Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.10 @ 10:27:50 Player: Biggest Alfredo Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (3996) 3996 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1438) 1438 TOTAL SCORE: 11479 Bonus ------- High Alert Combat Kills 38 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1150 Matter 240/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Experimental Terrain Scan Processor Melee Analysis Suite Improved Shield Generator Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Laser Wave Gun Wave Gun Power Maul > --- INVENTORY -------- Carbon-fiber Leg Cooled Plasma Rifle KE Penetrator KE Penetrator [Rating: 77] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Power Maul Energy Gun Wave Gun Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 2 . . . 2 2 . . 2 2 Power 2 | . . 1 . . . . . 1 . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 6 | . . . 2 . . . . 1 . . 1 2 Weapon 3 | . . 1 . . . . 1 . . . 1 . Parts Attached 112 | 6 5 16 . 6 . 11 11 17 6 2 22 10 Power 18 | 1 . 3 . 2 . 2 2 3 2 . 3 . Engine 9 | 1 . 3 . 2 . . 1 . 2 . . . Core 8 | . . . . . . 2 1 3 . . 2 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 25 | 2 . 3 . 1 . 2 6 4 1 . 5 1 Treads 13 | 2 . 1 . . . . . 4 1 . 4 1 Leg 6 | . . 2 . 1 . 2 . . . . 1 . Wheel 5 | . . . . . . . 5 . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . . . Utility 16 | 1 1 1 . 1 . 1 1 3 . . 3 4 Device 4 | . . . . . . . . 1 . . 1 2 Storage 3 | 1 . . . . . . 1 . . . . 1 Processor 7 | . 1 1 . 1 . 1 . 1 . . 2 . Hackware 1 | . . . . . . . . 1 . . . . Protection 1 | . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 53 | 2 4 9 . 2 . 6 2 7 3 2 11 5 Energy Gun 17 | 1 1 4 . . . 1 1 1 1 . 7 . Energy Cannon 6 | . . 1 . 1 . . . 1 . 1 . 2 Ballistic Gun 14 | 1 1 2 . . . 2 1 1 1 1 3 1 Ballistic Cannon 5 | . . 1 . 1 . . . . . . 1 2 Launcher 5 | . 2 1 . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . Slashing Weapon 4 | . . . . . . 1 . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . Unidentified Prototypes 4 | . . 1 . . . . 1 . . . 2 . Parts Lost 75 | . 1 . . 3 . 8 12 7 9 3 12 20 Power 14 | . . . . 1 . 2 3 . 2 1 3 2 Propulsion 15 | . . . . 1 . 2 4 3 2 1 . 2 Utility 11 | . . . . . . . . 2 1 . 1 7 Weapon 35 | . 1 . . 1 . 4 5 2 4 1 8 9 Highest Loss Streak 10 | . 1 . . 3 . 8 10 6 3 3 4 8 Average Slot Usage (%) 79 | . 94 99 81 85 90 83 90 64 84 73 83 27 Engine 7 | . 14 22 18 16 18 9 4 . 3 6 1 . Core 6 | . . . . . . 5 8 9 12 6 9 . Treads 8 | . 28 14 . . . . . 9 14 6 7 . Leg 3 | . . 7 18 16 18 14 1 . . . 1 1 Wheel 1 | . . . . . . . 19 3 . . . . Device 1 | . . . . . . . . 2 5 . 1 1 Storage 6 | . 14 11 9 9 9 9 7 6 6 6 5 1 Processor 14 | . 8 11 9 16 18 23 23 15 13 13 15 8 Hackware 2 | . . . . . . . . 3 6 6 5 2 Energy Gun 6 | . 13 10 9 9 9 2 1 . 5 6 10 . Energy Cannon 1 | . . . . 7 9 3 . 1 . 6 1 1 Ballistic Gun 7 | . 11 10 9 1 . 4 16 . 10 4 6 2 Ballistic Cannon 2 | . . 10 9 9 9 3 . . . . . 2 Impact Weapon 1 | . . . . . . . . . 2 6 5 3 Slashing Weapon 1 | . . . . . . 5 5 6 1 . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 87 | 13 14 29 29 38 38 38 54 74 74 60 87 71 Greatest Support 98 | 40 40 40 20 20 20 20 36 70 70 53 98 23 Greatest Overweight (x) 26 | 1 . 9 1 3 1 8 2 3 2 2 26 10 Average Overweight (x) . | . . . 1 1 1 . . . . 1 2 1 Largest Inventory Capacity 12 | 6 6 6 6 6 6 6 12 12 12 12 12 12 Average Capacity 9 | 5 6 6 6 6 6 6 9 12 12 12 12 4 Most Carried 9 | 4 5 6 5 6 3 4 7 7 5 4 9 3 Average Carried 3 | 1 3 5 5 3 3 1 4 2 3 3 3 . Final Capacity 12 | 6 6 6 6 6 6 6 12 12 12 12 12 4 Final Carried 5 | 2 4 5 5 3 3 2 2 2 4 3 . . Class Distribution -------------------- 16% | Gunner 16% | Mutant 14% | Scavenger-Skirmisher 12% | Hacker-Mutant 12% | Scavenger-Tank 7% | Skirmisher 7% | Scavenger-Mutant 5% | Hacker-Skirmisher 3% | Hacker-Tank 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Matter Collected 2603 | 235 111 576 . 