Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 03:09:17 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (3093) 3093 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-29) -29 TOTAL SCORE: 7534 Bonus ------- Friendly Fire -29 Cogmind --------- Core Integrity 308/850 Matter 300/300 Energy 84/100 System Corruption 25% Temperature Warm (196) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Core Analyzer Core Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Improved Ion Engine Light Angular Momentum Engine Light Fission Core Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheeled Compact-NPT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Core Analyzer Core Analyzer Core Analyzer > --- WEAPON ----------- Thermal Particle Construct/G Thermal Construct/G Ballistic HMG Construct/G > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Light Angular Momentum Engine Improved Hacking Suite [Rating: 79] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Overtuned Titanium Leg Wheel Constructs Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun Constructs Ballistic Gun Autogun Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Slots Evolved 8 | . . 2 2 . . 4 . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 . . . 4 . . Weapon 1 | . . . 1 . . . . . Parts Attached 66 | 7 5 18 16 5 5 3 . 7 Power 13 | 1 1 5 2 . . 1 . 3 Engine 12 | 1 1 5 2 . . 1 . 2 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 2 6 8 3 3 . . . Treads 15 | 2 2 3 5 3 . . . . Leg 5 | . . 2 . . 3 . . . Wheel 4 | . . 1 3 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 14 | 2 . 3 2 1 1 1 . 4 Device 6 | 1 . 1 1 1 1 . . 1 Storage 3 | 1 . 1 1 . . . . . Processor 5 | . . 1 . . . 1 . 3 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 2 4 4 1 1 1 . . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 2 2 4 3 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 20 | . . 1 1 . . . 4 14 Power 5 | . . . 1 . . . 2 2 Propulsion 5 | . . . . . . . 1 4 Utility 5 | . . 1 . . . . 1 3 Weapon 5 | . . . . . . . . 5 Highest Loss Streak 6 | . . 1 1 . . . 2 6 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 8 | 1 5 8 11 15 11 6 6 4 Power 2 | . 1 1 3 3 3 2 3 3 Propulsion 1 | . . 1 1 3 3 2 2 . Utility 1 | . . . 1 2 2 1 1 . Weapon 3 | . 4 5 5 6 2 . . . Tool/Special . | . . . . . . . . . Unused Backups 10 | . 3 . . 1 2 . 1 3 Power 2 | . . . . . . . 1 1 Propulsion 1 | . . . . . . . . 1 Utility 2 | . . . . 1 . . . 1 Weapon 5 | . 3 . . . 2 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 99 98 95 98 87 66 48 63 Engine 9 | . 13 11 8 9 9 6 3 3 Treads 19 | . 27 28 18 36 19 3 6 2 Leg 4 | . . 3 6 . 12 3 . . Wheel 2 | . . 1 8 . . . . 7 Device 12 | . 14 17 8 9 9 19 11 11 Storage 9 | . 14 11 9 9 9 6 3 5 Processor 5 | . . 3 9 9 4 5 4 11 Energy Gun 1 | . . . . . . 3 13 7 Ballistic Gun 20 | . 28 21 26 25 24 14 . 5 Peak Build Rating 79 | 7 10 13 21 22 43 56 56 79 Average Rating 26 | 5 8 11 17 20 30 47 45 59 On Entrance 22 | . 7 10 12 19 22 40 56 33 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 11 15 31 41 45 48 51 49 43 Greatest Support 80 | 40 40 60 80 80 80 78 78 77 Greatest Overweight (x) 13 | . . 2 4 . 13 2 . 1 Average Overweight (x) . | . . . 2 . . 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 12 15 15 15 15 11 13 Most Carried 15 | 2 8 13 15 15 15 9 8 7 Average Carried 8 | 1 5 8 11 14 11 5 6 4 Final Capacity 15 | 8 8 15 15 15 15 15 5 5 Final Carried 15 | 2 8 10 15 15 9 7 5 5 Scrap Engine Consumption 62 | . . . . . 27 15 . 20 Constructs Created 8 | . . . . . 4 . . 4 Constructs Modified 15 | . . . . . 2 6 . 7 Class Distribution -------------------- 26% | Mutant 24% | Scavenger-Gunner 23% | Scavenger-Mutant 10% | Construct 7% | Commander-Construct 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Commander-Gunner | -6/Factory Construct | -6/Waste Construct | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Matter Collected 4099 | 310 604 869 899 299 645 . . 