treads 7 | . . . 5 12 2 Wheel 7 | . 25 25 5 . 8 Device 3 | . . . . 4 8 Storage 11 | . 5 12 8 13 12 Processor 7 | . 12 12 8 5 6 Protection 1 | . 6 . . 2 . Energy Gun 9 | . 12 12 10 7 11 Ballistic Gun 10 | . 9 8 11 11 8 Slashing Weapon 4 | . . . 7 7 2 Peak Build Rating 49 | 7 8 11 19 44 49 Average Rating 24 | 3 7 9 16 32 38 On Entrance 12 | . 7 8 11 15 35 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 60 | 8 31 34 42 59 60 Greatest Support 70 | 20 20 20 20 70 60 Greatest Overweight (x) 2 | . 1 1 2 2 2 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 13 | 5 9 15 15 15 15 Most Carried 15 | 5 5 8 9 13 15 Average Carried 7 | 1 3 7 6 8 13 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 3 5 8 6 12 15 Class Distribution -------------------- 36% | Hacker-Mutant 30% | Hacker-Gunner 26% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 1488 | 279 66 65 56 861 161 Remotely . | . . . . . . Salvage Created 2163 | 74 162 102 181 1469 175 Parts 120 | 5 13 7 6 87 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 34 | 1 4 3 3 22 1 Guns 32 | 1 4 1 3 22 1 Cannons 2 | . . 2 . . . Classes Destroyed 11 | 2 2 1 2 4 . Worker 6 | . . . 1 5 . Builder 4 | . . . . 4 . Tunneler 1 | 1 . . . . . Recycler 4 | . . . . 3 1 Watcher 6 | . 2 . 1 3 . Swarmer 6 | . 2 . . 4 . Grunt 15 | 1 2 1 2 9 . Sentry 5 | . . . 1 4 . Hunter 1 | . . . . 1 . Programmer 5 | . . . . 4 1 Subdweller 2 | . . 2 . . . Best Kill Streak 7 | 1 3 1 2 7 1 Combat Bots Only 2 | 1 2 1 2 2 1 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 531 | 11 19 16 55 415 15 Missed 175 | 2 7 7 16 139 4 Hits 356 | 9 12 9 39 276 11 Projectile 356 | 9 12 9 39 276 11 Critical Strikes 6 | . 1 . 4 1 . Damage Taken 2217 | 59 87 125 363 1512 71 Core 351 | 20 31 13 88 190 9 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . 4 . . 48 . Ignored by Resistances 1471 | 38 57 76 226 1029 45 Core Remaining (%) 80 | 92 . 74 84 72 . Volleys Fired 130 | 3 13 13 15 80 6 Largest 4 | 2 2 2 3 3 4 Hottest 191 | 70 90 80 145 163 191 Shots Fired 319 | 6 26 26 43 199 19 Gun 309 | 6 26 16 43 199 19 Cannon 10 | . . 10 . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 213 | 3 12 13 25 151 9 Thermal 99 | 3 13 13 18 46 6 Explosive . | . . . . . . Electromagnetic 7 | . 1 . . 2 4 Robot Hit Streak 78 | 4 25 49 78 35 29 Robot Miss Streak 3 | . . . 1 3 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 1 . 6 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 268 | 4 21 24 37 166 16 Core Hits 142 | 3 10 5 12 92 20 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . Critical Strikes 8 | . 2 1 2 3 . Burn 5 | . 2 1 1 1 . Destroy 3 | . . . 1 2 . Melee Attacks 1 | . . . 1 . . Impact . | . . . . . . Slashing 1 | . . . 1 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4813 | 47 263 354 664 3052 433 Guns 4553 | 47 263 186 583 3041 433 Cannons 168 | . . 168 . . . Explosions . | . . . . . . Melee 81 | . . . 81 . . Ramming 11 | . . . . 11 . Kinetic 3132 | 21 111 205 358 2225 212 Thermal 1556 | 26 139 149 225 816 201 Explosive . | . . . . . . Electromagnetic 33 | . 13 . . . 20 Impact . | . . . . . . Slashing 81 | . . . 81 . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . . . 16 . Message Errors 3 | . . . . 3 . Matter Fused 3 | . . . . 3 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 4 | . . . . 4 . Targets Rammed 4 | . . . . 4 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 387 | 38 96 17 387 286 267 Average Temperature 86 | 18 35 12 130 84 90 Received Heat Transfer 1128 | 54 69 18 360 615 12 Effects 1 | . . . 1 . . Shutdowns 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 3 . 1 3 . Heat Transferred 4326 | 74 555 518 666 2088 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 137 | 20 42 . 35 137 65 Initial . | . . . . . . Average 13 | . 7 . 3 19 5 Influence Increases 1043 | 25 114 30 83 711 80 Destroy 0b10 Robot/C 640 | 20 80 20 60 440 20 Destroy 0b10 Robot/NC 105 | 5 10 . 10 75 5 Destroy Leader 192 | . 24 10 12 136 10 Disable Machine 32 | . . . . . 32 Destroy Structure 14 | . . . 1 . 13 Lose Combat Pursuer 60 | . . . . 60 . Influence Decreases 1038 | 25 114 30 83 711 75 Time Decay 958 | 25 114 20 83 641 75 Lost Part 80 | . . 10 . 70 . Squads Dispatched 10 | . . . 1 9 . Investigation 1 | . . . . 1 . Extermination 4 | . . . . 4 . Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | 1 6 10 8 37 2 Peak Tracking Total 6 | 1 3 6 3 3 1 Tactical Retreats 4 | . . . . 4 . Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 8 | . . . . . 8 Max in Single Turn 8 | . . . . . 8 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 2 | . . . . 2 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . . 6 . Successful 6 | . . . . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . . 5 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Record 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . . . . 5 . Recycle Component 5 | . . . . 5 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 5 | . . . . 5 . