Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.13 @ 14:47:18 // AFD2020/Player2 Player: Minty Result: Destroyed by Guardian 5b with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (104) 520 Value Destroyed (5193) 5193 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (6332) 6332 TOTAL SCORE: 16305 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 3632 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -381 Cogmind --------- Core Integrity 0/850 Matter 132/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads > --- UTILITY (7) ------ High-capacity Storage Unit Core Analyzer Relay Coupler [NC] (17) Relay Coupler [Grunt] (7) Relay Coupler [Brawler] (4) Relay Coupler [Duelist] (22) Relay Coupler [Sentry] (21) > --- WEAPON (3) ------- Improved Remote Datajack Power Sword Power Sword > --- INVENTORY (20) --- Angular Momentum Engine Improved Cooling System Graphene Brace EM Shield Hardlight Generator Relay Coupler [NC] (33) Relay Coupler [NC] (41) Relay Coupler [Brawler] (35) Relay Coupler [Brawler] (28) Relay Coupler [Duelist] (29) Relay Coupler [Duelist] (25) Relay Coupler [Specialist] (33) Improved Datajack Remote Datajack Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Sentry] Improved System Restoration Module > --- WEAPON ----------- High-powered Shock Rifle Power Sword Power Sword > --- INVENTORY -------- Light Nuclear Core Improved Cooling System Graphene Brace EM Shield Hardlight Generator Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Brawler] Relay Coupler [Duelist] Relay Coupler [Duelist] Relay Coupler [Sentry] Relay Coupler [Specialist] Improved Datajack Remote Datajack Remote Datajack Improved Remote Datajack Power Sword [Rating: 60] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Sentry] Protection Medium Reactive Plating Weapon Great Maul Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . . 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . 1 2 . . 1 . . . 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 108 | . 8 10 15 22 13 3 17 4 5 11 Power 9 | . . 1 1 1 1 . 2 . . 3 Engine 4 | . . 1 . . 1 . 2 . . . Core 5 | . . . 1 1 . . . . . 3 Reactor . | . . . . . . . . . . . Propulsion 18 | . 2 2 1 5 4 1 . 3 . . Treads 18 | . 2 2 1 5 4 1 . 3 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | . 2 1 3 10 8 2 11 1 5 4 Device 3 | . . . . . 1 . . . 1 1 Storage 2 | . . . 1 . 1 . . . . . Processor 9 | . 1 1 2 1 1 . 1 . 1 1 Hackware 29 | . . . . 7 4 2 10 1 3 2 Protection 4 | . 1 . . 2 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | . 4 6 10 6 . . 4 . . 4 Energy Gun 13 | . . 6 6 . . . . . . 1 Energy Cannon 6 | . 2 . 4 . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . . . 1 . . 1 . . . Special Weapon 2 | . . . . 1 . . 1 . . . Impact Weapon 3 | . . . . 3 . . . . . . Slashing Weapon 4 | . . . . 1 . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . Unidentified Prototypes 8 | . 1 3 4 . . . . . . . Corrupted Parts 4 | . . . . 3 . . . . . 1 System Corruption 9 | . . . . 6 . . . . . 3 Parts Lost 19 | . . . 4 4 1 . 3 . . 7 Power 7 | . . . . 1 1 . 2 . . 3 Propulsion 4 | . . . . 2 . . . . . 2 Utility 2 | . . . . 1 . . 1 . . . Weapon 6 | . . . 4 . . . . . . 2 Highest Loss Streak 2 | . . . 2 1 1 . 1 . . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | . 5 7 10 14 14 15 16 17 16 18 Power . | . . . . . 1 2 1 1 1 1 Propulsion . | . 2 1 . . . . . . . . Utility 9 | . 2 3 4 10 12 11 12 13 11 13 Weapon 2 | . 