Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 14:27:34 Player: nirgal Result: Destroyed by as-42912 with Assembled Heavy Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (8) 40 Value Destroyed (115) 115 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 555 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 89/125 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Sensor Array > --- WEAPON ----------- EM Pulse Gun Small Laser > --- INVENTORY -------- Light Ion Engine Small Laser Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 12 | 6 2 4 Power 4 | 1 1 2 Engine 3 | 1 1 1 Core 1 | . . 1 Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device 1 | . 1 . Storage 1 | 1 . . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 . 2 Energy Gun 3 | 2 . 1 Energy Cannon . | . . . Ballistic Gun 1 | . . 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 2 | . . 2 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 4 | . . 4 Highest Loss Streak 8 | . . 8 Average Slot Usage (%) 86 | . 89 83 Engine 8 | . 14 . Core 4 | . . 10 Treads 25 | . 28 22 Device 8 | . 4 13 Storage 14 | . 14 14 Energy Gun 23 | . 28 17 Ballistic Gun 1 | . . 3 Naked Turns . | . . . Heaviest Build 13 | 10 11 13 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 3 | 3 . 2 Average Overweight (x) . | . . . Largest Inventory Capacity 6 | 6 6 6 Average Capacity 5 | 5 6 6 Most Carried 3 | 2 3 3 Average Carried 2 | 1 2 2 Final Capacity 6 | 6 6 6 Final Carried 3 | 2 3 1 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 305 | 187 50 68 Remotely . | . . . Salvage Created 243 | . 50 193 Parts 7 | . 4 3 Haulers Intercepted . | . . . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 8 | . 1 7 Melee 2 | . 1 1 Guns 6 | . . 6 Classes Destroyed 2 | . 1 1 Grunt 3 | . 1 2 Assembled 5 | . . 5 Best Kill Streak 4 | . 1 4 Combat Bots Only 4 | . 1 4 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 992 | 1 32 959 Core 264 | . . 264 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 27 | . 1 26 Largest 2 | . 2 2 Hottest 80 | . 80 80 Shots Fired 42 | . 2 40 Gun 42 | . 2 40 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 9 | . . 9 Thermal 24 | . 1 23 Explosive . | . . . Electromagnetic 9 | . 1 8 Robot Hit Streak 9 | . 1 9 Robot Miss Streak 2 | . 1 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 28 | . 1 27 Core Hits 17 | . 3 14 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 363 | 2 25 336 Guns 330 | . 12 318 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 33 | 2 13 18 Kinetic 74 | . . 74 Thermal 174 | . . 174 Explosive . | . . . Electromagnetic 82 | . 12 70 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . . 4 Average Corruption 2 | . . 2 Corruption Purged . | . . . Effects 1 | . . 1 Targeting Errors 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 7 | 1 . 6 Shots . | . . . Rammed 11 | 1 7 3 Targets Rammed 11 | 1 7 3 Kicked . | . . . Crushed . | . . . Highest Temperature 198 | . 30 198 Average Temperature 55 | . 17 57 Received Heat Transfer 102 | . 18 84 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 400 | . . 400 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 59 | . 50 59 Initial 19 | . . 19 Average 28 | . 28 40 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 4 10 Peak Tracking Total 7 | . 7 5 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Alert Level 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 515 | 86 233 196 Spaces Moved 258 | 49 134 75 Core 38 | 23 . 15 Treads 220 | 26 134 60 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 100 Average Speed 155 | 152 160 148 Slowest Speed 200 | 200 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 4 31 21 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 321 | 57 146 118 Wait 12 | . 2 10 Move 256 | 48 133 75 Hop . | . . . Pick Up 3 | 2 1 . Fast Attach 10 | 6 2 2 Attach 2 | . . 2 Detach . | . . . Swap . | . . . Drop . | . . . Fire 27 | . 1 26 Melee . | . . . Ram 2 | 1 . 1 Kick . | . . . Crush 9 | . 7 2 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 8) 271 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered Mines 397 | -10/Mines | Assembled infested the area 472 | -10/Mines | Learned Materials security intel 503 | -10/Mines | Core integrity fell below 50% 509 | -10/Mines | Core integrity fell below 20% 516 | -10/Mines | Destroyed by as-42912 with Assembled Heavy Rifle Last Messages --------------- 00448_ as-79972 destroyed. 00464_ Lgt. Treads destroyed. 00464_ Sml. Laser destroyed. 00468_ System corrupted: Assault Rifle targeting data glitched. 00468_ as-06736 destroyed. 00469_ Acquired 14 matter. 00470_ Acquired 15 matter. 00472_ Acquired derelict log, extracted data. Data stored: Materials security intel. 00474_ Acquired 8 matter. 00490_ Assault Rifle destroyed. 00494_ Slammed into as-64459. 00495_ Lgt. Nuclear Core destroyed. 00498_ Lgt. Treads destroyed. 00507_ Slammed into as-64459. 00507_ as-64459 destroyed. 00507_ Sensor Array destroyed. 00507_ System corrupted by crushing effect (+2). 00514_ Acquired Lgt. Ion Engine. 00516_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ???# ######???????????? ????????????????? | | ???# ############?????? ????????????????? | | ???# #?????? ????????????????? | | ???############ #?????? ????????????????? | | ??????????????# #?????? ????????????????? | | ??????????????# ####### ????????????????? | | ??????????????# %#????????????????? | | ??????????????######## #????????????????? | | ?????????????????????# #??#?????????????? | | ?????????????????????# ## ######????????? | | ?????????????????????# % #??????? | | ????????????????????## ###### ##????????? | | ?????####??????????## %##???????????????? | | ????## ############ #???????????????? | | ????# % #???????????????? | | ???## ##???????????????? | | ??## ### #### #????????????????? | | ??# ### #??## #????????????????? | | ??# aa## #???##### #????????????????? | | ?## ##??????####????????????????? | | ?# % ##?????????????????????????? | | ?# % ##????????????????????????? | | ?# ## #####????????????????????? | | ?# #### !% ##???????????????????? | | ?## ##?## ! #???????????????????? | | ??###???# @[ #???????????????????? | | ????????# ##???????????????????? | | ????????# #????????????????????? | | ????????# *%#???????????????????? | | ???????# =%#??????????????????? | | ??????# = #?????????????????? | | ?????# ????????????????? | | ?????# ???????????????? | | ?????## ## ####??????????????? | | ??????### ##?## ##?????????????????? | | ????????## #????###??????????????????? | | ?????????## ##?????????????????????????? | | ??????????###???????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredBottomlessChronowheel Manual? 0 Play Time 00:06:19 Cumulative 10.3 hours Start 2020.09.19 @ 14:22:07 End 2020.09.19 @ 14:27:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ced6bd1c-9135-4175-aa00-0e8ef862c798