Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 21:31:09 Player: CONNOR_M Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (121) 605 Value Destroyed (3337) 3337 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 12361 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 150 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 23/300 Energy 100/100 System Corruption 2% Temperature Cool (1) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster Array > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Compact Battery (161) Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Structural Scanner Trap Scanner Hacking Suite Hacking Suite PSU Rigger > --- WEAPON ----------- Advanced Assault Cannon Heavy Pick > --- INVENTORY -------- Cesium-ion Thruster Cooled Cesium-ion Thruster Medium Battery Advanced Terrain Scanner Advanced ECM Suite Hacking Suite Proton Missile Launcher Rocket Launcher [Rating: 62] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Slots Evolved 14 | . . . 2 . . . 2 . 2 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . . 1 . . 1 Utility 9 | . . . 1 . . . 2 . 1 1 . . . 1 2 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 190 | 7 16 2 21 . . 6 25 28 23 17 . . 12 7 7 1 18 Power 19 | 1 1 . 1 . . . 2 1 2 7 . . 2 1 1 . . Engine 6 | 1 . . 1 . . . . 1 1 2 . . . . . . . Core 12 | . 1 . . . . . 2 . 1 5 . . 2 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 47 | 2 2 . 10 . . . 5 3 4 3 . . 2 2 4 1 9 Treads 23 | 2 2 . 7 . . . 5 2 . . . . . . 4 1 . Leg . | . . . . . . . . . . . . . . . . . . Wheel 4 | . . . 3 . . . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 20 | . . . . . . . . . 4 3 . . 2 2 . . 9 Utility 55 | 2 2 . 6 . . . 7 8 12 6 . . 5 3 1 . 3 Device 37 | 1 1 . 5 . . . 2 5 8 5 . . 4 2 1 . 3 Storage 6 | 1 1 . 1 . . . . . 2 1 . . . . . . . Processor 1 | . . . . . . . 1 . . . . . . . . . . Hackware 4 | . . . . . . . . . 2 . . . 1 1 . . . Protection 7 | . . . . . . . 4 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 69 | 2 11 2 4 . . 6 11 16 5 1 . . 3 1 1 . 6 Energy Gun 2 | . 1 . . . . . . 1 . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . . . . Ballistic Gun 25 | 2 3 1 2 . . 3 4 3 1 . . . . . . . 6 Ballistic Cannon 7 | . . . 1 . . . 2 2 2 . . . . . . . . Launcher 13 | . 1 1 . . . 3 2 4 . . . . 2 . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . Impact Weapon 13 | . 4 . 1 . . . 1 6 1 . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 1 1 . . 1 1 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . 1 . . . . Parts Lost 44 | . 1 . 2 . . 1 2 8 . 1 . . 9 5 4 2 9 Power 6 | . . . 1 . . . . 1 . . . . 2 1 1 . . Propulsion 16 | . . . 1 . . . 1 2 . 1 . . 3 2 1 . 5 Utility 14 | . . . . . . 1 1 2 . . . . 3 2 1 2 2 Weapon 8 | . 1 . . . . . . 3 . . . . 1 . 1 . 2 Highest Loss Streak 7 | . 1 . 1 . . 1 1 2 . 1 . . 7 4 3 2 3 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 97 100 100 88 94 92 98 92 93 93 83 65 36 5 16 Engine 2 | . 5 . 1 11 11 11 . 3 2 . . . . . . . . Core 5 | . 8 14 9 . . . 8 5 4 6 6 6 5 4 . . . Treads 19 | . 28 28 28 33 33 33 26 21 5 . . . . . 12 . . Flight 6 | . . . . . . . . . 23 26 26 26 23 21 4 . 13 Device 18 | . 14 14 21 22 22 11 17 18 28 25 26 26 24 12 4 . . Storage 8 | . 14 14 11 11 11 11 9 9 . 6 6 6 6 5 . . . Processor 3 | . . . . . . . 8 9 . . . . . . . . . Hackware 3 | . . . . . . . . . 14 13 13 13 11 14 10 4 . Protection 2 | . . . . . . . 8 6 . . . . . . . . . Ballistic Gun 8 | . 17 27 16 11 11 20 10 3 3 . . . . . . . 1 Ballistic Cannon 3 | . . . 2 . . . 3 6 5 6 6 6 4 . . . . Impact Weapon 2 | . 6 . 2 11 11 . . 3 3 . . . . . . . . Naked Turns 50 | . . . . . . . . . . . . . . . . 