Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.10 @ 21:41:53 Player: DaddyWalrus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (2644) 2644 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7879 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 757/850 Matter 300/300 Energy 20/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (8) ------ Improved Cooling System Advanced Signal Interpreter Improved Terrain Scan Processor Transmission Jammer > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Enhanced Optical Array Advanced ECM Suite Cloaking Device Hacking Drone Bay (1/1) RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Cooled VTOL Module Makeshift Flight Unit > --- UTILITY ---------- Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Melee Analysis Suite Transmission Jammer Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Phasing Sabre > --- INVENTORY -------- Improved Cooling System Enhanced Optical Array Advanced ECM Suite Cloaking Device RU-N14's Throwing Claymores [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 6 | . . 1 1 2 . . . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 122 | 6 11 13 18 5 2 34 8 4 7 7 7 . Power 9 | 1 1 1 2 . . 3 1 . . . . . Engine 5 | 1 . 1 1 . . 1 1 . . . . . Core 4 | . 1 . 1 . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 39 | 2 4 7 9 1 . 10 3 . . 3 . . Treads 5 | 1 . . 2 . . 2 . . . . . . Leg 13 | . 2 7 2 . . 2 . . . . . . Wheel 4 | 1 . . 2 . . 1 . . . . . . Hover 10 | . 2 . 2 1 . 5 . . . . . . Flight 7 | . . . 1 . . . 3 . . 3 . . Utility 37 | 1 4 1 4 2 2 9 1 4 2 1 6 . Device 21 | . . . 3 1 2 6 . 2 2 1 4 . Storage 6 | 1 3 . . . . 2 . . . . . . Processor 7 | . 1 1 1 . . 1 . 2 . . 1 . Hackware 3 | . . . . 1 . . 1 . . . 1 . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 2 4 3 2 . 12 3 . 5 3 1 . Energy Gun 3 | . . . 1 1 . 1 . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . Ballistic Gun 22 | 2 1 4 2 1 . 5 3 . 2 2 . . Ballistic Cannon 3 | . . . . . . 3 . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . 1 . . . Impact Weapon 3 | . . . . . . 2 . . 1 . . . Slashing Weapon 3 | . . . . . . . . . 1 1 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 1 1 . 2 . . . Parts Lost 40 | . 1 3 7 . 3 6 8 2 . 2 . 8 Power 5 | . 1 . 1 . . 1 1 . . . . 1 Propulsion 18 | . . 1 5 . 2 1 4 . . 2 . 3 Utility 10 | . . . . . . 1 3 2 . . . 4 Weapon 7 | . . 2 1 . 1 3 . . . . . . Highest Loss Streak 8 | . 1 1 4 . 3 2 8 2 . 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 96 95 94 92 60 92 81 67 83 95 90 64 Engine 5 | . 8 8 7 . . 2 6 7 7 7 6 1 Core 2 | . 5 2 1 7 7 4 . . . . . . Treads 3 | . 10 . 10 15 . 2 . . . . . . Leg 7 | . 3 26 13 . . 4 . . . . . . Wheel 1 | . 10 . 1 . . 2 . . . . . . Hover 7 | . 2 4 4 15 3 16 21 . . . . . Flight 5 | . . . 1 . . . 2 23 23 27 26 17 Device 12 | . . . 9 11 15 16 17 15 23 23 25 18 Storage 7 | . 14 11 9 7 7 7 5 . . . . . Processor 16 | . 10 20 18 15 15 13 7 13 23 23 20 16 Hackware 2 | . . . . 3 7 7 8 . . . 4 3 Ballistic Gun 11 | . 26 20 16 11 1 6 1 . . 8 . . Impact Weapon 1 | . . . . . . 2 7 7 6 1 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 30 | 14 29 16 17 18 17 30 26 16 16 23 20 19 Greatest Support 40 | 20 20 30 40 40 23 32 32 16 16 24 21 21 Greatest Overweight (x) 4 | 4 2 1 1 . . 1 1 . . 1 . 2 Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 7 9 8 8 8 8 8 7 5 5 5 5 5 Most Carried 12 | 5 12 8 8 8 8 8 8 4 5 5 5 5 Average Carried 6 | 1 7 7 7 7 7 7 6 2 4 5 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 5 7 8 8 6 8 8 3 3 5 5 5 5 Class Distribution -------------------- 58% | Scavenger-Mutant 20% | Mutant 9% | Scout 4% | Derelict-Ninja 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scout | -7/Zion Derelict-Scout | -6/Proximity Caves Derelict-Ninja | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Matter Collected 3074 | 200 325 487 661 . . 935 161 32 45 133 29 66 Remotely . | . . . . . . . . . . . . . Salvage Created 3508 | . 