Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 05:09:24 Player: naththebg Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (320) 1600 Value Destroyed (11940) 11940 Prototype IDs (63) 1260 Alien Tech Used (4) 800 Bonus (12641) 12641 TOTAL SCORE: 37141 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3239 Follower Combat Kills 1656 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 1000 Friendly Fire -654 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 99/100 System Corruption 20% Temperature Cool (29) Movement Hovering (80) Location -1/Access Parts ------- > --- POWER (2) -------- Backup Power VII > --- PROPULSION (6) --- Backup Propulsion VII Electron Diverter > --- UTILITY (10) ----- Backup Plating VII Hacking Suite > --- WEAPON (8) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Zionite Biocell Array (750) Backup Laser VII Backup Laser VII Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Large Storage Unit Advanced Reaction Control System Improved Phase Shifter Experimental Powered Armor Improved Force Field > --- WEAPON ----------- Phase Gun Quantum Rifle Zionite Phaser-M Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Hybrid Antimatter Reactor Zionite Heavy DM Reactor Myomer Leg Myomer Leg Myomer Leg Experimental Energy Well Zionite Biocell Array Improved Weapon Cycler Improved Weapon Cycler Improved Shock Absorption System Deep Network Scanner Transdimensional Reconstructor Hypervelocity EM Gauss Rifle Hypervelocity EM Gauss Rifle Enhanced Nova Cannon [Rating: 192] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Hybrid Antimatter Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Flight Unit Cooled Nuclear Pulse Thruster Utility Improved Cooling System Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Gravity Flail Slashing Weapon Dual-blade Saw Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . 2 2 . . . . 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . 1 . . . . . 1 . . . . 1 . . . . . . Utility 8 | . . 1 . 1 1 . . . . 2 . . . . . 1 . . 1 . . 1 Weapon 5 | . . . . 1 . 1 . . . . 1 . . . . . . . 1 . . 1 Parts Attached 388 | 6 8 11 12 27 35 7 . 4 6 31 49 9 5 14 1 48 8 17 31 24 13 22 Power 45 | 1 2 2 1 1 3 1 . . 1 3 9 . 1 3 . 7 . 2 2 3 1 2 Engine 11 | 1 2 1 1 . 3 1 . . 1 1 . . . . . . . . . . . . Core 13 | . . 1 . 1 . . . . . 2 4 . 1 1 . 1 . . 1 1 . . Reactor 21 | . . . . . . . . . . . 5 . . 2 . 6 . 2 1 2 1 2 Propulsion 110 | 2 2 3 4 8 11 2 . . 3 8 14 4 3 4 . 16 3 . 2 8 2 11 Treads 9 | . . . . . . . . . 2 . 2 . 2 . . . . . 1 . 1 1 Leg 77 | 2 2 3 4 8 11 2 . . . 3 8 3 1 . . 14 3 . 1 8 . 4 Wheel 11 | . . . . . . . . . 1 5 4 1 . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Flight 11 | . . . . . . . . . . . . . . 4 . . . . . . 1 6 Utility 134 | 1 2 5 2 8 13 3 . . . 11 12 3 1 6 . 17 1 10 17 8 9 5 Device 95 | . 2 4 2 7 9 3 . . . 9 7 2 . 4 . 12 1 7 15 6 3 2 Storage 12 | 1 . 1 . . 1 . . . . 2 . . . 1 . 2 . 1 1 1 . 1 Processor 10 | . . . . . . . . . . . 2 . 1 . . . . . 1 1 5 . Hackware 5 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 2 Protection 12 | . . . . 1 3 . . . . . 3 . . 1 . 2 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 2 1 5 10 8 1 . 4 2 9 14 2 . 1 1 8 4 5 10 5 1 4 Energy Gun 64 | 2 2 1 4 8 8 1 . 3 1 7 2 1 . . . 4 4 4 7 2 . 3 Energy Cannon 5 | . . . . . . . . . . . . . . . . 1 . . 2 2 . . Ballistic Gun 12 | . . . . . . . . . . . 6 1 . 1 . 3 . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . . . 1 . . . 1 . . . 1 . . . Launcher 6 | . . . 1 2 . . . . . . 3 . . . . . . . . . . . Special Weapon 7 | . . . . . . . . 1 1 2 2 . . . . . . 1 . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . . 1 2 . . 1 . 1 . . . 5 . 11 2 5 . 2 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Parts Lost 136 | . 1 1 7 2 2 1 . . 4 28 23 8 4 . . 1 . 2 . 26 2 24 Power 17 | . 1 . 1 . . . . . 1 2 5 1 1 . . . . . . 3 . 2 Propulsion 39 | . . . 3 . . 1 . . 3 6 5 4 1 . . . . . . 6 . 10 Utility 41 | . . . 2 . 1 . . . . 11 6 2 . . . . . 1 . 8 2 8 Weapon 39 | . . 1 1 2 1 . . . . 9 7 1 2 . . 1 . 1 . 9 . 4 Highest Loss Streak 25 | . 1 1 3 1 1 1 . . 3 20 13 4 2 . . 1 . 2 . 25 2 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 88 | . 98 94 92 99 99 98 100 99 93 82 57 70 69 66 57 89 99 99 99 88 28 38 Engine 5 | . 14 7 9 3 4 12 13 13 12 9 . . . . . . . . . . . . Core 1 | . . 3 . 5 2 . . . . 1 2 5 6 5 5 . . . . . . . Reactor 1 | . . . . . . . . . . . 2 3 . 2 . 7 9 9 8 6 . 2 Leg 21 | . 28 33 30 27 30 25 26 26 15 . 4 11 13 13 . 24 28 27 24 23 4 9 Wheel 1 | . . . . . . . . . 1 10 9 . . . . . . . . . . . Device 21 | . 12 16 19 22 25 26 26 26 26 32 8 11 10 9 10 18 27 28 29 24 10 7 Storage 6 | . 14 11 11 9 7 6 6 6 6 5 5 5 5 5 5 4 4 4 3 4 . . Processor 2 | . . . . . . . . . . . 3 10 12 15 15 3 . . . . 5 13 Protection 1 | . . . . 3 4 . . . . . 2 1 . . . 5 4 2 4 3 . . Energy Gun 18 | . 28 21 21 26 23 25 26 25 26 19 1 2 4 . . 10 19 26 28 23 . 1 Ballistic Gun 1 | . . . . . . . . . . . 8 9 6 . . 