Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 00:27:58 Player: RX86 Result: Destroyed self with Scatter Rocket Array Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2044) 2044 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 4231 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 244 Entered Garrisons 200 Friendly Fire -219 Cogmind --------- Core Integrity 0/400 Matter 156/300 Energy 280/280 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer > --- WEAPON (2) ------- Mini Grenade Launcher Scatter Rocket Array > --- INVENTORY (20) --- Cooled Ion Engine Light Nuclear Core Light Treads Improved Flight Unit Disposable Heat Sink Structural Scanner Recalibrator Improved Medium Laser EM Pulse Cannon Compact Ion Cannon High-powered Shotgun High-powered Shotgun EMP Blaster EMP Blaster Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Mini Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Transport Network Coupler Drone Bay > --- WEAPON ----------- Compact Ion Cannon Compact Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Disposable Heat Sink Weight Redist. System Structural Scanner Structural Scanner Machine Analyzer Recalibrator EM Shotgun Improved Medium Laser Improved Medium Laser EM Pulse Cannon Compact Ion Cannon Compact Ion Cannon Mini Grenade Launcher Mini Grenade Launcher Scatter Rocket Array Plasma Cutter Axe [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Shotgun Energy Gun Improved EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun Shotgun Launcher EMP Blaster Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 136 | 6 23 53 44 10 Power 14 | 1 2 8 3 . Engine 14 | 1 2 8 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 2 2 11 13 . Treads 25 | . 2 11 12 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 24 | 1 7 7 7 2 Device 11 | . 3 2 5 1 Storage 6 | 1 4 1 . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 5 | . . 3 2 . Artifact . | . . . . . Weapon 70 | 2 12 27 21 8 Energy Gun 33 | 2 2 18 11 . Energy Cannon 9 | . . 2 5 2 Ballistic Gun 15 | . 8 5 1 1 Ballistic Cannon . | . . . . . Launcher 9 | . . . 4 5 Special Weapon 1 | . . 1 . . Impact Weapon 1 | . 1 . . . Slashing Weapon 2 | . 1 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . 5 4 . Parts Lost 20 | . 2 8 10 . Power 3 | . 1 1 1 . Propulsion 6 | . . 3 3 . Utility 3 | . 1 1 1 . Weapon 8 | . . 3 5 . Highest Loss Streak 4 | . 2 4 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 98 99 99 100 Engine 11 | . 13 10 10 11 Treads 31 | . 26 33 32 33 Device 9 | . 12 8 8 12 Storage 11 | . 14 11 11 11 Processor 6 | . . 6 11 9 Protection 3 | . . 6 2 . Energy Gun 9 | . 2 16 7 . Energy Cannon 1 | . . . 4 2 Ballistic Gun 8 | . 22 4 1 1 Launcher 3 | . . . 8 18 Naked Turns . | . . . . . Heaviest Build 65 | 11 30 61 62 65 Greatest Support 60 | 20 40 60 60 60 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 12 19 20 20 Most Carried 20 | 4 13 20 20 20 Average Carried 16 | 2 9 18 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 4 13 20 20 20 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 2170 | 205 446 768 584 167 Remotely 13 | . 13 . . . Salvage Created 3332 | . 537 1426 1112 257 Parts 220 | . 43 97 70 10 Haulers Intercepted 13 | . 2 5 6 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 50 | . 10 21 14 5 Guns 40 | . 10 20 10 . Cannons 1 | . . . . 1 AOE 8 | . . . 4 4 Classes Destroyed 13 | . 7 4 1 1 Worker 9 | . 4 3 2 . Builder 4 | . 2 1 1 . Tunneler 3 | . 2 1 . . Hauler 13 | . 2 5 6 . Recycler 2 | . . 1 1 . Mechanic 2 | . . 1 1 . Operator 2 | . . 1 1 . Drone 1 | . . . . 1 Watcher 7 | . 3 3 1 . Swarmer 12 | . 5 4 3 . Grunt 20 | . 5 9 2 4 Brawler 1 | . . . 1 . Sentry 17 | . . 8 8 1 Best Kill Streak 5 | . 5 4 4 2 Combat Bots Only 4 | . 4 4 3 2 Max Kills in Single Turn 3 | . 2 2 3 2 Gunslinging 1 | . . 1 . . Exploded 2 | . . . 2 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 3595 | . 488 1524 1256 327 Core 518 | . 103 225 123 67 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 58 . . . Volleys Fired 190 | . 52 69 53 16 Largest 2 | . 2 2 2 2 Hottest 180 | . 90 90 180 153 Shots Fired 376 | . 98 139 106 33 Gun 321 | . 98 138 81 4 Cannon 21 | . . . 13 8 Launcher 33 | . . . 12 21 Special 1 | . . 1 . . Kinetic 141 | . 69 58 10 4 Thermal 76 | . 29 2 41 4 Explosive 4 | . . . 1 3 Electromagnetic 155 | . . 79 54 22 Robot Hit Streak 14 | . 7 12 14 8 Robot Miss Streak 7 | . 7 5 5 4 Penetration Max . | . . . . . Secondary Targets 5 | . 2 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 259 | . 