Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.06 @ 13:00:36 Player: Kaz Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (145) 725 Value Destroyed (3983) 3983 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 7376 Bonus ------- High Alert Combat Kills 528 Cogmind --------- Core Integrity 0/550 Matter 500/500 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Treading (237) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Treads Advanced Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Matter Pod > --- WEAPON (3) ------- Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Large Storage Unit Hacking Suite Heavy Assault Rifle Improved Assault Rifle High-powered Shotgun Enhanced Autogun Assault Cannon Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Large Storage Unit Hacking Suite Enhanced Autogun Enhanced Autogun Enhanced Autogun Flak Cannon Flak Cannon Flak Cannon [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Remote Shield Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 115 | 6 12 9 41 . 47 Power 19 | 1 3 3 7 . 5 Engine 14 | 1 3 2 7 . 1 Core 5 | . . 1 . . 4 Reactor . | . . . . . . Propulsion 28 | 2 2 2 12 . 10 Treads 2 | . . . . . 2 Leg . | . . . . . . Wheel 26 | 2 2 2 12 . 8 Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 3 2 6 . 12 Device 1 | . . . . . 1 Storage 6 | 1 3 . 1 . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 16 | . . 2 5 . 9 Artifact . | . . . . . . Weapon 44 | 2 4 2 16 . 20 Energy Gun 2 | 2 . . . . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 38 | . 3 2 15 . 18 Ballistic Cannon 3 | . 1 . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 Parts Lost 38 | . 2 6 9 3 18 Power 5 | . 1 1 1 . 2 Propulsion 13 | . 1 2 3 1 6 Utility 13 | . . 1 4 . 8 Weapon 7 | . . 2 1 2 2 Highest Loss Streak 8 | . 1 3 2 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 95 97 98 84 Engine 8 | . 13 7 10 11 3 Core 2 | . . 3 . . 5 Wheel 21 | . 26 27 20 21 17 Storage 21 | . 27 20 22 22 18 Protection 7 | . . 6 10 11 8 Ballistic Gun 27 | . 21 27 32 32 26 Ballistic Cannon 1 | . 4 . . . . Naked Turns . | . . . . . . Heaviest Build 76 | 11 52 51 65 65 76 Greatest Support 42 | 20 20 32 32 20 42 Greatest Overweight (x) 7 | 1 5 2 5 6 7 Average Overweight (x) 2 | . 1 1 2 3 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 20 Most Carried 20 | . 11 15 20 20 19 Average Carried 13 | . 8 12 17 20 12 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | . 11 13 20 20 9 Class Distribution -------------------- 38% | Scavenger-Tank 29% | Mutant 21% | Tank 5% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 4625 | 227 643 401 1376 . 1978 Remotely . | . . . . . . Salvage Created 5436 | . 713 424 2009 . 2290 Parts 337 | . 41 15 156 . 125 Haulers Intercepted 14 | . 2 . 6 . 6 Recyclers Shooed 6 | . 1 2 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 104 | . 16 9 45 . 34 Guns 96 | . 8 9 45 . 34 Cannons 8 | . 8 . . . . Classes Destroyed 15 | . 6 . 6 . 3 Worker 5 | . 1 1 2 . 1 Builder 2 | . . . 1 . 1 Tunneler 1 | . . . 1 . . Hauler 14 | . 2 . 6 . 6 Recycler 4 | . 1 1 1 . 1 Operator 3 | . . . 2 . 1 Watcher 12 | . 3 . 4 . 5 Swarmer 26 | . 6 2 18 . . Grunt 49 | . 10 7 16 . 16 Brawler 3 | . . . 2 . 1 Duelist 3 | . . . . . 3 Protector 1 | . . . 1 . . Sentry 15 | . . . 8 . 7 Specialist 4 | . . . . . 4 Hunter 3 | . . . . . 3 Best Kill Streak 9 | . 9 3 7 . 9 Combat Bots Only 7 | . 4 2 7 . 5 Max Kills in Single Turn 2 | . 1 1 2 . 2 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 618 | . 55 61 214 9 279 Missed 136 | . 13 14 53 3 53 Damage Taken 6380 | . 455 600 1687 230 3408 Core 1004 | . 58 159 226 11 550 Absorbed by Shields 119 | . . . . . 119 Regen/Repaired (Parts) 33 | . . . 33 . . Core Remaining (%) 51 | 100 . 13 . 40 . Volleys Fired 409 | . 69 46 144 1 149 Largest 3 | . 2 2 3 2 3 Hottest 94 | . 85 40 69 46 94 Shots Fired 1089 | . 138 90 427 2 432 Gun 1038 | . 96 90 427 2 423 Cannon 51 | . 42 . . . 9 Launcher . | . . . . . . Special . | . . . . . . Kinetic 1080 | . 129 90 427 2 432 Thermal 9 | . 9 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 14 18 13 9 14 Robot Miss Streak 7 | . 7 3 6 . 4 Penetration Max . | . . . . . . Secondary Targets 20 | . . 1 12 . 7 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 629 | . 73 67 227 2 260 Core Hits 269 | . 32 25 102 1 109 Critical Kills 4 | . 1 . 2 . 1 Critical Parts Destroyed 4 | . . 