1 3 5 3 . 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 51 | . 13 3 5 13 1 . 4 1 . 11 Power 4 | . 1 1 1 . . . . . . 1 Propulsion 5 | . 5 . . . . . . . . . Utility 30 | . 1 1 3 10 1 . 4 1 . 9 Weapon 11 | . 6 1 1 3 . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 92 96 99 97 99 91 89 89 87 84 Engine 6 | . 14 11 8 . 4 7 6 7 7 3 Core 2 | . . . . 8 5 . . . . 4 Treads 18 | . 8 22 17 16 18 16 23 23 23 15 Leg 1 | . 19 . . . . . . . . . Device 1 | . . . . . . 2 2 . 2 2 Storage 8 | . 14 11 9 9 9 7 7 7 7 6 Processor 10 | . 4 22 35 9 1 . 2 . 1 2 Hackware 20 | . . . . 20 32 33 32 37 28 33 Protection 1 | . 2 . . 5 . . . . . . Energy Gun 4 | . 15 22 9 . . . . . . 1 Energy Cannon 3 | . 2 . 17 3 . . . . . . Ballistic Gun 1 | . 10 6 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 6 7 7 . Special Weapon 2 | . . . . . 9 7 3 4 7 4 Impact Weapon 5 | . . . . 21 9 7 . . . . Slashing Weapon 1 | . . . . . 9 7 . . . 6 Peak Build Rating 60 | . 13 23 30 38 45 48 51 47 49 60 Average Rating 35 | . 9 20 27 33 38 44 46 42 46 49 On Entrance 31 | 6 6 13 23 30 37 45 47 42 46 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 14 21 22 46 61 55 55 63 61 66 71 Greatest Support 84 | 20 46 46 46 46 44 66 66 84 84 84 Greatest Overweight (x) 3 | . 1 . 1 3 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 15 15 20 20 20 20 20 20 Average Capacity 15 | . 8 8 11 15 18 20 20 20 20 20 Most Carried 20 | . 8 8 15 15 20 20 20 20 20 20 Average Carried 14 | . 5 7 10 14 15 19 19 17 16 18 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 Final Carried 20 | 6 8 8 15 15 20 19 20 17 20 16 Class Distribution -------------------- 22% | Gunner 20% | Mutant 20% | Bothacker-Mutant 11% | Botlord-Mutant 9% | Bothacker-Gunner 4% | Botlord-Gunner 3% | Scavenger-Mutant 3% | Bothacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Gunner | -7/Factory Botlord-Gunner | -7/Garrison Botlord-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Matter Collected 2669 | 200 114 249 205 356 265 36 567 5 460 212 Remotely . | . . . . . . . . . . . Salvage Created 3564 | . 259 1287 1238 381 . . 314 . 85 . Parts 202 | . 15 77 77 15 . . 14 . 4 . Haulers Intercepted 8 | . . 3 5 . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Combat Hostiles Destroyed 72 | . 5 19 18 19 . . 8 . 3 . Melee 5 | . . . . 5 . . . . . . Guns 30 | . 5 17 8 . . . . . . . Cannons 19 | . . . 6 2 . . 8 . 3 . AOE 10 | . . 2 4 4 . . . . . . Classes Destroyed 13 | . 3 8 . 1 . . 1 . . . Worker 4 | . . 1 2 . . . . 1 . . Builder 2 | . . 1 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 8 | . . 3 5 . . . . . . . Recycler 4 | . 1 3 . . . . . . . . Mechanic 3 | . . 2 1 . . . . . . . Operator 3 | . . 2 1 . . . . . . . Watcher 7 | . 1 1 3 . . . 2 . . . Swarmer 22 | . . 6 4 10 . . 1 . 1 . Cutter 2 | . . . . 2 . . . . . . Grunt 33 | . 5 11 7 6 . . 4 . . . Sentry 11 | . . 2 7 1 . . . . 1 . Programmer 4 | . . . . . . . 3 . 1 . Best Kill Streak 7 | . 2 5 6 7 . . 2 1 2 . Combat Bots Only 7 | . 2 5 5 7 . . 2 . 2 . Max Kills in Single Turn 4 | . 1 2 3 4 . . 1 1 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 2 2 4 . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Hostile Shots Fired 438 | . 14 38 48 131 22 . 43 1 65 76 Missed 131 | . 2 9 19 33 8 . 17 . 22 21 Hits 307 | . 12 29 29 98 14 . 26 1 43 55 Melee 5 | . . . . 5 . . . . . . Projectile 302 | . 12 29 29 93 14 . 26 1 43 55 AOE 5 | . . . . 2 2 . 