Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 00:27:58

Player: RX86

Result: Destroyed self with Scatter Rocket Array

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (92)      460
Value Destroyed (2044)     2044
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (247)                247
              TOTAL SCORE: 4231

 Bonus
-------
High Alert Combat Kills    22
Follower Combat Kills      244
Entered Garrisons          200
Friendly Fire              -219

 Cogmind 
---------
Core Integrity             0/400
Matter                     156/300
Energy                     280/280
System Corruption          4%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
>               --- WEAPON (2) -------
           Mini Grenade Launcher
                Scatter Rocket Array
>               --- INVENTORY (20) ---
         Cooled Ion Engine
          Light Nuclear Core
          Light Treads
       Improved Flight Unit
                Disposable Heat Sink
                Structural Scanner
                Recalibrator
       Improved Medium Laser
                EM Pulse Cannon
        Compact Ion Cannon
   High-powered Shotgun
   High-powered Shotgun
                EMP Blaster
                EMP Blaster
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
                Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Transport Network Coupler
                Drone Bay
>               --- WEAPON -----------
        Compact Ion Cannon
        Compact Ion Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
       Improved Heat Sink
                Disposable Heat Sink
                Weight Redist. System
                Structural Scanner
                Structural Scanner
                Machine Analyzer
                Recalibrator
                EM Shotgun
       Improved Medium Laser
       Improved Medium Laser
                EM Pulse Cannon
        Compact Ion Cannon
        Compact Ion Cannon
           Mini Grenade Launcher
           Mini Grenade Launcher
                Scatter Rocket Array
                Plasma Cutter
                Axe
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Shotgun
  Launcher                 EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Slots Evolved              2    | .   .   2   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             136  | 6   23  53  44  10  
  Power                    14   | 1   2   8   3   .   
    Engine                 14   | 1   2   8   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               28   | 2   2   11  13  .   
    Treads                 25   | .   2   11  12  .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   
  Utility                  24   | 1   7   7   7   2   
    Device                 11   | .   3   2   5   1   
    Storage                6    | 1   4   1   .   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   .   3   2   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   70   | 2   12  27  21  8   
    Energy Gun             33   | 2   2   18  11  .   
    Energy Cannon          9    | .   .   2   5   2   
    Ballistic Gun          15   | .   8   5   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               9    | .   .   .   4   5   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        2    | .   1   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   5   4   .   
Parts Lost                 20   | .   2   8   10  .   
  Power                    3    | .   1   1   1   .   
  Propulsion               6    | .   .   3   3   .   
  Utility                  3    | .   1   1   1   .   
  Weapon                   8    | .   .   3   5   .   
  Highest Loss Streak      4    | .   2   4   2   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   98  99  99  100 
  Engine                   11   | .   13  10  10  11  
  Treads                   31   | .   26  33  32  33  
  Device                   9    | .   12  8   8   12  
  Storage                  11   | .   14  11  11  11  
  Processor                6    | .   .   6   11  9   
  Protection               3    | .   .   6   2   .   
  Energy Gun               9    | .   2   16  7   .   
  Energy Cannon            1    | .   .   .   4   2   
  Ballistic Gun            8    | .   22  4   1   1   
  Launcher                 3    | .   .   .   8   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             65   | 11  30  61  62  65  
  Greatest Support         60   | 20  40  60  60  60  
  Greatest Overweight (x)  1    | .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         17   | 7   12  19  20  20  
  Most Carried             20   | 4   13  20  20  20  
  Average Carried          16   | 2   9   18  19  19  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 4   13  20  20  20  

