Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.20 @ 00:13:02 Player: Skulldox Result: Destroyed by as-28699 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (932) 932 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 2740 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/400 Matter 217/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Structural Scanner Makeshift Laser Particle Cannon Autogun Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Structural Scanner Improved Signal Interpreter Armor Integrity Analyzer > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Heavy Ion Engine Advanced Treads Sensor Array Seismic Detector Makeshift Laser Particle Cannon Particle Cannon Autogun Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 74 | 8 11 35 6 8 6 Power 8 | 1 1 4 . 2 . Engine 8 | 1 1 4 . 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 4 3 1 . 1 Treads 5 | . . 3 1 . 1 Leg 6 | 2 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 2 17 2 3 1 Device 14 | 1 2 7 1 2 1 Storage 5 | 1 . 3 1 . . Processor 4 | . . 3 . 1 . Hackware . | . . . . . . Protection 4 | . . 4 . . . Artifact . | . . . . . . Weapon 28 | 3 4 11 3 3 4 Energy Gun 8 | 3 2 3 . . . Energy Cannon 4 | . . 2 . 1 1 Ballistic Gun 9 | . 1 4 2 1 1 Ballistic Cannon 2 | . 1 1 . . . Launcher 3 | . . 1 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 13 | . . 5 2 . 6 Power 2 | . . 1 1 . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . 1 . . 2 Weapon 6 | . . 3 . . 3 Highest Loss Streak 6 | . . 2 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 96 100 98 79 Engine 11 | . 14 10 11 11 11 Treads 10 | . . 9 22 22 22 Leg 13 | . 28 12 . . . Device 8 | . 14 5 . 9 6 Storage 18 | . 14 21 32 15 11 Processor 9 | . . 11 11 18 17 Energy Gun 7 | . 15 8 . . . Energy Cannon 3 | . . . 11 9 4 Ballistic Gun 10 | . 10 11 11 9 4 Ballistic Cannon 1 | . 2 1 . . . Naked Turns 2 | . . . . . 2 Heaviest Build 31 | 14 17 31 29 29 20 Greatest Support 44 | 20 26 44 44 44 44 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 9 Most Carried 10 | 7 8 10 10 10 10 Average Carried 8 | 4 7 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 6 8 10 9 10 5 Class Distribution -------------------- 92% | Mutant 4% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 1338 | 280 204 642 162 50 . Remotely . | . . . . . . Salvage Created 1660 | 41 361 1122 136 . . Parts 107 | 5 22 72 8 . . Haulers Intercepted 5 | . 2 3 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 31 | . 5 23 3 . . Guns 27 | . 5 21 1 . . Cannons 4 | . . 2 2 . . Classes Destroyed 12 | 1 5 6 . . . Worker 2 | . 1 1 . . . Builder 1 | . 1 . . . . Tunneler 2 | 2 . . . . . Hauler 5 | . 2 3 . . . Recycler 2 | . . 1 1 . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Swarmer 14 | . . 11 3 . . Grunt 11 | . 5 6 . . . Duelist 1 | . . 1 . . . Sentry 5 | . . 5 . . . Best Kill Streak 7 | 2 2 7 4 . . Combat Bots Only 5 | . 2 5 3 . . Max Kills in Single Turn 2 | 1 1 2 1 . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2265 | . 227 1120 440 . 478 Core 404 | . . 272 99 . 33 Absorbed by Shields . | . . . . . . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 130 | 7 34 75 10 . 4 Largest 2 | 2 2 2 2 . 2 Hottest 96 | 80 91 96 91 . 88 Shots Fired 253 | 14 65 148 20 . 6 Gun 232 | 14 64 141 10 . 3 Cannon 20 | . 1 7 10 . 2 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 149 | . 29 107 10 . 3 Thermal 78 | 9 31 26 10 . 2 Explosive 1 | . . . . . 1 Electromagnetic 25 | 5 5 15 . . . Robot Hit Streak 19 | 4 8 19 6 . 3 Robot Miss Streak 5 | 4 4 5 3 . 3 Penetration Max . | . . . . . . Secondary Targets 6 | . . 6 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 163 | 8 38 101 13 . 3 Core Hits 69 | 2 17 44 6 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 6 1 . . . Burn 6 | . 5 1 . . . Corrupt 1 | . 1 . . . . Melee Attacks 14 | . . . . 13 1 Impact . | . . . . . . Slashing 14 | . . . . 13 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2576 | 96 586 1578 214 . 102 Guns 2190 | 96 576 1456 48 . 14 Cannons 307 | . . 120 166 . 21 Explosions 67 | . . . . . 67 Melee . | . . . . . . Ramming 12 | . 10 2 . . . Kinetic 1460 | . 279 1119 48 . 14 Thermal 812 | 43 271 311 166 . 21 Explosive 67 | . . . . . 67 Electromagnetic 225 | 53 26 146 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles 1 | . . . 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 3 | . 2 1 . . . Kicked 3 | . 2 1 . . . Crushed . | . . . . . . Highest Temperature 307 | 54 307 147 141 . 86 Average Temperature 61 | 22 90 39 62 . 46 Received Heat Transfer 363 | . 150 213 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 2 . . . Heat Transferred 2308 | 100 1061 814 296 . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 499 | 10 131 499 318 . . Initial 194 | . 6 . 194 . . Average 147 | 3 44 218 263 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 68 | 100 100 55 8 . . Level 1 16 | . . 13 91 . . Level 2 14 | . . 31 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 12 | . 2 10 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 17 41 6 . 3 Peak Tracking Total 9 | . 3 9 4 . 3 Tactical Retreats 6 | . . 6 . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 8 | . 