Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.09 @ 12:04:57 Player: Atrele Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (964) 964 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 6029 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 1000/1000 Matter 250/300 Energy 220/220 System Corruption 0% Temperature Cool (0) Movement Walking (115) Location -5/Factory Parts ------- > --- POWER (4) -------- Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION (4) --- Overtuned Titanium Leg Armored Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Scrap Suit Large Storage Unit Advanced Sensor Array Melee Analysis Suite A0-MCA's Component Scanner > --- WEAPON (3) ------- Coil Gun Great Axe Companion Sword > --- INVENTORY (15) --- Armored Leg Improved Heat Sink Advanced Targeting Computer Melee Analysis Suite Matter Filter ECM Suite Force Field System Restoration Module High-powered Shock Rifle Overtuned Pulse Rifle Gatling Laser Proton Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit A0-MCA's Component Scanner > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Rifle Companion Sword > --- INVENTORY -------- Overtuned Titanium Leg Improved Heat Sink Advanced Sensor Array Advanced Targeting Computer Melee Analysis Suite Melee Analysis Suite Matter Filter ECM Suite Force Field System Restoration Module High-powered Shock Rifle Overtuned Pulse Rifle Gatling Laser Proton Cannon Great Axe [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Scrap Suit Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Improved System Shield Weapon Companion Sword Energy Gun Overtuned Pulse Rifle Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Slashing Weapon Companion Sword Build | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Slots Evolved 10 | . . . . 8 . . 2 Power 3 | . . . . 3 . . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . . 2 . . 2 Weapon 1 | . . . . 1 . . . Parts Attached 54 | 6 11 8 10 10 6 . 3 Power 12 | 1 3 1 2 2 3 . . Engine 8 | 1 3 1 2 1 . . . Core 3 | . . . . 1 2 . . Reactor 1 | . . . . . 1 . . Propulsion 17 | 2 5 3 2 4 1 . . Treads . | . . . . . . . . Leg 13 | 2 1 3 2 4 1 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . 4 . . . . . . Utility 12 | . 3 . 4 2 . . 3 Device 4 | . 1 . 2 . . . 1 Storage 4 | . 1 . 1 1 . . 1 Processor 3 | . 1 . . 1 . . 1 Hackware 1 | . . . 1 . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 13 | 3 . 4 2 2 2 . . Energy Gun 4 | 2 . 1 . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 1 . 3 . 1 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . 2 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 7 | . 1 2 . 1 3 . . Power 5 | . . 1 . 1 3 . . Propulsion 2 | . 1 1 . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 3 | . 1 2 . 1 3 . . To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 5 5 6 9 14 15 13 Power . | . 1 . . . . . . Propulsion . | . 1 1 . . 1 1 1 Utility 3 | . 1 2 2 6 8 9 7 Weapon 2 | . 1 1 4 1 3 5 5 Tool/Special . | . . . . . . . . Unused Backups 17 | . 4 2 . . 1 . 10 Power 2 | . 2 . . . . . . Propulsion 3 | . 2 . . . 1 . . Utility 7 | . . . . . . . 7 Weapon 5 | . . 2 . . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 77 | . 73 92 73 76 82 80 81 Engine 11 | . 14 14 14 5 5 . . Core 2 | . . . . 5 9 6 5 Leg 24 | . 10 19 28 24 26 26 23 Flight 2 | . 16 8 . . . . . Device 3 | . 2 . 2 6 6 6 11 Storage 10 | . 12 14 11 6 6 6 5 Processor 5 | . 1 14 4 5 6 6 10 Hackware 3 | . . . 7 . . . . Energy Gun 4 | . 7 7 1 5 4 . . Ballistic Gun 3 | . 6 13 . . 7 6 5 Slashing Weapon 3 | . . . 1 12 6 13 11 Peak Build Rating 75 | 5 7 9 27 63 75 67 75 Average Rating 24 | 4 5 7 10 55 67 67 74 On Entrance 30 | . 5 5 9 27 63 67 67 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . Naked Turns . | . . . . . . . . Heaviest Build 67 | 6 14 14 23 53 67 55 56 Greatest Support 73 | 20 20 20 38 73 67 67 67 Greatest Overweight (x) 1 | . 1 . 1 . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 8 8 15 15 15 15 15 Average Capacity 9 | 5 7 8 7 14 15 15 15 Most Carried 15 | 3 8 8 8 13 15 15 14 Average Carried 7 | 1 5 5 6 9 14 15 13 Final Capacity 15 | 5 8 8 5 15 15 15 15 Final Carried 15 | 3 8 4 5 13 15 15 13 Scrap Suit Usage (%) 38 | . . . 18 100 100 100 100 Parts Cannibalized 4 | . . . 1 . 