473 Remotely . | . . . . . . . . . Salvage Created 6232 | 112 869 872 1047 530 991 . 264 1547 Parts 322 | 6 53 72 75 31 34 . 1 50 Haulers Intercepted 8 | . 2 2 2 1 . . . 1 Recyclers Shooed 10 | . 2 . . 2 4 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Combat Hostiles Destroyed 80 | . 13 22 15 6 7 . 1 16 Guns 76 | . 13 22 15 6 6 . 1 13 Cannons 1 | . . . . . . . . 1 AOE 1 | . . . . . 1 . . . Classes Destroyed 17 | 3 6 1 2 1 1 . 1 2 Worker 12 | 1 . 2 6 1 . . . 2 Builder 5 | . 1 1 1 1 1 . . . Tunneler 6 | 1 1 1 2 . . . . 1 Hauler 8 | . 2 2 2 1 . . . 1 Recycler 25 | 1 4 3 2 2 10 . . 3 Mechanic 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 4 | . 2 2 . . . . . . Swarmer 27 | . 6 18 3 . . . . . Grunt 27 | . 7 2 6 2 . . . 10 Brawler 2 | . . . 1 . . . . 1 Sentry 16 | . . 2 5 3 4 . . 2 Specialist 2 | . . . . . . . . 2 Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 Compactor 1 | . . . . . . . 1 . Scrapper 3 | . . . . . 3 . . . Best Kill Streak 8 | 2 5 8 8 2 8 . 1 4 Combat Bots Only 8 | . 3 8 7 2 3 . 1 3 Max Kills in Single Turn 2 | 1 2 2 2 1 2 . 1 2 Gunslinging 1 | . . 1 . . . . . 1 Exploded 1 | . . . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Hostile Shots Fired 628 | . 69 134 62 35 28 . 22 278 Missed 209 | . 24 28 22 7 6 . 1 121 Hits 419 | . 45 106 40 28 22 . 21 157 Melee 23 | . . . 1 . . . 21 1 Projectile 396 | . 45 106 39 28 22 . . 156 Critical Strikes 20 | . . 1 2 1 2 . 12 2 Damage Taken 5870 | . 421 1001 505 442 432 . 928 2141 Core 882 | . 54 167 64 41 14 . 69 473 Absorbed by Shields 9 | . . . . . . . 9 . Regen/Repaired (Parts) 470 | . 70 39 . 157 5 . . 199 Core Remaining (%) 78 | 100 78 58 . . 78 . . . Volleys Fired 410 | 20 73 83 61 28 36 4 22 83 Largest 3 | 2 2 2 3 3 3 3 2 3 Hottest 184 | 40 46 46 69 69 82 68 49 184 Shots Fired 924 | 40 146 167 184 83 89 12 43 160 Gun 900 | 40 146 167 184 83 83 12 43 142 Cannon 18 | . . . . . . . . 18 Launcher 6 | . . . . . 6 . . . Special . | . . . . . . . . . Kinetic 730 | 40 146 167 184 83 83 8 . 19 Thermal 188 | . . . . . . 4 43 141 Explosive 6 | . . . . . 6 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 5 8 20 34 17 17 3 9 9 Robot Miss Streak 7 | 2 5 7 4 3 5 3 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 14 | . . 8 2 1 . . 1 2 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 1 Shots Hit Robots 602 | 23 96 99 123 67 56 10 31 97 Core Hits 250 | 9 35 39 48 20 29 3 9 58 Critical Kills 2 | 1 . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . 1 Critical Strikes 12 | 1 . . . . 1 . . 10 Burn 8 | . . . . . . . . 8 Destroy 4 | 1 . . . . 1 . . 2 Melee Attacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10125 | 201 1387 1500 1773 951 1209 191 803 2110 Guns 9526 | 201 1382 1497 1758 949 834 183 803 1919 Cannons 177 | . . . . . . . . 177 Explosions 326 | . . . . . 326 . . . Melee . | . . . . . . . . . Ramming 96 | . 5 3 15 2 49 8 . 14 Kinetic 7091 | 201 1382 1497 1758 949 834 109 . 361 Thermal 2612 | . . . . . . 74 803 1735 Explosive 326 | . . . . . 326 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . 3 4 5 5 . 24 25 Average Corruption 9 | . . 2 4 4 5 . 15 24 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 158 | . . 14 12 12 49 . 14 57 Message Errors 34 | . . 3 2 1 15 . 3 10 Matter Fused 40 | . . 6 4 2 8 . 3 17 Heat Flow Errors 21 | . . 1 . 3 7 . . 10 Energy Discharges 11 | . . 1 1 . 2 . 4 3 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 17 | . . 1 2 1 8 . . 5 Data Loss (major) 5 | . . . 1 . 1 . 2 1 Misfires 6 | . . 1 1 1 3 . . . Alerts 10 | . . 1 1 2 2 . 1 3 Misdirections 2 | . . . . . . . 1 1 Weapon Failures 10 | . . . . 2 2 . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 13 | . . . . . 13 . . . Projectiles . | . . . . . . . . . Explosions 13 | . . . . . 13 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . Impact 1 | . . . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 65 | . . . 7 . 51 . . 7 Shots 1 | . . . . . 1 . . . Rammed 10 | . 4 1 2 . 2 . . 1 Targets Rammed 16 | . 4 1 2 1 5 2 . 1 Kicked 2 | . . . . . . 2 . . Crushed 4 | . . . . 1 3 . . . Highest Temperature 374 | . 24 211 17 374 249 . . 297 Average Temperature 62 | . 7 55 10 87 55 . . 92 Received Heat Transfer 1501 | . 132 75 189 180 187 . . 738 Effects 2 | . . . . 2 . . . . Shutdowns 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . . . 4 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 19 | . . . . . 2 . . 17 Heat Transferred 6945 | . . . . . . 185 2034 4726 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Maximum Alert Level 1 | . . 1 1 . . 1 . . Low Security (%) 86 | 100 100 76 25 100 100 62 100 100 Level 1 13 | . . 23 74 . . 37 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 372 | 5 118 332 372 146 105 300 10 84 Initial 300 | . . 31 135 146 42 300 10 . Average 75 | . 48 106 254 87 24 160 . 25 Influence Increases 2964 | 15 428 624 564 200 388 300 . 445 Destroy 0b10 Robot/C 1520 | . 260 440 300 120 80 . . 320 Destroy 0b10 Robot/NC 310 | 15 55 55 70 25 55 . . 35 Destroy Leader 354 | . 48 88 94 52 . . . 72 Successful Hack 79 | . 34 9 7 3 26 . . . Select Force Hacks 180 | . . . . . 180 . . . Disable Machine 30 | . . 15 15 . . . . . Destroy Structure 56 | . 1 2 3 . 47 . . 3 Advance Influence 300 | . . . . . . 300 . . Lose Combat Pursuer 135 | . 30 15 75 . . . . 15 Influence Decreases 2944 | 15 353 379 537 439 496 270 30 425 Entered New Map 516 | . . 44 185 201 66 . 20 . Time Decay 2279 | 15 353 325 342 238 430 270 10 296 Lost Part 149 | . . 10 10 . . . . 129 Squads Dispatched 13 | . 2 1 2 2 . . . 6 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . 1 1 2 1 . . . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Distress Signals 6 | . . 2 3 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 120 | . 19 32 25 9 7 . 6 22 Peak Tracking Total 8 | . 5 8 8 4 4 . 6 7 Tactical Retreats 5 | . 1 1 2 . . . . 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Traps Triggered 10 | . 1 5 . 2 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts 17 | . . . . . . 17 . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . . . 1 . . Reprogrammed 2 | . . . . . . 2 . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Machines Accessed 32 | . 7 4 1 4 12 1 . 3 Terminals 18 | . 6 3 1 1 5 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 1 . 2 . . . . Recycling Units 7 | . . . . 1 6 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 Total Hacks 68 | . 23 14 2 9 14 1 . 5 Successful 40 | . 15 5 1 6 13 . . . Failed 28 | . 8 9 1 3 1 1 . 5 Catastrophic 5 | . 1 1 . . . 1 . 2 Database Lockouts . | . . . . . . . . . Manual 43 | . 17 12 . 1 12 1 . . Terminals 40 | . 17 12 2 1 5 1 . 2 Fabricators . | . . . . . . . . . Repair Stations 13 | . 6 2 . 5 . . . . Recycling Units 10 | . . . . 3 7 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 6 | . 1 1 1 1 2 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 3 | . 1 1 1 . . . . . Release Object 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 11 | . 5 2 . 4 . . . . Scan Component 6 | . 3 1 . 2 . . . . Repair 5 | . 2 1 . 2 . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 22 | . 9 2 . . 11 . . . Terminals 16 | . 9 2 . . 5 . . . Botnet 3 | . 3 . . . . . . . Skim 13 | . 6 2 . . 5 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . 6 . . . Tunnel 6 | . . . . . 6 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 4 1 3 3 1 . 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 1 . 2 . . . . Time 148 | . 52 32 . 64 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . 7 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total Allies 7 | . . . . . 7 . . . Largest Group 7 | . . . . . 7 7 2 . Highest-Rated Group 107 | . . . . . 