Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.11 @ 02:12:18 Player: Xintrosi Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (117) 585 Value Destroyed (3000) 3000 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1212) 1212 TOTAL SCORE: 8877 Bonus ------- Follower Combat Kills 412 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (6) Movement Flying (40) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Biomechanical Wings > --- UTILITY (5) ------ Improved Signal Interpreter IFF Parser Weapon Cycler Improved Core Shielding Component Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Medium Matter Pod (6) Improved Kinecellerator Hacking Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer A0-MCA's Component Scanner > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Improved Treads Scrap Suit Cooling System Coolant Injector High-capacity Matter Pod Seismic Detector Improved Targeting Computer Light Armor Plating Hacking Suite Drone Bay Improved Assault Rifle Improved Grenade Launcher Hammer [Rating: 60] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Biomechanical Wings Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Slots Evolved 8 | . . . 2 . . . 6 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . . 1 . . . 2 . . . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 107 | 7 19 2 22 7 4 3 17 1 23 2 Power 13 | 1 4 . 2 . . 1 3 . 2 . Engine 10 | 1 4 . 1 . . 1 2 . 1 . Core 2 | . . . 1 . . . . . 1 . Reactor 1 | . . . . . . . 1 . . . Propulsion 34 | 2 6 1 9 3 2 . 5 . 6 . Treads 22 | 2 1 . 7 3 2 . 4 . 3 . Leg 10 | . 4 1 2 . . . 1 . 2 . Wheel 1 | . 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 36 | 1 5 . 5 2 2 . 7 1 11 2 Device 14 | . 2 . . . . . 4 . 6 2 Storage 4 | 1 1 . . 1 . . 1 . . . Processor 6 | . . . 1 . . . 2 1 2 . Hackware 2 | . . . . . 1 . . . 1 . Protection 10 | . 2 . 4 1 1 . . . 2 . Artifact . | . . . . . . . . . . . Weapon 24 | 3 4 1 6 2 . 2 2 . 4 . Energy Gun 5 | 1 1 1 . 1 . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 12 | 2 . . 4 1 . 2 1 . 2 . Ballistic Cannon 1 | . . . . . . . . . 1 . Launcher 4 | . 1 . 2 . . . 1 . . . Special Weapon 1 | . 1 . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . 1 . Parts Lost 22 | . 5 . 1 . . . . 2 14 . Power 2 | . 1 . . . . . . . 1 . Propulsion 7 | . 3 . . . . . . . 4 . Utility 7 | . 1 . . . . . . 1 5 . Weapon 6 | . . . 1 . . . . 1 4 . Highest Loss Streak 11 | . 3 . 1 . . . . 2 11 . To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 12 | 1 10 14 14 15 15 12 13 10 2 3 Power . | . 1 1 1 1 1 . 1 . . 1 Propulsion 1 | . . 2 2 2 2 1 . 2 . . Utility 5 | . 2 5 6 7 7 7 8 5 2 2 Weapon 3 | . 5 5 4 4 4 3 3 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 13 | . . . 2 2 . 1 3 3 . 2 Power 3 | . . . . 1 . . 1 1 . . Propulsion 3 | . . . . 1 . 1 . 1 . . Utility 4 | . . . . . . . 1 1 . 2 Weapon 3 | . . . 2 . . . 1 . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 100 99 100 98 99 96 55 59 37 Engine 6 | . 13 14 5 . . 4 7 3 3 . Core 4 | . . . 5 11 11 6 . . . . Treads 18 | . 21 . 19 22 22 22 21 14 10 . Leg 3 | . 2 28 2 . . . 2 . 3 . Device 4 | . 3 13 5 . . . 7 . 13 17 Storage 10 | . 14 14 11 11 11 11 6 3 . . Processor 8 | . . . 10 11 11 11 15 13 10 6 Hackware 1 | . . . . . 9 . . . 2 . Protection 5 | . 6 . 5 11 1 11 1 3 . 6 Energy Gun 4 | . 7 26 4 . . . . . 4 . Ballistic Gun 23 | . 19 . 