Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 15:42:24 Player: Vox Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2021) 2021 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-229) -229 TOTAL SCORE: 5522 Bonus ------- Follower Combat Kills 66 Friendly Fire -295 Cogmind --------- Core Integrity 832/850 Matter 267/300 Energy 59/100 System Corruption 1% Temperature Cool (9) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Gauss Rifle Proton Missile Launcher EM Shock Construct/G > --- INVENTORY (20) --- Ion Engine High-capacity Storage Unit Medium Matter Pod (100) Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Advanced Targeting Computer Microactuators Improved Shield Generator Improved Shield Generator Component Analysis Suite EMP Blaster Peak State ------------ > --- POWER ------------ Nuclear-Ion Core > --- PROPULSION ------- Wheeled Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Improved Shield Generator > --- WEAPON ----------- Particle Gun Gauss Rifle Proton Missile Launcher EM Shock Construct/G > --- INVENTORY -------- Ion Engine Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Medium Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Advanced Targeting Computer Microactuators Improved Shield Generator Improved Shield Generator Component Analysis Suite EMP Blaster [Rating: 49] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Wheel Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Slots Evolved 8 | . . 2 . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon 2 | . . 2 . . . . Parts Attached 45 | 6 11 10 4 3 8 3 Power 6 | 1 3 2 . . . . Engine 6 | 1 3 2 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 3 2 1 . . . Treads 3 | 2 1 . . . . . Leg . | . . . . . . . Wheel 5 | . 2 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 1 1 1 5 3 Device 6 | . . 1 . 1 1 3 Storage 5 | 1 2 . . . 2 . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 16 | 2 2 5 2 2 3 . Energy Gun 5 | . . 2 1 1 1 . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 8 | 2 1 3 1 . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 24 | . . 7 . 4 9 4 Power 3 | . . 1 . . 1 1 Propulsion 5 | . . 1 . . 1 3 Utility 4 | . . 1 . . 3 . Weapon 12 | . . 4 . 4 4 . Highest Loss Streak 5 | . . 5 . 2 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 77 | . 95 86 91 70 66 59 Engine 9 | . 14 11 11 10 2 . Core 1 | . . . . . 3 5 Treads 6 | . 23 . . . . . Wheel 9 | . 4 22 22 11 7 6 Device 6 | . . 7 . 10 9 20 Storage 7 | . 14 11 11 . 7 6 Processor 3 | . 10 3 10 . . . Protection 1 | . . . . . 4 . Energy Gun 10 | . . 4 22 18 12 6 Energy Cannon 3 | . 10 5 . . . . Ballistic Gun 11 | . 17 21 15 4 10 6 Ballistic Cannon 2 | . . . . 7 2 . Launcher 3 | . . . . 8 2 6 Naked Turns . | . . . . . . . Heaviest Build 68 | 12 50 53 55 55 68 63 Greatest Support 49 | 40 40 26 26 26 49 25 Greatest Overweight (x) 4 | . 4 2 2 4 2 2 Average Overweight (x) . | . . 1 1 . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 13 | 6 14 20 20 5 19 20 Most Carried 20 | 6 20 20 20 20 15 15 Average Carried 10 | 3 13 18 19 4 10 14 Final Capacity 20 | 8 20 20 20 5 20 20 Final Carried 20 | 6 20 20 20 4 15 15 Scrap Engine Consumption 83 | . . . . 58 23 2 Constructs Created 7 | . . . . 5 2 . Constructs Modified 15 | . . . . 6 9 . Class Distribution -------------------- 29% | Construct 29% | Mutant 26% | Commander-Construct 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Commander-Construct | -9/Recycling Construct | -7/Factory Construct | -6/Factory Resources | -11 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Matter Collected 1778 | 194 312 177 53 370 672 . Remotely 122 | . . 122 . . . . Salvage Created 3918 | . 755 474 125 1412 1152 . Parts 178 | . 60 19 7 37 55 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 15 | . . 6 . 9 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 47 | . 15 5 3 6 18 . Guns 31 | . 7 3 3 . 18 . Cannons 10 | . 8 2 . . . . AOE 6 | . . . . 6 . . Classes Destroyed 11 | . 8 1 . 2 . . Worker 7 | . 3 . . . 4 . Builder 4 | . 1 . . . 3 . Tunneler 1 | . 1 . . . . . Recycler 18 | . 2 3 . 11 2 . Operator 1 | . 1 . . . . . Watcher 2 | . 1 . . . 1 . Swarmer 8 | . 6 . . 1 1 . Grunt 33 | . 9 4 2 2 16 . Duelist 2 | . . . . 2 . . Sentry 4 | . . 1 1 2 . . Programmer 2 | . . . . 1 1 . Best Kill Streak 6 | . 6 5 3 6 6 . Combat Bots Only 6 | . 5 4 3 6 5 . Max Kills in Single Turn 3 | . 1 1 1 3 1 . Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Hostile Shots Fired 302 | . 67 45 18 35 129 8 Missed 60 | . 13 9 3 7 24 4 Damage Taken 3838 | . 536 520 194 677 1738 173 Core 617 | . 91 81 54 74 299 18 Absorbed by Shields 338 | . . . . 