Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.16 @ 16:56:06 Player: Kayla Solace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (68) 340 Value Destroyed (2441) 2441 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 6969 Bonus ------- Follower Combat Kills 111 Met Imprinter 300 Was Imprinted 300 Friendly Fire -43 Cogmind --------- Core Integrity 0/850 Matter 151/300 Energy 160/160 System Corruption 6% Temperature Cool (9) Movement Walking (90) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved VSS Leg Improved VSS Leg > --- UTILITY (4) ------ Improved Cooling System Advanced Targeting Computer > --- WEAPON (5) ------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Improved Medium Treads Improved Heat Sink High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Force Booster Improved Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Improved Arc Projector Heavy Laser Thermic Laser KE Penetrator Bore Cannon > --- INVENTORY -------- Angular Momentum Engine High-capacity Matter Pod Focal Shield System Restoration Module Remote Datajack [Rating: 77] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Force Booster Device Force Booster Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Greatsword Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Greatsword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 1 . . . 1 Weapon 3 | . . . 1 . . . 2 Parts Attached 87 | 5 8 3 8 9 6 10 38 Power 12 | 1 1 1 2 . 1 3 3 Engine 9 | 1 1 1 1 . 1 3 1 Core 3 | . . . 1 . . . 2 Reactor . | . . . . . . . . Propulsion 24 | 2 . . 4 3 . 2 13 Treads 1 | . . . . . . . 1 Leg 11 | . . . . 3 . 2 6 Wheel 8 | 2 . . 4 . . . 2 Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 25 | . 5 . 2 4 2 3 9 Device 15 | . 1 . 1 3 2 1 7 Storage . | . . . . . . . . Processor 4 | . 1 . . . . 1 2 Hackware . | . . . . . . . . Protection 6 | . 3 . 1 1 . 1 . Artifact . | . . . . . . . . Weapon 26 | 2 2 2 . 2 3 2 13 Energy Gun 7 | . . . . . . 1 6 Energy Cannon 2 | . 2 . . . . . . Ballistic Gun 8 | 2 . . . . . . 6 Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 2 | . . 2 . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 5 | . . . . . . . 5 Parts Lost 27 | . . . 1 . . 5 21 Power 4 | . . . 1 . . . 3 Propulsion 5 | . . . . . . . 5 Utility 5 | . . . . . . 3 2 Weapon 13 | . . . . . . 2 11 Highest Loss Streak 16 | . . . 1 . . 4 16 To Critical Strikes . | . . . . . . . . Average Backups 4 | 1 4 5 3 4 4 4 4 Power . | . . . . . . 1 1 Propulsion . | . . . . . . . . Utility 2 | . 2 4 3 2 2 2 2 Weapon . | . 1 1 . . . . . Tool/Special . | . . . . . . . . Unused Backups 13 | . 3 . 1 1 3 . 5 Power 4 | . 1 . . 1 . . 2 Propulsion . | . . . . . . . . Utility 6 | . 1 . 1 . 1 . 3 Weapon 2 | . 1 . . . 1 . . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 88 | . 96 100 97 90 87 86 83 Engine 11 | . 14 14 8 11 11 11 10 Leg 14 | . . . . 2 22 21 9 Wheel 5 | . 28 28 22 18 . . 1 Hover 1 | . . . . . . . 6 Device 24 | . 4 14 12 29 32 26 15 Protection 4 | . 19 14 20 3 . 3 5 Energy Gun 3 | . . . . . . 3 13 Energy Cannon 2 | . 16 14 11 3 . . . Ballistic Gun 1 | . 11 1 . . . . 6 Ballistic Cannon 7 | . . . . 7 10 9 3 Launcher 2 | . . 12 21 6 . . . Slashing Weapon 7 | . . . . 7 11 10 2 Peak Build Rating 77 | 5 10 10 13 30 34 37 77 Average Rating 34 | 3 8 8 11 24 31 32 61 On Entrance 17 | . 5 8 10 13 30 33 37 Naked Turns . | . . . . . . . . Heaviest Build 59 | 6 17 19 25 29 31 36 59 Greatest Support 60 | 20 20 20 32 20 20 30 60 Greatest Overweight (x) 9 | . . . 