Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.09 @ 18:09:42

Player: Burgers_Lettuce

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (87)      435
Value Destroyed (3113)     3113
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (180)                180
              TOTAL SCORE: 8228

 Bonus
-------
High Alert Combat Kills    180

 Cogmind 
---------
Core Integrity             0/1000
Matter                     288/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
  Improved Signal Interpreter
           Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Armor Integrity Analyzer
  Advanced Shield Generator

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Airjet
           Airjet
           Airjet
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
           Armor Integrity Analyzer
  Improved Medium Armor Plating
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Spear
           Spear
>          --- INVENTORY --------
    Cooled VTOL Module
  Hardened Medium Armor Plating
           Gatling Laser
           Flak Gun
[Rating: 43]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Armor Integrity Analyzer
  Device                   Shield Generator
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Spear
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   1   .   2   .   .   .   
  Utility                  3    | .   .   1   2   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   2   .   .   
Parts Attached             133  | 7   2   20  17  51  21  .   1   6   8   
  Power                    19   | 1   1   2   2   11  2   .   .   .   .   
    Engine                 13   | 1   1   2   2   6   1   .   .   .   .   
    Core                   6    | .   .   .   .   5   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 3   .   4   4   17  7   .   .   1   3   
    Treads                 9    | 1   .   4   1   3   .   .   .   .   .   
    Leg                    5    | .   .   .   .   1   3   .   .   1   .   
    Wheel                  6    | 2   .   .   1   3   .   .   .   .   .   
    Hover                  8    | .   .   .   2   4   1   .   .   .   1   
    Flight                 11   | .   .   .   .   6   3   .   .   .   2   
  Utility                  25   | 1   1   7   5   7   1   .   1   .   2   
    Device                 6    | .   .   2   .   3   1   .   .   .   .   
    Storage                5    | 1   1   1   .   .   .   .   1   .   1   
    Processor              3    | .   .   1   2   .   .   .   .   .   .   
    Hackware               3    | .   .   .   2   .   .   .   .   .   1   
    Protection             8    | .   .   3   1   4   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   .   7   6   16  11  .   .   5   3   
    Energy Gun             15   | 1   .   5   2   4   1   .   .   .   2   
    Energy Cannon          13   | .   .   1   1   .   8   .   .   3   .   
    Ballistic Gun          10   | 1   .   1   1   5   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   1   .   1   .   .   2   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   5   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   2   2   .   1   .   .   
Parts Lost                 54   | .   .   4   7   15  12  .   .   7   9   
  Power                    6    | .   .   .   .   3   2   .   .   1   .   
  Propulsion               23   | .   .   .   3   8   4   .   .   3   5   
  Utility                  12   | .   .   2   2   4   3   .   .   .   1   
  Weapon                   13   | .   .   2   2   .   3   .   .   3   3   
  Highest Loss Streak      8    | .   .   3   4   7   8   .   .   6   8   
Average Slot Usage (%)     74   | .   85  99  87  86  60  46  44  30  28  
  Engine                   6    | .   14  11  9   4   4   6   5   2   .   
  Core                     2    | .   .   .   .   6   1   .   .   .   .   
  Treads                   8    | .   14  22  16  3   1   .   .   .   .   
  Leg                      2    | .   .   .   .   1   6   6   5   5   3   
  Wheel                    4    | .   14  11  7   1   1   .   .   .   .   
  Hover                    4    | .   .   .   2   13  1   6   5   2   2   
  Flight                   5    | .   .   .   .   6   13  13  11  7   7   
  Device                   3    | .   .   10  4   1   2   .   .   .   .   
  Storage                  3    | .   14  11  7   .   .   .   2   .   .   
  Processor                9    | .   .   .   9   15  15  13  11  11  11  
  Hackware                 4    | .   .   .   1   12  1   .   .   .   .   
  Protection               4    | .   .   10  11  4   .   .   .   .   .   
  Energy Gun               5    | .   14  14  5   1   4   .   .   .   .   
  Energy Cannon            1    | .   .   2   3   .   3   .   .   .   .   
