Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 11:55:56

Player: WetterLettuce

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (58)      290
Value Destroyed (2088)     2088
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1216)               1216
              TOTAL SCORE: 8054

 Bonus
-------
High Alert Combat Kills    25
Follower Combat Kills      303
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/850
Matter                     278/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (13)
Movement                   Core (50)
Location                   -5/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (6) ------
            0b10 Decoder Chip [Generic]
  Makeshift Hacking Suite
   Improved System Shield
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (5) ----
   Advanced Heat Sink
   Advanced ECM Suite
            Bomb Drone Bay (1/16)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
      Light Angular Momentum Engine
>           --- PROPULSION -------
   Improved Titanium Leg
            Flexi-carbon Leg
   Improved VSS Leg
   Enhanced Flexi-carbon Leg
>           --- UTILITY ----------
   Improved Targeting Computer
            Hacking Suite
  Makeshift Hacking Suite
   Improved System Shield
            Bomb Drone Bay
>           --- WEAPON -----------
            Field Laser
      Heavy Missile Launcher
      Heavy Missile Launcher
>           --- INVENTORY --------
            Angular Momentum Engine
      Heavy Missile Launcher
      Heavy Missile Launcher
[Rating: 70]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Reaction Control System
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Minigun
  Energy Gun               Field Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Slots Evolved              8    | .   .   .   2   .   .   .   6   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   3   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             96   | 6   1   5   9   7   7   5   34  3   11  .   8   
  Power                    11   | 1   .   1   1   .   .   .   6   1   1   .   .   
    Engine                 10   | 1   .   1   1   .   .   .   5   1   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   4   .   4   .   9   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | .   .   .   4   .   4   .   9   .   .   .   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   .   1   1   5   1   1   10  2   4   .   4   
    Device                 20   | .   .   1   1   5   1   .   5   .   4   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   1   2   .   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   3   2   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   1   3   3   2   2   4   9   .   6   .   2   
    Energy Gun             3    | 1   .   .   .   .   .   .   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | 1   1   2   3   1   2   2   4   .   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               10   | .   .   1   .   1   .   1   3   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   .   .   .   .   
Parts Lost                 46   | .   .   .   .   1   .   5   18  2   10  .   10  
  Power                    7    | .   .   .   .   .   .   .   3   1   3   .   .   
  Propulsion               13   | .   .   .   .   .   .   2   5   .   3   .   3   
  Utility                  12   | .   .   .   .   1   .   2   5   1   .   .   3   
  Weapon                   14   | .   .   .   .   .   .   1   5   .   4   .   4   
  Highest Loss Streak      7    | .   .   .   .   1   .   5   7   2   7   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   85  97  93  98  100 76  70  97  68  53  59  
  Engine                   8    | .   14  14  11  11  11  11  6   12  7   .   .   
  Leg                      21   | .   .   .   31  33  33  20  18  26  12  6   13  
  Wheel                    1    | .   28  28  1   .   .   .   .   .   .   .   .   
  Device                   13   | .   .   11  17  20  22  13  9   14  7   6   4   
  Storage                  6    | .   14  14  11  11  11  11  2   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   3   7   6   6   6   8   
  Hackware                 7    | .   .   .   .   .   .   .   11  16  20  20  19  
  Ballistic Gun            10   | .   22  27  21  11  17  14  5   .   3   6   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   1   6   5   
  Launcher                 3    | .   .   1   .   11  4   .   .   13  5   .   2   
Peak Build Rating          70   | 6   6   11  20  28  28  27  65  66  70  41  50  
  Average Rating           32   | 4   6   10  17  21  24  19  45  64  46  41  41  
  On Entrance              25   | .   6   6   11  20  21  27  7   65  66  41  41  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             45   | 11  12  13  19  24  21  21  45  45  40  18  22  
  Greatest Support         83   | 20  20  20  39  39  48  46  83  83  83  15  50  
  Greatest Overweight (x)  5    | 2   .   .   .   .   .   5   3   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   5   5   5   5   
  Average Capacity         6    | 7   8   8   8   8   8   8   6   5   5   5   5   
  Most Carried             8    | 2   6   8   8   8   8   8   8   5   5   5   5   
  Average Carried          6    | 1   3   7   7   7   7   7   5   5   4   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   6   8   8   8   8   8   5   5   5   5   4   

 Class Distribution 
--------------------
 56% | Mutant
 29% | Hacker-Mutant
 10% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -7/Zion
        Mutant | -6/Proximity Caves
 Hacker-Mutant | -6/Factory
 Hacker-Gunner | -6/Lower Caves
 Hacker-Mutant | -6/Lower Caves
 Hacker-Mutant | -6/Data Miner
 Hacker-Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Matter Collected           2088 | 234 36  162 204 77  115 217 350 283 207 .   203 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1403 | .   .   105 210 64  .   149 502 179 74  .   120 
  Parts                    90   | .   .   18  16  13  .   6   20  5   11  .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      42   | .   .   .   .   .   .   22  .   2   11  .   7   
  Prevented                2    | .   .   .   .   .   .   2   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Combat Hostiles Destroyed  57   | .   .   8   6   10  .   3   9   8   10  .   3   
  Guns                     28   | .   .   6   6   3   .   3   9   .   1   .   .   
