Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.08 @ 09:14:46 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (41) 205 Value Destroyed (1007) 1007 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-179) -179 TOTAL SCORE: 2913 Bonus ------- Friendly Fire -179 Cogmind --------- Core Integrity 359/550 Matter 300/300 Energy 83/100 System Corruption 0% Temperature Warning (345) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Katana > --- INVENTORY (10) --- Hover Unit Airjet Aerolev Unit Improved Sensor Array Actuator Array Long-range Tractor Beam Improved Trap Extractor (0/6) Advanced Beam Cannon Minigun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Katana > --- INVENTORY -------- Deuterium Engine Hover Unit Airjet Improved Sensor Array Long-range Tractor Beam Improved Trap Extractor Arc Projector Advanced Beam Cannon Minigun Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 62 | 7 5 16 11 23 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 . 3 1 8 Treads . | . . . . . Leg 13 | 2 . 3 1 7 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 15 | 2 2 2 4 5 Device 11 | 1 . 2 4 4 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 28 | 2 3 10 5 8 Energy Gun 6 | 2 1 1 2 . Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 13 | . . 8 3 2 Launcher 2 | . 2 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 2 | . . . . 2 Parts Lost 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 100 80 83 91 Engine 10 | . 14 11 10 8 Leg 25 | . 28 21 21 28 Device 8 | . 13 8 11 7 Storage 10 | . 14 11 11 9 Processor 8 | . . 11 11 9 Energy Gun 6 | . 25 2 12 2 Energy Cannon 4 | . . . . 9 Ballistic Cannon 7 | . . 14 5 5 Slashing Weapon 2 | . . . . 4 Special Melee Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 37 | 14 21 28 26 37 Greatest Support 43 | 20 20 20 25 43 Greatest Overweight (x) 2 | 2 1 2 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 2 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 10 9 10 10 Class Distribution -------------------- 49% | Mutant 38% | Scavenger-Mutant 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Min Mat Matter Collected 1066 | 143 33 245 62 583 Remotely 214 | . . . . 214 Salvage Created 1284 | 25 125 219 38 877 Parts 78 | 7 13 20 1 37 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 7 7 . 14 Melee 3 | . . . . 3 Guns 6 | . 3 1 . 2 Cannons 14 | . . 6 . 8 AOE 5 | . 4 . . 1 Classes Destroyed 12 | 1 3 3 . 5 Builder 1 | . 1 . . . Tunneler 2 | 2 . . . . Hauler 2 | . . . . 2 Recycler 1 | . . . . 1 Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 4 | . . 1 . 3 Swarmer 10 | . 3 3 . 4 Grunt 13 | . 4 3 . 6 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 3 | . . 1 . 2 Thug 1 | . . . 1 . Best Kill Streak 4 | 1 4 2 . 4 Combat Bots Only 4 | . 3 2 . 4 Max Kills in Single Turn 3 | 1 3 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 2 . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Damage Taken 1522 | . 237 284 48 953 Core 266 | . 54 21 . 191 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 210 | . . . . 210 Core Remaining (%) 90 | 100 78 . 94 . Volleys Fired 83 | 5 12 27 1 38 Largest 3 | 2 2 3 3 3 Hottest 136 | 90 90 117 117 136 Shots Fired 169 | 10 24 58 3 74 Gun 83 | 10 20 25 . 28 Cannon 82 | . . 33 3 46 Launcher 4 | . 4 . . . Special . | . . . . . Kinetic 46 | . . 38 3 5 Thermal 108 | 10 20 20 . 58 Explosive 4 | . 4 . . . Electromagnetic 11 | . . . . 11 Robot Hit Streak 10 | 2 7 10 4 9 Robot Miss Streak 7 | 2 4 7 . 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 109 | 6 11 23 3 66 Core Hits 50 | 2 9 11 1 27 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 2 . . 2 Burn 2 | . 2 . . . Meltdown 1 | . . . . 1 Sever 1 | . . . . 1 Melee Attacks 22 | . . . . 22 Impact . | . . . . . Slashing 19 | . . . . 19 Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 2703 | 83 598 377 81 1564 Guns 796 | 83 161 175 . 377 Cannons 881 | . . 192 79 610 Explosions 470 | . 437 . . 33 Melee 541 | . . . . 541 Ramming 15 | . . 10 2 3 Kinetic 335 | . . 232 79 24 Thermal 1498 | 83 415 135 . 865 Explosive 183 | . 183 . . . Electromagnetic 131 | . . . . 131 Impact . | . . . . . Slashing 541 | . . . . 541 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 142 | . 81 . . 61 Projectiles . | . . . . . Explosions 81 | . 81 . . . Melee 61 | . . . . 61 Knockbacks 2 | . . 1 1 . Impact . | . . . . . Kinetic 2 | . . 1 1 . Secondary . | . . . . . Self-Inflicted Damage 54 | . 19 . . 35 Shots 2 | . 1 . . 1 Rammed . | . . . . . Targets Rammed 6 | . . 3 2 1 Kicked 6 | . . 3 2 1 Crushed . | . . . . . Highest Temperature 654 | 90 210 169 48 654 Average Temperature 108 | 41 67 61 25 164 Received Heat Transfer 741 | . 96 123 . 522 Effects 17 | . . . . 17 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2941 | 223 743 371 . 1604 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Peak Influence 316 | 10 311 316 70 201 Initial 131 | . 