 Class Distribution 
--------------------
 65% | Scavenger-Mutant
 34% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  
Matter Collected           2170 | 205  446  768  584  167  
  Remotely                 13   | .    13   .    .    .    
Salvage Created            3332 | .    537  1426 1112 257  
  Parts                    220  | .    43   97   70   10   
Haulers Intercepted        13   | .    2    5    6    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Combat Hostiles Destroyed  50   | .   10  21  14  5   
  Guns                     40   | .   10  20  10  .   
  Cannons                  1    | .   .   .   .   1   
  AOE                      8    | .   .   .   4   4   
Classes Destroyed          13   | .   7   4   1   1   
  Worker                   9    | .   4   3   2   .   
  Builder                  4    | .   2   1   1   .   
  Tunneler                 3    | .   2   1   .   .   
  Hauler                   13   | .   2   5   6   .   
  Recycler                 2    | .   .   1   1   .   
  Mechanic                 2    | .   .   1   1   .   
  Operator                 2    | .   .   1   1   .   
  Drone                    1    | .   .   .   .   1   
  Watcher                  7    | .   3   3   1   .   
  Swarmer                  12   | .   5   4   3   .   
  Grunt                    20   | .   5   9   2   4   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   17   | .   .   8   8   1   
Best Kill Streak           5    | .   5   4   4   2   
  Combat Bots Only         4    | .   4   4   3   2   
Max Kills in Single Turn   3    | .   2   2   3   2   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  Gar  
Damage Taken               3595 | .    488  1524 1256 327  
  Core                     518  | .    103  225  123  67   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         79   | 100  58   .    .    .    
Volleys Fired              190  | .    52   69   53   16   
  Largest                  2    | .    2    2    2    2    
  Hottest                  180  | .    90   90   180  153  
Shots Fired                376  | .    98   139  106  33   
  Gun                      321  | .    98   138  81   4    
  Cannon                   21   | .    .    .    13   8    
  Launcher                 33   | .    .    .    12   21   
  Special                  1    | .    .    1    .    .    
  Kinetic                  141  | .    69   58   10   4    
  Thermal                  76   | .    29   2    41   4    
  Explosive                4    | .    .    .    1    3    
  Electromagnetic          155  | .    .    79   54   22   
  Robot Hit Streak         14   | .    7    12   14   8    
  Robot Miss Streak        7    | .    7    5    5    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    2    3    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           259  | .    59   121  62   17   
  Core Hits                161  | .    34   67   46   14   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Burn                   1    | .    .    .    1    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              7    | .    6    1    .    .    
  Impact                   6    | .    6    .    .    .    
  Slashing                 1    | .    .    1    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5424 | .    797  2227 1516 884  
  Guns                     3651 | .    797  1979 823  52   
  Cannons                  385  | .    .    .    163  222  
  Explosions               1378 | .    .    238  530  610  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1499 | .    608  735  104  52   
  Thermal                  1132 | .    189  248  583  112  
  Explosive                417  | .    .    .    212  205  
  Electromagnetic          2376 | .    .    1244 617  515  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    2    4    4    
  Average Corruption       2    | .    .    2    2    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  59   | .    .    21   30   8    
    Message Errors         14   | .    .    5    7    2    
    Matter Fused           11   | .    .    2    8    1    
    Heat Flow Errors       8    | .    .    3    2    3    
    Energy Discharges      5    | .    .    2    3    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      6    | .    .    3    3    .    
    Data Loss (major)      4    | .    .    2    1    1    
    Misfires               7    | .    .    3    3    1    
    Alerts                 2    | .    .    1    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            156  | .    .    134  15   7    
  Projectiles              7    | .    .    .    .    7    
  Explosions               149  | .    .    134  15   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      623  | .    .    326  236  61   
  Shots                    16   | .    .    5    8    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        519  | .    210  413  333  519  
  Average Temperature      82   | .    62   57   102  181  
  Received Heat Transfer   1095 | .    138  528  288  141  
  Effects                  3    | .    2    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              10   | .    .    6    1    3    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | .    2    .    4    1    
  Heat Transferred         2047 | .    461  387  1051 148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      8    | .    .    4    4    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Peak Influence             507  | .   248 422 507 372 
  Initial                  178  | .   .   7   61  178 
  Average                  230  | .   126 192 367 243 
Maximum Alert Level        2    | .   1   2   2   1   
  Low Security (%)         46   | 100 72  62  4   45  
  Level 1                  41   | .   27  37  57  54  
  Level 2                  11   | .   .   .   37  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   3   4   .   
  Investigation            4    | .   2   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Distress Signals           9    | .   1   4   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | .   29  32  28  7   
  Peak Tracking Total      6    | .   6   6   4   5   
  Tactical Retreats        13   | .   10  .   1   2   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Traps Triggered            7    | .   2   1   4   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Scr Mat Mat Sto Gar 
Machines Disabled          12   | .   .   5   7   .   
  Max in Single Turn       3    | .   .   3   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Scr Mat Mat Sto Gar 
Machines Accessed          32   | .   8   12  12  .   
  Terminals                28   | .   8   9   11  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                83   | .   21  31  31  .   
  Successful               43   | .   9   16  18  .   
  Failed                   40   | .   12  15  13  .   
    Catastrophic           6    | .   1   3   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   80   | .   21  32  27  .   
  Terminals                75   | .   21  27  27  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          4    | .   .   .   4   .   
Terminal Hacks             15   | .   1   5   9   .   
  Open Door                4    | .   .   .   4   .   
  Level Access Points      1    | .   .   1   .   .   
  Terminal Index           3    | .   1   1   1   .   
  Alert Level              1    | .   .   1   .   .   
  Unreport Threat          5    | .   .   2   3   .   
  Zone Layout              1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         27   | .   8   11  8   .   
  Terminals                23   | .   8   8   7   .   
    Track                  8    | .   2   4   2   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 11   | .   4   3   4   .   
    Operators              3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
    Mechanics              1    | .   .   1   .   .   
  Recycling Units          1    | .   .   1   .   .   
    Mask                   1    | .   .   1   .   .   
  Scanalyzers              1    | .   .   1   .   .   
    Extract                1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
    Reprogram              1    | .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         28   | .   8   10  10  .   
  Full Trace Events        3    | .   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Scr Mat Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Scr Mat Mat Sto Gar 
Total Allies               2    | .   1   .   1   .   
  Largest Group            1    | .   1   1   1   1   
  Highest-Rated Group      100  | .   10  10  100 95  
  Highest-Rated Ally       100  | .   10  10  100 95  
Total Orders               2    | .   .   1   .   1   
  STAY                     1    | .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   1   
Ally Attacks               17   | .   .   .   17  .   
  Total Damage             795  | .   .   .   795 .   
  Kills                    11   | .   .   .   11  .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Scr Mat Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             6    | .   .   .   2   4   
  Drone Recoveries         4    | .   .   .   2   2   

