Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.20 @ 14:29:20 Player: magnus150 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (95) 475 Value Destroyed (2602) 2602 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4854 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (18) Movement Rolling (135) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel (fused) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (20) --- Improved Aluminum Leg Improved Aluminum Leg Armored Wheel Armored Wheel Armored Wheel Cooling System Cooling System Disposable Heat Sink Huge Storage Unit Improved Sensor Array Seismic Detector Hardened Medium Armor Plating Medium Insulated Plating Shield Generator Field Recycling Unit (60) Improved EM Shotgun Shock Rifle Spread Laser Heavy Assault Rifle Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Improved Light Cannon Heavy Mace > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Armored Wheel Armored Wheel Armored Wheel Cooling System Cooling System Disposable Heat Sink Huge Storage Unit Improved Sensor Array Seismic Detector Hardened Medium Armor Plating Medium Insulated Plating Shield Generator Field Recycling Unit Improved EM Shotgun Shock Rifle Spread Laser Heavy Assault Rifle Axe [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 3 | . . 2 1 Weapon 1 | . . . 1 Parts Attached 94 | 6 16 36 36 Power 10 | 1 2 3 4 Engine 9 | 1 2 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 3 7 3 Treads 2 | . . 2 . Leg 2 | . . 2 . Wheel 11 | 2 3 3 3 Hover . | . . . . Flight . | . . . . Utility 36 | 1 5 12 18 Device 21 | . 4 10 7 Storage 4 | 1 1 . 2 Processor 4 | . . 1 3 Hackware 2 | . . . 2 Protection 5 | . . 1 4 Artifact . | . . . . Weapon 33 | 2 6 14 11 Energy Gun 5 | . . 4 1 Energy Cannon 3 | . 1 1 1 Ballistic Gun 9 | 2 2 1 4 Ballistic Cannon 11 | . 2 6 3 Launcher 4 | . 1 2 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 13 | . 1 3 9 Power 2 | . . . 2 Propulsion 3 | . . 2 1 Utility 2 | . . . 2 Weapon 6 | . 1 1 4 Highest Loss Streak 4 | . 1 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 99 98 Engine 10 | . 13 10 7 Treads 3 | . . 7 . Leg 3 | . . 7 . Wheel 14 | . 28 6 17 Device 13 | . 12 17 9 Storage 11 | . 14 11 9 Processor 10 | . . 11 15 Hackware 2 | . . . 6 Protection 3 | . . 4 3 Energy Gun 6 | . . 11 2 Energy Cannon 1 | . 4 . 2 Ballistic Gun 6 | . 10 1 11 Ballistic Cannon 7 | . 12 7 4 Launcher 1 | . . . 5 Naked Turns . | . . . . Heaviest Build 70 | 11 53 62 70 Greatest Support 40 | 26 26 40 24 Greatest Overweight (x) 4 | 2 2 4 3 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 19 | 7 19 20 20 Most Carried 20 | 8 20 20 20 Average Carried 16 | 4 13 16 17 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 15 19 20 Class Distribution -------------------- 56% | Mutant 24% | Skirmisher 12% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2135 | 260 339 914 622 Remotely . | . . . . Salvage Created 2625 | . 462 1217 946 Parts 197 | . 37 87 73 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled 7 | . . . 7 Retrieved Matter 78 | . . . 78 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 67 | . 14 29 24 Melee 1 | . . . 1 Guns 16 | . 2 8 6 Cannons 26 | . 9 12 5 AOE 21 | . 3 9 9 Classes Destroyed 13 | . 4 6 3 Worker 5 | . 3 . 2 Builder 6 | . . 3 3 Hauler 2 | . . 2 . Recycler 2 | . . 2 . Operator 1 | . . 1 . Watcher 12 | . 3 5 4 Swarmer 18 | . 3 7 8 Grunt 31 | . 11 13 7 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 13 | . . 8 5 Specialist 2 | . . . 2 Heavy 1 | . . . 1 Best Kill Streak 13 | . 6 13 8 Combat Bots Only 9 | . 5 9 7 Max Kills in Single Turn 4 | . 3 4 2 Gunslinging . | . . . . Exploded 3 | . 3 3 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 330 | . 43 142 145 Missed 115 | . 14 50 51 Damage Taken 3717 | . 508 1207 2002 Core 812 | . 118 140 554 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 324 | . 28 296 . Core Remaining (%) 72 | 100 52 65 . Volleys Fired 194 | . 39 91 64 Largest 3 | . 2 2 3 Hottest 109 | . 99 106 109 Shots Fired 371 | . 76 168 127 Gun 156 | . 17 87 52 Cannon 198 | . 57 74 67 Launcher 17 | . 2 7 8 Special . | . . . . Kinetic 233 | . 50 83 100 Thermal 76 | . 24 52 . Explosive 17 | . 2 7 8 Electromagnetic 45 | . . 26 19 Robot Hit Streak 8 | . 