7 3 . . . . . Peak Build Rating 192 | 6 12 19 20 32 50 56 56 59 60 77 102 83 74 82 68 151 159 175 192 190 61 87 Average Rating 69 | 5 8 15 17 28 44 55 56 56 54 69 61 74 65 67 63 129 152 169 188 167 46 60 On Entrance 63 | . 6 12 18 20 27 49 56 56 59 56 14 77 66 61 63 63 145 158 174 190 38 43 Naked Turns 23 | . . . . . . . . . . . . . . . . . . . . . . 23 Heaviest Build 135 | 11 17 25 25 37 45 52 52 52 57 132 95 61 54 52 27 107 100 113 120 135 7 52 Greatest Support 166 | 20 20 30 33 38 70 63 60 60 60 56 88 65 65 65 27 148 166 166 166 166 8 105 Greatest Overweight (x) 10 | 1 . . 2 . . . . . 4 10 9 2 . 1 1 1 . . . . 2 1 Average Overweight (x) . | . . . . . . . . . 1 1 1 . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 10 10 10 10 10 10 10 10 25 15 15 15 15 15 15 15 15 15 15 5 15 Average Capacity 11 | 7 8 8 10 10 10 10 10 10 10 16 15 15 15 15 15 15 15 15 14 14 5 5 Most Carried 19 | 6 8 10 9 10 10 10 10 10 10 19 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 10 | 4 7 8 7 9 9 9 10 9 9 13 10 14 15 14 15 13 14 14 14 13 4 2 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 8 9 7 8 10 10 10 10 10 7 14 14 15 15 15 15 14 15 15 5 5 4 Class Distribution -------------------- 23% | Gunner 20% | Scavenger-Gunner 18% | Scavenger-Mutant 11% | Messiah-Executioner 6% | Scavenger-Tank 6% | Tank 5% | Mutant 4% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Sprinter | -3/Proximity Caves Messiah-Tank | -3/Research Messiah-Tank | -3/Armory Messiah-Executioner | -3/Lab Messiah-Executioner | -2/Research Messiah-Executioner | -2/Quarantine Hacker-Mutant | -2/Section 7 Alien-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Matter Collected 5622 | 260 73 107 135 257 442 70 9 36 80 281 1201 318 60 200 115 857 205 29 263 324 . 300 Remotely 30 | . . . . . . . . . . . . . . . . . . . . . . 30 Salvage Created 14240 | 156 525 777 252 1761 2023 809 89 . 656 2182 1358 674 . . . 1665 214 73 392 495 . 139 Parts 606 | 13 31 50 14 89 95 19 8 . 14 88 51 25 . . . 67 5 3 14 15 . 5 Haulers Intercepted 12 | . 1 2 . 2 3 1 . . . . . . . . . 3 . . . . . . Recyclers Shooed 12 | 1 2 3 . . . 1 . . . . 2 . . . . 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . 8 . 11 . . 26 . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . 4 3 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Combat Hostiles Destroyed 223 | . 7 11 15 28 34 8 4 . 7 42 29 13 . . . 9 3 1 3 7 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Guns 168 | . 6 10 13 24 34 7 4 . 4 20 13 11 . . . 9 3 1 3 5 . 1 Cannons 9 | . . . . . . . . . 1 1 7 . . . . . . . . . . . AOE 35 | . . . 2 3 . . . . 2 17 9 2 . . . . . . . . . . Classes Destroyed 21 | 3 3 3 3 1 2 3 . . . 3 . . . . . . . . . . . . Worker 23 | 2 . . . 4 5 1 . . . 3 4 . . . . 3 . . 1 . . . Builder 10 | . . 2 . 1 5 . . . . 1 . . . . . 1 . . . . . . Tunneler 11 | 3 . . . 1 3 1 . . . . 1 . . . . 2 . . . . . . Hauler 12 | . 1 2 . 2 3 1 . . . . . . . . . 3 . . . . . . Recycler 17 | 1 2 2 . 2 2 1 . . . 1 . . . . . 5 . . 1 . . . Mechanic 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Operator 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . Watcher 22 | . 2 3 . 4 3 3 . . . 2 2 . . . . 3 . . . . . . Swarmer 63 | . . 4 6 3 9 . 4 . 7 9 8 8 . . . 5 . . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 82 | . 7 4 2 20 12 5 . . . 17 10 3 . . . . . . . 1 . 1 Brawler 3 | . . . . . . 1 . . . 1 1 . . . . . . . . . . . Duelist 5 | . . . 1 . . . . . . . 2 1 . . . . 1 . . . . . Protector 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . Sentry 25 | . . 3 . 5 6 1 . . . 3 3 1 . . . 1 . . 1 . . 1 Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . Hunter 14 | . . . . . . . . . . 5 2 . . . . 2 2 . . 3 . . Programmer 15 | . . . . . 4 . . . . 5 1 . . . . 1 . . 2 2 . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Assembled 5 | . . . 5 . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | 4 3 6 4 9 5 7 4 . 4 10 6 5 . . . 5 2 1 2 2 . 1 Combat Bots Only 9 | . 2 4 4 3 3 3 4 . 4 9 5 5 . . . 5 2 1 2 2 . 1 Max Kills in Single Turn 7 | 1 1 2 2 3 5 2 2 . 3 7 3 2 . . . 2 1 1 2 1 . 1 Gunslinging 1 | . . 1 1 . 1 . 1 . . 1 . . . . . 1 . . 1 . . . Exploded 4 | . . . 2 2 . . . . 2 4 3 2 . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-3/Lab) Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Hostile Shots Fired 1905 | . 46 53 43 100 125 19 6 . 23 157 330 68 50 . 6 83 14 69 14 416 21 262 Missed 657 | . 14 10 3 30 53 2 3 . 5 40 126 22 30 . 5 41 8 23 7 131 11 93 Damage Taken 24455 | . 407 481 834 1022 1084 579 47 . 273 3341 3944 894 413 . 16 427 72 875 82 4976 201 4487 Core 4447 | . 93 107 234 109 125 114 . . 26 524 487 90 64 . 16 19 6 66 . 646 102 1619 Absorbed by Shields 2157 | . . . . . . . . . . . . . . . . 378 74 316 85 1304 . . Reduced by Siege Mode 70 | . . . . . . . . . . . . . . . . . . . . . . 70 Redirected to Shielding 166 | . . . . . . . . . . . . . . . . 18 . 148 . . . . Regen/Repaired (Parts) 569 | . . 29 . 57 . 153 . . . . . . . . . . . . 330 . . . Core Remaining (%) 63 | 100 62 . 14 80 82 . . . 83 47 . . . . 42 . . 83 . . 43 . Volleys Fired 655 | 14 42 46 33 95 71 22 3 . 17 62 68 30 4 . . 