Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 12:11:53 Player: froggie Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (850) 850 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 2602 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 406/550 Matter 25/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Transmission Jammer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Heat Sink Large Storage Unit Medium Laser Particle Gun Assault Rifle Assault Cannon Flak Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Backup Power I > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- Flak Cannon Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Heat Sink Large Storage Unit Heavy EM Pulse Gun Medium Laser Assault Rifle Flak Cannon Mini Grenade Launcher [Rating: 19] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 22 | 5 7 4 6 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 1 1 Treads 1 | . 1 . . Leg 5 | 2 1 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | . 4 . 2 Device 2 | . 1 . 1 Storage 3 | . 3 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 7 | 2 1 2 2 Energy Gun 3 | 2 . . 1 Energy Cannon 1 | . . 1 . Ballistic Gun . | . . . . Ballistic Cannon 1 | . . . 1 Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . . 10 Power 3 | . . . 3 Propulsion 3 | . . . 3 Utility 1 | . . . 1 Weapon 3 | . . . 3 Highest Loss Streak 6 | . . . 6 Average Slot Usage (%) 95 | . 98 99 83 Engine 16 | . 14 21 12 Treads 1 | . 3 . . Leg 21 | . 23 22 18 Device 9 | . 7 11 9 Storage 14 | . 19 11 9 Protection 1 | . . . 8 Energy Gun 10 | . 21 5 . Energy Cannon 2 | . . 5 . Ballistic Cannon 1 | . . . 8 Launcher 14 | . 6 22 15 Naked Turns . | . . . . Heaviest Build 39 | 7 23 28 39 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 12 | . 1 1 12 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 10 | 4 10 10 10 Average Capacity 8 | 4 8 10 10 Most Carried 10 | 3 6 10 10 Average Carried 5 | 1 3 7 8 Final Capacity 10 | 4 10 10 10 Final Carried 10 | 1 6 10 8 Class Distribution -------------------- 50% | Mutant 36% | Gunner 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 503 | 250 70 154 29 Remotely . | . . . . Salvage Created 587 | 36 103 400 48 Parts 49 | . 11 33 5 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | 1 2 13 3 Guns 5 | 1 1 3 . Cannons 4 | . . 3 1 AOE 9 | . . 7 2 Classes Destroyed 6 | 1 1 3 1 Worker 1 | . . 1 . Builder 3 | . 1 1 1 Operator 1 | . . . 1 Watcher 2 | . . 2 . Grunt 17 | 1 2 11 3 Sentry 2 | . . 2 . Best Kill Streak 6 | 1 2 6 3 Combat Bots Only 4 | 1 2 4 2 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1395 | 56 101 300 938 Core 184 | 23 . 17 144 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 90 90 95 . Volleys Fired 54 | 3 20 21 10 Largest 3 | 2 2 3 3 Hottest 120 | 100 100 120 104 Shots Fired 110 | 6 37 47 20 Gun 59 | 6 37 14 2 Cannon 15 | . . 7 8 Launcher 36 | . . 26 10 Special . | . . . . Kinetic 8 | . . . 8 Thermal 64 | 6 37 21 . Explosive 36 | . . 26 10 Electromagnetic 2 | . . . 2 Robot Hit Streak 14 | 2 12 11 14 Robot Miss Streak 10 | 1 3 3 10 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 58 | 4 21 26 7 Core Hits 58 | 2 5 30 21 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2285 | 62 225 1338 660 Guns 424 | 62 225 137 . Cannons 263 | . . 105 158 Explosions 1598 | . . 1096 502 Melee . | . . . . Ramming . | . . . . Kinetic 158 | . . . 158 Thermal 529 | 62 225 242 . Explosive 1598 | . . 1096 502 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 2 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 3 | . . 3 . Energy Discharges 2 | . . 2 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 68 | . . 45 23 Projectiles 5 | . . . 5 Explosions 63 | . . 45 18 Melee . | . . . . Knockbacks 1 | . . . 1 Impact . | . . . . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 130 | . . 75 55 Shots 6 | . . 4 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 315 | 135 315 117 153 Average Temperature 82 | 70 124 36 60 Received Heat Transfer 663 | 30 54 93 486 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Melted 2 | 1 1 . . Heat Transferred 1480 | 185 666 629 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 455 | 20 55 455 117 Initial 44 | . 13 12 44 Average 106 | 3 32 228 57 Maximum Alert Level 2 | . . 2 . Low Security (%) 75 | 100 100 32 100 Level 1 21 | . . 59 . Level 2 2 | . . 7 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 4 | . . 1 3 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed 6 | . . . 6 Distress Signals 6 | . . . 6 Times Spotted 36 | 1 5 17 13 Peak Tracking Total 8 | 1 2 5 8 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . . 2 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 3 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 2 3 3 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 50 | . 10 12 28 Successful 27 | . 2 6 19 Failed 23 | . 