Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 19:41:03 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2433) 2433 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (428) 428 TOTAL SCORE: 5236 Bonus ------- High Alert Combat Kills 228 Entered Garrisons 200 Cogmind --------- Core Integrity 240/550 Matter 9/300 Energy 640/640 System Corruption 0% Temperature Cool (0) Movement Treading (230) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Compact Battery Advanced Sensor Array Transmission Jammer > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (12) --- Improved Ion Engine Improved Signal Interpreter Advanced Beam Cannon Advanced Beam Cannon Minigun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Compact Battery Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Advanced Sensor Array Improved Signal Interpreter Advanced Beam Cannon Advanced Beam Cannon Minigun Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 63 | 6 4 13 35 5 Power 13 | 1 1 3 7 1 Engine 11 | 1 1 3 6 . Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 13 | 2 . 4 7 . Treads 13 | 2 . 4 7 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 1 3 10 2 Device 6 | 1 . 1 3 1 Storage 3 | . 1 . 1 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . . 2 5 . Artifact . | . . . . . Weapon 20 | 2 2 3 11 2 Energy Gun 7 | 1 1 2 3 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 9 | . 1 . 6 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 1 5 . Parts Lost 19 | . . 3 12 4 Power 3 | . . . 2 1 Propulsion 2 | . . . 1 1 Utility 8 | . . . 6 2 Weapon 6 | . . 3 3 . Highest Loss Streak 4 | . . 2 4 2 Average Slot Usage (%) 95 | . 88 92 97 96 Engine 16 | . 14 19 16 17 Treads 19 | . 28 22 17 17 Device 16 | . 14 11 17 18 Storage 9 | . 3 11 9 14 Processor 5 | . . . 6 6 Protection 6 | . . 6 9 2 Energy Gun 4 | . 14 17 1 . Energy Cannon 1 | . . 1 2 . Ballistic Gun 1 | . 7 . 1 . Ballistic Cannon 11 | . 6 3 12 18 Naked Turns . | . . . . . Heaviest Build 68 | 7 43 56 68 68 Greatest Support 42 | 40 40 40 42 40 Greatest Overweight (x) 3 | . 1 1 2 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 Average Capacity 10 | 4 5 12 12 12 Most Carried 12 | 4 4 12 12 10 Average Carried 8 | . 3 5 9 9 Final Capacity 12 | 4 12 12 12 12 Final Carried 10 | 1 4 10 10 6 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1862 | 293 119 116 994 340 Remotely . | . . . . . Salvage Created 2539 | 160 257 382 1400 340 Parts 166 | 19 12 24 87 24 Haulers Intercepted 3 | . . 1 2 . Recyclers Shooed 4 | . 3 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 72 | . 8 11 34 19 Guns 20 | . 5 8 7 . Cannons 52 | . 3 3 27 19 Classes Destroyed 11 | 2 3 2 3 1 Worker 5 | . 1 . 4 . Tunneler 5 | 5 . . . . Hauler 3 | . . 1 2 . Recycler 1 | 1 . . . . Operator 2 | . . . 2 . Watcher 3 | . . . 3 . Swarmer 28 | . 3 6 9 10 Grunt 30 | . 5 3 16 6 Brawler 1 | . . . . 1 Duelist 2 | . . . 2 . Sentry 11 | . . 2 7 2 Best Kill Streak 5 | 5 4 4 5 4 Combat Bots Only 4 | . 3 4 4 4 Max Kills in Single Turn 2 | 2 1 1 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3719 | . 272 528 1926 993 Core 419 | . 26 83 256 54 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 89 79 . . Volleys Fired 207 | 11 22 27 103 44 Largest 2 | 2 2 2 2 2 Hottest 118 | 60 75 108 118 96 Shots Fired 410 | 22 44 53 203 88 Gun 137 | 22 31 36 48 . Cannon 273 | . 13 17 155 88 Launcher . | . . . . . Special . | . . . . . Kinetic 272 | 11 22 9 142 88 Thermal 72 | 11 . 8 53 . Explosive . | . . . . . Electromagnetic 66 | . 22 36 8 . Robot Hit Streak 23 | 3 9 14 23 9 Robot Miss Streak 4 | 2 3 3 4 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 253 | 11 28 35 130 49 Core Hits 119 | 7 11 16 61 24 Critical Hits 9 | . . . 9 . Critical Kills 4 | . . . 4 . Critical Parts Destroyed 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5435 | 130 485 487 2888 1445 Guns 1199 | 130 270 334 465 . Cannons 4114 | . 144 110 2415 1445 Explosions 114 | . 71 43 . . Melee . | . . . . . Ramming 8 | . . . 8 . Kinetic 3827 | 52 197 69 2064 1445 Thermal 994 | 78 71 84 761 . Explosive . | . . . . . Electromagnetic 606 | . 217 334 55 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Effects 1 | . . 1 . . Targeting Errors 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 53 | . . . 19 34 Projectiles 53 | . . . 19 34 Explosions . | . . . . . Melee . | . . . . . Knockbacks 31 | . 3 . 18 10 Impact . | . . . . . Kinetic 30 | . 3 . 17 10 Secondary 1 | . . . 1 . Self-Inflicted Damage 36 | . . 36 . . Shots 1 | . . 1 . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 446 | . 111 446 396 6 Average Temperature 103 | . 44 141 96 3 Received Heat Transfer 999 | . 72 72 675 180 Effects 9 | . . 6 3 . Shutdowns 4 | . . 3 1 . Energy Bleed 2 | . . . 2 . Matter Decay 2 | . . 2 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 1768 | 175 100 124 1369 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 1022 | 30 179 274 555 1022 Average Influence 353 | 14 70 138 293 734 Maximum Alert Level 3 | . . 1 2 3 Low Security (%) 35 | 100 100 60 27 . Level 1 29 | . . 39 49 7 Level 2 21 | . . . 23 38 Level 3 13 | . . . . 53 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 3 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 1 | . . . 1 . Communications Jammed 7 | . . . 7 . Distress Signals 7 | . . . 7 . Times Spotted 101 | . 