Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 17:20:58 Player: welikiq Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (206) 1030 Value Destroyed (7494) 7494 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 13503 Bonus ------- High Alert Combat Kills 279 Cogmind --------- Core Integrity 0/1150 Matter 166/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Armored Medium Treads Armored Medium Treads Improved Heat Sink Transmission Jammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Thunder Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Heavy Machine Gun Improved KE Penetrator Improved KE Penetrator Lance > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Fission Core Light Fission Core Flexi-carbon Leg Improved Heat Sink Transmission Jammer Improved Light Armor Plating Assault Cannon Remote Datajack [Rating: 101] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Utility Huge Storage Unit Device Transmission Jammer Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 1 . . 1 . Utility 6 | . . . 1 2 1 1 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 140 | 8 5 11 31 19 27 7 32 Power 15 | 1 . 4 1 1 4 1 3 Engine 9 | 1 . 4 . 1 3 . . Core 4 | . . . 1 . 1 1 1 Reactor 2 | . . . . . . . 2 Propulsion 39 | 2 2 1 8 1 8 3 14 Treads 26 | 2 2 1 7 1 8 3 2 Leg 12 | . . . . . . . 12 Wheel . | . . . . . . . . Hover 1 | . . . 1 . . . . Flight . | . . . . . . . . Utility 39 | 2 2 2 6 10 9 2 6 Device 21 | 1 . . 4 5 7 . 4 Storage 5 | 1 2 1 1 . . . . Processor 7 | . . . . 3 1 2 1 Hackware 1 | . . . . . . . 1 Protection 5 | . . 1 1 2 1 . . Artifact . | . . . . . . . . Weapon 47 | 3 1 4 16 7 6 1 9 Energy Gun 6 | 1 . . 4 1 . . . Energy Cannon 5 | . . . 3 1 1 . . Ballistic Gun 23 | 2 1 4 6 1 1 . 8 Ballistic Cannon 7 | . . . 1 2 3 1 . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . . 1 . . . . Unidentified Prototypes 12 | . . 1 7 2 1 . 1 Parts Lost 65 | . 1 . 5 2 18 4 35 Power 8 | . . . . 1 2 . 5 Propulsion 26 | . . . 2 1 6 3 14 Utility 17 | . 1 . 1 . 6 1 8 Weapon 14 | . . . 2 . 4 . 8 Highest Loss Streak 10 | . 1 . 3 1 7 3 10 To Critical Strikes 3 | . . . . . 1 1 1 Average Backups 18 | . 6 13 19 23 21 15 11 Power 2 | . . 1 3 2 3 3 3 Propulsion 6 | . 3 5 8 8 7 2 1 Utility 3 | . 1 1 2 4 4 3 2 Weapon 4 | . 1 4 5 6 5 5 2 Tool/Special . | . . . . . . . . Unused Backups 23 | . . 3 5 5 3 . 7 Power 5 | . . 3 . . . . 2 Propulsion 2 | . . . . 1 1 . . Utility 6 | . . . 3 1 1 . 1 Weapon 10 | . . . 2 3 1 . 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 99 99 97 99 98 97 79 Engine 7 | . 14 11 5 2 10 6 3 Core 2 | . . . 3 4 2 3 3 Treads 26 | . 28 33 35 29 25 28 8 Leg 1 | . . . . . . . 14 Device 14 | . 10 . 8 18 20 10 6 Storage 8 | . 17 16 12 7 6 5 4 Processor 5 | . . . . 5 7 15 13 Protection 3 | . . 5 3 4 2 4 . Energy Cannon 8 | . . . 7 20 8 . . Ballistic Gun 7 | . 18 32 16 . . 5 10 Ballistic Cannon 3 | . . . 2 1 8 5 1 Peak Build Rating 101 | 7 10 20 37 49 64 64 101 Average Rating 45 | 5 8 17 27 43 56 56 75 On Entrance 28 | . 7 10 20 37 49 43 59 Avg Prop Armor Cover (%) 13 | . . . . . . . 13 Naked Turns 59 | . . . . . . . 59 Heaviest Build 129 | 15 31 61 112 118 129 114 129 Greatest Support 107 | 40 46 69 92 94 106 107 107 Greatest Overweight (x) 5 | . . . 