Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 04:14:42 Player: Padacuw Result: Destroyed by P-60 Hacker via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2681) 2681 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 6909 Bonus ------- Follower Combat Kills 69 Met Imprinter 300 Was Imprinted 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/850 Matter 13/300 Energy 150/150 System Corruption 17% Temperature Cool (84) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Faulty Force Rifle > --- INVENTORY (15) --- Light Treads Carbon-fiber Leg Improved Heat Sink Advanced Heat Sink Authchip [Propulsion] Heavy Laser EMP Blaster Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Makeshift Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Spread Laser Proton Cannon Battle Cannon > --- INVENTORY -------- Medium Treads Heat Sink Improved Heat Sink Authchip [Propulsion] Particle Gun Spread Laser Force Rifle Autogun Heavy Machine Gun EMP Blaster Proton Missile Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Makeshift Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 75 | 6 7 21 1 1 11 28 Power 7 | 1 1 1 . . 2 2 Engine 6 | 1 1 1 . . 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 20 | 2 2 7 . . 4 5 Treads 12 | . . 6 . . 4 2 Leg 3 | . 2 1 . . . . Wheel 5 | 2 . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 4 . . 1 6 Device 7 | . 1 2 . . 1 3 Storage 4 | 1 2 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . 1 . . . 2 Artifact . | . . . . . . . Weapon 33 | 2 1 9 1 1 4 15 Energy Gun 14 | 2 . 5 . . . 7 Energy Cannon 4 | . 1 2 . . . 1 Ballistic Gun 5 | . . . . 1 2 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 5 | . . 2 . . . 3 Special Weapon 3 | . . . 1 . 1 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 39 | . 3 3 . . 5 28 Power 5 | . 1 1 . . 1 2 Propulsion 12 | . 2 . . . 2 8 Utility 6 | . . 1 . . 1 4 Weapon 16 | . . 1 . . 1 14 Highest Loss Streak 10 | . 1 1 . . 4 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 93 98 100 100 99 80 Engine 10 | . 14 11 11 11 10 4 Treads 24 | . . 26 33 33 32 15 Leg 2 | . . 5 . . . . Wheel 2 | . 22 . . . . 3 Device 10 | . 12 10 11 11 10 9 Storage 10 | . 14 11 11 11 11 6 Protection 1 | . . . . . . 6 Energy Gun 16 | . 26 24 16 11 7 6 Energy Cannon 6 | . 1 4 11 11 11 2 Ballistic Gun 3 | . . . . 1 11 5 Launcher 1 | . . 2 . . . 2 Special Weapon 2 | . . . 5 9 . . Peak Build Rating 47 | 6 9 19 18 20 29 47 Average Rating 20 | 3 8 15 18 18 24 38 On Entrance 14 | . 6 8 18 18 20 29 Naked Turns . | . . . . . . . Heaviest Build 62 | 14 17 40 35 36 43 62 Greatest Support 88 | 32 32 63 63 63 63 88 Greatest Overweight (x) 18 | . 5 1 . . 1 18 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 15 Average Capacity 13 | 6 8 13 15 15 15 15 Most Carried 15 | 8 8 15 15 15 15 14 Average Carried 12 | 4 7 13 14 14 14 10 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 6 6 14 15 15 15 7 Class Distribution -------------------- 65% | Gunner 15% | Mutant 6% | Scavenger-Skirmisher 5% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1111 | 246 50 256 . 10 268 281 Remotely . | . . . . . . . Salvage Created 2657 | . 488 901 . . 482 786 Parts 149 | . 27 55 . . 21 46 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 25 | . . . . . 25 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 65 | . 16 24 . . 9 16 Guns 43 | . 13 18 . . 3 9 Cannons 18 | . 2 5 . . 6 5 AOE 2 | . . . . . . 2 Classes Destroyed 9 | . 2 4 . . . 3 Worker 2 | . . . . . . 2 Builder 3 | . . 2 . . . 1 Watcher 5 | . . 4 . . . 1 Swarmer 16 | . 