Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.13 @ 15:52:13

Player: K.Ioz

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (142)     710
Value Destroyed (6119)     6119
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1897)               1897
              TOTAL SCORE: 13186

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    983
Follower Combat Kills      432
Entered Garrisons          200
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             644/1000
Matter                     192/300
Energy                     20/170
System Corruption          10%
Temperature                Cool (4)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (3) ---
   Armored Leg
   Armored Leg
   Armored Leg
>          --- UTILITY (12) -----
           Launcher Loader
  Improved Medium Armor Plating
           Reflective Plating
>          --- WEAPON (2) -------
           Plasma Rifle
     Heavy Proton Missile Launcher
>          --- INVENTORY (4) ----
           Quantum Rifle
  Improved Datajack
  Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
                Armor Integrity Analyzer
                Launcher Loader
        Layered Light Armor Plating
         Medium Reactive Plating
       Advanced Force Field
                Point Defense Array
                Hacking Suite
       Improved Hacking Suite
       Improved Hacking Suite
>               --- WEAPON -----------
                Gauss Cannon
     Long-range Missile Launcher
>               --- INVENTORY --------
     Reinforced Deuterium Engine
                Titanium Leg
        Armored Leg
  High-capacity Matter Pod
                Flak Cannon
                Mass Driver
                Linear Accelerator
       Improved Datajack
[Rating: 81]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Medium Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Slots Evolved              11   | .   1   .   2   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   .   .   .   
  Utility                  10   | .   1   .   2   1   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             107  | 8   10  1   22  18  14  9   6   9   10  
  Power                    11   | 1   1   1   3   1   1   1   .   1   1   
    Engine                 7    | 1   1   .   1   1   1   1   .   1   .   
    Core                   4    | .   .   1   2   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   .   1   6   2   2   .   1   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   2   .   1   6   2   2   .   1   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | 2   4   .   4   5   8   5   1   5   3   
    Device                 19   | .   3   .   3   3   3   2   .   4   1   
    Storage                3    | 1   1   .   .   .   .   .   .   1   .   
    Processor              3    | .   .   .   .   .   3   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   1   1   .   .   
    Protection             9    | 1   .   .   1   2   1   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 3   3   .   14  6   3   1   5   2   2   
    Energy Gun             3    | 1   .   .   1   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   2   .   7   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   .   .   1   2   2   1   2   1   .   
    Launcher               15   | .   1   .   5   4   1   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   .   .   1   
Parts Lost                 15   | .   .   .   2   2   .   .   1   10  .   
  Power                    2    | .   .   .   1   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   3   .   
  Utility                  9    | .   .   .   1   2   .   .   1   5   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      5    | .   .   .   1   1   .   .   1   5   .   
Average Slot Usage (%)     93   | .   99  100 96  96  98  97  89  90  29  
  Engine                   6    | .   11  9   5   4   7   6   5   4   .   
  Core                     1    | .   .   3   4   3   .   .   .   .   4   
  Leg                      20   | .   25  25  19  24  21  18  16  15  12  
  Device                   17   | .   11  12  21  23  19  13  12  17  2   
  Storage                  7    | .   12  12  10  8   7   6   5   5   .   
  Processor                4    | .   .   .   .   .   11  15  5   4   .   
  Hackware                 5    | .   .   .   .   .   4   6   16  15  .   
  Protection               13   | .   12  12  15  14  12  16  16  12  3   
  Energy Gun               2    | .   3   .   7   2   .   .   .   .   2   
  Ballistic Gun            4    | .   21  25  6   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   5   11  9   11  10  5   .   
  Launcher                 2    | .   .   .   1   2   4   .   .   4   2   
Naked Turns                30   | .   .   .   .   .   .   .   .   20  10  
Heaviest Build             89   | 15  17  18  28  47  49  71  66  89  41  
  Greatest Support         50   | 20  26  26  26  43  47  50  50  50  48  
  Greatest Overweight (x)  3    | .   .   .   1   1   1   1   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   4   
  Average Capacity         7    | 5   8   8   8   8   8   8   8   7   4   
  Most Carried             8    | 4   8   8   8   8   8   8   8   8   4   
  Average Carried          7    | 1   7   8   7   7   7   7   7   7   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   4   4   
  Final Carried            8    | 4   8   8   8   8   8   8   8   4   3   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -5/Garrison
 Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Gar  Fac  
Matter Collected           3586 | 200  318  .    579  850  207  134  205  852  241  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3812 | .    447  .    1091 953  206  104  112  745  154  
  Parts                    221  | .    28   .    82   43   12   6    6    38   6    
Haulers Intercepted        2    | .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    1    .    .    
