Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 15:02:47

Player: winnking222

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (56)      280
Value Destroyed (1491)     1491
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 3656

 Bonus
-------
High Alert Combat Kills    225

 Cogmind 
---------
Core Integrity             0/550
Matter                     128/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Core (250) Ox4
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (10) ---
           Ion Engine
           Nuclear Core
           Aluminum Leg
   Compact Matter Pod (0)
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
    Medium Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
  Enhanced Autogun
  Enhanced Autogun
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
           Aluminum Leg
           Aluminum Leg
   Compact Matter Pod
  Improved Targeting Computer
           Hacking Suite
     Heavy Assault Rifle
     Heavy Assault Rifle
  Enhanced Autogun
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Armor Plating
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             47   | 6   3   24  14  
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   6   4   
    Treads                 .    | .   .   .   .   
    Leg                    12   | 2   .   6   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   1   7   3   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   .   3   .   
    Processor              2    | .   .   1   1   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   3   2   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 2   2   10  6   
    Energy Gun             2    | .   .   1   1   
    Energy Cannon          5    | .   2   3   .   
    Ballistic Gun          10   | 2   .   4   4   
    Ballistic Cannon       3    | .   .   2   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   3   .   
Parts Lost                 17   | .   .   3   14  
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   .   1   5   
  Utility                  3    | .   .   1   2   
  Weapon                   6    | .   .   .   6   
  Highest Loss Streak      12   | .   .   1   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   98  98  82  
  Engine                   10   | .   14  10  6   
  Leg                      31   | .   28  32  27  
  Storage                  11   | .   14  11  9   
  Processor                8    | .   .   10  11  
  Protection               11   | .   12  11  12  
  Energy Cannon            7    | .   23  6   .   
  Ballistic Gun            13   | .   4   14  14  
Peak Build Rating          24   | 6   10  18  24  
  Average Rating           14   | 4   9   16  18  
  On Entrance              8    | .   6   10  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 14  25  30  35  
  Greatest Support         47   | 20  20  30  47  
  Greatest Overweight (x)  7    | .   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 25   | 8   8   25  10  
  Average Capacity         9    | 5   8   9   10  
  Most Carried             10   | 5   7   10  10  
  Average Carried          7    | 1   5   8   8   
  Final Capacity           10   | 8   8   10  10  
  Final Carried            10   | 1   7   10  5   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1415 | 292  70   775  278  
  Remotely                 .    | .    .    .    .    
Salvage Created            2067 | 70   121  1398 478  
  Parts                    144  | 2    10   98   34   
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           4    | .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  44   | .   4   30  10  
  Guns                     31   | .   .   22  9   
  Cannons                  13   | .   4   8   1   
Classes Destroyed          11   | 1   2   6   2   
  Worker                   2    | .   .   2   .   
  Builder                  2    | .   .   1   1   
  Hauler                   3    | .   .   3   .   
  Recycler                 2    | 1   .   1   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   .   2   .   
  Swarmer                  15   | .   2   11  2   
  Grunt                    16   | .   2   11  3   
  Sentry                   11   | .   .   8   3   
  Specialist               1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           5    | 1   3   5   4   
  Combat Bots Only         5    | .   3   5   4   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        346  | .    11   165  170  
  Missed                   93   | .    2    47   44   
Damage Taken               3661 | .    86   1317 2258 
  Core                     862  | .    10   294  558  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         74   | 100  96   26   .    
Volleys Fired              167  | 12   10   101  44   
  Largest                  2    | 2    2    2    2    
  Hottest                  136  | 40   136  136  65   
Shots Fired                324  | 24   20   202  78   
  Gun                      256  | 24   .    160  72   
  Cannon                   68   | .    20   42   6    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  265  | 24   .    164  77   
  Thermal                  59   | .    20   38   1    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | 4    8    10   18   
  Robot Miss Streak        6    | 5    3    6    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    .    3    4    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           180  | 10   11   104  55   
  Core Hits                78   | 2    4    49   23   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3418 | 138  229  1908 1143 
  Guns                     2442 | 138  .    1444 860  
  Cannons                  945  | .    224  438  283  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  31   | .    5    26   .    
  Kinetic                  2792 | 138  .    1511 1143 
  Thermal                  595  | .    224  371  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            27   | .    .    .    27   
  Projectiles              27   | .    .    .    27   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    1    3    
