Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.10 @ 20:40:59

Player: Eggywontgrow

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (374)      374
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1379

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             337/400
Matter                     61/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (45)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
           Cooling System
     Small Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
           Particle Gun
           Particle Gun
>          --- INVENTORY (8) ----
           Visual Processing Unit
    Medium Armor Plating
    Medium Armor Plating
           Trap Extractor (0/4)
     Small Laser
     Heavy Assault Rifle
  Improved Light Cannon
           Flail

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Sensor Array
         Signal Interpreter
  Medium Armor Plating
>        --- WEAPON -----------
         Particle Gun
         Particle Gun
>        --- INVENTORY --------
         Aluminum Leg
         Visual Processing Unit
  Medium Armor Plating
  Medium Armor Plating
         Trap Extractor
   Small Laser
         Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 6   18  11  
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   3   2   
    Treads                 .    | .   .   .   
    Leg                    5    | .   3   2   
    Wheel                  2    | 2   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   6   3   
    Device                 4    | .   2   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   7   6   
    Energy Gun             6    | .   2   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   2   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   99  86  
  Engine                   9    | .   14  3   
  Leg                      19   | .   19  20  
  Wheel                    5    | .   8   .   
  Device                   7    | .   1   16  
  Storage                  12   | .   13  11  
  Processor                9    | .   8   11  
  Protection               2    | .   3   2   
  Energy Gun               14   | .   9   20  
  Ballistic Gun            11   | .   17  1   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 11  20  22  
  Greatest Support         32   | 32  32  23  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   7   8   
  Most Carried             8    | 5   8   8   
  Average Carried          7    | 3   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 5   8   8   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           470  | 189 255 26  
  Remotely                 .    | .   .   .   
Salvage Created            431  | .   355 76  
  Parts                    25   | .   19  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  12   | .   8   4   
  Guns                     7    | .   5   2   
  AOE                      5    | .   3   2   
Classes Destroyed          7    | .   5   2   
  Worker                   5    | .   3   2   
  Builder                  1    | .   .   1   
  Tunneler                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   2   3   
  Grunt                    6    | .   6   .   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | .   6   5   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        119  | .   59  60  
  Missed                   38   | .   15  23  
Damage Taken               1039 | .   571 468 
  Core                     221  | .   158 63  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   10   | .   10  .   
Core Remaining (%)         68   | 100 36  .   
Volleys Fired              54   | .   36  18  
  Largest                  2    | .   2   2   
  Hottest                  130  | .   105 130 
Shots Fired                102  | .   70  32  
  Gun                      95   | .   67  28  
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   3   4   
  Special                  .    | .   .   .   
  Kinetic                  57   | .   55  2   
  Thermal                  38   | .   12  26  
  Explosive                7    | .   3   4   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | .   5   13  
  Robot Miss Streak        3    | .   2   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           60   | .   39  21  
  Core Hits                36   | .   27  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   1   1   
    Burn                   2    | .   1   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1423 | .   849 574 
  Guns                     791  | .   493 298 
  Cannons                  .    | .   .   .   
  Explosions               626  | .   350 276 
  Melee                    .    | .   .   .   
  Ramming                  6    | .   6   .   
  Kinetic                  379  | .   354 25  
  Thermal                  412  | .   139 273 
  Explosive                626  | .   350 276 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   4   .   
    Message Errors         1    | .   1   .   
    Heat Flow Errors       1    | .   1   .   
    Energy Discharges      1    | .   1   .   
    Weapon Failures        1    | .   1   .   
Overload Shots             .    | .   .   .   
Overflow Damage            32   | .   7   25  
  Projectiles              .    | .   .   .   
  Explosions               32   | .   7   25  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      101  | .   29  72  
  Shots                    4    | .   1   3   
  Rammed                   1    | .   1   .   
Targets Rammed             2    | .   2   .   
  Kicked                   1    | .   1   .   
  Crushed                  .    | .   .   .   
Highest Temperature        202  | .   202 182 
  Average Temperature      49   | .   42  59  
  Received Heat Transfer   384  | .   285 99  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             3    | .   2   1   
  Heat Transferred         1086 | .   383 703 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             244  | .   244 167 
  Initial                  48   | .   .   48  
  Average                  101  | .   115 92  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 94  100 
  Level 1                  3    | .   5   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   17  10  
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        6    | .   3   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   3   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                5    | .   5   .   
  Successful               3    | .   3   .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1346 | 64  759 523 
Spaces Moved               907  | 49  526 332 
  Core                     3    | 3   .   .   
  Treads                   .    | .   .   .   
  Legs                     671  | .   339 332 
  Wheels                   233  | 46  187 .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  100 120 
  Average Speed            119  | 96  112 132 
  Slowest Speed            190  | 100 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       29   | 4   61  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          44   | .   21  23  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      44   | .   21  23  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1071 | 65  622 384 
  Wait                     35   | .   20  15  
  Move                     905  | 48  525 332 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 11  13  5   
  Fast Attach              2    | .   1   1   
  Attach                   14   | 6   3   5   
  Detach                   .    | .   .   .   
  Swap                     19   | .   14  5   
  Drop                     11   | .   8   3   
  Fire                     54   | .   36  18  
  Melee                    .    | .   .   .   
  Ram                      1    | .   1   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min / *Sub)
-9/Materials