6 131 70 27 Average 101 | 3 111 183 70 67 Maximum Alert Level 1 | . 1 1 . 1 Low Security (%) 86 | 100 84 63 100 96 Level 1 13 | . 15 36 . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 1 . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 10 17 . 25 Peak Tracking Total 8 | . 4 8 . 4 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts 4 | . . . . 4 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 1 | . . . . 1 Reused . | . . . . . Traps Extracted 1 | . . . . 1 Installed 1 | . . . . 1 Triggered . | . . . . . Most Traps Carried 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Min Mat Machines Disabled 2 | . 2 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Machines Accessed 12 | . 1 5 1 5 Terminals 6 | . . 4 . 2 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 43 | . 1 19 1 22 Successful 21 | . 1 8 1 11 Failed 22 | . . 11 . 11 Catastrophic 5 | . . 3 . 2 Database Lockouts . | . . . . . Manual 28 | . 1 16 . 11 Terminals 26 | . . 15 . 11 Fabricators . | . . . . . Repair Stations 9 | . . . . 9 Recycling Units 7 | . 1 4 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 1 1 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . . 1 . Level Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . . 6 Scan Component 3 | . . . . 3 Repair 3 | . . . . 3 Recycling Unit Hacks 2 | . . 1 . 1 Report Inventory 2 | . . 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 6 . 3 Terminals 6 | . . 4 . 2 Assimilate 1 | . . 1 . . Botnet 4 | . . 2 . 2 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 2 . 1 Reject 2 | . . 1 . 1 Mask 1 | . . 1 . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . . 5 . 5 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . . 3 Time 102 | . . . . 102 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Min Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 3 | . . . . 3 Total Damage 27 | . . . . 27 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Min Mat Turns Passed 2862 | 113 316 776 363 1294 Spaces Moved 1700 | 71 199 479 252 699 Core 7 | 7 . . . . Treads . | . . . . . Legs 1693 | 64 199 479 252 699 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 124 | 117 127 131 124 120 Slowest Speed 260 | 150 190 260 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 45 32 39 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 53 | . 50 1 . 2 Melee . | . . . . . Projectile 1 | . . 1 . . AOE 52 | . 50 . . 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Min Mat Total 2248 | 87 235 580 299 1047 Wait 287 | . 12 26 23 226 Move 1696 | 70 198 478 251 699 Hop . | . . . . . Pick Up 36 | 5 6 8 3 14 Fast Attach 24 | 7 . 2 6 9 Attach 16 | . . 11 2 3 Detach 15 | . . 10 4 1 Swap 22 | . 5 3 3 11 Drop 36 | . 2 12 4 18 Fire 83 | 5 12 27 1 38 Melee 22 | . . . . 22 Ram . | . . . . . Kick 6 | . . 3 2 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 5 | . . . . 5 Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 114 | -11/Junkyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 3) 429 | -10/Materials | Identified exit to Materials 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 668 | -9/Materials | Identified exit to Materials 1196 | -9/Materials | Discovered new exit (range 9) 1204 | -9/Materials | Identified exit to Mines 1206 | -9/Materials | Entered Mines 1255 | -9/Mines | Learned 8 Materials zone layouts 1273 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1563 | -9/Mines | Discovered exit to Materials (range 5) 1569 | -9/Mines | Entered Materials 1569 | -8/Materials | Evolved 2 slots: Propulsion x2 1570 | -8/Materials | Identified exit to Storage 1570 | -8/Materials | Identified exit to Factory 1798 | -8/Materials | Repaired Arc Projector 1936 | -8/Materials | Repaired Aluminum Leg 1970 | -8/Materials | Repaired Imp. Aluminum Leg 2304 | -8/Materials | Build established: Scavenger-Mutant 2820 | -8/Materials | Garrison activated, responded to threat 2863 | -8/Materials | Self-destructed Last Messages --------------- 02848_ Overheating: Matter decay (-63). 02848_ R-06 Scavenger collects Lgt. Nuclear Core. 02849_ Overheating: System interference. 02849_ Adv. Beam Cannon temporarily disabled. 02849_ K-01 Serf collects debris. 02850_ Overheating: System interference. 02850_ Katana temporarily disabled. 02850_ Signal Interpreter temporarily disabled. 02850_ Acquired 38 matter. 02850_ Deuterium Engine destroyed. 02852_ Overheating: Katana damaged (-20). 02852_ Overheating: Aluminum Leg damaged (-35). 02852_ Overheating: Imp. Aluminum Leg damaged (-8). 02852_ Overheating: Adv. Beam Cannon damaged (-97). 02852_ Acquired 20 matter. 02855_ Overheating: Adv. Beam Cannon damaged (-12). 02855_ Overheating: Signal Interpreter damaged (-5). 02855_ Overheating: Aluminum Leg damaged (-15). 02855_ K-01 Serf collects debris. 02862_ Overheating: Energy bleed (-14). 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