Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 13:00:36

Player: Kaz

Result: Destroyed by X-57 Shotgunner with High-powered Shotgun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (145)     725
Value Destroyed (3983)     3983
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (528)                528
              TOTAL SCORE: 7376

 Bonus
-------
High Alert Combat Kills    528

 Cogmind 
---------
Core Integrity             0/550
Matter                     500/500
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (237) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Treads
       Advanced Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
>               --- WEAPON (3) -------
                Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (20) ---
          Large Storage Unit
                Hacking Suite
          Heavy Assault Rifle
       Improved Assault Rifle
   High-powered Shotgun
       Enhanced Autogun
                Assault Cannon
                Flak Cannon
                Flak Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Targeting Computer
         Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Large Storage Unit
                Hacking Suite
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Flak Cannon
                Flak Cannon
                Flak Cannon
[Rating: 28]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Remote Shield
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             115  | 6   12  9   41  .   47  
  Power                    19   | 1   3   3   7   .   5   
    Engine                 14   | 1   3   2   7   .   1   
    Core                   5    | .   .   1   .   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               28   | 2   2   2   12  .   10  
    Treads                 2    | .   .   .   .   .   2   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  26   | 2   2   2   12  .   8   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  24   | 1   3   2   6   .   12  
    Device                 1    | .   .   .   .   .   1   
    Storage                6    | 1   3   .   1   .   1   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             16   | .   .   2   5   .   9   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   44   | 2   4   2   16  .   20  
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          38   | .   3   2   15  .   18  
    Ballistic Cannon       3    | .   1   .   .   .   2   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   2   
Parts Lost                 38   | .   2   6   9   3   18  
  Power                    5    | .   1   1   1   .   2   
  Propulsion               13   | .   1   2   3   1   6   
  Utility                  13   | .   .   1   4   .   8   
  Weapon                   7    | .   .   2   1   2   2   
  Highest Loss Streak      8    | .   1   3   2   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  95  97  98  84  
  Engine                   8    | .   13  7   10  11  3   
  Core                     2    | .   .   3   .   .   5   
  Wheel                    21   | .   26  27  20  21  17  
  Storage                  21   | .   27  20  22  22  18  
  Protection               7    | .   .   6   10  11  8   
  Ballistic Gun            27   | .   21  27  32  32  26  
  Ballistic Cannon         1    | .   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             76   | 11  52  51  65  65  76  
  Greatest Support         42   | 20  20  32  32  20  42  
  Greatest Overweight (x)  7    | 1   5   2   5   6   7   
  Average Overweight (x)   2    | .   1   1   2   3   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 7   14  20  20  20  20  
  Most Carried             20   | .   11  15  20  20  19  
  Average Carried          13   | .   8   12  17  20  12  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | .   11  13  20  20  9   