39 11 Heaviest Build 65 | 14 32 32 54 54 54 54 60 65 53 29 28 28 31 24 12 . 14 Greatest Support 99 | 40 40 40 63 63 63 63 63 60 30 32 32 32 32 24 99 30 36 Greatest Overweight (x) 6 | 1 . . 1 . . . 1 6 5 . . . 1 3 . . 4 Average Overweight (x) . | . . . . . . . . 3 . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 10 10 10 10 10 5 5 5 Average Capacity 14 | 7 11 15 16 20 20 20 20 20 6 8 10 10 10 9 5 5 5 Most Carried 20 | 4 12 15 17 18 19 20 20 20 19 10 10 10 10 10 5 2 5 Average Carried 13 | 2 9 14 15 17 18 19 19 19 5 7 10 10 8 5 2 2 3 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 8 10 10 10 10 5 5 5 5 Final Carried 20 | 4 12 15 17 18 19 20 20 19 7 10 10 10 6 5 2 2 3 Class Distribution -------------------- 42% | Mutant 31% | Scavenger-Mutant 9% | Hacker-Scout 8% | Hacker-Sprinter 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Extension Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Matter Collected 3570 | 306 611 38 439 . . 31 783 687 88 135 . . 265 . . . 187 Remotely 1126 | . . . 158 . . . 491 408 69 . . . . . . . . Salvage Created 4087 | 126 624 19 583 . . 105 888 1032 108 251 . . 203 . . . 148 Parts 260 | 4 36 4 40 . . 15 77 58 6 11 . . 1 . . . 8 Haulers Intercepted 8 | . 1 . 1 . . . 3 1 . 2 . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . . . . 9 . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Combat Hostiles Destroyed 88 | . 13 3 13 . . 6 19 28 1 . . . 1 . . . 4 Guns 47 | . 12 . 10 . . 2 8 11 . . . . . . . . 4 Cannons 17 | . 1 . 3 . . . 5 6 1 . . . 1 . . . . AOE 23 | . . 3 . . . 4 6 10 . . . . . . . . . Classes Destroyed 13 | 2 4 1 2 . . 1 2 . 1 . . . . . . . . Worker 7 | . . . 2 . . . 2 2 1 . . . . . . . . Builder 5 | . . . . . . . 3 2 . . . . . . . . . Tunneler 4 | 1 . . . . . 1 2 . . . . . . . . . . Hauler 8 | . 1 . 1 . . . 3 1 . 2 . . . . . . . Recycler 4 | 1 . . 1 . . . 1 . 1 . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . . . 1 1 . 1 . . . . . . . Swarmer 28 | . . 3 4 . . 3 8 6 . . . . . . . . 4 Grunt 39 | . 13 . 4 . . 2 5 15 . . . . . . . . . Brawler 2 | . . . . . . 1 . 1 . . . . . . . . . Sentry 16 | . . . 5 . . . 5 5 . . . . 1 . . . . Hunter 2 | . . . . . . . 1 1 . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 1 2 3 8 . . 3 7 5 2 1 . . 1 . . . 4 Combat Bots Only 5 | . 2 3 5 . . 3 4 5 1 . . . 1 . . . 4 Max Kills in Single Turn 3 | 1 1 2 2 . . 2 3 3 1 1 . . 1 . . . 1 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . Exploded 3 | . . 2 . . . 1 3 3 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Hostile Shots Fired 809 | . 87 8 50 . . 9 97 152 15 . 1 . 81 34 30 43 202 Missed 313 | . 24 3 13 . . 5 28 55 8 . 1 . 41 13 15 12 95 Damage Taken 8693 | . 794 37 466 . . 76 898 1390 83 158 . . 873 383 312 984 2239 Core 3245 | . 182 . 89 . . 39 52 147 . . . . 252 63 143 959 1319 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . 25 Redirected to Shielding 104 | . . . . . . . 104 . . . . . . . . . . Regen/Repaired (Parts) 34 | . . . . . . . 16 . . 18 . . . . . . . Core Remaining (%) 65 | 100 . 27 . . . 68 . 63 100 . . . 70 93 . 4 . Volleys Fired 274 | 9 77 3 31 . . 9 55 58 8 . . . 15 . . . 9 Largest 2 | 2 2 2 2 . . 2 2 2 2 . . . 2 . . . 2 Hottest 120 | 40 120 53 62 . . 66 62 84 83 . . . 81 . . . 80 Shots Fired 508 | 18 133 6 58 . . 15 109 111 12 . . . 30 . . . 16 Gun 365 | 18 120 4 47 . . 6 75 71 8 . . . . . . . 16 Cannon 97 | . 11 . 11 . . . 31 25 4 . . . 15 . . . . Launcher 45 | . 1 2 . . . 9 3 15 . . . . 15 . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . Kinetic 432 | 18 111 4 58 . . 6 106 86 12 . . . 15 . . . 16 Thermal 10 | . 10 . . . . . . . . . . . . . . . . Explosive 45 | . 1 2 . . . 9 3 15 . . . . 15 . . . . Electromagnetic 21 | . 11 . . . . . . 