1 . . . Critical Strikes 11 | . . . 3 5 . . 1 1 1 . Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 4534 | . 136 429 661 1251 274 17 486 13 264 1003 Core 704 | . 55 57 78 192 53 . 111 . 26 132 Absorbed by Shields 197 | . . . . . . . 23 . 164 10 Ignored by Resistances 73 | . . . . 73 . . . . . . Regen/Repaired (Parts) 201 | . . . 145 . . . . . . 56 Core Remaining (%) 65 | 100 68 70 . . 12 . . . 78 . Volleys Fired 268 | . 19 43 27 11 25 3 46 6 49 39 Largest 3 | . 2 3 3 3 1 1 2 1 1 1 Hottest 189 | . 100 135 189 189 5 5 50 7 50 60 Shots Fired 419 | . 38 114 77 20 25 3 47 6 50 39 Gun 212 | . 38 114 50 . . . . . . 10 Cannon 93 | . . . 27 18 . . 27 . 21 . Launcher 3 | . . . . 2 . . 1 . . . Special 111 | . . . . . 25 3 19 6 29 29 Kinetic 88 | . 10 30 . . . . 27 . 21 . Thermal 28 | . 28 . . . . . . . . . Explosive 3 | . . . . 2 . . 1 . . . Electromagnetic 189 | . . 84 77 18 . . . . . 10 Robot Hit Streak 21 | . 10 17 16 4 10 5 9 10 21 9 Robot Miss Streak 6 | . 2 6 3 1 2 1 2 1 2 1 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 4 | . . 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 327 | . 27 75 49 34 21 2 42 5 39 33 Core Hits 148 | . 13 59 46 9 . . 10 . 6 5 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 8 | . . 1 . 7 . . . . . . Critical Strikes 13 | . 1 1 . 8 . . 2 . 1 . Burn 1 | . 1 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . Blast 3 | . . . . . . . 2 . 1 . Smash 8 | . . . . 8 . . . . . . Melee Attacks 76 | . . . . 56 4 . 11 . . 5 Impact 58 | . . . . 56 2 . . . . . Slashing 8 | . . . . . 2 . 1 . . 5 Piercing . | . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 6 . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Follow-up Attacks 13 | . . . . 10 2 . . . . 1 Damage Inflicted 7493 | . 364 1538 1730 1503 . . 1020 1 1080 257 Guns 2476 | . 364 1321 647 . . . . . . 144 Cannons 2561 | . . . 333 197 . . 951 . 1080 . Explosions 1216 | . . 185 720 242 . . 69 . . . Melee 1158 | . . . . 1064 . . . . . 94 Ramming 82 | . . 32 30 . . . . 1 . 19 Kinetic 2558 | . 154 373 . . . . 951 . 1080 . Thermal 827 | . 210 185 432 . . . . . . . Explosive 599 | . . . 288 242 . . 69 . . . Electromagnetic 2269 | . . 948 980 197 . . . . . 144 Impact 1064 | . . . . 1064 . . . . . . Slashing 94 | . . . . . . . . . . 94 Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . 1 . 7 7 . . . 2 3 Average Corruption 3 | . . 1 . 4 7 . . . 1 1 Corruption Purged 4 | . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . Effects 54 | . . 6 . 30 12 . . . 6 . Message Errors 10 | . . 1 . 5 2 . . . 2 . Matter Fused 19 | . . 3 . 11 3 . . . 2 . Heat Flow Errors 5 | . . . . 3 1 . . . 1 . Energy Discharges 4 | . . . . 3 1 . . . . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 7 | . . . . 4 3 . . . . . Data Loss (major) 4 | . . . . 2 2 . . . . . Misfires 2 | . . . . 1 . . . . 1 . Alerts 2 | . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 479 | . . . 7 393 . . 37 . 42 . Projectiles 79 | . . . . . . . 37 . 42 . Explosions 33 | . . . 7 26 . . . . . . Melee 367 | . . . . 367 . . . . . . Knockbacks 18 | . . . 1 6 . . 5 . 6 . Impact 6 | . . . 1 5 . . . . . . Kinetic 10 | . . . . . . . 5 . 5 . Secondary 2 | . . . . 1 . . . . 1 . Self-Inflicted Damage 298 | . . 56 168 48 . . 26 . . . Shots 8 | . . 2 4 1 . . 1 . . . Rammed 18 | . . 8 7 . . . . 1 . 2 Targets Rammed 20 | . . 8 8 . . . . 2 . 2 Kicked . | . . . . . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . Highest Temperature 433 | . 