 Class Distribution 
--------------------
 38% | Scavenger-Tank
 29% | Mutant
 21% | Tank
  5% | Gunner
  4% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
           Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  
Matter Collected           4625 | 227  643  401  1376 .    1978 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            5436 | .    713  424  2009 .    2290 
  Parts                    337  | .    41   15   156  .    125  
Haulers Intercepted        14   | .    2    .    6    .    6    
Recyclers Shooed           6    | .    1    2    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  104  | .   16  9   45  .   34  
  Guns                     96   | .   8   9   45  .   34  
  Cannons                  8    | .   8   .   .   .   .   
Classes Destroyed          15   | .   6   .   6   .   3   
  Worker                   5    | .   1   1   2   .   1   
  Builder                  2    | .   .   .   1   .   1   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   14   | .   2   .   6   .   6   
  Recycler                 4    | .   1   1   1   .   1   
  Operator                 3    | .   .   .   2   .   1   
  Watcher                  12   | .   3   .   4   .   5   
  Swarmer                  26   | .   6   2   18  .   .   
  Grunt                    49   | .   10  7   16  .   16  
  Brawler                  3    | .   .   .   2   .   1   
  Duelist                  3    | .   .   .   .   .   3   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   15   | .   .   .   8   .   7   
  Specialist               4    | .   .   .   .   .   4   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           9    | .   9   3   7   .   9   
  Combat Bots Only         7    | .   4   2   7   .   5   
Max Kills in Single Turn   2    | .   1   1   2   .   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        618  | .    55   61   214  9    279  
  Missed                   136  | .    13   14   53   3    53   
Damage Taken               6380 | .    455  600  1687 230  3408 
  Core                     1004 | .    58   159  226  11   550  
  Absorbed by Shields      119  | .    .    .    .    .    119  
  Regen/Repaired (Parts)   33   | .    .    .    33   .    .    
Core Remaining (%)         51   | 100  .    13   .    40   .    
Volleys Fired              409  | .    69   46   144  1    149  
  Largest                  3    | .    2    2    3    2    3    
  Hottest                  94   | .    85   40   69   46   94   
Shots Fired                1089 | .    138  90   427  2    432  
  Gun                      1038 | .    96   90   427  2    423  
  Cannon                   51   | .    42   .    .    .    9    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  1080 | .    129  90   427  2    432  
  Thermal                  9    | .    9    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    14   18   13   9    14   
  Robot Miss Streak        7    | .    7    3    6    .    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        20   | .    .    1    12   .    7    
    Max Gunslinging Chain  1    | .    .    1    1    .    1    
Shots Hit Robots           629  | .    73   67   227  2    260  
  Core Hits                269  | .    32   25   102  1    109  
  Critical Kills           4    | .    1    .    2    .    1    
  Critical Parts Destroyed 4    | .    .    2    2    .    .    
  Critical Strikes         10   | .    3    2    4    .    1    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                8    | .    1    2    4    .    1    
    Blast                  1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8699 | .    1001 717  2876 31   4074 
  Guns                     8050 | .    568  717  2876 31   3858 
  Cannons                  464  | .    425  .    .    .    39   
  Explosions               120  | .    .    .    .    .    120  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  65   | .    8    .    .    .    57   
  Kinetic                  8476 | .    955  717  2876 31   3897 
  Thermal                  38   | .    38   .    .    .    .    
  Explosive                120  | .    .    .    .    .    120  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    3    
    Data Loss (minor)      1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    4    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    4    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      144  | .    4    .    .    .    140  
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   10   | .    2    .    .    .    8    
Targets Rammed             10   | .    2    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        524  | .    96   96   117  .    524  
  Average Temperature      69   | .    16   22   22   .    133  
  Received Heat Transfer   1714 | .    177  318  366  20   833  
  Effects                  16   | .    .    .    .    .    16   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    2    
    Interference           5    | .    .    .    .    .    5    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         185  | .    185  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             937  | .   344 135 937 380 582 
  Initial                  365  | .   .   25  25  365 136 
  Average                  355  | .   186 69  501 365 413 
Maximum Alert Level        3    | .   1   .   3   1   2   
  Low Security (%)         29   | 100 71  100 4   .   6   
  Level 1                  34   | .   28  .   42  100 35  
  Level 2                  27   | .   .   .   27  .   57  
  Level 3                  8    | .   .   .   26  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   8   .   6   
  Investigation            10   | .   2   .   6   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   .   3   
  Assault                  2    | .   .   .   1   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           7    | .   2   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              163  | .   26  13  65  11  48  
  Peak Tracking Total      16   | .   5   3   6   16  6   
  Tactical Retreats        6    | .   1   1   2   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            5    | .   .   .   1   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   
  Reused                   2    | .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          6    | .   1   .   2   .   3   
  Max in Single Turn       1    | .   1   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          22   | .   7   .   11  .   4   
  Terminals                13   | .   5   .   7   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   1   
  Recycling Units          4    | .   2   .   1   .   1   
  Scanalyzers              2    | .   .   .   1   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                74   | .   21  .   42  .   11  
  Successful               52   | .   15  .   29  .   8   
  Failed                   22   | .   6   .   13  .   3   
    Catastrophic           4    | .   1   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                47   | .   15  .   30  .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   6   .   2   
  Recycling Units          12   | .   6   .   3   .   3   
  Scanalyzers              7    | .   .   .   3   .   4   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             31   | .   10  .   21  .   .   
  Record                   17   | .   4   .   13  .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   
  Dispatch Records         2    | .   1   .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   .   2   
  Scan Component           3    | .   .   .   2   .   1   
  Repair                   2    | .   .   .   1   .   1   
Recycling Unit Hacks       10   | .   5   .   3   .   2   
  Report Inventory         1    | .   .   .   .   .   1   
  Retrieve Matter          2    | .   .   .   2   .   .   
  Retrieve Components      7    | .   5   .   1   .   1   
Scanalyzer                 6    | .   .   .   2   .   4   
  Insert Component         3    | .   .   .   1   .   2   
  Analyze                  3    | .   .   .   1   .   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         18   | .   6   .   10  .   2   
  Full Trace Events        8    | .   3   .   5   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   1   
  Time                     76   | .   .   .   32  .   44  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   2   .   .   
Parts Scanalyzed           3    | .   .   .   1   .   2   
  Part Schematics Acquired 3    | .   .   .   1   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   .   .   .   
  Highest-Rated Group      45   | .   .   45  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               3    | .   .   3   .   .   .   
  Total Damage             20   | .   .   20  .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               6034 | 40   1212 649  1987 179  1967 
Spaces Moved               3665 | 40   899  418  1175 137  996  
  Core                     5    | 5    .    .    .    .    .    
  Treads                   34   | .    .    .    .    .    34   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   3626 | 35   899  418  1175 137  962  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  125  101  
  Average Speed            117  | 78   97   113  119  126  136  
  Slowest Speed            237  | 100  155  115  155  170  237  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       61   | 3    98   75   87   33   70   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          32   | .    .    .    .    .    32   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      32   | .    .    .    .    .    32   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  
Total                      4618 | 45   1100 510  1472 141  1350 
  Wait                     292  | .    95   31   57   4    105  
  Move                     3660 | 39   898  417  1174 136  996  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  69   | .    15   6    25   .    23   
  Fast Attach              17   | 6    2    .    3    .    6    
  Attach                   39   | .    1    5    9    .    24   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     59   | .    9    4    29   .    17   
  Drop                     62   | .    9    1    31   .    21   
  Fire                     409  | .    69   46   144  1    149  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      10   | .    2    .    .    .    8    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   41 | -11/Scrapyard | Entered Materials
  146 | -10/Materials | Discovered new exit (range 12)
  224 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Discovered new exit (range 16)
  680 | -10/Materials | Discovered new exit (range 6)
  832 | -10/Materials | Discovered new exit (range 16)
 1253 | -10/Materials | Entered Mines
 1300 | -10/Mines     | Discovered new exit (range 5)
 1381 | -10/Mines     | Discovered new exit (range 15)
 1472 | -10/Mines     | Core integrity fell below 50%
 1514 | -10/Mines     | Lost 3 parts (2n1w)
 1561 | -10/Mines     | Learned location of Storage (-7)
 1562 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1768 | -10/Mines     | Core integrity fell below 20%
 1902 | -10/Mines     | Entered Materials
 1902 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2271 | -9/Materials  | Repaired Arm. Wheel
 2479 | -9/Materials  | Build established: Scavenger-Tank
 2502 | -9/Materials  | Discovered new exit (range 16)
 2891 | -9/Materials  | Discovered new exit (range 7)
 3049 | -9/Materials  | Discovered new exit (range 15)
 3143 | -9/Materials  | Destroyed 7 combat bots
 3250 | -9/Materials  | Core integrity fell below 50%
 3315 | -9/Materials  | Discovered new exit (range 9)
 3502 | -9/Materials  | First assault squad dispatched
 3889 | -9/Materials  | Entered Mines
 3904 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 4006 | -9/Mines      | Discovered new exit (range 12)
 4054 | -9/Mines      | Assembled infested the area
 4059 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4068 | -9/Mines      | Entered Materials
 4068 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4099 | -8/Materials  | Lost 3 parts (1n2w)
 4532 | -8/Materials  | Lost 8 parts (3n4u1w)
 4963 | -8/Materials  | Core integrity fell below 50%
 5029 | -8/Materials  | Build established: Tank
 5348 | -8/Materials  | Repaired Broken Arm. Wheel
 5425 | -8/Materials  | Discovered new exit (range 15)
 5668 | -8/Materials  | First assault squad dispatched
 5772 | -8/Materials  | Lost 3 parts (1n1u1w)
 5903 | -8/Materials  | Core integrity fell below 20%
 5986 | -8/Materials  | Lost 3 parts (1p1n1u)
 6035 | -8/Materials  | Destroyed by X-57 Shotgunner with High-powered Shotgun

