Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.13 @ 18:33:12 Player: Xifax Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (5738) 5738 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 13018 Bonus ------- Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 98/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Transmission Jammer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Advanced Targeting Computer Improved Kinecellerator Improved Weapon Cycler Experimental Utility Shielding Hardlight Generator Improved Shield Generator > --- WEAPON ----------- Long-range Proton Cannon HERF Cannon Matter Neutralizer Railgun Heavy Gauss Cannon > --- INVENTORY -------- Hybrid Fission Core Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Improved Medium Treads Enhanced Flexi-carbon Leg Advanced Heat Sink Coolant Injector Armor Integrity Analyzer Improved Kinecellerator Improved Transmission Jammer Authchip [R/Combat] Heavy Phase Cannon Heavy Phase Cannon Mass Driver Mass Driver Shock Bomb Launcher Smartbomb Launcher Plasma Flamer [Rating: 121] Favorites ----------- Power Hybrid Fission Core Engine Improved Deuterium Engine Power Core Hybrid Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Advanced Targeting Computer Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Mass Driver Energy Gun Wave Gun Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Plasma Flamer Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Slots Evolved 13 | . 1 2 2 2 2 . . . . 2 . 2 Power 2 | . . . 1 . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . . . . Utility 7 | . 1 1 1 . 2 . . . . 1 . 1 Weapon 3 | . . 1 . 1 . . . . . 1 . . Parts Attached 94 | . 2 11 5 9 4 10 . . 6 3 8 36 Power 14 | . . 1 1 1 1 3 . . 1 . 1 5 Engine 3 | . . 1 . 1 . . . . 1 . . . Core 6 | . . . 1 . 1 3 . . . . . 1 Reactor 5 | . . . . . . . . . . . 1 4 Propulsion 25 | . . 2 2 3 . 1 . . 2 . 3 12 Treads 6 | . . 2 1 . . . . . . . 3 . Leg 13 | . . . 1 3 . 1 . . 2 . . 6 Wheel 6 | . . . . . . . . . . . . 6 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | . 1 4 1 3 2 2 . . 2 1 3 8 Device 14 | . . 2 . 1 2 1 . . 1 1 1 5 Storage 2 | . . . . 1 . . . . . . 1 . Processor 5 | . 1 2 1 . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . . . 1 . 1 . . 1 . 1 2 Artifact . | . . . . . . . . . . . . . Weapon 28 | . 1 4 1 2 1 4 . . 1 2 1 11 Energy Gun 4 | . . 1 . . . 2 . . 1 . . . Energy Cannon 6 | . . . . 1 . . . . . . 1 4 Ballistic Gun 5 | . . 2 1 . . . . . . . . 2 Ballistic Cannon 6 | . . . . . 1 2 . . . . . 3 Launcher 6 | . 1 1 . 1 . . . . . 1 . 2 Special Weapon 1 | . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . . 1 2 Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . . . 1 Parts Lost 51 | . . . 3 . . 2 . . 1 . 1 44 Power 9 | . . . 1 . . 1 . . . . . 7 Propulsion 9 | . . . 2 . . . . . . . . 7 Utility 17 | . . . . . . 1 . . . . . 16 Weapon 16 | . . . . . . . . . 1 . 1 14 Highest Loss Streak 12 | . . . 1 . . 1 . . 1 . 1 12 To Critical Strikes 4 | . . . . . . . . . . . . 4 Average Backups 16 | 7 8 8 9 9 12 18 19 20 19 17 18 14 Power 2 | 1 1 1 1 . . 2 3 3 3 3 2 2 Propulsion 1 | 2 2 1 . . . 2 2 2 2 3 3 2 Utility 7 | 3 3 3 4 7 8 9 9 10 9 8 8 5 Weapon 4 | 1 2 3 3 2 3 4 5 5 4 3 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 24 | . 6 . 4 1 . 1 . . 1 1 9 1 Power 4 | . 1 . 1 . . . . . . . 2 . Propulsion 3 | . 2 . . . . . . . . . 1 . Utility 12 | . 2 . . 1 . 1 . . 1 . 6 1 Weapon 5 | . 1 . 3 . . . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 97 92 94 99 99 100 100 100 99 99 83 Engine 2 | . 12 10 6 6 1 . . . 1 5 5 3 Core 7 | . . . 5 7 10 11 12 12 10 5 1 . Reactor 1 | . . . . . . . . . . . 3 7 Treads 2 | . . 6 13 2 . . . . . . 1 7 Leg 14 | . 25 13 1 16 18 18 18 18 18 16 14 3 Device 17 | . . 11 16 10 17 16 18 18 18 21 24 19 Storage 7 | . 12 10 8 7 6 6 6 6 6 5 8 8 Processor 8 | . 10 10 14 14 12 9 6 6 6 5 5 5 Protection 7 | . 12 6 . 3 6 9 12 12 12 11 5 4 Energy Gun 4 | . 16 7 . . . 4 6 6 8 11 5 . Energy Cannon 3 | . . . . 1 6 3 . . . . 4 8 Ballistic Gun 3 | . . 12 16 14 7 1 . . . . . 3 Ballistic Cannon 7 | . . . . . 4 8 12 12 12 10 11 7 Launcher 5 | . 7 10 8 10 6 6 6 6 3 1 5 . Peak Build Rating 121 | 7 9 15 25 43 56 74 71 71 77 90 98 121 Average Rating 65 | 7 8 12 20 35 54 66 71 71 73 87 92 92 On Entrance 49 | 7 7 9 15 25 43 56 71 71 71 77 90 98 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 144 | 16 18 22 28 80 91 119 110 110 111 124 131 144 Greatest Support 90 | 20 20 40 42 55 55 55 52 52 57 55 90 90 Greatest Overweight (x) 19 | . . 1 2 2 1 2 2 2 2 2 4 19 Average Overweight (x) 1 | . . . . . 1 1 2 2 1 2 1 1 Largest Inventory Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 10 10 10 10 12 20 20 20 20 20 20 20 18 Most Carried 20 | 7 10 10 10 13 13 20 20 20 20 20 20 20 Average Carried 16 | 7 8 8 9 9 12 18 19 20 19 17 19 15 Final Capacity 20 | 10 10 10 10 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 10 10 10 13 13 19 20 20 19 20 20 1 Class Distribution -------------------- 42% | Hacker-Gunner 33% | Hacker-Bomber 13% | Hacker-Tank 5% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Bomber | -6/Lower Caves Hacker-Bomber | -6/Lower Caves Hacker-Bomber | -6/Data Miner Hacker-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Matter Collected 3698 | 200 10 305 328 350 32 574 147 . 279 . 552 921 Remotely . | . . . . . . . . . . . . . Salvage Created 4332 | . 52 461 757 90 197 507 94 . 365 . 520 1289 Parts 224 | . 2 33 45 5 16 18 2 . 10 . 20 73 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Combat Hostiles Destroyed 111 | . 2 16 19 5 4 13 5 . 8 . 11 28 Guns 30 | . . 4 14 . . 4 . . 3 . 2 3 Cannons 44 | . . . . . 1 7 5 . 5 . 9 17 AOE 37 | . 2 12 5 5 3 2 . . . . . 8 Classes Destroyed 15 | . 1 5 2 1 1 1 . . 1 . 1 2 Worker 8 | . . . 3 . . . . . . . . 5 Builder 11 | . . 1 4 . 4 . . . . . . 2 Tunneler 1 | . . . . . 1 . . . . . . . Recycler 4 | . . 2 2 . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . Watcher 3 | . . . . . . . . . . . . 3 Swarmer 28 | . . 6 6 . . 3 4 . . . 3 6 Grunt 41 | . 2 8 7 2 3 7 . . 3 . 5 4 Duelist 1 | . . . . . . . . . 1 . . . Sentry 12 | . . 2 4 . 1 2 1 . 1 . . 1 Specialist 3 | . . . . . . . . . . . . 3 Hunter 14 | . . . 2 2 . . . . 2 . 2 6 Programmer 10 | . . . . 1 . . . . 1 . . 8 Heavy 1 | . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . . Best Kill Streak 13 | . 2 5 9 4 5 5 3 . 3 . 3 13 Combat Bots Only 10 | . 2 4 6 4 3 5 3 . 3 . 3 10 Max Kills in Single Turn 6 | . 1 3 5 2 3 2 1 . 1 . 1 6 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . 1 3 1 2 2 1 . . . . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Hostile Shots Fired 1197 | . 1 69 127 14 41 111 45 . 33 . 45 711 Missed 373 | . . 23 31 6 21 46 15 . 10 . 14 207 Hits 824 | . 1 46 96 8 20 65 30 . 23 . 31 504 Projectile 824 | . 1 46 96 8 20 65 30 . 23 . 31 504 AOE 4 | . . . . . . . . . . . . 4 Critical Strikes 25 | . . . 2 . 1 . 1 . 1 . 2 18 Actively Blocked 2 | . . . . . . . . . . . . 