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 4477 | 275 410 610 474 2186 522 Spaces Moved 2833 | 332 424 594 234 911 338 Core 47 | 47 . . . . . Treads 1081 | . . . 117 911 53 Legs . | . . . . . . Wheels 1705 | 285 424 594 117 . 285 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 152 115 Average Speed 141 | 75 85 95 174 211 143 Slowest Speed 330 | 80 95 95 250 330 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 8 31 23 13 18 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 3048 | 346 442 612 265 1027 356 Wait 1 | . . . . 1 . Move 2828 | 331 423 593 233 910 338 Hop . | . . . . . . Pick Up 22 | 5 2 2 2 10 1 Fast Attach 28 | 5 1 2 4 11 5 Attach 6 | 2 . . . 3 1 Detach 2 | . . . . . 2 Swap 16 | . 3 1 3 6 3 Drop 10 | . . 1 7 2 . Fire 130 | 3 13 13 15 80 6 Melee 1 | . . . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: *Mat / [*Scr]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 154 | -11/Scrapyard | Identified exit to Materials 154 | -11/Scrapyard | Discovered exit to Materials (range 8) 276 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 427 | -10/Materials | Identified exit to Materials 427 | -10/Materials | Discovered exit to Materials (range 3) 675 | -10/Materials | Identified exit to Subcaves 675 | -10/Materials | Discovered exit to Subcaves (range 10) 686 | -10/Materials | Entered Subcaves 687 | -10/Subcaves | Approached by a straggling Scientist 769 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 794 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 809 | -10/Subcaves | Ambushed by swarm of Subdwellers 1242 | -10/Subcaves | Identified exit to Materials 1242 | -10/Subcaves | Discovered exit to Materials (range 10) 1296 | -10/Subcaves | Entered Materials 1296 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 1658 | -8/Materials | Identified exit to Factory 1658 | -8/Materials | Discovered exit to Factory (range 10) 1675 | -8/Materials | Build established: Hacker-Gunner 1770 | -8/Materials | Entered Factory 1770 | -7/Factory | Evolved 2 slots: Utility x2 2184 | -7/Factory | Garrison activated, responded to threat 2499 | -7/Factory | Lost 4 parts (1p1n1u1w) 2842 | -7/Factory | Identified exit to Lower Caves 2842 | -7/Factory | Discovered exit to Lower Caves (range 6) 3243 | -7/Factory | Identified exit to Factory 3243 | -7/Factory | Discovered exit to Factory (range 15) 3357 | -7/Factory | Build established: Scavenger-Gunner 3739 | -7/Factory | Identified exit to Storage 3739 | -7/Factory | Discovered exit to Storage (range 8) 3825 | -7/Factory | Discovered exit to Factory (range 13) 3956 | -7/Factory | Entered another Factory area 3956 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4478 | -6/Factory | Self-destructed Last Messages --------------- payload. 04380_ P-60 Hacker unfolds itself. 04380_ ALERT: All DSF locations entering lockdown mode. 04387_ Destroyed Gravmag System. 04387_ P-60 Hacker destroyed. 04391_ R-10 Processor collects Imp. Heat Sink. 04398_ Triggered Blade Trap. 04398_ Massive razor-sharp blades shoot up from within the floor. 04398_ Recalibrator severed. 04398_ Lightning Gun severed. 04398_ Flak Gun severed. 04398_ R-10 Processor collects Lightning Gun. 04401_ Acquired Recalibrator. 04402_ R-10 Processor collects Flak Gun. 04408_ R-10 Processor destroyed. 04412_ Fusion Modulator explodes. 04412_ Acquired 32 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | +###""######?????????????????????????????????????? | | #?????????##########????######+#########?? | | ##????????# === ###### ? | | "#????????# ==!@ + ? | | "#????????# ==! ###### ? | | "#????????# #????# ##+#######???? | | "#????????# #????# #????????????? | | +????????# #????# #????????????? | | #????????# #????# #????????????? | | #????????# #????# #????????????? | | ###+####?# #????# #????????????? | | #######+######### #????????????? | | % #????????????? | | #????????????? | | #????????????? | | ## ################## ##????????????? | | ?# ! ^ #????????????????? #?????????????? | | ?# " #????????????????? #?????????????? | | ?# "^""" """ #?????????????????+#?????????????? | | ?# %""" """ +????????????????????????????????? | | ?# """ """ #????????????????????????????????? | | ?# #????????????????????????????????? | | ?## ^ "" """ #????????????????????????????????? | | ??# ""F""" #????????????????????????????????? | | ??# """"" #????????????????????????????????? | | ??# ? #????????????????????????????????? | | ??# ??? #????????????????????????????????? | | ??########??? #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 35 Energy Capacity 400 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Made in Tau Ceti IV More Dakka Please Nice Directions, Buddy One Hack Too Far Organ Harvest Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed SwarmDispersalRigger Manual? 0 Play Time 00:56:31 Cumulative 1.1 hours Start 2025.11.25 @ 13:35:22 End 2025.12.30 @ 19:56:16 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c018891-f975-4e80-a875-9cb8b3013b45