  Cannons                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  AOE                      27   | .   .   2   .   7   .   .   .   8   9   .   1   
Classes Destroyed          7    | .   .   1   3   .   .   1   2   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Swarmer                  29   | .   .   8   3   8   .   .   .   3   7   .   .   
  Grunt                    17   | .   .   .   1   2   .   2   5   5   .   .   2   
  Sentry                   5    | .   .   .   2   .   .   .   1   .   1   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   2   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   .   3   4   4   .   3   3   5   5   .   1   
  Combat Bots Only         5    | .   .   3   4   4   .   3   3   5   5   .   1   
Max Kills in Single Turn   3    | .   .   2   2   3   .   2   1   3   3   .   1   
  Gunslinging              1    | .   .   1   1   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   3   .   .   .   3   3   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        568  | .    4    49   17   22   .    44   243  8    108  .    73   
  Missed                   208  | .    2    12   9    5    .    14   109  .    32   .    25   
Damage Taken               6318 | .    26   333  160  172  .    958  2084 217  1400 .    968  
  Core                     1195 | .    10   54   22   33   .    212  190  23   378  .    273  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    74   .    .    .    33   .    .    .    .    .    
Volleys Fired              136  | .    .    18   19   11   .    12   46   4    15   .    11   
  Largest                  3    | .    .    2    2    2    .    2    3    3    2    .    2    
  Hottest                  145  | .    .    50   43   55   .    58   145  141  102  .    87   
Shots Fired                250  | .    .    35   38   20   .    23   78   12   26   .    18   
  Gun                      201  | .    .    34   38   11   .    21   78   4    11   .    4    
  Cannon                   11   | .    .    .    .    .    .    .    .    .    .    .    11   
  Launcher                 38   | .    .    1    .    9    .    2    .    8    15   .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  184  | .    .    34   38   11   .    21   63   .    2    .    15   
  Thermal                  28   | .    .    .    .    .    .    .    15   4    9    .    .    
  Explosive                38   | .    .    1    .    9    .    2    .    8    15   .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    .    3    8    5    .    4    16   3    8    .    4    
  Robot Miss Streak        6    | .    .    6    5    2    .    2    2    3    3    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    2    1    .    .    1    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           160  | .    .    13   23   12   .    14   64   6    15   .    13   
  Core Hits                114  | .    .    8    11   13   .    13   24   21   15   .    9    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    1    .    .    .    .    
  Critical Strikes         4    | .    .    .    1    .    .    .    3    .    .    .    .    
    Burn                   2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                2    | .    .    .    1    .    .    .    1    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5843 | .    .    256  306  819  .    371  1323 947  1243 .    578  
  Guns                     2375 | .    .    174  306  99   .    290  1323 52   99   .    32   
  Cannons                  252  | .    .    .    .    .    .    .    .    .    .    .    252  
  Explosions               3101 | .    .    82   .    720  .    81   .    895  1144 .    179  
  Melee                    115  | .    .    .    .    .    .    .    .    .    .    .    115  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2300 | .    .    174  306  99   .    290  1132 .    15   .    284  
  Thermal                  327  | .    .    .    .    .    .    .    191  52   84   .    .    