27 30 31 32 25 10 2 . Peak Build Rating 60 | 6 9 11 22 22 23 23 60 55 50 29 Average Rating 21 | 5 7 10 18 21 22 20 50 30 33 27 On Entrance 16 | . 6 9 11 21 22 13 21 56 3 16 Avg Prop Armor Cover (%) 5 | . 9 . . . . . 3 . 9 . Naked Turns 14 | . . . . . . . . 14 . . Heaviest Build 84 | 14 34 31 41 39 39 39 84 83 25 6 Greatest Support 88 | 40 40 20 43 43 43 43 88 88 44 6 Greatest Overweight (x) 9 | 1 9 1 1 . . . 1 . . . Average Overweight (x) . | . . 1 . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 5 5 Average Capacity 13 | 7 14 15 15 15 15 15 15 13 5 5 Most Carried 17 | 2 15 15 15 15 15 15 17 15 5 5 Average Carried 12 | 1 10 14 14 15 14 13 14 10 2 3 Final Capacity 20 | 8 15 15 15 15 15 15 20 5 5 5 Final Carried 15 | 2 15 14 15 15 15 15 15 5 5 4 Class Distribution -------------------- 35% | Commander-Gunner 24% | Mutant 21% | Gunner 8% | Scavenger-Mutant 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Commander-Gunner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Matter Collected 3329 | 181 691 80 630 324 185 40 412 200 388 198 Remotely . | . . . . . . . . . . . Salvage Created 3823 | 69 858 147 1175 493 329 . 449 . 303 . Parts 256 | 5 61 7 100 30 14 . 28 . 11 . Haulers Intercepted 7 | . 2 . 5 . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . 1 Prevented 1 | . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Combat Hostiles Destroyed 73 | . 22 2 24 7 5 . 8 . 5 . Guns 54 | . 16 . 21 4 5 . 6 . 2 . Cannons 1 | . . . . . . . . . 1 . AOE 16 | . 6 2 3 3 . . 2 . . . Classes Destroyed 14 | 1 6 1 3 . 1 . 1 . 1 . Worker 12 | . 1 . 3 2 . . 6 . . . Builder 5 | . 1 . . 1 . . 3 . . . Tunneler 6 | 3 2 . 1 . . . . . . . Hauler 7 | . 2 . 5 . . . . . . . Recycler 5 | . . 1 . 2 1 . . . 1 . Operator 2 | . 2 . . . . . . . . . Watcher 6 | . . . 4 2 . . . . . . Swarmer 14 | . 6 . 8 . . . . . . . Grunt 38 | . 16 2 7 4 1 . 8 . . . Duelist 1 | . . . 1 . . . . . . . Protector 1 | . . . . . . . 1 . . . Sentry 13 | . . . 8 3 1 . . . 1 . Hunter 3 | . . . . . . . . . 3 . Programmer 4 | . . . . . 3 . . . 1 . Best Kill Streak 8 | 2 6 2 6 8 3 . 7 . 1 . Combat Bots Only 5 | . 5 2 4 3 3 . 3 . 1 . Max Kills in Single Turn 4 | 1 2 1 2 3 1 . 4 . 1 . Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 1 2 1 . . 1 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Hostile Shots Fired 568 | . 123 3 73 27 24 . 42 3 261 12 Missed 181 | . 26 1 25 6 5 . 12 . 99 7 Hits 387 | . 97 2 48 21 19 . 30 3 162 5 Melee 5 | . . . . . . . 2 3 . . Projectile 382 | . 97 2 48 21 19 . 28 . 162 5 Critical Strikes 19 | . 2 . 2 1 3 . 2 2 7 . Damage Taken 5430 | . 1056 82 595 306 269 . 572 188 2316 46 Core 1168 | . 149 5 100 40 24 . 28 103 689 30 Absorbed by Shields 138 | . . . . . 7 . 131 . . . Redirected to Shielding 26 | . 6 1 . . . . . . 9 10 Regen/Repaired (Parts) 125 | . . . . . . . 125 . . . Core Remaining (%) 65 | 100 . 38 . . . 59 . . . . Volleys Fired 263 | 9 90 9 53 21 13 . 24 9 35 . Largest 4 | 2 2 2 3 3 3 . 4 1 3 . Hottest 150 | 70 100 130 150 69 69 . 97 36 150 . Shots Fired 613 | 18 174 15 150 49 43 . 87 9 68 . Gun 559 | 18 168 12 147 42 43 . 84 . 45 . Cannon 23 | . . . . . . . . . 23 . Launcher 30 | . 5 3 3 7 . . 3 9 . . Special 1 | . 1 . . . . . . . . . Kinetic 488 | 9 132 . 131 42 43 . 84 . 47 . Thermal 95 | 9 37 12 16 . . . . . 21 . Explosive 30 | . 5 3 3 7 . . 3 9 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 23 | 5 21 6 23 22 10 . 