50 12 50 7 22 . 7 Largest 7 | 2 2 2 2 3 3 4 4 . 4 4 4 3 3 . . 5 5 5 7 7 . 1 Hottest 515 | 90 112 112 112 190 240 320 320 . 310 310 164 133 126 . . 350 385 385 515 515 . 75 Shots Fired 1885 | 28 83 90 61 277 202 86 12 . 64 208 175 65 9 . . 188 50 130 49 102 . 6 Gun 1807 | 28 83 90 60 275 202 86 12 . 63 203 122 65 9 . . 186 50 130 49 88 . 6 Cannon 58 | . . . . . . . . . . . 42 . . . . 2 . . . 14 . . Launcher 6 | . . . 1 2 . . . . . . 3 . . . . . . . . . . . Special 14 | . . . . . . . . . 1 5 8 . . . . . . . . . . . Kinetic 294 | . . . . . . . . . . . 152 56 5 . . 77 4 . . . . . Thermal 1444 | 28 83 90 60 275 202 86 12 . 63 203 10 . . . . 84 34 82 42 90 . . Explosive 20 | . . . 1 2 . . . . 1 5 11 . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . . 2 9 4 . . 2 . 1 . 1 . 6 Phasic 102 | . . . . . . . . . . . . . . . . 25 12 47 7 11 . . Robot Hit Streak 24 | 5 11 15 5 10 19 24 5 . 18 19 13 10 4 . . 11 6 8 13 16 . 3 Robot Miss Streak 11 | 2 3 3 4 6 4 4 3 . 6 6 4 5 3 . . 7 2 11 2 4 . 1 Penetration Max 2 | . . . . . . . . . . . 1 1 . . . 2 . . . . . . Secondary Targets 31 | . . 2 3 4 4 3 1 . . 6 1 3 . . . 3 . . 1 . . . Max Gunslinging Chain 2 | . . 1 1 1 1 1 1 . . 1 1 1 . . . 2 . . 1 . . . Shots Hit Robots 1157 | 14 57 61 35 153 143 66 9 . 27 135 109 43 6 . . 114 27 60 31 62 . 5 Core Hits 734 | 7 22 27 25 70 146 62 7 . 28 115 85 28 6 . . 49 13 12 10 17 . 5 Critical Kills 10 | . . . . . . . . . . . 3 1 . . . 5 . . . 1 . . Critical Parts Destroyed 10 | . . . . . . . . . . . 5 1 . . . 4 . . . . . . Critical Strikes 80 | 3 4 10 4 13 . . . . . 12 19 2 . . . 9 . 2 . 1 . 1 Burn 46 | 3 4 10 4 13 . . . . . 11 1 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 19 | . . . . . . . . . . . 8 2 . . . 9 . . . . . . Blast 9 | . . . . . . . . . . . 9 . . . . . . . . . . . Sever 3 | . . . . . . . . . . 1 1 . . . . . . . . . . 1 Intensify 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35582 | 183 721 933 601 2985 3638 1751 192 . 1043 6423 6002 1137 118 . . 3585 844 1621 1076 2501 . 228 Guns 26412 | 183 721 933 543 2712 3325 1696 192 . 654 3419 2064 984 94 . . 3523 844 1546 1061 1760 . 158 Cannons 1971 | . . . . . . . . . . . 1390 . . . . 62 . . . 519 . . Explosions 6452 | . . . 49 273 277 36 . . 350 2879 2411 153 24 . . . . . . . . . Melee 50 | . . . . . . . . . . . . . . . . . . . . . . 50 Ramming 427 | . . . 9 . 36 19 . . . 31 . . . . . . . 75 15 222 . 20 Kinetic 5737 | . . . . . . . . . . . 3204 883 53 . . 1535 62 . . . . . Thermal 22179 | 183 721 933 543 2712 3325 1696 192 . 654 4804 317 153 . . . 1380 516 1052 909 2089 . . Explosive 4114 | . . . 49 273 . . . . 350 1196 2246 . . . . . . . . . . . Electromagnetic 1038 | . . . . . 277 36 . . . 298 41 101 65 . . 62 . . . . . 158 Impact 57 | . . . . . . . . . . . 57 . . . . . . . . . . . Slashing 320 | . . . . . . . . . 39 94 137 . . . . . . . . . . 50 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 1710 | . . . . . . . . . . . . . . . . 608 266 494 152 190 . . Highest Corruption 25 | . . . . 1 3 5 5 5 . 12 1 1 1 1 1 1 . 10 . 25 25 20 Average Corruption 3 | . . . . 1 1 5 5 5 . 7 1 1 1 1 1 1 . 6 . 15 25 9 Corruption Purged 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 125 | . . . . 4 37 . 7 5 . 32 4 5 4 4 . . . 3 . 10 3 7 Message Errors 24 | . . . . 1 9 . . . . 6 1 1 1 1 . . . 1 . 1 . 2 Matter Fused 32 | . . . . . 11 . 2 3 . 10 . . . 2 . . . . . 1 1 2 Heat Flow Errors 7 | . . . . 1 2 . 1 . . . . . . . . . . . . 2 . 1 Energy Discharges 11 | . . . . 1 3 . . . . 5 . 1 . . . . . 1 . . . . Parts Rejected 3 | . . . . 1 1 . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 22 | . . . . . 5 . 4 2 . 4 1 1 2 1 . . . . . 1 1 . Data Loss (major) 6 | . . . . . 2 . . . . 1 . 1 1 . . . . . . 1 . . Misfires 3 | . . . . . 2 . . . . . . 1 . . . . . . . . . . Alerts 4 | . . . . . 1 . . . . 1 1 . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 Weapon Failures 9 | . . . . . 1 . . . . 2 . . . . . . . 1 . 4 . 1 Overload Shots 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Overflow Damage 462 | . . . . 14 . . . . 6 247 125 37 . . . . . 18 . 15 . . Projectiles 29 | . . . . . . . . . . . 27 . . . . . . . . 2 . . Explosions 402 | . . . . 14 . . . . 6 247 98 37 . . . . . . . . . . Melee 31 | . . . . . . . . . . . . . . . . . . 18 . 13 . . Knockbacks 11 | . . . . . . . . . . . 8 . . . . . . . 1 2 . . Impact 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Kinetic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 153 | . . . 24 . . 19 . . . . 50 51 . . . . . . . . . 9 Shots 5 | . . . 1 . . 1 . . . . 2 1 . . . . . . . . . . Rammed 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 Targets Rammed 47 | . . 1 1 . 13 1 . . . 9 . . . . . . . 3 1 15 . 3 Kicked 44 | . . 1 1 . 13 1 . . . 8 . . . . . . . 3 1 15 . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 412 | 150 295 48 63 316 277 315 261 . 412 257 224 . . . . 193 290 256 36 212 . 236 Average Temperature 82 | 63 92 21 29 86 69 113 131 . 135 65 92 . . . . 58 109 120 14 70 . 100 Received Heat Transfer 2837 | . 