  Explosive                3101 | .    .    82   .    720  .    81   .    895  1144 .    179  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   115  | .    .    .    .    .    .    .    .    .    .    .    115  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    9    .    .    .    .    .    
  Average Corruption       8    | .    .    .    .    .    .    8    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    15   .    .    .    .    .    
    Message Errors         7    | .    .    .    .    .    .    7    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    .    .    3    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    .    .    .    .    16   17   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               33   | .    .    .    .    .    .    .    .    16   17   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      256  | .    .    .    .    .    .    8    .    76   110  .    62   
  Shots                    6    | .    .    .    .    .    .    1    .    2    2    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307  | .    .    .    .    2    .    132  307  15   9    .    14   
  Average Temperature      38   | .    .    .    .    2    .    21   58   9    9    .    6    
  Received Heat Transfer   1794 | .    15   .    33   60   .    234  984  75   99   .    294  
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    4    .    .    .    .    
  Heat Transferred         968  | .    .    .    .    .    .    .    672  111  185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Peak Influence             616  | .   .   294 175 317 .   .   616 .   .   .   .   
  Initial                  600  | .   .   .   36  67  .   .   600 .   .   .   .   
  Average                  295  | .   .   136 116 203 .   .   516 .   .   .   .   
Maximum Alert Level        2    | .   .   1   .   1   .   .   2   .   .   .   .   
  Low Security (%)         44   | 100 100 63  100 62  .   .   .   .   .   .   .   
  Level 1                  21   | .   .   36  .   37  .   .   18  .   .   .   .   
  Level 2                  33   | .   .   .   .   .   .   .   81  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   1   1   .   .   1   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Distress Signals           2    | .   .   .   .   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              93   | .   2   9   9   10  .   10  18  6   16  .   13  
  Peak Tracking Total      6    | .   2   3   4   4   .   4   6   5   4   .   3   
  Tactical Retreats        5    | .   .   .   .   .   .   .   4   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Traps Triggered            4    | .   .   1   3   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Disabled          14   | .   .   2   .   .   .   .   12  .   .   .   .   
  Max in Single Turn       3    | .   .   1   .   .   .   .   3   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Machines Accessed          10   | .   .   1   3   1   1   .   1   .   .   3   .   
  Terminals                3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   .   1   6   1   4   .   5   .   .   20  .   
  Successful               27   | .   .   1   1   1   4   .   .   .   .   20  .   
  Failed                   10   | .   .   .   5   .   .   .   5   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   4   .   .   .   6   .   .   .   .   
  Terminals                6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   5   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   .   1   1   1   4   .   .   .   .   20  .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematic           13   | .   .   .   .   .   4   .   .   .   .   9   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   3   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   4   .   .   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Total Allies               9    | .   .   2   .   .   4   .   2   .   .   .   1   
  Largest Group            4    | .   .   2   1   .   4   4   2   .   .   .   1   
  Highest-Rated Group      192  | .   .   54  23  .   155 155 192 .   .   .   96  
  Highest-Rated Ally       96   | .   .   31  23  .   41  41  96  .   .   .   96  
Total Orders               5    | .   .   .   .   .   .   .   .   .   5   .   .   