Parts Field Recycled       2    | .    .    .    .    .    2    .    .    .    .    
  Retrieved Matter         18   | .    .    .    .    .    18   .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Combat Hostiles Destroyed  117  | .   10  .   30  30  8   3   4   30  2   
  Guns                     20   | .   10  .   8   1   .   .   .   .   1   
  Cannons                  46   | .   .   .   9   21  4   2   4   6   .   
  AOE                      50   | .   .   .   13  8   3   1   .   24  1   
Classes Destroyed          17   | .   3   .   9   1   1   .   .   3   .   
  Worker                   3    | .   .   .   1   .   1   1   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   1   .   1   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   3   .   2   3   .   .   2   1   .   
  Swarmer                  25   | .   2   .   10  4   .   .   .   9   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   .   
  Grunt                    54   | .   8   .   11  15  3   1   2   14  .   
  Brawler                  4    | .   .   .   1   .   .   1   .   2   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   .   .   
  Sentry                   23   | .   .   .   7   10  3   .   .   1   2   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   2   1   2   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           10   | .   2   .   10  6   3   2   3   7   1   
  Combat Bots Only         7    | .   2   .   7   5   3   2   2   7   1   
Max Kills in Single Turn   5    | .   1   .   4   2   3   2   2   5   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   3   2   2   1   .   5   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Gar  Fac  
Damage Taken               4522  | .    301  .    549  655  539  70   307  1919 182  
  Core                     519   | .    47   .    32   51   22   11   13   330  13   
  Absorbed by Shields      248   | .    .    .    .    .    .    .    .    248  .    
Core Remaining (%)         92    | 100  .    81   92   90   96   98   .    .    .    
Volleys Fired              299   | .    45   .    61   77   11   6    16   74   9    
  Largest                  2     | .    2    .    2    2    2    2    2    2    2    
  Hottest                  115   | .    60   .    94   94   88   92   101  114  115  
Shots Fired                506   | .    89   .    116  140  22   12   32   85   10   
  Gun                      193   | .    88   .    80   19   .    .    .    .    6    
  Cannon                   223   | .    .    .    22   112  14   12   26   37   .    
  Launcher                 90    | .    1    .    14   9    8    .    6    48   4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  332   | .    72   .    59   112  14   12   26   37   .    
  Thermal                  84    | .    16   .    43   19   .    .    .    .    6    
  Explosive                86    | .    1    .    14   9    8    .    6    48   .    
  Electromagnetic          4     | .    .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         32    | .    23   .    20   32   16   5    18   16   18   
  Robot Miss Streak        6     | .    2    .    6    5    4    2    3    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           414   | .    75   .    92   112  18   11   29   68   9    
  Core Hits                363   | .    30   .    82   107  24   11   23   79   7    
  Critical Hits            6     | .    1    .    .    1    .    .    .    4    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3     | .    1    .    .    1    .    .    .    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14766 | .    743  .    2350 3070 1204 509  895  5553 442  
  Guns                     1639  | .    743  .    623  139  .    .    .    .    134  
  Cannons                  4377  | .    .    .    534  1976 359  165  472  871  .    
  Explosions               8750  | .    .    .    1193 955  845  344  423  4682 308  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5305  | .    603  .    859  1976 359  165  472  871  .    
  Thermal                  1682  | .    140  .    298  139  514  344  .    .    247  
  Explosive                7584  | .    .    .    1193 955  331  .    423  4682 .    
  Electromagnetic          195   | .    .    .    .    .    .    .    .    .    195  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    1    1    .    3    10   10   
  Average Corruption       3     | .    .    .    .    1    1    .    2    3    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    1    1    .    11   43   15   
    Message Errors         18    | .    .    .    .    1    1    .    2    11   3    
    Matter Fused           18    | .    .    .    .    .    .    .    2    12   4    
    Heat Flow Errors       6     | .    .    .    .    .    .    .    1    4    1    
    Energy Discharges      10    | .    .    .    .    .    .    .    4    5    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    2    7    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    1    1    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    3    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            317   | .    .    .    9    14   80   78   4    132  .    