  Ballistic Gun            2    | .   14  4   6   1   1   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   8   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 10  24  38  39  26  24  10  10  10  9   
  Greatest Support         38   | 20  16  23  22  38  28  10  10  11  17  
  Greatest Overweight (x)  3    | .   1   2   3   2   3   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  12  10  4   4   4   4   4   4   
  Average Capacity         6    | 5   9   10  9   4   4   4   4   4   4   
  Most Carried             10   | 4   9   10  10  4   4   4   4   4   2   
  Average Carried          4    | 2   5   9   8   3   2   4   4   1   1   
  Final Capacity           10   | 6   10  10  4   4   4   4   4   4   4   
  Final Carried            10   | 4   9   10  4   3   4   4   4   .   2   

 Class Distribution 
--------------------
 60% | Mutant
 19% | Hacker-Mutant
 17% | Scavenger-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Matter Collected           1876 | 235  75   262  140  765  269  .    .    95   35   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3739 | .    156  1215 641  884  687  .    .    134  22   
  Parts                    203  | .    12   76   36   48   26   .    .    3    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    3    2    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      2    | .    .    .    .    .    .    .    .    1    1    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Combat Hostiles Destroyed  69   | .   4   20  12  16  13  .   .   3   1   
  Melee                    9    | .   .   .   .   9   .   .   .   .   .   
  Guns                     42   | .   4   16  5   7   9   .   .   .   1   
  Cannons                  9    | .   .   3   3   .   3   .   .   .   .   
  AOE                      8    | .   .   1   4   .   .   .   .   3   .   
Classes Destroyed          11   | .   1   6   2   1   1   .   .   .   .   
  Worker                   4    | .   .   2   .   2   .   .   .   .   .   
  Builder                  3    | .   .   .   1   2   .   .   .   .   .   
  Recycler                 3    | .   .   2   .   .   1   .   .   .   .   
  Watcher                  8    | .   .   4   1   3   .   .   .   .   .   
  Swarmer                  12   | .   .   3   .   4   4   .   .   .   1   
  Grunt                    31   | .   4   8   8   5   3   .   .   3   .   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   18   | .   .   7   3   4   4   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   3   1   .   .   .   .   
Best Kill Streak           7    | .   2   4   5   3   7   .   .   3   1   
  Combat Bots Only         6    | .   2   4   5   2   6   .   .   3   1   
Max Kills in Single Turn   2    | .   1   2   2   1   1   .   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Damage Taken               6442 | .    61   528  894  1919 1264 .    .    526  1250 
  Core                     1778 | .    11   50   114  357  243  .    .    102  901  
  Absorbed by Shields      373  | .    .    203  139  31   .    .    .    .    .    
Core Remaining (%)         79   | 100  95   87   79   .    14   100  .    .    .    
Volleys Fired              189  | .    10   58   44   26   42   .    .    6    3    
  Largest                  2    | .    2    2    2    2    2    .    .    2    2    
  Hottest                  165  | .    60   101  119  108  124  .    .    165  114  
Shots Fired                337  | .    20   106  85   38   74   .    .    8    6    
  Gun                      273  | .    20   93   67   37   50   .    .    .    6    
  Cannon                   56   | .    .    13   14   .    24   .    .    5    .    
  Launcher                 7    | .    .    .    4    .    .    .    .    3    .    
  Special                  1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  104  | .    10   10   33   29   19   .    .    .    3    
  Thermal                  131  | .    10   45   8    8    55   .    .    2    3    
  Explosive                7    | .    .    .    4    .    .    .    .    3    .    
  Electromagnetic          94   | .    .    51   40   .    .    .    .    3    .    
  Robot Hit Streak         20   | .    12   15   20   7    9    .    .    6    2    
  Robot Miss Streak        8    | .    2    5    8    6    7    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           296  | .    15   77   67   77   52   .    .    5    3    
  Core Hits                184  | .    7    49   32   50   37   .    .    8    1    
  Critical Hits            5    | .    .    2    1    2    .    .    .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    1    2    .    .    .    .    .    
Melee Attacks              54   | .    .    .    .    54   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 48   | .    .    .    .    48   .    .    .    .    .    
  Sneak Attacks            7    | .    .    .    .    7    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    .    .    .    .    .    
Damage Inflicted           6844 | .    172  1449 1527 1909 1137 .    .    583  67   
  Guns                     3093 | .    158  1044 675  536  613  .    .    .    67   
  Cannons                  1157 | .    .    222  263  .    524  .    .    148  .    
  Explosions               1207 | .    .    183  589  .    .    .    .    435  .    
  Melee                    1373 | .    .    .    .    1373 .    .    .    .    .    
  Ramming                  14   | .    14   .    .    .    .    .    .    .    .    
  Kinetic                  1014 | .    81   103  256  353  202  .    .    .    19   
  Thermal                  2055 | .    77   497  248  183  935  .    .    67   48   
  Explosive                910  | .    .    .    475  .    .    .    .    435  .    