10 . . . . . . . . . Robot Hit Streak 16 | 4 10 3 12 . . 7 11 16 5 . . . . . . . 5 Robot Miss Streak 4 | 3 3 1 4 . . 4 3 3 2 . . . . . . . 3 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . Secondary Targets 5 | . 1 . . . . . . 1 . . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . 1 . . . . . . . . 1 Shots Hit Robots 345 | 10 94 4 43 . . 6 79 84 9 4 . . 2 . . . 10 Core Hits 197 | 4 34 2 27 . . 11 39 56 3 3 . . 12 . . . 6 Critical Kills 4 | . 1 . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 4 | . . . . . . . 1 1 . . . . . . . . 2 Critical Strikes 13 | . 2 . . . . . 3 3 . . . . . . . . 5 Destroy 7 | . 1 . . . . . 1 . . . . . . . . . 5 Blast 4 | . . . . . . . 2 2 . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . . . . Melee Attacks 108 | . 7 . 2 . . . 14 9 14 38 . . 2 13 9 . . Impact 34 | . 7 . 2 . . . 5 9 11 . . . . . . . . Slashing 9 | . . . . . . . 9 . . . . . . . . . . Piercing 65 | . . . . . . . . . 3 38 . . 2 13 9 . . Sneak Attacks 9 | . 1 . . . . . 4 . 1 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 8489 | 89 1076 259 770 . . 474 1843 2649 340 283 . . 604 . . . 102 Guns 3448 | 89 816 35 573 . . 44 786 862 143 . . . . . . . 100 Cannons 1407 | . 189 . 197 . . . 371 415 129 . . . 106 . . . . Explosions 2655 | . 25 224 . . . 430 286 1332 . . . . 358 . . . . Melee 964 | . 46 . . . . . 392 35 68 283 . . 140 . . . . Ramming 15 | . . . . . . . 8 5 . . . . . . . . 2 Kinetic 4455 | 89 748 35 770 . . 44 1157 1134 272 . . . 106 . . . 100 Thermal 68 | . 68 . . . . . . . . . . . . . . . . Explosive 2655 | . 25 224 . . . 430 286 1332 . . . . 358 . . . . Electromagnetic 332 | . 189 . . . . . . 143 . . . . . . . . . Impact 151 | . 46 . . . . . 70 35 . . . . . . . . . Slashing 322 | . . . . . . . 322 . . . . . . . . . . Piercing 491 | . . . . . . . . . 68 283 . . 140 . . . . Highest Corruption 4 | . . . . . . . . . 2 . . . 4 . 2 2 1 Average Corruption 2 | . . . . . . . . . 2 . . . 3 . 1 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . . . 2 . . . 5 . . 2 1 Message Errors 1 | . . . . . . . . . . . . . . . . . 1 Matter Fused 2 | . . . . . . . . . 1 . . . . . . 1 . Heat Flow Errors 3 | . . . . . . . . . . . . . 3 . . . . Energy Discharges 1 | . . . . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 459 | . 36 36 . . . 39 185 55 18 . . . 90 . . . . Projectiles 21 | . . . . . . . 3 . 18 . . . . . . . . Explosions 135 | . . 36 . . . 39 40 20 . . . . . . . . . Melee 303 | . 36 . . . . . 142 35 . . . . 90 . . . . Knockbacks 10 | . 1 . 1 . . . 3 4 1 . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . . Kinetic 8 | . . . 1 . . . 3 3 1 . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . 49 13 29 . . . . 33 . . . . Shots 5 | . . . . . . 1 1 2 . . . . 1 . . . . Rammed 4 | . . . . . . . . 2 . . . . . . . . 2 Targets Rammed 5 | . . . . . . . 1 2 . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . Highest Temperature 346 | . 166 4 27 . . . 115 117 36 . . . 243 1 . 346 . Average Temperature 46 | . 29 3 11 . . . 43 23 19 . . . 88 1 . 195 . Received Heat Transfer 2526 | . 459 . 213 . . . 225 621 6 . . . 63 63 9 858 9 Effects 2 | . . . . . . . . . . . . . 1 . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Interference 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . 2 . . . . . . 2 . . . . . . . . . Impact Corruptions 2 | . 1 . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . 150 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Peak Influence 431 | 10 218 111 275 60 . 181 255 431 158 159 . . . 166 28 36 167 Initial 116 | . 6 32 . 60 . . . 72 116 . . . . 33 . 6 8 Average 116 | 3 90 60 127 60 . 61 113 231 85 48 . . . 60 2 14 87 Maximum Alert Level 2 | . 1 . 1 . . . 