Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 18:47:58 Player: OctagonalPrism Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (151) 755 Value Destroyed (5592) 5592 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (850) 850 TOTAL SCORE: 12377 Bonus ------- High Alert Combat Kills 310 Follower Combat Kills 310 Registered with UFD 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/1000 Matter 297/300 Energy 195/315 System Corruption 31% Temperature Hot (234) Movement Treading (320) Ox2 Location -5/Extension Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (3) --- Improved Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Structural Scanner Target Analyzer Improved Target Analyzer System Shield A0-MCA's Component Scanner > --- WEAPON (3) ------- Plasma Rifle Heavy Ion Cannon Advanced Plasma Cannon > --- INVENTORY (20) --- Improved Treads Improved Medium Treads Energy Well (350) Matter Compressor (250) Energy Filter Stasis Canceller Improved Focal Shield Hardlight Generator Authchip [R/Combat] Authchip [R/Combat] Improved Arc Projector Improved Arc Projector Long-range Proton Cannon Heavy Flak Cannon Enhanced Gauss Cannon Phasing Sabre Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Treads Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Improved Targeting Computer Improved Target Analyzer Energy Filter EM Disruption Field A0-MCA's Component Scanner System Guard > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Scythe > --- INVENTORY -------- Fission Core Improved Treads Improved Treads Advanced Heat Sink Advanced Cooling System Energy Well Structural Scanner Target Analyzer Stasis Canceller Reactive Plating Improved Hardlight Generator System Shield Authchip [R/Combat] Authchip [R/Combat] System Restoration Module Tesla Rifle Botcube [Rating: 86] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Particle Charger Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Hackware System Shield Protection Reactive Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Slots Evolved 10 | . . . . . 4 . . . 4 2 . Power 1 | . . . . . . . . . 1 . . Propulsion 1 | . . . . . . . . . . 1 . Utility 7 | . . . . . 3 . . . 3 1 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 179 | 9 4 9 4 . 24 10 3 5 40 55 16 Power 22 | 1 1 1 . . 4 2 . . 5 7 1 Engine 7 | 1 1 . . . 1 . . . 3 1 . Core 14 | . . 1 . . 3 1 . . 2 6 1 Reactor 1 | . . . . . . 1 . . . . . Propulsion 35 | 3 . 2 . . 5 . . 3 8 9 5 Treads 19 | 2 . 1 . . . . . 2 6 3 5 Leg 4 | . . . . . 4 . . . . . . Wheel 9 | 1 . 1 . . 1 . . 1 2 3 . Hover 3 | . . . . . . . . . . 3 . Flight . | . . . . . . . . . . . . Utility 55 | 2 1 1 1 . 7 4 2 2 13 17 5 Device 36 | . . 1 . . 5 3 1 . 11 11 4 Storage 7 | 2 1 . 1 . . 1 . 1 1 . . Processor 7 | . . . . . 1 . 1 1 1 3 . Hackware 1 | . . . . . . . . . . 1 . Protection 4 | . . . . . 1 . . . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 67 | 3 2 5 3 . 8 4 1 . 14 22 5 Energy Gun 19 | 2 . . . . 5 2 1 . 2 6 1 Energy Cannon 12 | . . . . . . . . . 5 3 4 Ballistic Gun 14 | 1 2 3 2 . 2 . . . 2 2 . Ballistic Cannon 3 | . . . . . . . . . . 3 . Launcher 7 | . . 2 1 . . . . . 4 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . . . . . Slashing Weapon 9 | . . . . . . . . . 1 8 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . Corrupted Parts 4 | 1 . . . . . . . . . . 