Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 04:08:19 Player: Hekatonkheires Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (212) 1060 Value Destroyed (9599) 9599 Prototype IDs (46) 920 Alien Tech Used (7) 1400 Bonus (14570) 14570 TOTAL SCORE: 37049 Bonus ------- High Alert Combat Kills 2145 Follower Combat Kills 1930 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -405 Cogmind --------- Core Integrity 856/1600 Matter 169/300 Energy 100/100 System Corruption 5% Temperature Cool (1) Movement Flying (40) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Gyrokinetic Inverter Cooled Antigrav System Antigrav Array Experimental Gyrokinetic Inverter Experimental Gyrokinetic Inverter Field Propulsion Array > --- UTILITY (12) ----- Machine Analyzer Advanced Targeting Computer Advanced Target Analyzer Graphene Brace Hacking Suite Improved Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Weapon Cycler Enhanced Nova Cannon Enhanced Nova Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Zionite Glidesys II Antigrav Array Antigrav Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Advanced Signal Interpreter Advanced Targeting Computer Weapon Mount Advanced Target Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Zionite Shade Carapace Graphene Brace Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Coil Gun Neutron Missile Launcher > --- INVENTORY -------- Improved Antigrav System Dimensional Node Initializer High-powered Transdimensional Reconstructor Gamma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Coil Gun Linear Accelerator Sigix Containment Pod [Rating: 179] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Gravmag System Treads Light Treads Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Signal Interpreter Device Sensor Drone Bay Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Enhanced Coil Gun Energy Gun Makeshift Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 2 . . . . . . . . . . 1 . . . . 1 . . . 1 . 1 Utility 10 | . . . . . . . 2 2 2 . . . . 1 . . . . 1 . . . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 290 | 6 7 4 9 . . 1 4 6 4 2 5 3 12 9 4 3 7 3 19 9 10 64 17 37 45 Power 37 | 1 1 . 2 . . . . . 1 . 1 . 1 . . . 1 . 4 1 2 6 2 9 5 Engine 6 | 1 1 . 2 . . . . . 1 . . . 1 . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . Reactor 27 | . . . . . . . . . . . . . . . . . 1 . 1 1 2 6 2 9 5 Propulsion 76 | 2 2 2 6 . . . 1 4 1 . . . 1 1 2 1 3 . 5 4 3 11 3 5 19 Treads 4 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 13 | . . . . . . . . . . . . . . . 1 . 3 . 4 2 2 1 . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hover 38 | . . . . . . . . 2 1 . . . . 1 . . . . 1 . 1 6 3 5 18 Flight 20 | . . 2 6 . . . 1 2 . . . . 1 . 1 1 . . . 1 . 4 . . 1 Utility 75 | 1 3 1 1 . . 1 1 . 2 2 3 2 2 5 . 1 1 1 3 1 2 22 4 9 7 Device 46 | . 1 1 . . . 1 . . 1 1 2 1 2 4 . . . 1 3 . . 15 3 6 4 Storage 4 | 1 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Processor 13 | . 1 . . . . . . . 1 1 1 . . . . 1 . . . . . 5 1 2 . Hackware 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 2 Protection 7 | . . . . . . . . . . . . 1 . 1 . . 1 . . 1 1 1 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 102 | 2 1 1 . . . . 2 2 . . 1 1 8 3 2 1 2 2 7 3 3 25 8 14 14 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Energy Cannon 23 | . . . . . . . . 1 . . . . 1 1 . 1 1 2 3 1 . 3 1 4 4 Ballistic Gun 36 | 2 . . . . . . . . . . . . . . . . . . . . 3 14 5 7 5 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Launcher 17 | . 1 1 . . . . 1 . . . 1 . 3 . 1 . 1 . 3 1 . 2 1 . 1 Special Weapon 7 | . . . . . . . . . . . . 1 3 2 1 . . . . . . . . . . Impact Weapon 13 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . 5 1 3 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 32 | . . 1 1 . . 1 . 1 1 . . 2 2 1 . . 4 . . . . 4 1 7 6 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Lost 94 | . . . . . . . 4 . . . . . 3 . 2 . . . 8 13 9 22 1 4 28 Power 9 | . . . . . . . 1 . . . . . . . . . . . 1 1 1 3 . . 2 Propulsion 33 | . . . . . . . 2 . . . . . 1 . 1 . . . 1 7 4 2 . 3 12 Utility 26 | . . . . . . . . . . . . . 2 . 1 . . . 4 4 2 5 . 1 7 Weapon 26 | . . . . . . . 1 . . . . . . . . . . . 2 1 2 12 1 . 7 Highest Loss Streak 9 | . . . . . . . 4 . . . . . 1 . 2 . . . 4 8 7 9 1 2 9 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Average Slot Usage (%) 84 | . 97 83 91 100 100 100 84 36 45 65 77 96 96 93 87 90 98 100 93 63 56 73 91 88 75 Engine 2 | . 14 6 3 11 11 11 7 . . . . . 1 5 5 5 3 . . . . . . . . Core 1 | . . . . . . . . . . . 5 6 4 . . . . . 1 2 . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 1 5 3 1 4 4 8 7 5 Treads 1 | . 28 12 . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . 5 9 17 25 17 9 1 . . . Hover 12 | . . . . . . . . 10 19 20 20 20 14 13 12 11 11 11 4 . . 8 21 20 21 Flight 7 | . . 15 44 44 44 44 34 15 6 6 6 6 9 11 11 11 7 . . 1 2 4 . . . Device 20 | . 6 . . . . 11 8 . 5 12 14 25 32 26 30 29 29 31 31 12 5 19 26 21 17 Storage 1 | . 14 6 . . . . 8 . . . . . . . . . . . . . . 1 4 4 3 Processor 14 | . 5 14 11 11 11 11 8 . . 