3 . . Class Distribution -------------------- 50% | Mutant 23% | Hacker-Mutant 13% | Scavenger-Scrapper 9% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Scraptown Scavenger-Scrapper | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -5/Factory Resources | -11 -10 -10 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Sub Scr Fac Low Low Fac Matter Collected 1286 | 257 384 157 198 100 190 . . Remotely . | . . . . . . . . Salvage Created 1145 | . 310 141 105 249 340 . . Parts 55 | . 23 6 1 9 16 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . 5 . . 16 . . Prevented 3 | . . . . . 3 . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Combat Hostiles Destroyed 25 | . 9 3 2 4 7 . . Melee 11 | . . . 2 4 5 . . Guns 14 | . 9 3 . . 2 . . Classes Destroyed 6 | . 2 1 2 1 . . . Swarmer 6 | . 3 . . . 3 . . Grunt 15 | . 6 2 . 3 4 . . Sentry 1 | . . . . 1 . . . Subdweller 1 | . . 1 . . . . . Federalist 1 | . . . 1 . . . . Scrapper 1 | . . . 1 . . . . Best Kill Streak 3 | . 3 1 2 2 3 . . Combat Bots Only 3 | . 3 1 2 2 3 . . Max Kills in Single Turn 1 | . 1 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Fac Hostile Shots Fired 245 | . 36 28 18 61 92 10 . Missed 70 | . 8 7 6 25 18 6 . Hits 175 | . 28 21 12 36 74 4 . Projectile 175 | . 28 21 12 36 74 4 . Critical Strikes 14 | . 1 . 2 2 8 1 . Damage Taken 2356 | . 327 304 161 422 1083 59 . Core 293 | . 46 67 16 63 101 . . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 676 | . 101 88 45 121 304 17 . Regen/Repaired (Parts) 19 | . . . 2 . 17 . . Core Remaining (%) 76 | 100 . . 48 . . 80 . Volleys Fired 63 | . 22 27 . 1 13 . . Largest 2 | . 2 2 . 1 2 . . Hottest 85 | . 60 85 . 30 63 . . Shots Fired 120 | . 44 48 . 1 27 . . Gun 120 | . 44 48 . 1 27 . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 86 | . 22 36 . 1 27 . . Thermal 34 | . 22 12 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 42 | . 38 42 . . 7 . . Robot Miss Streak 1 | . . 1 . 1 1 . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 131 | . 38 37 3 15 38 . . Core Hits 51 | . 17 9 2 6 17 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 4 | . . 2 . . 2 . . Destroy 4 | . . 2 . . 2 . . Melee Attacks 35 | . . . 4 15 16 . . Impact . | . . . . . . . . Slashing 35 | . . . 4 15 16 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Follow-up Attacks 3 | . . . . 2 1 . . Damage Inflicted 2525 | . 439 445 115 641 885 . . Guns 1168 | . 439 445 . . 284 . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 1357 | . . . 115 641 601 . . Ramming . | . . . . . . . . Kinetic 761 | . 203 274 . . 284 . . Thermal 407 | . 236 171 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1357 | . . . 115 641 601 . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 1 1 1 1 . Average Corruption 1 | . 1 1 1 1 1 1 . Corruption Purged 1 | . . . 1 . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . 1 3 2 1 4 . . Message Errors 2 | . . . 1 . 1 . . Matter Fused 3 | . . 2 1 . . . . Heat Flow Errors 3 | . 1 . . . 2 . . Energy Discharges 2 | . . 1 . 1 . . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 411 | . 175 13 36 5 411 25 . Average Temperature 115 | . 64 5 20 5 172 19 . Received Heat Transfer 1134 | . 147 90 121 120 601 55 . Effects 5 | . . . . . 5 . . Shutdowns 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 3 . . . . Heat Transferred 725 | . 525 200 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 . . 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 122 | . 122 . . 85 . . 11 Initial 11 | . . . . . . . 11 Average 31 | . 59 . . 16 . . 4 Influence Increases 679 | . 270 50 . 179 180 . . Destroy 0b10 Robot/C 440 | . 180 40 . 80 140 . . Destroy Leader 70 | . 30 10 . 20 10 . . Successful Hack 63 | . 44 . . 19 . . . Destroy Structure 1 | . 1 . . . . . . Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 90 | . . . . 60 30 . . Influence Decreases 679 | . 188 132 . 139 190 9 21 Entered New Map 83 | . . 46 . . 18 9 10 Time Decay 556 | . 188 86 . 129 142 . 11 Lost Part 40 | . . . . 10 30 . . Squads Dispatched 2 | . . . . 2 . . . Investigation . | . . . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Distress Signals 4 | . 2 . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 14 3 10 18 10 3 1 Peak Tracking Total 5 | . 5 2 4 5 4 3 3 Tactical Retreats 5 | . . . . 3 2 . . Traps | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Sub Scr Fac Low Low Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Machines Accessed 19 | . 5 1 9 4 . . . Terminals 8 | . 