7 8 6 Robot Miss Streak 6 | . 2 6 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 205 | . 45 90 70 Core Hits 125 | . 23 53 49 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 1 8 . Burn 5 | . . 5 . Blast 3 | . 1 2 . Corrupt 1 | . . 1 . Melee Attacks 11 | . . . 11 Impact 11 | . . . 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5669 | . 1088 2369 2212 Guns 1594 | . 143 908 543 Cannons 2298 | . 741 818 739 Explosions 1521 | . 204 600 717 Melee 209 | . . . 209 Ramming 47 | . . 43 4 Kinetic 2520 | . 569 911 1040 Thermal 834 | . 315 460 59 Explosive 1462 | . 204 600 658 Electromagnetic 597 | . . 355 242 Impact 209 | . . . 209 Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 1 Average Corruption 5 | . . 5 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 60 | . . 57 3 Message Errors 11 | . . 11 . Matter Fused 20 | . . 20 . Heat Flow Errors 10 | . . 10 . Energy Discharges 6 | . . 6 . Parts Fused 1 | . . . 1 Data Loss (minor) 5 | . . 4 1 Data Loss (major) 5 | . . 5 . Misfires 1 | . . 1 . Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 117 | . 10 19 88 Projectiles 9 | . . . 9 Explosions 41 | . 10 19 12 Melee 67 | . . . 67 Knockbacks 14 | . 3 6 5 Impact 1 | . . . 1 Kinetic 13 | . 3 6 4 Secondary . | . . . . Self-Inflicted Damage 234 | . 155 67 12 Shots 6 | . 2 2 2 Rammed 7 | . 1 5 1 Targets Rammed 7 | . 1 5 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 690 | . 312 690 150 Average Temperature 123 | . 69 205 31 Received Heat Transfer 1104 | . 177 441 486 Effects 8 | . 1 7 . Shutdowns 2 | . . 2 . Energy Bleed 5 | . 1 4 . Matter Decay 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried 6 | . . 1 5 Impact Corruptions 3 | . . . 3 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . 1 3 . Heat Transferred 2320 | . 666 1554 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 506 | . 300 506 448 Initial 94 | . . 27 94 Average 239 | . 146 312 208 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 36 | 100 80 5 49 Level 1 56 | . 19 80 48 Level 2 6 | . . 14 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 4 2 6 Investigation 7 | . 4 1 2 Extermination . | . . . . Reinforcement 5 | . . 1 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 1 5 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 96 | . 21 36 39 Peak Tracking Total 7 | . 5 7 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 10 | . 5 3 2 Max in Single Turn 3 | . 3 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 26 | . 11 9 6 Terminals 17 | . 8 5 4 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 4 | . 2 1 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 95 | . 29 28 38 Successful 63 | . 14 18 31 Failed 32 | . 15 10 7 Catastrophic 8 | . 4 2 2 Database Lockouts . | . . . . Manual 31 | . 12 7 12 Terminals 54 | . 21 13 20 Fabricators . | . . . . Repair Stations 13 | . 2 11 . Recycling Units 13 | . 6 1 6 Scanalyzers 15 | . . 3 12 Garrison Access . | . . . . Terminal Hacks 19 | . 4 4 11 Robot Analysis 3 | . . . 3 Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . . . 2 Alert Level 2 | . . 1 1 Unreport Threat 2 | . . 1 1 Locate Traps 3 | . 1 2 . Maintenance Status 1 | . . . 1 Recall Investigation 1 | . . . 1 Recall Reinforcements 1 | . . . 1 Recall Assault 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 12 | . 2 10 . Scan Component 6 | . 1 5 . Repair 6 | . 1 5 . Recycling Unit Hacks 11 | . 4 1 6 Process 3 | . 1 . 2 Report Inventory 5 | . 2 1 2 Retrieve Matter 3 | . 1 . 2 Scanalyzer 14 | . . 2 12 Insert Component 7 | . . 1 6 Analyze 7 | . . 1 6 Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 4 1 2 Terminals 7 | . 4 1 2 Botnet 7 | . 4 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 25 | . 10 9 6 Full Trace Events 7 | . 3 2 2 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 6 | . . . 6 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . 1 5 . Time 186 | . 26 160 . Parts Recycled . | . . . . Recycled Matter 523 | . 134 . 389 Retrieved Matter 316 | . 134 . 182 Retrieved Components . | . . . . Parts Scanalyzed 7 | . . 1 6 Part Schematics Acquired 6 | . . . 6 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 3 | . . . 3 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5722 | 75 1264 2597 1786 Spaces Moved 3329 | 65 987 1040 1237 Core 9 | 9 . . . Treads 325 | . . 