2 Part Disruptions 5 | . . . . . . . . . . . . 5 Damage Taken 9093 | . 7 321 801 78 116 593 132 . 251 . 1278 5516 Core 2159 | . . 51 155 8 3 19 . . 26 . 746 1151 Absorbed by Shields 718 | . . . . . 20 . 37 . 28 . 87 546 Redirected to Shielding 298 | . . 8 . . . . . . . . 8 282 Ignored by Resistances 5487 | . 4 202 509 48 87 372 113 . 165 . 388 3599 Regen/Repaired (Parts) 8 | . . 8 . . . . . . . . . . Core Remaining (%) 82 | 100 100 87 71 98 . . . . 94 . 25 . Volleys Fired 232 | . 2 27 48 11 5 25 10 . 15 . 16 73 Largest 5 | . 2 3 3 4 4 4 4 . 4 . 5 5 Hottest 360 | . 70 90 73 117 164 214 214 . 250 . 311 360 Shots Fired 630 | . 4 54 113 17 18 83 29 . 50 . 66 196 Gun 258 | . 2 39 96 6 3 24 7 . 21 . 15 45 Cannon 302 | . . . . . 10 49 20 . 29 . 47 147 Launcher 70 | . 2 15 17 11 5 10 2 . . . 4 4 Special . | . . . . . . . . . . . . . Kinetic 373 | . . 24 96 6 8 36 20 . 29 . 32 122 Thermal 163 | . 2 15 . . 5 37 7 . 21 . 30 46 Explosive 65 | . 2 15 17 11 5 10 2 . . . . 3 Electromagnetic 29 | . . . . . . . . . . . 4 25 Robot Hit Streak 62 | . 4 21 62 21 13 37 7 . 26 . 28 25 Robot Miss Streak 3 | . . 1 3 . 1 2 2 . 1 . 3 2 Penetration Max 1 | . . . . . . 1 . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 449 | . 4 31 100 10 13 59 14 . 40 . 41 137 Core Hits 272 | . 4 34 57 12 14 29 6 . 16 . 20 80 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 Critical Strikes 15 | . . . . . . 2 1 . 3 . 1 8 Burn 1 | . . . . . . . . . 1 . . . Destroy 3 | . . . . . . . . . . . . 3 Blast 11 | . . . . . . 2 1 . 2 . 1 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16759 | . 110 1196 2128 707 805 1911 484 . 1192 . 1624 6602 Guns 3605 | . 24 266 1064 71 48 414 71 . 481 . 287 879 Cannons 6852 | . . . . . 176 912 413 . 711 . 1104 3536 Explosions 6244 | . 86 930 1060 636 581 585 . . . . 233 2133 Melee . | . . . . . . . . . . . . . Ramming 58 | . . . 4 . . . . . . . . 54 Kinetic 6671 | . . 122 1064 71 132 637 413 . 711 . 829 2692 Thermal 4413 | . 24 144 . . 92 689 71 . 481 . 562 2350 Explosive 4553 | . 86 930 1060 636 581 585 . . . . . 675 Electromagnetic 1064 | . . . . . . . . . . . 233 831 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . 2 . . . . . 1 . . 20 Average Corruption 6 | . . . 1 . . . . . 1 . . 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 47 | . . . 7 . . . . . 1 . . 39 Message Errors 16 | . . . 2 . . . . . . . . 14 Matter Fused 9 | . . . . . . . . . . . . 9 Heat Flow Errors 6 | . . . 1 . . . . . . . . 5 Energy Discharges 6 | . . . 2 . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . . . . . . 3 Misfires 1 | . . . 1 . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 439 | . . 3 . 5 . . . . 20 . 22 389 Projectiles 318 | . . . . . . . . . 20 . 20 278 Explosions 121 | . . 3 . 5 . . . . . . 2 111 Melee . | . . . . . . . . . . . . . Knockbacks 23 | . . . . . . 3 1 . 1 . 2 16 Impact 1 | . . . . . . . . . . . . 1 Kinetic 18 | . . . . . . 2 1 . 1 . 1 13 Secondary 4 | . . . . . . 1 . . . . 1 2 Self-Inflicted Damage 146 | . . . 30 . . . . . . . . 116 Shots 7 | . . . 2 . . . . . . . . 5 Rammed 3 | . . . 1 . . . . . . . . 2 Targets Rammed 8 | . . . 4 . . . . . . . . 4 Kicked 4 | . . . 3 . . . . . . . . 1 Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 837 | . 24 64 189 66 48 205 186 . 585 . 837 670 Average Temperature 172 | . 14 19 46 17 16 58 84 . 213 . 315 223 Received Heat Transfer 1434 | . 6 156 405 9 82 201 38 . 113 . 42 382 Effects 82 | . . . . . . . . . 8 . 29 45 Shutdowns 34 | . . . . . . . . . 