13 16 20 13 11 11 12 17 17 15 15 15 18 16 18 14 Protection 2 | . . . . . . . . . . . . 3 6 10 5 5 3 2 . . 3 . . . . Energy Cannon 2 | . . . . . . . . 5 6 6 6 6 1 . . . 5 6 5 . . 1 . 1 . Ballistic Gun 3 | . 26 6 . . . . . . . . . . . . . . . . . . 7 9 7 11 6 Launcher 3 | . 1 21 22 22 22 22 10 . . . 5 4 4 . 3 5 5 3 1 1 . . 1 . . Special Weapon 1 | . . . . . . . . . . . . 1 5 10 3 . . . . . . . . . . Impact Weapon 1 | . . . . . . . 6 4 6 6 . . . . . . . . 2 5 . . 2 . . Naked Turns 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 11 18 18 5 5 5 6 18 10 22 36 36 44 48 56 54 51 51 54 57 31 41 67 73 90 89 Greatest Support 165 | 40 40 40 19 19 19 19 19 18 27 27 27 27 27 38 38 29 99 99 165 156 50 70 81 87 113 Greatest Overweight (x) 20 | . . . . . . . . . . 1 1 1 2 3 4 1 1 . . 1 3 20 . 1 2 Average Overweight (x) . | . . . . . . . . . . . . 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 5 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Capacity 6 | 7 8 7 5 5 5 5 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 9 Most Carried 10 | 8 10 10 5 5 5 4 6 5 5 4 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 Average Carried 5 | 3 8 7 4 4 5 4 5 3 4 3 4 4 4 4 4 4 5 5 4 5 4 6 6 9 8 Final Capacity 10 | 8 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 5 Final Carried 10 | 6 10 5 5 5 5 4 5 5 4 3 5 5 5 5 5 5 5 5 5 5 4 9 10 10 5 Class Distribution -------------------- 44% | Mutant 25% | Derelict-Mutant 11% | Scavenger-Gunner 8% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Matter Collected 7168 | 230 168 4 32 76 . . 49 . 26 240 120 29 309 . 183 5 305 167 369 605 151 1563 329 1034 1174 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10004 | . 271 13 36 . . . 52 . 26 181 16 . 621 . 260 43 305 110 958 400 166 1748 596 1369 2833 Parts 430 | . 18 11 6 . . . 5 . . . 4 . 13 . 17 4 2 6 39 12 9 75 18 52 139 Haulers Intercepted 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 3 Recyclers Shooed 6 | . . 1 . . . . . . . . . . . . . . . . 3 . . 2 . . . Parts Field Recycled 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Retrieved Matter 69 | . . . . . . . . . 69 . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . . . . 3 2 . 19 . 12 2 1 4 . 7 5 . . . . Prevented 14 | . . . . . . . . . . . . . 4 . 6 . . . . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Combat Hostiles Destroyed 154 | . 4 5 1 . . . . . . . 4 . 11 . 16 5 . 7 12 12 2 25 3 15 32 Melee 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Guns 60 | . 4 . . . . . . . . . . . . . . . . . . . 2 13 1 15 25 Cannons 17 | . . . . . . . . . . . . . 3 . 2 . . . 5 1 . 4 . . 2 AOE 66 | . . 5 1 . . . . . . . 4 . 8 . 14 5 . 6 4 6 . 6 2 . 5 Classes Destroyed 21 | . 3 2 2 . . . 1 . . . . . 5 . 1 . . 1 3 . . . . 1 2 Worker 16 | . . 2 . . . . 2 . . . . . . . . . . . 6 . . . . . 6 Builder 11 | . . . 1 . . . 1 . . . . . . . . . . . 3 . . . 1 1 4 Tunneler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . . . . . . . . . . . . . . . . . . . . . 1 . 3 Recycler 5 | . . . . . . . . . . . . . . . . . . . 2 . . 1 1 . 1 Carrier 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Watcher 10 | . 1 . 1 . . . . . . . . . . . . . . . . . . 3 1 1 3 Swarmer 48 | . . 5 . . . . . . . . 4 . 1 . 8 4 . 4 2 5 . 7 . . 8 Grunt 46 | . 4 . . . . . . . . . . . 4 . 4 . . 1 4 5 . 4 2 7 11 Brawler 7 | . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . 4 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Protector 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Sentry 10 | . . . 1 . . . . . . . . . 2 . 1 . . . 1 1 . 2 1 . 1 Demolisher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 17 | . . . . . . . . . . . . . 1 . . 1 . . 3 . 2 3 . 5 2 Programmer 16 | . . . . . . . . . . . . . . . . . . . 2 . . 7 . 3 4 Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 16 | . 2 5 3 . . . 2 . . . 4 . 4 . 6 4 . 4 7 5 1 4 4 5 16 Combat Bots Only 8 | . 2 3 1 . . . . . . . 4 . 4 . 6 4 . 4 4 5 1 4 2 5 8 Max Kills in Single Turn 5 | . 1 3 2 . . . 2 . . . 1 . 2 . 4 3 . 3 3 3 1 2 2 1 5 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploded 3 | . . 2 1 . . . . . . . 1 . 1 . 3 3 . 3 1 3 . 2 2 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Damage Taken 16020 | . 142 37 219 . . . 583 . 45 . 47 . 359 . 298 117 . 40 2318 1299 1505 3806 201 1405 3599 Core 3126 | . 51 10 126 . . . 341 . 11 . 15 . 76 . 41 17 . . 244 361 283 550 18 321 661 Absorbed by Shields 274 | . . . . . . . . . . . . . 14 . 14 . . . 41 . . . . . 205 Redirected to Core 164 | . . . . . . . . . . . . . . . . . . . . . . . . 164 . Redirected to Shielding 37 | . . . . . . . . . . . . . 37 . . . . . . . . . . . . Core Remaining (%) 68 | 100 . 75 . . . 68 38 100 . . . . 88 . . . . 94 . . 22 57 . 55 53 Volleys Fired 521 | . 23 4 5 . . . 3 . . . 6 . 39 . 15 9 8 7 48 21 18 113 31 72 99 Largest 3 | . 2 2 2 . . . 2 . . . 1 . 2 . 2 1 1 2 2 1 2 3 3 3 3 Hottest 210 | . 40 60 60 . . . 60 . . . 30 . 80 . 80 80 105 210 210 90 85 154 105 120 206 Shots Fired 925 | . 45 8 10 . . . 4 . . . 6 . 48 . 16 9 8 9 58 21 35 208 45 168 227 Gun 632 | . 44 . . . . . . . . . . . . . . . . . . . 35 180 38 144 191 Cannon 161 | . . . . . . . . . . . . . 17 . . . 