Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.17 @ 21:07:40 Player: ClassActJerk Result: Destroyed self via exploding Power Conduit Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2069) 2069 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5484 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 7/300 Energy 96/100 System Corruption 4% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Nuclear Core Grenade Launcher Rocket Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Large Storage Unit Improved Particle Charger Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Flak Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Shotgun Shotgun Improved Assault Rifle Flak Cannon Grenade Launcher Rocket Launcher Heavy Missile Launcher [Rating: 52] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 67 | 6 7 5 10 27 12 Power 10 | 1 1 1 . 6 1 Engine 8 | 1 1 1 . 4 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 26 | 2 2 . 7 11 4 Treads 4 | . . . 3 1 . Leg 6 | 2 2 . . 2 . Wheel 6 | . . . . 6 . Hover 5 | . . . 3 2 . Flight 5 | . . . 1 . 4 Utility 14 | 1 2 2 1 5 3 Device 5 | . 1 1 1 1 1 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . . 1 . 4 2 Artifact . | . . . . . . Weapon 17 | 2 2 2 2 5 4 Energy Gun . | . . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 2 1 . 2 1 Ballistic Cannon 5 | . . . . 3 2 Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . 1 1 1 . . Parts Lost 26 | . . 1 . 10 15 Power 3 | . . . . 1 2 Propulsion 7 | . . . . 4 3 Utility 8 | . . 1 . 2 5 Weapon 8 | . . . . 3 5 Highest Loss Streak 8 | . . 1 . 3 8 To Critical Strikes . | . . . . . . Average Backups 10 | 2 4 11 12 13 10 Power 2 | . 1 2 1 3 4 Propulsion . | . . 3 . . . Utility . | . . . . 1 . Weapon 6 | . 2 6 9 7 5 Tool/Special . | . . . . . . Unused Backups 19 | 1 . 2 4 1 11 Power 6 | . . 1 . . 5 Propulsion 5 | . . 1 4 . . Utility . | . . . . . . Weapon 8 | 1 . . . 1 6 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 94 94 83 80 63 Engine 9 | . 14 11 9 7 9 Core 1 | . . . . 5 . Treads 3 | . . . 3 7 . Leg 9 | . 27 22 4 . . Wheel 2 | . . . . 5 5 Hover 3 | . . . 12 3 . Flight 1 | . . . . . 9 Device 7 | . 8 11 9 5 3 Storage 8 | . 14 11 9 7 4 Protection 7 | . . 5 9 11 10 Ballistic Gun 15 | . 28 27 12 10 4 Ballistic Cannon 3 | . . . . 4 13 Launcher 5 | . . 5 14 6 . Peak Build Rating 52 | 6 12 20 30 35 52 Average Rating 22 | 4 8 16 24 28 30 On Entrance 16 | . 6 12 20 24 35 Avg Prop Armor Cover (%) 8 | . 7 . 9 . . Naked Turns 58 | . . . . . 58 Heaviest Build 80 | 11 32 44 44 64 80 Greatest Support 69 | 20 20 20 69 69 52 Greatest Overweight (x) 24 | 2 2 2 14 5 24 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 11 Most Carried 15 | 6 8 15 15 15 15 Average Carried 10 | 2 4 12 12 13 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 1 8 14 14 14 5 Class Distribution -------------------- 56% | Tank 27% | Mutant 9% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2064 | 239 257 305 98 1133 32 Remotely 177 | . 177 . . . . Salvage Created 2382 | . 257 440 313 1068 304 Parts 142 | . 12 39 24 59 8 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 39 | . 5 7 9 14 4 Guns 23 | . 5 4 3 11 . Cannons 6 | . . . . 3 3 AOE 10 | . . 3 6 . 1 Classes Destroyed 12 | . 2 7 . 3 . Worker 6 | . . 1 1 3 1 Builder 9 | . . 5 1 3 . Hauler 2 | . 1 1 . . . Recycler 10 | . . 1 1 6 2 Mechanic 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 3 | . . 1 1 1 . Swarmer 8 | . . 1 3 2 2 Grunt 16 | . 5 3 5 3 . Brawler 1 | . . . . 1 . Sentry 8 | . . 3 1 4 . Programmer 6 | . . . . 4 2 Best Kill Streak 8 | . 2 8 8 5 2 Combat Bots Only 6 | . 1 2 6 2 1 Max Kills in Single Turn 5 | . 1 5 2 1 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 2 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 711 | . 49 26 25 228 383 Missed 248 | . 9 4 5 86 144 Hits 463 | . 