2 . 12 20 Energy Bleed 12 | . . . . . . . . . 1 . 5 6 Interference 10 | . . . . . . . . . 3 . 3 4 Matter Decay 5 | . . . . . . . . . . . 1 4 Short Circuit 7 | . . . . . . . . . 2 . . 5 Damage (minor) 5 | . . . . . . . . . . . 3 2 Damage (major) 5 | . . . . . . . . . . . 1 4 Damage (core) 4 | . . . . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . . . . . 1 . . . . 4 2 Heat Transferred 5527 | . 50 325 . . 148 1227 111 . 944 . 740 1982 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 1 Low Security (%) 87 | 100 100 97 69 100 100 . . . . 100 71 86 Level 1 12 | . . 2 30 . . . . . . . 28 13 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . Peak Influence 285 | . 49 206 269 167 105 . . . . 7 285 284 Initial 111 | . . 5 57 58 11 . . . . 7 . 111 Average 79 | . 12 111 113 43 23 . . . . . 141 77 Influence Increases 3730 | . 79 490 618 227 150 305 120 . 190 . 285 1266 Destroy 0b10 Robot/C 2220 | . 40 320 380 100 80 260 100 . 160 . 220 560 Destroy 0b10 Robot/NC 150 | . . 20 50 . 25 . . . . . 5 50 Destroy Leader 476 | . . 70 110 30 10 30 20 . 30 . 40 136 Successful Hack 23 | . . 11 . 12 . . . . . . . . Disable Machine 108 | . . 4 4 . 4 . . . . . . 96 Destroy Structure 558 | . 9 65 74 85 31 . . . . . 20 274 Lose Combat Pursuer 195 | . 30 . . . . 15 . . . . . 150 Influence Decreases 3675 | . 60 319 629 374 107 380 120 . 175 15 . 1496 Entered New Map 510 | . . 14 133 121 21 39 . . . 8 . 174 Time Decay 2764 | . 60 305 466 253 86 336 120 . 175 7 . 956 Lost Part 386 | . . . 30 . . . . . . . . 356 Lost Ally 15 | . . . . . . 5 . . . . . 10 Squads Dispatched 27 | . . 2 5 5 1 . . . . . 1 13 Investigation 4 | . . 1 1 1 . . . . . . . 1 Extermination 5 | . . . . 2 . . . . . . . 3 Reinforcement 14 | . . 1 4 1 1 . . . . . 1 6 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded 7 | . . 1 2 1 1 . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Distress Signals 10 | . 1 . 4 . . . . . . . . 5 Communications Jammed 4 | . . . . . . . . . . . . 4 Distress Signals 4 | . . . . . . . . . . . . 4 Times Spotted 158 | . 5 18 33 5 7 12 5 . 8 . 10 55 Peak Tracking Total 17 | . 3 6 6 2 3 5 3 . 3 . 3 17 Tactical Retreats 13 | . 1 . 4 . . 1 . . . . . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Traps Triggered 2 | . . . 1 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Machines Disabled 27 | . . 1 1 . 1 . . . . . . 24 Max in Single Turn 8 | . . 1 1 . 1 . . . . . . 8 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Machines Accessed 20 | . 2 4 2 3 . 1 . 4 . 1 . 3 Terminals 9 | . 2 3 . 2 . . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 65 | . 4 10 8 5 . 1 . 29 . 2 . 6 Successful 53 | . 3 8 6 2 . 1 . 29 . 1 . 3 Failed 12 | . 1 2 2 3 . . . . . 1 . 3 Catastrophic 4 | . . . 1 2 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 14 | . 1 2 . 2 . . . . . 1 . 8 Terminals 17 | . 4 6 . 4 . . . . . 2 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . 4 2 . . . . . . . . . Recycling Units 4 | . . . . 1 . . . . . . . 3 Scanalyzers 6 | . . . 6 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 41 | . 3 4 . 2 . 1 . 29 . 1 . 1 Record 11 | . . . . . . . . 11 . . . . Part Schematic 10 | . . . . . . . . 10 . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . Prototype ID Bank 5 | . 1 1 . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . 1 . 1 Branch Access Points 1 | . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . Assault Status 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . . . . . Scan Component 3 | . . 