8 4 46 8 . 23 3 24 28 Launcher 96 | . 1 8 10 . . . 4 . . . 6 . 7 . 4 9 . 5 12 13 . 5 4 . 8 Special 36 | . . . . . . . . . . . . . 24 . 12 . . . . . . . . . . Kinetic 604 | . 44 . . . . . . . . . . . . . . . . . . . 17 185 38 144 176 Thermal 164 | . . . . . . . . . . . . . 17 . . . 8 4 46 8 18 . 3 24 36 Explosive 128 | . 1 8 10 . . . 4 . . . 6 . 31 . 16 9 . 5 12 13 . 5 . . 8 Electromagnetic 29 | . . . . . . . . . . . . . . . . . . . . . . 18 4 . 7 Robot Hit Streak 41 | . 8 5 4 . . . 1 . . . 3 . 5 . 12 14 22 2 5 14 5 39 29 41 26 Robot Miss Streak 5 | . 2 . 3 . . . . . . . 2 . 2 . . . . 1 4 2 4 3 2 1 5 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 Secondary Targets 15 | . . . . . . . . . . . . . . . . . . . . . . 2 . 5 8 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Shots Hit Robots 636 | . 31 1 4 . . . 3 . . 3 3 . 22 . 10 2 8 2 32 22 22 163 35 108 165 Core Hits 407 | . 14 9 6 . . . 7 . . . 9 . 32 . 24 7 5 6 36 16 8 61 20 46 101 Critical Kills 30 | . . . . . . . . . . . . . . . . . . 1 . 1 1 11 1 5 10 Critical Parts Destroyed 47 | . . . . . . . . . . . . . 3 . . . . . 2 1 2 17 3 5 14 Critical Strikes 91 | . . . . . . . . . . . . . 8 . 2 . . 1 2 2 5 29 4 10 28 Burn 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Destroy 73 | . . . . . . . . . . . . . . . . . . . . . 3 29 4 10 27 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Smash 6 | . . . . . . . . . . . . . 3 . . . . . 2 1 . . . . . Sever 7 | . . . . . . . . . . . . . 5 . 2 . . . . . . . . . . Melee Attacks 75 | . . . . . . . 10 . 9 5 . . 10 . . . . . 14 15 . 8 1 2 1 Impact 74 | . . . . . . . 10 . 9 5 . . 10 . . . . . 14 15 . 8 1 2 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30828 | 2 360 453 183 . . . 470 . . 230 491 . 2926 . 2346 692 254 690 2697 1755 214 4608 1203 3027 8227 Guns 12304 | . 346 . . . . . . . . . . . . . . . . . . . 214 2986 844 2985 4929 Cannons 2926 | . . . . . . . . . . . . . . . . . 254 70 939 213 . 817 . 42 591 Explosions 12989 | . 6 453 183 . . . 252 . . . 491 . 1850 . 2056 692 . 620 1355 1160 . 805 359 . 2707 Melee 1792 | . . . . . . . 218 . . 230 . . 559 . . . . . 403 382 . . . . . Ramming 10 | 2 8 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11944 | . 346 . . . . . . . . . . . . . . . . . . . 42 3142 844 2985 4585 Thermal 2659 | . . . . . . . . . . . . . . . . . 254 70 939 213 172 199 . 42 770 Explosive 12372 | . 6 453 183 . . . 252 . . . 491 . 1850 . 2056 692 . 620 1355 1160 . 606 . . 2648 Electromagnetic 1244 | . . . . . . . . . . . . . . . . . . . . . . 661 359 . 224 Impact 1792 | . . . . . . . 218 . . 230 . . 559 . . . . . 403 382 . . . . . Slashing 807 | . . . . . . . . . . . . . 517 . 290 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 1 . . . . . . . . . . . 2 2 2 15 . 3 5 Average Corruption 4 | . . . . . . . 1 . . . . . . . . . . . 1 2 2 9 . 2 2 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 55 | . . . . . . . . . . . . . . . . . . . 1 6 7 25 . 3 13 Message Errors 15 | . . . . . . . . . . . . . . . . . . . . 2 1 6 . 1 5 Matter Fused 10 | . . . . . . . . . . . . . . . . . . . . 2 1 5 . . 2 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . 1 2 . . 1 Energy Discharges 8 | . . . . . . . . . . . . . . . . . . . 1 2 . 5 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 8 | . . . . . . . . . . . . . . . . . . . . . 2 3 . 1 2 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Overflow Damage 1365 | . . 16 . . . . 184 . . 69 25 . 322 . 92 11 49 35 180 146 . 30 . 12 194 Projectiles 120 | . . . . . . . . . . . . . 25 . . . 49 . 12 . . 22 . 12 . Explosions 554 | . . 16 . . . . 46 . . . 25 . 22 . 92 11 . 35 22 83 . 8 . . 194 Melee 691 | . . . . . . . 138 . . 69 . . 275 . . . . . 146 63 . . . . . Knockbacks 17 | . . . . . . . . . . . . . . . . . . . 4 1 . 1 . . 11 Impact 4 | . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Kinetic 10 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 9 Secondary 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 Self-Inflicted Damage 215 | . . . 60 . . . 73 . . . 3 . . . . . . . . . . 79 . . . Shots 6 | . . . 2 . . . 2 . . . 1 . . . . . . . . . . 1 . . . Rammed 4 | 1 3 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 548 | . 9 . 31 1 . . 14 . . . . . 121 . 35 80 6 36 36 12 118 169 87 78 548 Average Temperature 53 | . 7 . 15 1 . . 7 . . . . . 54 . 19 34 4 21 14 12 68 36 32 55 78 Received Heat Transfer 1750 | . 84 . 51 . . . 117 . 18 . 9 . 36 . 81 . . 21 349 373 141 113 54 99 204 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 18 | . . . . . . . 3 . . . . . 3 . . . . . 2 . . 7 2 . 1 Impact Corruptions 25 | . . . . . . . 5 . . 4 . . 6 . . . . . 5 5 . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Parts Melted 7 | . . . . . . . . . . . . . . . . . . 2 1 . 1 . . . 3 Heat Transferred 3152 | . . . . . . . . . . . . . . . . . 212 74 1062 272 518 150 . 37 827 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Peak Influence 1979 | . 145 200 287 172 . . 194 102 79 . . . . 37 . . . . 1085 . . 587 495 673 1979 Initial 403 | . . 10 78 111 . . . 88 49 . . . . 37 . . . . 75 . . 163 279 278 403 Average 402 | . 56 47 144 131 . . 