Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.07 @ 23:40:07 Player: ffmpega Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (266) 266 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1901 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 205/300 Energy 83/100 System Corruption 27% Temperature Cool (54) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Improved Ion Engine Improved Flight Unit Heat Sink Medium Matter Pod (100) Improved Terrain Scanner Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array > --- WEAPON ----------- EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Heat Sink Medium Matter Pod Improved Terrain Scanner Hardened Light Armor Plating EM Shotgun Assault Rifle Grenade Launcher Datajack [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 37 | 8 4 12 1 5 7 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 11 . . 1 Treads . | . . . . . . Leg 9 | 2 . 6 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . 5 . . . Utility 10 | 2 1 1 1 2 3 Device 7 | 2 1 . 1 1 2 Storage 2 | . . 1 . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 11 | 3 2 . . 3 3 Energy Gun 6 | 2 2 . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Corrupted Parts 3 | 2 . 1 . . . System Corruption 9 | 3 . 6 . . . Parts Lost 12 | . . . . . 12 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 3 | . . . . . 3 Weapon 4 | . . . . . 4 Highest Loss Streak 12 | . . . . . 12 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 98 | . 100 98 100 99 91 Engine 11 | . 14 11 11 11 9 Leg 41 | . 28 40 44 44 40 Device 9 | . 28 15 11 6 3 Storage 12 | . . 6 11 15 15 Energy Gun 18 | . 28 22 22 17 8 Ballistic Gun 4 | . . . . 4 10 Peak Build Rating 22 | 9 12 21 21 22 22 Average Rating 15 | 4 10 13 17 17 16 On Entrance 11 | . 9 12 13 21 14 Naked Turns . | . . . . . . Heaviest Build 31 | 9 15 24 24 25 31 Greatest Support 40 | 20 20 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 8 | 5 5 7 10 10 10 Most Carried 10 | 5 5 10 10 10 10 Average Carried 8 | 3 4 5 9 9 9 Final Capacity 10 | 5 5 10 10 10 10 Final Carried 10 | 4 5 9 10 10 6 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 664 | 289 50 96 . 177 52 Remotely . | . . . . . . Salvage Created 488 | 63 213 96 . . 116 Parts 20 | 6 8 1 . . 5 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . 3 6 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 6 | 1 2 1 . . 2 Guns 4 | . 2 1 . . 1 Cannons 1 | . . . . . 1 AOE 1 | 1 . . . . . Classes Destroyed 6 | 3 1 1 . . 1 Worker 2 | 1 1 . . . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Grunt 5 | 1 2 1 . . 1 Duelist 1 | . . . . . 1 Best Kill Streak 3 | 1 3 2 . . 2 Combat Bots Only 2 | 1 2 1 . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | 1 . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 93 | 1 2 2 . . 88 Missed 22 | 1 . 2 . . 19 Damage Taken 1631 | . 41 . . . 1590 Core 410 | . . . . . 410 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 40 | 6 7 5 1 . 21 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 90 90 90 90 . 68 Shots Fired 74 | 12 14 10 2 . 36 Gun 66 | 12 14 10 2 . 28 Cannon 7 | . . . . . 7 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 27 | 3 . . . . 24 Thermal 4 | 3 1 . . . . Explosive 1 | . . . . . 1 Electromagnetic 42 | 6 13 10 2 . 11 Robot Hit Streak 7 | 7 5 7 . . 7 Robot Miss Streak 18 | 2 1 1 . . 18 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 47 | 8 12 10 . . 17 Core Hits 24 | 3 8 4 . . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . . . . 1 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 792 | 132 180 160 . . 320 Guns 588 | 93 180 146 . . 169 Cannons 151 | . . . . . 151 Explosions 39 | 39 . . . . . Melee . | . . . . . . Ramming 14 | . . 14 . . . Kinetic 274 | 15 . . . . 259 Thermal 63 | 63 . . . . . Explosive . | . . . . . . Electromagnetic 441 | 54 180 146 . . 61 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 27 | 3 3 6 6 6 27 Average Corruption 3 | 2 3 6 6 2 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | 1 4 3 3 7 4 Message Errors 6 | . . . 2 3 1 Matter Fused 5 | . 2 . 1 1 1 Heat Flow Errors 4 | . . 2 . 1 1 Energy Discharges 3 | . 1 . . 2 . Data Loss (minor) 2 | 1 1 . . . . Data Loss (major) 1 | . . 1 . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 264 | 90 27 264 . 152 180 Average Temperature 77 | 48 12 137 . 86 84 Received Heat Transfer 477 | . 18 . . . 459 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 3 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 124 | 124 . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 109 | 30 109 72 27 . . Initial 45 | . 19 45 27 . . Average 40 | 11 49 62 27 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 15 | 1 3 1 . . 10 Peak Tracking Total 12 | . 