 Exploration                    | -11  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  
Turns Passed               6434 | 61   1601 2505 1978 289  
Spaces Moved               3013 | 46   767  1195 897  108  
  Core                     9    | 9    .    .    .    .    
  Treads                   2924 | .    724  1195 897  108  
  Legs                     80   | 37   43   .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  
  Average Speed            175  | 106  157  176  190  202  
  Slowest Speed            240  | 120  160  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       64   | 3    97   95   93   33   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 8    | .    3    1    4    .    
Terrain Destroyed          117  | .    3    52   45   17   
  Melee                    4    | .    3    1    .    .    
  Projectile               6    | .    .    .    6    .    
  AOE                      107  | .    .    51   39   17   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Mat  Sto  Gar  
Total                      3758 | 55   1050 1454 1058 141  
  Wait                     269  | .    172  76   21   .    
  Move                     3010 | 45   766  1194 897  108  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  73   | 4    18   28   21   2    
  Fast Attach              21   | 6    4    7    4    .    
  Attach                   25   | .    1    11   12   1    
  Detach                   5    | .    .    3    2    .    
  Swap                     90   | .    18   35   28   9    
  Drop                     63   | .    13   30   18   2    
  Fire                     190  | .    52   69   53   16   
  Melee                    7    | .    6    1    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            2    | .    .    .    2    .    
  Rewire                   3    | .    .    .    .    3    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 7 exits: *Mat x3 / [*Min x2] / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   62 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 6)
  332 | -10/Materials | Build established: Mutant
  400 | -10/Materials | Discovered new exit (range 14)
  659 | -10/Materials | Discovered new exit (range 16)
  797 | -10/Materials | Discovered new exit (range 13)
 1552 | -10/Materials | Discovered new exit (range 16)
 1663 | -10/Materials | Entered another Materials area
 1663 | -9/Materials  | Accompanied by 1 ally
 1663 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2038 | -9/Materials  | Discovered new exit (range 3)
 2225 | -9/Materials  | Discovered new exit (range 13)
 2428 | -9/Materials  | Build established: Scavenger-Mutant
 2508 | -9/Materials  | Discovered new exit (range 3)
 2559 | -9/Materials  | Discovered new exit (range 15)
 3114 | -9/Materials  | Discovered new exit (range 8)
 3385 | -9/Materials  | Identified exit to Materials
 3627 | -9/Materials  | Core integrity fell below 50%
 3657 | -9/Materials  | Lost 4 parts (2n2w)
 3880 | -9/Materials  | Discovered new exit (range 6)
 4168 | -9/Materials  | Entered Storage
 4204 | -9/Storage    | Garrison activated, responded to threat
 4321 | -9/Storage    | Core integrity fell below 20%
 4567 | -9/Storage    | Found Prototype Launcher
 4740 | -9/Storage    | Discovered exit to Materials (range 5)
 4992 | -9/Storage    | Met 01-MTF
 5124 | -9/Storage    | Identified Scatter Rocket Array
 6146 | -9/Storage    | Identified exit to Garrison
 6146 | -9/Storage    | Entered Garrison
 6146 | -9/Garrison   | Accompanied by 1 ally (01-MTF)
 6151 | -9/Garrison   | 01-MTF left
 6368 | -9/Garrison   | Triggered checkpoint
 6368 | -9/Garrison   | Triggered checkpoint
 6384 | -9/Garrison   | Triggered checkpoint
 6435 | -9/Garrison   | Destroyed self with Scatter Rocket Array

 Last Messages 
---------------
06347_ System corrupted: Heat flow error (+134).
06351_ Acquired 9 matter.
06362_ Acquired 32 matter.
06368_ Beams of light sweep through the air. An alarm sounds. <x2>
06373_ Acquired 8 matter.
06376_ System corrupted: Substantial component data lost.
06384_ Beams of light sweep through the air. An alarm sounds.
06385_ Critical hit (Burn: +37).
06393_ Y-45 Defender destroyed.
06405_ Acquired 20 matter.
06406_ The unstable cave ceiling collapses.
06423_ Attempting to rewire C-30 ARC.
06423_ C-30 ARC is unpowered.
06424_ Attempting to rewire C-30 ARC.
06424_ C-30 ARC is unpowered.
06425_ Attempting to rewire C-30 ARC.
06425_ C-30 ARC is unpowered.
06428_ The unstable cave ceiling collapses.
06435_ System corrupted: FCS attempts to trigger Scatter Rocket Array.
06435_ System corrupted: Scatter Rocket Array misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
 Med. Laser | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledThiefCutter
  Manual?         0
Play Time         01:43:33
  Cumulative      50.9 hours
  Start           2022.05.18 @ 22:39:35
  End             2022.05.19 @ 00:27:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           33
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8c3c1c1-d34d-490c-b5a6-fcd10219548f