Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 22:08:13

Player: JoshKwa

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (190)      190
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1325

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     298/300
Energy                     124/125
System Corruption          2%
Temperature                Cool (9)
Movement                   Rolling (80)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Wheel

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
  Light Treads
>       --- UTILITY ----------
        Heat Sink
  Light Armor Plating
>       --- WEAPON -----------
        EM Shotgun
        EM Shotgun
>       --- INVENTORY --------
            (None)
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 5   .   6   13  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   .   1   3   
    Treads                 1    | .   .   .   1   
    Leg                    1    | .   .   .   1   
    Wheel                  4    | 2   .   1   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   .   .   3   
    Device                 2    | .   .   .   2   
    Storage                .    | .   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   .   4   5   
    Energy Gun             6    | .   .   2   4   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      2    | .   .   .   2   
Parts Lost                 16   | .   .   4   12  
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   2   2   
  Utility                  3    | .   .   .   3   
  Weapon                   7    | .   .   2   5   
  Highest Loss Streak      12   | .   .   3   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     53   | .   71  58  33  
  Engine                   13   | .   14  14  13  
  Wheel                    14   | .   28  17  2   
  Energy Gun               3    | .   .   7   2   
  Ballistic Gun            16   | .   28  19  5   
Peak Build Rating          7    | 5   5   5   7   
  Average Rating           4    | 3   5   4   3   
  On Entrance              2    | .   5   5   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             11   | 7   7   9   11  
  Greatest Support         32   | 32  32  32  20  
  Greatest Overweight (x)  3    | .   .   2   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 4   3   5   4   
  Average Carried          1    | 1   2   2   .   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            3    | 2   3   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           471  | 250 .   130 91  
  Remotely                 .    | .   .   .   .   
Salvage Created            221  | .   .   130 91  
  Parts                    15   | .   .   10  5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   .   5   2   
  Guns                     7    | .   .   5   2   
Classes Destroyed          3    | .   .   2   1   
  Swarmer                  3    | .   .   3   .   
  Grunt                    3    | .   .   2   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           3    | .   .   3   1   
  Combat Bots Only         3    | .   .   3   1   
Max Kills in Single Turn   1    | .   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        211  | .    5    83   123  
  Missed                   56   | .    1    20   35   
Damage Taken               1851 | .    32   621  1198 
  Core                     609  | .    8    198  403  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         58   | 100  .    17   .    
Volleys Fired              29   | .    .    21   8    
  Largest                  2    | .    .    2    2    
  Hottest                  90   | .    .    60   90   
Shots Fired                52   | .    .    42   10   
  Gun                      52   | .    .    42   10   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  43   | .    .    37   6    
  Thermal                  5    | .    .    5    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          4    | .    .    .    4    
  Robot Hit Streak         13   | .    .    9    13   
  Robot Miss Streak        4    | .    .    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           34   | .    .    25   9    
  Core Hits                14   | .    .    9    5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           442  | .    3    284  155  
  Guns                     435  | .    .    282  153  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    3    2    2    
  Kinetic                  315  | .    .    242  73   
  Thermal                  40   | .    .    40   .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          80   | .    .    .    80   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    1    2    
  Average Corruption       1    | .    .    1    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  4    | .    .    3    1    
    Message Errors         1    | .    .    .    1    
    Energy Discharges      1    | .    .    1    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    1    1    .    
  Shots                    .    | .    .    .    .    
  Rammed                   5    | .    1    1    3    
Targets Rammed             5    | .    1    1    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        74   | .    .    74   10   
  Average Temperature      20   | .    .    27   4    
  Received Heat Transfer   747  | .    .    162  585  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         100  | .    .    100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             164  | .   9   164 97  
  Initial                  52   | .   .   9   52  
  Average                  62   | .   2   122 49  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              23   | .   6   10  7   
  Peak Tracking Total      6    | .   6   3   6   
  Tactical Retreats        3    | .   .   2   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                3    | .   2   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   5   .   2   
  Successful               2    | .   2   .   .   
  Failed                   5    | .   3   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   5   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   2   .   1   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               612  | 56  134 229 193 
Spaces Moved               408  | 47  109 146 106 
  Core                     56   | 4   .   7   45  
  Treads                   7    | .   .   .   7   
  Legs                     8    | .   .   .   8   
  Wheels                   337  | 43  109 139 46  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  100 100 80  
  Average Speed            109  | 95  100 102 135 
  Slowest Speed            200  | 100 100 150 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 3   23  21  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      521  | 58  134 186 143 
  Wait                     24   | .   24  .   .   
  Move                     405  | 46  108 145 106 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 7   1   6   13  
  Fast Attach              .    | .   .   .   .   
  Attach                   19   | 5   .   1   13  
  Detach                   .    | .   .   .   .   
  Swap                     5    | .   .   5   .   
  Drop                     7    | .   .   7   .   
  Fire                     29   | .   .   21  8   
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   1   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    3    | .   .   .   3   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 21)
  191 | -10/Materials | Entered Mines
  197 | -10/Mines     | Discovered new exit (range 12)
  296 | -10/Mines     | Core integrity fell below 50%
  303 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Learned location of 1 exit from Materials
  414 | -10/Mines     | Core integrity fell below 20%
  420 | -10/Mines     | Entered Materials
  420 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  421 | -9/Materials  | Identified exit to Mines
  451 | -9/Materials  | Lost 3 parts (1n2w)
  550 | -9/Materials  | Core integrity fell below 50%
  581 | -9/Materials  | Core integrity fell below 20%
  613 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00556_ Acquired Corrupted Aluminum Leg.
00557_ Integrated Corrupted Aluminum Leg (+2).
00557_ EM Shotgun destroyed.
00559_ Acquired EM Shotgun.
00560_ Lgt. Treads destroyed.
00561_ T-07 Excavator destroyed.
00561_ Acquired EM Shotgun.
00564_ Acquired 23 matter.
00569_ Acquired Wheel.
00571_ Acquired Lgt. Ion Engine.
00572_ EM Shotgun destroyed.
00573_ G-34 Mercenary IFF system glitched.
00574_ Acquired Wheel.
00576_ EM Shotgun destroyed.
00576_ Critical hit (Burn: +37).
00583_ Acquired 8 matter.
00595_ G-34 Mercenary misfires.
00597_ Aluminum Leg destroyed.
00597_ Critical hit (Burn: +37).
00609_ CAFXP&MNOTU5T72:K|IDEMZ3E&KB<#,C6 

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                45
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypercooledNetworkMediator
  Manual?         0
Play Time         00:08:26
  Cumulative      16.4 hours
  Start           2025.04.11 @ 22:00:07
  End             2025.04.11 @ 22:08:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ccba027c-d5e5-4c16-a9b9-bac75e40edb2