3 1 . . 12 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 3 2 . . . Successful 3 | . 1 2 . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 2 . . . Record 2 | . 1 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1773 | 152 170 200 88 1004 159 Spaces Moved 1245 | 90 106 124 50 804 71 Core 22 | 22 . . . . . Treads . | . . . . . . Legs 1222 | 68 106 123 50 804 71 Wheels . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Fastest Speed 50 | 50 120 101 120 120 120 Average Speed 118 | 102 120 119 120 120 120 Slowest Speed 190 | 120 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 8 17 13 21 80 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 4 | . . . . 2 2 Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . . . 4 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 2 | . . . . . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1460 | 135 139 164 75 843 104 Wait 91 | 24 6 8 23 26 4 Move 1240 | 89 105 123 49 803 71 Hop . | . . . . . . Pick Up 30 | 8 7 10 1 4 . Fast Attach 9 | 3 3 . . 1 2 Attach 14 | 4 . 6 . . 4 Detach 1 | . . 1 . . . Swap 14 | 1 1 6 1 4 1 Drop 19 | . 10 4 . 5 . Fire 40 | 6 7 5 1 . 21 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 88 | -11/Scrapyard | Discovered new exit (range 8) 153 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 8) 233 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x2 500 | -9/Materials | Discovered new exit (range 12) 523 | -9/Materials | Entered Mines 558 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 561 | -9/Mines | Found Prototype Device 562 | -9/Mines | Identified Exp. Sensor Array 603 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 611 | -9/Mines | Entered Zion 657 | -7/Zion | System corruption cleaned by Quarantine Array 811 | -7/Zion | Learned location of Armory (-3) 834 | -7/Zion | Identified exit to Proximity Caves 873 | -7/Zion | Learned location of Recycling (-7) 938 | -7/Zion | Found CR-A16's Pointy Stick 1089 | -7/Zion | Given the Hacking Drone Bay 1089 | -7/Zion | Found Prototype Device 1162 | -7/Zion | Identified Hacking Drone Bay 1335 | -7/Zion | Learned 12 Factory zone layouts 1615 | -7/Zion | Entered Proximity Caves 1617 | -6/Proximity Caves | Spotter reported a threat 1618 | -6/Proximity Caves | Spotter reported a threat 1670 | -6/Proximity Caves | Spotter reported a threat 1719 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1762 | -6/Proximity Caves | Core integrity fell below 50% 1762 | -6/Proximity Caves | System corruption reached 10% 1768 | -6/Proximity Caves | Core integrity fell below 20% 1774 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 01762_ Acquired Microactuators. 01764_ System corrupted: Matter fused (-10). 01764_ Microactuators destroyed. 01764_ System corrupted by crushing effect (+5). 01764_ Penetrated by Slug. 01764_ Slug penetrates B-48 Gladiator. 01766_ Carbon-fiber Leg destroyed. 01766_ System corrupted by crushing effect (+5). 01766_ Slug Cannon destroyed. 01766_ System corrupted by crushing effect (+5). 01766_ Penetrated by Slug. 01769_ Imp. Deuterium Engine fries itself beyond repair. 01769_ Knocked back. 01769_ Slug penetrates B-48 Gladiator. 01771_ Grenade Launcher destroyed. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ?????????????????????## ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ?###????????????????????? | | ??????????????????????# # ?????????????????????? | | ??????????????????????# ?????????????????????? | | ?????????????????????## ??????????????????????? | | ?????????????????????# ?????????????????#????? | | ?????????????????????# ##????????????????# ??## | | ?????????????????????# Yg%;#????????????????# ## | | ?????????????????????## bb##???????????????# | | ?????????????????????#;;g@ %#####???????????# | | ?????????????????????### ;# ##??????????# | | ???????????????????????# #???###????##### | | ???????????????????????# #??## ##???###?## | | ??????????????????????## #??# ##?## ##?# | | ?????????????????????## ##?## ### #?? | | ????????????????????## ## ! #?? | | ????????????????????# !% #?? | | ????????????????????## ## #?? | | ?????????????????????# ## ##? | | ?????????????????????## ### #### ## | | ??????????????????????# ??## ##??# | | ??????????????????????# #???## #???# | | ??????????????????????###?????## ###???## ## | | ???????????????????????????????## #??????##### | | ????????????????????????????????# ?????????## | | ????????????????????????????????## #?????????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed DecoderMappingRefractor Manual? 0 Play Time 00:44:28 Cumulative 3.9 hours Start 2024.11.30 @ 03:05:28 End 2024.12.07 @ 23:40:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1e7aff8-0b8a-4f53-82c5-837c3929a529