Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.09 @ 23:20:01

Player: JackieG

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (12)       2400
Robots Destroyed (83)      415
Value Destroyed (2186)     2186
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 7125

 Bonus
-------
High Alert Combat Kills    4
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/700
Matter                     275/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
   Improved Signal Interpreter
            Targeting Computer
   Improved Targeting Computer
   Improved Targeting Computer
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Shrapnel Gun
>           --- INVENTORY (5) ----
      Micro Nuclear Core
            ECM Suite
      Heavy Mace
            Katana

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Airjet
  Improved Airjet
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Machine Analyzer
           Signal Interpreter
  Advanced Terrain Scan Processor
           Targeting Computer
           Melee Analysis Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Hammer
>          --- INVENTORY --------
     Light Angular Momentum Engine
  Improved Signal Interpreter
  Improved Terrain Scanner
  Enhanced Autogun
           Remote Datajack
[Rating: 35]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              VTOL Module
Utility                    Signal Interpreter
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             113  | 7   18  1   14  6   .   6   31  15  5   9   .   1   
  Power                    15   | 1   1   .   2   .   .   .   5   3   1   2   .   .   
    Engine                 8    | 1   1   .   1   .   .   .   4   .   1   .   .   .   
    Core                   7    | .   .   .   1   .   .   .   1   3   .   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   6   1   4   1   .   3   6   7   2   1   .   .   
    Treads                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    18   | 2   6   1   3   1   .   3   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   4   5   2   1   .   .   
  Utility                  24   | 2   3   .   6   .   .   .   6   3   .   4   .   .   
    Device                 9    | 1   1   .   4   .   .   .   2   .   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   1   .   .   .   .   .   2   3   .   3   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   8   .   2   5   .   3   14  2   2   2   .   1   
    Energy Gun             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 2   6   .   1   2   .   1   2   .   1   2   .   1   
    Ballistic Cannon       9    | .   .   .   1   1   .   1   6   .   .   .   .   .   
    Launcher               6    | .   2   .   .   2   .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   .   .   .   4   2   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
Parts Lost                 39   | .   1   1   2   .   .   6   18  3   6   .   .   2   
  Power                    5    | .   1   .   .   .   .   1   2   .   1   .   .   .   
  Propulsion               19   | .   .   1   1   .   .   2   8   2   4   .   .   1   
  Utility                  5    | .   .   .   1   .   .   1   2   1   .   .   .   .   
  Weapon                   10   | .   .   .   .   .   .   2   6   .   1   .   .   1   
  Highest Loss Streak      9    | .   1   1   1   .   .   6   9   2   3   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   88  78  87  100 100 79  58  68  73  60  61  46  
  Engine                   4    | .   4   .   1   11  11  1   1   .   .   .   .   .   
  Core                     1    | .   .   .   5   .   .   .   .   5   2   .   .   .   
  Leg                      17   | .   27  21  20  22  22  21  8   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   8   10  15  6   7   2   
  Device                   8    | .   11  .   9   11  11  11  6   .   .   .   7   2   
  Storage                  8    | .   14  14  11  11  11  11  3   .   .   .   .   .   
  Processor                14   | .   2   14  11  11  11  11  10  34  38  37  30  30  
  Hackware                 1    | .   .   .   .   .   .   .   8   8   7   7   7   7   
  Protection               4    | .   .   .   5   11  11  2   .   .   .   .   .   .   
  Energy Gun               1    | .   .   .   .   .   .   8   2   .   .   .   .   .   
  Ballistic Gun            10   | .   26  28  13  8   11  7   2   3   .   6   7   4   
  Ballistic Cannon         5    | .   .   .   8   11  11  5   2   .   .   .   .   .   
