Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.03 @ 23:42:01

Player: Skelly

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (6)       30
Value Destroyed (198)      198
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 2698

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             503/550
Matter                     107/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (19)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>              --- POWER (2) --------
               Ion Engine
         Light Ion Engine
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (3) ------
               Heat Sink
         Small Storage Unit
               Targeting Computer
>              --- WEAPON (4) -------
               Beam Rifle
               Beam Rifle
               Grenade Launcher
               Grenade Launcher
>              --- INVENTORY (8) ----
               Aluminum Leg
               Aluminum Leg
               Heat Sink
      Improved Sensor Array
  Experimental Sensor Array
               Beam Rifle
               Beam Rifle
      Improved Medium Laser

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
               Heat Sink
         Small Storage Unit
               Targeting Computer
>              --- WEAPON -----------
               Beam Rifle
               Beam Rifle
               Grenade Launcher
               Grenade Launcher
>              --- INVENTORY --------
               Heat Sink
      Improved Sensor Array
  Experimental Sensor Array
               Beam Rifle
               Beam Rifle
      Improved Medium Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             14   | 7   3   .   2   .   2   
  Power                    2    | 1   .   .   .   .   1   
    Engine                 2    | 1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  3    | 1   1   .   1   .   .   
    Device                 1    | .   1   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 3   2   .   1   .   1   
    Energy Gun             3    | 1   2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   95  100 100 100 100 
  Engine                   14   | .   14  14  11  11  18  
  Leg                      23   | .   28  28  22  22  18  
  Device                   11   | .   11  14  11  11  9   
  Storage                  11   | .   14  14  11  11  9   
  Processor                6    | .   .   .   11  11  9   
  Energy Gun               19   | .   8   28  22  22  18  
  Ballistic Gun            3    | .   18  .   .   .   .   
  Launcher                 9    | .   .   .   11  11  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 12  17  17  20  20  26  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  1    | 1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 4   8   8   7   7   8   
  Average Carried          6    | 1   5   7   6   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 2   8   8   7   7   8   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           173  | 111 .   .   .   .   62  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            225  | .   .   .   .   .   225 
  Parts                    14   | .   .   .   .   .   14  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  3    | .   .   .   .   .   3   
  Guns                     2    | .   .   .   .   .   2   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          4    | .   .   .   .   .   4   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Grunt                    3    | .   .   .   .   .   3   
Best Kill Streak           4    | .   .   .   .   .   4   
  Combat Bots Only         2    | .   .   .   .   .   2   
Max Kills in Single Turn   2    | .   .   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Damage Taken               295  | .   .   .   .   .   295 
  Core                     47   | .   .   .   .   .   47  
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         100  | 100 .   100 .   100 .   
Volleys Fired              13   | 1   2   .   1   .   9   
  Largest                  4    | 2   2   .   2   .   4   
  Hottest                  172  | 40  40  .   112 .   172 
Shots Fired                28   | 2   4   .   2   .   20  
  Gun                      26   | 2   4   .   2   .   18  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   2   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  6    | 2   4   .   .   .   .   
  Thermal                  20   | .   .   .   2   .   18  
  Explosive                2    | .   .   .   .   .   2   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         10   | .   2   .   .   .   10  
  Robot Miss Streak        3    | .   1   .   3   .   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           20   | .   2   .   .   .   18  
  Core Hits                11   | .   1   .   .   .   10  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           503  | 6   19  .   .   .   478 
  Guns                     259  | 6   19  .   .   .   234 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               244  | .   .   .   .   .   244 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  25   | 6   19  .   .   .   .   
  Thermal                  234  | .   .   .   .   .   234 
  Explosive                244  | .   .   .   .   .   244 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            32   | .   .   .   .   .   32  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               32   | .   .   .   .   .   32  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        177  | .   .   .   12  .   177 
  Average Temperature      72   | .   .   .   8   .   77  
  Received Heat Transfer   234  | .   .   .   .   .   234 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         592  | .   .   .   .   .   592 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             166  | .   21  6   39  12  166 
