Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.07.02 @ 18:12:10 Player: DaemonXI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3343) 3343 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 7401 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 40 Friendly Fire -12 Cogmind --------- Core Integrity 713/850 Matter 35/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Component Analysis Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Fusion Compressor Cooling System Large Storage Unit Advanced Targeting Computer Improved Weapon Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Improved Light Cannon Advanced Assault Cannon > --- INVENTORY -------- Heavy Deuterium Engine Improved Treads Armored Treads Advanced Treads Improved Titanium Leg Particle Charger Weapon Cycler Component Analysis Suite Improved EM Shotgun Advanced EMP Blaster [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved 9 | . 1 2 2 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 5 | . . 2 1 1 1 . Weapon 1 | . 1 . . . . . Parts Attached 99 | 8 5 12 19 43 3 9 Power 11 | 1 1 1 3 3 1 1 Engine 9 | 1 1 1 2 2 1 1 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 30 | 2 . 2 4 16 1 5 Treads 16 | . . 2 4 6 . 4 Leg 8 | . . . . 6 1 1 Wheel 2 | 2 . . . . . . Hover 1 | . . . . 1 . . Flight 3 | . . . . 3 . . Utility 24 | 2 . 5 6 10 1 . Device 11 | . . 2 3 5 1 . Storage 1 | . . . 1 . . . Processor 3 | 1 . . 1 1 . . Hackware . | . . . . . . . Protection 9 | 1 . 3 1 4 . . Artifact . | . . . . . . . Weapon 34 | 3 4 4 6 14 . 3 Energy Gun 14 | 3 2 2 1 5 . 1 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | . . . . 3 . . Ballistic Cannon 5 | . . 1 1 3 . . Launcher 9 | . 2 1 2 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 12 | . . . . . . 12 Power 1 | . . . . . . 1 Propulsion 3 | . . . . . . 3 Utility 6 | . . . . . . 6 Weapon 2 | . . . . . . 2 Highest Loss Streak 6 | . . . . . . 6 Average Slot Usage (%) 96 | . 99 96 99 96 90 69 Engine 7 | . 12 10 7 6 11 6 Treads 19 | . . 3 24 25 . 1 Leg 2 | . . . . 2 25 18 Wheel 3 | . 25 16 . . . . Device 11 | . . 8 10 14 9 10 Storage 5 | . . . 6 7 6 3 Processor 7 | . 12 10 7 6 6 5 Protection 13 | . 12 18 15 13 12 11 Energy Gun 8 | . 31 12 8 4 6 2 Energy Cannon 2 | . . . 4 3 . . Ballistic Gun 1 | . . . . 3 . . Ballistic Cannon 5 | . . 9 4 6 12 6 Launcher 3 | . 5 9 5 2 . . Naked Turns 3 | . . . . . . 3 Heaviest Build 86 | 10 15 33 48 66 86 86 Greatest Support 88 | 20 20 46 69 88 80 78 Greatest Overweight (x) 1 | . . 1 1 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 4 4 4 10 10 10 10 Average Capacity 8 | 4 4 4 9 10 10 7 Most Carried 10 | 4 4 4 10 10 10 10 Average Carried 7 | 1 3 3 6 8 9 6 Final Capacity 10 | 4 4 4 10 10 10 4 Final Carried 10 | 4 3 4 9 10 10 1 Class Distribution -------------------- 53% | Hacker-Tank 31% | Hacker-Mutant 15% | Hacker-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Tank | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 2143 | 256 100 241 353 988 123 82 Remotely . | . . . . . . . Salvage Created 4006 | 78 349 396 910 2035 . 238 Parts 212 | 4 23 29 48 108 . . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 3 | . . . 2 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 64 | 1 6 9 16 31 . 1 Guns 22 | 1 4 1 7 8 . 1 Cannons 24 | . . 4 7 13 . . AOE 18 | . 2 4 2 10 . . Classes Destroyed 14 | 2 4 1 2 4 . 1 Worker 11 | 1 2 1 3 4 . . Builder 7 | . 1 . 1 5 . . Tunneler 3 | . 1 . . 2 . . Hauler 1 | . . . . 1 . . Recycler 7 | . . . 1 6 . . Operator 2 | . . . . 2 . . Watcher 15 | . 3 3 3 6 . . Swarmer 7 | . 2 2 3 . . . Grunt 39 | 1 4 4 9 21 . . Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . 1 . . Sentry 10 | . . 3 3 4 . . Programmer 4 | . . . . 4 . . Compactor 1 | . . . . . . 