1 1 3 2 5 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 Average Capacity 23 | 7 10 19 24 25 25 25 24 Most Carried 25 | 1 8 20 25 25 25 18 17 Average Carried 18 | . 6 13 19 23 21 15 11 Final Capacity 25 | 8 15 20 25 25 25 25 5 Final Carried 25 | 1 8 20 24 25 14 15 5 Class Distribution -------------------- 24% | Tank 23% | Gunner 23% | Skirmisher 12% | Mutant 6% | Scavenger-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Assassin | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 6186 | 304 224 575 1616 457 1599 194 1217 Remotely . | . . . . . . . . Salvage Created 8613 | 152 369 882 1996 1809 2047 190 1168 Parts 436 | 16 23 59 108 85 76 14 55 Haulers Intercepted 15 | . 1 2 4 4 3 . 1 Recyclers Shooed 5 | . . 1 2 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 144 | . 9 18 37 23 37 3 17 Melee 3 | . . . . . . . 3 Guns 63 | . 9 18 24 . 3 1 8 Cannons 77 | . . . 13 23 33 2 6 Classes Destroyed 14 | 2 3 2 2 3 2 . . Worker 7 | . . . 4 2 . . 1 Builder 9 | . . . . 3 4 1 1 Tunneler 7 | 4 . 1 1 . . 1 . Hauler 15 | . 1 2 4 4 3 . 1 Recycler 8 | 1 . . 3 3 1 . . Operator 1 | . . . . 1 . . . Watcher 15 | . . 3 5 4 3 . . Swarmer 20 | . 3 3 10 . 4 . . Grunt 74 | . 6 11 19 11 17 . 10 Brawler 3 | . . . . . 3 . . Sentry 18 | . . 4 6 3 4 1 . Specialist 2 | . . . . . 2 . . Hunter 11 | . . . 2 3 . 2 4 Programmer 16 | . . . . 6 7 . 3 Best Kill Streak 7 | 5 3 4 7 4 5 3 3 Combat Bots Only 6 | . 3 4 6 3 5 2 3 Max Kills in Single Turn 2 | 2 1 2 2 2 2 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 1168 | . 26 43 181 153 371 57 337 Missed 326 | . 8 7 56 49 114 10 82 Hits 842 | . 18 36 125 104 257 47 255 Melee 14 | . . . . . 7 . 7 Projectile 828 | . 18 36 125 104 250 47 248 Critical Strikes 30 | . . 3 2 . 5 1 19 Part Disruptions 6 | . . . . . 6 . . Damage Taken 13845 | . 208 392 1729 1310 3641 860 5705 Core 2044 | . 56 70 276 103 315 74 1150 Absorbed by Shields 314 | . . . . 31 283 . . Regen/Repaired (Parts) 744 | . . . 254 363 . 127 . Core Remaining (%) 78 | 100 77 82 49 85 62 92 . Volleys Fired 456 | 8 22 45 119 71 125 10 56 Largest 4 | 2 2 3 3 3 3 2 4 Hottest 155 | 60 60 69 90 100 155 75 146 Shots Fired 1265 | 16 44 127 342 197 335 20 184 Gun 596 | 16 44 127 230 . 20 10 149 Cannon 666 | . . . 112 194 315 10 35 Launcher . | . . . . . . . . Special 3 | . . . . 3 . . . Kinetic 895 | 8 30 127 285 12 229 20 184 Thermal 345 | . . . 57 182 106 . . Explosive . | . . . . . . . . Electromagnetic 22 | 8 14 . . . . . . Robot Hit Streak 20 | 3 12 16 11 11 20 6 10 Robot Miss Streak 8 | 2 1 5 8 3 5 3 3 Penetration Max 1 | . . . 1 . 1 . 1 Secondary Targets 8 | . . 6 2 . . . . Max Gunslinging Chain 2 | . . 2 1 . . . . Shots Hit Robots 781 | 8 35 74 210 121 190 15 128 Core Hits 382 | 6 17 39 121 56 83 10 50 Critical Kills 8 | . . 1 3 . 1 . 3 Critical Parts Destroyed 9 | . 1 1 . . . . 7 Critical Strikes 40 | 1 1 2 3 2 17 . 14 Meltdown 1 | . . . . . 1 . . Destroy 16 | . 1 2 3 . . . 10 Blast 20 | . . . . 2 16 . 2 Corrupt 1 | 1 . . . . . . . Impale 2 | . . . . . . . 2 Melee Attacks 59 | . . . 1 1 6 2 49 Impact 8 | . . . . . 6 2 . Slashing 1 | . . . . 1 . . . Piercing 49 | . . . . . . . 49 Sneak Attacks 4 | . . . 1 . 1 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18409 | 131 451 1150 3746 3574 5186 466 3705 Guns 6887 | 131 441 1150 2345 . 313 155 2352 Cannons 10702 | . . . 1380 3561 4791 201 769 Explosions . | . . . . . . . . Melee 727 | . . . . . 