107 107 37 . Highest-Rated Ally 34 | . . . . . 34 34 34 . Total Orders 8 | . . . . 1 5 2 . . EXPLORE 7 | . . . . 1 4 2 . . RETURN 1 | . . . . . 1 . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 57 | . . . . . . . 57 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Active Infowar (turns) 2845 | 10 1669 1166 . . . . . . Terrain 790 | . . 790 . . . . . . Seismic 2845 | 10 1669 1166 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . 2 2 2 . . Drone Recoveries 4 | . . . . 2 2 . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Turns Passed 8207 | 157 1669 1243 768 515 1919 589 312 1035 Spaces Moved 4166 | 53 588 606 380 208 987 219 190 935 Core 15 | 2 . . . . 10 . . 3 Treads 2590 | 51 588 494 29 208 676 108 190 246 Legs 413 | . . 1 . . 301 111 . . Wheels 925 | . . 111 351 . . . . 463 Hover . | . . . . . . . . . Flight 223 | . . . . . . . . 223 Fastest Speed 50 | 50 160 110 110 160 100 116 124 50 Average Speed 142 | 155 160 150 133 160 169 246 124 77 Slowest Speed 700 | 160 160 190 240 160 700 323 124 132 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 88 49 27 37 98 7 68 24 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 7 | . . . . . 7 . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 15 | . . . . . 15 . . . Terrain Destroyed 62 | . . . . . 62 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 62 | . . . . . 62 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Was Fac Total 5713 | 92 1202 785 519 340 1174 261 225 1115 Wait 834 | 11 512 56 48 89 31 4 9 74 Move 4159 | 52 587 605 379 207 986 219 189 935 Hop . | . . . . . . . . . Pick Up 23 | 2 10 4 1 2 . 1 . 3 Fast Attach 28 | 7 2 3 1 2 4 2 1 6 Attach 12 | . . 1 3 . 2 3 . 3 Detach 15 | . . 1 . . 7 4 1 2 Swap 58 | . 5 19 20 5 4 2 . 3 Drop 54 | . 9 12 4 6 15 3 . 5 Fire 410 | 20 73 83 61 28 36 4 22 83 Melee 2 | . . . . . . . 2 . Ram 4 | . . . 2 . . . 1 1 Kick 2 | . . . . . . 2 . . Crush 11 | . 4 1 . 1 5 . . . Escape Stasis . | . . . . . . . . . Rewire 84 | . . . . . 84 . . . Trap 17 | . . . . . . 17 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Storage -8/Recycling -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 15) 706 | -10/Materials | Discovered new exit (range 15) 918 | -10/Materials | Repaired Lgt. Treads 945 | -10/Materials | Repaired Lgt. Ion Engine 958 | -10/Materials | Discovered new exit (range 10) 1177 | -10/Materials | Discovered new exit (range 6) 1446 | -10/Materials | Discovered new exit (range 5) 1490 | -10/Materials | Identified exit to Mines 1637 | -10/Materials | Learned location of 1 exit from Storage 1665 | -10/Materials | Discovered new exit (range 9) 1684 | -10/Materials | Learned Storage stockpile data 1750 | -10/Materials | Identified exit to Materials 1750 | -10/Materials | Identified exit to Subcaves 1767 | -10/Materials | Learned location of 2 exits from Subcaves 1772 | -10/Materials | Learned 4 Recycling zone layouts 1810 | -10/Materials | Learned location of 2 exits from Subcaves 1827 | -10/Materials | Entered another Materials area 1827 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -9/Materials | Build established: Scavenger-Mutant 2594 | -9/Materials | Destroyed 8 combat bots 2747 | -9/Materials | Discovered new exit (range 11) 2934 | -9/Materials | Repaired Autogun 3023 | -9/Materials | Identified exit to Mines 3070 | -9/Materials | Entered another Materials area 3070 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3092 | -8/Materials | Discovered new exit (range 16) 3324 | -8/Materials | Destroyed 7 combat bots 3417 | -8/Materials | Build established: Scavenger-Gunner 3521 | -8/Materials | Identified exit to Storage 3838 | -8/Materials | Entered Storage 3839 | -8/Storage | Identified exit to Recycling 3899 | -8/Storage | Repaired Autogun 3944 | -8/Storage | Repaired Autogun 4154 | -8/Storage | Garrison activated, responded to threat 4348 | -8/Storage | Used back door