1 Best Kill Streak 16 | 1 4 3 7 16 . 1 Combat Bots Only 8 | 1 2 3 4 8 . 1 Max Kills in Single Turn 6 | 1 2 2 3 6 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 2 1 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 2365 | 27 91 141 312 892 . 902 Core 289 | 14 12 31 35 60 . 137 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 94 89 92 93 91 . . Volleys Fired 176 | 5 14 15 49 76 . 17 Largest 3 | 2 3 3 3 3 . 3 Hottest 167 | 80 130 119 129 167 . 167 Shots Fired 411 | 10 41 36 93 193 . 38 Gun 194 | 10 38 14 41 79 . 12 Cannon 183 | . . 15 49 98 . 21 Launcher 34 | . 3 7 3 16 . 5 Special . | . . . . . . . Kinetic 200 | . . 15 45 119 . 21 Thermal 31 | . 14 . . 8 . 9 Explosive 20 | . 3 7 3 7 . . Electromagnetic 160 | 10 24 14 45 59 . 8 Robot Hit Streak 54 | 8 12 14 33 54 . 19 Robot Miss Streak 3 | . 1 1 3 2 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 324 | 8 28 24 75 149 . 40 Core Hits 206 | 3 17 19 44 111 . 12 Critical Hits 3 | . . . 1 2 . . Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 5 | . . . . . . 5 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9566 | 133 681 673 1780 5327 . 972 Guns 2942 | 100 418 180 738 1253 . 253 Cannons 2801 | . . 189 621 1510 . 481 Explosions 3749 | 33 260 304 421 2564 . 167 Melee 71 | . . . . . . 71 Ramming 3 | . 3 . . . . . Kinetic 2843 | . . 189 572 1601 . 481 Thermal 2441 | 33 238 73 325 1385 . 387 Explosive 1318 | . 134 202 96 886 . . Electromagnetic 2890 | 100 306 209 787 1455 . 33 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 71 | . . . . . . 71 Highest Corruption 8 | . . . . 5 . 8 Average Corruption 3 | . . . . 3 . 6 Corruption Purged . | . . . . . . . Effects 50 | . . . . 42 . 8 Message Errors 11 | . . . . 9 . 2 Matter Fused 7 | . . . . 6 . 1 Heat Flow Errors 2 | . . . . 1 . 1 Energy Discharges 11 | . . . . 10 . 1 Data Loss (minor) 7 | . . . . 7 . . Targeting Errors 11 | . . . . 8 . 3 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 304 | . 27 36 16 225 . . Projectiles 33 | . . . 7 26 . . Explosions 271 | . 27 36 9 199 . . Melee . | . . . . . . . Knockbacks 10 | . . 1 2 7 . . Impact . | . . . . . . . Kinetic 9 | . . 1 2 6 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 342 | . 2 65 44 123 . 108 Shots 17 | . 1 4 2 5 . 5 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 472 | 54 392 114 12 141 . 472 Average Temperature 130 | 28 150 35 6 28 . 261 Received Heat Transfer 774 | 24 69 27 216 438 . . Effects 9 | . 1 . . . . 8 Shutdowns 3 | . 1 . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . 1 . 1 6 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 3108 | 50 483 100 250 1550 . 675 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 21 | 1 1 1 4 13 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 513 | 25 221 428 435 513 104 25 Initial 104 | . 12 66 38 44 104 24 Average 147 | 5 89 256 161 148 104 8 Maximum Alert Level 2 | . 1 2 2 2 . . Low Security (%) 74 | 100 93 28 76 73 100 100 Level 1 19 | . 6 64 18 17 . . Level 2 6 | . . 6 4 9 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . . 2 8 . . Investigation 3 | . . . 1 2 . . Extermination 2 | . . . . 2 . . Reinforcement 4 | . . . 1 3 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 2 | . . . . 2 . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 6 | . . 1 3 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | 1 11 14 23 39 . 5 Peak Tracking Total 7 | 1 3 3 5 7 . 4 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 6 | . . 1 2 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused 1 | . . . 1 . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled 14 | . 2 4 1 7 . . Max in Single Turn 2 | . 2 1 1 2 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . 1 . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 16 | . 