1 9 1 1 4 Average Overweight (x) . | . . . . 1 . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 3 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 3 Class Distribution -------------------- 54% | Gladiator 12% | Mutant 10% | Scavenger-Gunner 8% | Tank 7% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gladiator | -9/Mines Gladiator | -7/Zion Gladiator | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2656 | 246 136 177 520 172 158 229 1018 Remotely . | . . . . . . . . Salvage Created 2819 | . 172 119 498 306 30 649 1045 Parts 159 | . 12 4 32 14 1 16 80 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . . 1 15 . Prevented 4 | . . . . . . 4 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 48 | . 5 3 9 6 . 8 17 Melee 5 | . . . . . . 5 . Guns 15 | . 3 . . . . . 12 Cannons 12 | . 2 1 2 2 . 3 2 AOE 16 | . . 2 7 4 . . 3 Classes Destroyed 14 | . 3 1 3 . . 2 5 Worker 4 | . . . 2 1 . . 1 Builder 4 | . . . . . . . 4 Tunneler 1 | . . . 1 . . . . Recycler 4 | . . . 2 2 . . . Mechanic 1 | . . . . . . . 1 Watcher 6 | . 1 . 2 . . . 3 Swarmer 6 | . 3 . . . . . 3 Grunt 27 | . 2 2 6 6 . 5 6 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 5 | . . 1 3 . . 1 . Specialist 1 | . . . . . . . 1 Hunter 4 | . . . . . . . 4 Programmer 3 | . . . . . . . 3 Best Kill Streak 8 | . 3 2 8 3 . 3 7 Combat Bots Only 4 | . 3 2 3 3 . 3 4 Max Kills in Single Turn 4 | . 1 1 4 2 . 1 4 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 2 . . 2 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 365 | . 15 3 16 6 . 93 232 Missed 108 | . 4 1 6 3 . 29 65 Hits 257 | . 11 2 10 3 . 64 167 Melee 4 | . . . . . . 4 . Projectile 253 | . 11 2 10 3 . 60 167 Critical Strikes 6 | . . . . . . 2 4 Damage Taken 3826 | . 94 22 182 54 . 668 2806 Core 909 | . . . . . . 49 860 Absorbed by Shields 180 | . . . . 20 . 160 . Ignored by Resistances 992 | . 30 7 54 22 . 235 644 Core Remaining (%) 95 | 100 . 100 . . . 87 . Volleys Fired 125 | . 9 5 16 11 3 19 62 Largest 5 | . 2 2 3 3 1 1 5 Hottest 300 | . 112 89 119 119 40 40 300 Shots Fired 306 | . 18 9 39 15 3 19 203 Gun 195 | . 7 . . . . . 188 Cannon 76 | . 11 5 16 11 3 19 11 Launcher 31 | . . 4 23 4 . . . Special 4 | . . . . . . . 4 Kinetic 129 | . 7 . . 5 3 19 95 Thermal 66 | . . . . . . . 66 Explosive 31 | . . 4 23 4 . . . Electromagnetic 76 | . 11 5 16 6 . . 38 Robot Hit Streak 24 | . 5 8 15 17 19 24 20 Robot Miss Streak 6 | . 1 1 3 . . 1 6 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 218 | . 11 8 21 14 2 32 130 Core Hits 127 | . 8 4 28 11 . 17 59 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 9 | . . . . . 1 2 6 Burn 1 | . . . . . . . 1 Destroy 4 | . . . . . . . 4 Blast 1 | . . . . . 1 . . Corrupt 1 | . . . . . . . 1 Sever 2 | . . . . . . 2 . Melee Attacks 18 | . . . . . . 18 . Impact . | . . . . . . . . Slashing 18 | . . . . . . 18 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6852 | . 192 290 1031 718 41 1554 3026 Guns 2175 | . 79 . . . . . 2096 Cannons 1216 | . 113 84 228 267 41 398 85 Explosions 2305 | . . 206 803 451 . . 845 Melee 1146 | . . . . . . 1146 . Ramming 10 | . . . . . . 10 . Kinetic 1882 | . 79 . . 131 41 398 1233 Thermal 1101 | . . 32 53 136 . . 880 Explosive 1824 | . . 174 750 315 . . 585 Electromagnetic 889 | . 113 84 228 136 . . 328 Impact . | . . . . . . . . Slashing 1146 | . . . . . . 1146 . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . 5 6 Average Corruption 4 | . . . . . . 