  Initial                  12   | .   .   6   1   12  3   
  Average                  21   | .   16  6   20  12  45  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              9    | .   1   .   1   .   7   
  Peak Tracking Total      3    | .   1   .   3   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          3    | .   .   .   .   .   3   
  Max in Single Turn       3    | .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          5    | .   1   .   1   .   3   
  Terminals                5    | .   1   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                16   | .   3   .   3   .   10  
  Successful               11   | .   1   .   3   .   7   
  Failed                   5    | .   2   .   .   .   3   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                16   | .   3   .   3   .   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   3   .   7   
  Record                   4    | .   .   .   .   .   4   
  Alert Level              1    | .   .   .   .   .   1   
  Maintenance Status       1    | .   .   .   .   .   1   
  Recall Investigation     1    | .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Registered Components    1    | .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   1   
Hacking Detections         5    | .   1   .   1   .   3   
  Full Trace Events        2    | .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               926  | 62  172 135 140 160 257 
Spaces Moved               582  | 33  128 112 112 82  115 
  Core                     3    | 3   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     579  | 30  128 112 112 82  115 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 190 
  Average Speed            134  | 134 120 120 120 120 190 
  Slowest Speed            190  | 190 120 120 120 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       16   | 4   22  30  12  15  16  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          38   | .   .   .   .   .   38  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      38   | .   .   .   .   .   38  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      698  | 49  143 113 115 143 135 
  Wait                     68   | .   .   .   .   62  6   
  Move                     577  | 32  127 111 111 81  115 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  21   | 8   8   1   1   .   3   
  Fast Attach              2    | .   2   .   .   .   .   
  Attach                   12   | 7   1   .   2   .   2   
  Detach                   1    | 1   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     4    | .   3   1   .   .   .   
  Fire                     13   | 1   2   .   1   .   9   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 14)
   63 | -11/Scrapyard | Entered Materials
  221 | -10/Materials | Discovered new exit (range 10)
  235 | -10/Materials | Entered Mines
  279 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  282 | -10/Mines     | Found Prototype Device
  287 | -10/Mines     | Discovered new exit (range 11)
  296 | -10/Mines     | Learned Materials trap positions
  302 | -10/Mines     | Build established: Mutant
  310 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  370 | -10/Mines     | Entered Materials
  370 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  371 | -9/Materials  | Loaded intel: 19 trap records
  378 | -9/Materials  | Discovered new exit (range 12)
  510 | -9/Materials  | Entered Mines
  646 | -9/Mines      | Discovered new exit (range 8)
  670 | -9/Mines      | Entered Materials
  670 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
  927 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00855_ Destroyed Wheel.
00855_ U-05 Engineer destroyed.
00855_ Terminal disabled.
00855_ R-06 Scavenger destroyed.
00855_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
00858_ The unstable cave ceiling collapses.
00860_ Acquired 2 matter.
00861_ The unstable cave ceiling collapses.
00866_ Acquired Aluminum Leg.
00867_ The unstable cave ceiling collapses.
00870_ K-01 Serf collects debris. <x3>
00876_ Acquired 60 matter.
00877_ K-01 Serf collects debris. <x2>
00879_ The unstable cave ceiling collapses.
00879_ K-01 Serf collects debris. <x8>
00896_ A-02 Transporter destroyed.
00906_ Critical hit (Burn: +37).
00908_ G-47 Trooper destroyed.
00908_ Switching to secondary target: Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#[%=+        # !       #### |
| ????????????????     [[%[[##      [ #         #  # |
| ??????????????# ########[!##        ####+######  # |
| ???????????????????????#= ##  """   ##[   #####  # |
| ???????????????????????#  ## """""  ##           # |
| ???????????????????????   ## """""  ##  T        # |
| ??????????????????????    ## """""  ##!   ##+##### |
| ??????????????????????##  ##  """   ###  ###       |
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| ???????????????????????#              +  ####   #? |
| ???????????????????????# "         !  #         #? |
| ???????????????????????+             !#         #? |
| ???????????????????????#              ## !  ""  #? |
| ???????????????????????#              ##    Y"  #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          15
Energy Capacity            275
Matter Stores              139
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              CarbideHypercooledMallet
  Manual?         0
Play Time         00:11:32
  Cumulative      6.2 hours
  Start           2022.05.03 @ 19:58:41
  End             2022.05.03 @ 23:42:01
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          12
  Rogue           3
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41302874-04f3-44a4-bcea-2a2c64bbbbab