  Projectiles              8     | .    .    .    .    .    .    .    .    8    .    
  Explosions               309   | .    .    .    9    14   80   78   4    124  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 52    | .    .    .    10   27   1    .    8    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  52    | .    .    .    10   27   1    .    8    6    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      320   | .    9    .    2    .    .    .    .    254  55   
  Shots                    17    | .    1    .    2    .    .    .    .    11   3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        239   | .    139  .    88   13   81   234  239  229  186  
  Average Temperature      49    | .    40   .    42   8    28   122  56   37   46   
  Received Heat Transfer   1788  | .    252  .    297  477  90   54   90   474  54   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             3     | .    1    .    1    .    .    .    .    .    1    
  Heat Transferred         2620  | .    325  .    888  407  500  150  .    .    350  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Gar  Fac  
Peak Influence             1752 | .    172  .    457  492  216  98   151  1752 1255 
  Average Influence        282  | .    45   .    199  191  43   56   96   875  1161 
Maximum Alert Level        5    | .    .    .    2    2    1    .    .    5    4    
  Low Security (%)         63   | 100  100  100  47   54   90   100  100  10   .    
  Level 1                  16   | .    .    .    41   36   9    .    .    16   .    
  Level 2                  6    | .    .    .    10   9    .    .    .    19   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    19   .    
  Level 4                  6    | .    .    .    .    .    .    .    .    20   100  
  Level 5                  .    | .    .    .    .    .    .    .    .    4    .    
  High Security            1    | .    .    .    .    .    .    .    .    8    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    .    3    6    3    1    .    4    .    
  Investigation            4    | .    .    .    2    2    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    2    1    .    .    .    
  Reinforcement            4    | .    .    .    1    2    1    .    .    .    .    
  Assault                  4    | .    .    .    .    .    .    .    .    4    .    
  Garrison                 2    | .    .    .    .    2    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Distress Signals           5    | .   .   .   1   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   20  1   43  42  5   5   7   72  5   
  Peak Tracking Total      21   | .   2   1   3   8   1   2   2   21  3   
  Tactical Retreats        11   | .   5   .   2   3   .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Traps Triggered            11   | .   .   .   4   2   1   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         7    | .   .   .   .   .   .   .   7   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             2    | .   .   .   .   .   .   .   2   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Machines Disabled          20   | .   .   .   .   6   4   5   .   4   1   
  Max in Single Turn       4    | .   .   .   .   1   3   4   .   1   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   4   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Machines Accessed          41   | .   9   .   8   10  7   3   4   .   .   
  Terminals                32   | .   8   .   7   7   4   3   3   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   1   .   .   2   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   
Total Hacks                123  | .   26  .   33  28  17  8   11  .   .   
  Successful               94   | .   21  .   27  20  11  6   9   .   .   
  Failed                   29   | .   5   .   6   8   6   2   2   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   5   .   19  16  12  7   5   .   .   
  Terminals                106  | .   24  .   32  20  12  8   10  .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          13   | .   2   .   .   7   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   
Terminal Hacks             46   | .   15  .   18  6   .   2   5   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           4    | .   2   .   .   .   .   .   2   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   2   .   1   .   .   .   .   .   .   
  Garrison Index           3    | .   .   .   .   1   .   1   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   2   .   .   .   .   .   
  Locate Traps             8    | .   3   .   3   .   .   1   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   2   .   .   .   .   .   .   .   .   
  Investigation Status     2    | .   .   .   2   .   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   2   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   1   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       12   | .   2   .   .   6   4   .   .   .   .   
  Scan Component           6    | .   1   .   .   3   2   .   .   .   .   
  Repair                   6    | .   1   .   .   3   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         32   | .   4   .   8   7   6   4   3   .   .   
  Terminals                31   | .   4   .   7   7   6   4   3   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   
    Botnet                 24   | .   4   .   7   5   4   2   2   .   .   
    Detonate               5    | .   .   .   .   1   2   1   1   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   9   .   7   9   4   3   3   .   .   
  Full Trace Events        4    | .   .   .   1   3   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   1   .   .   3   2   .   .   .   .   