152 . 191 147 134 226 10 435 386 Remotely . | . . . . . . . . . . . . . Salvage Created 4206 | . 140 922 . 307 . 329 77 134 541 100 1237 419 Parts 210 | . 13 63 . 11 . 19 2 8 24 5 58 7 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . . . 30 4 . . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 101 | . 8 28 . 8 . 12 2 4 12 4 17 6 Melee 5 | . . . . . . 2 . 1 1 . . 1 Guns 51 | . 4 15 . 3 . . 2 . 11 2 12 2 Cannons 30 | . . 12 . 3 . 3 . 3 . 1 5 3 AOE 13 | . 4 1 . 1 . 7 . . . . . . Classes Destroyed 13 | . 4 4 . 1 . . 1 . . . 3 . Worker 3 | . 1 1 . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . Recycler 2 | . . . . . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . 1 . Watcher 4 | . 1 2 . . . . . . . . 1 . Swarmer 41 | . 6 11 . 2 . 4 . 3 6 4 5 . Grunt 26 | . 2 8 . 5 . 5 . . 2 . 4 . Brawler 3 | . . 1 . . . 1 . . 1 . . . Duelist 3 | . . 1 . . . 1 . . 1 . . . Sentry 14 | . . 7 . . . . 1 1 1 . 3 1 Hunter 4 | . . . . 1 . 1 . . . . . 2 Programmer 10 | . . . . . . . 1 . 1 . 5 3 Best Kill Streak 11 | . 9 6 . 2 . 11 1 3 3 4 5 2 Combat Bots Only 11 | . 7 5 . 2 . 11 1 3 3 4 4 1 Max Kills in Single Turn 3 | . 2 2 . 1 . 3 1 1 2 1 2 1 Gunslinging 1 | . . . . . . . . . 1 . 1 . Exploded 3 | . 2 1 . 1 . 3 . . . . . . Melee 1 | . . . . . . 1 . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Damage Taken 10006 | . 282 619 . 441 . 630 1415 1147 697 233 1747 2795 Core 2710 | . 26 89 . 29 . 123 386 320 79 67 432 1159 Absorbed by Shields 409 | . . . . 7 . . . 143 259 . . . Core Remaining (%) 69 | 100 89 77 . . . 72 44 . . 45 56 . Volleys Fired 225 | . 16 47 . 17 . 12 22 8 23 5 43 32 Largest 4 | . 2 3 . 3 . 3 3 1 3 2 4 4 Hottest 300 | . 70 129 . 152 . 152 65 90 132 171 300 147 Shots Fired 546 | . 32 129 . 50 . 27 52 8 43 9 134 62 Gun 383 | . 27 82 . 20 . 2 52 . 43 6 120 31 Cannon 149 | . . 46 . 30 . 17 . 8 . 3 14 31 Launcher 14 | . 5 1 . . . 8 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 321 | . 12 92 . 19 . 9 44 . 38 1 56 50 Thermal 120 | . 12 14 . . . . . 8 5 8 61 12 Explosive 14 | . 5 1 . . . 8 . . . . . . Electromagnetic 91 | . 3 22 . 31 . 10 8 . . . 17 . Robot Hit Streak 24 | . 14 24 . 14 . 21 14 8 24 9 22 10 Robot Miss Streak 6 | . 1 6 . 4 . 3 3 1 5 1 3 4 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 8 | . . . . . . . . . 3 1 4 . Max Gunslinging Chain 2 | . . . . . . . . . 1 1 2 . Shots Hit Robots 435 | . 21 85 . 40 . 26 43 33 34 9 87 57 Core Hits 249 | . 13 69 . 24 . 21 13 8 36 4 41 20 Critical Hits 10 | . . . . . . . 1 . . . 3 6 Critical Kills 3 | . . . . . . . . . . . 2 1 Critical Parts Destroyed 5 | . . . . . . . . . . . 1 4 Melee Attacks 52 | . . . . . . 6 2 26 1 3 4 10 Impact 17 | . . . . . . . . . . 3 4 10 Slashing 34 | . . . . . . 6 2 25 1 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 1 . . 1 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . 5 . . . . Damage Inflicted 10164 | . 609 1375 . 788 . 864 513 1241 750 247 2218 1559 Guns 4398 | . 217 655 . 243 . 30 367 . 724 112 1516 534 Cannons 2594 | . . 638 . 419 . 232 . 212 . 60 401 632 Explosions 1270 | . 392 82 . 126 . 438 80 . . . 152 . Melee 1889 | . . . . . . 164 66 1022 26 75 149 387 Ramming 13 | . . . . . . . . 7 . . . 6 Kinetic 3823 | . 106 839 . 184 . 109 285 . 643 17 825 815 Thermal 2413 | . 100 237 . 126 . . 80 212 81 155 1071 351 Explosive 876 | . 392 46 . . . 438 . . . . . . Electromagnetic 1150 | . 11 253 . 478 . 153 82 . . . 173 . Impact 611 | . . . . . . . . . . 75 149 387 Slashing 1278 | . . . . . . 164 66 1022 26 . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 6 8 Average Corruption 3 | . . . . . . . . . . . 3 7 Corruption Purged . | . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . 11 7 Message Errors 4 | . . . . . . . . . . . 2 2 Matter Fused 3 | . . . . . . . . . . . 1 2 Heat Flow Errors 3 | . . . . . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 381 | . 7 . . . . . . 111 . 13 67 183 Projectiles 80 | . . . . . . . . . . . . 80 Explosions 58 | . 7 . . . . . . . . . 51 . Melee 243 | . . . . . . . . 111 . 13 16 103 Knockbacks 29 | . . 8 . 5 . 5 . . . 1 . 10 Impact 3 | . . . . . . . . . . 1 . 2 Kinetic 26 | . . 8 . 5 . 5 . . . . . 8 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 218 | . 42 8 . 41 . 25 68 3 . . 28 3 Shots 7 | . 2 1 . 1 . 1 1 . . . 1 . Rammed 2 | . . . . . . . . 1 . . . 1 Targets Rammed 2 | . . . . . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 1212 | . 36 403 . 444 . 576 174 290 135 374 1212 247 Average Temperature 193 | . 14 157 . 187 . 305 49 126 45 174 322 47 Received Heat Transfer 1370 | . 39 225 . 198 . 162 246 80 84 . 135 201 Effects 113 | . . 5 . 5 . 9 . . . 3 91 . Shutdowns 39 | . . 1 . 2 . 5 . . . 2 29 . Energy Bleed 5 | . . 2 . . . . . . . . 3 . Interference 22 | . . 1 . 1 . . . . . 1 19 . Matter Decay 6 | . . 1 . . . 1 . . . . 4 . Short Circuit 11 | . . . . . . 1 . . . . 10 . Damage (minor) 6 | . . . . 2 . 1 . . . . 3 . Damage (major) 22 | . . . . . . 1 . . . . 21 . Damage (core) 2 | . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Fried 6 | . . . . . . 1 . . . . 2 3 Impact Corruptions 8 | . . . . . . . . . . 1 1 6 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 . Heat Transferred 3283 | . 225 519 . 125 . . 50 259 111 222 1447 325 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . 2 . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Peak Influence 557 | . 203 557 128 284 118 270 225 61 . . 286 113 Initial 128 | . . 72 128 72 118 66 122 . . . 44 35 Average 136 | . 83 260 128 183 118 204 155 14 . . 119 45 Maximum Alert Level 2 | . 1 2 . 1 . 1 1 . . . 1 . Low Security (%) 69 | 100 84 32 100 52 100 32 52 100 . . 82 100 Level 1 27 | . 15 52 . 47 . 67 47 . . . 17 . Level 2 2 | . . 14 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . 2 . . . . 1 1 . . 3 7 Investigation 2 | . . 1 . . . . . . . . . 1 Extermination 5 | . . . . . . . 1 . . . 2 2 Reinforcement 4 | . . 1 . . . . . 1 . . 1 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Distress Signals 4 | . 2 1 . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 149 | . 10 34 . 10 . 12 8 8 16 3 28 20 Peak Tracking Total 10 | . 5 6 . 3 . 6 4 4 10 3 6 7 Tactical Retreats 9 | . . 1 . 1 . . 1 1 3 . 2 . Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Traps Triggered 6 | . . . . 5 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Machines Disabled 5 | . 1 . . . . . 1 . . . 2 1 Max in Single Turn 1 | . 1 . . . . . 1 . . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Machines Accessed 11 | . 2 4 1 . 1 . 1 2 . . . . Terminals 5 | . 2 3 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . 1 . . . . Total Hacks 25 | . 6 13 1 . 2 . 1 2 . . . . Successful 21 | . 5 11 1 . 2 . . 2 . . . . Failed 4 | . 1 2 . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 14 | . 6 8 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . Garrison Access 4 | . . . 1 . 2 . . 1 . . . . Terminal Hacks 11 | . 5 6 . . . . . . . . . . Record 4 | . 3 1 . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Process 1 | . . . . . . . . 1 . . . . Scanalyzer 5 | . . 5 . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . 2 . . 1 . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 1 2 . . . . 1 . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 17 | . . . . . . . . 17 . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Used RIF Installer 2 | . . . . 1 . 1 . . . . . . Alert ID Control 1 | . . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Turns Passed 5668 | 64 238 862 51 380 35 260 455 507 1042 163 1068 543 Spaces Moved 2903 | 38 113 433 35 188 24 135 375 281 541 71 391 278 Core 226 | 11 . 1 . . . 2 . . . . 10 202 Treads 1522 | 27 113 282 . . . . . 184 541 71 285 19 Legs 713 | . . 150 35 188 24 133 30 . . . 96 57 Wheels 442 | . . . . . . . 345 97 . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 150 120 90 100 160 180 160 50 Average Speed 159 | 134 160 157 150 154 150 137 98 143 178 199 224 146 Slowest Speed 1350 | 160 160 500 150 210 150 450 120 200 200 200 1350 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 35 54 8 44 4 41 11 10 81 15 13 10 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 . . . . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 86 | . 33 7 . 2 . 14 8 1 . 1 9 11 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . . . . . . 1 . 1 6 11 AOE 67 | . 33 7 . 2 . 14 8 . . . 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Low Low Fac Fac Total 3448 | 51 138 521 34 241 23 178 426 345 580 81 489 341 Wait 9 | . . . . . . 6 1 . . . 2 . Move 2890 | 37 112 432 34 187 23 134 373 280 540 70 390 278 Hop . | . . . . . . . . . . . . . Pick Up 106 | 8 4 14 . 4 . 8 12 17 9 1 19 10 Fast Attach . | . . . . . . . . . . . . . Attach 98 | 6 3 8 . 5 . 10 9 17 6 2 22 10 Detach 2 | . 1 . . . . 1 . . . . . . Swap 14 | . 2 8 . 1 . 1 2 . . . . . Drop 30 | . . 12 . 2 . . 5 1 1 . 9 . Fire 225 | . 16 47 . 17 . 12 22 8 23 5 43 32 Melee 47 | . . . . . . 6 2 21 1 3 4 10 Ram 2 | . . . . . . . . 1 . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 25 | . . . . 25 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Destroyed 7 combat bots 290 | -10/Materials | Discovered new exit (range 8) 298 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 630 | -9/Materials | Build established: Gunner 1109 | -9/Materials | Discovered new exit (range 10) 1165 | -9/Materials | Entered another Materials area 1165 | -8/Materials | Evolved 2 slots: Utility x2 1215 | -8/Materials | Identified exit to Garrison 1216 | -8/Materials | Entered Garrison 1224 | -8/Garrison | Installed Relay Interface Framework 1250 | -8/Garrison | Triggered checkpoint 1449 | -8/Garrison | Lost 3 parts (1p1n1w) 1476 | -8/Garrison | Triggered checkpoint 1478 | -8/Garrison | Triggered checkpoint 1580 | -8/Garrison | Discovered new exit (range 12) 1596 | -8/Garrison | Entered Materials 1626 | -8/Materials | Identified exit to Garrison 1631 | -8/Materials | Entered Garrison 1690 | -8/Garrison | Triggered checkpoint 1704 | -8/Garrison | Triggered checkpoint 1722 | -8/Garrison | Triggered checkpoint 1770 | -8/Garrison | Destroyed 11 combat bots 1811 | -8/Garrison | Lost 8 parts (2p2n4w) 1870 | -8/Garrison | Discovered new exit (range 8) 1886 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 1891 | -8/Garrison | Entered Factory 1891 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2181 | -7/Factory | Build established: Scavenger-Skirmisher 2327 | -7/Factory | Core integrity fell below 50% 2339 | -7/Factory | Discovered new exit (range 5) 2346 | -7/Factory | Entered another Factory area 2346 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2372 | -6/Factory | Lost 10 parts (3p4n3w) 2513 | -6/Factory | Lost 6 parts (2n2u2w) 2557 | -6/Factory | Build established: Mutant 2717 | -6/Factory | Found Prototype Processor 2727 | -6/Factory | Discovered new exit (range 10) 2853 | -6/Factory | Entered Lower Caves 2967 | -6/Lower Caves | Spotted B-75 Beast 3052 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3125 | -6/Lower Caves | Lost 3 parts (1n2w) 3545 | -6/Lower Caves | Build established: Scavenger-Tank 3805 | -6/Lower Caves | Encountered a Warlord checkpoint 3809 | -6/Lower Caves | Discovered new exit (range 3) 3895 | -6/Lower Caves | Entered another Lower Caves area 3900 | -6/Lower