6 7 . . 1 2 Grunt 31 | . 10 9 . . 7 5 Duelist 1 | . . 1 . . . . Sentry 11 | . . 7 . . 1 3 Hunter 4 | . . . . . . 4 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . 6 6 . . 3 6 Combat Bots Only 6 | . 6 6 . . 3 6 Max Kills in Single Turn 2 | . 2 1 . . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 562 | . 60 101 . . 104 297 Missed 152 | . 17 29 . . 19 87 Damage Taken 6976 | . 482 943 . . 1590 3961 Core 1267 | . 158 63 . . 180 866 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 111 | . 13 98 . . . . Core Remaining (%) 58 | 100 36 . . . 39 . Volleys Fired 190 | . 36 59 3 . 32 60 Largest 4 | . 2 3 1 . 3 4 Hottest 244 | . 110 180 100 . 188 244 Shots Fired 481 | . 72 151 3 . 94 161 Gun 346 | . 63 123 . . 50 110 Cannon 95 | . 9 19 . . 40 27 Launcher 25 | . . 9 . . . 16 Special 15 | . . . 3 . 4 8 Kinetic 118 | . . . . . 45 73 Thermal 328 | . 72 142 3 . 49 62 Explosive 4 | . . . . . . 4 Electromagnetic 31 | . . 9 . . . 22 Robot Hit Streak 25 | . 17 24 . . 25 9 Robot Miss Streak 6 | . 2 6 . . 5 6 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 317 | . 52 108 . . 59 98 Core Hits 224 | . 26 82 . . 40 76 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 14 | . 8 4 . . 1 1 Burn 13 | . 8 4 . . . 1 Destroy 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5278 | . 697 1672 . . 991 1918 Guns 3402 | . 592 1152 . . 539 1119 Cannons 1064 | . 105 246 . . 407 306 Explosions 720 | . . 270 . . . 450 Melee . | . . . . . . . Ramming 15 | . . 4 . . . 11 Kinetic 1192 | . . . . . 413 779 Thermal 3251 | . 697 1398 . . 578 578 Explosive 179 | . . . . . . 179 Electromagnetic 641 | . . 270 . . . 371 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . . 17 Average Corruption 9 | . . . . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 29 | . . . . . . 29 Message Errors 6 | . . . . . . 6 Matter Fused 4 | . . . . . . 4 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . . 14 Projectiles . | . . . . . . . Explosions 14 | . . . . . . 14 Melee . | . . . . . . . Knockbacks 5 | . . . . . 2 3 Impact . | . . . . . . . Kinetic 5 | . . . . . 2 3 Secondary . | . . . . . . . Self-Inflicted Damage 109 | . . 25 . . . 84 Shots 9 | . . 3 . . . 6 Rammed 4 | . . 1 . . . 3 Targets Rammed 5 | . . 2 . . . 3 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 545 | . 30 444 . . 459 545 Average Temperature 131 | . 16 102 . . 160 140 Received Heat Transfer 1710 | . 183 318 . . 669 540 Effects 16 | . . 1 . . 2 13 Shutdowns 3 | . . . . . 1 2 Energy Bleed 2 | . . . . . . 2 Interference 1 | . . 1 . . . . Short Circuit 3 | . . . . . . 3 Damage (major) 7 | . . . . . 1 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . 2 . . 2 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 1 . . . . Combat Hostiles 2 | . 1 1 . . . . Parts Melted 18 | . 9 6 . . 2 1 Heat Transferred 8380 | . 2553 3271 . . 1307 1249 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 407 | . 407 375 128 . . 236 Initial 125 | . . 104 125 . . 25 Average 188 | . 141 247 126 . . 108 Maximum Alert Level 2 | . 2 1 . . . 1 Low Security (%) 46 | 100 65 19 100 . . 84 Level 1 52 | . 32 80 . . . 15 Level 2 . | . 2 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . . . . 7 Investigation 2 | . 2 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 2 2 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 29 35 . . 16 22 Peak Tracking Total 7 | . 6 7 . . 7 7 Tactical Retreats 7 | . 2 1 . . 2 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . 2 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 9 | . . 