Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.28 @ 13:51:11 Player: Elxavo Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (3013) 3013 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8163 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 22/100 System Corruption 3% Temperature Cool (18) Movement Core (900) Ox17 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Shock Absorption System > --- WEAPON (3) ------- Heavy Laser Heavy Laser > --- INVENTORY (20) --- Large Storage Unit Improved Shield Generator Relay Coupler [Grunt] (16) Improved Grenade Launcher Heavy Rocket Launcher Faulty Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Kinecellerator Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Phase Cannon Heavy Phase Cannon Heavy Flail > --- INVENTORY -------- Nuclear Core Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating Improved Shield Generator Relay Coupler [Grunt] Heavy Particle Cannon Hypervelocity Coil Gun Flak Cannon Improved Grenade Launcher Heavy Rocket Launcher Precision Grenade Launcher [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . 2 . . 1 . 1 Utility 4 | . . . . 2 . 1 . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 84 | 7 4 1 9 24 3 2 14 20 Power 14 | 1 1 1 1 4 1 . 3 2 Engine 6 | 1 1 1 1 . . . 1 1 Core 8 | . . . . 4 1 . 2 1 Reactor . | . . . . . . . . . Propulsion 24 | 2 . . 4 5 1 1 4 7 Treads 2 | 2 . . . . . . . . Leg 22 | . . . 4 5 1 1 4 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 . 2 9 1 1 1 6 Device 12 | 1 . . . 6 . . . 5 Storage 4 | 1 1 . 2 . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . . 3 1 . 1 1 Artifact . | . . . . . . . . . Weapon 23 | 2 2 . 2 6 . . 6 5 Energy Gun 4 | . . . . 2 . . . 2 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 13 | 2 2 . 2 4 . . 3 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 47 | . . . . 10 2 . 6 29 Power 8 | . . . . . . . 3 5 Propulsion 18 | . . . . 3 1 . 2 12 Utility 13 | . . . . 6 1 . . 6 Weapon 8 | . . . . 1 . . 1 6 Highest Loss Streak 18 | . . . . 4 2 . 3 18 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 4 8 10 13 14 14 18 19 14 Power 1 | 1 2 1 1 1 1 3 2 1 Propulsion 2 | 1 2 3 4 3 2 2 3 3 Utility 3 | . 1 2 3 4 3 4 5 5 Weapon 4 | . 2 3 4 5 7 9 7 5 Tool/Special . | . . . . . . . . . Unused Backups 39 | . 1 2 7 13 2 . 6 8 Power 3 | . . 1 . 2 . . . . Propulsion 11 | . . . 5 . . . 4 2 Utility 8 | . . 1 . 4 . . . 3 Weapon 17 | . 1 . 2 7 2 . 2 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 97 99 97 91 76 Engine 6 | . 14 14 11 2 . . . 3 Core 4 | . . . . 6 14 13 11 3 Treads 9 | . 28 28 15 . . . . . Leg 22 | . . . 27 35 29 33 32 26 Device 14 | . 14 14 11 19 16 13 6 9 Storage 9 | . 14 14 11 9 7 6 6 5 Processor 1 | . . . . . . 4 6 5 Protection 3 | . . . . 5 5 6 6 3 Energy Gun 3 | . . . . 4 15 13 . 3 Energy Cannon 1 | . . . . . . . 1 4 Ballistic Gun 15 | . 28 28 22 13 7 6 12 2 Peak Build Rating 83 | 7 8 8 14 28 40 46 71 83 Average Rating 28 | 5 7 7 11 22 37 45 61 60 On Entrance 24 | . 7 8 8 14 28 40 46 71 Avg Prop Armor Cover (%) 9 | . . . 16 . 4 3 3 2 Naked Turns . | . . . . . . . . . Heaviest Build 104 | 14 19 17 47 43 67 67 93 104 Greatest Support 127 | 40 40 40 40 54 61 69 107 127 Greatest Overweight (x) 2 | 1 . . 2 1 1 . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 15 20 20 20 20 Average Capacity 14 | 7 8 10 15 15 16 20 20 20 Most Carried 20 | 7 10 10 15 15 20 19 20 20 Average Carried 12 | 4 8 9 13 14 14 18 19 14 Final Capacity 20 | 8 10 10 15 15 20 20 20 20 Final Carried 20 | 7 10 10 14 15 20 18 19 6 Class Distribution -------------------- 52% | Mutant 26% | Scavenger-Mutant 12% | Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 2411 | 280 113 48 157 811 60 . 534 408 Remotely . | . . . . . . . . . Salvage Created 3327 | 161 169 48 119 1416 120 . 419 875 Parts 155 | 15 13 7 11 55 5 . 23 26 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 64 | . 