59 121 62 17 Core Hits 161 | . 34 67 46 14 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . 1 . Burn 1 | . . . 1 . Destroy 1 | . 1 . . . Melee Attacks 7 | . 6 1 . . Impact 6 | . 6 . . . Slashing 1 | . . 1 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5424 | . 797 2227 1516 884 Guns 3651 | . 797 1979 823 52 Cannons 385 | . . . 163 222 Explosions 1378 | . . 238 530 610 Melee . | . . . . . Ramming . | . . . . . Kinetic 1499 | . 608 735 104 52 Thermal 1132 | . 189 248 583 112 Explosive 417 | . . . 212 205 Electromagnetic 2376 | . . 1244 617 515 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 2 4 4 Average Corruption 2 | . . 2 2 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 59 | . . 21 30 8 Message Errors 14 | . . 5 7 2 Matter Fused 11 | . . 2 8 1 Heat Flow Errors 8 | . . 3 2 3 Energy Discharges 5 | . . 2 3 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 6 | . . 3 3 . Data Loss (major) 4 | . . 2 1 1 Misfires 7 | . . 3 3 1 Alerts 2 | . . 1 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 156 | . . 134 15 7 Projectiles 7 | . . . . 7 Explosions 149 | . . 134 15 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 623 | . . 326 236 61 Shots 16 | . . 5 8 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 519 | . 210 413 333 519 Average Temperature 82 | . 62 57 102 181 Received Heat Transfer 1095 | . 138 528 288 141 Effects 3 | . 2 . 1 . Energy Bleed 1 | . . . 1 . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 10 | . . 6 1 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . 2 . 4 1 Heat Transferred 2047 | . 461 387 1051 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . 4 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 507 | . 248 422 507 372 Initial 178 | . . 7 61 178 Average 230 | . 126 192 367 243 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 46 | 100 72 62 4 45 Level 1 41 | . 27 37 57 54 Level 2 11 | . . . 37 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 3 4 . Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals 9 | . 1 4 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 96 | . 29 32 28 7 Peak Tracking Total 6 | . 6 6 4 5 Tactical Retreats 13 | . 10 . 1 2 Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 7 | . 2 1 4 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled 12 | . . 5 7 . Max in Single Turn 3 | . . 3 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 32 | . 8 12 12 . Terminals 28 | . 8 9 11 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 83 | . 21 31 31 . Successful 43 | . 9 16 18 . Failed 40 | . 12 15 13 . Catastrophic 6 | . 1 3 2 . Database Lockouts . | . . . . . Manual 80 | . 21 32 27 . Terminals 75 | . 21 27 27 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access 4 | . . . 4 . Terminal Hacks 15 | . 1 5 9 . Open Door 4 | . . . 4 . Level Access Points 1 | . . 1 . . Terminal Index 3 | . 1 1 1 . Alert Level 1 | . . 1 . . Unreport Threat 5 | . . 2 3 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 27 | . 8 11 8 . Terminals 23 | . 8 8 7 . Track 8 | . 2 4 2 . Assimilate 1 | . 1 . . . Botnet 11 | . 4 3 4 . Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Mechanics 1 | . . 1 . . Recycling Units 1 | . . 1 . . Mask 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Extract 1 | . . 1 . . Garrison Access 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 28 | . 8 10 10 . Full Trace Events 3 | . . 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies 2 | . 1 . 1 . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 100 | . 10 10 100 95 Highest-Rated Ally 100 | . 10 10 100 95 Total Orders 2 | . . 1 . 1 STAY 1 | . . 1 . . EXPLORE 1 | . . . . 1 Ally Attacks 17 | . . . 17 . Total Damage 795 | . . . 795 . Kills 11 | . . . 11 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 6 | . . . 2 4 Drone Recoveries 4 | . . . 2 2 Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 6434 | 61 1601 2505 1978 289 Spaces Moved 3013 | 46 767 1195 897 108 Core 9 | 9 . . . . Treads 2924 | . 724 1195 897 108 Legs 80 | 37 43 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 160 Average Speed 175 | 106 157 176 190 202 Slowest Speed 240 | 120 160 240 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 64 | 3 97 95 93 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . 3 1 4 . Terrain Destroyed 117 | . 3 52 45 17 Melee 4 | . 3 1 . . Projectile 6 | . . . 6 . AOE 107 | . . 51 39 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 3758 | 55 1050 1454 1058 141 Wait 269 | . 