8 . . . 1 Max in Single Turn 3 | . . 3 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 20 | . 5 10 . . 1 4 Terminals 13 | . 3 8 . . 1 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 1 . . . 1 Recycling Units 3 | . 1 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 58 | . 14 37 . . 1 6 Successful 35 | . 9 22 . . 1 3 Failed 22 | . 5 14 . . . 3 Catastrophic 2 | . 1 . . . . 1 Database Lockouts 1 | . . 1 . . . . Manual 2 | . . . . 2 . . Terminals 40 | . 10 27 . . 1 2 Fabricators 1 | . . . . . . 1 Repair Stations 13 | . 2 9 . . . 2 Recycling Units 4 | . 2 1 . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 5 15 . . 1 1 Record 13 | . 4 8 . . 1 . Robot Analysis 2 | . . 2 . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 2 6 . . . 1 Scan Component 5 | . 1 3 . . . 1 Repair 4 | . 1 3 . . . . Recycling Unit Hacks 4 | . 2 1 . . . 1 Process 1 | . 1 . . . . . Report Inventory 2 | . . 1 . . . 1 Retrieve Matter 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 6 . . . 2 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 3 . . . . Time 131 | . 26 105 . . . . Parts Recycled . | . . . . . . . Recycled Matter 110 | . 110 . . . . . Retrieved Matter 110 | . 110 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 5 | . . . 1 4 . . Largest Group 4 | . . . 1 4 4 . Highest-Rated Group 153 | . . . 31 153 153 . Highest-Rated Ally 40 | . . . 31 40 40 . Total Orders . | . . . . . . . Ally Attacks 24 | . . . . . 24 . Total Damage 432 | . . . . . 432 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8194 | 82 824 2774 240 1713 1370 1191 Spaces Moved 4518 | 65 578 1404 128 1029 735 579 Core 10 | 1 1 . . . . 8 Treads 3492 | . . 1230 128 1029 735 370 Legs 182 | . 8 174 . . . . Wheels 834 | 64 569 . . . . 201 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 166 166 166 95 Average Speed 154 | 99 102 158 166 166 168 159 Slowest Speed 950 | 100 300 240 166 166 250 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 49 | 3 76 84 29 69 73 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . 2 3 . Spaces Dug 3 | . . . 3 . . . Terrain Destroyed 67 | . . 10 3 . 2 52 Melee . | . . . . . . . Projectile 5 | . . . 3 . 2 . AOE 62 | . . 10 . . . 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 5365 | 82 741 1838 146 1036 796 726 Wait 445 | . 104 287 14 1 . 39 Move 4512 | 64 577 1403 127 1028 734 579 Hop . | . . . . . . . Pick Up 97 | 12 11 41 1 3 12 17 Fast Attach . | . . . . . . . Attach 55 | 6 4 11 . 1 8 25 Detach . | . . . . . . . Swap 20 | . 3 10 1 . 3 3 Drop 41 | . 6 25 . 3 7 . Fire 190 | . 36 59 3 . 32 60 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 2 | . . 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 354 | -10/Materials | Repaired Structural Scanner 382 | -10/Materials | Discovered new exit (range 4) 408 | -10/Materials | Discovered new exit (range 15) 563 | -10/Materials | Discovered new exit (range 10) 814 | -10/Materials | Core integrity fell below 50% 878 | -10/Materials | Discovered new exit (range 12) 907 | -10/Materials | Entered another Materials area 907 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1120 | -9/Materials | Repaired Beam Cannon 1148 | -9/Materials | Repaired Med. Laser 1410 | -9/Materials | Discovered new exit (range 16) 1457 | -9/Materials | Build established: Gunner 2055 | -9/Materials | Discovered new exit (range 7) 2178 | -9/Materials | Central database locked down 2198 | -9/Materials | Discovered new exit (range 14) 2472 | -9/Materials | Repaired Corrupted Imp. Signal Interpreter 2613 | -9/Materials | Discovered new exit (range 16) 3681 | -9/Materials | Entered Mines 3688 | -9/Mines | Learned Materials terminal intel 3789 | -9/Mines | Received a Mining Laser from a helpful Derelict 3805 | -9/Mines | Discovered new exit (range 8) 3904 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3921 | -9/Mines | Entered Zion 3921 | -7/Zion | Accompanied by 1 ally 4593 | -7/Zion | Met Imprinter 4626 | -7/Zion | Imprinted 4628 | -7/Zion | Declared Zion's savior 5099 | -7/Zion | Received a hallucinogenic algorithm 5236 | -7/Zion | Discovered new exit (range 15) 5634 | -7/Zion | Entered Proximity Caves 5634 | -6/Proximity Caves | Accompanied by 4 allies 6024 | -6/Proximity Caves | Learned Factory emergency access door positions 6242 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6649 | -6/Proximity Caves | Core integrity fell below 50% 6686 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 6873 | -6/Proximity Caves | Build established: Scavenger-Gunner 6994 | -6/Proximity Caves | Discovered new exit (range 5) 7004 | -6/Proximity Caves | Entered Factory 7004 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 7301 | -6/Factory | Build established: Scavenger-Skirmisher 7593 | -6/Factory | Garrison activated, responded to threat 7619 | -6/Factory | Crushed by falling debris 7619 | -6/Factory | System corruption reached 10% 7677 | -6/Factory | Lost 10 parts (1p2n2u5w) 7744 | -6/Factory | Lost 3 parts (2n1w) 8052 | -6/Factory | Lost 4 parts (2n1u1w) 8077 | -6/Factory | Core integrity fell below 50% 8101 | -6/Factory | Build established: Scavenger-Tank 8195 | -6/Factory | Destroyed by P-60 Hacker via exploding Fusion Modulator Last Messages --------------- Faulty integration triggers heat surge (+439). K-01 Serf cleans the Fusion Modulator. Hvy. Machine Gun broken. Overheating: Short circuit. K-01 Serf cleans the Fusion Modulator. MMJI3&WRZV8TTKT>X9FEE:XOX9 Broken Hvy. Machine Gun destroyed. BTYSHTJJJ=HM0X&<6RJIM5QY Q6S4 Fusion Modulator explodes. U-05 Engineer destroyed. Fusion Modulator explodes. U-05 Engineer destroyed. Flak Cannon destroyed. Fusion Modulator explodes. Power Conduit explodes. Fusion Modulator explodes. Power Conduit explodes. K-01 Serf destroyed. Fusion Modulator explodes. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????######### | | ??????????????????????? ??? ??? ????????# | | ??????????????????????" """ "?" ????????# | | ??????????????????" 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""" p ^ | | ?????????? @ ^ | | ?????????? | | ???????????# ##### | | ???????????# ####???###+ | | ???????????# #?????????? | | ???????????? ????????? | | ????????????#########;; ;; ###########???????? | | ????????????????????## #?????????????????? | | ?????????????????????#### ## ###?????????????????? | | ?????????????????????????#??##???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 250 Evasion (%) 55 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Imp. Transmission Jammer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Power Maul | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It's Just You Let's See Who's Tougher Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Robot Respite The One Troublemaker Challenges ------------ None Game ------ Seed DataHeartNullifier Manual? 0 Play Time 02:05:24 Cumulative 4.6 hours Start 2024.08.23 @ 01:52:08 End 2024.08.23 @ 04:14:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 5% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 1bacceea-6db7-423e-8997-2f4e07d8303d