  Electromagnetic          1478 | .    .    849  548  .    .    .    .    81   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 1373 | .    .    .    .    1373 .    .    .    .    .    
Highest Corruption         7    | .    .    7    1    4    5    .    .    .    .    
  Average Corruption       3    | .    .    6    1    3    4    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  45   | .    .    11   2    9    23   .    .    .    .    
    Message Errors         10   | .    .    2    .    2    6    .    .    .    .    
    Matter Fused           10   | .    .    5    .    2    3    .    .    .    .    
    Heat Flow Errors       2    | .    .    1    .    .    1    .    .    .    .    
    Energy Discharges      5    | .    .    .    1    2    2    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      2    | .    .    1    .    1    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    3    .    .    .    .    
    Targeting Errors       9    | .    .    2    1    1    5    .    .    .    .    
    Weapon Failures        2    | .    .    .    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202  | .    .    15   35   146  .    .    .    6    .    
  Projectiles              1    | .    .    .    .    .    .    .    .    1    .    
  Explosions               55   | .    .    15   35   .    .    .    .    5    .    
  Melee                    146  | .    .    .    .    146  .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255  | .    7    80   168  .    .    .    .    .    .    
  Shots                    7    | .    .    3    4    .    .    .    .    .    .    
  Rammed                   3    | .    1    .    .    2    .    .    .    .    .    
Targets Rammed             3    | .    1    .    .    2    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270  | .    18   270  210  16   201  .    .    132  38   
  Average Temperature      59   | .    12   78   41   6    31   .    .    70   27   
  Received Heat Transfer   1571 | .    30   146  369  576  252  .    .    90   108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    3    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             8    | .    .    .    .    .    8    .    .    .    .    
  Heat Transferred         3767 | .    175  1164 296  425  1533 .    .    100  74   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    5    2    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Peak Influence             703  | .   121 399 703 488 360 147 86  .   .   
  Initial                  319  | .   .   50  168 319 184 147 71  .   .   
  Average                  274  | .   45  180 416 363 272 147 84  .   .   
Maximum Alert Level        3    | .   .   1   3   2   1   .   .   .   .   
  Low Security (%)         27   | 100 100 53  6   .   17  100 100 .   .   
  Level 1                  55   | .   .   46  51  62  82  .   .   .   .   
  Level 2                  16   | .   .   .   34  37  .   .   .   .   .   
  Level 3                  .    | .   .   .   6   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   3   4   3   .   1   .   .   
  Investigation            3    | .   1   .   2   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   2   1   .   .   .   .   
  Reinforcement            8    | .   1   1   1   2   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Distress Signals           9    | .   .   4   1   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              138  | .   4   27  30  29  21  .   1   8   18  
  Peak Tracking Total      10   | .   2   4   8   4   7   .   .   7   10  
  Tactical Retreats        19   | .   .   1   7   4   .   .   .   4   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Traps Triggered            5    | .   .   .   .   2   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Machines Disabled          3    | .   .   1   2   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Machines Accessed          23   | .   3   6   2   6   6   .   .   .   .   
  Terminals                16   | .   2   4   2   3   5   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                55   | .   8   14  6   16  11  .   .   .   .   
  Successful               25   | .   7   5   1   7   5   .   .   .   .   
  Failed                   30   | .   1   9   5   9   6   .   .   .   .   
    Catastrophic           7    | .   .   4   1   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   1   6   6   4   4   .   .   .   .   
  Terminals                37   | .   6   9   6   8   8   .   .   .   .   
  Fabricators              5    | .   .   .   .   5   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   2   3   .   .   3   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             12   | .   5   1   1   3   2   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   1   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   1   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   4   .   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   2   .   .   3   .   .   .   .   
  Report Inventory         3    | .   1   1   .   .   1   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   1   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   4   2   5   4   .   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   4   .   .   .   .   .   
    Matter                 292  | .   .   .   .   292 .   .   .   .   .   
    Time                   104  | .   .   .   .   104 .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   12  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     16   | .   6   10  .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   .   .   3   .   .   .   .   .   
  parse_system             1    | .   .   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   
  find_chute               1    | .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Total Allies               1    | .   .   .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   1   
  Highest-Rated Group      163  | .   .   .   .   .   .   .   .   .   163 
  Highest-Rated Ally       163  | .   .   .   .   .   .   .   .   .   163 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Sto Fac Fac Upp Upp 
Robot Analysis Total       3    | .   1   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Turns Passed               4502 | 71   233  959  397  1288 709  12   21   498  314  
Spaces Moved               3953 | 58   112  535  185  1158 511  25   40   944  385  
  Core                     105  | 4    .    .    .    .    2    .    .    5    94   
  Treads                   11   | 1    .    2    5    3    .    .    .    .    .    