to open Recycling access 4353 | -8/Storage | Entered Recycling 4354 | -8/Recycling | Identified exit to Factory 4891 | -8/Recycling | Identified exit to Scraptown 4948 | -8/Recycling | Learned location of 1 exit from Storage 4994 | -8/Recycling | Learned location of Extension (-6) 5056 | -8/Recycling | Learned 2 Storage zone layouts 5072 | -8/Recycling | Learned Factory emergency access door positions 5076 | -8/Recycling | Learned location of 2 exits from Factory 5090 | -8/Recycling | Learned location of 1 exit from Lower Caves 5147 | -8/Recycling | Scanned before Scraplab entrance 5148 | -8/Recycling | Learned Storage stockpile data 5165 | -8/Recycling | Angered Scraplab inhabitants 5219 | -8/Recycling | Found Prototype Device 5219 | -8/Recycling | Identified Scrap Engine 5606 | -8/Recycling | Build established: Scavenger-Mutant 6107 | -8/Recycling | Build established: Commander-Construct 6272 | -8/Recycling | Entered Factory 6272 | -6/Factory | Accompanied by 7 allies 6272 | -6/Factory | Evolved 4 slots: Utility x4 6273 | -6/Factory | Identified exit to Factory 6273 | -6/Factory | Identified exit to Lower Caves 6572 | -6/Factory | Build established: Commander-Gunner 6861 | -6/Factory | Sucked down chute 6861 | -6/Factory | Entered Waste 6876 | -6/Waste | EMP discharged 6881 | -6/Waste | Spotted C-40 Crusher 6887 | -6/Waste | Spotted C-40 Crusher 6947 | -6/Waste | Spotted C-40 Crusher 6966 | -6/Waste | Lost 3 allies 6972 | -6/Waste | Spotted C-40 Crusher 6976 | -6/Waste | EMP discharged 6976 | -6/Waste | System corruption reached 10% 7014 | -6/Waste | Spotted C-40 Crusher 7014 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7053 | -6/Waste | Spotted C-40 Crusher 7057 | -6/Waste | Crushed by Compactor (1 part destroyed) 7070 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7074 | -6/Waste | Crushed by Compactor (1 part destroyed) 7076 | -6/Waste | EMP discharged 7089 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7113 | -6/Waste | Destroyed C-40 Crusher 7126 | -6/Waste | 7 allies followed down the chute 7155 | -6/Waste | Discovered new exit (range 16) 7173 | -6/Waste | Entered Factory 7722 | -6/Factory | Spotted B-75 Beast 7863 | -6/Factory | Build established: Construct 8036 | -6/Factory | Garrison activated, responded to threat 8103 | -6/Factory | Lost 3 parts (1p1n1w) 8175 | -6/Factory | Lost 4 parts (2n2w) 8194 | -6/Factory | Core integrity fell below 50% 8208 | -6/Factory | Self-destructed Last Messages --------------- 08190_ Arm. Scrap Engine damaged due to network destabilization (-6). 08191_ Adv. Heat Sink destroyed. 08192_ R-10 Processor collects Terrain Scan Processor. 08193_ Arm. Scrap Engine destroyed. 08193_ Scrap Engine core remains intact and functional. 08195_ G-50 Soldier destroyed. 08195_ R-10 Processor collects Wheel. 08195_ Critical hit (Burn: +37). 08196_ U-05 Engineer destroyed. 08203_ G-50 Soldier destroyed. 08204_ System corrupted: Heat flow error (+262). 08206_ Ballistic HMG Construct/G destroyed. 08206_ Scrap Engine damaged due to network destabilization (-6). 08206_ K-01 Serf collects debris. 08206_ Dropped Lrg. Storage Unit. 08208_ Scrap Engine destroyed. 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""""???????? | | ???????????????????????????????????# """"???????? | | ???????????????????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 9 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 62% | -10/Materials Lgt. Ion Engine | 55% | -10/Materials Autogun | 66% | -9/Materials Autogun | 31% | -8/Storage Autogun | 32% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisThermalFirepult Manual? 0 Play Time 00:47:08 Cumulative 141.9 hours Start 2025.10.07 @ 02:21:17 End 2025.10.07 @ 03:09:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 255 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79b8cc32-3461-495f-b2e5-6119a4454e54