Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 11:55:56 Player: WetterLettuce Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (58) 290 Value Destroyed (2088) 2088 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1216) 1216 TOTAL SCORE: 8054 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 303 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -12 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 0% Temperature Cool (13) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Generic] Makeshift Hacking Suite Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced ECM Suite Bomb Drone Bay (1/16) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Targeting Computer Hacking Suite Makeshift Hacking Suite Improved System Shield Bomb Drone Bay > --- WEAPON ----------- Field Laser Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Angular Momentum Engine Heavy Missile Launcher Heavy Missile Launcher [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Reaction Control System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Minigun Energy Gun Field Laser Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 6 . . . . Power 1 | . . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . . 1 . . . 3 . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 96 | 6 1 5 9 7 7 5 34 3 11 . 8 Power 11 | 1 . 1 1 . . . 6 1 1 . . Engine 10 | 1 . 1 1 . . . 5 1 1 . . Core 1 | . . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 . . 4 . 4 . 9 . . . 2 Treads . | . . . . . . . . . . . . Leg 19 | . . . 4 . 4 . 9 . . . 2 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 1 . 1 1 5 1 1 10 2 4 . 4 Device 20 | . . 1 1 5 1 . 5 . 4 . 3 Storage 1 | 1 . . . . . . . . . . . Processor 4 | . . . . . . 1 2 . . . 1 Hackware 5 | . . . . . . . 3 2 . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 1 3 3 2 2 4 9 . 6 . 2 Energy Gun 3 | 1 . . . . . . 2 . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 18 | 1 1 2 3 1 2 2 4 . 2 . . Ballistic Cannon 1 | . . . . . . . . . 1 . . Launcher 10 | . . 1 . 1 . 1 3 . 3 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . . Parts Lost 46 | . . . . 1 . 5 18 2 10 . 10 Power 7 | . . . . . . . 3 1 3 . . Propulsion 13 | . . . . . . 2 5 . 3 . 3 Utility 12 | . . . . 1 . 2 5 1 . . 3 Weapon 14 | . . . . . . 1 5 . 4 . 4 Highest Loss Streak 7 | . . . . 1 . 5 7 2 7 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 97 93 98 100 76 70 97 68 53 59 Engine 8 | . 14 14 11 11 11 11 6 12 7 . . Leg 21 | . . . 31 33 33 20 18 26 12 6 13 Wheel 1 | . 28 28 1 . . . . . . . . Device 13 | . . 11 17 20 22 13 9 14 7 6 4 Storage 6 | . 14 14 11 11 11 11 2 . . . . Processor 4 | . . . . . . 3 7 6 6 6 8 Hackware 7 | . . . . . . . 11 16 20 20 19 Ballistic Gun 10 | . 22 27 21 11 17 14 5 . 3 6 2 Ballistic Cannon 1 | . . . . . . . . . 1 6 5 Launcher 3 | . . 1 . 11 4 . . 13 5 . 2 Peak Build Rating 70 | 6 6 11 20 28 28 27 65 66 70 41 50 Average Rating 32 | 4 6 10 17 21 24 19 45 64 46 41 41 On Entrance 25 | . 6 6 11 20 21 27 7 65 66 41 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 45 | 11 12 13 19 24 21 21 45 45 40 18 22 Greatest Support 83 | 20 20 20 39 39 48 46 83 83 83 15 50 Greatest Overweight (x) 5 | 2 . . . . . 5 3 . 2 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 2 6 8 8 8 8 8 8 5 5 5 5 Average Carried 6 | 1 3 7 7 7 7 7 5 5 4 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 2 6 8 8 8 8 8 5 5 5 5 4 Class Distribution -------------------- 56% | Mutant 29% | Hacker-Mutant 10% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Matter Collected 2088 | 234 36 162 204 77 115 217 350 283 207 . 