64 110 553 Ramming 93 | . 10 . 21 13 18 . 31 Kinetic 11509 | 52 314 1150 2971 199 3346 356 3121 Thermal 5874 | . . . 754 3362 1758 . . Explosive . | . . . . . . . . Electromagnetic 206 | 79 127 . . . . . . Impact 174 | . . . . . 64 110 . Slashing . | . . . . . . . . Piercing 553 | . . . . . . . 553 Highest Corruption 24 | . . 1 . 1 16 . 24 Average Corruption 4 | . . 1 . 1 5 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 140 | . . 2 . 10 90 . 38 Message Errors 27 | . . . . 4 21 . 2 Matter Fused 35 | . . 1 . 3 19 . 12 Heat Flow Errors 20 | . . . . . 12 . 8 Energy Discharges 18 | . . . . 2 12 . 4 Parts Rejected 3 | . . . . . 1 . 2 Parts Fused 2 | . . . . . 2 . . Data Loss (minor) 17 | . . 1 . 1 11 . 4 Data Loss (major) 7 | . . . . . 2 . 5 Misfires 3 | . . . . . 3 . . Alerts 2 | . . . . . 2 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . . 5 . . Overload Shots . | . . . . . . . . Overflow Damage 356 | . . . 8 81 117 80 70 Projectiles 226 | . . . 8 81 95 . 42 Explosions . | . . . . . . . . Melee 130 | . . . . . 22 80 28 Knockbacks 61 | . . . 29 . 23 1 8 Impact . | . . . . . . . . Kinetic 58 | . . . 27 . 23 1 7 Secondary 3 | . . . 2 . . . 1 Self-Inflicted Damage 13 | . . . . . . . 13 Shots . | . . . . . . . . Rammed 16 | . 1 . 2 1 4 . 8 Targets Rammed 18 | . 1 . 3 2 4 . 8 Kicked . | . . . . . . . . Crushed 2 | . . . 1 1 . . . Highest Temperature 346 | . 30 164 270 27 314 18 346 Average Temperature 60 | . 16 39 16 9 92 6 102 Received Heat Transfer 3358 | . 96 174 720 411 1109 18 830 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 4 . Impact Corruptions 2 | . . . . . 1 1 . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 15 | . . . 5 6 4 . . Heat Transferred 7959 | . . . 1036 4514 2409 . . Parts Sabotaged 2 | . . . . . 2 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . 1 2 2 2 1 . Low Security (%) 59 | 100 100 63 24 50 55 71 100 Level 1 20 | . . 36 43 30 9 28 . Level 2 19 | . . . 31 18 34 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 631 | 15 82 298 622 496 631 302 112 Initial 302 | . . . 102 268 241 302 16 Average 192 | 4 24 116 322 194 267 139 19 Influence Increases 4865 | 25 285 502 1152 922 1302 114 563 Destroy 0b10 Robot/C 2880 | . 180 360 740 460 740 60 340 Destroy 0b10 Robot/NC 310 | 25 5 30 85 85 55 10 15 Destroy Leader 788 | . 32 110 178 184 202 20 62 Successful Hack 216 | . 38 . 30 66 68 14 . Disable Machine 240 | . . . . 75 120 . 45 Destroy Structure 221 | . . 2 29 22 72 10 86 Lose Combat Pursuer 210 | . 30 . 90 30 45 . 15 Influence Decreases 4865 | 25 285 258 806 1018 1178 698 597 Entered New Map 1051 | . . . 142 322 253 316 18 Time Decay 3149 | 25 275 258 614 526 745 342 364 Lost Part 515 | . 10 . 50 20 180 40 215 Purge Threat 150 | . . . . 150 . . . Squads Dispatched 47 | . 2 4 6 10 12 1 12 Investigation 10 | . 1 2 2 3 1 . 1 Extermination 16 | . . . . 6 7 . 3 Reinforcement 16 | . 1 2 3 1 3 1 5 Assault 1 | . . . . . 1 . . Garrison 4 | . . . 1 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 9 | . 1 1 5 1 . . 1 Communications Jammed 34 | . . . . 29 1 3 1 Distress Signals 34 | . . . . 29 1 3 1 Times Spotted 223 | . 11 24 57 40 53 7 31 Peak Tracking Total 9 | . 3 5 6 4 6 4 9 Tactical Retreats 12 | . 1 . 5 2 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 1 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 16 | . . . . 