37 100 64 . . . . 20 . . . . 338 . . 347 351 497 1323 Maximum Alert Level 5 | . . 1 1 . . . . . . . . . . . . . . . 3 . . 2 2 2 5 Low Security (%) 43 | 100 100 91 76 100 . 100 100 100 100 . . . . 100 . . . . 31 . . 3 . . . Level 1 23 | . . 8 23 . . . . . . . . . . . . . . . 43 . . 72 71 14 . Level 2 18 | . . . . . . . . . . . . . . . . . . . 7 . . 23 28 85 16 Level 3 3 | . . . . . . . . . . . . . . . . . . . 17 . . . . . 7 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 Level 5 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 35 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . . . . . 3 1 . . . . . . . . . . 6 . 1 9 4 4 16 Investigation 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 1 Extermination 6 | . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 1 Reinforcement 14 | . . . . . . . 3 . . . . . . . . . . . 2 . . 2 1 1 5 Assault 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 Garrison 13 | . . . . . . . . . . . . . . . . . . . 3 . . 4 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Distress Signals 53 | . 1 . 3 . . . 4 . . . . . 37 . . . . . 6 . . 1 . 1 . Communications Jammed 42 | . . . . . . . . . . . . . . . . . . . 14 . . . 4 2 22 Distress Signals 38 | . . . . . . . . . . . . . . . . . . . 14 . . . 1 2 21 Times Spotted 313 | . 12 2 12 3 . . 30 1 1 . 6 . 11 1 10 3 . 2 37 13 14 41 7 23 84 Peak Tracking Total 30 | . 4 2 17 3 . . 30 3 1 . 4 . 4 1 5 4 . 1 7 5 11 6 2 5 9 Tactical Retreats 25 | . . . . . . . 2 . . . 2 . . . . . . . 5 . . 5 . . 11 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Traps Triggered 5 | . . . . . . . 1 . . . . . 1 . . . . . 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Machines Disabled 23 | . . . . . . . 2 . 1 . . . 2 . 1 . . . 9 . . 1 . 5 2 Max in Single Turn 1 | . . . . . . . 1 . 1 . . . 1 . 1 . . . 1 . . 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Machines Accessed 34 | . 3 1 4 . 1 1 3 4 1 . . . . 2 . . 6 . . . . . . 4 4 Terminals 19 | . 3 . 4 . . 1 3 2 1 . . . . . . . . . . . . . . 4 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . 3 Total Hacks 84 | . 10 1 11 . 4 2 11 10 1 . . . . 2 . . 19 . . . . . . 6 7 Successful 46 | . 5 1 6 . 4 . 2 1 . . . . . . . . 19 . . . . . . 5 3 Failed 37 | . 4 . 5 . . 2 9 9 1 . . . . 2 . . . . . . . . . 1 4 Catastrophic 5 | . . . . . . . . 3 1 . . . . . . . . . . . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 118 | . 8 . 4 . . 2 11 7 1 . . 1 . . . . . . 10 . . 20 10 15 29 Terminals 46 | . 10 . 11 . . 2 11 4 1 . . . . . . . . . . . . . . 6 1 Fabricators 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . . . . 3 . . . . . 1 . . . . . . . . . . 6 Terminal Hacks 37 | . 3 1 4 . 4 . . . . . . . . . . . 19 . . . . . . 5 1 Record 15 | . . . . . 4 . . . . . . . . . . . 7 . . . . . . 4 . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . Terminals 7 | . 2 . 2 . . . 2 1 . . . . . . . . . . . . . . . . . Botnet 6 | . 2 . 2 . . . 1 1 . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 4 . . 1 3 4 1 . . . . 2 . . . . . . . . . 3 2 Full Trace Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . . . . . . . 4 . . . . . . 10 14 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Total Allies 40 | . . . . 3 . . . . . . . 4 2 . . . . . 9 . 1 9 5 . 7 Largest Group 4 | . . . . 3 2 . . . . . . 4 4 . . . . . 3 . 1 3 4 4 3 Highest-Rated Group 345 | . . . . 72 62 . . . . . . 152 152 . . . . . 288 . 180 288 244 239 345 Highest-Rated Ally 180 | . . . . 31 31 . . . . . . 39 49 . . . . . 96 . 180 96 122 122 115 Zionite Dispatches 17 | . . . . . . . . . . . . . . . . . . . 3 . . 7 2 . 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 5 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . 1 Recon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 36 | . . . . . . . . . . 3 9 . 5 1 6 1 . 1 . . . 7 . . 3 ROAM 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 EXPLORE 18 | . . . . . . . . . . 3 7 . 3 . 1 . . . . . . 4 . . . RETURN 8 | . . . . . . . . . . . 2 . 1 1 2 1 . 1 . . . . . . . Ally Attacks 225 | . . . . 13 . . . . . . . . 40 . . . . . 68 . . 28 9 15 52 Total Damage 9473 | . . . . 211 . . . . . . . . 1315 . . . . . 3653 . . 1229 619 340 2106 Kills 59 | . . . . 3 . . . . . . . . 8 . . . . . 21 . . 4 3 3 17 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Robot Analysis Total 7 | . 2 . 1 . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . . . 1 . . . . . 1 2 1 2 . 1 1 . 1 . 2 . . . . . Drone Launches 32 | . . . . . . . . . . 5 8 . 3 3 5 . . 1 3 . . 4 . . . Drone Recoveries 25 | . . . . . . . . . . 2 9 . 3 1 4 1 . 1 3 . . 1 . . . Decoded 0b10 Intel 57 | . . . . . . . . . . . . . . 23 . . . . 19 . . 15 . . . Traps 10 | . . . . . . . . . . . . . . 1 . . . . 7 . . 2 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Items 40 | . . . . . . . . . . . . . . 21 . . . . 9 . . 10 . . . Machines 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Patrols 3 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . Guards 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . . . . . 1 . . 