5 . . 3 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 76 | . 10 5 49 12 . . . Successful 67 | . 5 5 49 8 . . . Failed 9 | . 5 . . 4 . . . Catastrophic 4 | . 3 . . 1 . . . Database Lockouts . | . . . . . . . . Manual 7 | . 5 . . 2 . . . Terminals 20 | . 10 . . 10 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 66 | . 5 5 49 7 . . . Record 57 | . 3 5 47 2 . . . Part Schematic 2 | . . . . 2 . . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 5 . . 3 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Sub Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Sub Scr Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Initial UFD Resources 28 | . . . . 24 24 24 28 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . 1 . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Sub Scr Fac Low Low Fac Active Infowar (turns) 125 | . 70 . . . . . 55 Sensors 125 | . 70 . . . . . 55 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 2 . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Sub Scr Fac Low Low Fac Turns Passed 4645 | 56 532 564 2082 730 614 12 55 Spaces Moved 3939 | 38 632 554 1687 554 419 11 44 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 3154 | 35 122 282 1687 554 419 11 44 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 782 | . 510 272 . . . . . Fastest Speed 37 | 50 37 37 100 100 115 115 115 Average Speed 102 | 114 58 79 119 108 121 115 115 Slowest Speed 190 | 120 120 120 190 115 190 115 115 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . 4 . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 3 81 42 89 15 65 3 2 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 2 2 . 1 . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 8 | . . . 4 . 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 1 | . . . . . 1 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Sub Scr Fac Low Low Fac Total 4381 | 47 751 639 1751 660 475 10 48 Wait 151 | 1 25 33 12 66 14 . . Move 3924 | 37 623 553 1686 553 418 10 44 Hop 4 | . 4 . . . . . . Pick Up 57 | 3 18 4 16 12 4 . . Fast Attach 14 | 5 2 . 1 3 3 . . Attach 31 | . 13 8 3 5 . . 2 Detach 18 | . 13 3 2 . . . . Swap 45 | 1 17 6 11 5 4 . 1 Drop 43 | . 14 5 17 2 4 . 1 Fire 63 | . 22 27 . 1 13 . . Melee 31 | . . . 3 13 15 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / Rec / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 510 | -10/Materials | Identified exit to Mines 577 | -10/Materials | Discovered new exit (range 7) 588 | -10/Materials | Identified exit to Subcaves 589 | -10/Materials | Entered Subcaves 590 | -10/Subcaves | Approached by a straggling Scientist 592 | -10/Subcaves | Learned 2 Materials zone layouts 708 | -10/Subcaves | Learned location of Zion (-7) 737 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 754 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 776 | -10/Subcaves | Discovered new exit (range 12) 778 | -10/Subcaves | Met a Zionite searching for "candidates" 937 | -10/Subcaves | Visited Clippyterm 941 | -10/Subcaves | Identified exit to Materials 941 | -10/Subcaves | Identified exit to Recycling 941 | -10/Subcaves | Learned Factory trap positions 1149 | -10/Subcaves | Identified exit to Scraptown 1153 | -10/Subcaves | Entered Scraptown 1462 | -8/Scraptown | Visited Assassins FH 1488 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1494 | -8/Scraptown | Visited Spacefarers 1953 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1957 | -8/Scraptown | Learned Factory security intel 1985 | -8/Scraptown | Discovered new exit (range 11) 2055 | -8/Scraptown | Build established: Hacker-Mutant 2155 | -8/Scraptown | Visited Shadow of the Wyrm 2191 | -8/Scraptown | Visited Red Mages 2237 | -8/Scraptown | Visited TADAMA 2272 | -8/Scraptown | Visited Symbiants 2367 | -8/Scraptown | Visited UFD Registry 2384 | -8/Scraptown | Visited SPCMW 2447 | -8/Scraptown | Registered with UFD as "Hardbrain" 2493 | -8/Scraptown | Visited Observation Area 2540 | -8/Scraptown | Visited Abandonware Association 2562 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 2562 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 2764 | -8/Scraptown | Received an X-ray algorithm 2773 | -8/Scraptown | Visited Science Guys 2828 | -8/Scraptown | Visited Scrap Suit Storage 2838 | -8/Scraptown | Found Scrap Suit 3013 | -8/Scraptown | Met Optimus 3013 | -8/Scraptown | Accepted