2 2 . . Critical Strikes 10 | . 3 2 4 . 1 Burn 1 | . 1 . . . . Destroy 8 | . 1 2 4 . 1 Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8699 | . 1001 717 2876 31 4074 Guns 8050 | . 568 717 2876 31 3858 Cannons 464 | . 425 . . . 39 Explosions 120 | . . . . . 120 Melee . | . . . . . . Ramming 65 | . 8 . . . 57 Kinetic 8476 | . 955 717 2876 31 3897 Thermal 38 | . 38 . . . . Explosive 120 | . . . . . 120 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 5 | . 4 . . . 1 Impact . | . . . . . . Kinetic 5 | . 4 . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 144 | . 4 . . . 140 Shots 1 | . . . . . 1 Rammed 10 | . 2 . . . 8 Targets Rammed 10 | . 2 . . . 8 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 524 | . 96 96 117 . 524 Average Temperature 69 | . 16 22 22 . 133 Received Heat Transfer 1714 | . 177 318 366 20 833 Effects 16 | . . . . . 16 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Interference 5 | . . . . . 5 Matter Decay 1 | . . . . . 1 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 185 | . 185 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 937 | . 344 135 937 380 582 Initial 365 | . . 25 25 365 136 Average 355 | . 186 69 501 365 413 Maximum Alert Level 3 | . 1 . 3 1 2 Low Security (%) 29 | 100 71 100 4 . 6 Level 1 34 | . 28 . 42 100 35 Level 2 27 | . . . 27 . 57 Level 3 8 | . . . 26 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 . 8 . 6 Investigation 10 | . 2 . 6 . 2 Extermination . | . . . . . . Reinforcement 5 | . 1 . 1 . 3 Assault 2 | . . . 1 . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 7 | . 2 . 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 163 | . 26 13 65 11 48 Peak Tracking Total 16 | . 5 3 6 16 6 Tactical Retreats 6 | . 1 1 2 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . . . 1 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . 6 . . Reused 2 | . . . 2 . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . 1 . 2 . 3 Max in Single Turn 1 | . 1 . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 22 | . 7 . 11 . 4 Terminals 13 | . 5 . 7 . 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units 4 | . 2 . 1 . 1 Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 74 | . 21 . 42 . 11 Successful 52 | . 15 . 29 . 8 Failed 22 | . 6 . 13 . 3 Catastrophic 4 | . 1 . 2 . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 47 | . 15 . 30 . 2 Fabricators . | . . . . . . Repair Stations 8 | . . . 6 . 2 Recycling Units 12 | . 6 . 3 . 3 Scanalyzers 7 | . . . 3 . 4 Garrison Access . | . . . . . . Terminal Hacks 31 | . 10 . 21 . . Record 17 | . 4 . 13 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . 1 . . Emergency Access Points 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 2 | . 1 . 1 . . Reprogram Traps 1 | . . . 1 . . Dispatch Records 2 | . 1 . 1 . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 . 2 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 1 . 1 Recycling Unit Hacks 10 | . 5 . 3 . 2 Report Inventory 1 | . . . . . 1 Retrieve Matter 2 | . . . 2 . . Retrieve Components 7 | . 5 . 1 . 1 Scanalyzer 6 | . . . 2 . 4 Insert Component 3 | . . . 1 . 2 Analyze 3 | . . . 1 . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 18 | . 6 . 10 . 2 Full Trace Events 8 | . 3 . 5 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 . 1 Time 76 | . . . 32 . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 3 . 2 . . Parts Scanalyzed 3 | . . . 1 . 2 Part Schematics Acquired 3 | . . . 1 . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 45 | . . 45 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 3 | . . 3 . . . Total Damage 20 | . . 20 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 6034 | 40 1212 649 1987 179 1967 Spaces Moved 3665 | 40 899 418 1175 137 996 Core 5 | 5 . . . . . Treads 34 | . . . . . 34 Legs . | . . . . . . Wheels 3626 | 35 899 418 1175 137 962 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 110 110 125 101 Average Speed 117 | 78 97 113 119 126 136 Slowest Speed 237 | 100 155 115 155 170 237 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 3 98 75 87 33 70 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . . . . 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . . . . 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 4618 | 45 1100 510 1472 141 1350 Wait 292 | . 