3 System Corruption 21 | 4 . . . . . . . . . . 17 Parts Lost 79 | . 1 2 . . 13 . . . 21 37 5 Power 13 | . . . . . 3 . . . 3 6 1 Propulsion 19 | . . 2 . . 4 . . . 3 8 2 Utility 21 | . . . . . 2 . . . 6 11 2 Weapon 26 | . 1 . . . 4 . . . 9 12 . Highest Loss Streak 10 | . 1 1 . . 8 . . . 7 10 4 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 100 93 72 100 82 90 90 90 82 82 96 Engine 2 | . 14 12 . . 1 . . . 1 . . Core 4 | . . 1 14 14 6 4 . . 4 8 10 Reactor 3 | . . . . . . 4 9 9 4 . . Treads 6 | . 14 14 14 14 1 . . . 9 5 11 Wheel 5 | . 14 7 14 14 5 9 9 9 2 2 4 Device 17 | . . 2 10 . 15 18 19 24 22 15 16 Storage 11 | . 28 25 17 28 18 18 16 9 6 5 5 Processor 11 | . . . . . 8 9 9 11 14 19 17 Energy Gun 11 | . 16 . . . 8 23 27 27 8 2 2 Energy Cannon 2 | . . . . . . . . . 5 3 10 Ballistic Gun 4 | . 11 27 1 28 9 . . . 1 1 . Peak Build Rating 86 | 7 7 13 13 12 38 40 45 52 78 86 75 Average Rating 46 | 3 6 7 9 12 22 38 41 46 62 70 71 On Entrance 29 | . 7 7 13 12 12 38 40 45 52 66 56 Naked Turns . | . . . . . . . . . . . . Heaviest Build 96 | 19 24 23 26 26 35 43 43 69 86 90 96 Greatest Support 72 | 40 10 20 16 20 28 28 28 28 72 60 46 Greatest Overweight (x) 9 | 1 2 2 1 1 9 1 1 2 2 8 9 Average Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 2 8 Largest Inventory Capacity 20 | 8 10 10 10 10 10 10 10 20 20 20 20 Average Capacity 16 | 6 9 10 10 10 10 10 10 18 20 20 20 Most Carried 20 | 5 9 9 10 8 10 10 10 13 17 20 20 Average Carried 11 | 2 6 8 9 8 6 9 9 10 13 14 14 Final Capacity 20 | 8 10 10 10 10 10 10 10 20 20 20 20 Final Carried 20 | 4 9 8 8 8 9 9 10 12 15 20 16 Class Distribution -------------------- 40% | Mutant 36% | Skirmisher 10% | Scavenger-Mutant 5% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -8/Storage Skirmisher | -8/Recycling Skirmisher | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Matter Collected 3527 | 213 340 223 11 70 478 107 57 70 615 757 586 Remotely . | . . . . . . . . . . . . Salvage Created 7328 | 97 384 269 . 32 700 436 369 . 2768 1678 595 Parts 312 | 1 30 15 . 8 34 13 15 . 109 66 21 Haulers Intercepted 9 | . 2 . . . 1 2 . . 3 1 . Recyclers Shooed 5 | . . . . . . 1 . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Combat Hostiles Destroyed 115 | . 10 8 . 2 15 4 2 . 43 25 6 Melee 6 | . . . . . 3 . . . . 2 1 Guns 41 | . 10 3 . 2 7 1 1 . 11 6 . Cannons 31 | . . . . . . . . . 17 10 4 AOE 21 | . . 5 . . 2 2 1 . 8 3 . Classes Destroyed 17 | 1 5 3 . . 2 . . . 4 1 1 Worker 1 | . . . . . . . . . 1 . . Builder 7 | . . 1 . . . . . . 5 1 . Hauler 9 | . 2 . . . 1 2 . . 3 1 . Recycler 10 | 1 . . . . . 1 3 . 3 1 1 Carrier 1 | . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . 1 . Operator 3 | . 1 . . . 2 . . . . . . Watcher 8 | . 2 . . . . 1 . . 4 1 . Swarmer 24 | . 8 3 . 2 4 . . . 6 1 . Grunt 49 | . 2 4 . . 7 . . . 24 12 . Brawler 3 | . . . . . . . . . 2 1 . Duelist 2 | . . . . . 1 . . . . 1 . Sentry 18 | . . . . . 3 4 2 . 2 2 5 Hunter 5 | . . . . . . . . . 2 3 . Programmer 12 | . . . . . . . . . 7 5 . Behemoth 1 | . . . . . . . . . . . 1 Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 13 | 1 4 6 . 2 4 3 3 . 13 5 2 Combat Bots Only 10 | . 4 5 . 2 4 2 1 . 10 5 2 Max Kills in Single Turn 4 | 1 2 4 . 1 2 2 1 . 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . . 2 2 1 . 2 1 . Melee 1 | . . . . . 1 . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Hostile Shots Fired 923 | . 42 42 . 15 146 6 4 . 275 319 74 Missed 266 | . 10 13 . 6 34 5 2 . 89 87 20 Damage Taken 11121 | . 291 339 . 107 1723 120 30 . 3198 4067 1246 Core 1842 | . 21 97 . 31 342 24 . . 305 768 254 Absorbed by Shields 360 | . . . . . . . . . . 360 . Ignored by Resistances 382 | . . . . . . . . . . 302 80 Regen/Repaired (Parts) 64 | . . . . . 64 . . . . . . Core Remaining (%) 59 | 100 . . . 40 . . . 33 64 . . Volleys Fired 429 | 2 39 22 . 7 66 13 8 . 132 108 32 Largest 3 | 2 2 2 . 2 3 3 3 . 3 3 3 Hottest 238 | 80 80 55 . 45 165 165 165 . 170 227 238 Shots Fired 851 | 4 77 46 . 16 132 39 24 . 262 178 73 Gun 543 | 4 77 42 . 16 132 39 24 . 99 96 14 Cannon 288 | . . . . . . . . . 147 82 59 Launcher 20 | . . 4 . . . . . . 16 . . Special . | . . . . . . . . . . . . Kinetic 312 | . 47 42 . 16 112 . . . 14 81 . Thermal 243 | . . . . . . . . . 167 13 63 Explosive 20 | . . 4 . . . . . . 16 . . Electromagnetic 276 | 4 30 . . . 20 39 24 . 65 84 10 Robot Hit Streak 51 | 2 9 8 . 2 11 8 28 . 51 17 6 Robot Miss Streak 6 | 1 4 3 . 5 4 2 . . 4 6 4 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 5 | . 2 2 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 591 | 3 40 24 . 4 94 28 20 . 175 163 40 Core Hits 304 | 2 23 19 . 3 27 10 7 . 111 86 16 Critical Kills 6 | . . 1 . . . . . . 4 . 1 Critical Parts Destroyed 8 | . 1 . . . 5 . . . . 2 . Critical Strikes 30 | 1 1 1 . . 5 1 . . 7 9 5 Burn 4 | . . . . . . . . . . 1 3 Meltdown 5 | . . . . . . . . . 4 . 1 Destroy 5 | . 1 1 . . 1 . . . . 2 . Corrupt 10 | 1 . . . . . 1 . . 3 4 1 Smash 4 | . . . . . 4 . . . . . . Sever 2 | . . . . . . . . . . 2 . Melee Attacks 54 | . . . . . 21 2 . . . 30 1 Impact 23 | . . . . . 21 2 . . . . . Slashing 31 | . . . . . . . . . . 30 1 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17077 | 40 448 602 . 84 1863 802 443 . 7136 4314 1345 Guns 6117 | 40 407 181 . 84 1074 642 414 . 1546 1515 214 Cannons 5965 | . . . . . . . . . 3245 1622 1098 Explosions 3557 | . 41 421 . . 107 160 29 . 2338 461 . Melee 1428 | . . . . . 682 . . . . 713 33 Ramming 10 | . . . . . . . . . 7 3 . Kinetic 2822 | . 237 181 . 84 878 . . . 88 1354 . Thermal 6548 | . 41 . . . 107 106 29 . 4300 763 1202 Explosive 2095 | . . 421 . . . 54 . . 1620 . . Electromagnetic 4174 | 40 170 . . . 196 642 414 . 1121 1481 110 Impact 682 | . . . . . 682 . . . . . . Slashing 746 | . . . . . . . . . . 713 33 Piercing . | . . . . . . . . . . . . Highest Corruption 31 | 4 6 6 6 6 4 4 4 . 10 18 31 Average Corruption 9 | 4 5 6 6 6 3 4 4 . 7 9 30 Corruption Purged 15 | . . . . . . . . . 10 5 . Corruption Blocked . | . . . . . . . . . . . . Effects 213 | . 15 33 6 3 8 9 19 . 39 38 43 Message Errors 47 | . 1 8 3 . 2 4 2 . 10 7 10 Matter Fused 49 | . 6 5 . . 3 1 5 . 13 8 8 Heat Flow Errors 34 | . 3 8 . . 1 2 1 . 4 9 6 Energy Discharges 25 | . 2 7 1 1 . 1 4 . 5 1 3 Parts Rejected 3 | . . . . . . . 1 . 1 1 . Data Loss (minor) 20 | . 2 2 1 . 1 . 2 . 1 4 7 Data Loss (major) 9 | . . . . . . 1 3 . 2 2 1 Misfires 11 | . . 2 . 2 1 . . . 3 1 2 Alerts 4 | . . 1 1 . . . 1 . . 1 . Weapon Failures 11 | . 1 . . . . . . . . 4 6 Overload Shots 1 | . . . . . . . . . 1 . . Overflow Damage 646 | . . . . . 306 . . . 