1 2 . . . . . . . . . Low Security (%) 83 | 100 97 100 75 100 . 100 91 42 100 100 . . . 100 100 100 100 Level 1 16 | . 2 . 24 . . . 8 56 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 1 . . . 3 5 1 2 . . . 2 . . 3 Investigation 5 | . 1 1 . . . . 2 1 . . . . . . . . . Extermination 3 | . . . . . . . . . 1 . . . . 1 . . 1 Reinforcement 13 | . 2 . 1 . . . 1 4 . 2 . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Distress Signals 18 | . 2 . 3 . . . 4 4 . 1 . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 219 | . 30 3 21 . . 6 30 36 4 13 4 . 18 12 3 5 34 Peak Tracking Total 28 | . 4 3 7 . . 3 5 5 1 5 4 . 9 7 2 5 28 Tactical Retreats 20 | . 4 . 2 . . . . 1 2 2 . . 4 2 1 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Traps Triggered 13 | . 1 . . . . . 2 2 1 3 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Objects Rigged 10 | . . . . . . . 2 . 2 6 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Machines Disabled 6 | . 1 . . . . 1 2 2 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . 1 1 1 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 2 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Machines Accessed 59 | . 4 1 2 . 2 . 6 6 8 16 . 4 . 5 3 . 2 Terminals 35 | . 4 . 2 . . . 5 6 4 9 . . . 2 2 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . . . . . Recycling Units 9 | . . . . . . . . . 3 3 . . . 1 1 . 1 Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . Garrison Access 4 | . . . . . . . . . . 3 . . . 1 . . . Total Hacks 146 | . 11 1 6 . 2 . 14 11 23 26 . 28 . 15 7 . 2 Successful 95 | . 5 1 3 . 2 . 7 4 20 9 . 28 . 12 4 . . Failed 51 | . 6 . 3 . . . 7 7 3 17 . . . 3 3 . 2 Catastrophic 11 | . . . 2 . . . . 4 . 4 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 46 | . 10 . 5 . 1 . 7 5 4 5 . . . 6 3 . . Terminals 74 | . 11 . 6 . . . 12 11 6 14 . . . 8 5 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 5 | . . . . . . . 2 . . 3 . . . . . . . Recycling Units 26 | . . . . . . . . . 16 5 . . . 2 2 . 1 Scanalyzers 4 | . . . . . . . . . . . . . . 4 . . . Garrison Access 5 | . . . . . . . . . . 4 . . . 1 . . . Terminal Hacks 54 | . 2 1 2 . 2 . 3 4 2 4 . 28 . 4 2 . . Record 13 | . . . . . 1 . . . . 1 . 11 . . . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . 1 . 3 . . . . . Open Door 3 | . . 1 . . . . . 1 . . . . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . 1 . . . Terminal Index 6 | . 1 . 1 . . . 1 . 1 . . . . 1 1 . . Scanalyzer Index 1 | . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 4 | . . . 1 . . . . 1 1 . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . 2 . . . . . . . Scan Component 2 | . . . . . . . 1 . . 1 . . . . . . . Repair 2 | . . . . . . . 1 . . 1 . . . . . . . Recycling Unit Hacks 20 | . . . . . . . . . 16 1 . . . 2 1 . . Recycle Component 5 | . . . . . . . . . 5 . . . . . . . . Process 4 | . . . . . . . . . 4 . . . . . . . . Report Inventory 7 | . . . . . . . . . 4 1 . . . 1 1 . . Retrieve Matter 3 | . . . . . . . . . 3 . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . Scanalyzer 4 | . . . . . . . . . . . . . . 4 . . . Insert Component 2 | . . . . . . . . . . . . . . 2 . . . Analyze 2 | . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 3 | . . . . . . . . . . 2 . . . 1 . . . Seal Access 3 | . . . . . . . . . . 2 . . . 1 . . . Unauthorized Hacks 9 | . 3 . 1 . . . 2 . 1 . . . . 1 1 . . Terminals 9 | . 3 . 1 . . . 2 . 1 . . . . 1 1 . . Botnet 7 | . 2 . 1 . . . 2 . . . . . . 1 1 . . Operators 2 | . 1 . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 3 . 2 . . . 4 4 6 12 . . . 3 1 . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 10 . 1 . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . 117 . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . Parts Repaired 2 | . . . . . . . 1 . . 1 . . . . . . . Time 57 | . . . . . . . 38 . . 19 . . . . . . . Parts Recycled 5 | . . . . . . . . . 5 . . . . . . . . Recycled Matter 284 | . . . . . . . . . 284 . . . . . . . . Retrieved Matter 254 | . . . . . . . . . 254 . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Total Allies 1 | . . . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . Highest-Rated Group 96 | . . . . . . . . . . . . . 96 . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 . . . . Total Orders 19 | . . . . . . . . 10 . . . . 8 1 . . . EXPLORE 16 | . . . . . . . . 10 . . . . 5 1 . . . RETURN 3 | . . . . . . . . . . . . . 3 . . . . Ally Attacks 10 | . . . . . . . . . . . . . 10 . . . . Total Damage 206 | . . . . . . . . . . . . . 206 . . . . Kills 3 | . . . . . . . . . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . 2 . . . . Drone Launches 15 | . . . . . . . . 10 . . . . 4 1 . . . Drone Recoveries 7 | . . . . . . . . 5 . . . . 2 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Turns Passed 12253 | 157 1362 427 937 70 745 553 1992 2327 840 957 37 24 704 404 275 103 339 Spaces Moved 10894 | 78 630 255 438 44 466 325 916 758 1362 2351 126 83 1449 621 288 192 512 Core 245 | 9 . . . . . . . . . . . . . 2 9 185 40 Treads 3537 | 69 630 255 409 44 466 325 916 398 . . . . . . 3 7 15 Legs . | . . . . . . . . . . . . . . . . . . Wheels 415 | . . . 29 . . . . 360 26 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6697 | . . . . . . . . . 1336 2351 126 83 1449 619 276 . 457 Fastest Speed 25 | 50 160 160 100 160 160 160 160 155 27 27 29 29 29 29 45 50 25 Average Speed 84 | 151 160 160 165 160 160 160 171 190 45 28 29 29 32 30 82 53 44 Slowest Speed 410 | 160 160 160 240 160 160 160 250 410 155 29 29 29 110 200 145 145 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . 1 1 . . 2 4 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 77 54 39 14 89 77 57 90 35 50 23 68 97 17 9 44 16 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 1 1 . . . . Known Exits Taken 2 | . . . . . . . 1 . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 . Scrap Searched 4 | . . . . . . 1 . . . . . . 3 . . . . Spaces Dug 102 | . 3 . 2 . . . 10 5 13 28 . . 23 11 7 . . Terrain Destroyed 343 | . 13 12 2 . . 75 46 63 15 28 . . 70 11 7 . 1 Melee 79 | . 3 . 2 . . . 10 5 13 28 . . . 11 7 . . Projectile 9 | . . . . . . . 1 1 2 . . . 5 . . . . AOE 254 | . 10 12 . . . 75 35 57 . . . . 65 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Fac Low Dat Pro Fac Fac Ext Res Total 13254 | 97 852 268 589 44 466 340 1206 1507 1546 2581 125 82 1642 808 307 192 602 Wait 1598 | . 99 2 79 . . . 166 632 102 148 . . 164 161 . . 45 Move 10853 | 77 629 254 437 43 465 324 915 757 1359 2348 125 82 1444 612 287 191 504 Hop 12 | . . . . . . . . . 1 1 . . 2 4 . . 4 Pick Up 84 | 4 14 5 6 1 1 1 7 10 15 8 . . 1 6 . . 5 Fast Attach 62 | 7 . . 7 . . . 6 4 8 8 . . 1 3 4 1 13 Attach 39 | . 2 . 1 . . . 5 5 8 2 . . 4 4 3 . 5 Detach 13 | . 1 . . . . . 2 . 1 2 . . . 3 . . 4 Swap 89 | . 14 2 13 . . 6 14 19 7 7 . . 7 . . . . Drop 99 | . 9 2 13 . . . 18 11 21 13 . . 2 2 4 . 4 Fire 274 | 9 77 3 31 . . 9 55 58 8 . . . 15 . . . 9 Melee 108 | . 7 . 2 . . . 14 9 14 38 . . 2 13 9 . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . 1 2 . . . . . . . . 2 Escape Stasis 7 | . . . . . . . . . . . . . . . . . 7 Rewire 1 | . . . . . . . 1 . . . . . . . . . . Trap 10 | . . . . . . . 2 . 