95 31 57 4 105 Move 3660 | 39 898 417 1174 136 996 Hop . | . . . . . . Pick Up 69 | . 15 6 25 . 23 Fast Attach 17 | 6 2 . 3 . 6 Attach 39 | . 1 5 9 . 24 Detach 1 | . . . . . 1 Swap 59 | . 9 4 29 . 17 Drop 62 | . 9 1 31 . 21 Fire 409 | . 69 46 144 1 149 Melee . | . . . . . . Ram 10 | . 2 . . . 8 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 12) 224 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 680 | -10/Materials | Discovered new exit (range 6) 832 | -10/Materials | Discovered new exit (range 16) 1253 | -10/Materials | Entered Mines 1300 | -10/Mines | Discovered new exit (range 5) 1381 | -10/Mines | Discovered new exit (range 15) 1472 | -10/Mines | Core integrity fell below 50% 1514 | -10/Mines | Lost 3 parts (2n1w) 1561 | -10/Mines | Learned location of Storage (-7) 1562 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1768 | -10/Mines | Core integrity fell below 20% 1902 | -10/Mines | Entered Materials 1902 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2271 | -9/Materials | Repaired Arm. Wheel 2479 | -9/Materials | Build established: Scavenger-Tank 2502 | -9/Materials | Discovered new exit (range 16) 2891 | -9/Materials | Discovered new exit (range 7) 3049 | -9/Materials | Discovered new exit (range 15) 3143 | -9/Materials | Destroyed 7 combat bots 3250 | -9/Materials | Core integrity fell below 50% 3315 | -9/Materials | Discovered new exit (range 9) 3502 | -9/Materials | First assault squad dispatched 3889 | -9/Materials | Entered Mines 3904 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4006 | -9/Mines | Discovered new exit (range 12) 4054 | -9/Mines | Assembled infested the area 4059 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4068 | -9/Mines | Entered Materials 4068 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4099 | -8/Materials | Lost 3 parts (1n2w) 4532 | -8/Materials | Lost 8 parts (3n4u1w) 4963 | -8/Materials | Core integrity fell below 50% 5029 | -8/Materials | Build established: Tank 5348 | -8/Materials | Repaired Broken Arm. Wheel 5425 | -8/Materials | Discovered new exit (range 15) 5668 | -8/Materials | First assault squad dispatched 5772 | -8/Materials | Lost 3 parts (1n1u1w) 5903 | -8/Materials | Core integrity fell below 20% 5986 | -8/Materials | Lost 3 parts (1p1n1u) 6035 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 05923_ Arm. Wheel destroyed. 05924_ System corrupted: Heat flow error (+184). 05926_ Penetrated by Slug. 05926_ Lgt. Nuclear Core destroyed. 05929_ Penetrated by Slug. 05930_ X-62 Marksman destroyed. 05949_ Penetrated by Slug. 05955_ Lgt. Armor Plating destroyed. 05958_ Penetrated by Slug. 05963_ X-62 Marksman destroyed. 05966_ Acquired 50 matter. 05990_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05998_ Slug penetrates Wall. 06000_ R-06 Scavenger collects Imp. Cooling System. 06002_ Lgt. Nuclear Core destroyed. 06005_ R-06 Scavenger collects Pulse Rifle. 06008_ R-06 Scavenger collects Imp. Carbon-fiber Leg. 06009_ Acquired 10 matter. 06032_ Acquired 38 matter. Map ----- +----------------------------------------------------+ | ?##################????????????????????????# # | | ?# # #! #????????????????????????# < # | | ?# # # """#????????????????????????# # | | ?# + + """#????????????????????????# + | | ?# # # ! 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"%"T" """ #???#%#???###### + ## | | ## #### """ """ #?###=###? ! # """ # ## | | ## #??# #?# [ #[ # """ # ## | | ##### #??#####""###### # # """ # ## | | ????#+#?????# ! + """ # # T# | | ??? ! ????# ###### # """ # """ !# ## | | ??# #??# #????# # """ # """ # ## | | ??# #??# #????#######?###### """ # ## | | ??# #??# "?????????????????# # ## | | ??# #??# "????????????????###+####### ### | | ??# #??# H #????????????????# ## ##? | | ??######+#?? ????????????????#"""! # ## | | ???????????? ??????????????###""" ! # | | ???????????? ??????????????# """ ] + | | ??????????? ??????????????# # | | ???????????# ?????????????## # ## | | ???????????###+##?????????????# # % [## ### | | ??????????????????????????????# ## # | | ??????????????????????????????# ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowLayeredBay Manual? 0 Play Time 01:10:49 Cumulative 144.4 hours Start 2024.03.05 @ 09:31:11 End 2024.03.06 @ 13:00:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 81 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bfb3244f-5723-409a-bd26-2f2e03c04568