196 138 6 Projectiles 124 | . . . . . . . . . 118 . 6 Explosions 146 | . . . . . 11 . . . 78 57 . Melee 376 | . . . . . 295 . . . . 81 . Knockbacks 11 | . . . . . 4 . . . . 7 . Impact 4 | . . . . . 4 . . . . . . Kinetic 7 | . . . . . . . . . . 7 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 343 | . 37 . . . 26 106 . . 35 139 . Shots 8 | . 1 . . . 1 3 . . 1 2 . Rammed 3 | . . . . . . . . . 1 2 . Targets Rammed 3 | . . . . . . . . . 1 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 464 | 36 256 279 . 25 464 186 243 . 233 239 258 Average Temperature 73 | 20 62 83 . 10 113 70 85 . 50 61 69 Received Heat Transfer 3196 | . 21 203 . 9 954 . 9 . 838 611 551 Effects 6 | . . . . . 5 . . . . . 1 Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 Damage (major) 4 | . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 13 | . . . . . 3 1 . . 4 5 . Combat Hostiles 11 | . . . . . 3 1 . . 3 4 . Parts Fried 46 | 1 1 . . . 2 9 2 . 11 20 . Impact Corruptions 7 | . . . . . 7 . . . . . . Robots Melted 6 | . . . . . . . . . 4 . 2 Combat Hostiles 5 | . . . . . . . . . 4 . 1 Parts Melted 21 | . . 1 . . . . . . 14 2 4 Heat Transferred 8813 | . 50 . . . 150 150 50 . 5453 818 2142 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 10 | . 1 . . . 1 2 1 . 2 3 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Peak Influence 759 | 5 237 286 . 67 209 355 210 . 759 415 288 Initial 371 | . 3 73 . . 26 87 61 . . 371 95 Average 171 | 1 83 93 . 62 71 189 93 . 246 223 168 Maximum Alert Level 3 | . 1 1 . . 1 1 1 . 3 2 1 Low Security (%) 66 | 100 97 77 . 100 99 73 96 . 46 42 77 Level 1 25 | . 2 22 . . . 26 3 . 28 55 22 Level 2 6 | . . . . . . . . . 20 2 . Level 3 1 | . . . . . . . . . 4 . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 . . 1 2 . . 13 7 2 Investigation 9 | . 1 . . . 1 2 . . 2 3 . Extermination 6 | . . . . . . . . . 4 2 . Reinforcement 8 | . . . . . . . . . 4 2 2 Assault 1 | . . 1 . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . 1 Haulers Reinforced 3 | . . . . . . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Distress Signals 9 | . 2 1 . . 1 2 . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 176 | . 21 19 . 4 23 7 2 . 51 37 12 Peak Tracking Total 6 | . 6 5 . 4 4 3 1 . 5 6 4 Tactical Retreats 9 | . 1 1 . . 2 1 . . 2 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Traps Triggered 5 | . 1 . . . . 1 . . 1 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Machines Disabled 13 | . 1 . . . 2 3 . . 7 . . Max in Single Turn 4 | . 1 . . . 1 1 . . 4 . . Garrison Access 3 | . . . . . . . . . 2 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Machines Accessed 57 | . 7 1 . . 7 8 13 4 9 6 2 Terminals 32 | . 6 . . . 5 8 6 . 4 1 2 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 4 | . . . . . 2 . . . . 2 . Recycling Units 10 | . 1 . . . . . 7 . 1 1 . Scanalyzers 2 | . . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . . 2 1 . Total Hacks 156 | . 20 1 . . 30 17 35 17 17 17 2 Successful 98 | . 13 1 . . 12 9 24 17 12 8 2 Failed 58 | . 7 . . . 18 8 11 . 5 9 . Catastrophic 3 | . . . . . . . . . 2 1 . Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 11 . . . 11 7 13 . 10 . . Terminals 86 | . 17 . . . 21 17 17 . 10 2 2 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 12 | . . . . . 9 . . . . 3 . Recycling Units 29 | . 