17 8 18 . Robot Miss Streak 5 | 1 4 3 2 1 2 . 2 . 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 425 | 12 112 8 103 36 27 . 64 6 57 . Core Hits 215 | 3 48 4 57 19 10 . 35 2 37 . Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 4 | . 2 . . . . . 2 . . . Critical Strikes 11 | 1 3 . 2 . . . 2 . 3 . Burn 5 | 1 1 . 1 . . . . . 2 . Destroy 5 | . 2 . 1 . . . 2 . . . Blast 1 | . . . . . . . . . 1 . Melee Attacks 4 | . 1 . . 2 . . 1 . . . Impact 4 | . 1 . . 2 . . 1 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8671 | 157 1646 292 1764 991 489 . 1682 690 960 . Guns 5817 | 157 1287 97 1554 561 489 . 1018 . 654 . Cannons 306 | . . . . . . . . . 306 . Explosions 2522 | . 359 195 210 430 . . 638 690 . . Melee . | . . . . . . . . . . . Ramming 26 | . . . . . . . 26 . . . Kinetic 5062 | 68 932 . 1362 561 489 . 1018 . 632 . Thermal 1118 | 89 355 154 192 . . . . . 328 . Explosive 2465 | . 359 138 210 430 . . 638 690 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 14 | . . . . . 2 . . 14 14 14 Average Corruption 6 | . . . . . 1 . . 5 14 9 Corruption Purged 6 | . . . . . . . . . . 6 Corruption Blocked . | . . . . . . . . . . . Effects 52 | . . . . . 14 . . 1 27 10 Message Errors 12 | . . . . . 4 . . . 5 3 Matter Fused 8 | . . . . . 3 . . . 2 3 Heat Flow Errors 7 | . . . . . 1 . . . 6 . Energy Discharges 7 | . . . . . 2 . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . . 3 . Misfires 5 | . . . . . 4 . . . 1 . Misdirections 2 | . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 97 | . 14 41 18 9 . . . . 15 . Projectiles 15 | . . . . . . . . . 15 . Explosions 82 | . 14 41 18 9 . . . . . . Melee . | . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 5 . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . . . . 5 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . 28 61 . . . . . 47 . . Shots 6 | . 1 3 . . . . . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . Highest Temperature 228 | 36 173 15 166 72 228 . 8 . 195 . Average Temperature 38 | 18 32 3 39 29 37 . 5 . 73 . Received Heat Transfer 1174 | . 405 12 192 120 75 . 214 . 138 18 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 10 | 2 5 . 2 . . . . . 1 . Heat Transferred 3370 | 333 1110 272 555 . . . . . 1100 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Maximum Alert Level 1 | . . . 1 1 . . 1 . . . Low Security (%) 82 | 100 100 100 74 17 100 . 44 100 100 . Level 1 17 | . . . 25 82 . . 55 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 355 | 5 192 86 344 305 138 . 355 66 30 . Initial 137 | . . 12 . 137 90 . . 66 4 . Average 92 | . 71 10 136 231 61 . 166 43 6 . Influence Increases 3183 | 15 701 89 841 341 404 . 566 20 206 . Destroy 0b10 Robot/C 1680 | . 440 40 480 140 140 . 340 . 100 . Destroy 0b10 Robot/NC 220 | 15 40 5 65 35 5 . 50 . 5 . Destroy Leader 396 | . 84 10 158 64 . . 40 . 40 . Allied During Kill 105 | . . . . . 26 . 79 . . . Successful Hack 60 | . 12 . 25 7 14 . 2 . . . Select Force Hacks 360 | . 60 . 60 30 210 . . . . . Disable Machine 90 | . . 15 15 30 . . 15 . 15 . Destroy Structure 182 | . 35 19 23 35 9 . 40 20 1 . Lose Combat Pursuer 90 | . 30 . 15 . . . . . 45 . Influence Decreases 3183 | 15 668 122 515 435 634 2 376 204 182 30 Entered New Map 492 | . . 21 . 189 142 2 . 124 2 12 Time Decay 2259 | 15 474 101 505 246 482 . 232 60 126 18 Lost Part 134 | . 50 . 10 . . . . 20 54 . Lost Ally 154 | . . . . . 10 . 