Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 12:36:33 Player: ferbs Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1215) 1215 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2980 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 315/315 System Corruption 0% Temperature Cool (21) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Improved Core Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heat Sink Enhanced Optical Array Light Armor Plating Hardlight Generator Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Thermal Generator Improved Terrain Scan Processor > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heat Sink Medium Storage Unit Core Shielding Light Armor Plating Beam Cannon [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Thermal Generator Device Thermal Generator Storage Medium Storage Unit Processor Improved Terrain Scan Processor Protection Core Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 52 | 5 20 19 . . 8 Power 10 | 1 2 3 . . 4 Engine 6 | 1 2 3 . . . Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 14 | 2 4 7 . . 1 Treads 1 | . . . . . 1 Leg 11 | . 4 7 . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | . 8 3 . . 2 Device 5 | . 4 1 . . . Storage 3 | . 2 . . . 1 Processor 3 | . 1 2 . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 15 | 2 6 6 . . 1 Energy Gun 10 | 2 4 4 . . . Energy Cannon 5 | . 2 2 . . 1 Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . 1 1 . . . Parts Lost 16 | . . 5 . . 11 Power 3 | . . 1 . . 2 Propulsion 8 | . . 3 . . 5 Utility 1 | . . . . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 6 | . . 3 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 97 87 100 100 66 Engine 8 | . 13 10 11 11 2 Core 1 | . . . . . 4 Leg 29 | . 27 32 44 44 19 Device 7 | . 8 . 11 11 10 Storage 3 | . 2 . . . 10 Processor 7 | . 11 11 11 11 . Protection 3 | . 3 10 . . . Energy Gun 19 | . 27 19 22 22 13 Energy Cannon 2 | . . 1 . . 4 Naked Turns . | . . . . . . Heaviest Build 36 | 7 21 18 18 18 36 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 8 | . 1 . . . 8 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 10 Average Capacity 6 | 5 5 5 5 5 9 Most Carried 9 | 4 6 5 5 5 9 Average Carried 5 | 2 4 4 4 5 6 Final Capacity 10 | 5 5 5 5 5 10 Final Carried 5 | 4 5 5 5 5 5 Class Distribution -------------------- 59% | Mutant 40% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 667 | 250 160 227 . . 30 Remotely . | . . . . . . Salvage Created 1707 | 42 351 1151 . . 163 Parts 104 | 2 20 72 . . 10 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | 1 6 20 . . 5 Guns 27 | 1 3 18 . . 5 Cannons 2 | . . 2 . . . AOE 3 | . 3 . . . . Classes Destroyed 10 | 1 3 6 . . . Worker 4 | . 1 3 . . . Builder 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 4 | . 1 3 . . . Swarmer 6 | . . 2 . . 4 Grunt 22 | 1 6 14 . . 1 Sentry 4 | . . 4 . . . Best Kill Streak 5 | 1 4 5 . . 3 Combat Bots Only 3 | 1 2 3 . . 3 Max Kills in Single Turn 2 | 1 2 2 . . 1 Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 198 | 2 14 106 . . 76 Missed 52 | . 4 36 . . 12 Damage Taken 2196 | 23 218 820 . . 1135 Core 451 | . 44 178 . . 229 Absorbed by Shields . | . . . . . . Redirected to Shielding 78 | . . 31 . . 47 Regen/Repaired (Parts) 61 | . . 61 . . . Core Remaining (%) 91 | 100 82 . . . . Volleys Fired 103 | 5 12 62 . . 24 Largest 2 | 2 2 2 . . 2 Hottest 122 | 90 90 122 . . 122 Shots Fired 189 | 10 24 115 . . 40 Gun 165 | 10 24 95 . . 36 Cannon 24 | . . 20 . . 4 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 115 | 5 . 70 . . 40 Explosive . | . . . . . . Electromagnetic 74 | 5 24 45 . . . Robot Hit Streak 10 | 4 7 10 . . 4 Robot Miss Streak 4 | 2 3 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 2 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 117 | 7 18 68 . . 24 Core Hits 65 | 2 16 37 . . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 5 . . . Burn 5 | . . 5 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2531 | 91 441 1509 . . 490 Guns 1938 | 91 308 1119 . . 420 Cannons 278 | . . 208 . . 70 Explosions 312 | . 133 179 . . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic . | . . . . . . Thermal 1720 | 50 133 1047 . . 