6 3 3 21 4 . 12 15 Guns 46 | . 6 3 3 21 4 . 6 3 Cannons 17 | . . . . . . . 6 11 AOE 1 | . . . . . . . . 1 Classes Destroyed 14 | 2 3 . 1 5 . . 2 1 Worker 1 | . . . . 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 3 | 1 . . . 2 . . . . Watcher 5 | . 1 . . 4 . . . . Swarmer 17 | . 3 3 . . 4 . 7 . Grunt 36 | . 3 . 2 16 . . 2 13 Duelist 2 | . . . . 2 . . . . Sentry 3 | . . . 1 2 . . . . Specialist 2 | . . . . . . . 2 . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . 1 . Best Kill Streak 8 | 2 3 3 2 5 2 . 8 4 Combat Bots Only 8 | . 3 3 2 3 2 . 8 4 Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 2 2 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 614 | . 27 20 8 125 32 . 110 292 Missed 139 | . 5 3 2 41 10 . 29 49 Hits 475 | . 22 17 6 84 22 . 81 243 Melee 5 | . . . . 5 . . . . Projectile 470 | . 22 17 6 79 22 . 81 243 AOE 1 | . . . . . . . . 1 Critical Strikes 21 | . 1 . 1 4 . . 1 14 Damage Taken 8785 | . 215 125 80 1581 341 . 1519 4924 Core 1367 | . 41 34 28 142 48 . 67 1007 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 668 | . . . . . . . . 668 Core Remaining (%) 87 | 100 . 70 93 74 93 . 92 . Volleys Fired 238 | 6 21 10 7 85 15 . 29 65 Largest 3 | 2 2 2 2 2 3 . 3 3 Hottest 180 | 40 40 40 46 95 120 . 145 180 Shots Fired 490 | 12 42 20 14 168 42 . 81 111 Gun 395 | 12 42 20 14 168 42 . 56 41 Cannon 95 | . . . . . . . 25 70 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 355 | 12 42 20 14 154 15 . 72 26 Thermal 92 | . . . . . . . 7 85 Explosive . | . . . . . . . . . Electromagnetic 43 | . . . . 14 27 . 2 . Robot Hit Streak 15 | 4 7 1 5 14 3 . 8 15 Robot Miss Streak 8 | 1 3 4 3 5 5 . 8 5 Penetration Max 2 | . . . . 1 . . 2 1 Secondary Targets 4 | . 1 1 . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 326 | 6 27 5 9 119 23 . 59 78 Core Hits 181 | 5 13 3 6 63 8 . 38 45 Critical Kills 4 | . . . . . . . 3 1 Critical Parts Destroyed 2 | . . . . 1 . . . 1 Critical Strikes 7 | . . . . 1 . . 3 3 Burn 1 | . . . . . . . . 1 Destroy 6 | . . . . 1 . . 3 2 Melee Attacks 4 | . . . . . . . 1 3 Impact 4 | . . . . . . . 1 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6332 | 73 284 45 92 2346 310 . 1077 2105 Guns 3953 | 73 284 45 92 2178 310 . 596 375 Cannons 2171 | . . . . . . . 481 1690 Explosions 208 | . . . . 168 . . . 40 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3688 | 73 284 45 92 1943 54 . 955 242 Thermal 2014 | . . . . 91 . . 100 1823 Explosive 40 | . . . . . . . . 40 Electromagnetic 590 | . . . . 312 256 . 22 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 8 | . . . . . . . . 8 Projectiles 3 | . . . . . . . . 3 Explosions 5 | . . . . . . . . 5 Melee . | . . . . . . . . . Knockbacks 13 | . . . . . . . 10 3 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . 9 2 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage 95 | . . . . 62 . . . 33 Shots 3 | . . . . 2 . . . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 688 | . 12 . 4 51 532 . 90 688 Average Temperature 146 | . 6 . 3 13 226 . 23 234 Received Heat Transfer 2743 | . 60 . 45 675 . . 126 1837 Effects 44 | . . . . . 11 . . 33 Shutdowns 18 | . . . . . 5 . . 13 Energy Bleed 4 | . . . . . . . . 4 Interference 11 | . . . . . 3 . . 8 Matter Decay 1 | . . . . . . . . 1 Short Circuit 4 | . . . . . 1 . . 3 Damage (minor) 4 | . . . . . 2 . . 2 Damage (major) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . 3 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . . . . 6 Heat Transferred 2653 | . . . . 100 . . 148 2405 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . . 1 1 . 1 . Low Security (%) 84 | 100 100 100 100 68 24 100 77 100 Level 1 15 | . . . . 31 75 . 22 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 392 | 5 95 96 40 392 269 89 284 195 Initial 174 | . . 21 9 1 174 89 58 149 Average 85 | . 