40 22 20 142 239 Melee 2 | . . . . 2 . Projectile 461 | . 40 22 20 140 239 Critical Strikes 9 | . 1 . 4 3 1 Part Disruptions 1 | . . . . 1 . Damage Taken 5840 | . 476 364 281 1775 2944 Core 1214 | . 145 . 61 136 872 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 55 | . 55 . . . . Core Remaining (%) 82 | 100 42 100 88 80 . Volleys Fired 159 | . 50 20 10 63 16 Largest 4 | . 2 3 3 3 4 Hottest 137 | . 46 79 89 93 137 Shots Fired 391 | . 100 60 28 159 44 Gun 269 | . 100 45 13 98 13 Cannon 89 | . . . . 58 31 Launcher 33 | . . 15 15 3 . Special . | . . . . . . Kinetic 356 | . 100 45 13 156 42 Thermal . | . . . . . . Explosive 33 | . . 15 15 3 . Electromagnetic 2 | . . . . . 2 Robot Hit Streak 14 | . 12 6 6 14 8 Robot Miss Streak 7 | . 3 3 4 7 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 242 | . 61 29 14 111 27 Core Hits 148 | . 14 25 27 58 24 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 2 | . 1 . . 1 . Destroy 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5536 | . 617 1045 762 2197 915 Guns 2394 | . 617 366 150 1168 93 Cannons 1204 | . . . . 775 429 Explosions 1936 | . . 679 612 254 391 Melee . | . . . . . . Ramming 2 | . . . . . 2 Kinetic 3549 | . 617 366 150 1943 473 Thermal 346 | . . . . 136 210 Explosive 1590 | . . 679 612 118 181 Electromagnetic 49 | . . . . . 49 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 3 4 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 9 5 Message Errors 6 | . . . . 5 1 Matter Fused 3 | . . . . 1 2 Heat Flow Errors 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 253 | . . 51 . 167 35 Projectiles 17 | . . . . 17 . Explosions 236 | . . 51 . 150 35 Melee . | . . . . . . Knockbacks 14 | . . . . 3 11 Impact . | . . . . . . Kinetic 14 | . . . . 3 11 Secondary . | . . . . . . Self-Inflicted Damage 765 | . . 89 9 291 376 Shots 13 | . . 3 1 4 5 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 256 | . 27 100 155 195 256 Average Temperature 51 | . 9 35 61 36 102 Received Heat Transfer 1155 | . 285 129 198 168 375 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . . 100 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 94 | 100 100 86 78 100 100 Level 1 5 | . . 13 21 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 260 | . 40 257 260 196 93 Initial 98 | . . . 98 88 93 Average 54 | . 7 59 86 74 35 Influence Increases 1979 | . 171 440 406 605 357 Destroy 0b10 Robot/C 780 | . 100 140 180 280 80 Destroy 0b10 Robot/NC 160 | . 5 50 20 70 15 Destroy Leader 250 | . 32 54 42 102 20 Successful Hack 33 | . 3 8 12 10 . Disable Machine 345 | . . 105 90 75 75 Destroy Structure 231 | . 1 83 62 38 47 Lose Combat Pursuer 180 | . 30 . . 30 120 Influence Decreases 1847 | . 171 207 443 611 415 Entered New Map 340 | . . . 135 108 97 Time Decay 1347 | . 171 207 308 403 258 Lost Part 160 | . . . . 100 60 Squads Dispatched 15 | . 2 2 3 6 2 Investigation 3 | . 1 . 1 1 . Extermination 4 | . . . . 3 1 Reinforcement 8 | . 1 2 2 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 3 1 3 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 20 10 14 25 16 Peak Tracking Total 7 | . 4 3 5 3 7 Tactical Retreats 8 | . 2 . . 1 5 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 11 | . . 6 5 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 23 | . . 7 6 5 5 Max in Single Turn 5 | . . 2 2 5 3 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 6 | . 1 1 2 2 . Terminals 4 | . . 1 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 4 2 7 9 . Successful 9 | . 3 2 2 2 . Failed 13 | . 1 . 5 7 . Catastrophic 3 | . . . 2 1 . Database Lockouts . | . . . . . . Manual 5 | . . 2 3 . . Terminals 14 | . . 2 3 9 . Fabricators . | . . . . . . Repair Stations 8 | . 4 . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 2 1 2 . Open DSF 2 | . . . . 2 . Branch Access Points 1 | . . 1 . . . Disarm Traps 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 3 . 