203 Remotely . | . . . . . . . . . . . . Salvage Created 1403 | . . 105 210 64 . 149 502 179 74 . 120 Parts 90 | . . 18 16 13 . 6 20 5 11 . 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 22 . 2 11 . 7 Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 57 | . . 8 6 10 . 3 9 8 10 . 3 Guns 28 | . . 6 6 3 . 3 9 . 1 . . Cannons 2 | . . . . . . . . . . . 2 AOE 27 | . . 2 . 7 . . . 8 9 . 1 Classes Destroyed 7 | . . 1 3 . . 1 2 . . . . Operator 1 | . . . 1 . . . . . . . . Drone 1 | . . . . . . 1 . . . . . Swarmer 29 | . . 8 3 8 . . . 3 7 . . Grunt 17 | . . . 1 2 . 2 5 5 . . 2 Sentry 5 | . . . 2 . . . 1 . 1 . 1 Hunter 4 | . . . . . . . 2 . 2 . . Behemoth 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . . 3 4 4 . 3 3 5 5 . 1 Combat Bots Only 5 | . . 3 4 4 . 3 3 5 5 . 1 Max Kills in Single Turn 3 | . . 2 2 3 . 2 1 3 3 . 1 Gunslinging 1 | . . 1 1 . . 1 . . . . . Exploded 3 | . . 2 . 3 . . . 3 3 . 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Hostile Shots Fired 568 | . 4 49 17 22 . 44 243 8 108 . 73 Missed 208 | . 2 12 9 5 . 14 109 . 32 . 25 Damage Taken 6318 | . 26 333 160 172 . 958 2084 217 1400 . 968 Core 1195 | . 10 54 22 33 . 212 190 23 378 . 273 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 74 . . . 33 . . . . . Volleys Fired 136 | . . 18 19 11 . 12 46 4 15 . 11 Largest 3 | . . 2 2 2 . 2 3 3 2 . 2 Hottest 145 | . . 50 43 55 . 58 145 141 102 . 87 Shots Fired 250 | . . 35 38 20 . 23 78 12 26 . 18 Gun 201 | . . 34 38 11 . 21 78 4 11 . 4 Cannon 11 | . . . . . . . . . . . 11 Launcher 38 | . . 1 . 9 . 2 . 8 15 . 3 Special . | . . . . . . . . . . . . Kinetic 184 | . . 34 38 11 . 21 63 . 2 . 15 Thermal 28 | . . . . . . . 15 4 9 . . Explosive 38 | . . 1 . 9 . 2 . 8 15 . 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | . . 3 8 5 . 4 16 3 8 . 4 Robot Miss Streak 6 | . . 6 5 2 . 2 2 3 3 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . . 2 1 . . 1 3 . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . . . . Shots Hit Robots 160 | . . 13 23 12 . 14 64 6 15 . 13 Core Hits 114 | . . 8 11 13 . 13 24 21 15 . 9 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . Critical Strikes 4 | . . . 1 . . . 3 . . . . Burn 2 | . . . . . . . 2 . . . . Destroy 2 | . . . 1 . . . 1 . . . . Melee Attacks 3 | . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . 3 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5843 | . . 256 306 819 . 371 1323 947 1243 . 578 Guns 2375 | . . 174 306 99 . 290 1323 52 99 . 32 Cannons 252 | . . . . . . . . . . . 252 Explosions 3101 | . . 82 . 720 . 81 . 895 1144 . 179 Melee 115 | . . . . . . . . . . . 115 Ramming . | . . . . . . . . . . . . Kinetic 2300 | . . 174 306 99 . 290 1132 . 15 . 284 Thermal 327 | . . . . . . . 191 52 84 . . Explosive 3101 | . . 82 . 720 . 81 . 895 1144 . 179 Electromagnetic . | . . . . . . . . . . . . Impact 115 | . . . . . . . . . . . 115 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . . . . . Average Corruption 8 | . . . . . . 8 . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 15 | . . . . . . 15 . . . . . Message Errors 7 | . . . . . . 7 . . . . . Matter Fused 3 | . . . . . . 3 . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . 2 . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 33 | . . . . . . . . 16 17 . . Projectiles . | . . . . . . . . . . . . Explosions 33 | . . . . . . . . 16 17 . . Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 256 | . . . . . . 8 . 76 110 . 62 Shots 6 | . . . . . . 1 . 2 2 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 307 | . . . . 2 . 