Caves | Core integrity fell below 50% 3950 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3962 | -6/Lower Caves | Discovered new exit (range 19) 4028 | -6/Lower Caves | Learned Factory emergency access door positions 4058 | -6/Lower Caves | Entered Factory 4058 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4058 | -5/Factory | Identified Exp. Terrain Scan Processor 4224 | -5/Factory | Build established: Scavenger-Skirmisher 4499 | -5/Factory | Lost 4 parts (4w) 4856 | -5/Factory | Lost 4 parts (1p1u2w) 5115 | -5/Factory | Discovered new exit (range 5) 5126 | -5/Factory | Entered another Factory area 5126 | -4/Factory | Evolved 2 slots: Utility x2 5219 | -4/Factory | Lost 6 parts (2p1u3w) 5425 | -4/Factory | Garrison activated, responded to threat 5495 | -4/Factory | Lost 4 parts (2u2w) 5541 | -4/Factory | Core integrity fell below 50% 5649 | -4/Factory | Core integrity fell below 20% 5664 | -4/Factory | Discovered new exit (range 12) 5669 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Slug penetrates Wall. Imp. Medium Armor Plating destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Slug penetrates Wall. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. EXIT=FOUND [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????# ! # "" #???????????????? ????????????? | | ?????# + "" #???????????????? ????????????? | | ?????# # T" #???????????????? ????????????? | | ?????# # "" #????????????????? ????????????? | | ?????## ## "" #????????????????? ???????????? | | ??????# ## #????????????????? ???????????? | | ??????# ## #????????????????? ????????????? | | ??????# ## #????????????????? ????????????? | | ??????# ## """ #??????????????????????????????? | | ??????# ## """ #??????????????????????????????? | | ??????# ## """ #??????????????????????????????? | | ??????# ## #??????????????????????????????? | | ??????# #########????????""????????????????????? | | ??????" #??????????????? ????????????????????? | | ??????# #??????????????? ?????????????????????? | | ?????## #??????????????? ?????????????????????? | | ?????## #??????????????? ?????????????????????? | | ?????## #???????????####+####??????????????????? | | ?????## #???????????# g #??????????????????? | | ??????# #???????????# #######????????????? | | ####### #???????????# < ?????????????? | | # # #???????????# ??????????????? | | # # #???????????# ????????????????? | | # !# #???????????# #??????????????????? | | # # #??????###### #??????????????????? | | #!!! # ######## @ #??????????????????? | | #!!! + h g #??????????????????? | | #!!! # h"""" #??????????????????? | | # # ""F" #??????????????????? | | # ############ "" #??????????????????? | | # #??????????# #??????????????????? | | # #??????????# #??????????????????? | | # #??????????# [ ???????????? | | #######??????????# #########??????????? | | ???????????????? #??????????????????? | | ???????????????### """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" #??????????????????? | | ?????????????????# """" +??????????????????? | | ?????????????????+ ? #??????????????????? | | ?????????????????# ?? #??????????????????? | | ?????????????????# ???#??????????????????? | | ?????????????????###+#+## ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 47 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 1010 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Flak Cannon | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Everything Is Under Control Hey, That's Mine! Infiltrator Let's See Who's Tougher Troublemaker Challenges ------------ None Game ------ Seed SlugFortressMagmablaster Manual? 0 Play Time 01:09:20 Cumulative 5.0 hours Start 2021.08.09 @ 09:10:16 End 2021.08.10 @ 10:27:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5187fbfc-6cad-477f-8452-bd8ff0233ec3