12 14 50 25 Peak Tracking Total 8 | . 4 4 8 5 Tactical Retreats 6 | . . 2 3 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 13 | . 4 2 1 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 6 | . . . 3 3 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 2 | . . . 2 . Terminals 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 4 | . . . 4 . Successful 2 | . . . 2 . Failed 2 | . . . 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 3 | . . . 3 . Terminals 3 | . . . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . . 2 . Terminals 1 | . . . 1 . Botnet 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 1 | . . . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3856 | 121 462 438 1847 988 Spaces Moved 1662 | 57 229 168 805 403 Core 13 | 13 . . . . Treads 1649 | 44 229 168 805 403 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 172 190 Average Speed 177 | 134 163 180 177 190 Slowest Speed 230 | 160 180 180 200 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 48 19 76 66 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 26 | . 2 4 20 . Melee . | . . . . . Projectile 20 | . . . 20 . AOE 6 | . 2 4 . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2162 | 79 273 251 1025 534 Wait 116 | . 12 19 18 67 Move 1659 | 56 228 167 805 403 Hop . | . . . . . Pick Up 67 | 6 4 18 38 1 Fast Attach 4 | 1 3 . . . Attach 31 | 5 1 6 16 3 Detach . | . . . . . Swap 30 | . . 7 21 2 Drop 35 | . 3 7 23 2 Fire 207 | 11 22 27 103 44 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis 12 | . . . . 12 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 15) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 895 | -9/Materials | Discovered new exit (range 15) 967 | -9/Materials | Build established: Scavenger-Mutant 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Utility x2 1346 | -8/Materials | Lost 4 parts (1p1n2u) 1660 | -8/Materials | Lost 4 parts (3u1w) 1971 | -8/Materials | Discovered new exit (range 8) 2346 | -8/Materials | Build established: Mutant 2525 | -8/Materials | Discovered new exit (range 11) 2869 | -8/Materials | Identified exit to Garrison 2869 | -8/Materials | Entered Garrison 2928 | -8/Garrison | Triggered checkpoint 3052 | -8/Garrison | Triggered checkpoint 3244 | -8/Garrison | Discovered new exit (range 15) 3320 | -8/Garrison | Triggered checkpoint 3444 | -8/Garrison | Triggered checkpoint 3530 | -8/Garrison | Triggered checkpoint 3648 | -8/Garrison | Discovered new exit (range 9) 3746 | -8/Garrison | Triggered checkpoint 3747 | -8/Garrison | Core integrity fell below 50% 3824 | -8/Garrison | Spotted B-75 Beast 3857 | -8/Garrison | Self-destructed Last Messages --------------- 03534_ Field strength at 10. 03535_ Stasis field depleted. 03537_ Y-45 Defender destroyed. 03540_ Acquired 50 matter. 03543_ Acquired Imp. Ion Engine. 03566_ Adv. Targeting Computer destroyed. 03567_ Y-45 Defender destroyed. 03574_ Acquired 21 matter. 03648_ EXIT=FOUND 03746_ Beams of light sweep through the air. An alarm sounds. 03750_ S-10 Pest destroyed. 03756_ Destroyed Flight Unit. 03759_ Destroyed Lgt. Assault Rifle. 03762_ S-10 Pest destroyed. 03767_ Acquired 5 matter. 03769_ Acquired 7 matter. 03772_ Dropped Adv. Assault Cannon. 03838_ Deuterium Engine destroyed. 03840_ Critical hit. 03840_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | ????????????# #?????????????????# #???????????? | | ????????????# #######???????????# #???????????? | | ????????????# ## #???????????# #???????????? | | ????????????# ## ==######??????# #???????????? | | ????????????# [= ######## #???????????? | | ????????????# * #???????????? | | ????????????# ^ #???????????? | | ????????????# ## ## ###########???????????? | | ??????????### ## ## #?????????????????????? | | ??????????#= "?????????????????????? | | ??????????# = "?????????????????????? | | ??????????# = "?????????????????????? | | ??????????# "?????????????????????? | | ??????????### ## ## #?????????????????????? | | ??########### ## ## ##########????????????? | | ??# #????????????? | | ??# #????????????? | | ??# ######## = = ##????? #????????????? | | ??# #??????## ##] ## ##?????? #????????????? | | ??# #???????# ##= =## s#??????# #????????????? | | ### #???????# ######## s#??????# #????????????? | | #???????+ #??????# #??????# #????????????? | | ### #???????# #??????# #??????# #????????????? | | ??# #???????# #??????# #??????# #????????????? | | ??# ######### #??????# #??????# #????????????? | | ??# #??????# @######## ##### #####??? | | ??# #??????# # | | ??# ############??????# s s # | | ??# #?????????????????#+######### #######??????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????# #????????????? | | ??# #???????????????????????????? #????????????? | | ### #???????????????????????????? #????????????? | | #???????????????????????????? +????????????? | | #???????????????????????????? +????????????? | | ######???????????????????????????? #????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 755 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedDeepGravjet Manual? 0 Play Time 00:47:30 Cumulative 61.4 hours Start 2019.12.13 @ 15:46:28 End 2019.12.13 @ 19:41:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 26 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: 79905753-7eff-4f6e-a62d-6d4bc35f1479