325 832 1008 . . 1052 209 . . 53 29 . Parts 173 | . 23 49 56 . . 32 7 . . 3 3 . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 13 | . 2 4 3 . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 7 . . 1 . 2 Prevented 4 | . . . . . . . . . . . . 4 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 56 | . 6 12 15 . . 14 7 . . 2 . . Guns 50 | . 6 12 15 . . 8 7 . . 2 . . Cannons 5 | . . . . . . 5 . . . . . . Classes Destroyed 13 | . 2 5 4 . . 2 . . . . . . Worker 5 | . . 1 . . . 4 . . . . . . Builder 3 | . . . 1 . . 2 . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . Recycler 11 | . . 4 3 . . 4 . . . . . . Operator 6 | . . 1 2 . . 2 . . . . 1 . Watcher 5 | . 3 1 1 . . . . . . . . . Swarmer 9 | . . 1 3 . . . 3 . . 2 . . Grunt 32 | . 6 8 7 . . 8 3 . . . . . Brawler 1 | . . . . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . . . . Sentry 8 | . . 3 2 . . 3 . . . . . . Hunter 2 | . . . 2 . . . . . . . . . Programmer 3 | . . . . . . 2 1 . . . . . Best Kill Streak 8 | . 3 8 4 . . 7 4 . . 2 1 . Combat Bots Only 7 | . 2 4 3 . . 7 4 . . 2 . . Max Kills in Single Turn 1 | . 1 1 1 . . 1 1 . . 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Damage Taken 5083 | . 451 521 1107 . 56 1428 776 167 . 246 . 331 Core 1028 | . 88 160 168 . 6 262 141 76 . 34 . 93 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 63 | 100 64 60 69 . . . . . . 25 . . Volleys Fired 295 | . 45 50 102 . . 63 26 . . 9 . . Largest 2 | . 2 2 2 . . 2 1 . . 2 . . Hottest 129 | . 40 43 90 . . 129 28 . . 63 . . Shots Fired 556 | . 90 96 204 . . 123 25 . . 18 . . Gun 530 | . 90 96 204 . . 97 25 . . 18 . . Cannon 26 | . . . . . . 26 . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 530 | . 90 96 189 . . 112 25 . . 18 . . Thermal 26 | . . . 15 . . 11 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 18 | . 8 18 13 . . 16 8 . . 6 . . Robot Miss Streak 7 | . 7 2 4 . . 4 4 . . 4 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 402 | . 55 73 134 . . 104 25 . . 7 2 2 Core Hits 202 | . 18 32 52 . . 59 37 . . 3 1 . Critical Kills 1 | . . . . . . 1 . . . . . . Critical Parts Destroyed 3 | . . 1 . . . 2 . . . . . . Critical Strikes 8 | . . 1 2 . . 4 . . . . . 1 Burn 3 | . . . 2 . . 1 . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Smash 3 | . . . . . . 3 . . . . . . Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 48 | . . . . . . 32 6 . 1 . 5 4 Impact 39 | . . . . . . 32 6 . 1 . . . Slashing 9 | . . . . . . . . . . . 5 4 Piercing . | . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . 11 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7205 | . 714 919 1778 . . 2898 476 . . 184 152 84 Guns 5322 | . 714 919 1778 . . 1251 476 . . 184 . . Cannons 521 | . . . . . . 521 . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1362 | . . . . . . 1126 . . . . 152 84 Ramming . | . . . . . . . . . . . . . Kinetic 5459 | . 714 919 1595 . . 1571 476 . . 184 . . Thermal 384 | . . . 183 . . 201 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 1126 | . . . . . . 1126 . . . . . . Slashing 236 | . . . . . . . . . . . 152 84 Piercing . | . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 5 14 14 21 21 . . . Average Corruption 10 | . . . . . 5 9 14 20 21 . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 66 | . . . . . 3 45 15 2 1 . . . Message Errors 15 | . . . . . . 11 4 . . . . . Matter Fused 11 | . . . . . . 9 2 . . . . . Heat Flow Errors 4 | . . . . . . 2 1 1 . . . . Energy Discharges 11 | . . . . . 1 7 3 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . Data Loss (minor) 7 | . . . . . 1 4 1 1 . . . . Data Loss (major) 3 | . . . . . . 2 1 . . . . . Misfires 4 | . . . . . . 3 1 . . . . . Alerts 3 | . . . . . . 2 . . 1 . . . Misdirections 2 | . . . . . . 2 . . . . . . Weapon Failures 5 | . . . . . . 3 2 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 668 | . . . . . . 642 . . . . 