132 307 15 9 . 14 Average Temperature 38 | . . . . 2 . 21 58 9 9 . 6 Received Heat Transfer 1794 | . 15 . 33 60 . 234 984 75 99 . 294 Effects 1 | . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 4 . . . . Heat Transferred 968 | . . . . . . . 672 111 185 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Peak Influence 616 | . . 294 175 317 . . 616 . . . . Initial 600 | . . . 36 67 . . 600 . . . . Average 295 | . . 136 116 203 . . 516 . . . . Maximum Alert Level 2 | . . 1 . 1 . . 2 . . . . Low Security (%) 44 | 100 100 63 100 62 . . . . . . . Level 1 21 | . . 36 . 37 . . 18 . . . . Level 2 33 | . . . . . . . 81 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 3 | . . . 1 1 . . 1 . . . . Investigation . | . . . . . . . . . . . . Extermination 1 | . . . . . . . 1 . . . . Reinforcement 2 | . . . 1 1 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . 1 . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Distress Signals 2 | . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 93 | . 2 9 9 10 . 10 18 6 16 . 13 Peak Tracking Total 6 | . 2 3 4 4 . 4 6 5 4 . 3 Tactical Retreats 5 | . . . . . . . 4 . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Traps Triggered 4 | . . 1 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Disabled 14 | . . 2 . . . . 12 . . . . Max in Single Turn 3 | . . 1 . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Machines Accessed 10 | . . 1 3 1 1 . 1 . . 3 . Terminals 3 | . . . 3 . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 37 | . . 1 6 1 4 . 5 . . 20 . Successful 27 | . . 1 1 1 4 . . . . 20 . Failed 10 | . . . 5 . . . 5 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . 4 . . . 6 . . . . Terminals 6 | . . . 6 . . . . . . . . Fabricators 5 | . . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 27 | . . 1 1 1 4 . . . . 20 . Record 1 | . . . . . . . . . . 1 . Part Schematic 13 | . . . . . 4 . . . . 9 . Robot Schematic 7 | . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . 3 . Open Door 2 | . . 1 . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . 3 . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . 4 . . . . 9 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total Allies 9 | . . 2 . . 4 . 2 . . . 1 Largest Group 4 | . . 2 1 . 4 4 2 . . . 1 Highest-Rated Group 192 | . . 54 23 . 155 155 192 . . . 96 Highest-Rated Ally 96 | . . 31 23 . 41 41 96 . . . 96 Total Orders 5 | . . . . . . . . . 5 . . ROAM 2 | . . . . . . . . . 2 . . EXPLORE 1 | . . . . . . . . . 1 . . RETURN 2 | . . . . . . . . . 2 . . Ally Attacks 103 | . . 15 . . . 41 28 . 8 . 11 Total Damage 2084 | . . 193 . . . 843 953 . . . 95 Kills 15 | . . 4 . . . 9 1 . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 1 1 . 1 1 . 1 Drone Launches 18 | . . . . . . . . . 11 . 7 Drone Recoveries 3 | . . . . . . . . . 3 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Turns Passed 7302 | 43 81 422 335 420 1545 1121 909 442 754 146 1084 Spaces Moved 5147 | 40 90 403 219 313 1171 688 586 364 417 82 774 Core 220 | 4 . . . . . 196 20 . . . . Treads . | . . . . . . . . . . . . Legs 4381 | . . . 202 313 1171 492 566 364 417 82 774 Wheels 546 | 36 90 403 17 . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 120 120 126 97 115 90 180 90 Average Speed 125 | 82 80 80 116 120 124 148 121 115 159 180 129 Slowest Speed 300 | 150 80 80 120 120 126 300 200 115 270 180 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 53 | 3 24 79 22 55 91 83 13 63 60 71 82 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 11 | . . 1 . 1 2 1 . 2 2 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 327 | . . 