433 198 216 247 . . 9 6 172 48 Average Temperature 74 | . 107 71 60 87 . . 4 6 81 24 Received Heat Transfer 1126 | . 72 186 180 336 9 9 153 27 76 78 Effects 1 | . 1 . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Robots Corrupted 8 | . . . . 8 . . . . . . Combat Hostiles 8 | . . . . 8 . . . . . . Parts Fried 18 | . . 3 4 11 . . . . . . Impact Corruptions 13 | . . . . 13 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . Heat Transferred 1465 | . 703 300 462 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 10 | . . 5 5 . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Maximum Alert Level 5 | . . 2 2 5 3 1 4 3 3 3 Low Security (%) 10 | . 100 27 2 . . . 8 . . . Level 1 22 | . . 24 67 5 . 100 11 25 19 17 Level 2 28 | . . 47 30 12 19 . 30 66 59 26 Level 3 27 | . . . . 34 80 . 42 7 21 55 Level 4 7 | . . . . 33 . . 6 . . . Level 5 2 | . . . . 14 . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1803 | . 127 645 691 1803 911 322 1174 726 759 852 Initial 878 | . . 46 255 371 878 310 179 616 224 398 Average 628 | . 47 354 402 1120 800 291 660 536 562 645 Influence Increases 7681 | . 279 1115 1144 1512 372 66 1105 210 695 1183 Destroy 0b10 Robot/C 3525 | . 160 540 600 720 200 40 460 80 230 495 Destroy 0b10 Robot/NC 226 | . 10 95 80 . 5 . 10 5 5 16 Destroy Leader 626 | . 42 144 180 20 52 . 20 20 20 128 Allied During Kill 1702 | . 50 180 183 192 95 12 166 105 255 464 Successful Hack 141 | . 14 50 8 22 5 14 24 . . 4 Select Force Hacks 30 | . . 30 . . . . . . . . Disable Machine 150 | . . 60 30 . . . . . . 60 Anti-Garrison Action 964 | . . . . 500 . . 300 . 164 . Destroy Structure 197 | . 3 16 63 58 . . 35 . 6 16 Lose Combat Pursuer 120 | . . . . . 15 . 90 . 15 . Influence Decreases 6914 | . 168 621 1178 280 1491 494 187 1064 256 1175 Entered New Map 3006 | . . 65 350 200 925 374 77 558 96 361 Time Decay 2048 | . 168 396 458 . 246 110 . 206 . 464 Lost Part 430 | . . 10 70 60 30 10 70 . . 180 Lost Ally 530 | . . . . 20 140 . 40 . 160 170 Purge Threat 900 | . . 150 300 . 150 . . 300 . . Squads Dispatched 29 | . 3 5 3 . 3 . . 2 . 13 Investigation 10 | . 2 3 2 . . . . 1 . 2 Extermination 2 | . . . . . . . . . . 2 Reinforcement 13 | . 1 2 . . 3 . . 1 . 6 Assault 3 | . . . . . . . . . . 3 Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Distress Signals 11 | . . 5 3 . . 1 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 264 | . 12 41 36 37 20 4 34 3 28 49 Peak Tracking Total 11 | . 3 4 7 6 6 4 5 2 11 6 Tactical Retreats 6 | . . . . . 1 . 4 . 1 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Traps Triggered 3 | . . . . 1 . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 6 | . . . . . . . 6 . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Disabled 23 | . . 4 2 7 . . 3 . 2 5 Max in Single Turn 1 | . . 1 1 1 . . 1 . 1 . Garrison Relay 13 | . . . . 8 . . 3 . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Machines Accessed 38 | . 2 8 8 4 1 3 2 2 2 6 Terminals 30 | . 1 7 6 4 1 2 2 1 2 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . 1 Recycling Units 3 | . 1 1 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . . 1 . 1 . . Total Hacks 105 | . 6 27 21 11 3 8 5 3 6 15 Successful 46 | . 2 16 10 3 1 3 2 3 1 5 Failed 59 | . 4 11 11 8 2 5 3 . 5 10 Catastrophic 11 | . 1 1 5 1 . 1 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 46 | . 2 22 6 2 3 3 2 1 . 5 Terminals 92 | . 