26 . Projectiles 36 | . . . . . . 36 . . . . . . Explosions . | . . . . . . . . . . . . . Melee 632 | . . . . . . 606 . . . . 26 . Knockbacks 17 | . . . . . . 17 . . . . . . Impact 4 | . . . . . . 4 . . . . . . Kinetic 11 | . . . . . . 11 . . . . . . Secondary 2 | . . . . . . 2 . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 381 | . 15 18 214 . . 381 120 248 . . . . Average Temperature 60 | . 4 7 51 . . 75 40 102 . . . . Received Heat Transfer 1911 | . 270 231 432 . . 573 333 72 . . . . Effects 2 | . . . . . . 2 . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 9 | . . . . . . 9 . . . . . . Impact Corruptions 17 | . . . . . . 17 . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 3 | . . . 1 . . 2 . . . . . . Heat Transferred 1036 | . . . 592 . . 444 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Peak Influence 650 | . 184 197 391 177 61 650 . . . . 100 . Initial 177 | . . . 66 177 61 32 . . . . 37 . Average 166 | . 101 96 256 177 43 216 . . . . 72 . Maximum Alert Level 2 | . . . 1 . . 2 . . . . . . Low Security (%) 70 | 100 100 100 24 100 100 60 . . . . 100 . Level 1 23 | . . . 75 . . 21 . . . . . . Level 2 5 | . . . . . . 17 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . . 3 3 1 . 9 . . . . 1 . Investigation 5 | . . 1 . 1 . 3 . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . Reinforcement 7 | . . 2 3 . . 2 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Distress Signals 10 | . 1 1 5 . . 3 . . . . . . Communications Jammed 1 | . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . 1 . . . . . . Times Spotted 147 | . 14 20 31 . 6 50 13 4 . 5 1 3 Peak Tracking Total 15 | . 4 5 5 . 6 15 8 4 . 4 1 3 Tactical Retreats 16 | . . 1 2 . . 8 2 1 . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Traps Triggered 3 | . . 1 . 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 1 . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Machines Disabled 2 | . . . 2 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Machines Accessed 21 | . 1 4 3 1 . 6 . . . 1 5 . Terminals 16 | . 1 3 2 . . 4 . . . 1 5 . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 54 | . 5 12 5 3 . 15 . . . 1 13 . Successful 30 | . 2 6 3 3 . 10 . . . 1 5 . Failed 24 | . 3 6 2 . . 5 . . . . 8 . Catastrophic 4 | . . 2 . . . 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 42 | . 3 11 4 . . 11 . . 1 . 12 . Terminals 45 | . 5 11 4 . . 11 . . . 1 13 . Fabricators 4 | . . . . . . 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . 1 1 . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 7 | . 1 2 . . . 2 . . . 1 1 . Record 2 | . 1 . . . . . . . . 1 . . Robot Analysis 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . Unreport Threat 3 | . . 2 . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . 1 1 . . . . . . . . . Report Inventory 2 | . . 1 1 . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 3 2 . . 4 . . . . 4 . Terminals 14 | . 1 3 2 . . 4 . . . . 4 . Assimilate 3 | . . . 1 . . . . . . . 2 . Botnet 11 | . 1 3 1 . . 4 . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 1 2 2 1 . 5 . . . . 5 . Full Trace Events 4 | . . . . 1 . 3 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . . 15 . . . Parts Built 4 | . . . . . . 4 . . . . . . Authchips . | . . . . . . . . . . . . . Time 124 | . . . . . . 124 . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . 2 . RETURN 2 | . . . . . . . . . . . 2 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 1 2 . 1 Drone Launches 2 | . . . . . . . . . . . 2 . Drone Recoveries 2 | . . . . . . . . . . . 2 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Turns Passed 4299 | 88 404 649 772 58 84 1083 295 49 354 131 293 39 Spaces Moved 4637 | 48 198 430 299 33 153 957 447 134 1112 273 496 57 Core 204 | 24 . . . . 120 52 . . . . . 8 Treads 257 | 17 . . 189 33 . 18 . . . . . . Legs 442 | . 26 305 110 . . 1 . . . . . . Wheels 323 | 7 143 . . . . 173 . . . . . . Hover 1241 | . 