490 Explosive . | . . . . . . Electromagnetic 808 | 41 308 459 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 5 . . . . Average Corruption 4 | . 4 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 6 . . . . Message Errors 2 | . 2 . . . . Matter Fused 2 | . 2 . . . . Energy Discharges 1 | . 1 . . . . Parts Rejected 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 7 | . . 7 . . . Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 31 | . 24 7 . . . Shots 3 | . 2 1 . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 428 | 90 112 307 . . 428 Average Temperature 95 | 44 47 85 . . 152 Received Heat Transfer 817 | 12 72 372 . . 361 Effects 3 | . . 1 . . 2 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . 1 . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 . . 1 Heat Transferred 3458 | 148 100 2285 . . 925 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 3 2 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 370 | 20 139 370 136 . . Initial 136 | . 13 37 136 . . Average 120 | 3 51 174 136 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 85 | 100 100 70 100 . . Level 1 14 | . . 29 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 6 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 6 | . 1 5 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | 1 8 30 . . 8 Peak Tracking Total 5 | 1 2 5 . . 4 Tactical Retreats 3 | . . 2 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . 3 3 . . . Successful 3 | . 1 2 . . . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 51 | . . 51 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 7 | . . . 3 1 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3366 | 86 601 911 205 462 1101 Spaces Moved 2157 | 78 400 580 170 386 543 Core 19 | 16 . . . . 3 Treads 8 | . . . . . 8 Legs 2057 | . 389 580 170 386 532 Wheels 73 | 62 11 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 136 | 73 126 120 120 120 186 Slowest Speed 450 | 80 190 120 120 120 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 6 53 35 53 59 66 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . 2 Spaces Dug . | . . . . . . Terrain Destroyed 18 | . 11 7 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . 11 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2392 | 96 473 678 171 385 589 Wait 7 | . . . . . 7 Move 2152 | 77 399 579 169 385 543 Hop . | . . . . . . Pick Up 45 | 9 21 8 1 . 6 Fast Attach 14 | . 4 10 . . . Attach 19 | 5 5 3 . . 6 Detach . | . . . . . . Swap 19 | . 11 6 . . 2 Drop 32 | . 21 9 1 . 1 Fire 103 | 5 12 62 . . 24 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 11) 524 | -10/Materials | Discovered new exit (range 9) 688 | -10/Materials | Entered another Materials area 688 | -9/Materials | Evolved 2 slots: Propulsion x2 754 | -9/Materials | Repaired Imp. EM Shotgun? 1217 | -9/Materials | Lost 3 parts (2n1w) 1589 | -9/Materials | Discovered new exit (range 9) 1599 | -9/Materials | Entered Mines 1665 | -9/Mines | Discovered new exit (range 12) 1697 | -9/Mines | Learned Materials security intel 1743 | -9/Mines | Build established: Scavenger-Mutant 1776 | -9/Mines | Learned Materials stockpile data 1790 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1804 | -9/Mines | Entered Zion 2256 | -7/Zion | Discovered new exit (range 9) 2266 | -7/Zion | Entered Proximity Caves 2520 | -6/Proximity Caves | Core integrity fell below 50% 2590 | -6/Proximity Caves | Lost 3 parts (1p2n) 2766 | -6/Proximity Caves | Identified exit to Factory 2853 | -6/Proximity Caves | Build established: Mutant 2902 | -6/Proximity Caves | Learned 4 Factory zone layouts 3340 | -6/Proximity Caves | Core integrity fell below 20% 3367 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Acquired derelict log, extracted data. Searching scrap... Found Hardlight Generator. Found Weapon Cycler. Found Enh. Optical Array. Found Imp. Target Analyzer. Found 22 Matter. Acquired Enh. Optical Array. Acquired Hardlight Generator. Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). Acquired 20 matter. Acquired Neutrino Core. Aluminum Leg destroyed. Thermal Generator destroyed. Adv. Beam Rifle destroyed. Lgt. Nuclear Core destroyed. Beam Cannon destroyed. Med. Treads destroyed. Critical hit (Burn: +50). 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