Peak Build Rating          35   | 7   7   7   22  17  17  17  18  35  34  24  19  19  
  Average Rating           14   | 5   6   6   13  16  17  13  11  21  24  20  19  15  
  On Entrance              14   | .   7   7   7   17  17  17  14  14  27  21  19  19  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             30   | 15  16  14  30  30  30  30  17  8   12  4   4   4   
  Greatest Support         35   | 20  20  20  20  20  20  25  35  18  12  4   4   4   
  Greatest Overweight (x)  4    | .   4   1   2   1   1   1   3   2   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  5   5   5   5   5   
  Average Capacity         8    | 7   9   10  10  10  10  10  6   5   5   5   5   5   
  Most Carried             10   | 1   10  10  10  10  10  10  9   5   5   5   4   5   
  Average Carried          7    | .   5   9   9   9   10  8   5   4   4   4   4   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   5   5   5   5   5   
  Final Carried            10   | 1   9   10  10  10  10  10  5   5   5   4   4   4   

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 28% | Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Matter Collected           2635 | 324 254 36  716 256 .   237 358 196 95  138 .   25  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1960 | 123 274 36  364 253 .   157 384 148 124 97  .   .   
  Parts                    131  | 6   27  4   22  16  .   6   29  10  5   6   .   .   
Haulers Intercepted        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      21   | .   .   .   .   .   .   .   .   .   15  6   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  68   | .   10  2   8   11  .   8   14  6   5   4   .   .   
  Melee                    5    | .   .   .   .   .   .   .   1   2   2   .   .   .   
  Guns                     26   | .   5   2   2   2   .   5   1   3   2   4   .   .   
  Cannons                  19   | .   .   .   6   4   .   3   6   .   .   .   .   .   
  AOE                      16   | .   5   .   .   5   .   .   6   .   .   .   .   .   
Classes Destroyed          13   | 2   4   .   2   1   .   .   3   .   .   1   .   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   3   .   .   .   .   .   
  Swarmer                  39   | .   6   2   .   4   .   5   8   6   5   3   .   .   
  Grunt                    24   | .   4   .   6   6   .   3   5   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | 3   3   2   3   4   .   2   8   3   4   3   .   .   
  Combat Bots Only         6    | .   3   2   3   4   .   2   6   3   4   3   .   .   
Max Kills in Single Turn   4    | 1   3   1   2   3   .   1   4   1   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   3   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        548  | .    54   18   43   47   .    62   158  34   67   27   6    32   
  Missed                   208  | .    24   5    12   12   .    13   59   12   36   18   4    13   
Damage Taken               4908 | .    303  104  387  447  .    656  1579 388  492  151  92   309  
  Core                     1569 | .    59   34   90   71   .    151  456  168  176  107  46   211  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   45   | .    .    .    45   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         50   | 100  .    62   .    .    .    22   17   .    .    .    .    .    
Volleys Fired              188  | 9    26   11   29   26   .    24   31   9    8    11   1    3    
  Largest                  2    | 2    2    2    2    2    .    2    2    1    1    1    1    1    
  Hottest                  95   | 40   50   40   62   62   .    95   81   25   25   24   24   24   
Shots Fired                307  | 18   49   22   58   41   .    39   48   9    8    11   1    3    
  Gun                      200  | 18   45   22   33   13   .    15   22   9    8    11   1    3    
  Cannon                   95   | .    .    .    25   24   .    24   22   .    .    .    .    .    
  Launcher                 12   | .    4    .    .    4    .    .    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  279  | 18   45   22   58   37   .    31   36   9    8    11   1    3    
  Thermal                  16   | .    .    .    .    .    .    8    8    .    .    .    .    .    
  Explosive                12   | .    4    .    .    4    .    .    4    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | 7    7    9    12   20   .    11   8    6    4    5    1    1    
  Robot Miss Streak        6    | 2    4    2    6    4    .    3    2    2    1    4    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           219  | 11   24   14   38   30   .    27   40   10   10   11   1    3    
  Core Hits                114  | 4    19   2    18   15   .    12   26   5    3    9    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    1    1    .    .    .    .    2    1    1    .    .    .    