225 99 164 540 189 123 . . . 457 568 126 78 . 9 . 4 . 4 17 27 207 Effects 9 | . . . . 2 . 4 . . 1 . . . . . . . . 2 . . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Interference 6 | . . . . 1 . 3 . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Longest Duration 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Parts Fried 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Impact Corruptions 5 | . . . . . . . . . . . . . . . . . . 1 1 3 . . Robots Melted 9 | . 1 1 . 1 . 1 . . . 4 . . . . . . . . . 1 . . Combat Hostiles 9 | . 1 1 . 1 . 1 . . . 4 . . . . . . . . . 1 . . Parts Melted 110 | 2 7 3 . 22 16 13 . . 1 30 1 . . . . 6 . . 7 2 . . Heat Transferred 43264 | 729 2228 3145 1591 6808 7250 3800 425 . 1475 7917 352 200 . . . 1887 629 1609 1036 2183 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 1 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Peak Influence 1852 | 30 246 293 290 596 836 560 . . . 1852 1764 . . . . 623 582 . 177 118 68 294 Initial 1100 | . 19 18 86 5 270 409 . . . 71 1100 . . . . . 326 . . . 8 28 Average 484 | 11 110 148 171 311 450 472 . . . 1048 1472 . . . . 324 417 . 55 42 30 51 Maximum Alert Level 5 | . 1 1 1 2 3 2 . . . 5 5 . . . . 2 2 . . . . 1 Low Security (%) 35 | 100 83 64 62 28 9 . . . . 22 . . . . . 36 . . 100 100 100 90 Level 1 21 | . 16 35 37 44 40 6 . . . . . . . . . 28 58 . . . . 9 Level 2 19 | . . . . 27 27 93 . . . 3 . . . . . 34 41 . . . . . Level 3 6 | . . . . . 22 . . . . 15 . . . . . . . . . . . . Level 4 10 | . . . . . . . . . . 41 56 . . . . . . . . . . . Level 5 4 | . . . . . . . . . . . 43 . . . . . . . . . . . High Security 1 | . . . . . . . . . . 16 . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . 2 1 . 3 8 2 . . . 19 5 . . . . 3 3 . 2 4 1 5 Investigation 8 | . 1 1 . 3 1 . . . . 1 . . . . . 1 . . . . . . Extermination 8 | . . . . . 3 1 . . . . 1 . . . . . . . 1 1 . 1 Reinforcement 22 | . 1 . . . 3 1 . . . 7 1 . . . . 1 3 . . . 1 4 Assault 15 | . . . . . 1 . . . . 10 3 . . . . 1 . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Intercept 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 2 1 . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Distress Signals 17 | . . . 1 5 1 2 . . . 2 1 . . . . . 3 . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 404 | . 11 18 16 39 51 11 4 . 13 71 43 19 11 . 3 21 10 1 3 13 13 33 Peak Tracking Total 19 | . 2 5 7 6 5 3 4 . 5 19 10 7 7 . 3 4 4 1 2 6 11 17 Tactical Retreats 22 | . . 1 2 3 2 . . . . 1 4 2 2 . . 1 . . . . 1 3 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Traps Triggered 7 | . . . . 1 3 1 . . . 1 . . . . . . . . . . . 1 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Machines Disabled 60 | . . . 1 1 6 2 . . . 25 13 . . . . 2 3 3 1 3 . . Max in Single Turn 13 | . . . 1 1 5 2 . . . 13 5 . . . . 1 1 1 1 2 . . Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Machines Accessed 43 | . 3 4 1 7 9 2 . 1 . 4 2 . . 4 1 1 . 2 1 . . 1 Terminals 18 | . 2 3 1 6 4 1 . . . . . . . . 1 . . . . . . . Fabricators 4 | . . . . . 1 . . . . 2 1 . . . . . . . . . . . Repair Stations 5 | . . 1 . 1 . 1 . . . . . . . . . . . . 1 . . 1 Recycling Units 5 | . 1 . . . 3 . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . 2 . . . . . 1 . . . . . . Total Hacks 120 | . 10 16 6 15 19 10 . 4 . 8 5 . . 17 1 3 . 3 2 . . 1 Successful 71 | . 4 8 3 4 9 8 . 4 . 3 3 . . 17 1 1 . 3 2 . . 1 Failed 47 | . 6 7 2 11 10 2 . . . 5 2 . . . . 2 . . . . . . Catastrophic 12 | . 1 . 1 3 4 . . . . 3 . . . . . . . . . . . . Database Lockouts 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . Manual 119 | . 4 16 8 9 7 3 . . . 10 5 . . . 1 11 5 1 6 16 10 7 Terminals 55 | . 6 13 6 13 11 5 . . . . . . . . 1 . . . . . . . Fabricators 9 | . . . . . 3 . . . . 3 3 . . . . . . . . . . . Repair Stations 13 | . . 3 . 2 . 5 . . . . . . . . . . . . 2 . . 1 Recycling Units 10 | . 4 . . . 4 . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . . 5 . . . . . 3 . . . . . . Terminal Hacks 40 | . 1 5 3 2 2 2 . 4 . . . . . 17 1 . . 3 . . . . Record 12 | . . 2 . . 1 . . . . . . . . 5 1 . . 3 . . . . Part Schematic 8 | . . . . . . . . 4 . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 9 | . 1 . 2 1 1 . . . . . . . . 4 . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Repair Station Hacks 9 | . . 2 . . . 4 . . . . . . . . . . . . 2 . . 1 Scan Component 4 | . . 1 . . . 2 . . . . . . . . . . . . 1 . . . Repair 4 | . . 1 . . . 2 . . . . . . . . . . . . 1 . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . Retrieve Components 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 2 1 . 2 3 2 . . . 3 1 . . . . 1 . . . . . . Terminals 8 | . 2 1 . 1 2 2 . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 1 1 . 1 2 1 . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . 1 . . . . 2 1 . . . . . . . . . . . Liberate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Haulers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Jam 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 4 1 7 6 2 . . . 3 2 . . . . 1 . . 1 . . 