29 125 . . 33 713 341 . . . . . Flight 2170 | . . . . . . . 106 134 1112 273 496 49 Fastest Speed 30 | 50 100 56 120 160 50 43 30 30 30 30 31 31 Average Speed 58 | 154 112 103 145 160 51 57 42 30 30 33 31 47 Slowest Speed 250 | 250 190 190 190 160 56 160 106 30 30 119 31 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 23 34 31 1 87 29 56 32 87 46 12 12 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . Known Exits Taken 7 | . . . 1 . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 12 | . . . . . . . 1 4 3 4 . . Spaces Dug 17 | . . . . . . 10 4 . . . 3 . Terrain Destroyed 20 | . . . . . . 12 4 . . 1 3 . Melee 17 | . . . . . . 10 4 . . . 3 . Projectile 3 | . . . . . . 2 . . . 1 . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Total 5666 | 58 293 544 474 40 158 1335 514 141 1129 293 625 62 Wait 413 | . 12 28 30 . 2 201 25 . . 2 112 1 Move 4624 | 47 197 429 298 33 152 956 446 133 1111 272 493 57 Hop 1 | . . . . . . . . . . . 1 . Pick Up 71 | 5 11 11 12 . . 23 . 3 3 . 3 . Fast Attach 40 | 6 4 2 8 . 1 5 2 2 4 4 2 . Attach 40 | . 3 6 4 4 . 14 6 2 . . 1 . Detach 24 | . 5 2 . 2 2 6 3 . 2 1 1 . Swap 42 | . 4 5 6 1 1 15 . . 3 3 4 . Drop 68 | . 12 11 14 . . 20 . 1 5 2 3 . Fire 295 | . 45 50 102 . . 63 26 . . 9 . . Melee 48 | . . . . . . 32 6 . 1 . 5 4 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 18) 493 | -10/Materials | Entered another Materials area 493 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -9/Materials | Discovered new exit (range 10) 1142 | -9/Materials | Entered another Materials area 1142 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1280 | -8/Materials | Build established: Scavenger-Mutant 1498 | -8/Materials | Lost 4 parts (3n1w) 1760 | -8/Materials | Discovered new exit (range 15) 1906 | -8/Materials | Identified exit to Factory 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Utility x2 1972 | -7/Factory | Sucked down chute 1972 | -7/Factory | Entered Waste 1987 | -7/Waste | EMP discharged 1987 | -7/Waste | Spotted C-40 Crusher 1987 | -7/Waste | Spotted C-40 Crusher 1992 | -7/Waste | Spotted C-40 Crusher 1993 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2024 | -7/Waste | Lost 3 parts (2n1w) 2029 | -7/Waste | Spotted C-40 Crusher 2036 | -7/Waste | Spotted C-40 Crusher 2042 | -7/Waste | Spotted C-40 Crusher 2050 | -7/Waste | Discovered new exit (range 13) 2056 | -7/Waste | Identified exit to Factory 2056 | -7/Waste | Entered Factory 2304 | -7/Factory | Fabricated Imp. Hover Unit? 2627 | -7/Factory | Garrison activated, responded to threat 2633 | -7/Factory | System corruption reached 10% 2699 | -7/Factory | Destroyed 7 combat bots 2925 | -7/Factory | Fabricated Imp. Hover Unit? 3096 | -7/Factory | Discovered new exit (range 15) 3126 | -7/Factory | Discovered new exit (range 10) 3139 | -7/Factory | Identified exit to Lower Caves 3139 | -7/Factory | Entered Lower Caves 3144 | -7/Lower Caves | Encountered a Warlord checkpoint 3359 | -7/Lower Caves | Core integrity fell below 50% 3403 | -7/Lower Caves | Lost 8 parts (1p4n3u) 3433 | -7/Lower Caves | Discovered new exit (range 6) 3433 | -7/Lower Caves | Identified exit to Lower Caves 3434 | -7/Lower Caves | Entered another Lower Caves area 3455 | -7/Lower Caves | Encountered a Warlord checkpoint 3475 | -7/Lower Caves | Discovered new exit (range 9) 3480 | -7/Lower Caves | Identified exit to Zion 3483 | -7/Lower Caves | Entered Zion 3489 | -7/Zion | Given the Hacking Drone Bay 3490 | -7/Zion | Found Prototype Device 3497 | -7/Zion | System corruption cleaned by Quarantine Array 3515 | -7/Zion | Found Prototype Special Weapon 3515 | -7/Zion | Identified RU-N14's Throwing Claymores 3555 | -7/Zion | Identified exit to Deep Caves 3587 | -7/Zion | Received a visual enhancement algorithm 3638 | -7/Zion | Learned Factory repair station intel 3640 | -7/Zion | Identified Hacking Drone Bay 3679 | -7/Zion | Learned Factory