14 61 6 157 222 86 124 73 Influence Increases 2135 | 20 186 85 80 860 210 5 286 403 Destroy 0b10 Robot/C 1280 | . 120 60 60 420 80 . 240 300 Destroy 0b10 Robot/NC 70 | 20 5 . . 45 . . . . Destroy Leader 242 | . 32 10 20 100 10 . 30 40 Successful Hack 48 | . 29 . . 14 . 5 . . Disable Machine 105 | . . 15 . 45 . . . 45 Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 30 | . . . . 11 . . 1 18 Lose Combat Pursuer 210 | . . . . 75 120 . 15 . Influence Decreases 2135 | 20 130 115 100 482 410 105 86 687 Entered New Map 523 | . . 35 17 5 210 95 26 135 Time Decay 1211 | 20 130 80 83 377 180 10 . 331 Lost Part 401 | . . . . 100 20 . 60 221 Squads Dispatched 15 | . 2 . 1 6 . . 1 5 Investigation 2 | . . . 1 . . . . 1 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 2 . . 3 . . 1 3 Assault 2 | . . . . 2 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 4 | . 1 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 100 | . 11 3 4 35 11 . 13 23 Peak Tracking Total 7 | . 5 3 2 4 4 . 6 7 Tactical Retreats 9 | . . . . 3 5 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 2 | . . . . 2 . . . . Indirectly 2 | . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 8 | . . 1 . 4 . . . 3 Max in Single Turn 1 | . . 1 . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 12 | . 5 . 2 2 . 1 . 2 Terminals 8 | . 5 . . 1 . 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 31 | . 10 . 7 4 . 2 . 8 Successful 18 | . 6 . 5 1 . 1 . 5 Failed 12 | . 4 . 1 3 . 1 . 3 Catastrophic 2 | . 2 . . . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 1 | . 1 . . . . . . . Terminals 17 | . 10 . . 1 . 2 . 4 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . . 4 Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 9 | . 6 . . 1 . 1 . 1 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . . . 1 Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 4 Scan Component 2 | . . . . . . . . 2 Repair 2 | . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 4 . 2 1 . 1 . 2 Full Trace Events 3 | . . . 1 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired 2 | . . . . . . . . 2 Time 94 | . . . . . . . . 94 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . Machine Destruction 2 | . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Active Infowar (turns) 3743 | 12 1217 172 550 1251 213 24 36 268 Traps 1312 | . . . . 771 213 24 36 268 Seismic 2431 | 12 1217 172 550 480 . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 5096 | 153 1217 172 550 1270 379 24 350 981 Spaces Moved 1858 | 73 287 82 248 614 152 19 94 289 Core 5 | 5 . . . . . . . . Treads 437 | 68 287 82 . . . . . . Legs 1416 | . . . 248 614 152 19 94 289 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 105 105 108 118 118 120 Average Speed 138 | 155 160 160 142 121 155 118 133 133 Slowest Speed 260 | 160 160 160 245 175 188 118 188 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 46 20 20 48 4 1 80 5 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 3 | . . . . . . . 1 2 Terrain Destroyed 20 | . . . . 9 . . 2 9 Melee 3 | . . . . . . . 1 2 Projectile 8 | . . . . 1 . . 1 6 AOE 8 | . . . . 8 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 3981 | 99 1009 106 437 997 270 20 267 776 Wait 1621 | 7 688 9 143 223 84 . 103 364 Move 1850 | 72 286 81 247 613 151 18 93 289 Hop . | . . . . . . . . . Pick Up 97 | 7 5 2 17 29 12 . 11 14 Fast Attach 15 | 7 . . . 3 . . 2 3 Attach 49 | . . . 2 12 4 2 5 24 Detach 2 | . . . . . . . 2 . Swap 37 | . 4 1 7 9 1 . 9 6 Drop 68 | . 5 3 14 23 3 . 12 8 Fire 238 | 6 21 10 7 85 15 . 29 65 Melee 4 | . . . . . . . 