Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 01:53:52

Player: R.A.T

Result: Destroyed by as-60344 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (10)      50
Value Destroyed (304)      304
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (39)                 39
              TOTAL SCORE: 873

 Bonus
-------
Follower Combat Kills      39

 Cogmind 
---------
Core Integrity             0/250
Matter                     247/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Splice Drone Bay (4/6)
>       --- WEAPON (2) -------
        Datajack
>       --- INVENTORY (8) ----
  Light Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
  Light Assault Rifle
  Light Assault Rifle

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Splice Drone Bay
>       --- WEAPON -----------
        Assault Rifle
        Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        Flight Unit
        Flight Unit
        Flight Unit
        Flight Unit
  Light Assault Rifle
  Light Assault Rifle
        Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Splice Drone Bay
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 6   5   3   
  Power                    2    | 1   1   .   
    Engine                 2    | 1   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   .   1   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   2   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   2   4   
  Power                    2    | .   1   1   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   81  98  
  Engine                   13   | .   13  14  
  Leg                      27   | .   27  28  
  Device                   3    | .   .   12  
  Storage                  14   | .   14  14  
  Ballistic Gun            24   | .   25  22  
  Special Weapon           1    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 12  14  22  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 1   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           484  | 221 263 .   
  Remotely                 .    | .   .   .   
Salvage Created            388  | .   369 19  
  Parts                    16   | .   16  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  11   | .   10  1   
  Guns                     11   | .   10  1   
Classes Destroyed          3    | .   2   1   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   7   .   
  Assembled                1    | .   .   1   
Best Kill Streak           3    | .   3   1   
  Combat Bots Only         3    | .   3   1   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        106  | .   63  43  
  Missed                   28   | .   16  12  
Damage Taken               1135 | .   567 568 
  Core                     255  | .   166 89  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   83   | .   83  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              39   | .   35  4   
  Largest                  2    | .   2   2   
  Hottest                  120  | .   40  120 
Shots Fired                75   | .   70  5   
  Gun                      74   | .   70  4   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  1    | .   .   1   
  Kinetic                  74   | .   70  4   
  Thermal                  1    | .   .   1   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         9    | .   9   2   
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           53   | .   50  3   
  Core Hits                19   | .   16  3   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              2    | .   .   2   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           682  | .   645 37  
  Guns                     682  | .   645 37  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  682  | .   645 37  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         3    | .   3   3   
  Average Corruption       2    | .   1   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  10   | .   7   3   
    Message Errors         3    | .   2   1   
    Matter Fused           1    | .   1   .   
    Heat Flow Errors       2    | .   1   1   
    Energy Discharges      2    | .   2   .   
    Data Loss (minor)      1    | .   1   .   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        270  | .   270 130 
  Average Temperature      49   | .   53  38  
  Received Heat Transfer   378  | .   318 60  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             164  | .   164 53  
  Initial                  26   | .   .   26  
  Average                  50   | .   62  25  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   19  27  
  Peak Tracking Total      19   | .   4   19  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   6   1   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                23   | .   22  1   
  Successful               15   | .   14  1   
  Failed                   7    | .   7   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   3    | .   3   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             13   | .   12  1   
  Record                   4    | .   4   .   
  Prototype ID Bank        2    | .   2   .   
  Open Door                1    | .   .   1   
  Emergency Access Points  3    | .   3   .   
  Terminal Index           1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        3    | .   3   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               23   | .   .   23  
  Total Damage             181  | .   .   181 
  Kills                    4    | .   .   4   
Allies Corrupted           1    | .   .   1   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             12   | .   .   12  
  Drone Recoveries         10   | .   .   10  

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1084 | 64  782 238 
Spaces Moved               714  | 51  540 123 
  Core                     12   | 12  .   .   
  Treads                   .    | .   .   .   
  Legs                     702  | 39  540 123 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            130  | 103 122 178 
  Slowest Speed            190  | 120 190 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       42   | 4   85  38  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          1    | .   .   1   
  Melee                    .    | .   .   .   
  Projectile               1    | .   .   1   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      785  | 61  591 133 
  Wait                     .    | .   .   .   
  Move                     712  | 50  539 123 
  Hop                      .    | .   .   .   
  Pick Up                  14   | 5   9   .   
  Fast Attach              7    | 2   3   2   
  Attach                   5    | 4   .   1   
  Detach                   .    | .   .   .   
  Swap                     2    | .   2   .   
  Drop                     4    | .   3   1   
  Fire                     39   | .   35  4   
  Melee                    2    | .   .   2   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  275 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Repaired Assault Rifle
  472 | -10/Materials | Central database locked down
  529 | -10/Materials | Core integrity fell below 50%
  702 | -10/Materials | Discovered new exit (range 15)
  841 | -10/Materials | Discovered new exit (range 6)
  847 | -10/Materials | Entered Mines
  862 | -10/Mines     | Found the Drone Emporium
  869 | -10/Mines     | Found Prototype Device
  869 | -10/Mines     | Identified Splice Drone Bay
  974 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1020 | -10/Mines     | Assembled infested the area
 1029 | -10/Mines     | Discovered new exit (range 15)
 1082 | -10/Mines     | Core integrity fell below 20%
 1085 | -10/Mines     | Destroyed by as-60344 with Assembled Rifle

 Last Messages 
---------------
01061_ S-10 Pest Lgt. Ion Engine critical
  detonation.
01061_ S-10 Pest destroyed.
01063_ K-01 Serf collects debris.
01064_ S-10 Pest destroyed.
01065_ R-06 Scavenger destroyed.
01067_ K-01 Serf collects debris.
01069_ Splice Drone released from Splice Drone
  Bay. <x2>
01070_ Splice Drone retrieved by Splice Drone
  Bay. <x2>
01073_ Mining Laser destroyed.
01078_ Knocked back.
01080_ as-12245 destroyed.
01082_ Assault Rifle destroyed.
01083_ Knocked back.
01085_ Ion Engine destroyed.
01085_ Aluminum Leg destroyed.
01085_ System corrupted by crushing effect (+2).
01085_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              SmartbombWeaponsDerivative
  Manual?         0
Play Time         00:16:37
  Cumulative      3.8 hours
  Start           2024.04.04 @ 01:32:04
  End             2024.04.04 @ 01:53:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ca14991-67c1-4f9a-a250-82469a01712a