4 3 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 12 5 Message Errors 4 | . . . . . . 4 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 3 2 Data Loss (major) 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 271 | . . . 9 10 3 115 134 Projectiles 13 | . . . . 10 3 . . Explosions 143 | . . . 9 . . . 134 Melee 115 | . . . . . . 115 . Knockbacks 7 | . . . . 1 . 5 1 Impact . | . . . . . . . . Kinetic 7 | . . . . 1 . 5 1 Secondary . | . . . . . . . . Self-Inflicted Damage 221 | . . . 69 49 . . 103 Shots 9 | . . . 5 2 . . 2 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 828 | . 148 114 262 122 . 39 828 Average Temperature 173 | . 77 50 77 62 . 18 257 Received Heat Transfer 605 | . 48 15 63 12 . 266 201 Effects 54 | . . . . . . . 54 Shutdowns 11 | . . . . . . . 11 Energy Bleed 3 | . . . . . . . 3 Interference 14 | . . . . . . . 14 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 7 | . . . . . . . 7 Damage (major) 7 | . . . . . . . 7 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 3 | . . . . . . . 3 Combat Hostiles 3 | . . . . . . . 3 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 2 . . . 4 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 Heat Transferred 1993 | . . . 50 150 . . 1793 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 1 . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 91 | 100 100 100 34 100 . . 98 Level 1 8 | . . . 65 . . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 329 | . 101 59 329 194 . . 217 Initial 90 | . . 16 . 90 . . . Average 71 | . 44 13 209 100 . . 43 Influence Increases 1826 | . 140 101 454 189 5 353 584 Destroy 0b10 Robot/C 1020 | . 100 60 180 120 . 220 340 Destroy 0b10 Robot/NC 115 | . 5 . 35 15 5 10 45 Destroy Leader 212 | . 22 10 54 20 . 30 76 Allied During Kill 18 | . . . . . . 18 . Successful Hack 17 | . 12 . 5 . . . . Disable Machine 90 | . . . 27 9 . . 54 Destroy Structure 264 | . 1 31 138 25 . . 69 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 75 | . . . . . . 75 . Influence Decreases 1786 | . 90 151 180 463 5 353 544 Entered New Map 218 | . . 34 . 184 . . . Time Decay 1315 | . 90 117 170 279 5 267 387 Lost Part 196 | . . . 10 . . 50 136 Lost Ally 57 | . . . . . . 36 21 Squads Dispatched 9 | . 1 . 1 1 . . 6 Investigation 4 | . 1 . . 1 . . 2 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 5 | . 1 . . . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 7 3 14 2 . 15 38 Peak Tracking Total 7 | . 4 2 5 1 . 3 7 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 12 | . . 2 3 1 . . 6 Max in Single Turn 2 | . . 2 1 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 11 | . 2 . 3 2 . . 4 Terminals 5 | . 2 . 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . 1 . . . 2 Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 27 | . 8 . 7 2 . . 10 Successful 15 | . 4 . 6 2 . . 3 Failed 12 | . 4 . 1 . . . 7 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . . 3 Terminals 15 | . 8 . 6 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . 1 . . . 5 Scanalyzers 4 | . . . . . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 4 . 5 2 . . 1 Record 5 | . 2 . 3 . . . . Robot Analysis 2 | . 1 . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . 1 . . . 1 Retrieve Components 2 | . . . 1 . . . 1 Scanalyzer 1 | . . . . . . . 1 Insert Component 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 1 . . . 4 Full Trace Events 3 | . 1 . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . 4 . . . 2 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . . 4 . 2 Largest Group 4 | . . . . . 4 4 1 Highest-Rated Group 159 | . . . . . 159 159 32 Highest-Rated Ally 41 | . . . . . 41 41 32 Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 ROAM 1 | . . . . . . . 1 Ally Attacks 39 | . . . . . . 37 2 Total Damage 883 | . . . . . . 833 50 Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 1077 | . 85 354 378 178 . . 82 Optics 82 | . . . . . . . 82 Sensors 995 | . 85 354 378 178 . . . Robot Analysis Total 2 | . 1 . 1 . . . . Derelict Logs Recovered 4 | . . 1 . 1 . 2 . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 6633 | 44 243 354 378 624 2413 1175 1402 Spaces Moved 3975 | 40 209 402 319 541 1245 541 678 Core 8 | 2 . . . 2 . . 4 Treads . | . . . . . . . . Legs 1944 | . . . . 43 1245 541 115 Wheels 1522 | 38 209 402 319 496 . . 58 Hover 501 | . . . . . . . 501 Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 90 80 120 120 56 Average Speed 146 | 78 80 80 95 104 189 188 157 Slowest Speed 500 | 80 80 80 100 500 190 190 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 37 95 38 82 86 68 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 1 1 2 . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 305 | . . 40 156 37 . 1 71 Melee . | . . . . . . . . Projectile 7 | . . . . . . 1 6 AOE 298 | . . 40 156 37 . . 65 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4523 | 52 267 426 360 594 1296 645 883 Wait 128 | . 24 13 . 12 11 46 22 Move 3968 | 39 208 401 318 540 1244 540 678 Hop . | . . . . . . . . Pick Up 80 | 8 9 1 9 8 8 4 33 Fast Attach 33 | . 2 . 1 2 8 4 16 Attach 46 | 5 1 . 3 4 4 4 25 Detach 5 | . . . . . 3 . 2 Swap 33 | . 6 3 6 3 . 4 11 Drop 85 | . 8 3 7 14 15 4 34 Fire 125 | . 9 5 16 11 3 19 62 Melee 18 | . . . . . . 18 . Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Entered Mines 303 | -10/Mines | Build established: Mutant 434 | -10/Mines | Discovered new exit (range 11) 446 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 470 | -10/Mines | Discovered new exit (range 8) 482 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 566 | -10/Mines | Learned 8 Materials zone layouts 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -9/Materials | Identified exit to Mines 643 | -9/Materials | Identified exit to Materials 948 | -9/Materials | Build established: Tank 978 | -9/Materials | Discovered exit to Mines (range 16) 1020 | -9/Materials | Entered Mines 1035 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1154 | -9/Mines | Discovered exit to Materials (range 6) 1169 | -9/Mines | Met a Derelict shopkeep closing up shop 1364 | -9/Mines | Found the Drone Emporium 1368 | -9/Mines | Found Prototype Device 1484 | -9/Mines | Build established: Gladiator 1644 | -9/Mines | Entered Zion 1793 | -7/Zion | Identified Decoy Drone Bay 1841 | -7/Zion | Discovered new exit (range 9) 1888 | -7/Zion | Found CR-A16's Pointy Stick 1928 | -7/Zion | Given the Hacking Drone Bay 1929 | -7/Zion | Found Prototype Device 1931 | -7/Zion | Identified Hacking Drone Bay 2708 | -7/Zion | Identified exit to Deep Caves 2922 | -7/Zion | Found GAL Module 3483 | -7/Zion | Given A8's code to call for help 3606 | -7/Zion | Met Imprinter 3639 | -7/Zion | Imprinted 3641 | -7/Zion | Declared Zion's savior 4057 | -7/Zion | Entered Proximity Caves 4057 | -6/Proximity Caves | Accompanied by 4 allies 4648 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4762 | -6/Proximity Caves | Lost 3 allies 4910 | -6/Proximity Caves | Lost 4 parts (2u2w) 4938 | -6/Proximity Caves | Discovered new exit (range 5) 5232 | -6/Proximity Caves | Entered Factory 5232 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 5523 | -6/Factory | Identified exit to Lower Caves 5869 | -6/Factory | Build established: Scavenger-Gunner 6013 | -6/Factory | Zion Recon squad teleported in 6181 | -6/Factory | Core integrity fell below 50% 6375 | -6/Factory | Build established: Scavenger-Tank 6471 | -6/Factory | Cargo convoy interrupted 6496 | -6/Factory | Core integrity fell below 20% 6549 | -6/Factory | Lost 16 parts (3p3n2u8w) 6634 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. System corrupted: Heat flow error (+299). Slug penetrates Wall. Wall collapses. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Slug penetrates G-50 Soldier. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Slug penetrates Wall. Gravmag System destroyed. K-01 Serf collects debris. Slug penetrates G-50 Soldier. Slug penetrates Wall. Remote Datajack destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | !!! #???????????????????????????????????????????? | | !!! #??????????#####???##???????????????????????? | | !! ############ """""" #???????????????????????? | | ## # """""" #???????????????????????? | | ## # """""" #???????????????????????? | | ## !!! !# """""" #???????????????????????? | | """ ## !!! # #???????????????????????? | | """ # !!! # ! = #???????????????????????? | | """ ## "" # #???????????????????????? | | ## S"" # ! #??#????????????????????? | | ## "" # #?# ????????????????????? | | #+#########+#########+##############+######??????? | | = ! =% ===%[|=%== #??????? | | [ = =! !*%[!gk!!= #??????? | | = [= % ===%%!h!**! +??????? | | # ########+########## ##%g=*########## #??????? | | # ## #??# #!g!![!![ #????????????? | | ##### #??# #!@!|[!= #????????????? | | ??# # #??# # !!==!" " #????????????? | | ##### #??# # "|"*""" *#????????????? | | # #??# # " " """ #????????????? | | ##"# #??# # """ ! #????????????? | | ###############??# ##############????????????? | | #???? #?????????????????????????? | | """ #???? ?????????????????>????????? | | = "Y" #???? ??????????????????????????? | | " " #???? ??????????????????????????? | | = #???? ??????????????????????????? | | =* #???? ??????????????????????????? | | = #???? ??????????????????????????? | | #???????????????????????????????? | | # ## ########???????????????????????????? | | # #???????????????????????????? | | #### """" """" #???????????????????????????? | | ##?### """" """" #???????????????????????????? | | ##### """" """" #???????????????????????????? | | #""" """" """" #???????????????????????????? | | #""" """" """" #???????????????????????????? | | #"S """" """" #???????????????????????????? | | #""" """" """" #???????????????????????????? | | # "" #???????????????????????????? | | # ! #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 8 Force Boost 20 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Zion | Archive Fission Core | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Power Maul | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive IFF Parser | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dramatic Entrance Hey, That's Mine! I'm Back, Baby! Please Form A Line Challenges ------------ None Game ------ Seed TripodGyrokineticBattery Manual? 0 Play Time 01:01:55 Cumulative 7.4 hours Start 2025.09.16 @ 10:48:24 End 2025.09.16 @ 16:56:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 439573e3-3b69-46cd-ac8f-c57b580440fb