3 . . . . . 18 . 3 5 . Scanalyzers 5 | . . . . . . . . . 1 4 . Garrison Access 5 | . . . . . . . . . 2 3 . Terminal Hacks 46 | . 6 1 . . 3 6 9 17 1 1 2 Record 12 | . 1 . . . . . 1 10 . . . Robot Analysis 7 | . 1 . . . . . . 6 . . . Prototype ID Bank 4 | . 1 . . . 1 1 1 . . . . Open Door 6 | . . 1 . . . 3 . . . . 2 Branch Access Points 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . Alert Level 2 | . . . . . . . 2 . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Locate Traps 3 | . 1 . . . . 2 . . . . . Registered Components 1 | . . . . . . . . . 1 . . Zone Layout 6 | . 2 . . . 1 . 3 . . . . Derelict Proto ID Bank 1 | . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . 1 . . Repair Station Hacks 6 | . . . . . 5 . . . . 1 . Scan Component 4 | . . . . . 3 . . . . 1 . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 12 | . 2 . . . . . 7 . 1 2 . Report Inventory 9 | . 1 . . . . . 6 . 1 1 . Retrieve Components 3 | . 1 . . . . . 1 . . 1 . Scanalyzer 3 | . . . . . . . . . . 3 . Insert Component 2 | . . . . . . . . . . 2 . Analyze 1 | . . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . 1 1 . Unauthorized Hacks 28 | . 5 . . . 4 3 8 . 8 . . Terminals 18 | . 4 . . . 4 3 2 . 5 . . Track 2 | . . . . . 1 1 . . . . . Assimilate 1 | . 1 . . . . . . . . . . Botnet 11 | . 3 . . . 1 2 2 . 3 . . Disrupt 2 | . . . . . 1 . . . 1 . . Operators 2 | . . . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . 6 . 2 . . Reject 1 | . . . . . . . . . 1 . . Recyclers 1 | . . . . . . . . . 1 . . Tunnel 7 | . 1 . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 34 | . 6 . . . 7 4 7 . 6 4 . Full Trace Events 13 | . . . . . 4 3 4 . 1 1 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 114 | . . . . . 114 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . 1 . . . . . 3 . . 2 . Parts Scanalyzed 1 | . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 9 | . . . . . . 1 . . . . 8 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Total Allies 21 | . 1 6 . . . 1 . . . . 13 Largest Group 13 | . 1 3 3 1 . 1 . . . . 13 Highest-Rated Group 376 | . 10 70 70 31 . 15 . . . . 376 Highest-Rated Ally 41 | . 10 31 31 31 . 15 . . . . 41 Total Orders . | . . . . . . . . . . . . Ally Attacks 88 | . . 49 . 5 . . . . . . 34 Total Damage 1284 | . . 529 . 83 . . . . . . 672 Kills 15 | . . 8 . 1 . . . . . . 6 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Robot Analysis Total 7 | . 1 . . . . . . 6 . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Turns Passed 12375 | 78 637 1052 200 139 1140 461 777 2018 3037 2055 781 Spaces Moved 6964 | 50 485 624 168 51 570 294 635 1581 1314 932 260 Core 31 | 5 . . . . 26 . . . . . . Treads 1238 | 14 . 194 . 51 28 . . . 786 163 2 Legs 161 | . . . . . 161 . . . . . . Wheels 5288 | 31 485 430 168 . 355 294 635 1581 528 523 258 Hover 246 | . . . . . . . . . . 246 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 95 110 115 240 100 115 115 115 105 98 185 Average Speed 146 | 106 104 152 115 240 137 115 115 127 187 165 213 Slowest Speed 500 | 160 110 240 115 240 500 115 115 130 240 420 240 Overloaded Moves 3 | . . . . . . . . . . 3 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 51 | 4 73 98 50 17 34 44 99 95 30 26 43 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 9 | . 1 2 . . . . 6 . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . . . . . 7 . . . Spaces Dug 9 | . . . . . . . . . 1 8 . Terrain Destroyed 186 | . 6 27 . . 2 23 4 . 86 23 15 Melee 8 | . . . . . . . . . . 8 . Projectile 32 | . . . . . . . . . 16 1 15 AOE 146 | . 6 27 . . 2 23 4 . 70 14 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Fac Ext Total 8280 | 66 549 689 175 57 804 383 664 1593 1659 1222 419 Wait 442 | 1 12 32 . . 100 37 10 . 140 63 47 Move 6953 | 49 484 623 167 50 569 293 634 1580 1313 931 260 Hop . | . . . . . . . . . . . . Pick Up 86 | 5 6 . 1 . 12 3 5 3 21 24 6 Fast Attach 67 | 6 1 1 . . 16 1 1 . 18 20 3 Attach 61 | 1 1 2 2 . 7 1 1 3 16 21 6 Detach 18 | . 1 1 2 . 2 1 . 3 3 4 1 Swap 51 | 2 2 6 2 . 1 8 1 2 6 14 7 Drop 51 | . 3 2 1 . 10 6 4 2 9 5 9 Fire 429 | 2 39 22 . 7 66 13 8 . 132 108 32 Melee 54 | . . . . . 21 2 . . . 30 1 Ram 2 | . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . Escape Stasis 8 | . . . . . . 8 . . . . . Rewire 57 | . . . . . . 10 . . . . 47 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: [*Fac] / *Upp x2 / *Ext x2) -5/Extension History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Discovered new exit (range 15) 716 | -10/Materials | Entered Mines 721 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 812 | -10/Mines | Learned Materials terminal intel 830 | -10/Mines | Learned location of Zion (-6) 857 | -10/Mines | Assembled infested the area 1331 | -10/Mines | Discovered new exit (range 5) 1573 | -10/Mines | Discovered new exit (range 9) 1580 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1644 | -10/Mines | Met a Derelict testing a Signal Generator 1755 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1756 | -10/Mines | Discovered new exit (range 5) 1768 | -10/Mines | Entered Exiles 1768 | -10/Exiles | Accompanied by 3 allies 1784 | -10/Exiles | Discovered new exit (range 15) 1797 | -10/Exiles | Met 8R-AWN 1798 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1815 | -10/Exiles | Met EX-HEX 1861 | -10/Exiles | Met EX-DEC 1943 | -10/Exiles | Discovered new exit (range 12) 1968 | -10/Exiles | Entered Mines 1968 | -9/Mines | Accompanied by 1 ally 1970 | -9/Mines | Core integrity fell below 50% 2071 | -9/Mines | Discovered new exit (range 5) 2107 | -9/Mines | Entered Materials 2107 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2107 | -8/Materials | Discovered new exit (range 15) 2108 | -8/Materials | Identified exit to Storage 2109 | -8/Materials | Loaded intel: 12 terminal locations 2394 | -8/Materials | Lost 3 parts (1p2n) 2573 | -8/Materials | Core integrity fell below 50% 2587 | -8/Materials | Lost 8 parts (1p2n1u4w) 2810 | -8/Materials | Repaired Corrupted Imp. Ion Engine 3202 | -8/Materials | Repaired Prc. Shock Rifle 3247 | -8/Materials | Entered Storage 3703 | -8/Storage | Used back door to open Recycling access 3703 | -8/Storage | Discovered new exit (range 5) 3707 | -8/Storage | Identified exit to Recycling 3708 | -8/Storage | Entered Recycling 3943 | -8/Recycling | Build established: Skirmisher 4184 | -8/Recycling | Discovered new exit (range 15) 4457 | -8/Recycling | Scanned before Scraplab entrance 4473 | -8/Recycling | Entered Scraplab 4482 | -8/Recycling | Discovered new exit (range 3) 4483 | -8/Recycling | Identified exit to Scraptown 4485 | -8/Recycling | Entered Scraptown 4485 | -8/Scraptown | System corruption cleaned by C-Scrubber 4610 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4719 | -8/Scraptown | Visited The Evicted 4744 | -8/Scraptown | Visited Assassins FH 4770 | -8/Scraptown | Visited Cave Peace 4821 | -8/Scraptown | Visited Bundlers 4887 | -8/Scraptown | Visited Fellowship of the Rings 5225 | -8/Scraptown | Discovered new exit (range 5) 5229 | -8/Scraptown | Identified exit to Factory 5355 | -8/Scraptown | Visited SPCMW 5551 | -8/Scraptown | Visited Symbiants 5587 | -8/Scraptown | Visited UFD Registry 5589 | -8/Scraptown | Registered with UFD as "Spikecycle" 5631 | -8/Scraptown | Visited Chapter 10 5676 | -8/Scraptown | Visited Botcube Research 5687 | -8/Scraptown | Found Botcube 5714 | -8/Scraptown | Visited Observation Area 5798 | -8/Scraptown | Visited Analyses Database 5872 | -8/Scraptown | Visited Scrap Suit Storage 5927 | -8/Scraptown | Visited Science Guys 5996 | -8/Scraptown | Visited Science Testing Area 6017 | -8/Scraptown | Visited A0-MCA Data Center 6024 | -8/Scraptown | Given a B- rating by A0-MCA 6027 | -8/Scraptown | Found A0-MCA's Component Scanner 6287 | -8/Scraptown | Visited Curators Association 6382 | -8/Scraptown | Visited Derelict Rescue Squad 6489 | -8/Scraptown | Discovered exit to Factory (range 5) 6503 | -8/Scraptown | Entered Factory 6503 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 6897 | -6/Factory | Garrison activated, responded to threat 7077 | -6/Factory | Discovered new exit (range 9) 7090 | -6/Factory | Identified exit to Lower Caves 7650 | -6/Factory | Build established: Mutant 7903 | -6/Factory | Lost 3 parts (1u2w) 8197 | -6/Factory | System corruption reached 10% 8383 | -6/Factory | Discovered new exit (range 7) 8398 | -6/Factory | Identified exit to Factory 8844 | -6/Factory | Destroyed 10 combat bots 8883 | -6/Factory | Lost 7 parts (1p2n1u3w) 9370 | -6/Factory | Lost 3 parts (1p1u1w) 9540 | -6/Factory | Entered another Factory area 9540 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9672 | -5/Factory | Lost 7 parts (1p3n1u2w) 9830 | -5/Factory | Found Imp. Powered Armor 10038 | -5/Factory | Lost 6 parts (2p2u2w) 10328 | -5/Factory | Discovered new exit (range 5) 10348 | -5/Factory | Build established: Scavenger-Mutant 10575 | -5/Factory | Lost 4 parts (2n1u1w) 10931 | -5/Factory | Core integrity fell below 50% 10952 | -5/Factory | System corruption reached 10% 10982 | -5/Factory | Lost 10 parts (1p1n4u4w) 11065 | -5/Factory | Identified exit to Upper Caves 11065 | -5/Factory | Identified exit to Extension 11111 | -5/Factory | Discovered new exit (range 4) 11235 | -5/Factory | Lost 3 parts (1u2w) 11306 | -5/Factory | Lost 7 parts (2p2n2u1w) 11595 | -5/Factory | Entered Extension 11663 | -5/Extension | Core integrity fell below 20% 11681 | -5/Extension | System corruption reached 30% 11932 | -5/Extension | Rescued a captive Derelict 11939 | -5/Extension | Rescued a captive Derelict 11985 | -5/Extension | Botcube activated 11995 | -5/Extension | Botcube completed mutation into legged form (unarmed). 