  Impact                   1    | .    .    1    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    2    4    .    
  Kicked                   6    | .    2    4    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        505  | .    505  459  106  
  Average Temperature      96   | .    187  90   40   
  Received Heat Transfer   1164 | .    18   372  774  
  Effects                  2    | .    .    2    .    
    Shutdowns              1    | .    .    1    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    1    2    .    
  Heat Transferred         1073 | .    407  666  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             753  | 5   149 753 502 
  Initial                  317  | .   3   62  317 
  Average                  343  | 1   72  430 438 
Maximum Alert Level        3    | .   .   3   2   
  Low Security (%)         32   | 100 100 16  .   
  Level 1                  18   | .   .   27  14  
  Level 2                  40   | .   .   42  85  
  Level 3                  8    | .   .   14  .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   2   4   5   
  Investigation            3    | .   1   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   2   2   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   1   6   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              71   | .   8   46  17  
  Peak Tracking Total      7    | .   5   6   7   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            6    | .   1   3   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   1   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   1   1   .   
  Successful               2    | .   1   1   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Assimilate             1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1772 | 158  247  1057 310  
Spaces Moved               945  | 98   101  605  141  
  Core                     22   | 11   .    .    11   
  Treads                   .    | .    .    .    .    
  Legs                     923  | 87   101  605  130  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            126  | 112  178  120  128  
  Slowest Speed            400  | 120  190  120  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 6    33   65   15   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1268 | 121 145 789 213 
  Wait                     39   | .   23  16  .   
  Move                     942  | 97  100 604 141 
  Hop                      .    | .   .   .   .   
  Pick Up                  41   | 6   7   19  9   
  Fast Attach              9    | 1   .   6   2   
  Attach                   24   | 5   1   7   11  
  Detach                   .    | .   .   .   .   
  Swap                     14   | .   2   11  1   
  Drop                     26   | .   .   21  5   
  Fire                     167  | 12  10  101 44  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   2   4   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-8/Materials (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  159 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 13)
  406 | -10/Materials | Entered another Materials area
  406 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  775 | -9/Materials  | Discovered new exit (range 7)
 1000 | -9/Materials  | Discovered new exit (range 8)
 1186 | -9/Materials  | Discovered new exit (range 15)
 1265 | -9/Materials  | Core integrity fell below 50%
 1425 | -9/Materials  | Discovered new exit (range 8)
 1463 | -9/Materials  | Entered another Materials area
 1463 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1487 | -8/Materials  | Garrison activated, responded to threat
 1598 | -8/Materials  | Discovered new exit (range 9)
 1724 | -8/Materials  | Core integrity fell below 50%
 1751 | -8/Materials  | Lost 12 parts (1p5n2u4w)
 1759 | -8/Materials  | Core integrity fell below 20%
 1773 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
01738_ X-62 Marksman destroyed.
01740_ X-62 Marksman knocked back.
01742_ Penetrated by Slug.
01743_ G-47 Trooper destroyed.
01743_ X-62 Marksman knocked back. <x2>
01748_ Slug penetrates Wall.
01750_ Acquired 75 matter.
01751_ Penetrated by Slug.
01751_ Hvy. Assault Cannon destroyed.
01755_ Slug penetrates G-47 Trooper.
01755_ G-47 Trooper destroyed.
01756_ Acquired Enh. Autogun.
01758_ Penetrated by Slug.
01758_ Enh. Autogun destroyed.
01762_ Acquired 53 matter.
01764_ Penetrated by Slug.
01764_ Acquired 6 matter.
01767_ Penetrated by Slug.
01770_ Slug penetrates Wall.
01770_ Acquired Particle Gun.

 Map 
-----
+----------------------------------------------------+
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
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|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ???????#######????????  ##???????? |
|                 ???????#     #######     #???????? |
|                 ???????#    !               ?????? |
|                 ???????# %   *!   =!        ?????? |
|                 ??????##% !!%=!   =%!!      ?????? |
|                 ??????##  *!%###+###     #???????? |
|                 #########! %##???????????#???????? |
|                 #       # %*#????????????????????? |
|                 #    "  # x #????????????????????? |
|                 #   """ #@  #????????????????????? |
|                 #=  ""  #%*%###??????????????????? |
|                 #   """ +=%* r+??????????????????? |
|                 #    "" #   ###??????????????????? |
|                 #   """ ### #????????????????????? |
|                 #   """ #?# #????????????????????? |
|                 #   """ ### ###??????????????????? |
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|                 ???# #########            #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetThrowingMace
  Manual?         0
Play Time         00:17:45
  Cumulative      55.3 hours
  Start           2025.04.14 @ 14:45:31
  End             2025.04.14 @ 15:02:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          44
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d4cc988-c93b-4c9e-8803-3ab933d185a0