2 6 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 537 | -10/Materials | Core integrity fell below 50% 613 | -10/Materials | Discovered new exit (range 10) 691 | -10/Materials | Discovered new exit (range 9) 1076 | -10/Materials | Discovered new exit (range 3) 1416 | -10/Materials | Discovered new exit (range 10) 1520 | -10/Materials | Entered Mines 1548 | -10/Mines | Met a Derelict bent on vengeance 1605 | -10/Mines | Met a Derelict shopkeep closing up shop 1838 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1842 | -10/Mines | Found Prototype Device 1937 | -10/Mines | Discovered new exit (range 6) 1947 | -10/Mines | Entered Materials 1947 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2653 | -9/Materials | Build established: Scavenger-Mutant 2760 | -9/Materials | Discovered new exit (range 11) 2873 | -9/Materials | Discovered new exit (range 7) 2884 | -9/Materials | Entered Mines 2891 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2913 | -9/Mines | Discovered new exit (range 9) 2945 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2945 | -9/Mines | Discovered new exit (range 6) 2954 | -9/Mines | Entered Exiles 2991 | -9/Exiles | Met 8R-AWN 3042 | -9/Exiles | Met EX-HEX 3119 | -9/Exiles | Met EX-DEC 3185 | -9/Exiles | Met EX-BIN 3218 | -9/Exiles | Aligned with FarCom system 3220 | -9/Exiles | Given EX-Vault access code 3262 | -9/Exiles | Opened EX-Vault 3282 | -9/Exiles | Found PSU Rigger 3339 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3457 | -9/Exiles | Visited The Gauntlet 3637 | -9/Exiles | Learned location of Zion (-7) 3685 | -9/Exiles | Discovered new exit (range 10) 3699 | -9/Exiles | Left Exiles lab with PSU Rigger 3699 | -9/Exiles | Entered Mines 4236 | -8/Mines | Discovered new exit (range 3) 4252 | -8/Mines | Entered Materials 4252 | -8/Materials | Evolved 2 slots: Utility x2 4710 | -8/Materials | Identified exit to Storage 4722 | -8/Materials | Discovered new exit (range 14) 5099 | -8/Materials | Discovered new exit (range 15) 5231 | -8/Materials | Build established: Mutant 5501 | -8/Materials | Repaired Cesium-ion Thruster 6153 | -8/Materials | Build established: Scavenger-Mutant 6244 | -8/Materials | Entered Storage 7069 | -8/Storage | Build established: Mutant 8429 | -8/Storage | Discovered new exit (range 33) 8571 | -8/Storage | Entered Factory 8571 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8760 | -7/Factory | Fabricated Railgun (x2) 8911 | -7/Factory | Build established: Hacker-Mutant 9059 | -7/Factory | Discovered new exit (range 13) 9354 | -7/Factory | Discovered new exit (range 14) 9411 | -7/Factory | Entered another Factory area 9411 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9412 | -6/Factory | Identified exit to DSF 9751 | -6/Factory | Build established: Hacker-Scout 9773 | -6/Factory | Repaired Adv. Weight Redist. System 10351 | -6/Factory | Discovered new exit (range 8) 10368 | -6/Factory | Entered Lower Caves 10370 | -6/Lower Caves | Encountered a Warlord checkpoint 10402 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10405 | -6/Lower Caves | Entered Data Miner 10405 | -6/Data Miner | Discovered new exit (range 6) 10411 | -6/Data Miner | Met Data Miner 10419 | -6/Data Miner | Learned location of Section 7 (-2) 10419 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10422 | -6/Data Miner | Received God Mode back door access code from Data Miner 10429 | -6/Data Miner | Entered Proximity Caves 10463 | -5/Proximity Caves | Spotted B-75 Beast 10476 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10652 | -5/Proximity Caves | Build established: Hacker-Sprinter 10937 | -5/Proximity Caves | Escorted by Enhanced Grunt 10983 | -5/Proximity Caves | Lost 7 parts (1p3n2u1w) 11041 | -5/Proximity Caves | Discovered new exit (range 61) 11133 | -5/Proximity Caves | Entered Factory 11133 