1 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 1314 | -10/Materials | Discovered new exit (range 11) 1371 | -10/Materials | Entered Mines 1517 | -10/Mines | Learned 2 Materials zone layouts 1528 | -10/Mines | Discovered new exit (range 9) 1543 | -10/Mines | Entered Materials 1543 | -9/Materials | Evolved 2 slots: Propulsion x2 1689 | -9/Materials | Central database locked down 2040 | -9/Materials | Discovered new exit (range 8) 2093 | -9/Materials | Entered another Materials area 2093 | -8/Materials | Evolved 2 slots: Utility x2 2237 | -8/Materials | Build established: Scavenger-Mutant 2789 | -8/Materials | Lost 4 parts (2n2u) 2859 | -8/Materials | Garrison activated, responded to threat 3217 | -8/Materials | Discovered new exit (range 7) 3363 | -8/Materials | Entered Factory 3363 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3621 | -7/Factory | Discovered new exit (range 8) 3718 | -7/Factory | Build established: Scavenger-Tank 3742 | -7/Factory | Entered another Factory area 3742 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3766 | -6/Factory | Identified exit to DSF 3766 | -6/Factory | Entered DSF 3822 | -6/DSF | Additional patrols routed to DSF 3849 | -6/DSF | Lost 3 parts (1p2n) 4023 | -6/DSF | Discovered new exit (range 14) 4057 | -6/DSF | Sterilization system engaged 4077 | -6/DSF | Ambient heat levels rising (+10) 4092 | -6/DSF | Ambient heat levels rising (+10) 4101 | -6/DSF | Destroyed 8 combat bots 4107 | -6/DSF | Ambient heat levels rising (+10) 4116 | -6/DSF | Entered Factory 4116 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4138 | -5/Factory | Build established: Gunner 4235 | -5/Factory | Repaired Imp. Heavy Armor Plating 4280 | -5/Factory | Repaired Imp. Carbon-fiber Leg 4690 | -5/Factory | Lost 4 parts (2p1n1u) 4764 | -5/Factory | Core integrity fell below 50% 4770 | -5/Factory | Core integrity fell below 20% 4796 | -5/Factory | Lost 18 parts (2p8n4u4w) 5097 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 05045_ Destroyed Flexi-carbon Leg. 05045_ P-70 Sage destroyed. 05048_ U-05 Engineer lays Concrete. 05049_ Particle Charger destroyed. 05049_ U-05 Engineer lays Concrete. 05053_ ALERT: Construction progress impeded, dispatching reinforcements to local area. [Achievement: Construction Begets Destruction] 05056_ P-70 Sage destroyed. 05062_ U-05 Engineer lays Concrete. 05063_ R-10 Processor collects Imp. Heat Sink. 05065_ U-05 Engineer lays Concrete. 05067_ R-10 Processor collects Tesla Rifle. 05068_ U-05 Engineer lays Concrete. 05074_ W-25 Informer knocked back. 05079_ Acquired Imp. Shock Absorption System. 05084_ Flak Cannon destroyed. 05084_ Flexi-carbon Leg destroyed. 05084_ Backup Power I destroyed. 05097_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | """ """ """ #=""" ###### ^ # " | | """ """ """ # R" + """ !!! # """ | | "" "" "" # "= # "Y" !!! ###### #"" " | | "" "" "" *# [ |# " " !!! # # # " | | [% # = # ######/######## | | !=%=#% =!+% / # | | #####+##########+####% // #% | | ??# #??# # | | ??# #??# """ %+ | | ??# #### """" # | | ??# "" " # | | ### # | | # ############### | | " # ############### | | # ############ #?????? # ??? | | # #??###?????# % #?????? # ??? | | ]# #??????????# % ???? # ?? | | + #??????????# ????" + ?? | | # #??????????# "" #???" # ?? | | # #??????????# +???" # ? | | # #??????????# #??? ? ? | | #######??????????# #???? ? ?? | | #????????????????###+####### #?????? ??? | | ###????????????????# T #???? ????????????? | | ???????????????????# #??????? ??????????????? | | ???????????????????# """ @#????????? ???????? | | ???????????????????# """ x#### ???????? | | ???????????????????# """ + ???????? | | ???????????????????# ##### ???????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EX 50 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Heavy Armor Plating | 4% | -5/Factory Imp. Carbon-fiber Leg | 26% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hot Goods Window Shopping Challenges ------------ None Game ------ Seed CarbideMetafiberProcsplitter Manual? 0 Play Time 01:17:30 Cumulative 124.5 hours Start 2026.07.22 @ 03:34:55 End 2026.07.28 @ 13:51:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 07c4e224-1627-49e3-898e-28288809983f