6 1 1 . . Terminals 8 | . 6 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 18 2 4 . . Successful 15 | . 12 1 2 . . Failed 9 | . 6 1 2 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 20 | . 13 1 3 3 . Terminals 24 | . 18 2 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 7 1 2 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 2 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 5 . . . . Terminals 5 | . 5 . . . . Botnet 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 1 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 . . Highest-Rated Group 46 | . . . 46 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 13 | . . . 13 . . Total Damage 148 | . . . 148 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 3232 | 115 958 1176 284 655 44 Spaces Moved 1754 | 62 643 455 165 410 19 Core 8 | 2 . . . . 6 Treads 761 | . . 173 165 410 13 Legs 985 | 60 643 282 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 50 Average Speed 137 | 117 120 156 145 145 115 Slowest Speed 225 | 120 120 225 145 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 37 | 5 80 30 48 61 3 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 4 | . . . . 4 . Spaces Dug 4 | . . . . 3 1 Terrain Destroyed 9 | . . . . 3 6 Melee 4 | . . . . 3 1 Projectile . | . . . . . . AOE 5 | . . . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2295 | 86 774 765 189 446 35 Wait 253 | 3 62 178 9 1 . Move 1749 | 61 642 454 164 409 19 Hop . | . . . . . . Pick Up 31 | 7 8 8 . 6 2 Fast Attach 22 | 6 3 9 . 4 . Attach 19 | 1 1 9 1 2 5 Detach 8 | . 1 7 . . . Swap 33 | 1 7 17 5 2 1 Drop 33 | . 14 7 . 9 3 Fire 130 | 7 34 75 10 . 4 Melee 14 | . . . . 13 1 Ram . | . . . . . . Kick 3 | . 2 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 16) 544 | -10/Materials | Identified exit to Mines 614 | -10/Materials | Discovered new exit (range 13) 797 | -10/Materials | Discovered new exit (range 7) 1074 | -10/Materials | Entered another Materials area 1074 | -9/Materials | Evolved 2 slots: Utility x2 1167 | -9/Materials | Discovered new exit (range 14) 1680 | -9/Materials | Identified exit to Mines 1838 | -9/Materials | Core integrity fell below 50% 2250 | -9/Materials | Entered Mines 2275 | -9/Mines | Discovered new exit (range 16) 2275 | -9/Mines | Identified exit to Materials 2361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2373 | -9/Mines | Identified exit to Zion 2496 | -9/Mines | Assembled infested the area 2501 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2527 | -9/Mines | Core integrity fell below 20% 2534 | -9/Mines | Entered Zion 2804 | -7/Zion | Learned Factory trap positions 3175 | -7/Zion | Discovered new exit (range 4) 3178 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3179 | -7/Zion | Identified exit to Deep Caves 3189 | -7/Zion | Entered Deep Caves 3219 | -7/Deep Caves | Crushed by falling debris 3231 | -7/Deep Caves | Released all parts (5) 3233 | -7/Deep Caves | Destroyed by as-28699 with Assembled Rifle Last Messages --------------- 03211_ Acquired Lgt. Assault Rifle. 03217_ Dropped Greatsword. 03219_ The unstable cave ceiling collapses. 03219_ Crushed by falling debris. 03219_ Armor Integrity Analyzer destroyed. 03219_ System corrupted by crushing effect (+1). 03219_ Sensor Array destroyed. 03219_ System corrupted by crushing effect (+2). 03219_ Mni. Grenade Launcher destroyed. 03219_ System corrupted by crushing effect (+2). 03219_ Greatsword crushed. 03220_ System corrupted: IFF burst signal emitted. 03222_ Adv. Treads destroyed. 03226_ Particle Cannon destroyed. 03229_ Lgt. Assault Rifle destroyed. 03231_ Released Mak. Power Source. 03231_ Released Adv. Treads. 03231_ Released Imp. Signal Interpreter. 03231_ Released Med. Storage Unit. 03231_ Released Adv. Treads. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????? ????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????# ?????????????????? | | ?????????????????????????? ??????????????????? | | ????????????????????????## ??????????????????? | | ??????????????????????#### ??????????????????? | | ?????????????????????#### #???##?????????????? | | ?????????????????????### #??# ##????????????? | | ?????????????????????## ##? #????????????? | | ???????????????????##?# ### ###??????????? | | ??????????????????## ## #??????????? | | ??????????????????# @ #??????????? | | ??????????????????# #######??????? | | ?????????????????## ?????? | | ?????????????????# a "" #??????? | | ????????????????# #a a """????????? | | ????????????????# ##!=# # " ????????? | | ????????????????#########*=#######?? ????????? | | ???????????????????????##! ###???????? ???????? | | ???????????????????????## ##????????????????? | | ???????????????????????## ##????????????????? | | ???????????????????????## ###????????????????? | | ???????????????????????#######????????????????? | | ???????????????????????######?????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed HoverSuspensionSteel Manual? 0 Play Time 00:56:06 Cumulative 26.4 hours Start 2023.02.19 @ 23:15:59 End 2023.02.20 @ 00:13:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52053d77-fdcd-4e21-8a96-c1010b7efb69