12148 | -5/Extension | Rescued a captive Derelict 12148 | -5/Extension | Rescued a captive Derelict 12293 | -5/Extension | Spotted B-75 Beast 12337 | -5/Extension | Lost 4 allies 12341 | -5/Extension | Destroyed B-75 Beast 12351 | -5/Extension | Spotted B-75 Beast 12376 | -5/Extension | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- System corrupted: Energy discharge (-123). Reactive Plating destroyed. U-05 Engineer builds a Wall. Critical hit (Meltdown: +320). Acquired 2 matter. Destroyed Imp. Sensor Array. U-05 Engineer builds a Wall. Wheel destroyed. U-05 Engineer destroyed. R-10 Processor heat short circuits Hpw. Tractor Beam. Imp. Treads destroyed. Lgt. Fission Core destroyed. R-10 Processor heat spikes uncontrollably. U-05 Engineer builds a Wall. System corrupted: Heat flow error (+243). B-75 Beast suffers critical hit (Burn). Overheating: Energy bleed (-26). R-10 Processor heat damages Imp. Ion Engine, Broken Com. Wheel, Com. Wheel, Med. Storage Unit. U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | *[=##???## ##????????????????????? | | ! ####?## #### ##????????????????????? | | ########/####?## #### ##????????????????????? | | ! T### * ! ##### #### ##????????????????????? | | #### ] ##### #### ##????????????????????? | | ####* = / #### ##????????????????????? | | ###### ####### #### ##????????????????????? | | ###### ######## #####!##????????????????????? | | ????## = ##???### #####%##????????????????????? | | ????##########????## ##?## ##????????????????????? | | ????##########???### ##### ##????????????????????? | | ?????????????????###+##### ##????????????????????? | | ?????????????????## !*! !#!##????????????????????? | | ?????????????????## #*####??????????????????? | | ?????????????????## """ */g# ##??????????????????? | | ?????????????????## "T #l####??????????????????? | | ?????????????????## """ "u###???????????????????? | | ?????????????????## #g###???????????????????? | | ?????????????????###"Y"###b#########?????????????? | | ?????????????????###"""###!########## ???????????? | | ??????????????????########g### ## ### ???????????? | | ??????????????????######" h" "" ???????????? | | ??????????????????????## =b b "w" ##???????? | | ?????????????????????###*[!=! ##???????? | | ?????????????????????###] u= ##???????? | | ?????????????????????##% @! ##???????? | | ????????????????? % ???????? | | ???????????? ????????? | | ??????????? A % ?????????? | | ??????????? |BB ?????????? | | ??????????? R u u BB R??????????? | | ???????????############# ??????????? | | ???????????############# ??????????? | | ??????????????????????## ???????????? | | ??????????????????????## ???????????? | | ??????????????????????## ???????????? | | ??????????????????????#######T#"""###"???????????? | | ???????????????????????######## ? ####???????????? | | ????????????????????????????####?????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 32 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Corruption Containment 8 Armor Coverage 400 Resistance: KI 20 Resistance: EM 25 Evasion (%) 63 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hpw. Shock Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Preemptive Strike Challenges ------------ None Game ------ Seed SkeletonThermicBoregun Manual? 0 Play Time 02:19:39 Cumulative 114.3 hours Start 2024.09.15 @ 16:26:06 End 2024.09.15 @ 18:47:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 54 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0f765b9e-b831-456b-8f84-bedfb5093fb2