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11411 | -5/Factory | Identified exit to Factory 11435 | -5/Factory | Identified exit to Upper Caves 11537 | -5/Factory | Entered another Factory area 11537 | -4/Factory | Evolved 2 slots: Utility x2 11567 | -4/Factory | Lost 4 parts (1p2n1u) 11798 | -4/Factory | Build established: Hacker-Mutant 11811 | -4/Factory | Discovered new exit (range 5) 11812 | -4/Factory | Entered Extension 11838 | -4/Extension | Lost 3 parts (1n1u1w) 11849 | -4/Extension | Spotted B-86 Titan 11854 | -4/Extension | Spotted B-86 Titan 11859 | -4/Extension | Core integrity fell below 50% 11867 | -4/Extension | Core integrity fell below 20% 11900 | -4/Extension | Discovered new exit (range 15) 11901 | -4/Extension | Discovered new exit (range 15) 11915 | -4/Extension | Entered Research 11915 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11965 | -3/Research | Core integrity fell below 50% 11985 | -3/Research | Lost 3 parts (1n2u) 12162 | -3/Research | Spotted B-86 Titan 12193 | -3/Research | Lost 3 parts (3n) 12222 | -3/Research | Core integrity fell below 20% 12254 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12218_ Penetrated by Slug. 12218_ Slug penetrates Quantum Separator. 12219_ Hyp. Railgun destroyed. 12220_ Slug penetrates Wall. 12220_ Xenon Bombardment Thruster destroyed. 12221_ >F0DTA Q 12224_ Hyp. Railgun destroyed. 12226_ C-35 Carver suffers critical hit (Blast). 12226_ C-35 Carver destroyed. 12226_ Triggered Segregator Trap. 12226_ Arcs of energy rise from the floor. 12229_ Knocked back. 12229_ C-35 Carver knocked back. 12238_ U-05 Engineer builds a Door. 12239_ R-10 Processor collects Imp. Concussive RPG. 12240_ Slug penetrates Wall. 12242_ U-05 Engineer lays Concrete. 12254_ C-35 Carver destroyed. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ! #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????s???????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ?????????????####+#########+###/######???????????? | | ?????????? sss @ s skb g g ???????? | | ?????????? ss =%pRp p g ! ???????? | | ?????????????##+######+##!######+######??????????? | | ????????????????????????# #?????? ??????????????? | | ????????????????????????# #???????? #????????????? | | ????????????????????????# #?????????#????????????? | | ?????##+###?????????????# #??????????????????????? | | ##### ############## #??????????????????????? | | ## # """" #p#??????????????????????? | | ## # ""R"" # #??????????????????????? | | ## # "" "" # #??????????????????????? | | " ## # # #??????????????????????? | | " ## # # #??????????????????????? | | " ## # # #??????????????????????? | | " ## # # #??????????????????????? | | " ## + """ """ # #??????????????????????? | | " ## # """ """ # #??????????????????????? | | " ## = # """ """ # #??????????????????????? | | ## # # #??????????????????????? | | * ## # [ # #??????????????????????? | | ####""###+###### #+###### #??????????????????????? | | #??????????????????????? | | % ##+####??????????????????????? | | # ?????????????????????????? | | # ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 32 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Force Booster | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Arm. Heavy Treads | -6/Data Miner | Free Adv. ECM Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle This Is Interesting... Challenges ------------ None Game ------ Seed TiamatChipMultitool Manual? 0 Play Time 03:02:30 Cumulative 41.9 hours Start 2024.06.26 @ 20:18:17 End 2024.06.27 @ 21:31:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 72 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d880db7-9d5a-4aad-9bcc-e30d05abd0ff