4 1 5 6 . . Terminals 9 | . 3 1 3 2 . . Fabricators 1 | . . . . 1 . . Repair Stations 3 | . . . 1 2 . . Recycling Units 3 | . 1 . 1 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 52 | . 10 3 21 18 . . Successful 45 | . 7 3 19 16 . . Failed 7 | . 3 . 2 2 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 7 3 15 4 . . Fabricators 1 | . . . . 1 . . Repair Stations 14 | . . . 4 10 . . Recycling Units 8 | . 3 . 2 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 5 3 13 4 . . Record 13 | . 3 1 7 2 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . . . 2 1 . . Locate Traps 4 | . 2 . 1 1 . . Reprogram Traps 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 12 | . . . 4 8 . . Scan Component 7 | . . . 3 4 . . Repair 5 | . . . 1 4 . . Recycling Unit Hacks 7 | . 2 . 2 3 . . Report Inventory 3 | . 1 . 1 1 . . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 3 | . 1 . 1 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . 4 3 . . Full Trace Events 5 | . 1 . 2 2 . . Feedback Events 2 | . . . . 2 . . Corruption 2 | . . . . 2 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . . . 1 4 . . Time 175 | . . . 38 137 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 23 | . 7 . 6 10 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 9 | . . . . 8 . 1 Largest Group 8 | . . . . 8 . 1 Highest-Rated Group 214 | . . . . 214 . 31 Highest-Rated Ally 31 | . . . . 31 . 31 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 18 . 9 Total Damage 605 | . . . . 419 . 186 Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 4481 | 85 375 407 1076 2236 119 183 Spaces Moved 2634 | 69 397 343 532 1153 74 66 Core 16 | 16 . . . . . . Treads 1588 | . . 41 532 1002 . 13 Legs 278 | . . . . 151 74 53 Wheels 752 | 53 397 302 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 155 130 130 126 Average Speed 133 | 73 80 96 157 154 153 148 Slowest Speed 185 | 80 80 180 185 158 160 157 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 69 37 43 34 2 29 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 248 | 4 32 44 48 111 . 9 Melee . | . . . . . . . Projectile 6 | . . 1 1 3 . 1 AOE 242 | 4 32 43 47 108 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 3238 | 92 422 391 685 1459 79 110 Wait 204 | . . 3 53 136 . 12 Move 2629 | 68 396 342 531 1152 74 66 Hop . | . . . . . . . Pick Up 63 | 11 2 9 16 23 1 1 Fast Attach 16 | . 1 3 6 4 2 . Attach 37 | 7 . 3 6 14 . 7 Detach 8 | . . . 2 6 . . Swap 46 | 1 4 6 7 25 1 2 Drop 53 | . 4 10 15 23 1 . Fire 176 | 5 14 15 49 76 . 17 Melee 5 | . . . . . . 5 Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Identified exit to Materials 61 | -11/Scrapyard | Discovered exit to Materials (range 8) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Weapon x1 247 | -10/Materials | Identified exit to Materials 247 | -10/Materials | Discovered exit to Materials (range 16) 353 | -10/Materials | Identified exit to Mines 353 | -10/Materials | Discovered exit to Mines (range 12) 396 | -10/Materials | Build established: Hacker-Gunner 430 | -10/Materials | Discovered exit to Materials (range 11) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Utility x2 691 | -9/Materials | Identified exit to Materials 691 | -9/Materials | Discovered exit to Materials (range 16) 868 | -9/Materials | Entered another Materials area 868 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1239 | -8/Materials | Build established: Hacker-Mutant 1823 | -8/Materials | Identified exit to Factory 1823 | -8/Materials | Discovered exit to Factory (range 15) 1835 | -8/Materials | Build established: Hacker-Tank 1908 | -8/Materials | Repaired Adv. Treads 1944 | -8/Materials | Entered Factory 1944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2715 | -7/Factory | Repaired Imp. Weapon Shielding 2768 | -7/Factory | Repaired Imp. EM Shotgun 2802 | -7/Factory | Repaired Cooling System 2917 | -7/Factory | Identified exit to Lower Caves 2917 | -7/Factory | Discovered exit to Lower Caves (range 15) 3431 | -7/Factory | Repaired Imp. Treads 3639 | -7/Factory | Destroyed 8 combat bots 4172 | -7/Factory | Identified exit to Factory 4172 | -7/Factory | Discovered exit to Factory (range 7) 4180 | -7/Factory | Entered another Factory area 4180 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4299 | -6/Factory | Sucked down chute 4299 | -6/Factory | Entered Waste 4300 | -6/Waste | Met a frightened Derelict 4314 | -6/Waste | EMP discharged 4326 | -6/Waste | Spotted C-40 Crusher 4336 | -6/Waste | Spotted C-40 Crusher 4341 | -6/Waste | Destroyed C-40 Crusher 4355 | -6/Waste | Spotted C-40 Crusher 4355 | -6/Waste | Spotted C-40 Crusher 4372 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4389 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4390 | -6/Waste | Spotted C-40 Crusher 4392 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4395 | -6/Waste | Crushed by Compactor (1 part destroyed) 4398 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4414 | -6/Waste | EMP discharged 4416 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4425 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4435 | -6/Waste | Crushed by Compactor (1 part destroyed) 4462 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4465 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4466 | -6/Waste | Lost 6 parts (1p2n2u1w) 4468 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4470 | -6/Waste | Crushed by Compactor (1 part destroyed) 4479 | -6/Waste | Crushed by Compactor (1 part destroyed) 4479 | -6/Waste | Crushed by Compactor (1 part destroyed) 4482 | -6/Waste | Self-destructed Last Messages --------------- 04429_ Imp. Carbon-fiber Leg crushed. 04432_ Critical hit. 04435_ Adv. EMP Blaster crushed. 04435_ Cooling System destroyed. 04437_ Critical hit. 04456_ Acquired Spear. 04462_ Imp. Titanium Leg crushed. 04463_ TL7,AGHMHR7S/|KIIW 04477_ Hrd. Heavy Armor Plating destroyed. 04478_ System corrupted: Matter fused (-6). 04479_ Adv. Targeting Computer crushed. 04479_ Imp. Weapon Shielding crushed. Map ----- +----------------------------------------------------+ | ??????????????????# #???????????????????????? | | ??????????????????### #???????????????????????? | | ????????????????????# #???????????????????????? | | ????????????????????# #???????????#???????????? | | ????????????????????# #????????? #???????????? | | ??????????????????### ######## "#??????????? | | ??????????????????# ??????????? | | ??????????????????# ?????????? | | ??????????????????# ?????????? | | ??????????????????# ?????????? | | ??????????????????### ######## #???????????? | | ??????############??# #????????? #???????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #???????????????????????? | | ??????# #### #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????# #??# #???????????????????????? | | ??????############??# #???????????????????????? | | ??????????????????### CC###?????????????????????? | | ??????????????????# CC= #?????????????????????? | | ??????????????????# CC@=#?????????????????????? | | ??????????????????# CCCCCC#?????????????????????? | | ??????????????????# CC CC#?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Librarian Loot Pinata The More The Merrier Challenges ------------ None Game ------ Seed SpectralChipMapper Manual? 0 Play Time 00:58:53 Cumulative 3.4 hours Start 2021.07.02 @ 13:15:06 End 2021.07.02 @ 18:12:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00841257-86e4-4a1b-b4a4-49a12601f08d