144 . . . Purge Threat 144 | . 144 . . . . . . . . . Squads Dispatched 23 | . 6 . 2 3 . . 5 . 7 . Investigation 12 | . 4 . 2 2 . . 1 . 3 . Extermination 2 | . . . . . . . 1 . 1 . Reinforcement 7 | . 2 . . 1 . . 3 . 1 . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Distress Signals 3 | . 2 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 34 2 31 10 7 . 18 6 17 1 Peak Tracking Total 7 | . 6 1 5 3 3 . 5 6 7 1 Tactical Retreats 5 | . 2 . 1 . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Traps Triggered 6 | . 4 . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Machines Disabled 6 | . . 1 1 2 . . 1 . 1 . Max in Single Turn 1 | . . 1 1 1 . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Machines Accessed 45 | . 7 . 11 4 13 2 3 . 4 1 Terminals 22 | . 5 . 7 3 6 . . . . 1 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units 15 | . 2 . 2 1 7 . . . 3 . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 105 | . 24 . 22 6 31 7 7 . 7 1 Successful 69 | . 14 . 17 4 20 7 3 . 3 1 Failed 34 | . 10 . 4 2 10 . 4 . 4 . Catastrophic 4 | . 2 . . . . . . . 2 . Database Lockouts 2 | . . . 1 . 1 . . . . . Manual 63 | . 18 . 15 4 21 . . . 5 . Terminals 64 | . 22 . 14 4 23 . . . . 1 Fabricators 3 | . . . . . . . 3 . . . Repair Stations 2 | . . . . . . . 2 . . . Recycling Units 19 | . 2 . 2 2 8 . . . 5 . Scanalyzers 8 | . . . 6 . . . 2 . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 22 | . 5 . 2 2 5 7 . . . 1 Record 9 | . . . . . 1 7 . . . 1 Part Schematic 3 | . . . . . 3 . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Zone Layout 4 | . 2 . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 1 | . . . . . . . 1 . . . Repair 1 | . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . 1 1 . . . . . Report Inventory 2 | . . . . 1 1 . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 37 | . 9 . 10 1 14 . . . 3 . Terminals 22 | . 7 . 8 . 7 . . . . . Botnet 7 | . 2 . 3 . 2 . . . . . Skim 15 | . 5 . 5 . 5 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 15 | . 2 . 2 1 7 . . . 3 . Tunnel 12 | . 2 . 2 1 7 . . . . . Fedlink 3 | . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 5 . 7 1 7 . 3 . 3 . Full Trace Events 3 | . . . . 1 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . Time 32 | . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 20 | . . . . . 20 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Total Allies 22 | . . 2 . . 20 . . . . . Largest Group 18 | . . 2 . . 18 18 15 . . . Highest-Rated Group 272 | . . 48 . . 272 268 235 . . . Highest-Rated Ally 34 | . . 31 . . 34 34 34 . . . Initial UFD Resources 39 | . . . . . . . 23 23 23 39 Total Orders 2 | . . . . . 1 . 1 . . . DROP 1 | . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . Ally Attacks 42 | . . . . . 9 . 33 . . . Total Damage 1634 | . . . . . 194 . 1440 . . . Kills 16 | . . . . . 3 . 13 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Active Infowar (turns) 944 | . . . . . . . 474 . 361 109 Sensors 470 | . . . . . . . 187 . 283 . IFF 187 | . . . . . . . . . 78 109 Seismic 288 | . . . . . . . 288 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 3 Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Turns Passed 10116 | 114 1650 902 1694 535 1256 2110 888 121 599 247 Spaces Moved 5590 | 52 797 456 851 270 667 1297 430 130 420 220 Core 163 | 9 5 . . . . . . 100 49 . Treads 4419 | 43 646 . 