79 259 . Redirected to Shielding 107 | . . . . . 107 . Regen/Repaired (Parts) 370 | . . . . 78 292 . Core Remaining (%) 66 | 100 63 . . 47 57 . Volleys Fired 225 | . 53 38 9 54 67 4 Largest 4 | . 2 4 4 4 4 3 Hottest 162 | . 80 120 133 143 162 132 Shots Fired 595 | . 106 97 27 140 217 8 Gun 500 | . 66 82 27 107 212 6 Cannon 82 | . 40 15 . 23 4 . Launcher 13 | . . . . 10 1 2 Special . | . . . . . . . Kinetic 343 | . 66 74 10 49 142 2 Thermal 221 | . 40 23 17 67 74 . Explosive 10 | . . . . 10 . . Electromagnetic 21 | . . . . 14 1 6 Robot Hit Streak 36 | . 36 15 9 10 15 1 Robot Miss Streak 6 | . 6 4 2 4 4 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . . . . . 5 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 369 | . 73 59 18 88 129 2 Core Hits 164 | . 34 19 7 48 56 . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . 1 . . 5 2 . Burn 6 | . . . . 5 1 . Destroy 2 | . 1 . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5653 | . 1006 623 192 1569 2156 107 Guns 4155 | . 552 467 192 805 2112 27 Cannons 908 | . 454 140 . 270 44 . Explosions 574 | . . . . 494 . 80 Melee . | . . . . . . . Ramming 16 | . . 16 . . . . Kinetic 2761 | . 552 414 61 455 1279 . Thermal 2226 | . 454 193 131 571 877 . Explosive 380 | . . . . 380 . . Electromagnetic 270 | . . . . 163 . 107 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 4 4 4 . 1 Average Corruption 3 | . . 4 4 4 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . 3 4 34 . . Message Errors 11 | . . 2 1 8 . . Matter Fused 14 | . . 1 . 13 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 5 | . . . 1 4 . . Data Loss (major) 4 | . . . 1 3 . . Misfires 2 | . . . . 2 . . Weapon Failures 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 72 | . 7 . . . . 65 Projectiles 7 | . 7 . . . . . Explosions 65 | . . . . . . 65 Melee . | . . . . . . . Knockbacks 3 | . . 1 . 2 . . Impact 1 | . . 1 . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . 7 . 35 . 82 Shots 4 | . . . . 1 . 3 Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 633 | . 213 633 186 311 295 . Average Temperature 98 | . 70 246 90 79 77 . Received Heat Transfer 1347 | . 153 228 96 135 708 27 Effects 21 | . . 16 . 2 3 . Shutdowns 4 | . . 4 . . . . Energy Bleed 5 | . . 1 . 1 3 . Interference 4 | . . 3 . 1 . . Short Circuit 2 | . . 2 . . . . Damage (minor) 1 | . . 1 . . . . Damage (major) 4 | . . 4 . . . . Damage (core) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 1 2 . 2 2 . Heat Transferred 5216 | . 962 421 335 1722 1776 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 Alert | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Peak Influence 255 | . 193 207 180 255 254 92 Initial 92 | . . 57 80 70 14 92 Average 90 | . 109 163 126 72 72 90 Maximum Alert Level 1 | . . 1 . 1 1 . Low Security (%) 96 | 100 100 96 100 93 96 100 Level 1 3 | . . 3 . 6 3 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 5 1 . . 13 . Investigation 3 | . 2 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 3 1 . . 2 . Assault . | . . . . . . . Garrison 9 | . . . . . 9 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Distress Signals 3 | . . 1 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 19 7 6 7 26 4 Peak Tracking Total 5 | . 3 5 3 4 5 4 Tactical Retreats 5 | . 2 1 . . 2 . Traps | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Traps Triggered 3 | . 2 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Disabled 4 | . . . . 1 2 1 Max in Single Turn 1 | . . . . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Machines Accessed 15 | . 4 1 3 4 3 . Terminals 12 | . 4 1 3 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 28 | . 7 2 5 7 7 . Successful 11 | . 2 . 2 4 3 . Failed 17 | . 5 2 3 3 4 . Catastrophic 7 | . 2 1 3 . 1 . Database Lockouts . | . . . . . . . Manual 13 | . 4 2 3 . 4 . Terminals 22 | . 7 2 5 3 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 4 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 9 | . 2 . 2 2 3 . Record 1 | . . . 1 . . . Part Schematic 1 | . . . . 1 . . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . . . . . 2 . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . Retrieve Components 2 | . . . . 2 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 4 1 2 3 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . . . . 4 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 11 | . . . . 11 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Total Allies 11 | . . . . 11 . . Largest Group 11 | . . . . 11 9 . Highest-Rated Group 109 | . . . . 109 93 . Highest-Rated Ally 27 | . . . . 27 27 . Total Orders . | . . . . . . . Ally Attacks 12 | . . . . 11 1 . Total Damage 143 | . . . . 