1 . . Scan Component 2 | . 1 . 1 . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 . 2 2 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 904 | . . 609 295 . . Structural 904 | . . 609 295 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4920 | 61 984 677 741 1742 715 Spaces Moved 2230 | 45 474 258 283 777 393 Core 250 | 19 . . 4 9 218 Treads 354 | . . . 55 299 . Legs 834 | 26 468 258 45 37 . Wheels 310 | . . . . 202 108 Hover 415 | . 6 . 179 230 . Flight 67 | . . . . . 67 Fastest Speed 50 | 50 120 190 106 95 50 Average Speed 157 | 97 130 222 163 163 136 Slowest Speed 1250 | 150 250 260 750 360 1250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 45 30 24 20 13 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 251 | . . 81 70 51 49 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 249 | . . 81 70 51 47 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3347 | 62 750 320 547 1124 544 Wait 758 | 5 201 19 216 211 106 Move 2225 | 44 473 257 282 776 393 Hop . | . . . . . . Pick Up 78 | 6 12 14 14 26 6 Fast Attach 13 | 2 . . 1 6 4 Attach 53 | 4 4 4 8 25 8 Detach 3 | . 1 . 1 . 1 Swap 9 | . 4 1 1 3 . Drop 48 | 1 5 5 14 14 9 Fire 159 | . 50 20 10 63 16 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 10) 650 | -10/Materials | Core integrity fell below 50% 863 | -10/Materials | Repaired Aluminum Leg 1046 | -10/Materials | Entered another Materials area 1046 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1284 | -9/Materials | Identified exit to Mines 1651 | -9/Materials | Build established: Tank 1697 | -9/Materials | Discovered new exit (range 10) 1723 | -9/Materials | Entered another Materials area 1723 | -8/Materials | Evolved 2 slots: Propulsion x2 2426 | -8/Materials | Discovered new exit (range 16) 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3276 | -7/Factory | Lost 3 parts (1p1n1w) 4198 | -7/Factory | Discovered new exit (range 6) 4206 | -7/Factory | Entered another Factory area 4206 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4227 | -6/Factory | Build established: Scavenger-Tank 4624 | -6/Factory | Lost 3 parts (1n2u) 4657 | -6/Factory | Build established: Tank 4717 | -6/Factory | Core integrity fell below 50% 4721 | -6/Factory | Lost 8 parts (1p2n2u3w) 4835 | -6/Factory | Core integrity fell below 20% 4921 | -6/Factory | Destroyed self via exploding Power Conduit Last Messages --------------- 04875_ K-01 Serf cleans the Nuclear Reactor. 04881_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 5D. 04881_ K-01 Serf cleans the Nuclear Reactor. 04882_ Acquired Adv. Assault Cannon. 04883_ S-27 Virus destroyed. 04884_ K-01 Serf cleans the Nuclear Reactor. 04890_ K-01 Serf collects debris. 04900_ Lgt. Ion Engine destroyed. 04921_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 04921_ System corrupted: Adv. Assault Cannon misfires. 04921_ Power Conduit explodes. 04921_ Adv. Assault Cannon destroyed. 04921_ Destroyed Adv. Assault Cannon. 04921_ R-10 Processor destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????# ####### ###??????????????????? | | ??????????????# ###############????? | | ?????????????? 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""" ; p """ "G | | ???????????????? ; # "" "" | | ?????????????? ; # | | ?????????????####+##### ; + | | ??????????????????????# # "T" ############# | | ??????????????????????# # [ """ #???????????? | | ??????????????????????# # ! #???????????? | | ??????????????????????# ##############???????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 38% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveEfficiencyBeam Manual? 0 Play Time 00:40:24 Cumulative 29.6 hours Start 2025.11.17 @ 19:19:18 End 2025.11.17 @ 21:07:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0b4a9d8-dfc3-4712-a5e6-b4d4f137904e