779 270 667 1297 430 30 257 . Legs 554 | . 20 456 72 . . . . . 6 . Wheels 126 | . 126 . . . . . . . . . Hover . | . . . . . . . . . . . Flight 328 | . . . . . . . . . 108 220 Fastest Speed 40 | 50 110 190 160 160 160 160 145 50 40 40 Average Speed 152 | 144 155 190 164 160 160 160 167 71 106 40 Slowest Speed 500 | 160 500 190 240 160 160 160 240 145 160 40 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 4 . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 54 | 3 92 66 69 46 96 87 16 77 11 35 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 19 | . 2 2 3 1 9 . . . 1 1 Known Exits Taken 6 | . 1 1 1 1 1 . . . 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . Scrap Searched 5 | . . . . . . 2 . . . 3 Spaces Dug 14 | . 2 . 12 . . . . . . . Terrain Destroyed 198 | . 51 22 22 42 . . 20 40 1 . Melee 1 | . 1 . . . . . . . . . Projectile 5 | . 1 . . . . . 3 . 1 . AOE 192 | . 49 22 22 42 . . 17 40 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Was Fac Low Total 6685 | 69 1037 477 1040 335 830 1332 542 147 498 378 Wait 459 | 1 104 2 79 15 27 23 34 5 16 153 Move 5573 | 51 796 455 850 269 666 1296 430 129 411 220 Hop 4 | . . . . . . . . . 4 . Pick Up 50 | 1 11 2 10 4 . 5 11 1 4 1 Fast Attach 40 | 6 7 . 4 2 . . 4 . 15 2 Attach 25 | . 3 . 3 . 1 3 6 1 6 2 Detach 12 | . 4 . 1 . 3 . 1 . 3 . Swap 74 | 1 15 5 18 11 3 2 15 1 3 . Drop 67 | . 6 4 22 11 4 3 15 1 1 . Fire 263 | 9 90 9 53 21 13 . 24 9 35 . Melee 4 | . 1 . . 2 . . 1 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire 113 | . . . . . 113 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 573 | -10/Materials | Discovered new exit (range 8) 983 | -10/Materials | Discovered new exit (range 12) 1054 | -10/Materials | Discovered new exit (range 9) 1443 | -10/Materials | Lost 3 parts (2n1u) 1528 | -10/Materials | Identified exit to Mines 1528 | -10/Materials | Identified exit to Subcaves 1625 | -10/Materials | Learned Recycling recycling unit intel 1636 | -10/Materials | Learned location of 2 exits from Subcaves 1639 | -10/Materials | Learned 2 Storage zone layouts 1652 | -10/Materials | Learned 4 Recycling zone layouts 1673 | -10/Materials | Core integrity fell below 50% 1674 | -10/Materials | Learned location of 2 exits from Materials 1765 | -10/Materials | Entered Mines 1766 | -10/Mines | Identified exit to Materials 1779 | -10/Mines | Met a Derelict bent on vengeance 1883 | -10/Mines | Learned Materials trap positions 2068 | -10/Mines | Build established: Scavenger-Mutant 2424 | -10/Mines | Assembled infested the area 2580 | -10/Mines | Learned location of Zion (-7) 2623 | -10/Mines | Discovered exit to Subcaves (range 6) 2667 | -10/Mines | Entered Materials 2667 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2668 | -9/Materials | Identified exit to Materials 2668 | -9/Materials | Identified exit to Mines 2669 | -9/Materials | Loaded intel: 15 trap records 2726 | -9/Materials | Central database locked down 3000 | -9/Materials | Build established: Scavenger-Gunner 3301 | -9/Materials | Discovered exit to Materials (range 15) 3540 | -9/Materials | Build established: Gunner 3825 | -9/Materials | Discovered exit to Materials (range 4) 3904 | -9/Materials | Discovered new exit (range 15) 4150 | -9/Materials | Identified exit to Storage 4196 | -9/Materials | Learned location of 3 exits from Materials 4254 | -9/Materials | Learned Storage trap