5 8 . 3 Max in Single Turn 1 | . . . . 1 1 . 1 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 31 | . 4 2 7 9 6 2 1 Terminals 23 | . 4 2 3 7 5 1 1 Fabricators . | . . . . . . . . Repair Stations 6 | . . . 2 2 1 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 89 | . 9 3 31 26 12 6 2 Successful 43 | . 4 1 17 12 5 4 . Failed 45 | . 5 2 13 14 7 2 2 Catastrophic 10 | . . 1 1 4 2 . 2 Database Lockouts 1 | . . . 1 . . . . Manual 8 | . 3 . 5 . . . . Terminals 55 | . 9 3 10 18 9 4 2 Fabricators . | . . . . . . . . Repair Stations 29 | . . . 16 8 3 2 . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 22 | . 4 1 5 6 4 2 . Prototype ID Bank 1 | . . . . . 1 . . Branch Access Points 3 | . . . 2 . 1 . . Emergency Access Points 3 | . . . . 1 1 1 . Alert Level 5 | . . 1 1 1 1 1 . Unreport Threat 1 | . . . . 1 . . . Locate Traps 4 | . 1 . . 3 . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 18 | . . . 9 6 1 2 . Scan Component 11 | . . . 5 4 1 1 . Repair 7 | . . . 4 2 . 1 . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Retrieve Study 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 29 | . 4 2 6 9 6 1 1 Full Trace Events 8 | . . 1 2 3 1 . 1 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . Parts Repaired 7 | . . . 4 2 . 1 . Time 220 | . . . 128 54 . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . 2 . . . Non-combat 2 | . . . . 2 . . . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . parse_system 1 | . . . . 1 . . . find_chute 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Active Infowar (turns) 10057 | 29 661 . . 3175 3892 779 1521 Optics 2260 | . . . . . . 739 1521 Sensors 3438 | . . . . 512 2586 . 340 Terrain 1441 | . . . . . 698 743 . Seismic 2474 | 29 661 . . 1407 311 . 66 Jamming 6919 | . . . . 2455 3320 779 365 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 13756 | 123 890 935 2033 3477 3892 779 1627 Spaces Moved 5278 | 57 470 445 656 1341 1340 278 691 Core 105 | 3 . . . . . . 102 Treads 4680 | 54 470 445 656 1341 1340 278 96 Legs 493 | . . . . . . . 493 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 222 222 240 50 Average Speed 207 | 154 160 160 205 222 237 240 176 Slowest Speed 470 | 160 160 160 222 222 400 325 470 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 10 | . . . . . . . 10 Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 31 | 4 76 36 52 31 28 8 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 46 | . . . 9 1 5 1 30 Terrain Destroyed 202 | . . . 26 16 88 4 68 Melee 36 | . . . . 1 5 1 29 Projectile 129 | . . . 26 15 46 3 39 AOE 37 | . . . . . 37 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 7026 | 72 563 588 1103 1687 1760 361 892 Wait 853 | . 59 59 243 206 213 59 14 Move 5270 | 56 469 444 655 1340 1339 277 690 Hop . | . . . . . . . . Pick Up 78 | . 6 18 14 18 13 3 6 Fast Attach 41 | 7 . 1 9 4 1 3 16 Attach 61 | . 1 2 8 6 22 4 18 Detach 4 | . . . . . 1 . 3 Swap 110 | 1 4 8 31 22 25 3 16 Drop 76 | . 1 11 20 17 11 . 16 Fire 456 | 8 22 45 119 71 125 10 56 Melee 59 | . . . 1 1 6 2 49 Ram 7 | . . . . . . . 7 Kick . | . . . . . . . . Crush 10 | . 1 . 3 2 4 . