Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 18:54:09 Player: YenYu Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (465) 465 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 985 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 202/300 Energy 100/100 System Corruption 2% Temperature Critical (564) Movement Treading (240) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Treads Wheel Thermal Generator Medium Storage Unit Large Storage Unit Sensor Array Transport Network Coupler Improved Light Armor Plating Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Particle Gun > --- INVENTORY -------- Ion Engine Light Treads Wheel Medium Storage Unit Large Storage Unit Sensor Array Transport Network Coupler Light Assault Rifle Grenade Launcher Datajack Mining Laser [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 7 11 6 Power 3 | 1 1 1 Engine 2 | 1 . 1 Core 1 | . 1 . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 2 1 Device . | . . . Storage 4 | 2 2 . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 14 | 2 8 4 Energy Gun 9 | 2 5 2 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher 3 | . 2 1 Special Weapon . | . . . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 1 4 Power 2 | . . 2 Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 4 | . 1 4 To Critical Strikes . | . . . Average Slot Usage (%) 98 | . 99 94 Engine 11 | . 12 3 Core 2 | . 1 8 Treads 27 | . 28 26 Storage 26 | . 28 16 Processor 1 | . . 10 Energy Gun 24 | . 25 15 Launcher 2 | . 2 5 Naked Turns . | . . . Heaviest Build 51 | 18 51 51 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 9 | 6 9 15 Most Carried 13 | 5 11 13 Average Carried 7 | 3 6 11 Final Capacity 15 | 8 15 15 Final Carried 11 | 3 11 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 410 | 237 173 . Remotely . | . . . Salvage Created 988 | 71 833 84 Parts 58 | 3 51 4 Haulers Intercepted 2 | . 2 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 12 | . 10 2 Guns 6 | . 4 2 AOE 6 | . 6 . Classes Destroyed 7 | 1 6 . Worker 1 | . 1 . Hauler 2 | . 2 . Recycler 5 | 1 4 . Mechanic 1 | . 1 . Watcher 3 | . 3 . Swarmer 3 | . 3 . Grunt 9 | . 7 2 Best Kill Streak 4 | 1 4 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 74 | . 37 37 Missed 19 | . 14 5 Damage Taken 857 | . 267 590 Core 250 | . 29 221 Absorbed by Shields . | . . . Regen/Repaired (Parts) 32 | . 32 . Core Remaining (%) 100 | 100 . . Volleys Fired 66 | 2 40 24 Largest 2 | 2 2 2 Hottest 110 | 80 90 110 Shots Fired 119 | 4 75 40 Gun 115 | 4 72 39 Cannon . | . . . Launcher 4 | . 3 1 Special . | . . . Kinetic 20 | . . 20 Thermal 32 | 2 15 15 Explosive 4 | . 3 1 Electromagnetic 63 | 2 57 4 Robot Hit Streak 10 | 4 7 10 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 72 | 4 41 27 Core Hits 30 | 1 25 4 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 2 . Corrupt 2 | . 2 . Melee Attacks 2 | . 2 . Impact 2 | . 2 . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1529 | 51 1121 357 Guns 1063 | 51 656 356 Cannons . | . . . Explosions 466 | . 465 1 Melee . | . . . Ramming . | . . . Kinetic 103 | . . 103 Thermal 398 | 23 187 188 Explosive 333 | . 332 1 Electromagnetic 695 | 28 602 65 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 4 | . 1 3 Message Errors 1 | . 1 . Parts Rejected 1 | . . 1 Misfires 2 | . . 2 Overload Shots . | . . . Overflow Damage 12 | . 12 . Projectiles . | . . . Explosions 12 | . 12 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 32 | . 32 . Shots 1 | . 1 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 585 | 36 186 585 Average Temperature 130 | 20 49 346 Received Heat Transfer 369 | . 96 273 Effects 9 | . . 9 Shutdowns 2 | . . 2 Energy Bleed 2 | . . 2 Matter Decay 1 | . . 1 Damage (minor) 1 | . . 1 Damage (core) 3 | . . 3 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 3 | . 3 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 819 | 50 325 444 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Peak Influence 230 | 5 230 88 Initial 33 | . 3 33 Average 51 | 2 54 58 Maximum Alert Level 1 | . 1 . Low Security (%) 96 | 100 95 100 Level 1 3 | . 4 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 16 3 Peak Tracking Total 4 | . 4 2 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 4 | . 3 1 Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 11 1 Successful 8 | . 7 1 Failed 4 | . 4 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 4 | . 4 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 5 1 Record 3 | . 3 . Open Door 1 | . . 1 Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 32 | . 32 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 1059 | 69 885 105 Spaces Moved 464 | 40 405 19 Core 14 | 14 . . Treads 450 | 26 405 19 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 168 | 121 171 197 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 64 7 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 1 | . 1 . Terrain Destroyed 20 | . 15 5 Melee 1 | . 1 . Projectile . | . . . AOE 19 | . 14 5 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 626 | 55 517 54 Wait 40 | . 39 1 Move 462 | 39 404 19 Hop . | . . . Pick Up 23 | 7 14 2 Fast Attach 5 | 3 2 . Attach 10 | 4 2 4 Detach 2 | . . 2 Swap 9 | . 7 2 Drop 7 | . 7 . Fire 66 | 2 40 24 Melee 2 | . 2 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 489 | -10/Materials | Repaired Hvy. EM Pulse Gun 516 | -10/Materials | Discovered new exit (range 4) 527 | -10/Materials | Identified exit to Mines 955 | -10/Materials | Entered Mines 965 | -10/Mines | Discovered new exit (range 5) 982 | -10/Mines | Identified exit to Materials 988 | -10/Mines | Met a Derelict shopkeep closing up shop 1045 | -10/Mines | Core integrity fell below 50% 1060 | -10/Mines | Core integrity fell below 20% 1061 | -10/Mines | Core destroyed Last Messages --------------- 01026_ Lgt. Nuclear Core destroyed. 01026_ U-05 Engineer lays Concrete. 01028_ System corrupted: FCS attempts to trigger Particle Gun. 01028_ System corrupted: Particle Gun misfires. 01029_ Power failure, Ion Engine shutdown. 01033_ U-05 Engineer lays Concrete. 01038_ Overheating: Lgt. Assault Rifle damaged (-20). 01044_ System corrupted: FCS attempts to trigger Particle Gun. 01044_ System corrupted: Particle Gun misfires. 01046_ Overheating: Energy bleed (-23). 01049_ Overheating: Matter decay (-28). 01050_ Power failure, Ion Engine shutdown. 01050_ Lgt. Treads destroyed. 01054_ Ion Engine destroyed. 01055_ Overheating: Energy bleed (-16). 01056_ Overheating: Core damaged (-37). 01056_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 01058_ Particle Gun destroyed. 01060_ Overheating: Core damaged (-35). 01061_ Overheating: Core damaged (-42). 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