1 2 3 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Turns Passed 13124 | 95 598 93 164 222 150 37 243 121 277 512 543 1434 1483 772 500 331 270 323 698 514 538 1245 194 718 1049 Spaces Moved 11177 | 50 292 112 264 369 293 115 311 234 226 399 537 1090 780 401 377 240 184 244 374 339 396 972 233 731 1614 Core 40 | 1 . . . . . . 27 . . . . . . . . . . . . 1 5 6 . . . Treads 364 | 49 292 23 . . . . . . . . . . . . . . . . . . . . . . . Legs 1251 | . . . . . . . . . . . . . . . . . 60 244 374 186 375 12 . . . Wheels 152 | . . . . . . . . . . . . . . . . . . . . 152 . . . . . Hover 7266 | . . . . . . . . 128 226 399 537 1090 780 401 376 240 124 . . . 16 706 233 731 1279 Flight 2104 | . . 89 264 369 293 115 284 106 . . . . . . 1 . . . . . . 248 . . 335 Fastest Speed 21 | 50 160 37 31 31 31 31 29 37 52 52 52 112 112 112 112 126 120 120 120 100 50 35 44 44 21 Average Speed 86 | 157 160 62 31 31 31 31 32 47 52 103 90 112 154 147 116 126 124 120 120 116 118 73 44 56 40 Slowest Speed 1050 | 160 160 160 34 31 31 31 50 60 56 112 112 112 176 236 355 126 190 120 120 120 200 1050 44 105 180 Overloaded Moves 24 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . 2 9 2 . 1 5 . . . . . . . . . . . . . . 4 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Exploration Rate (%) 45 | 4 41 29 32 73 80 52 31 6 6 86 91 90 79 8 68 43 62 49 13 53 31 34 7 55 52 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 8 | . . . . 1 1 . . . . . 2 1 . . . . 3 . . . . . . . . Known Exits Taken 22 | . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . . . . 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . 1 . . . . . 1 4 2 1 . . . . 2 . 2 1 . . . . Spaces Dug 143 | . 13 . . . . . 17 . . 2 . . 4 . 27 . . . 9 . . 8 4 18 41 Terrain Destroyed 1178 | . 13 75 90 . . . 36 . . 2 54 . 160 . 182 91 . 69 73 55 1 42 4 29 202 Melee 19 | . . . . . . . 4 . . 2 . . 1 . . . . . 3 . . 8 1 . . Projectile 77 | . . . . . . . . . . . . . 6 . 3 . . 2 13 1 . 3 3 27 19 AOE 1074 | . 13 75 90 . . . 32 . . . 54 . 153 . 179 91 . 67 57 54 . 27 . . 182 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Qua Acc Total 13807 | 64 385 128 324 475 351 114 431 242 375 491 588 1303 995 580 420 256 216 262 543 414 428 1312 295 941 1874 Wait 1491 | . 33 1 51 103 59 . 107 . 134 86 31 204 101 165 23 2 10 8 81 31 . 115 1 57 88 Move 11105 | 49 291 107 246 365 292 112 301 233 225 398 536 1089 779 400 376 239 183 243 373 338 395 964 232 730 1609 Hop 21 | . . 2 8 1 . 1 4 . . . . . . . . . . . . . . 3 . . 2 Pick Up 93 | 8 14 2 2 3 . . 2 3 2 . 6 3 2 1 1 1 1 . 2 . 1 15 7 10 7 Fast Attach 160 | 4 1 . 4 . . . 2 3 . 1 3 3 4 8 1 3 6 1 8 7 7 44 3 20 27 Attach 56 | 2 . 3 2 . . . . 3 3 1 1 . 2 1 1 . . . 3 . 1 11 6 5 11 Detach 18 | . . 1 . . . . . . . . . . 1 . . . . . . . 1 6 1 2 6 Swap 83 | . 6 1 3 . . 1 2 . 1 . 1 . 6 . 2 . 2 2 8 2 2 9 8 19 8 Drop 134 | . 13 7 3 3 . . . . 1 . 4 4 6 5 1 2 6 1 6 . 3 24 5 24 16 Fire 521 | . 23 4 5 . . . 3 . . . 6 . 39 . 15 9 8 7 48 21 18 113 31 72 99 Melee 75 | . . . . . . . 10 . 9 5 . . 10 . . . . . 14 15 . 8 1 2 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . . . 32 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 16) 96 | -11/Junkyard | Entered Materials 336 | -10/Materials | Build established: Mutant 524 | -10/Materials | Central database locked down 524 | -10/Materials | Identified exit to Mines 694 | -10/Materials | Entered Mines 699 | -10/Mines | Found the Drone Emporium 706 | -10/Mines | Found Prototype Device 732 | -10/Mines | Assembled infested the area 737 | -10/Mines | Assisted by a Guerilla fighting off Assembled 776 | -10/Mines | Discovered new exit (range 13) 785 | -10/Mines | Identified exit to Materials 786 | -10/Mines | Identified Sensor Drone Bay 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Propulsion x2 883 | -9/Materials | Identified exit to Mines 951 | -9/Materials | Entered Mines 958 | -9/Mines | Discovered new exit (range 15) 961 | -9/Mines | Identified exit to Materials 964 | -9/Mines | Learned location of Zion (-6) 968 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 971 | -9/Mines | Found Prototype Device 980 | -9/Mines | Received a Mining Laser from a helpful Derelict 1008 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1087 | -9/Mines | Build established: Sprinter 1134 | -9/Mines | Discovered exit to Materials (range 6) 1140 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1140 | -9/Mines | Discovered new exit (range 5) 1141 | -9/Mines | Identified exit to Exiles 1173 | -9/Mines | Entered Exiles 1173 | -9/Exiles | Accompanied by 2 allies 1181 | -9/Exiles | Met 8R-AWN 1203 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1204 | -9/Exiles | Met EX-HEX 1213 | -9/Exiles | Met EX-BIN 1230 | -9/Exiles | Met EX-DEC 1237 | -9/Exiles | Visited The Gauntlet 1279 | -9/Exiles | Discovered new exit (range 14) 1282 | -9/Exiles | Identified exit to Mines 1323 | -9/Exiles | Entered Mines 1323 | -8/Mines | Identified Exp. Sensor Array 1356 | -8/Mines | Discovered exit to Materials (range 10) 1360 | -8/Mines | Entered Materials 1360 | -8/Materials | Evolved 2 slots: Utility x2 1590 | -8/Materials | Released all parts (7) 1596 | -8/Materials | Discovered new exit (range 15) 1600 | -8/Materials | Core