3 25 17 11 3 7 5 2 6 13 Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . . 1 Recycling Units 6 | . 3 2 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 2 . . 1 . 1 . . Terminal Hacks 29 | . 1 11 7 3 . 1 2 2 1 1 Robot Analysis 3 | . . 2 . . . . . 1 . . Prototype ID Bank 2 | . 1 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . Alert Level 5 | . . 2 3 . . . . . . . Unreport Threat 4 | . . 1 2 . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Patrol Status 2 | . . 2 . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . 1 Garrison Registry 2 | . . . . 1 . . 1 . . . Patrol Navigation 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . . 1 Report Inventory 3 | . 1 1 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 1 . 1 . . Unlock Access 3 | . . . 1 . . 1 . 1 . . Unauthorized Hacks 9 | . . 4 . . 1 1 . . . 3 Terminals 7 | . . 3 . . 1 1 . . . 2 Botnet 6 | . . 3 . . 1 1 . . . 1 Operators 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . . . 1 Used 1 | . . 1 . . . . . . . . Hacking Detections 33 | . 2 7 7 3 1 2 2 2 2 5 Full Trace Events 11 | . 2 2 2 1 . . 1 . 2 1 Feedback Events 3 | . . 1 . . . . 1 . 1 . Corruption 2 | . . 1 . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 32 | . . . 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Used RIF Installer 4 | . . . . 2 . . 1 . 1 . Hotswap 1 | . . . . 1 . . . . . . Threat Obfuscator 1 | . . . . . . . . . 1 . Structural Interface 1 | . . . . . . . 1 . . . Robots Hacked 70 | . . . . . 15 2 12 4 17 20 Non-combat 14 | . . . . . 6 . 1 2 . 5 Combat 56 | . . . . . 9 2 11 2 17 15 Robot Hacks Applied 80 | . . . . . 21 2 13 5 18 21 parse_system 7 | . . . . . 4 . 1 1 1 . generate_echo 2 | . . . . . 1 . . . . 1 start_evac 2 | . . . . . . . . . . 2 map_earth 1 | . . . . . 1 . . . . . drop_inventory 1 | . . . . . 1 . . . . . locate_stockpiles 1 | . . . . . 1 . . . . . find_recycling 1 | . . . . . 1 . . . . . ignore_parts 2 | . . . . . 1 . . . . 1 purge_threat 2 | . . . . . 1 . . 1 . . find_shortcuts 1 | . . . . . . . 1 . . . find_garrison 1 | . . . . . . . . . . 1 scatter_targeting 1 | . . . . . . . . 1 . . link_complan 1 | . . . . . 1 . . . . . amplify_resonance 18 | . . . . . 2 2 4 . 5 5 reboot_system 2 | . . . . . . . 1 . 1 . overwrite_iff 5 | . . . . . . . . . 3 2 formatsys_low 3 | . . . . . 1 . . 2 . . formatsys_high 29 | . . . . . 6 . 6 . 8 9 Relay Couplers Released 53 | . . . . 34 . . 11 . 8 . Machine Destruction 53 | . . . . 34 . . 11 . 8 . Attached 26 | . . . . 5 4 2 9 1 3 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 9 | . . . . 3 . . 4 . 2 . Allies Hacked 1 | . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total Allies 50 | . 1 . . 4 7 . 12 2 13 11 Largest Group 17 | . 1 1 1 3 7 2 12 14 17 17 Highest-Rated Group 594 | . 64 69 81 113 172 99 539 561 589 594 Highest-Rated Ally 114 | . 64 69 81 81 81 83 102 96 98 114 Total Orders . | . . . . . . . . . . . Ally Attacks 461 | . 21 37 41 50 42 5 38 12 60 155 Total Damage 13722 | . 243 844 1440 1559 1047 166 1392 373 1371 5287 Kills 129 | . 3 13 15 17 11 2 15 4 9 40 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Active Infowar (turns) 442 | . . . . 337 105 . . . . . Machine Analysis 442 | . . . . 337 105 . . . . . Robot Analysis Total 3 | . . 2 . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Turns Passed 8720 | . 541 973 1156 1736 527 236 1281 421 681 1168 Spaces Moved 4285 | 1 295 499 589 709 229 98 710 257 321 577 Core . | . . . . . . . . . . . Treads 4081 | . 