8 6 9 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 5 8 12 Fabricators . | . . . . Repair Stations 4 | . . 4 . Recycling Units 5 | . 5 . . Scanalyzers 16 | . . . 16 Garrison Access . | . . . . Terminal Hacks 9 | . 1 3 5 Emergency Access Points 2 | . . 1 1 Alert Level 1 | . . . 1 Unreport Threat 3 | . 1 1 1 Reprogram Traps 1 | . . 1 . Assault Status 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer 14 | . . . 14 Insert Component 6 | . . . 6 Analyze 8 | . . . 8 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 6 | . 1 2 3 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . . 6 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed 6 | . . . 6 Part Schematics Acquired 6 | . . . 6 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1171 | 100 435 429 207 Spaces Moved 671 | 83 256 234 98 Core 30 | 27 . . 3 Treads 54 | . 54 . . Legs 587 | 56 202 234 95 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 150 Average Speed 143 | 97 140 150 173 Slowest Speed 650 | 120 160 150 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 24 | 5 46 36 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 254 | . . 185 69 Melee . | . . . . Projectile . | . . . . AOE 254 | . . 185 69 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 784 | 96 295 275 118 Wait 6 | . . 6 . Move 668 | 82 255 233 98 Hop . | . . . . Pick Up 27 | 6 10 8 3 Fast Attach . | . . . . Attach 14 | 5 3 1 5 Detach . | . . . . Swap 8 | . 4 3 1 Drop 7 | . 3 3 1 Fire 54 | 3 20 21 10 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 4) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 586 | -9/Materials | Repaired Lgt. Ion Engine 845 | -9/Materials | Build established: Gunner 947 | -9/Materials | Discovered new exit (range 10) 965 | -9/Materials | Entered another Materials area 965 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1154 | -8/Materials | Lost 6 parts (2p2n2w) 1168 | -8/Materials | Discovered new exit (range 15) 1172 | -8/Materials | Self-destructed Last Messages --------------- 01108_ Aluminum Leg destroyed. 01111_ The unstable cave ceiling collapses. 01116_ Backup Power I destroyed. 01117_ The unstable cave ceiling collapses. 01120_ U-05 Engineer lays Concrete. 01122_ G-47 Trooper destroyed. 01122_ K-01 Serf collects debris. 01122_ U-05 Engineer lays Concrete. 01123_ Hvy. EM Pulse Gun destroyed. 01124_ U-05 Engineer builds a Wall. 01128_ K-01 Serf collects debris. 01146_ O-24 Administrator distress signal jammed. 01146_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01154_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 01155_ Aluminum Leg destroyed. 01161_ Hrd. Medium Armor Plating destroyed. 01166_ Ion Engine destroyed. 01168_ EXIT=FOUND 01169_ Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#! | | ??????????????????????????????????????????##### | | ??????????????????????????????????????????# # "" | | ?????????????????????????????############## # "" | | ?????????????????????????????# """"" # # "" | | ?????????????????????????????# /!! """"" + + | | ?????????????????????????????# /!! """"" # # | | ?????????????????????????????# /!! # # "" | | ?????????????????????????????# # # "" | | ?????????????????????????????############## # S | | ??????????????????????????????????????????# # | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????# #??? | | ???????????????????###########????????????# #??? | | ???????????????????# * #?????????#### #### | | ???????????????????# ########### | | ???????????????????# """ """ + /!// "" | | ???????????????????# """ """ #######!// # "T | | ???????????????????# """g"""g#######!/ # | | ???????????????????# g / * | | ???????????????????#* ! #######! = #%[ | | ???????????????????# = #?????# = | | ???????????????????######@####??? # # # ## | | ??????????????????????? ?#### # #? | | ????????????????????? #? | | ??????????????????? Y #? | | ????????????????? = % ##? | | ????????????????####### u####### # #? | | ??????????????????????## ##???## ## #+##### | | ???????????????????????# #?????## # # | | ???????????????????????#gg #??????# # """ """ # | | ???????????????????????+ g#???##### ### """ """ # | | ???????????????????????# #???# # """ """ # | | ???????????????????????# #???# # """ """ # | | ???????????????????????# #???# # """ """ # | | ???????????????????????? ????# # # | | ???????????????????????? ????# # # | | ???????????????????????? < ????# ########### | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ?????????????????????????????### #?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 1 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Hvy. EM Pulse Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Remodeling Challenges ------------ None Game ------ Seed ChromaticMiningLaser Manual? 0 Play Time 00:32:10 Cumulative 1.6 hours Start 2021.10.11 @ 10:07:20 End 2021.10.11 @ 12:11:53 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2561069f-9164-4450-965e-061606ccc0f7