recycling unit intel 3740 | -7/Zion | Build established: Scout 3833 | -7/Zion | Discovered new exit (range 11) 3836 | -7/Zion | Identified exit to Proximity Caves 3837 | -7/Zion | Entered Proximity Caves 3845 | -6/Proximity Caves | Learned Factory emergency access door positions 3966 | -6/Proximity Caves | Discovered new exit (range 8) 3968 | -6/Proximity Caves | Identified exit to Factory 3968 | -6/Proximity Caves | Entered Factory 3968 | -6/Factory | Evolved 2 slots: Utility x2 3970 | -6/Factory | Loaded intel: 6 repair station locations 3971 | -6/Factory | Loaded intel: 6 recycling unit locations 4058 | -6/Factory | Discovered new exit (range 3) 4059 | -6/Factory | Identified exit to Lower Caves 4261 | -6/Factory | Entered Lower Caves 4273 | -6/Lower Caves | Learned 4 Factory zone layouts 4300 | -6/Lower Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE 04262_ C-30 ARC bursts open, deploying its payload. 04262_ S-27 Virus unfolds itself. 04262_ Imp. Sensor Array destroyed. 04266_ Acquired 47 matter. 04267_ Acquired 19 matter. 04273_ Imp. Deuterium Engine destroyed. 04273_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04277_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 04277_ Corrupted Lgt. Angular Momentum Engine fries itself beyond repair. 04280_ Corrupted Carbon-fiber Leg fries itself beyond repair. 04281_ S-27 Virus Autogun severed. 04281_ VTOL Module destroyed. 04283_ S-27 Virus heat damages VTOL Module. 04285_ Melee Analysis Suite destroyed. 04289_ VTOL Module destroyed. 04289_ Hacking Suite destroyed. 04293_ Mak. Flight Unit destroyed. 04299_ Imp. Terrain Scanner destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# ????????????? | | ?????????????????????????#?#???# ????????????? | | ??????????????????????????????? ????? ??????? | | ??????????????????????????????? ???? ?????? | | ???????????????????????????????# ???? ?????? | | ??????????????#?????? ? ??????# "???? ???? # | | ???????????????????? ? ?? ????# "???# #??? | | ?????????????????????? ????## """"?" #??? | | ?????????????? ??????? ??? ?? """ #?? | | ??????????????? ?????? ??? ??? """ " #?? | | ?????????????????#????# ?????? """""" #? | | ?????????????##???????# ? ? ??# $"""""" ## | | ????????????## #???#### ? ???## """"" | | ????????????#" ???#?? ???##?# "" " | | ????????????"%" ???? ?# ??#???# #?#" " | | ????????????? ###??## #???### ####"" # | | ?????????????? ##? ?# ####### #?? #? | | ?? ??????????## #??## ;; ;## # #?? | | ??????????????# ## # ;;######### ### | | ??????????????# @ ;#?## #?? | | ????????#?????## ####### %[!#### #?? | | ?????????#?????# ####?#?# = %s #? | | ????????#??????# ##?#??## !s # | | ???????????????# ####### ;;### | | ???????????????# ####;###?# | | ???????#???#???############??###?### ## | | ??????????????????##?#????#?#?????## #? | | ??????????????????????????????##???# ##? ## | | ?????#?????????????#??#?#????????#? #?# #? | | ??#??#????????????????????##??#??? #?? #? | | ???????????????#??#???#?#???#?????# ?? ######? | | ?????????#??????????????#?????????##### ??#??????? | | ?????????#????????????????????#????##??##????????? | | ???????????????????????##????????????#???????????? | | ????????????????????#?????#????#??????#??????????? | | ???????#?????????#????#?#??#?????????????????????? | | ????????????????#??????###??????#????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 9 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -7/Factory | Scanalyzed Imp. Trap Extractor | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Fission Core | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Imp. Hover Unit | x2 | -7/Factory Imp. Hover Unit | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingHardcellSabre Manual? 0 Play Time 02:03:30 Cumulative 141.4 hours Start 2022.03.10 @ 09:09:51 End 2022.03.10 @ 21:41:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14fcaf80-98e9-4c54-880e-5b14cec8fa69