  Legs                     8    | .    .    .    .    .    8    .    .    .    .    
  Wheels                   1124 | 53   112  533  139  186  101  .    .    .    .    
  Hover                    791  | .    .    .    41   716  .    .    .    33   1    
  Flight                   1914 | .    .    .    .    253  400  25   40   906  290  
  Fastest Speed            32   | 50   100  110  76   32   34   47   47   47   40   
  Average Speed            69   | 94   107  119  107  64   59   47   47   49   49   
  Slowest Speed            207  | 160  110  180  165  200  207  47   47   70   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    1    1    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    24   48   21   25   81   1    2    89   59   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    1    1    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          83   | .    .    14   36   .    4    .    .    29   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    .    .    .    .    
  AOE                      79   | .    .    14   36   .    .    .    .    29   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  Fac  Fac  Upp  Upp  
Total                      5268 | 71   203  756  297  1578 836  24   41   964  498  
  Wait                     781  | 2    75   90   37   225  249  .    .    5    98   
  Move                     3937 | 57   112  534  184  1155 508  24   39   939  385  
  Hop                      4    | .    .    .    .    1    1    .    .    2    .    
  Pick Up                  62   | 5    4    26   6    15   2    .    .    1    3    
  Fast Attach              65   | 5    .    2    6    27   14   .    1    3    7    
  Attach                   33   | 1    .    5    5    11   7    .    .    3    1    
  Detach                   18   | .    .    .    1    6    8    .    .    2    1    
  Swap                     35   | 1    2    13   6    13   .    .    .    .    .    
  Drop                     72   | .    .    28   8    27   5    .    1    3    .    
  Fire                     189  | .    10   58   44   26   42   .    .    6    3    
  Melee                    52   | .    .    .    .    52   .    .    .    .    .    
  Ram                      2    | .    .    .    .    2    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    18   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Storage
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   38 | -11/Scrapyard  | Discovered new exit (range 15)
   72 | -11/Scrapyard  | Entered Materials
  228 | -10/Materials  | Identified exit to Materials
  305 | -10/Materials  | Entered another Materials area
  305 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  356 | -9/Materials   | Build established: Mutant
  874 | -9/Materials   | Discovered new exit (range 9)
 1032 | -9/Materials   | Lost 3 parts (2u1w)
 1255 | -9/Materials   | Discovered new exit (range 4)
 1264 | -9/Materials   | Entered another Materials area
 1264 | -8/Materials   | Evolved 2 slots: Utility x2
 1523 | -8/Materials   | Identified exit to Factory
 1637 | -8/Materials   | Lost 4 parts (2n2w)
 1661 | -8/Materials   | Entered Factory
 1661 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1811 | -7/Factory     | Fabricated Arm. Huge Wheel (x2)
 1900 | -7/Factory     | Build established: Hacker-Mutant
 2583 | -7/Factory     | Fabricated Shield Generator (x2)
 2675 | -7/Factory     | Lost 7 parts (2p2n3u)
 2772 | -7/Factory     | Lost 5 parts (1p3n1u)
 2829 | -7/Factory     | Discovered new exit (range 7)
 2848 | -7/Factory     | Identified exit to Storage
 2866 | -7/Factory     | Core integrity fell below 50%
 2949 | -7/Factory     | Entered Storage
 3110 | -7/Storage     | Build established: Mutant
 3174 | -7/Storage     | Lost 8 parts (1p2n3u2w)
 3462 | -7/Storage     | Core integrity fell below 20%
 3644 | -7/Storage     | Found Prototype Launcher
 3644 | -7/Storage     | Identified Gui. Missile Launcher
 3651 | -7/Storage     | Discovered new exit (range 16)
 3657 | -7/Storage     | Identified exit to Factory
 3658 | -7/Storage     | Entered Factory
 3658 | -6/Factory     | Evolved 2 slots: Propulsion x2
 3665 | -6/Factory     | Discovered new exit (range 13)
 3669 | -6/Factory     | Identified exit to Factory
 3670 | -6/Factory     | Entered another Factory area
 3670 | -5/Factory     | Evolved 2 slots: Weapon x2
 3685 | -5/Factory     | Discovered new exit (range 14)
 3690 | -5/Factory     | Identified exit to Upper Caves
 3691 | -5/Factory     | Entered Upper Caves
 3758 | -5/Upper Caves | Build established: Scavenger-Mutant
 3860 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 3934 | -5/Upper Caves | Lost 6 parts (1p2n3w)
 4100 | -5/Upper Caves | Learned Factory stockpile data
 4101 | -5/Upper Caves | Learned Factory stockpile data
 4153 | -5/Upper Caves | Build established: Mutant
 4179 | -5/Upper Caves | Discovered new exit (range 12)
 4189 | -5/Upper Caves | Identified exit to Upper Caves
 4189 | -5/Upper Caves | Entered another Upper Caves area
 4475 | -5/Upper Caves | Lost 8 parts (5n3w)
 4487 | -5/Upper Caves | Core integrity fell below 50%
 4496 | -5/Upper Caves | Core integrity fell below 20%
 4503 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04432_ Slug penetrates Machine.