92 499 589 709 229 98 710 257 321 577 Legs 204 | 1 203 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 145 145 145 145 160 160 Average Speed 168 | 120 141 160 160 201 190 215 145 149 160 180 Slowest Speed 400 | 120 190 160 245 400 225 225 145 160 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 2 42 41 59 63 24 4 84 5 61 19 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 97 | . . 15 62 11 . . 5 . 4 . Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . . 5 . 4 . AOE 88 | . . 15 62 11 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Total 5395 | . 385 575 736 930 304 121 921 293 450 680 Wait 385 | . 36 3 54 74 17 13 81 17 63 27 Move 4277 | . 294 498 589 708 228 98 709 256 320 577 Hop . | . . . . . . . . . . . Pick Up 103 | . 12 5 19 25 8 2 20 1 6 5 Fast Attach 31 | . 4 4 5 6 1 1 3 . 2 5 Attach 31 | . . 1 4 7 2 1 6 2 1 7 Detach 28 | . 3 1 2 6 2 . 6 1 2 5 Swap 68 | . 4 5 14 13 10 1 12 3 2 4 Drop 82 | . 13 7 14 23 6 2 11 4 . 2 Fire 268 | . 19 43 27 11 25 3 46 6 49 39 Melee 55 | . . . . 38 2 . 11 . . 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 20 | . . 8 8 . . . . 2 . 2 Escape Stasis . | . . . . . . . . . . . Rewire 41 | . . . . 19 3 . 10 1 5 3 Trap 6 | . . . . . . . 6 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 5) 303 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 566 | -9/Materials | Identified exit to Mines 1038 | -9/Materials | Discovered new exit (range 4) 1141 | -9/Materials | Build established: Gunner 1515 | -9/Materials | Entered another Materials area 1515 | -8/Materials | Evolved 2 slots: Utility x2 2126 | -8/Materials | Discovered new exit (range 16) 2465 | -8/Materials | Repaired Imp. Treads 2589 | -8/Materials | Garrison activated, responded to threat 2671 | -8/Materials | Identified exit to Garrison 2671 | -8/Materials | Entered Garrison 2752 | -8/Garrison | Triggered checkpoint 2753 | -8/Garrison | Triggered checkpoint 2757 | -8/Garrison | Triggered checkpoint 2800 | -8/Garrison | Destroyed 7 combat bots 2838 | -8/Garrison | Discovered new exit (range 33) 2838 | -8/Garrison | Discovered new exit (range 25) 2838 | -8/Garrison | Discovered new exit (range 67) 2929 | -8/Garrison | Installed Relay Interface Framework 2961 | -8/Garrison | Triggered checkpoint 3008 | -8/Garrison | Garrison Relay disabled 3035 | -8/Garrison | Expanded RIF knowledge: Hotswap 3108 | -8/Garrison | Rescued a captive Derelict 3183 | -8/Garrison | Garrison Relay disabled 3190 | -8/Garrison | Garrison Relay disabled 3298 | -8/Garrison | Garrison Relay disabled 3338 | -8/Garrison | Garrison Relay disabled 3558 | -8/Garrison | Build established: Scavenger-Mutant 3565 | -8/Garrison | Triggered checkpoint 3596 | -8/Garrison | Garrison Relay disabled 3735 | -8/Garrison | Triggered checkpoint 3910 | -8/Garrison | Build established: Mutant 4153 | -8/Garrison | Core integrity fell below 50% 4200 | -8/Garrison | Garrison Relay disabled 4266 | -8/Garrison | P-60 Hacker assimilated allied Rogue 3a 4407 | -8/Garrison | Entered Materials 4407 | -8/Materials | Accompanied by 2 allies 4574 | -8/Materials | Build established: Bothacker-Mutant 4825 | -8/Materials | Core integrity fell below 20% 4851 | -8/Materials | Discovered new exit (range 16) 4866 | -8/Materials | Lost 5 allies 4888 | -8/Materials | Found Prototype Device 4934 | -8/Materials | Entered Factory 4934 | -7/Factory | Accompanied by 1 ally 4934 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4939 | -7/Factory | Identified exit to DSF 5170 | -7/Factory | Identified exit to Garrison 5170 | -7/Factory | Entered Garrison 5170 | -7/Garrison | Accompanied by 1 ally 5268 | -7/Garrison | Triggered checkpoint 5294 | -7/Garrison | Triggered checkpoint 5410 | -7/Garrison | Triggered checkpoint 5427 | -7/Garrison | Garrison Relay disabled 5473 | -7/Garrison | Discovered new exit (range 15) 5499 | -7/Garrison | Expanded RIF knowledge: Structural Interface 5770 | -7/Garrison | Triggered checkpoint 5944 | -7/Garrison | Garrison Relay disabled 6045 | -7/Garrison | Discovered new exit (range 11) 6093 | -7/Garrison | Build established: Bothacker-Gunner 6139 | -7/Garrison | Discovered new exit (range 11) 6286 | -7/Garrison | Garrison Relay disabled 6314 | -7/Garrison | Discovered new exit (range 28) 6314 | -7/Garrison | Discovered new exit (range 59) 6314 | -7/Garrison | Discovered new exit (range 68) 6314 | -7/Garrison | Adv. Hacking Suite fried by hacking feedback 6378 | -7/Garrison | Found embedded Infiltrators 6451 | -7/Garrison | Entered Factory 6451 | -7/Factory | Accompanied by 11 allies 6529 | -7/Factory | Build established: Bothacker-Mutant 6712 | -7/Factory | Identified exit to Garrison 6872 | -7/Factory | Entered Garrison 6872 | -7/Garrison | Accompanied by 13 allies 6988 | -7/Garrison | Triggered checkpoint 7028 | -7/Garrison | Triggered checkpoint 7045 | -7/Garrison | Lost 7 allies 7110 | -7/Garrison | Discovered new exit (range 9) 7143 | -7/Garrison | Garrison Relay disabled 7164 | -7/Garrison | Triggered checkpoint 7193 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 7449 | -7/Garrison | Garrison Relay disabled 7487 | -7/Garrison | Discovered new exit (range 9) 7494 | -7/Garrison | Build established: Botlord-Gunner 7553 | -7/Garrison | Entered Factory 7553 | -6/Factory | Accompanied by 16 allies 7553 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7697 | -6/Factory | Lost 4 allies 7805 | -6/Factory | Lost 5 allies 8029 | -6/Factory | Build established: Botlord-Mutant 8095 | -6/Factory | Spotted B-75 Beast 8104 | -6/Factory | Allies destroyed B-75 Beast 8110 | -6/Factory | Lost 3 allies 8216 | -6/Factory | Core integrity fell below 50% 8232 | -6/Factory | Core integrity fell below 20% 8253 | -6/Factory | First assault squad dispatched 8330 | -6/Factory | Discovered new exit (range 4) 8721 | -6/Factory | Destroyed by Guardian 5b with Gatling Laser Last Messages --------------- 08616_ Manufacturing Mainframe comes online. 08616_ U-05 Engineer works on Manufacturing Mainframe. 08618_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08619_ U-05 Engineer works on Manufacturing Mainframe. 08662_ Guardian 4c suffers critical hit (Burn). 08672_ G-50 Soldier suffers critical hit (Burn). 08678_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 08678_ G-50 Soldier destroyed. 08699_ Connecting with Terminal... 08720_ Jacked G-50 Soldier... >>amplify_resonance Amplifying resonance, compromised power stability. 08721_ Soldier 5b Lgt. Angular Momentum Engine critical resonance detonation. 08721_ G-50 Soldier Lgt. Angular Momentum Engine critical resonance detonation. 08721_ G-50 Soldier destroyed. 08721_ Guardian 4d destroyed. 08721_ Soldier 5b destroyed. Map ----- +----------------------------------------------------+ | #?????????????????????