  Critical Strikes         12   | .    1    1    .    2    .    2    4    1    1    .    .    .    
    Burn                   2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  4    | .    .    .    .    2    .    1    1    .    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    .    2    1    1    .    .    .    
Melee Attacks              44   | .    .    .    .    .    .    .    16   22   6    .    .    .    
  Impact                   44   | .    .    .    .    .    .    .    16   22   6    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5670 | 148  545  179  656  784  .    530  2028 247  284  202  15   52   
  Guns                     2036 | 148  312  179  304  176  .    160  275  116  97   202  15   52   
  Cannons                  1216 | .    .    .    352  313  .    370  181  .    .    .    .    .    
  Explosions               1885 | .    233  .    .    295  .    .    1357 .    .    .    .    .    
  Melee                    533  | .    .    .    .    .    .    .    215  131  187  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3081 | 148  312  179  656  489  .    444  371  116  97   202  15   52   
  Thermal                  1128 | .    .    .    .    .    .    86   1042 .    .    .    .    .    
  Explosive                928  | .    233  .    .    295  .    .    400  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   533  | .    .    .    .    .    .    .    215  131  187  .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    4    4    .    1    1    1    1    1    
  Average Corruption       3    | .    .    .    2    4    4    4    .    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  66   | .    .    .    1    23   14   18   .    2    3    4    .    1    
    Message Errors         14   | .    .    .    .    5    5    2    .    .    1    .    .    1    
    Matter Fused           16   | .    .    .    .    4    4    5    .    1    .    2    .    .    
    Heat Flow Errors       11   | .    .    .    .    4    .    5    .    .    1    1    .    .    
    Energy Discharges      8    | .    .    .    .    3    2    1    .    .    1    1    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    1    5    .    1    .    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    2    1    .    .    .    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    .    .    .    .    .    .    
    Alerts                 3    | .    .    .    .    .    1    2    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            562  | .    .    .    .    32   .    .    397  43   90   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               327  | .    .    .    .    32   .    .    295  .    .    .    .    .    
  Melee                    235  | .    .    .    .    .    .    .    102  43   90   .    .    .    
Knockbacks                 20   | .    .    .    2    1    .    10   6    1    .    .    .    .    
  Impact                   3    | .    .    .    .    .    .    .    2    1    .    .    .    .    
  Kinetic                  15   | .    .    .    2    1    .    9    3    .    .    .    .    .    
  Secondary                2    | .    .    .    .    .    .    1    1    .    .    .    .    .    
Self-Inflicted Damage      258  | .    .    .    .    24   .    .    234  .    .    .    .    .    
  Shots                    4    | .    .    .    .    1    .    .    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        454  | .    10   .    168  262  .    454  26   .    210  199  .    .    
  Average Temperature      91   | .    5    .    50   68   .    174  7    .    133  107  .    .    
  Received Heat Transfer   1476 | .    108  .    177  189  .    288  396  90   111  18   .    99   
  Effects                  6    | .    .    .    .    .    .    6    .    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6    | .    .    .    .    .    .    .    4    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Fried              11   | .    .    .    .    .    .    .    10   1    .    .    .    .    
  Impact Corruptions       12   | .    .    .    .    .    .    .    7    2    3    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         1242 | .    .    .    .    .    .    296  946  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Peak Influence             668  | 15  236 116 242 233 .   195 668 354 .   .   .   .   
  Initial                  238  | .   9   61  44  3   .   .   17  238 .   .   .   .   
  Average                  118  | 3   135 102 66  108 .   71  253 291 .   .   .   .   
Maximum Alert Level        2    | .   1   .   1   1   .   .   2   1   .   .   .   .   
  Low Security (%)         82   | 100 70  100 94  95  .   100 44  .   .   .   .   .   
  Level 1                  14   | .   29  .   5   4   .   .   26  100 .   .   .   .   