1 Full Trace Events 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Built 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . 187 . . . . . . . . . . . Total Robot Build Rating 14 | . . . . . . . . . . . 14 . . . . . . . . . . . Part Schematics Acquired 35 | . . . . . . . . 4 . . . . . 4 . . . . . 27 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . 8 . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 . . . . . . . . . . . . 1 . . . Time 152 | . . 38 . . . 88 . . . . . . . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 2 . . . 4 . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Total Allies 48 | . 1 . . . 3 . . 6 . 6 6 2 1 . . 7 . . . . . 16 Largest Group 7 | . 1 . . . 3 1 . 6 6 7 6 2 2 . . 4 4 . . . . 6 Highest-Rated Group 345 | . 10 . . . 93 18 . 207 207 327 238 77 77 . . 307 307 . . . . 345 Highest-Rated Ally 115 | . 10 . . . 31 18 . 40 40 70 41 47 47 . . 103 96 . . . . 115 Zionite Dispatches 8 | . . . . . . . . . . 1 1 . . . . 4 . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Light 3 | . . . . . . . . . . 1 . . . . . 1 . . . . . 1 Fire 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 285 | . . . . . 18 . . . 24 93 4 2 3 . . 31 16 . . . . 94 Total Damage 7437 | . . . . . 166 . . . 528 1599 69 23 85 . . 1778 572 . . . . 2617 Kills 42 | . . . . . 1 . . . 6 10 . 1 . . . 7 4 . . . . 13 Allies Corrupted 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . . 1 . . . 1 2 2 . . 1 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . 1 . . . . . . 1 . 1 4 2 . Branch Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Turns Passed 16313 | 161 436 586 721 1182 2556 864 228 1179 705 1224 1186 662 696 263 63 780 232 844 498 718 88 441 Spaces Moved 10545 | 85 228 299 326 585 1625 537 179 892 346 669 649 404 525 188 215 663 146 565 319 507 168 425 Core 269 | 5 . . . . . . . . . . 34 . . . . . . . . 112 30 88 Treads 12 | . . . . . . . . . . . 11 . . . . . . . . . . 1 Legs 8374 | 80 228 299 326 585 1625 537 179 892 245 19 211 404 525 178 . 366 146 565 319 395 . 250 Wheels 1144 | . . . . . . . . . 101 650 393 . . . . . . . . . . . Hover 63 | . . . . . . . . . . . . . . . . 55 . . . . . 8 Flight 683 | . . . . . . . . . . . . . . 10 215 242 . . . . 138 78 Fastest Speed 5 | 50 120 120 120 120 120 122 122 122 122 100 102 120 120 99 20 20 105 115 115 50 35 5 Average Speed 114 | 117 120 120 122 120 122 122 122 122 178 118 134 130 120 118 27 73 110 115 115 100 38 87 Slowest Speed 500 | 120 120 120 260 120 125 122 122 122 400 240 500 260 120 120 99 190 115 115 115 120 150 170 Overloaded Moves 467 | . . . . . . . . . . . . . . . 195 242 . . . . . 30 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 7 | . . . . . . . . . . . . . . . . . . . . . 1 6 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Exploration Rate (%) 37 | 6 37 41 44 45 36 15 39 90 57 24 11 58 50 60 47 15 15 96 9 49 13 15 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 5 | . . . . . . . . 1 . . . . 1 3 . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . 1 . 1 . . . . . . . . . . Unknown Exits Taken 19 | 1 1 1 . 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . . . 1 2 . . . 2 3 . 1 . . . . . . . Spaces Dug 18 | . . . 9 . . . . . . 8 . . . . . 1 . . . . . . Terrain Destroyed 442 | . . . 9 20 . . . . 9 124 193 15 2 . . 30 5 4 18 13 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 93 | . . . . 1 . . . . . 3 24 7 2 . . 30 5 4 4 13 . . AOE 349 | . . . 9 19 . . . . 9 121 169 8 . . . . . . 14 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Total 13413 | 115 310 437 583 865 2039 700 182 982 405 1016 825 478 581 230 218 837 195 667 425 660 189 474 Wait 1424 | 5 19 67 209 125 256 129 1 80 35 212 33 18 43 . . 46 9 15 37 72 1 12 Move 10512 | 84 227 298 325 584 1625 536 178 891 345 669 648 403 524 187 214 662 145 564 318 506 165 414 Hop 6 | . . . . . . . . . . . . . . . . . . . . . 1 5 Pick Up 150 | 6 6 6 3 11 13 4 . 3 1 19 20 3 . 9 1 10 8 7 14 4 . 2 Fast Attach 152 | 6 1 2 3 4 7 1 . 1 3 4 30 6 5 7 1 17 . 8 12 10 9 15 Attach 98 | . 1 2 5 4 6 3 . . 1 20 17 3 . 2 . 8 2 1 2 10 4 7 Detach 25 | . . . . . 1 . . . . 4 4 2 1 2 . 1 1 . . . 5 4 Swap 144 | . 6 7 4 19 22 3 . 3 2 7 2 . . 6 . 23 7 11 17 5 . . Drop 182 | . 8 8 . 23 26 1 . 4 . 11 3 2 . 17 2 20 11 8 17 16 4 1 Fire 655 | 14 42 46 33 95 71 22 3 . 17 62 68 30 4 . . 50 12 50 7 22 . 7 Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick 43 | . . 1 1 . 12 1 . . . 8 . . . . . . . 3 1 15 . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . . . . 1 . . 11 4 . . . . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac x3 / [*Low x2]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory -3/Lab -2/Research -2/Quarantine -2/Section 7 -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 162 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 6) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 599 | -9/Materials | Discovered new exit (range 15) 658 | -9/Materials | Repaired Imp. Heat Sink 974 | -9/Materials | Discovered new exit (range 12) 981 | -9/Materials | Build established: Scavenger-Mutant 1070 | -9/Materials | Central database locked down 1184 | -9/Materials | Entered Mines 1290 | -9/Mines | Identified exit to Materials 1490 | -9/Mines | Assembled infested the area 1495 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1514 | -9/Mines | Core integrity fell below 50% 1542 | -9/Mines | Lost 3 parts (1p1n1u) 1592 | -9/Mines | Core integrity fell below 20% 1609 | -9/Mines | Lost 3 parts (1n1u1w) 1902 | -9/Mines | Central database locked down 1905 | -9/Mines | Entered Materials 1905 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2245 | -8/Materials | Build established: Scavenger-Gunner 2284 | -8/Materials | Discovered new exit (range 5) 2680 | -8/Materials | Build established: Scavenger-Tank 2874 | -8/Materials | Discovered new exit (range 16) 3038 | -8/Materials | Build established: Scavenger-Gunner 3087 | -8/Materials | Entered Factory 3087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3244 | -7/Factory | Discovered new exit (range 15) 3707 | -7/Factory | Discovered new exit (range 6) 4508 | -7/Factory | Discovered new exit (range 14) 4648 | -7/Factory | Build established: Tank 4810 | -7/Factory | Allied Derelicts emerged from ambush trap array 5383 | -7/Factory | Fabricated Mic. Nuclear Core (x2) 5429 | -7/Factory | Build established: Gunner 5487 | -7/Factory | First assault squad dispatched 5510 | -7/Factory | Discovered new exit (range 13) 5602 | -7/Factory | Discovered new exit (range 4) 5643 | -7/Factory | Entered another Factory area 5643 | -6/Factory | Accompanied by 1 ally 5643 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5815 | -6/Factory | Repaired Imp. Carbon-fiber Leg 5862 | -6/Factory | Repaired Imp. Cooling System 5987 | -6/Factory | Spotted B-75 Beast 5996 | -6/Factory | Destroyed B-75 Beast 6088 | -6/Factory | Discovered new exit (range 15) 6480 | -6/Factory | Discovered new exit (range 10) 6507 | -6/Factory | Entered Lower Caves 6728 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6735 | -6/Lower Caves | Entered Zion 6804 | -6/Zion | Given the Hacking Drone Bay 6870 | -6/Zion | Discovered new exit (range 16) 6912 | -6/Zion | Gained Derelict followers 6938 | -6/Zion | System corruption cleaned by Quarantine Array 6962 | -6/Zion | Learned location of 1 exit from Factory 7208 | -6/Zion | Met Imprinter 7230 | -6/Zion | Imprinted 7232 | -6/Zion | Declared Zion's savior 7321 | -6/Zion | Learned Factory stockpile data 7467 | -6/Zion | Found Prototype Special Weapon 7467 | -6/Zion | Identified RU-N14's Throwing Claymores 7724 | -6/Zion | Found RU-N14's Throwing Claymores 7726 | -6/Zion | Found RU-N14's Throwing Claymores 7914 | -6/Zion | Entered Proximity Caves 7914 | -5/Proximity Caves | Accompanied by 6 allies 8019 | -5/Proximity Caves | Learned 4 Factory zone layouts 8100 | -5/Proximity Caves | Learned 4 Factory zone layouts 8426 | -5/Proximity Caves | Lost 3 parts (1p2n) 8506 | -5/Proximity Caves | Discovered new exit (range 14) 8619 | -5/Proximity Caves | Entered Factory 8619 | -5/Factory | Accompanied by 3 allies 8619 | -5/Factory | Evolved 2 slots: Utility x2 8620 | -5/Factory | Identified exit to Upper Caves 8621 | -5/Factory | Identified exit to Factory 8891 | -5/Factory | Garrison activated, responded to threat 8933 | -5/Factory | Destroyed 7 combat bots 9147 | -5/Factory | Destroyed 9 combat bots 9248 | -5/Factory | Crushed by falling debris 9417 | -5/Factory | Cargo convoy interrupted 9440 | -5/Factory | Build established: Scavenger-Gunner 9496 | -5/Factory | Retrieved Zion intel report: Active Terminals 9497 | -5/Factory | Zion Light squad teleported in 9519 | -5/Factory | First assault squad dispatched 9637 | -5/Factory | High security lockdown imminent 9655 | -5/Factory | Lost 3 allies 9658 | -5/Factory | Destroyed 7 combat bots 9717 | -5/Factory | High security lockdown engaged 9729 | -5/Factory | System corruption reached 10% 9788 | -5/Factory | Lost 3 allies 9840 | -5/Factory | Lost 20 parts (2p4n9u5w) 9843 | -5/Factory | Entered another Factory area 9843 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10031 | -4/Factory | Discovered new exit (range 6) 10099 | -4/Factory | Build established: Mutant 10343 | -4/Factory | First assault squad dispatched 10625 | -4/Factory | Fabricated W-44 Eye? 10635 | -4/Factory | Lost 7 parts (1p1n2u3w) 10664 | -4/Factory | Zion Fire squad teleported in 10776 | -4/Factory | Lost 6 allies 10856 | -4/Factory | Lost 13 parts (3p4n3u3w) 11029 | -4/Factory | Entered Upper Caves 11167 | -4/Upper Caves | Encountered a Warlord checkpoint 11241 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11284 | -4/Upper Caves | Lost 3 parts (2n1u) 11296 | -4/Upper Caves | Build established: Scavenger-Mutant 11316 | -4/Upper Caves | Lost 3 allies 11489 | -4/Upper Caves | Identified exit to Upper Caves 11541 | -4/Upper Caves | Core integrity fell below 50% 11571 | -4/Upper Caves | Lost 4 parts (1p1n1u1w) 11691 | -4/Upper Caves | Entered another Upper Caves area 11691 | -4/Upper Caves | Accompanied by 2 allies 