# #???????????? | | #?????????????????????# ##/####???????????? | | #??????????????##+##?## ## ??????????????? | | ####+#+#??????????????# ### # ??????????????? | | ?????????????????# # ?????????????? | | """"""???????????????# ### # ! ?????????????? | | """""????????????????## ##?##+######????????????? | | """""?????????????????# #???????????????????????? | | ?"""???????????????????# #???????????????????????? | | ?? ???????????????????# #???????????????????????? | | ???"???????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ""????????????#########"#???????????????????????? | | ""????????????# #t#???????????????????????? | | ????????????# "# #???????????????????????? | | ????????????# ""# #???? #????????????????? | | ###????????????# ""# #??" #????????????????? | | ????????????# ""#m#""" #????????????????? | | ????????????# ""#g/ #????????????????? | | """????????????# T"#d#####+########??????????? | | """????????????# " ; ##?# ??????????? | | """????????????# ""gg ?# ???????????? | | ????????????# " % #?# """ "??????????? | | #####+########## "" = ;### """ "??????????? | | # Y ";% # """ """ #??????? | | # #g@ # #??????? | | # """ #YgY + """ """????????? | | # """ + # """ "??????????? | | # """ # i # """ "??????????? | | ###+##### # # # ??????????? | | # ## #########k # ?????????? | | #" ## # ????????? | | #" ## ############????????? | | #" + #???????????????????? | | #T ## #???????????????????? | | #" ## #???????????????????? | | ##" ######+####/##########???????????????????? | | ?#" #????# #??????????????????????? | | ?# #????# #??????????????????????? | | ?# """ #????# """" """" #??????????????????????? | | ?# """ #????# """" """" #??????????????????????? | | ?# """ #????# """" """" #??????????????????????? | | ?# #????# """" """" #??????????????????????? | | ?####?###????# #??????????????????????? | | ?????????????# """ """" #??????????????????????? | | ?????????????# "" """" #??????????????????????? | | ?????????????# " """" #??????????????????????? | | ?????????????# " """" #??????????????????????? | | ?????????????# " #??????????????????????? | | ?????????????#############???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Relay Coupler Types 6 Relay Coupler Value 161 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 6% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Slots Evolved 8 | . 2 2 . . 2 . . . 2 . Power 1 | . 1 . . . . . . . . . Propulsion 2 | . 1 1 . . . . . . . . Utility 2 | . . . . . 1 . . . 1 . Weapon 3 | . . 1 . . 1 . . . 1 . Parts Attached 112 | . 12 10 17 6 9 2 20 2 3 31 Parts Lost 24 | . . 1 3 2 2 1 4 . . 11 Damage Taken 5455 | . 90 303 1080 403 717 129 522 28 60 2123 Core 974 | . 23 60 76 18 66 . 11 . . 720 Player 2/Cogmind (%) 58 | . 29 51 49 8 55 . 9 . . 84 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 7557 | . 243 844 1440 1254 531 166 923 85 93 1978 Player 2/Cogmind (%) 50 | . 40 35 45 45 100 100 47 98 7 88 Combat Hostiles Destroyed 59 | . 3 8 12 13 5 1 11 . . 6 Player 2/Cogmind (%) 45 | . 37 29 40 40 100 100 57 . . 100 Game ------ Seed GrenadeBoreSegregator Manual? 0 Play Time 01:00:45 Cumulative 1106.7 hours Start 2025.06.12 @ 18:44:45 End 2025.06.13 @ 14:47:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 1362 Rogue 1078 Adventurer 124 Explorer 160 Win Type - Total 50 Types 36/0/8/4/1/0/0/1/0/0 Lore% 92 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87e0f8ff-9a03-41e0-bf51-63070d0700a4