  Level 2                  2    | .   .   .   .   .   .   .   28  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   2   .   2   .   .   .   2   .   .   .   .   .   
  Investigation            3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   .   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           7    | .   1   .   2   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   14  3   12  13  .   12  32  9   24  8   4   12  
  Peak Tracking Total      15   | .   4   3   4   4   .   3   10  4   15  4   4   6   
  Tactical Retreats        21   | .   .   1   1   .   .   4   4   .   6   2   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            12   | .   6   .   3   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          17   | .   1   .   1   1   .   1   13  .   .   .   .   .   
  Max in Single Turn       11   | .   1   .   1   1   .   1   11  .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          22   | .   3   .   4   .   .   .   7   3   .   1   4   .   
  Terminals                12   | .   2   .   2   .   .   .   6   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                84   | .   9   .   16  .   .   .   19  8   .   1   31  .   
  Successful               59   | .   4   .   9   .   .   .   12  2   .   1   31  .   
  Failed                   25   | .   5   .   7   .   .   .   7   6   .   .   .   .   
    Catastrophic           7    | .   2   .   3   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   8   .   3   .   .   .   13  3   .   .   .   .   
  Terminals                35   | .   8   .   6   .   .   .   16  5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   6   .   .   .   3   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             43   | .   2   .   2   .   .   .   6   1   .   1   31  .   
  Record                   13   | .   .   .   1   .   .   .   1   .   .   .   11  .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   .   1   .   .   .   3   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   4   .   .   .   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
  Repair                   3    | .   .   .   2   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   .   .   4   .   .   .   .   .   
  Terminals                5    | .   1   .   .   .   .   .   4   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   4   .   .   .   7   2   .   .   .   .   
  Full Trace Events        8    | .   1   .   4   .   .   .   3   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     270  | .   .   .   134 .   .   .   136 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               6222 | 134  679  244  1005 1163 616  829  497  260  304  311  38   142  
Spaces Moved               5237 | 83   449  141  363  554  325  534  517  416  790  707  103  255  
  Core                     399  | 8    1    .    .    .    .    .    145  82   .    15   .    148  
  Treads                   21   | .    .    .    21   .    .    .    .    .    .    .    .    .    
  Legs                     2466 | 75   448  141  342  554  325  534  47   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    23   | .    .    .    .    .    .    .    .    23   .    .    .    .    
  Flight                   2328 | .    .    .    .    .    .    .    325  311  790  692  103  107  
  Fastest Speed            29   | 50   120  120  120  190  190  120  34   29   29   35   35   35   
  Average Speed            92   | 113  120  145  166  190  190  127  47   36   31   35   35   44   
  Slowest Speed            260  | 120  250  190  260  190  190  190  200  150  35   50   35   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    1    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 5    55   35   33   95   76   98   58   11   86   83   77   39   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        11   | .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    .    .    3    .    1    .    .    1    3    .    2    
Spaces Dug                 16   | .    .    .    .    .    .    .    8    8    .    .    .    .    
Terrain Destroyed          174  | .    28   .    2    38   .    .    98   8    .    .    .    .    
  Melee                    16   | .    .    .    .    .    .    .    8    8    .    .    .    .    
  Projectile               2    | .    .    .    2    .    .    .    .    .    .    .    .    .    
  AOE                      156  | .    28   .    .    38   .    .    90   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total                      6219 | 101 529 158 711 629 324 640 683 475 827 756 103 283 
  Wait                     561  | 2   26  4   290 34  .   74  75  6   15  14  .   21  
  Move                     5221 | 82  448 140 362 553 324 533 514 415 789 704 102 255 
  Hop                      2    | .   .   .   .   .   .   .   1   .   .   1   .   .   
  Pick Up                  41   | 1   9   2   6   4   .   3   4   2   1   8   .   1   
  Fast Attach              54   | 7   9   .   5   .   .   .   15  12  3   3   .   .   