integrity fell below 50% 1603 | -8/Materials | Entered Factory 1603 | -7/Factory | Evolved 2 slots: Utility x2 1616 | -7/Factory | Lost 4 parts (1p2n1w) 1687 | -7/Factory | Discovered new exit (range 7) 1724 | -7/Factory | Entered another Factory area 1724 | -6/Factory | Evolved 2 slots: Utility x2 1853 | -6/Factory | Build established: Mutant 1985 | -6/Factory | Discovered new exit (range 10) 1992 | -6/Factory | Identified exit to Lower Caves 2001 | -6/Factory | Entered Lower Caves 2125 | -6/Lower Caves | Encountered a Warlord checkpoint 2489 | -6/Lower Caves | Discovered new exit (range 2) 2490 | -6/Lower Caves | Identified exit to Lower Caves 2513 | -6/Lower Caves | Entered another Lower Caves area 2513 | -6/Lower Caves | Accompanied by 2 allies 2599 | -6/Lower Caves | Encountered a Warlord checkpoint 2606 | -6/Lower Caves | Discovered new exit (range 19) 2663 | -6/Lower Caves | Discovered new exit (range 109) 3039 | -6/Lower Caves | Learned location of Extension (-6) 3048 | -6/Lower Caves | Identified exit to Zion 3056 | -6/Lower Caves | Entered Zion 3056 | -6/Zion | Accompanied by 1 ally 3106 | -6/Zion | Given the Hacking Drone Bay 3106 | -6/Zion | Found Prototype Device 3106 | -6/Zion | Identified Hacking Drone Bay 3111 | -6/Zion | Discovered new exit (range 11) 3122 | -6/Zion | Identified exit to Proximity Caves 3324 | -6/Zion | Learned 8 Factory zone layouts 3605 | -6/Zion | Learned location of Armory (-4) 3665 | -6/Zion | Received a visual enhancement algorithm 3947 | -6/Zion | Build established: Derelict-Mutant 4104 | -6/Zion | Found Prototype Special Weapon 4104 | -6/Zion | Identified RU-N14's Throwing Claymores 4108 | -6/Zion | Found RU-N14's Throwing Claymores 4110 | -6/Zion | Found RU-N14's Throwing Claymores 4112 | -6/Zion | Found RU-N14's Throwing Claymores 4177 | -6/Zion | Imprinted 4179 | -6/Zion | Declared Zion's savior 4490 | -6/Zion | Entered Proximity Caves 4490 | -5/Proximity Caves | Accompanied by 5 allies 4901 | -5/Proximity Caves | Learned Factory emergency access door positions 5311 | -5/Proximity Caves | Found Prototype Launcher 5311 | -5/Proximity Caves | Identified Mni. Smartbomb Launcher 5315 | -5/Proximity Caves | Found Prototype Launcher 5315 | -5/Proximity Caves | Identified Scatter Rocket Array 5486 | -5/Proximity Caves | Found Mni. Smartbomb Launcher 5615 | -5/Proximity Caves | Learned Factory non-interactive machine intel 5720 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5952 | -5/Proximity Caves | Discovered new exit (range 13) 5972 | -5/Proximity Caves | Identified exit to Factory 5973 | -5/Proximity Caves | Entered Factory 5973 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5974 | -5/Factory | Identified exit to Factory 5976 | -5/Factory | Loaded intel: 198 non-interactive machine locations 6301 | -5/Factory | Discovered new exit (range 5) 6310 | -5/Factory | Identified exit to Upper Caves 6745 | -5/Factory | Entered Upper Caves 6745 | -5/Upper Caves | Accompanied by 2 allies 6882 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6973 | -5/Upper Caves | Build established: Mutant 7058 | -5/Upper Caves | Ambushed by wild Derelicts 7166 | -5/Upper Caves | Learned Factory interactive machine intel 7189 | -5/Upper Caves | Encountered a Warlord checkpoint 7220 | -5/Upper Caves | Discovered new exit (range 13) 7235 | -5/Upper Caves | Identified exit to Upper Caves 7245 | -5/Upper Caves | Entered another Upper Caves area 7245 | -5/Upper Caves | Accompanied by 2 allies 7370 | -5/Upper Caves | Learned Factory emergency access door positions 7561 | -5/Upper Caves | Discovered new exit (range 12) 7575 | -5/Upper Caves | Identified exit to Zhirov 7576 | -5/Upper Caves | Entered Zhirov 7576 | -5/Zhirov | Accompanied by 1 ally 7576 | -5/Zhirov | Discovered new exit (range 3) 7580 | -5/Zhirov | Identified exit to Proximity Caves 7599 | -5/Zhirov | Met Zhirov 7622 | -5/Zhirov | Learned location of Command (-1) 7622 | -5/Zhirov | Learned location of Testing (-3) 7622 | -5/Zhirov | Learned location of Quarantine (-2) 7646 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7684 | -5/Zhirov | Found Alien Artifact 7684 | -5/Zhirov | Identified Integrated Dissipator 7684 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7788 | -5/Zhirov | Found Alien Artifact 7846 | -5/Zhirov | Entered Proximity Caves 7846 | -4/Proximity Caves | Accompanied by 1 ally 7868 | -4/Proximity Caves | Learned location of 1 exit from Research 8127 | -4/Proximity Caves | Discovered exit to Factory (range 6) 8169 | -4/Proximity Caves | Entered Factory 8169 | -4/Factory | Accompanied by 1 ally 8169 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8171 | -4/Factory | Loaded intel: 52 interactive machine locations 8361 | -4/Factory | Garrison activated, responded to threat 8397 | -4/Factory | Lost 4 parts (1n2u1w) 8691 | -4/Factory | Retrieved Zion intel report: Branch Access 8691 | -4/Factory | Identified exit to Upper Caves 8691 | -4/Factory | Identified exit to Armory 8692 | -4/Factory | Zion Light squad teleported in 8752 | -4/Factory | Zion Light squad teleported in 8818 | -4/Factory | Zion Light