3 . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . 2 Process 1 | . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . 1 Scanalyzer 6 | . . . 6 . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 13 | . 2 3 2 3 . . . . . 1 . 2 Full Trace Events 4 | . . 1 1 1 . . . . . . . 1 Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 3 . . . . 10 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 9 | . . . . . . . . . . . . 9 Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Total Allies 1 | . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . Highest-Rated Group 20 | . . . . . . 20 . . . . . . Highest-Rated Ally 20 | . . . . . . 20 . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . . . 9 Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . . . . Total Damage 48 | . . . . . . 48 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Active Infowar (turns) 1515 | . . 475 700 316 . . . . . . . 24 Structural 1491 | . . 475 700 316 . . . . . . . . Jamming 24 | . . . . . . . . . . . . 24 ECM 795 | . . 87 700 8 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Turns Passed 10250 | 9 168 477 700 608 290 3608 755 272 854 230 520 1759 Spaces Moved 4360 | 8 131 260 290 338 136 1548 269 103 338 85 165 689 Core 135 | . . . . . . . . . . . . 135 Treads 728 | . . 81 249 86 . . . . . . 10 302 Legs 3430 | 8 131 179 41 252 136 1548 269 103 338 85 155 185 Wheels 67 | . . . . . . . . . . . . 67 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 152 125 196 196 266 266 193 263 240 50 Average Speed 212 | 120 120 135 184 165 196 222 266 266 236 263 263 213 Slowest Speed 1000 | 120 120 190 260 260 196 266 266 266 266 263 480 1000 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 3 27 27 29 8 4 96 56 70 52 2 88 22 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . . . Spaces Dug 49 | . . 5 . 9 . . 20 . . . . 15 Terrain Destroyed 655 | . 7 83 85 108 44 100 45 . 14 . 17 152 Melee . | . . . . . . . . . . . . . Projectile 119 | . . . . . 1 8 10 . 14 . 17 69 AOE 536 | . 7 83 85 108 43 92 35 . . . . 83 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac DSF Fac Total 4942 | 7 137 340 358 369 146 1656 289 102 365 92 227 854 Wait 109 | . . 32 . . 1 40 8 . 1 . 5 22 Move 4348 | 7 130 259 289 337 135 1547 268 102 337 84 164 689 Hop . | . . . . . . . . . . . . . Pick Up 68 | . 3 6 6 6 1 15 2 . 1 3 13 12 Fast Attach 24 | . 1 2 4 3 . 1 . . . . 4 9 Attach 32 | . . 2 . 1 2 1 . . 2 2 1 21 Detach . | . . . . . . . . . . . . . Swap 47 | . 1 7 1 6 2 8 . . 4 2 3 13 Drop 60 | . . 5 6 5 . 10 1 . 5 1 16 11 Fire 232 | . 2 27 48 11 5 25 10 . 15 . 16 73 Melee . | . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 Kick 4 | . . . 3 . . . . . . . . 1 Crush 3 | . . . 1 . . . . . . . . 2 Escape Stasis 5 | . . . . . . . . . . . 5 . Rewire 9 | . . . . . . 9 . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min / Sto) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x2 / Upp x2 / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 3) 10 | -11/Scrapyard | Entered Materials 10 | -10/Materials | Evolved 1 slot: Utility x1 154 | -10/Materials | Identified exit to Materials 154 | -10/Materials | Discovered exit to Materials (range 9) 178 | -10/Materials | Entered another Materials area 178 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 386 | -9/Materials | Identified exit to Mines 386 | -9/Materials | Identified exit to Storage 473 | -9/Materials | Build established: Hacker-Gunner 499 | -9/Materials | Repaired Core Shielding 597 | -9/Materials | Identified exit to Materials 597 | -9/Materials | Discovered exit to Materials (range 11) 655 | -9/Materials | Entered another Materials area 655 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1251 | -8/Materials | Identified exit to Factory 1251 | -8/Materials | Discovered exit to Factory (range 10) 1355 | -8/Materials | Entered Factory 1355 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1762 | -7/Factory | Garrison activated, responded to threat 1933 | -7/Factory | Identified exit to Factory 1933 | -7/Factory | Discovered exit to Factory (range 7) 1963 | -7/Factory | Entered another Factory area 1963 | -6/Factory | Evolved 2 slots: Utility x2 2117 | -6/Factory | Identified exit to Lower Caves 2117 | -6/Factory | Discovered exit to Lower Caves (range 16) 2253 | -6/Factory | Entered Lower Caves 2473 | -6/Lower Caves | Spotted B-75 Beast 2494 | -6/Lower Caves | Destroyed B-75 Beast 2926 | -6/Lower Caves | Encountered a Warlord checkpoint 3098 | -6/Lower Caves | Learned 12 Factory zone layouts 3170 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3429 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3878 | -6/Lower Caves | Build established: Hacker-Bomber 5548 | -6/Lower Caves | Identified exit to Lower Caves 5548 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 5861 | -6/Lower Caves | Entered another Lower Caves area 5862 | -6/Lower Caves | Encountered a Warlord checkpoint 5961 | -6/Lower Caves | Learned location of 1 exit from Factory 6385 | -6/Lower Caves | Identified exit to Data Miner 6385 | -6/Lower Caves | Discovered exit to Data Miner (range 11) 6391 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6616 | -6/Lower Caves | Entered Data Miner 6616 | -6/Data Miner | Identified exit to Proximity Caves 6616 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6667 | -6/Data Miner | Met Data Miner 6734 | -6/Data Miner | Learned location of Section 7 (-3) 6734 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6792 | -6/Data Miner | Received God Mode back door access code from Data Miner 6888 | -6/Data Miner | Entered Proximity Caves 7186 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7277 | -5/Proximity Caves | Build established: Hacker-Tank 7676 | -5/Proximity Caves | Identified exit to Factory 7676 | -5/Proximity Caves | Discovered exit to Factory (range 15) 7742 | -5/Proximity Caves | Entered Factory 7742 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7743 | -5/Factory | Identified exit to Factory 7744 | -5/Factory | Identified exit to Upper Caves 7969 | -5/Factory | Identified exit to DSF 7972 | -5/Factory | Entered DSF 8028 | -5/DSF | Additional patrols routed to DSF 8064 | -5/DSF | Build established: Scavenger-Gunner 8352 | -5/DSF | Sterilization system engaged 8372 | -5/DSF | Ambient heat levels rising (+10) 8387 | -5/DSF | Ambient heat levels rising (+10) 8402 | -5/DSF | Ambient heat levels rising (+10) 8417 | -5/DSF | Ambient heat levels rising (+10) 8432 | -5/DSF | Ambient heat levels rising (+10) 8441 | -5/DSF | Discovered exit to Factory (range 15) 8447 | -5/DSF | Ambient heat levels rising (+10) 8462 | -5/DSF | Ambient heat levels rising (+10) 8477 | -5/DSF | Ambient heat levels rising (+10) 8486 | -5/DSF | Core integrity fell below 50% 8492 | -5/DSF | Ambient heat levels rising (+10) 8492 | -5/DSF | Entered Factory 8492 