  Time                     160  | .   26  .   .   83  51  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    16   | .   .   .   .   .   .   .   .   16  .   
  Machine Destruction      16   | .   .   .   .   .   .   .   .   16  .   
Robots Rewired             7    | .   .   .   .   .   .   .   1   6   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Gar  Fac  
Total Allies               11   | .    .    .    .    .    3    1    1    6    .    
  Largest Group            4    | .    .    .    .    .    3    1    1    4    .    
  Highest-Rated Group      137  | .    .    .    .    .    93   10   49   137  .    
  Highest-Rated Ally       49   | .    .    .    .    .    31   10   49   49   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               42   | .    .    .    .    .    4    .    .    38   .    
  Total Damage             1790 | .    .    .    .    .    82   .    .    1708 .    
  Kills                    14   | .    .    .    .    .    .    .    .    14   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac 
Robot Analysis Total       4    | .   2   .   .   .   .   .   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Gar  Fac  
Turns Passed               9577 | 93   1721 36   1304 1683 1291 918  455  1811 265  
Spaces Moved               5723 | 72   892  28   824  1048 874  480  238  1069 198  
  Core                     72   | 13   .    .    .    .    .    .    .    41   18   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     5651 | 59   892  28   824  1048 874  480  238  1028 180  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  123  153  153  50   50   
  Average Speed            132  | 107  120  120  124  122  131  153  153  148  115  
  Slowest Speed            210  | 120  120  120  150  150  153  153  153  210  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 4    94   13   80   84   23   16   7    78   6    
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | 1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7    | .    7    .    .    .    .    .    .    .    .    
Terrain Destroyed          891  | .    7    .    100  71   153  21   28   482  29   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               23   | .    .    .    .    10   .    2    7    4    .    
  AOE                      868  | .    7    .    100  61   153  19   21   478  29   

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -5   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Gar  Fac  
Total                      7260 | 83   1464 30   982  1303 995  654  295  1233 221  
  Wait                     1004 | .    495  1    61   143  80   144  26   51   3    
  Move                     5714 | 71   891  27   823  1047 873  479  237  1068 198  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | 4    12   .    8    8    7    6    1    4    1    
  Fast Attach              49   | 7    3    1    8    9    4    4    1    3    9    
  Attach                   20   | .    1    .    3    2    4    3    1    5    1    
  Detach                   3    | .    .    .    .    .    .    2    .    1    .    
  Swap                     38   | 1    6    .    11   7    6    2    4    1    .    
  Drop                     50   | .    11   1    7    10   10   8    1    2    .    
  Fire                     299  | .    45   .    61   77   11   6    16   74   9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    10   .    
  Rewire                   15   | .    .    .    .    .    .    .    1    14   .    
  Trap                     7    | .    .    .    .    .    .    .    7    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Sto x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Factory
-5/Factory
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 15)
   94 | -11/Scrapyard | Entered Materials
   94 | -10/Materials | Evolved 1 slot: Utility x1
  192 | -10/Materials | Repaired Lgt. Ion Engine
  321 | -10/Materials | Build established: Hacker-Mutant
  322 | -10/Materials | Identified exit to Materials
  322 | -10/Materials | Discovered exit to Materials (range 9)
 1114 | -10/Materials | Identified exit to Mines
 1114 | -10/Materials | Discovered exit to Mines (range 12)
 1610 | -10/Materials | Discovered exit to Materials (range 9)