positions 4268 | -9/Materials | Learned location of 1 exit from Storage 4274 | -9/Materials | Learned location of 3 exits from Materials 4275 | -9/Materials | Learned 2 Storage zone layouts 4297 | -9/Materials | Learned Materials trap positions 4325 | -9/Materials | Learned Storage trap positions 4361 | -9/Materials | Learned Storage security intel 4361 | -9/Materials | Entered Storage 4363 | -9/Storage | Identified exit to Recycling 4365 | -9/Storage | Loaded intel: 21 trap records 4890 | -9/Storage | Used back door to open Recycling access 4896 | -9/Storage | Entered Recycling 4897 | -9/Recycling | Identified exit to Factory 4898 | -9/Recycling | Loaded intel: 7 recycling unit locations 5407 | -9/Recycling | Build established: Commander-Gunner 5829 | -9/Recycling | Identified exit to Scraptown 5868 | -9/Recycling | Learned Materials security intel 5917 | -9/Recycling | Learned 4 Recycling zone layouts 5919 | -9/Recycling | Learned Materials emergency access door positions 5947 | -9/Recycling | Learned location of 3 exits from Materials 6085 | -9/Recycling | Scanned before Scraplab entrance 6111 | -9/Recycling | Entered Scraplab 6152 | -9/Recycling | Entered Scraptown 6152 | -9/Scraptown | Accompanied by 18 allies 6152 | -9/Scraptown | System corruption cleaned by C-Scrubber 6409 | -9/Scraptown | Discovered new exit (range 11) 6560 | -9/Scraptown | Visited The Evicted 6598 | -9/Scraptown | Visited Cyclists 6641 | -9/Scraptown | Visited Assassins FH 6691 | -9/Scraptown | Visited Cave Peace 6766 | -9/Scraptown | Visited CPS Storage 6828 | -9/Scraptown | Visited Spacefarers 6865 | -9/Scraptown | Visited Shadow of the Wyrm 7184 | -9/Scraptown | Visited UFD Registry 7184 | -9/Scraptown | Registered with UFD as "Pipeflow" 7238 | -9/Scraptown | Visited Supply Room 7267 | -9/Scraptown | Visited Scrap Suit Storage 7275 | -9/Scraptown | Found Scrap Suit 7308 | -9/Scraptown | Visited A0-MCA Data Center 7317 | -9/Scraptown | Given an A rating by A0-MCA 7320 | -9/Scraptown | Found A0-MCA's Component Scanner 7364 | -9/Scraptown | Visited Scrapoid Pod Storage 7393 | -9/Scraptown | Visited Derelict Rescue Squad 7440 | -9/Scraptown | Visited Scrapoid Research Area 7686 | -9/Scraptown | Visited Abandonware Association 7718 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 7718 | -9/Scraptown | Learned abandonware demo "KABOOM.EXE" 7757 | -9/Scraptown | Visited Observation Area 7817 | -9/Scraptown | Visited Botcube Research 8144 | -9/Scraptown | Met Optimus 8144 | -9/Scraptown | Accepted into 0bPrime 8236 | -9/Scraptown | Discovered new exit (range 5) 8262 | -9/Scraptown | Entered Factory 8262 | -6/Factory | Accompanied by 15 allies 8262 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 8350 | -6/Factory | Repaired Imp. Treads 8621 | -6/Factory | Lost 3 allies 8701 | -6/Factory | Lost 6 allies 8780 | -6/Factory | Lost 6 allies 9150 | -6/Factory | Sucked down chute 9150 | -6/Factory | Entered Waste 9165 | -6/Waste | EMP discharged 9182 | -6/Waste | Spotted C-40 Crusher 9206 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9207 | -6/Waste | Spotted C-40 Crusher 9214 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9215 | -6/Waste | Released all parts (10) 9221 | -6/Waste | Spotted C-40 Crusher 9223 | -6/Waste | Spotted C-40 Crusher 9225 | -6/Waste | Spotted C-40 Crusher 9230 | -6/Waste | Spotted C-40 Crusher 9246 | -6/Waste | Discovered new exit (range 16) 9265 | -6/Waste | EMP discharged 9265 | -6/Waste | System corruption reached 10% 9271 | -6/Waste | Entered Factory 9330 | -6/Factory | Loaded intel: 8 recycling unit locations 9365 | -6/Factory | Learned location of Protoforge (-2) 9491 | -6/Factory | Build established: Mutant 9683 | -6/Factory | Garrison activated, responded to threat 9797 | -6/Factory | Core integrity fell below 50% 9825 | -6/Factory | Lost 11 parts (4n3u4w) 9838 | -6/Factory | Core integrity fell below 20% 9863 | -6/Factory | Discovered new exit (range 7) 9869 | -6/Factory | Identified exit to Lower Caves 9870 | -6/Factory | Entered Lower Caves 9880 | -6/Lower Caves | Learned 4 Factory zone layouts 10068 | -6/Lower Caves | Identified exit to Lower Caves 10115 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10117 | -6/Lower Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 10059_ Found 35 Matter. 10060_ Acquired 35 matter. 10061_ Connecting with Outpost Terminal... >>Query($taT^5 R3pOr+ 0000) .sisT3m C0rRvpTE_ 10068_ Acquired derelict log, extracted data. Loading 1 Lower Caves exit... 10068_ Searching scrap... 10068_ Found Component Analysis Suite. 10068_ Found Imp. Thermal Generator. 10068_ Found Med. Matter Pod. 10068_ Found 62 Matter. 10069_ Acquired 62 matter. 10069_ Acquired Component Analysis Suite. 10071_ Acquired Med. Matter Pod. 10083_ FBUFIKHF2QR=VD32????????????????## #???????????????? | | ????????????????????## #?????????????????? | | ??????????# ## ######????????????? | | ??????????# @ ###??????????? | | ???????????# ## #??????????? | | ???????????# ?????## #??????????? | | ??????????? ??????????# ##### #??????????? | | ?????????????????????????# #???# #??????????? | | ?????????????????????????## #??# #??????????? | | ??????????????????????????## #??# #??????????? | | ???????????????????????????## ##??# #??????????? | | ????????????????????????????####?### ##?????????? | | ???????????????????????????????### # ##????????? | | ???????????????????????????????# " #???? ###? | | ???????????????????????????????# #??? | | ??????????????????????????????## #### | | ??????????????????????????????# [ | | ??????????????????????????????# &% | | ??????????????????????????????## ### # | | ???????????????????????????????#### ##???### ## | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????### #?????????? | | ????????????????????????????????????# ####??????? | | ????????????????????????????????????# # ##?????? | | ???????????????????????????????????## #?????? | | ???????????????????????????????????# ##?????? | | ???????????????????????????????????# ##??????? | | ???????????????????????????????????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 30 Power Shielding 33 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 12 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Plasma Cutter | -9/Recycling | Hacked Gauss Rifle | -9/Recycling | Hacked Core Analyzer | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 19% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotTimingChainsword Manual? 0 Play Time 01:25:39 Cumulative 196.1 hours Start 2026.04.11 @ 00:23:41 End 2026.04.11 @ 02:12:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 6 Types 2/0/1/2/0/0/0/1/0/0 Lore% 56 Gallery% 57 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02361878-5464-45df-9ef3-9df376318db5