into 0bPrime 3080 | -8/Scraptown | Visited A0-MCA Data Center 3087 | -8/Scraptown | Given a B+ rating by A0-MCA 3092 | -8/Scraptown | Found A0-MCA's Component Scanner 3108 | -8/Scraptown | Civil war broke out across Scraptown 3127 | -8/Scraptown | Visited Sword Containment 3131 | -8/Scraptown | Build established: Scrapper 3142 | -8/Scraptown | Found Prototype Slashing Weapon 3143 | -8/Scraptown | Identified Companion Sword 3190 | -8/Scraptown | Discovered new exit (range 5) 3209 | -8/Scraptown | Lost 8 allies 3224 | -8/Scraptown | Core integrity fell below 50% 3235 | -8/Scraptown | Entered Factory 3235 | -6/Factory | Evolved 8 slots: Power x3, Propulsion x2, Utility x2, Weapon x1 3236 | -6/Factory | Loaded intel: 92 trap records 3391 | -6/Factory | Ran an X-ray algorithm 3399 | -6/Factory | Ran an X-ray algorithm 3417 | -6/Factory | Discovered new exit (range 8) 3499 | -6/Factory | Build established: Scavenger-Scrapper 3897 | -6/Factory | Discovered new exit (range 13) 3965 | -6/Factory | Entered Lower Caves 4205 | -6/Lower Caves | Build established: Mutant 4261 | -6/Lower Caves | Learned Factory stockpile data 4322 | -6/Lower Caves | Learned location of Extension (-4) 4441 | -6/Lower Caves | Discovered new exit (range 6) 4530 | -6/Lower Caves | Lost 3 parts (3p) 4579 | -6/Lower Caves | Entered another Lower Caves area 4579 | -6/Lower Caves | Discovered new exit (range 8) 4591 | -6/Lower Caves | Entered Factory 4591 | -5/Factory | Evolved 2 slots: Utility x2 4646 | -5/Factory | Self-destructed Last Messages --------------- 04538_ Field Laser fries itself beyond repair. 04540_ Adv. Heat Sink fries itself beyond repair. 04542_ Acquired 37 matter. 04544_ Plasma Rifle fries itself beyond repair. 04545_ Scrap Suit cannibalized Neutrino Core to repair Mic. Nuclear Core. LOCATION=UNKNOWN GOAL=ESCAPE 04579_ EXIT=FOUND 04582_ Critical hit (Burn: +50). PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory stockpile data (x29)... 04617_ Dropped Lrg. Storage Unit. 04633_ K-01 Serf cleans the Power Conduit. 04641_ ALERT: All DSF locations entering lockdown mode. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????### #####????????????? | | ?????????# +????????????? | | ?????????# #????????????? | | ?????????# +????????????? | | ?????????# #????????????? | | ?????????# #????????????? | | ?????????### #### #????????????? | | ???????????# #??# #????????????? | | ???????????# #??# #????????????? | | ???????????# #??# #????????????? | | ???????????# ####+#+########?????? | | ???????????# # #?????? | | ???????????# # #?????? | | ???????????# # #?????? | | ???????????# # #?????? | | ???????????# # ! #?????? | | ???????????# + #?????? | | ???????????# ##+############?????? | | ???????????# #???# ?????? | | ???????????# #???# " " " ?????? | | ???????????# #???# " " " ?????? | | ???????????# ##### " " " "????? | | ???????????# #k" " " "????? | | ???????????+ # " " " "????? | | ???????????#"" + " " " " ???? | | ???????????#"Y " " " #@" " " " ???? | | ???????????#"" " " " # " " " " ???? | | ???????????# " " " # " " " "????? | | ???????????# " " " # ????? | | ???????????# " " " # = ???? | | ???????????# " " " ###########??? | | ???????????# ? " " " #????????????? | | ??????????????? " " " #????????????? | | ????????????????" " " #????????????? | | ??????????????? #????????????? | | ???????????????? ! #????????????? | | ???????????????? #????????????? | | ??????????????? ? #????????????? | | ??????????????? ?????????????? | | ????????????????? ? ?????????????? | | ????????????????? ?????????????? | | ?????????????????## ?????????????? | | ??????????????????? ?????????????? | | ????????????????????? ?????????????? | | ??????]??????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 48 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Melee Accuracy 5 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Plasma Rifle | -6/Factory | Hacked Hvy. Flak Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Link The Feds This Is Interesting... Uncivil War Challenges ------------ None Game ------ Seed SystemAlphaDerivative Manual? 0 Play Time 01:05:21 Cumulative 36.5 hours Start 2026.04.09 @ 10:59:11 End 2026.04.09 @ 12:04:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 37 Rogue 0 Adventurer 37 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c35c2559-b599-4236-ae7f-685b4b3379e7