121 22 . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Turns Passed 3773 | 66 960 272 185 1180 1019 91 Spaces Moved 2199 | 38 476 116 122 785 612 50 Core 19 | 8 . . . 11 . . Treads 417 | 30 387 . . . . . Legs . | . . . . . . . Wheels 1763 | . 89 116 122 774 612 50 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 110 105 105 90 111 126 Average Speed 123 | 136 152 108 111 111 121 126 Slowest Speed 320 | 160 320 120 120 250 154 126 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 31 | 4 67 14 27 92 12 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 71 | . . . . 66 1 4 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 70 | . . . . 66 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Total 2819 | 50 615 192 152 988 751 71 Wait 162 | . 35 21 12 32 51 11 Move 2193 | 37 475 115 121 784 611 50 Hop . | . . . . . . . Pick Up 58 | 7 22 4 3 6 14 2 Fast Attach 20 | 5 5 4 1 2 3 . Attach 14 | 1 . 5 1 1 4 2 Detach 6 | . 3 1 . 2 . . Swap 11 | . 6 1 2 . 1 1 Drop 32 | . 16 1 3 11 . 1 Fire 225 | . 53 38 9 54 67 4 Melee . | . . . . . . . Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 96 | . . . . 96 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Identified exit to Mines 832 | -10/Materials | Discovered new exit (range 10) 1027 | -10/Materials | Entered another Materials area 1027 | -9/Materials | Evolved 2 slots: Weapon x2 1224 | -9/Materials | Lost 5 parts (1p1n3w) 1283 | -9/Materials | Discovered new exit (range 5) 1299 | -9/Materials | Entered Storage 1463 | -9/Storage | Used back door to open Recycling access 1463 | -9/Storage | Discovered new exit (range 5) 1484 | -9/Storage | Entered Recycling 1492 | -9/Recycling | Found Scrap Engine 1558 | -9/Recycling | Build established: Gunner 2175 | -9/Recycling | Build established: Commander-Construct 2357 | -9/Recycling | Crushed by falling debris 2507 | -9/Recycling | Discovered new exit (range 16) 2561 | -9/Recycling | Core integrity fell below 50% 2664 | -9/Recycling | Entered Factory 2664 | -7/Factory | Accompanied by 9 allies 2664 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2719 | -7/Factory | Discovered new exit (range 9) 2889 | -7/Factory | Lost 6 allies 2989 | -7/Factory | Garrison activated, responded to threat 3052 | -7/Factory | Garrison activated, responded to threat 3166 | -7/Factory | Build established: Construct 3374 | -7/Factory | Garrison activated, responded to threat 3454 | -7/Factory | Lost 4 parts (1n1u2w) 3683 | -7/Factory | Entered another Factory area 3683 | -6/Factory | Evolved 2 slots: Utility x2 3774 | -6/Factory | Self-destructed Last Messages --------------- 03744_ ALERT: All DSF locations entering lockdown mode. 03763_ Door malfunctions. 03767_ Emergency Access malfunctions. 03767_ Chain reaction triggered in Nuclear-Ion Core. 03767_ Arm. Scrap Engine damaged due to network destabilization (-9). 03767_ Wheeled Armored Exoskeleton destroyed. 03767_ Wheeled Armored Exoskeleton core remains intact and functional. 03767_ Destroyed Wheeled Armored Exoskeleton. 03767_ Wheeled Armored Exoskeleton destroyed. 03767_ Wheeled Armored Exoskeleton core remains intact and functional. 03767_ Destroyed Wheeled Armored Exoskeleton. 03767_ Subcomponent Replicator disabled. 03772_ Wheeled Armored Exoskeleton destroyed. 03772_ Arm. Scrap Engine damaged due to network destabilization (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????? #????????????? | | ??????????????????????????????# +????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# ###??????????? | | ??????????????????????????????# T#??????????? | | ??????????????????????######??# ""???????????? | | ?????????????????????##;;;;#/## ###########??? | | ?????????????????????# @ # # #??? | | ?????????????????????#" l # # """ """ #??? | | ?????????????????????#" g gg# # """ """ #??? | | ?????????????????????#""" # # """ """ #??? | | ?????????????????????#""" / + #??? | | ?????????????????????#""" # # "" "" #??? | | ?????????????????????# # # ""R"" #??? | | ?????????????????????# # # """" #??? | | ?????????????????????# # ###########??? | | ?????????????????????########## #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????#######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Spread Laser | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Use The Force Challenges ------------ None Game ------ Seed PropulsionMediumChronowheel Manual? 0 Play Time 00:46:00 Cumulative 30.0 hours Start 2024.04.13 @ 14:58:12 End 2024.04.13 @ 15:42:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 22 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c5cadd7-b3c5-47b2-ac14-63f285bca0bf