squad teleported in 8867 | -4/Factory | Entered Upper Caves 8940 | -4/Upper Caves | Learned Research stockpile data 9045 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9099 | -4/Upper Caves | Lost 8 parts (4n4u) 9172 | -4/Upper Caves | Lost 4 parts (1p2n1w) 9279 | -4/Upper Caves | Learned Research terminal intel 9316 | -4/Upper Caves | Discovered new exit (range 15) 9331 | -4/Upper Caves | Identified exit to Upper Caves 9364 | -4/Upper Caves | Core integrity fell below 50% 9381 | -4/Upper Caves | Entered another Upper Caves area 9474 | -4/Upper Caves | Spotted B-86 Titan 9526 | -4/Upper Caves | Build established: Derelict-Mutant 9631 | -4/Upper Caves | Lost 7 parts (1p3n2u1w) 9784 | -4/Upper Caves | Discovered new exit (range 15) 9800 | -4/Upper Caves | Identified exit to Research 9876 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9903 | -4/Upper Caves | Build established: Scavenger-Mutant 9919 | -4/Upper Caves | Entered Research 9919 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 9920 | -3/Research | Identified exit to Research 9922 | -3/Research | Loaded intel: 23 terminal locations 9984 | -3/Research | Zion Offense Resupply teleported in 9990 | -3/Research | Found Launcher Loader 10061 | -3/Research | Found Antimissile System 10260 | -3/Research | Garrison activated, responded to threat 10409 | -3/Research | Garrison activated, responded to threat 10460 | -3/Research | Lost 9 parts (2p1n6w) 10463 | -3/Research | Zion Fire squad teleported in 10524 | -3/Research | Retrieved Zion intel report: Unaware Schematics 10525 | -3/Research | Zion Thermal Resupply teleported in 10527 | -3/Research | P-80 Master assimilated allied CN-TJN(A) 10537 | -3/Research | Zion Kinetic Resupply teleported in 10564 | -3/Research | Build established: Mutant 10571 | -3/Research | System corruption reached 10% 10621 | -3/Research | Lost 6 parts (1p2u3w) 10874 | -3/Research | Zion Light squad teleported in 10926 | -3/Research | Zion Recon squad teleported in 10957 | -3/Research | P-80 Master assimilated allied Y5-TRQ(z) 10969 | -3/Research | Cargo convoy interrupted 11020 | -3/Research | Found Gamma Bomb Array 11058 | -3/Research | Zion Recon squad teleported in 11107 | -3/Research | Build established: Scavenger-Gunner 11164 | -3/Research | Entered another Research area 11164 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 11194 | -2/Research | Lost 4 parts (1n3w) 11195 | -2/Research | Retrieved Zion intel report: Branch Access 11195 | -2/Research | Identified exit to Quarantine 11198 | -2/Research | Discovered new exit (range 3) 11259 | -2/Research | Retrieved Zion intel report: Trap Installations 11260 | -2/Research | Zion Heavy squad teleported in 11314 | -2/Research | Zion Fire squad teleported in 11358 | -2/Research | Entered Quarantine 11358 | -2/Quarantine | Accompanied by 4 allies 11401 | -2/Quarantine | Found Alien Artifact 11401 | -2/Quarantine | Identified Phase Redirector 11431 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 11457 | -2/Quarantine | Found Alien Artifact 11457 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 11457 | -2/Quarantine | Warped through subspace 11467 | -2/Quarantine | Found Alien Artifact 11467 | -2/Quarantine | Identified Subatomic Replicator 11643 | -2/Quarantine | Found Alien Artifact 11643 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 11643 | -2/Quarantine | Warped through subspace 11659 | -2/Quarantine | Found Alien Artifact 11659 | -2/Quarantine | Identified Dimensional Node Initializer 11659 | -2/Quarantine | Initialized slip node 11661 | -2/Quarantine | Found Dimensional Node Initializer 11661 | -2/Quarantine | Initialized slip node 11662 | -2/Quarantine | Found Dimensional Node Initializer 11670 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 11745 | -2/Quarantine | Met incapacitated Sigix Warrior 11745 | -2/Quarantine | Lockdown squad dispatched 11747 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 11748 | -2/Quarantine | Unlocked Sigix quarantine chamber 11793 | -2/Quarantine | Spotted Lightning 11806 | -2/Quarantine | Crushed by falling debris 11812 | -2/Quarantine | Warped through subspace to slip node 11820 | -2/Quarantine | Used Subatomic Replicator to replicate Antigrav Array 11918 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11964 | -2/Quarantine | Found Alien Reactor 11964 | -2/Quarantine | Identified Matter Drive 12046 | -2/Quarantine | Retrieved Zion intel report: Main Access 12046 | -2/Quarantine | Identified exit to Access 12076 | -2/Quarantine | Entered Access 12076 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12102 | -1/Access | Zion Light squad teleported in 12205 | -1/Access | Retrieved Zion intel report: Trap Installations 12242 | -1/Access | Retrieved Zion intel report: Unaware Analyses 12309 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 12326 | -1/Access | First assault squad dispatched 12407 | -1/Access | Retrieved Zion intel report: Unaware Analyses 12408 | -1/Access | Zion Demo squad teleported in 12423 | -1/Access | Destroyed 8 combat bots 12463 | -1/Access | Garrison activated, responded