  Attach                   22   | .   1   1   4   .   .   4   8   .   2   1   .   1   
  Detach                   12   | .   .   .   3   .   .   .   5   .   2   1   .   1   
  Swap                     37   | .   8   .   5   6   .   2   8   3   .   5   .   .   
  Drop                     37   | .   2   .   7   6   .   .   6   6   1   8   .   1   
  Fire                     188  | 9   26  11  29  26  .   24  31  9   8   11  1   3   
  Melee                    44   | .   .   .   .   .   .   .   16  22  6   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
  135 | -11/Scrapyard      | Entered Materials
  217 | -10/Materials      | Discovered new exit (range 6)
  319 | -10/Materials      | Build established: Mutant
  452 | -10/Materials      | Discovered new exit (range 16)
  696 | -10/Materials      | Discovered new exit (range 15)
  713 | -10/Materials      | Identified exit to Materials
  786 | -10/Materials      | Identified exit to Mines
  814 | -10/Materials      | Entered Mines
  841 | -10/Mines          | Discovered exit to Materials (range 6)
  984 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  986 | -10/Mines          | Found Prototype Device
  996 | -10/Mines          | Discovered exit to Materials (range 15)
  999 | -10/Mines          | Learned Materials garrison access intel
 1058 | -10/Mines          | Entered Materials
 1058 | -9/Materials       | Evolved 2 slots: Utility x2
 1127 | -9/Materials       | Repaired Grenade Launcher
 1247 | -9/Materials       | Identified Exp. Sensor Array
 1387 | -9/Materials       | Build established: Scavenger-Mutant
 1468 | -9/Materials       | Repaired Exp. Sensor Array?
 1764 | -9/Materials       | Discovered new exit (range 16)
 1909 | -9/Materials       | Identified exit to Materials
 2023 | -9/Materials       | Discovered new exit (range 7)
 2032 | -9/Materials       | Identified exit to Mines
 2063 | -9/Materials       | Entered Mines
 2082 | -9/Mines           | Met a Derelict bent on vengeance
 2295 | -9/Mines           | Discovered exit to Materials (range 7)
 3186 | -9/Mines           | Discovered exit to Materials (range 11)
 3214 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3216 | -9/Mines           | Discovered new exit (range 5)
 3224 | -9/Mines           | Identified exit to Exiles
 3226 | -9/Mines           | Entered Exiles
 3259 | -9/Exiles          | Discovered new exit (range 14)
 3282 | -9/Exiles          | Identified exit to Mines
 3323 | -9/Exiles          | Met 8R-AWN
 3354 | -9/Exiles          | Met EX-HEX
 3430 | -9/Exiles          | Met EX-DEC
 3478 | -9/Exiles          | Visited The Gauntlet
 3815 | -9/Exiles          | Discovered exit to Mines (range 14)
 3842 | -9/Exiles          | Entered Mines
 3941 | -8/Mines           | Discovered exit to Materials (range 8)
 3970 | -8/Mines           | Core integrity fell below 50%
 4034 | -8/Mines           | Lost 6 parts (1p2n1u2w)
 4076 | -8/Mines           | Discovered exit to Materials (range 16)
 4671 | -8/Mines           | Entered Materials
 4671 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 4672 | -8/Materials       | Loaded intel: 1 garrison access location
 4864 | -8/Materials       | Core integrity fell below 50%
 4879 | -8/Materials       | Lost 9 parts (4n1u4w)
 5059 | -8/Materials       | Lost 4 parts (1p2n1w)
 5130 | -8/Materials       | Core integrity fell below 20%
 5156 | -8/Materials       | Discovered new exit (range 9)
 5160 | -8/Materials       | Identified exit to Factory
 5168 | -8/Materials       | Entered Factory
 5168 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5396 | -7/Factory         | Discovered new exit (range 6)
 5397 | -7/Factory         | Identified exit to Lower Caves
 5428 | -7/Factory         | Entered Lower Caves
 5504 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5522 | -7/Lower Caves     | Build established: Scavenger-Sprinter
 5575 | -7/Lower Caves     | Lost 3 parts (1p1n1w)