11709 | -4/Upper Caves | Learned Research interactive machine intel 11772 | -4/Upper Caves | Encountered a Warlord checkpoint 11774 | -4/Upper Caves | Discovered new exit (range 10) 11777 | -4/Upper Caves | Learned location of Quarantine (-2) 11852 | -4/Upper Caves | Build established: Scavenger-Gunner 11854 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12159 | -4/Upper Caves | Build established: Scavenger-Mutant 12371 | -4/Upper Caves | Discovered new exit (range 14) 12387 | -4/Upper Caves | Entered Zhirov 12387 | -4/Zhirov | Discovered new exit (range 3) 12410 | -4/Zhirov | Met Zhirov 12432 | -4/Zhirov | Learned location of Testing (-3) 12432 | -4/Zhirov | Learned location of Command (-1) 12446 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12477 | -4/Zhirov | Found Alien Artifact 12477 | -4/Zhirov | Identified Integrated Reactor 12477 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12587 | -4/Zhirov | Found Alien Artifact 12650 | -4/Zhirov | Entered Proximity Caves 12709 | -3/Proximity Caves | Spotted B-86 Titan 12711 | -3/Proximity Caves | Discovered new exit (range 6) 12713 | -3/Proximity Caves | Entered Research 12713 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12714 | -3/Research | Loaded intel: 46 interactive machine locations 12722 | -3/Research | Zion Kinetic Resupply teleported in 12735 | -3/Research | Zion Heavy squad teleported in 12741 | -3/Research | Discovered new exit (range 9) 12857 | -3/Research | Found Prototype Protection 12857 | -3/Research | Identified Zio. Heavy Carapace 13276 | -3/Research | Build established: Messiah-Tank 13278 | -3/Research | Zion Light squad teleported in 13386 | -3/Research | Zion Zionite Resupply teleported in 13444 | -3/Research | Discovered new exit (range 5) 13463 | -3/Research | First assault squad dispatched 13493 | -3/Research | Entered Armory 13493 | -3/Armory | Accompanied by 4 allies 13494 | -3/Armory | Met VL-GR5, who suggested a friendly competition 13714 | -3/Armory | Retrieved Zion intel report: Branch Access 13715 | -3/Armory | Identified Transdimensional Reconstructor 13715 | -3/Armory | Warped through subspace to slip node 13715 | -3/Armory | Discovered new exit (range 1) 13725 | -3/Armory | Entered Lab 13725 | -3/Lab | Discovered new exit (range 9) 13739 | -3/Lab | Unable to decrypt terminal 13739 | -3/Lab | Opened the door to a hidden lab 13740 | -3/Lab | Gained access to the hidden lab's interior 13743 | -3/Lab | Detected by scanners 13749 | -3/Lab | Confronted by A5 13840 | -3/Lab | System corruption reached 10% 13842 | -3/Lab | Destroyed A5 13867 | -3/Lab | Found Alien Artifact 13867 | -3/Lab | Identified Core Reset Matrix 13867 | -3/Lab | Used Core Reset Matrix 13871 | -3/Lab | Sensed 3 artifacts in vicinity 13886 | -3/Lab | Found Core Expander 13886 | -3/Lab | Installed Core Expander, added new Weapon slot 13910 | -3/Lab | Found Prototype Energy Gun 13910 | -3/Lab | Identified Hyp. EM Gauss Rifle 13914 | -3/Lab | Found Prototype Protection 13914 | -3/Lab | Identified Exp. Powered Armor 13933 | -3/Lab | Unable to decrypt terminal 13949 | -3/Lab | Found Prototype Special Weapon 13949 | -3/Lab | Identified Gui. Remote Datajack 14036 | -3/Lab | Found Integrated Reactor 14036 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 14136 | -3/Lab | Build established: Messiah-Executioner 14233 | -3/Lab | Discovered new exit (range 12) 14261 | -3/Lab | Found Prototype Hackware 14271 | -3/Lab | Found Hyp. EM Gauss Rifle 14311 | -3/Lab | Unable to decrypt terminal 14341 | -3/Lab | Found Transdimensional Reconstructor 14569 | -3/Lab | Entered Research 14569 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14721 | -2/Research | Retrieved Zion intel report: Trap Installations 14798 | -2/Research | Repaired Lrg. Storage Unit 14935 | -2/Research | Discovered new exit (range 15) 15044 | -2/Research | Intercept squad dispatched 15067 | -2/Research | Entered Quarantine 15068 | -2/Quarantine | Detected hypermatrix surge 15068 | -2/Quarantine | Sensed 15 artifacts in vicinity 15138 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 15173 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 15594 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 15617 | -2/Quarantine | Intercept squad dispatched 15620 | -2/Quarantine | Spotted Tracker 15621 | -2/Quarantine | Spotted Tracker 15649 | -2/Quarantine | Spotted Combat Programmer 15652 | -2/Quarantine | Spotted Combat Programmer 15685 | -2/Quarantine | Destroyed Tracker 15689 | -2/Quarantine | System corruption reached 10% 15724 | -2/Quarantine | Warped through subspace 15734 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 15746 | -2/Quarantine | Spotted Fortress 15753 | -2/Quarantine | Lost 25 parts (3p6n7u9w) 15782 | -2/Quarantine | Discovered new exit (range 6) 15785 | -2/Quarantine | Entered Section 7 15786 | -2/Section 7 | Sensed 23 artifacts in vicinity 15787 | -2/Section 7 | Spotted S7 Guard 15807 | -2/Section 7 | Identified Deep Network Scanner 15824 | -2/Section 7 | Spotted