to threat 12501 | -1/Access | P-80 Master assimilated allied TF-UPL(z) 12535 | -1/Access | Zion Zionite Resupply teleported in 12541 | -1/Access | Found Prototype Protection 12541 | -1/Access | Identified Zio. Shade Carapace 12771 | -1/Access | Warped through subspace 12805 | -1/Access | Destroyed 7 combat bots 12809 | -1/Access | Lost 9 parts (3n3u3w) 12835 | -1/Access | Retrieved Zion intel report: Component Schematics 12836 | -1/Access | Zion Hover Resupply teleported in 12877 | -1/Access | Lost 8 parts (1p4n1u2w) 12881 | -1/Access | Zion Hover Resupply teleported in 12976 | -1/Access | Lost 5 parts (1p4n) 13020 | -1/Access | Spotted B-99 Colossus 13055 | -1/Access | Spotted B-99 Colossus 13123 | -1/Access | Discovered new exit (range 6) 13125 | *** | Destroyed 0b10! Last Messages --------------- 13052_ Fabricator x2 13056_ Slug penetrates Wall. 13059_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13067_ System corrupted: Enh. Nova Cannon rejected. 13074_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. 13074_ Acquired Enh. Nova Cannon. 13076_ ALERT: Significant disruption in Zone 3C, assault force dispatched. 13082_ Acquired Gyrokinetic Inverter. 13092_ Acquired Cld. Antigrav System. 13097_ Dropped Mak. Hover Unit. 13097_ Acquired Antigrav Array. 13098_ System corrupted: IFF burst signal emitted. 13118_ K-01 Serf cleans the Terminal. 13121_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 13123_ The Access Shell folds into the floor. 13123_ EXIT=FOUND [Achievement: Payload Armed] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????"""""??????? | | ??????????????????????????????????????"""F""?????? | | ??????????????????????????????????????"""?""?????? | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????"???# ?????????????????????????????????????? | | ?????"""??# ????????????????????????????????????? | | ????"""???# ????????????????????????????????????? | | ?????"????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# k "" "??????????????????? | | ???""?????# k @" "??????????????????? | | ???"T?????# "??????????????????? | | ???? ?????# "??????????????????? | | ???? ?????# "??????????????????? | | ???? ?????# "??????????????????? | | ???# #????# ####### ##########??????????????????? | | ???# #????# #?????###???????????????????????????? | | ???# #????# ################????????????????????? | | ???# #????# ## #????????????????????? | | ???# #????# ## #????????????????????? | | ???# #????# ## """"""" #????????????????????? | | ???# #????# ## """"""" #????????????????????? | | #### #????# ## #????????????????????? | | ###### ## #????????????????????? | | ##++##+#######?????????????????????? | | #???????????????????????????? | | ^ ^ #???????????????????????????? | | ^ ] #???????????????????????????? | | !![ ^] #???????????????????????????? | | ![ ]] #???????????????????????????? | | ![ ] #???##########??????????????? | | #?? #??????????????? | | #?? #??????????????? | | #? #??????????????? | | ############""Y""## #? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 80 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 25 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 90 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 71 Targeting Accuracy 28 Melee Accuracy 8 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 2 Matter Filtering 50 Offensive Hacking 22 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Quantum Shading Machine | -2/Quarantine | Z-intel Electron Diverter | -2/Quarantine | Z-intel Exp. Shield Generator | -2/Quarantine | Z-intel Hvy. Gatling Laser | -2/Quarantine | Z-intel Exp. EM Disruption Field | -2/Quarantine | Z-intel Hvy. Neutron Cannon | -2/Quarantine | Z-intel Stealth Drone Bay | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Coolant Network | -2/Quarantine | Z-intel Plasma Lance | -2/Quarantine | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Adv. Launcher Guidance Computer | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Com. Wheel | -1/Access | Z-intel Lgt. Quantum Reactor | -1/Access | Z-intel Particle Reactor | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Adv. Salvage Targeting Computer | -1/Access | Z-intel Imp. Remote Force Field | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Imp. Reaction Control System | -1/Access | Z-intel Robot Schematics ------------------ M-30 Cleanser | -3/Research | Z-intel T-07 Excavator | -3/Research | Z-intel K-01 Serf | -3/Research | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Phase Redirector High-powered Transdimensional Reconstructor Subatomic Replicator Transdimensional Reconstructor Dimensional Node Initializer Matter Drive Achievements -------------- Decoder Ring Derelict Escape False Reunion Freeware Friend Of Zion Payload Armed Preemptive Strike Challenges ------------ None Game ------ Seed QuantumNavigationClaymores Manual? 0 Play Time 05:18:16 Cumulative 49.5 hours Start 2023.04.12 @ 20:54:37 End 2023.04.15 @ 04:08:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type 3 Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d1e58f3-e6fd-4bf2-a2d5-778a4d4fc248