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8590 | -4/Factory | Build established: Hacker-Tank 9184 | -4/Factory | Build established: Hacker-Gunner 9517 | -4/Factory | Garrison activated, responded to threat 9636 | -4/Factory | Incoming investigation squad redirected 9690 | -4/Factory | Crushed by falling debris 9729 | -4/Factory | System corruption reached 10% 9799 | -4/Factory | Lost 12 parts (4p4u4w) 9946 | -4/Factory | Destroyed 10 combat bots 9949 | -4/Factory | Lost 9 parts (2p1n2u4w) 10085 | -4/Factory | Lost 10 parts (1p4n2u3w) 10114 | -4/Factory | Core integrity fell below 50% 10163 | -4/Factory | Lost 5 parts (3u2w) 10177 | -4/Factory | Build established: Hacker-Mutant 10211 | -4/Factory | Core integrity fell below 20% 10227 | -4/Factory | Lost 4 parts (2n2u) 10251 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- System corrupted: Heat flow error (+249). U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Wheel. U-05 Engineer lays Concrete. Armor Integrity Analyzer destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-10 Processor collects VTOL Module. U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Wheel. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Hardcell Cannon destroyed. U-05 Engineer lays Concrete. R-10 Processor collects VTOL Module. U-05 Engineer lays Concrete. U-05 Engineer destroyed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????# # !! #????????????? | | ????????????????????+ + ! #????????????? | | ????????????????????# # ! #????????????? | | ????????????????????# # #????????????? | | ????????????????????# #? #????????????? | | ?????????????????######/#############????????????? | | ?????????????????# #??????????????????? | | ?????????????????# %/ #####??????????????? | | ?????????????????# / ????????????? | | ?????????????????# % ##### ????????????? | | ?????????????????# p #??????????????????? | | ?????????????????# Ru #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# u! ##### ??????????? | | ?????????????????# =%u + ???????????? | | ?????????????????# ! ######?????????????? | | ?????????????????# #??????????????????? | | ?????????????????# p #??????????????????? | | ?????????????????########s##/##??????????????????? | | ????????????????????????#s #???????????????????? | | ????????????????????????#s u#???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ####????????????????? | | ????????????????????????# +????????????????? | | ????????????????????????# m #????????????????? | | ????????????????????????#@ #????????????????? | | ????????????????????????# #????????????????? | | ????????????????????????#+### #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? ???????????????? | | ?????????????????????????????? ?????????????? | | ?????????????????????????????? ????????????? | | ??????????????????????????????? " " ???????????? | | ???????????????????????????????? " " ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 48 Energy Capacity 1115 Matter Stores 497 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 90 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Weapon Shielding | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Core Shielding | 84% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed UtilityBattleAmplifier Manual? 0 Play Time 01:28:23 Cumulative 8.5 hours Start 2025.06.13 @ 17:06:50 End 2025.06.13 @ 18:33:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6b8278bf-85bd-411a-87a7-091e548ff9bb