  ROAM                     2    | .   .   .   .   .   .   .   .   .   2   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
Ally Attacks               103  | .   .   15  .   .   .   41  28  .   8   .   11  
  Total Damage             2084 | .   .   193 .   .   .   843 953 .   .   .   95  
  Kills                    15   | .   .   4   .   .   .   9   1   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   1   1   .   1   1   .   1   
Drone Launches             18   | .   .   .   .   .   .   .   .   .   11  .   7   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   3   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Turns Passed               7302 | 43   81   422  335  420  1545 1121 909  442  754  146  1084 
Spaces Moved               5147 | 40   90   403  219  313  1171 688  586  364  417  82   774  
  Core                     220  | 4    .    .    .    .    .    196  20   .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4381 | .    .    .    202  313  1171 492  566  364  417  82   774  
  Wheels                   546  | 36   90   403  17   .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   120  120  126  97   115  90   180  90   
  Average Speed            125  | 82   80   80   116  120  124  148  121  115  159  180  129  
  Slowest Speed            300  | 150  80   80   120  120  126  300  200  115  270  180  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       53   | 3    24   79   22   55   91   83   13   63   60   71   82   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             11   | .    .    1    .    1    2    1    .    2    2    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          327  | .    .    7    .    37   .    16   28   73   116  .    50   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    2    .    .    .    .    3    
  AOE                      322  | .    .    7    .    37   .    14   28   73   116  .    47   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Dat  Pro  
Total                      5713 | 47   98   468  258  342  1260 769  704  375  479  81   832  
  Wait                     254  | .    4    31   6    1    70   63   21   4    24   .    30   
  Move                     5136 | 39   89   402  218  312  1170 687  585  363  416  81   774  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | 2    4    7    2    3    5    .    15   .    4    .    1    
  Fast Attach              46   | 6    .    .    6    1    2    1    18   3    4    .    5    
  Attach                   33   | .    .    1    1    3    1    2    15   .    7    .    3    
  Detach                   12   | .    .    .    .    2    .    2    1    .    5    .    2    
  Swap                     17   | .    1    4    2    3    4    2    1    .    .    .    .    
  Drop                     31   | .    .    5    4    4    8    .    2    1    4    .    3    
  Fire                     136  | .    .    18   19   11   .    12   46   4    15   .    11   
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves

 History 
---------
 Turn | Location           | Event
   22 | -11/Scrapyard      | Discovered new exit (range 14)
   44 | -11/Scrapyard      | Entered Materials
   57 | -10/Materials      | Discovered new exit (range 16)
   93 | -10/Materials      | Discovered new exit (range 11)
  125 | -10/Materials      | Entered Mines
  187 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  221 | -10/Mines          | Learned location of Recycling (-9)
  305 | -10/Mines          | Build established: Mutant
  330 | -10/Mines          | Assembled infested the area
  491 | -10/Mines          | Discovered new exit (range 7)
  547 | -10/Mines          | Entered Materials
  547 | -9/Materials       | Accompanied by 1 ally
  547 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  875 | -9/Materials       | Discovered new exit (range 6)
  882 | -9/Materials       | Entered Mines
  913 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1007 | -9/Mines           | Found the Drone Emporium
 1013 | -9/Mines           | Found Prototype Device
 1013 | -9/Mines           | Identified Bomb Drone Bay
 1160 | -9/Mines           | Found a hidden stash of uninstalled traps
 1168 | -9/Mines           | Learned 8 Materials zone layouts
 1276 | -9/Mines           | Discovered new exit (range 2)
 1300 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1302 | -9/Mines           | Entered Zion
 1563 | -7/Zion            | Learned Factory trap positions
 2285 | -7/Zion            | Met Imprinter
 2307 | -7/Zion            | Imprinted
 2309 | -7/Zion            | Declared Zion's savior
 2390 | -7/Zion            | Learned location of Warlord (-5)
 2697 | -7/Zion            | Discovered new exit (range 11)
 2704 | -7/Zion            | Given A8's code to call for help
 2847 | -7/Zion            | Entered Proximity Caves
 2847 | -6/Proximity Caves | Accompanied by 4 allies
 3001 | -6/Proximity Caves | Spotter reported a threat