 5607 | -7/Lower Caves     | Identified exit to Lower Caves
 5732 | -7/Lower Caves     | Entered another Lower Caves area
 5763 | -7/Lower Caves     | Core integrity fell below 50%
 5766 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5827 | -7/Lower Caves     | Spotted B-75 Beast
 5882 | -7/Lower Caves     | Discovered new exit (range 8)
 5885 | -7/Lower Caves     | Identified exit to Factory
 5963 | -7/Lower Caves     | Build established: Mutant
 6039 | -7/Lower Caves     | Discovered new exit (range 11)
 6043 | -7/Lower Caves     | Identified exit to Data Miner
 6043 | -7/Lower Caves     | Entered Data Miner
 6043 | -7/Data Miner      | Discovered new exit (range 6)
 6045 | -7/Data Miner      | Identified exit to Proximity Caves
 6050 | -7/Data Miner      | Met Data Miner
 6061 | -7/Data Miner      | Learned location of Section 7 (-3)
 6061 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6067 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6078 | -7/Data Miner      | Data Conduit disabled
 6081 | -7/Data Miner      | Entered Proximity Caves
 6176 | -6/Proximity Caves | Core integrity fell below 20%
 6223 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Data Conduit disabled.
LOCATION=PROXIMITY CAVES
GOAL=ESCAPE
ER1&F TMV10DU ,TN#SS2V7N=7,NO
Searching scrap...
Found Hvy. Mace.
Found 37 Matter.
Acquired Hvy. Mace.
Acquired 25 matter.
VTOL Module destroyed.
Critical hit (Burn: +37). <x2>
Dropped Plasma Cannon.
Mak. Shrapnel Gun destroyed.
Searching scrap...
Found Mak. Utility Shielding.
Found 65 Matter.
Critical hit (Burn: +37).
RK-LQ5(k) breaks down the debris.
RK-LQ5(k) suffers critical hit (Destroy).
RK-LQ5(k) destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#""  "####              ##?##   |
| ???????????????????#"  ""##     ##          ###    |
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|           ###        #??????#  #????#       #????? |
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| ####   ###?#           ?????#           %   #????? |
| #??#  ##???#            #???#  %           ##????? |
| ??##  #????##   ##      #???##   ###########?????? |
| ?##   ##????## ####   ###????###  ##?????????????? |
| ##     ##????###???  #######???#   #?????????????? |
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| #  ##?   ## ##?????  #?#   ????#   #???  #???????? |
| #  #?#       #?????  #?#  #????#   ##    #???????? |
|    ##          #??#  ### @######         ###?????? |
|                 ???#      ss   #                ?? |
|              ###???#      s                     ?? |
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|        ##  #???????#      #??##    ##        ##??? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             150
Evasion (%)                71
Targeting Accuracy         17
Melee Accuracy             5
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
        Cld. Cesium-ion Thruster | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
               Antimatter Cannon | -7/Data Miner | Free
              Arm. Medium Treads | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
             Variable Charge Gun | -7/Data Miner | Free
               Rnf. Fission Core | -7/Data Miner | Free
                     Mass Driver | -7/Data Miner | Free
                 Hardcell Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
  W-25 Informer | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
    P-60 Hacker | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
Knowing Is Half The Battle

 Challenges 
------------
None

 Game 
------
Seed              CoreMiningPit
  Manual?         0
Play Time         01:44:00
  Cumulative      42.4 hours
  Start           2025.04.08 @ 11:28:48
  End             2025.04.09 @ 23:20:01
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           37
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          35
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bba9ccad-c1fb-49f4-88e4-5f6b55ee00c7