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory (discovered 2 exits: [*Res] / [*Upp]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 124 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 15) 707 | -10/Materials | Discovered new exit (range 15) 957 | -10/Materials | Discovered new exit (range 16) 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1311 | -9/Materials | Build established: Gunner 1731 | -9/Materials | Build established: Tank 1746 | -9/Materials | Discovered new exit (range 16) 1949 | -9/Materials | Entered another Materials area 1949 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2120 | -8/Materials | Central database locked down 2453 | -8/Materials | Lost 3 parts (1u2w) 2754 | -8/Materials | Build established: Gunner 2918 | -8/Materials | Garrison activated, responded to threat 3010 | -8/Materials | Repaired Imp. Treads+ 3044 | -8/Materials | Repaired Imp. Treads+ 3683 | -8/Materials | Core integrity fell below 50% 3856 | -8/Materials | Discovered new exit (range 10) 3906 | -8/Materials | Build established: Tank 3923 | -8/Materials | Repaired Imp. Treads+ 3956 | -8/Materials | Repaired Imp. Treads+ 3982 | -8/Materials | Entered Factory 3982 | -7/Factory | Evolved 2 slots: Utility x2 4809 | -7/Factory | Allied Derelicts emerged from ambush trap array 5065 | -7/Factory | Lost 3 allies 5280 | -7/Factory | Discovered new exit (range 5) 5556 | -7/Factory | Build established: Gunner 6288 | -7/Factory | Repaired Imp. Treads+ 6772 | -7/Factory | Repaired Arm. Treads 7234 | -7/Factory | Build established: Skirmisher 7340 | -7/Factory | Discovered new exit (range 10) 7434 | -7/Factory | Identified exit to Factory 7459 | -7/Factory | Entered another Factory area 7459 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 8835 | -6/Factory | Identified exit to Lower Caves 9600 | -6/Factory | Cargo convoy interrupted 10248 | -6/Factory | Build established: Tank 10609 | -6/Factory | First assault squad dispatched 10675 | -6/Factory | Build established: Skirmisher 10744 | -6/Factory | System corruption reached 10% 10811 | -6/Factory | Lost 7 parts (2p2n2u1w) 11142 | -6/Factory | Build established: Mutant 11173 | -6/Factory | Discovered new exit (range 18) 11349 | -6/Factory | Identified exit to Factory 11351 | -6/Factory | Entered another Factory area 11351 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11762 | -5/Factory | Build established: Scavenger-Assassin 11870 | -5/Factory | Discovered new exit (range 6) 11902 | -5/Factory | Identified exit to Factory 12029 | -5/Factory | Repaired Imp. Light Armor Plating 12125 | -5/Factory | Lost 3 parts (2n1u) 12130 | -5/Factory | Entered another Factory area 12130 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12485 | -4/Factory | Lost 6 parts (1p4n1u) 12628 | -4/Factory | Lost 3 parts (1n2w) 12686 | -4/Factory | Lost 4 parts (2n2w) 13009 | -4/Factory | Garrison activated, responded to threat 13077 | -4/Factory | Lost 5 parts (1p2n2u) 13141 | -4/Factory | Spotted B-86 Titan 13318 | -4/Factory | Lost 10 parts (1p3n2u4w) 13633 | -4/Factory | Build established: Scavenger-Mutant 13651 | -4/Factory | Crushed by falling debris 13652 | -4/Factory | System corruption reached 10% 13673 | -4/Factory | Crushed by falling debris 13702 | -4/Factory | Core integrity fell below 50% 13726 | -4/Factory | Lost 6 parts (2p2n2u) 13753 | -4/Factory | Core integrity fell below 20% 13754 | -4/Factory | Discovered new exit (range 5) 13754 | -4/Factory | Discovered new exit (range 15) 13757 | -4/Factory | Core destroyed Last Messages --------------- 13715_ Slug penetrates Wall. 13723_ System corrupted: Matter fused (-6). 