 3329 | -6/Proximity Caves | Spotter reported a threat
 3484 | -6/Proximity Caves | Spotter reported a threat
 3555 | -6/Proximity Caves | Crushed by falling debris
 3555 | -6/Proximity Caves | Core integrity fell below 50%
 3589 | -6/Proximity Caves | Lost 5 parts (2n2u1w)
 3642 | -6/Proximity Caves | Identified exit to Factory
 3757 | -6/Proximity Caves | Spotter reported a threat
 3968 | -6/Proximity Caves | Entered Factory
 3968 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
 3969 | -6/Factory         | Loaded intel: 82 trap records
 3976 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 3987 | -6/Factory         | Enhanced Grunt warped into view, answering call for help
 4302 | -6/Factory         | Spotted B-75 Beast
 4318 | -6/Factory         | Search patrols dispatched
 4398 | -6/Factory         | Destroyed B-75 Beast
 4487 | -6/Factory         | Lost 7 parts (2p3n1u1w)
 4583 | -6/Factory         | Lost 5 parts (1n2u2w)
 4847 | -6/Factory         | Build established: Hacker-Mutant
 4854 | -6/Factory         | Discovered new exit (range 4)
 4869 | -6/Factory         | Lost 3 parts (1p1n1u)
 4877 | -6/Factory         | Entered Lower Caves
 4948 | -6/Lower Caves     | Found DCF Scrap (13 items)
 5285 | -6/Lower Caves     | Build established: Hacker-Gunner
 5305 | -6/Lower Caves     | Discovered new exit (range 9)
 5308 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5319 | -6/Lower Caves     | Entered another Lower Caves area
 5333 | -6/Lower Caves     | Learned 4 Factory zone layouts
 5508 | -6/Lower Caves     | Spotted B-75 Beast
 5564 | -6/Lower Caves     | Core integrity fell below 50%
 5599 | -6/Lower Caves     | Lost 7 parts (1p2n4w)
 5815 | -6/Lower Caves     | Build established: Hacker-Mutant
 5819 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5857 | -6/Lower Caves     | Lost 3 allies
 6013 | -6/Lower Caves     | Ambushed by wild Derelicts
 6051 | -6/Lower Caves     | Lost 4 allies
 6061 | -6/Lower Caves     | Discovered new exit (range 7)
 6073 | -6/Lower Caves     | Entered Data Miner
 6073 | -6/Data Miner      | Discovered new exit (range 6)
 6108 | -6/Data Miner      | Met Data Miner
 6180 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6219 | -6/Data Miner      | Entered Proximity Caves
 6649 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6715 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6742 | -5/Proximity Caves | Lost 3 allies
 6800 | -5/Proximity Caves | Lost 4 allies
 7260 | -5/Proximity Caves | Core integrity fell below 20%
 7268 | -5/Proximity Caves | Spotted B-75 Beast
 7303 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Acquired 1 matter.
Acquired 5 matter.
WX-HGV(k) breaks down the Imp. Core Shielding.
Acquired 4 matter.
WX-HGV(k) breaks down the debris. <x3>
Acquired derelict log, extracted data.
Data stored: Upper Caves entrances (x1).
G-50 Soldier destroyed.
Hvy. Missile Launcher destroyed.
Slug penetrates G-50 Soldier.
Gauss Cannon destroyed.
Imp. VSS Leg destroyed.
Carbon-fiber Leg destroyed.
Knocked back.
Critical hit (Burn: +37).
Hacking Suite destroyed.
Flexi-carbon Leg destroyed.
Hvy. Mace destroyed.
Imp. Targeting Computer destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|           ##?????????????######    ###???????????? |
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|   #####      ##????????#   B""       #???????????? |
|    ####       ##???????#  % #???     #???????????? |
|      ###  ##   #???????#  ;##????    #???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          29
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Evasion (%)                65
Targeting Accuracy         16
Melee Accuracy             8
Offensive Hacking          21
Defensive Hacking          12
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Battle Cannon | -7/Zion       | Free
                      Flamer | -7/Zion       | Free
                  Beamcaster | -7/Zion       | Free
               Hvy. Riot Gun | -7/Zion       | Free
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
 Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Exp. Heat Sink | -6/Data Miner | Free
            Enh. Force Rifle | -6/Data Miner | Free
                Adv. VSS Leg | -6/Data Miner | Free
       Adv. Particle Charger | -6/Data Miner | Free
                   Phase Gun | -6/Data Miner | Free
       Lgt. Particle Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
  X-62 Marksman | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
  H-77 Assassin | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Help From High Places

 Challenges 
------------
None

 Game 
------
Seed              DispersionProcessingThruster
  Manual?         0
Play Time         01:14:18
  Cumulative      33.5 hours
  Start           2025.01.30 @ 10:42:04
  End             2025.01.30 @ 11:55:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92392c6e-7e74-4c9a-82a1-c3946d1df714