Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 01:47:07 Player: Watcher Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (480) 480 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (830) 830 TOTAL SCORE: 2895 Bonus ------- Follower Combat Kills 244 Met Imprinter 300 Was Imprinted 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Hacking Drone Bay (1/1) > --- WEAPON (4) ------- Hammer > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Aluminum Leg Small Battery (100) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hacking Drone Bay > --- WEAPON ----------- Light Assault Rifle Grenade Launcher Heavy Missile Launcher Hammer > --- INVENTORY -------- Ion Engine Aluminum Leg Wheel Wheel Small Battery Weapon Cycler Hammer [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 25 | 6 4 2 2 1 10 Power 4 | 1 . . 1 . 2 Engine 4 | 1 . . 1 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 1 . 3 Treads 1 | . . . . . 1 Leg 3 | 2 . . 1 . . Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 1 . . 1 2 Device 4 | 1 . . . 1 2 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 2 3 2 . . 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 2 . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon 3 | . . 2 . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 14 | . 1 . 2 . 11 Power 3 | . . . 1 . 2 Propulsion 3 | . . . . . 3 Utility 2 | . . . 1 . 1 Weapon 6 | . 1 . . . 5 Highest Loss Streak 8 | . 1 . 2 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 97 100 90 98 87 Engine 11 | . 14 11 8 11 10 Leg 21 | . 28 22 22 22 15 Device 9 | . 14 11 4 9 11 Storage 11 | . 12 11 11 11 11 Ballistic Gun 20 | . 26 22 22 22 13 Impact Weapon 19 | . . 22 22 22 17 Naked Turns . | . . . . . . Heaviest Build 47 | 8 27 31 33 33 47 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 2 | . 1 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 Most Carried 9 | 5 6 5 5 6 9 Average Carried 5 | 2 5 4 4 5 6 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 6 | 3 6 4 5 6 4 Class Distribution -------------------- 96% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 685 | 246 121 19 53 33 213 Remotely . | . . . . . . Salvage Created 467 | 34 156 19 63 . 195 Parts 18 | 1 9 . . . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | 1 5 . 2 . 4 Guns 9 | 1 4 . 2 . 2 AOE 2 | . 1 . . . 1 Classes Destroyed 6 | 1 . 1 1 . 3 Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Grunt 8 | 1 5 . 1 . 1 Duelist 2 | . . . . . 2 Sentry 1 | . . . . . 1 Assembled 1 | . . . 1 . . Best Kill Streak 2 | 1 2 1 1 . 1 Combat Bots Only 2 | 1 2 . 1 . 1 Max Kills in Single Turn 1 | 1 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 329 | 5 26 . 12 . 286 Missed 128 | 2 13 . 2 . 111 Damage Taken 1956 | 34 169 . 141 . 1612 Core 423 | . 21 . 30 . 372 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 67 | 5 21 . 7 . 34 Largest 3 | 1 2 . 2 . 3 Hottest 89 | 20 70 . 40 . 89 Shots Fired 105 | 5 40 . 14 . 46 Gun 91 | 5 36 . 14 . 36 Cannon . | . . . . . . Launcher 14 | . 4 . . . 10 Special . | . . . . . . Kinetic 85 | 5 30 . 14 . 36 Thermal . | . . . . . . Explosive 14 | . 4 . . . 10 Electromagnetic 6 | . 6 . . . . Robot Hit Streak 10 | 1 5 . 8 . 10 Robot Miss Streak 3 | 1 3 . 1 . 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 77 | 3 20 2 10 . 42 Core Hits 39 | 1 14 . 5 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Smash 1 | . . 1 . . . Melee Attacks 15 | . . 2 . . 13 Impact 15 | . . 2 . . 13 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 1 . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 1495 | 43 389 94 109 . 860 Guns 602 | 43 207 . 109 . 243 Cannons . | . . . . . . Explosions 518 | . 174 . . . 344 Melee 367 | . . 94 . . 273 Ramming 8 | . 8 . . . . Kinetic 571 | 43 176 . 109 . 243 Thermal . | . . . . . . Explosive 518 | . 174 . . . 344 Electromagnetic 31 | . 31 . . . . Impact 367 | . . 94 . . 273 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 78 | . 5 73 . . . Projectiles . | . . . . . . Explosions 5 | . 5 . . . . Melee 73 | . . 73 . . . Knockbacks 2 | . . 1 . . 1 Impact 2 | . . 1 . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 30 | . 2 . . . 30 Average Temperature 10 | . 2 . . . 12 Received Heat Transfer 576 | 18 90 . 69 . 399 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions 4 | . . 3 . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 95 | 20 95 17 30 . . Initial 12 | . . 12 6 . . Average 26 | 11 44 15 19 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 26 | 1 10 . 3 . 12 Peak Tracking Total 5 | 1 3 . 2 . 5 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 2 . . . . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . 2 . . . . Successful 1 | . 1 . . . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . . . . 6 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 209 | . . . . 209 209 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 49 | . . . . . 49 Total Damage 757 | . . . . . 757 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7401 | 514 548 105 82 5068 1084 Spaces Moved 3184 | 128 263 52 31 2245 465 Core 21 | 21 . . . . . Treads 87 | . . . . . 87 Legs 3075 | 107 263 52 31 2245 377 Wheels 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 190 190 95 Average Speed 188 | 108 181 190 190 190 207 Slowest Speed 330 | 120 190 190 190 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 13 50 6 7 89 46 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 20 | . 14 . . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 20 | . 14 . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4464 | 498 296 55 41 3048 526 Wait 1155 | 351 3 . . 801 . Move 3179 | 127 262 51 30 2244 465 Hop . | . . . . . . Pick Up 21 | 9 5 . 2 2 3 Fast Attach . | . . . . . . Attach 18 | 6 2 2 1 1 6 Detach 1 | . . . . . 1 Swap 7 | . 2 . 1 . 4 Drop . | . . . . . . Fire 67 | 5 21 . 7 . 34 Melee 15 | . . 2 . . 13 Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 515 | -11/Scrapyard | Entered Materials 516 | -10/Materials | Build established: Mutant 1016 | -10/Materials | Discovered new exit (range 16) 1063 | -10/Materials | Entered another Materials area 1063 | -9/Materials | Evolved 2 slots: Weapon x2 1137 | -9/Materials | Discovered new exit (range 16) 1168 | -9/Materials | Entered Mines 1169 | -9/Mines | Assembled infested the area 1174 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1227 | -9/Mines | Learned location of Zion (-7) 1239 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1250 | -9/Mines | Entered Zion 1450 | -7/Zion | Received a visual enhancement algorithm 2003 | -7/Zion | Given the Hacking Drone Bay 2010 | -7/Zion | Found Prototype Device 2011 | -7/Zion | Identified Hacking Drone Bay 2267 | -7/Zion | Gained Derelict followers 2389 | -7/Zion | Learned location of Armory (-4) 3103 | -7/Zion | Learned Factory stockpile data 4185 | -7/Zion | Imprinted 4187 | -7/Zion | Declared Zion's savior 6288 | -7/Zion | Discovered new exit (range 16) 6318 | -7/Zion | Entered Proximity Caves 6318 | -6/Proximity Caves | Accompanied by 6 allies 6347 | -6/Proximity Caves | Learned location of 1 exit from Factory 6484 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6972 | -6/Proximity Caves | Spotted B-75 Beast 6973 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 7010 | -6/Proximity Caves | Allies destroyed B-75 Beast 7023 | -6/Proximity Caves | Lost 5 allies 7386 | -6/Proximity Caves | Core integrity fell below 50% 7400 | -6/Proximity Caves | Core integrity fell below 20% 7402 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07261_ L-41 Fighter destroyed. 07262_ U-05 Engineer lays Concrete. 07265_ Microactuators fries itself beyond repair. 07265_ U-05 Engineer lays Concrete. 07265_ Acquired 6 matter. 07269_ U-05 Engineer lays Concrete. 07361_ YS-UD6(i) destroyed. [Achievement: Crack Shot] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 07385_ Arm. Treads destroyed. 07386_ Lgt. Assault Rifle destroyed. 07389_ Hammer destroyed. 07389_ Angular Momentum Engine destroyed. 07396_ Ion Engine destroyed. 07396_ Weapon Cycler destroyed. 07399_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????????????????????????????? | | ??????# #?????????????#""#????????????????????? | | ??????# #?????????????# T????????????????????? | | ??????# #?????????????# #????????????????????? | | ??????# #?????????????# #????????????????????? | | ?###### ############### #????????????????????? | | ?# # # #????????????????????? | | ?# # # #????????????????????? | | ?# # # #????????????????????? | | ?# # # #????????????????????? | | ## ###++##### #????????????????????? | | % @#????????????????????? | | % YY%#????????????????????? | | ## ####### ##Y#????????????????????? | | ## #?????# # ???????????????????? | | #% #?????# # ??????????????????? | | ## #?????# # ?????????????????? | | ?# % #?????# # #????????????????? | | ?###### ## ###?????# # #????????????????? | | ??????# ####???????# # #????????????????? | | ??????# #??????????# # #????????????????? | | #??????????# ########????????????????? | | #??????????# #???????????????????????? | | #######+##??????????# #???????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot I Survived The Infestation Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed ProtonNodeBattery Manual? 0 Play Time 00:44:13 Cumulative 1.7 hours Start 2024.03.31 @ 01:02:46 End 2024.03.31 @ 01:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ec3265b-38a3-40ce-8b21-9594f989bedf