13743_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13748_ Penetrated by Slug. 13750_ Slammed into C-35 Carver. 13751_ Destabilizing: Core damaged (-11). 13752_ Slammed into C-35 Carver. 13753_ Destabilizing: Core damaged (-34). 13754_ System corrupted: Component data lost. 13754_ Slammed into C-35 Carver. 13754_ EXIT=FOUND 13754_ Penetrated by Slug. 13754_ Knocked back. 13756_ Slammed into H-71 Marshal. 13756_ Destabilizing: System corrupted (+1). 13756_ H-71 Marshal calls for reinforcements. 13756_ ALERT: Hostile activity reported, dispatching reinforcements to area. 13757_ Slammed into H-71 Marshal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###########??#+#??????????????????????? | | ???????????# ! #??# #??????????????????????? | | ???????????# ![[ #??# #??????????????????????? | | ???????????# [[[ #??# #??????????????????????? | | ???????????+ [[ #??# #??????????????????????? | | ???????????# #?## ##?????????????????????? | | ???????????# ### #?????????????????????? | | ?????# " / #?????????????????????? | | ???????????# = ###% c#?????????????????????? | | ???????????########+##?##c##?????????????????????? | | ??????????????????# #??#;@#??????????????????????? | | ??????????????????# #??##H#??????????????????????? | | ???????????#T ##### #???! ??????????????????????? | | ???? #??? ??????????????????????? | | ???????????####### #?? < ?????????????????????? | | ?????????????????# ##? ?????????????????????? | | ?????????????????# ## #????????????????????? | | ???????????####### ### ##????????????????????? | | ???????????+ #?# #?????????????????????? | | ???????????####### #?# #?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #?# #?????????????????????? | | ?????????????????# #? ?????????????????????? | | ?????????????????# #? ?????????????????????? | | ?????????????????# #? < ?????????????????????? | | ?????????????????# #? ?????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #????#??????????????????????? | | ?????????????????+ #??? #??????????????????????? | | ?????????????????# #?## ###????????????????????? | | ?????????????????# ## #????????????????????? | | #??????????# ##### T" !#????????????????????? | | #??????????# " #????????????????????? | | #??????????####### #????????????????????? | | #??#################+##] #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 31 Energy Capacity 490 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 51% | -8/Materials Imp. Treads | 72% | -8/Materials Imp. Treads | 52% | -8/Materials Imp. Treads | 59% | -8/Materials Imp. Treads | 3% | -7/Factory Arm. Treads | 29% | -7/Factory Imp. Light Armor Plating | 29% | -5/Factory Studied --------- Imp. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Fancy Inventory No Signal Respectable Loadout Total Silence Challenges ------------ None Game ------ Seed NetworkSuspensionArticulator Manual? 0 Play Time 01:52:21 Cumulative 31.4 hours Start 2025.11.06 @ 15:30:29 End 2025.11.06 @ 17:20:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 24% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c9bd335-335d-4b0e-a4ed-aef092bf871e