04433_ Field Propulsion Drive destroyed.
04435_ Wave Gun destroyed.
04439_ Acquired VTOL Module.
04440_ KE Penetrator destroyed.
04444_ VTOL Module destroyed.
04488_ Penetrated by Slug. <x2>
04489_ Acquired Unknown Storage.
04489_ Identified Com. Battery.
04490_ Acquired 35 matter.
04492_ Penetrated by Slug. <x2>
04492_ Slug penetrates S-27 Virus.
04492_ S-27 Virus destroyed.
04492_ Penetrated by Slug.
A strange signal echoes through the caves.
04495_ Slug penetrates Wall.
04495_ Penetrated by Slug.
04495_ Com. Battery destroyed.
04497_ Penetrated by Slug.
04503_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????###??????#  #######/     ###? #??? |
| ????????###????## ########  #"""?#       !"#  #??? |
| ???????## #????#   ##       #" " #        "#  ???? |
| ???????#  #???##   ##       # T "#   ##       #??? |
| ???????#  #??##   #?#  ###  #     %"""#   "#  #??? |
| ??????##  ##?#    ###  #?#        =   #   "#? #??? |
| ??????#    ###     ##  #?#  #  """    #    +  #??? |
| ??????#     ##     ##  #?#  #  """    +    +  #??? |
| ??????##        ##     #?#  #  """    +       ###? |
| ???????#        ##     #?#     """    #         #? |
| ???????##        #######?#            #         ## |
| ????????##        ####???#  #      """#  "         |
| ?????????##          #???#  #""    ####   "        |
| ??????????#         ##???#  # [[ #       ""#     # |
| ??????????#         ##????  #    #        "#?   ## |
| ?????####?#          ##??#  #######+/#######    #? |
| ?????#  ###           ####                     ### |
| ?????#         h                              ###  |
| ?????#          h  sg           ##    #####  ###   |
| ?????##        ###!b   ####     ##    #???????##   |
| ?????##  *    ##?#%s   #??####       ##???????#    |
| ?????#  [%#####??##s   ##????##      ##???????#    |
| ?????#   ##???????#     #?????##      ####??????   |
| ?????##  #???######     #####??#         ######??# |
| ?????##  #???#              #??#              #?## |
| ?????#   #???#           @  #??#             ##?#  |
| ?????#   #?#           ###  #??#       ##    #??#  |
| ?????#   #?#        ####??  #??#       ####  #??## |
| ?????#   ###        #?????? #??##      #??#  ##### |
| ?????##   ##        #?????? #???##    ##??#    ##  |
| ??????## ###       ##??????? ????###  #?#  ###     |
| ???????###?##      ?????????  ?????#  #?   ??##    |
| ????????????##     ?????????? ?????   #    ???##   |
| ?????????????###   ??????????  ????      ? ????##  |
| ???????????????##  ???????????  ??#     ?##?????## |
| ????????????????## ???????????  ??#    #?????????? |
| ?????????????????##????????????###     ??????????? |
| ?????????????????????????????????#####???????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            465
Matter Stores              300
Matter Capacity            600
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Evasion (%)                69
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Shield Generator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
  Arm. Huge Wheel | x2 | -7/Factory | Preloaded
 Shield Generator | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst
Hey, That's Mine!
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              FieldCoreBoosters
  Manual?         0
Play Time         02:37:44
  Cumulative      14.6 hours
  Start           2021.07.08 @ 16:12:04
  End             2021.07.09 @ 18:09:42
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          17
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 926fc2d4-85b1-41a3-b5c1-e230142a1547