7 . 37 . 16 28 73 116 . 50 Melee . | . . . . . . . . . . . . Projectile 5 | . . . . . . 2 . . . . 3 AOE 322 | . . 7 . 37 . 14 28 73 116 . 47 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Total 5713 | 47 98 468 258 342 1260 769 704 375 479 81 832 Wait 254 | . 4 31 6 1 70 63 21 4 24 . 30 Move 5136 | 39 89 402 218 312 1170 687 585 363 416 81 774 Hop . | . . . . . . . . . . . . Pick Up 43 | 2 4 7 2 3 5 . 15 . 4 . 1 Fast Attach 46 | 6 . . 6 1 2 1 18 3 4 . 5 Attach 33 | . . 1 1 3 1 2 15 . 7 . 3 Detach 12 | . . . . 2 . 2 1 . 5 . 2 Swap 17 | . 1 4 2 3 4 2 1 . . . . Drop 31 | . . 5 4 4 8 . 2 1 4 . 3 Fire 136 | . . 18 19 11 . 12 46 4 15 . 11 Melee 3 | . . . . . . . . . . . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Discovered new exit (range 16) 93 | -10/Materials | Discovered new exit (range 11) 125 | -10/Materials | Entered Mines 187 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 221 | -10/Mines | Learned location of Recycling (-9) 305 | -10/Mines | Build established: Mutant 330 | -10/Mines | Assembled infested the area 491 | -10/Mines | Discovered new exit (range 7) 547 | -10/Mines | Entered Materials 547 | -9/Materials | Accompanied by 1 ally 547 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Discovered new exit (range 6) 882 | -9/Materials | Entered Mines 913 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1007 | -9/Mines | Found the Drone Emporium 1013 | -9/Mines | Found Prototype Device 1013 | -9/Mines | Identified Bomb Drone Bay 1160 | -9/Mines | Found a hidden stash of uninstalled traps 1168 | -9/Mines | Learned 8 Materials zone layouts 1276 | -9/Mines | Discovered new exit (range 2) 1300 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1302 | -9/Mines | Entered Zion 1563 | -7/Zion | Learned Factory trap positions 2285 | -7/Zion | Met Imprinter 2307 | -7/Zion | Imprinted 2309 | -7/Zion | Declared Zion's savior 2390 | -7/Zion | Learned location of Warlord (-5) 2697 | -7/Zion | Discovered new exit (range 11) 2704 | -7/Zion | Given A8's code to call for help 2847 | -7/Zion | Entered Proximity Caves 2847 | -6/Proximity Caves | Accompanied by 4 allies 3001 | -6/Proximity Caves | Spotter reported a threat 3329 | -6/Proximity Caves | Spotter reported a threat 3484 | -6/Proximity Caves | Spotter reported a threat 3555 | -6/Proximity Caves | Crushed by falling debris 3555 | -6/Proximity Caves | Core integrity fell below 50% 3589 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 3642 | -6/Proximity Caves | Identified exit to Factory 3757 | -6/Proximity Caves | Spotter reported a threat 3968 | -6/Proximity Caves | Entered Factory 3968 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3969 | -6/Factory | Loaded intel: 82 trap records 3976 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3987 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4302 | -6/Factory | Spotted B-75 Beast 4318 | -6/Factory | Search patrols dispatched 4398 | -6/Factory | Destroyed B-75 Beast 4487 | -6/Factory | Lost 7 parts (2p3n1u1w) 4583 | -6/Factory | Lost 5 parts (1n2u2w) 4847 | -6/Factory | Build established: Hacker-Mutant 4854 | -6/Factory | Discovered new exit (range 4) 4869 | -6/Factory | Lost 3 parts (1p1n1u) 4877 | -6/Factory | Entered Lower Caves 4948 | -6/Lower Caves | Found DCF Scrap (13 items) 5285 | -6/Lower Caves | Build established: Hacker-Gunner 5305 | -6/Lower Caves | Discovered new exit (range 9) 5308 | -6/Lower Caves | Encountered a Warlord checkpoint 5319 | -6/Lower Caves | Entered another Lower Caves area 5333 | -6/Lower Caves | Learned 