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Repaired Com. Wheel?
  340 | -10/Materials | Discovered new exit (range 6)
  349 | -10/Materials | Identified exit to Materials
  514 | -10/Materials | Core integrity fell below 50%
  567 | -10/Materials | Discovered new exit (range 16)
  587 | -10/Materials | Identified exit to Mines
  793 | -10/Materials | Discovered new exit (range 13)
  808 | -10/Materials | Identified exit to Subcaves
  824 | -10/Materials | Entered another Materials area
  824 | -9/Materials  | Evolved 2 slots: Utility x2
  941 | -9/Materials  | Build established: Scavenger-Mutant
 1037 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 1271 | -9/Materials  | Build established: Mutant
 1347 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01051_ K-01 Serf collects debris.
01054_ Dropped Particle Gun.
01055_ K-01 Serf collects debris.
01056_ Acquired Particle Gun.
01061_ K-01 Serf collects debris.
01063_ U-05 Engineer builds a Door.
01067_ Acquired Cooling System.
01080_ U-05 Engineer builds a Wall.
01115_ K-01 Serf collects debris. <x2>
01146_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
01184_ K-01 Serf destroyed.
01187_ Acquired 9 matter.
01222_ Triggered Alarm Trap.
01222_ An alarm sounds.
01222_ ALERT: Alarm triggered, dispatching investigation squad.
01231_ Dropped Aluminum Leg.
01294_ Triggered Alarm Trap.
01294_ An alarm sounds.
01294_ ALERT: Alarm triggered, dispatching investigation squad.

 Map 
-----
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| ?????????????#   ##   =##   ##### ####% ###??# #   |
| ?????????????#   ##    ##   #    !  +   # #??#=#   |
| ????##########   ##    ##   #       ###+# ##?# ##+ |
| ????#        #   ##    ##   #   """        #?#     |
| ????#        #   ##    ##   #   """ #      #?#     |
| ????#        #   ##    ##   #   """ #      #?#     |
| ????#"""     #   #####+##   #       #  ""  #?#     |
| ????#"""     +              +       # S""  #?####  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          10
Energy Capacity            125
Matter Stores              229
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentAngularMatter
  Manual?         0
Play Time         00:18:13
  Cumulative      7.2 hours
  Start           2024.04.18 @ 14:24:57
  End             2024.07.10 @ 20:40:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          11
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1688eae4-8b11-4ffe-ae79-da49cb7f0da8