B-90 Cyclops 15836 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15850 | -2/Section 7 | Core integrity fell below 50% 15862 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 15870 | -2/Section 7 | Discovered new exit (range 13) 15873 | -2/Section 7 | Entered Access 15873 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 16049 | -1/Access | Spotted B-99 Colossus 16085 | -1/Access | Lost 3 parts (3u) 16211 | -1/Access | Zion Light squad teleported in 16227 | -1/Access | Lost 10 parts (1p4n5u) 16249 | -1/Access | Core integrity fell below 50% 16256 | -1/Access | Zion Trap Resupply teleported in 16261 | -1/Access | Emitted hypermatrix ping 16266 | -1/Access | Assembled emerged from beneath the floor 16266 | -1/Access | System corruption reached 10% 16278 | -1/Access | Lost 3 parts (1n2w) 16293 | -1/Access | Core integrity fell below 20% 16295 | -1/Access | Spotted B-99 Colossus 16297 | -1/Access | Assembled emerged from beneath the floor 16314 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 16299_ as-83309 destroyed. 16300_ as-67113 knocked back. 16300_ Slug penetrates Wall. 16300_ Penetrated by Slug. 16301_ Slug penetrates as-51729. 16301_ Slug penetrates Wall. 16301_ as-51729 destroyed. 16302_ Slug penetrates as-27606. 16307_ Connecting with Repair Station... >>Refit Scanning configuration... Attaching: Backup Power VII x2 Backup Propulsion VII x1 Backup Plating VII x1 Backup Laser VII x2 16310_ CFJFAPWLBEC0GZ/JOAYWD1CW:R 16311_ Detecting system override signal. 16312_ Backup Power VII destroyed. 16313_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# *= | | ?????????????????????????????????????????# % | | ?????????????????????????????????????????# !%% | | ?????????????????????????????????????????# !* | | ?????????????????????????????????????????########/ | | ????????????????????????????????????????????????#% | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#] | | ????????????????????????????????????????????????#* | | ????????????????????????????????????????????????#% | | ?????????????????????????????????????###+###????#% | | ??????????????????????????##########?# #????#! | | ??????????????????????????# ### +????#/ | | ??????????????????????????# + #????# | | ????????????? ????????????# """ ### #????# | | ?????????????# ???????????# """ #?# #????# | | ????????????## ?????????# R" #?### ######## | | ????????????# ######### """ #???# | | ???????????## # "" #???# | | ??????????? gg # #???# | | ????????????# g + #???# | | ??????????????????#####A ##########???# | | ?????????????????????## ##???????????# | | ?????????????????????# ##### #?# | | ?????????????????????# ""@ #?# | | ?????????????????????# "T #?# | | ?????????????????????# #?# | | ?????????????????????# = ##### #?# | | ?????????????????????### ###?????# ###?# | | ???????????????????????# ??????????????# | | ???????????????????????#+??????????????# ! | | ??????????????????????????????????????? % | | ??????????????????????????????????????## | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????####+##### | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 75 Energy Capacity 1940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EX 50 Utility Shielding 90 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 77 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 6 Particle Charging 15 Kinecelleration 30 Salvage Targeting 10 Offensive Hacking 25 Defensive Hacking 21 Item Schematics ----------------- Graviton Reactor | -2/Quarantine | Z-intel Exp. Myomer Leg | -2/Quarantine | Z-intel Adv. EM Disruption Field | -2/Quarantine | Z-intel Hvy. Dispersion Rifle | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Gravity Neutralizer | -2/Quarantine | Z-intel Kinetic Spear | -2/Quarantine | Z-intel Com. Mass Driver | -2/Quarantine | Z-intel Tiamat Missile Launcher | -2/Quarantine | Z-intel Hellfire Missile Launcher | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Cld. Field Propulsion Drive | -2/Quarantine | Archive Hvy. Shock Bomb Launcher | -2/Quarantine | Z-intel Biometal Medium Treads | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Triangulator | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Transmission Jammer | -2/Quarantine | Z-intel Fusion Compressor | -2/Quarantine | Z-intel Recoil Nullifier | -2/Quarantine | Z-intel Huge Storage Unit | -2/Quarantine | Z-intel Adv. Field Recycling Unit | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Field Propulsion Drive | -2/Quarantine | Z-intel Adv. Targeting Computer | -2/Quarantine | Z-intel Robot Schematics ------------------ R-06 Scavenger | -2/Quarantine | Archive Fabricated ------------ Mic. Nuclear Core | x2 | -7/Factory | Preloaded W-44 Eye | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticDecoderRouter Manual? 0 Play Time 03:05:52 Cumulative 203.0 hours Start 2025.01.15 @ 22:57:17 End 2025.01.16 @ 05:09:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 76 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5637057-2484-4aec-a7e2-7756301ca2c9