172 76 21 . Move 3010 | 45 766 1194 897 108 Hop . | . . . . . Pick Up 73 | 4 18 28 21 2 Fast Attach 21 | 6 4 7 4 . Attach 25 | . 1 11 12 1 Detach 5 | . . 3 2 . Swap 90 | . 18 35 28 9 Drop 63 | . 13 30 18 2 Fire 190 | . 52 69 53 16 Melee 7 | . 6 1 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . 2 . Rewire 3 | . . . . 3 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 6) 332 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 14) 659 | -10/Materials | Discovered new exit (range 16) 797 | -10/Materials | Discovered new exit (range 13) 1552 | -10/Materials | Discovered new exit (range 16) 1663 | -10/Materials | Entered another Materials area 1663 | -9/Materials | Accompanied by 1 ally 1663 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2038 | -9/Materials | Discovered new exit (range 3) 2225 | -9/Materials | Discovered new exit (range 13) 2428 | -9/Materials | Build established: Scavenger-Mutant 2508 | -9/Materials | Discovered new exit (range 3) 2559 | -9/Materials | Discovered new exit (range 15) 3114 | -9/Materials | Discovered new exit (range 8) 3385 | -9/Materials | Identified exit to Materials 3627 | -9/Materials | Core integrity fell below 50% 3657 | -9/Materials | Lost 4 parts (2n2w) 3880 | -9/Materials | Discovered new exit (range 6) 4168 | -9/Materials | Entered Storage 4204 | -9/Storage | Garrison activated, responded to threat 4321 | -9/Storage | Core integrity fell below 20% 4567 | -9/Storage | Found Prototype Launcher 4740 | -9/Storage | Discovered exit to Materials (range 5) 4992 | -9/Storage | Met 01-MTF 5124 | -9/Storage | Identified Scatter Rocket Array 6146 | -9/Storage | Identified exit to Garrison 6146 | -9/Storage | Entered Garrison 6146 | -9/Garrison | Accompanied by 1 ally (01-MTF) 6151 | -9/Garrison | 01-MTF left 6368 | -9/Garrison | Triggered checkpoint 6368 | -9/Garrison | Triggered checkpoint 6384 | -9/Garrison | Triggered checkpoint 6435 | -9/Garrison | Destroyed self with Scatter Rocket Array Last Messages --------------- 06347_ System corrupted: Heat flow error (+134). 06351_ Acquired 9 matter. 06362_ Acquired 32 matter. 06368_ Beams of light sweep through the air. An alarm sounds. 06373_ Acquired 8 matter. 06376_ System corrupted: Substantial component data lost. 06384_ Beams of light sweep through the air. An alarm sounds. 06385_ Critical hit (Burn: +37). 06393_ Y-45 Defender destroyed. 06405_ Acquired 20 matter. 06406_ The unstable cave ceiling collapses. 06423_ Attempting to rewire C-30 ARC. 06423_ C-30 ARC is unpowered. 06424_ Attempting to rewire C-30 ARC. 06424_ C-30 ARC is unpowered. 06425_ Attempting to rewire C-30 ARC. 06425_ C-30 ARC is unpowered. 06428_ The unstable cave ceiling collapses. 06435_ System corrupted: FCS attempts to trigger Scatter Rocket Array. 06435_ System corrupted: Scatter Rocket Array misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ??????????????## ##""""######???????????????????? | | ??????????????# ######## #?????????? | | ??????????????# #?????????? | | ??????????????# @ #?????????? | | ??????????????# ## ## ####???????????????? | | ????????????### ## ## ###?????????????????? | | ????????????# C#?????????????????? | | ????????????? #?????????????????? | | ????????????? C#?????????????????? | | ????????????# C#?????????????????? | | ??????????????# ## ## ###?????????????????? | | ????????????### ## # ##############?????? | | ???????? ??? | | ???????? #??????????? | | ???????????#### = ####### #??????????? | | ??????????????## ## ## ###???# #??????????? | | ???????????????# ??# # [ ## #???# #??????????? | | ???????????????????##"### #???# #??????????? | | ????????????????????# ?# # #???# #??????????? | | ????????????????????# ?# # ##### ## #??????????? | | ????????????????????# ?### ## #??????????? | | ???????????????????? ????# ######## #??????????? | | ????????????????????#????# ######## #??????????? | | ?????????????????????????# ##########"" | | ?????????????????????????#= ^^ | | ?????????????????????????##/######## ############ | | ??????????????????????????# #??????# #??????????? | | ??????????????????????????# #??????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Med. Laser | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledThiefCutter Manual? 0 Play Time 01:43:33 Cumulative 50.9 hours Start 2022.05.18 @ 22:39:35 End 2022.05.19 @ 00:27:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 33 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8c3c1c1-d34d-490c-b5a6-fcd10219548f