325 . Legs 316 | . . 316 . Wheels 2679 | 56 987 399 1237 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 105 Average Speed 141 | 88 108 200 119 Slowest Speed 260 | 150 120 260 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 57 | 5 90 75 61 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 158 | . 54 42 62 Melee 4 | . . . 4 Projectile 9 | . . 6 3 AOE 145 | . 54 36 55 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3962 | 82 1105 1376 1399 Wait 203 | . 27 161 15 Move 3326 | 64 986 1039 1237 Hop . | . . . . Pick Up 84 | 12 24 28 20 Fast Attach . | . . . . Attach 29 | 6 3 9 11 Detach 3 | . . 1 2 Swap 65 | . 13 27 25 Drop 40 | . 12 15 13 Fire 194 | . 39 91 64 Melee 11 | . . . 11 Ram 6 | . 1 4 1 Kick . | . . . . Crush 1 | . . 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 477 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Discovered new exit (range 15) 833 | -10/Materials | Repaired Ion Engine 1038 | -10/Materials | Discovered new exit (range 7) 1122 | -10/Materials | Identified exit to Mines 1269 | -10/Materials | Identified exit to Materials 1340 | -10/Materials | Entered another Materials area 1340 | -9/Materials | Evolved 2 slots: Utility x2 1526 | -9/Materials | Destroyed 9 combat bots 1712 | -9/Materials | Discovered new exit (range 16) 1885 | -9/Materials | Discovered new exit (range 16) 2095 | -9/Materials | Build established: Scavenger-Mutant 2096 | -9/Materials | Discovered new exit (range 16) 2855 | -9/Materials | Discovered new exit (range 3) 2858 | -9/Materials | Identified exit to Materials 3080 | -9/Materials | Build established: Mutant 3580 | -9/Materials | Repaired Cooling System 3725 | -9/Materials | Repaired Deuterium Engine 3759 | -9/Materials | Repaired Hrd. Light Armor Plating 3792 | -9/Materials | Repaired Imp. Light Cannon 3819 | -9/Materials | Repaired Grenade Launcher 3937 | -9/Materials | Entered another Materials area 3937 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4667 | -8/Materials | Build established: Skirmisher 4725 | -8/Materials | Destroyed 7 combat bots 4731 | -8/Materials | Discovered new exit (range 15) 4747 | -8/Materials | Identified exit to Factory 5459 | -8/Materials | Lost 3 parts (1p2w) 5683 | -8/Materials | Core integrity fell below 50% 5706 | -8/Materials | Core integrity fell below 20% 5723 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer system corrupted by crushing effect. Lgt. Ion Engine fried. Wheel fried. U-05 Engineer destroyed. Knocked back. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Arm. Wheel destroyed. Knocked back. System corrupted: Arm. Wheel fused. Knocked back. Destroyed Targeting Computer. H-61 Shepherd system corrupted by crushing effect. H-61 Shepherd system terminally corrupted. Cooling System fried. Transmission Jammer fried. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????# # ! #??????????? | | ????????# = ! # "" #??????????? | | ????????# # """#??????????? | | ????????# """"" """"" +!! 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""""" # #??? | | " [%[ # ### u # """ + #??? | | # [[[ # # #??? | | # % % ########## #??? | | # gg #?????# #??? | | " #######+### !*!#?#####+##+##?? | | "% ##???????##![%#### #?? | | " "#?????????#*!u# ## #?? | | "#?????????#[%[# # #?? | | "###???????# =g#### !#?? | | +???????# [#??###########?? | | ####???????# #??????????????? | | """+######??????# %#??????????????? | | ###### #??????# #??????????????? | | ?????#"" #??????# #??????????????? | | ?????#"T #??????# #??????????????? | | ?????#"" #??????# ??????????????? | | ?????# #??????# #??????????????? | | ?????# """ #??????# #??????????????? | | ?????# """ #??????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 20 Evasion (%) 42 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cooling System | -8/Materials | Scanalyzed Disposable Heat Sink | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I Spy Power Corrupts Storm Trooper Challenges ------------ None Game ------ Seed ChromaticTrapRail Manual? 0 Play Time 01:36:56 Cumulative 5.5 hours Start 2024.05.20 @ 11:15:41 End 2024.05.20 @ 14:29:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 51763407-3f89-4b8d-a999-20e6b4f73cbd