 Last Messages 
---------------
05923_ Arm. Wheel destroyed.
05924_ System corrupted: Heat flow error (+184).
05926_ Penetrated by Slug.
05926_ Lgt. Nuclear Core destroyed.
05929_ Penetrated by Slug.
05930_ X-62 Marksman destroyed.
05949_ Penetrated by Slug. <x2>
05955_ Lgt. Armor Plating destroyed.
05958_ Penetrated by Slug. <x2>
05963_ X-62 Marksman destroyed.
05966_ Acquired 50 matter.
05990_ ALERT: Suspicious intruders detected, dispatching Specialist
  reinforcements to area.
05998_ Slug penetrates Wall.
06000_ R-06 Scavenger collects Imp. Cooling System.
06002_ Lgt. Nuclear Core destroyed.
06005_ R-06 Scavenger collects Pulse Rifle.
06008_ R-06 Scavenger collects Imp. Carbon-fiber Leg.
06009_ Acquired 10 matter.
06032_ Acquired 38 matter.

 Map 
-----
+----------------------------------------------------+
| ?##################????????????????????????#   #   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            280
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
         Arm. Wheel | -9/Materials | Scanalyzed
 Med. Armor Plating | -8/Materials | Scanalyzed
       Enh. Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RainbowLayeredBay
  Manual?         0
Play Time         01:10:49
  Cumulative      144.4 hours
  Start           2024.03.05 @ 09:31:11
  End             2024.03.06 @ 13:00:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           81
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfb3244f-5723-409a-bd26-2f2e03c04568