4 Factory zone layouts 5508 | -6/Lower Caves | Spotted B-75 Beast 5564 | -6/Lower Caves | Core integrity fell below 50% 5599 | -6/Lower Caves | Lost 7 parts (1p2n4w) 5815 | -6/Lower Caves | Build established: Hacker-Mutant 5819 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5857 | -6/Lower Caves | Lost 3 allies 6013 | -6/Lower Caves | Ambushed by wild Derelicts 6051 | -6/Lower Caves | Lost 4 allies 6061 | -6/Lower Caves | Discovered new exit (range 7) 6073 | -6/Lower Caves | Entered Data Miner 6073 | -6/Data Miner | Discovered new exit (range 6) 6108 | -6/Data Miner | Met Data Miner 6180 | -6/Data Miner | Received God Mode back door access code from Data Miner 6219 | -6/Data Miner | Entered Proximity Caves 6649 | -5/Proximity Caves | Escorted by Enhanced Grunt 6715 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6742 | -5/Proximity Caves | Lost 3 allies 6800 | -5/Proximity Caves | Lost 4 allies 7260 | -5/Proximity Caves | Core integrity fell below 20% 7268 | -5/Proximity Caves | Spotted B-75 Beast 7303 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 1 matter. Acquired 5 matter. WX-HGV(k) breaks down the Imp. Core Shielding. Acquired 4 matter. WX-HGV(k) breaks down the debris. Acquired derelict log, extracted data. Data stored: Upper Caves entrances (x1). G-50 Soldier destroyed. Hvy. Missile Launcher destroyed. Slug penetrates G-50 Soldier. Gauss Cannon destroyed. Imp. VSS Leg destroyed. Carbon-fiber Leg destroyed. Knocked back. Critical hit (Burn: +37). Hacking Suite destroyed. Flexi-carbon Leg destroyed. Hvy. Mace destroyed. Imp. Targeting Computer destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ??## ####??????????????????????????????????????? | | ?## #?????????????????????? ##?????????????? | | ## #????????????????????? #?????????????? | | ##?????????????###### ###???????????? | | ## ###?????????### BB #???????????? | | ##### ##????????# B"" #???????????? | | #### ##???????# % #??? #???????????? | | ### ## #???????# ;##???? #???????????? | | # ##?##### #???????# ;?????? ?? ?????????? | | #####?????# ##???????# #????? ???? #???????? | | ??????????# ##???????#g@#????? "??????##???????? | | ??###?????## #???????# %#????? ##??????????????? | | ?? #??????# #???????# g#????? ??? ??????????? | | ## #??????#####???????# #???? #??? #?????????? | | # ###????????????????# ##??? #??? #?????????? | | #????#######?????### ##?? #??? #???? ???? | | #???## #???### ### #??? #??? ?? | | #??## #?## # # #??? #?## ?? | | ##??# ?? ## #??# ## #?? | | ##???# #????# ## #"##?# #?? | | #????# ##??## ###?# ###??# ##? | | ####### #### ##???# ## ?? %% #? | | ""# ##????# ## #?# #? | | ## ###???# ## #?# % #? | | ### #### # #?### ## ### #?? | | ## ###??# #?# #??? | | ### ##???### # #?# #????? | | ###?# #???## #?# ## #????? | | ???## ##??## # #?## ### #????? | | ?### #######???# # ##??# ## | | ?# ##?????????## ###??## ## ###### ## | | ## #???????????## ##### ## ##?????? #? | | # ##???????????## ##??????? #? | | ##????????????# ### #?????????#? | | ###???????????## ##?## ##### #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 8 Offensive Hacking 21 Defensive Hacking 12 Trap Extractor Capacity 6 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Lgt. Particle Reactor | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed DispersionProcessingThruster Manual? 0 Play Time 01:14:18 Cumulative 33.5 hours Start 2025.01.30 @ 10:42:04 End 2025.01.30 @ 11:55:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 34 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92392c6e-7e74-4c9a-82a1-c3946d1df714