 1815 | -10/Materials | Entered Mines
 1819 | -10/Mines     | Assembled infested the area
 1824 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1839 | -10/Mines     | Discovered exit to Materials (range 7)
 1851 | -10/Mines     | Entered Materials
 1851 | -9/Materials  | Evolved 2 slots: Utility x2
 2010 | -9/Materials  | Identified exit to Storage
 2010 | -9/Materials  | Discovered exit to Storage (range 3)
 2100 | -9/Materials  | Discovered exit to Storage (range 16)
 2180 | -9/Materials  | Identified exit to Materials
 2180 | -9/Materials  | Discovered exit to Materials (range 9)
 2386 | -9/Materials  | Destroyed 7 combat bots
 2593 | -9/Materials  | Discovered exit to Materials (range 16)
 3053 | -9/Materials  | Discovered exit to Materials (range 16)
 3155 | -9/Materials  | Entered another Materials area
 3155 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3379 | -8/Materials  | Repaired Imp. Aluminum Leg
 3412 | -8/Materials  | Repaired Imp. Aluminum Leg
 3598 | -8/Materials  | Identified exit to Factory
 3598 | -8/Materials  | Discovered exit to Factory (range 5)
 3658 | -8/Materials  | Garrison activated, responded to threat
 3730 | -8/Materials  | Discovered exit to Factory (range 14)
 3798 | -8/Materials  | Garrison activated, responded to threat
 3804 | -8/Materials  | Repaired Recoil Stabilizer
 4592 | -8/Materials  | Discovered exit to Factory (range 16)
 4838 | -8/Materials  | Entered Factory
 4838 | -7/Factory    | Evolved 2 slots: Utility x2
 5211 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 5364 | -7/Factory    | Identified exit to Factory
 5364 | -7/Factory    | Discovered exit to Factory (range 5)
 5450 | -7/Factory    | Repaired Cooling System
 5887 | -7/Factory    | Repaired Recoil Stabilizer
 6022 | -7/Factory    | Identified exit to Lower Caves
 6022 | -7/Factory    | Discovered exit to Lower Caves (range 5)
 6109 | -7/Factory    | Discovered exit to Factory (range 5)
 6129 | -7/Factory    | Entered another Factory area
 6129 | -6/Factory    | Evolved 2 slots: Utility x2
 6951 | -6/Factory    | Found Launcher Loader
 6956 | -6/Factory    | Identified exit to Factory
 6956 | -6/Factory    | Discovered exit to Factory (range 15)
 7047 | -6/Factory    | Entered another Factory area
 7047 | -5/Factory    | Accompanied by 1 ally
 7047 | -5/Factory    | Evolved 2 slots: Utility x2
 7501 | -5/Factory    | Identified exit to Garrison
 7502 | -5/Factory    | Entered Garrison
 7502 | -5/Garrison   | Accompanied by 1 ally
 7574 | -5/Garrison   | Spotted B-75 Beast
 7584 | -5/Garrison   | Destroyed B-75 Beast
 7616 | -5/Garrison   | Triggered checkpoint
 7680 | -5/Garrison   | Triggered checkpoint
 7728 | -5/Garrison   | Garrison Relay disabled
 7996 | -5/Garrison   | Triggered checkpoint
 8083 | -5/Garrison   | Garrison Relay disabled
 8128 | -5/Garrison   | Triggered checkpoint
 8148 | -5/Garrison   | Triggered checkpoint
 8156 | -5/Garrison   | Triggered checkpoint
 8389 | -5/Garrison   | Identified exit to Factory
 8389 | -5/Garrison   | Discovered exit to Factory (range 14)
 8610 | -5/Garrison   | Triggered checkpoint
 8724 | -5/Garrison   | Garrison Relay disabled
 8750 | -5/Garrison   | Triggered checkpoint
 8982 | -5/Garrison   | Discovered exit to Factory (range 15)
 9061 | -5/Garrison   | Spotted B-75 Beast
 9061 | -5/Garrison   | Spotted B-75 Beast
 9086 | -5/Garrison   | Destroyed B-75 Beast
 9106 | -5/Garrison   | Triggered checkpoint
 9107 | -5/Garrison   | Destroyed 7 combat bots
 9153 | -5/Garrison   | High security lockdown imminent
 9153 | -5/Garrison   | Destroyed B-75 Beast
 9233 | -5/Garrison   | High security lockdown engaged
 9254 | -5/Garrison   | Triggered checkpoint
 9272 | -5/Garrison   | Triggered checkpoint
 9293 | -5/Garrison   | System corruption reached 10%
 9293 | -5/Garrison   | Released all parts (12)
 9313 | -5/Garrison   | Entered Factory
 9319 | -5/Factory    | Lost 5 parts (1p2n2u)
 9578 | -5/Factory    | Self-destructed

 Last Messages 
---------------
09470_ Acquired Reflective Plating.
09475_ Acquired 75 matter.
09486_ Door malfunctions.
09488_ System corrupted: Arm. Leg rejected.
09494_ Penetrated by Slug. <x2>
09499_ Wave Gun melted.
09499_ Y-64 Sentinel destroyed.
09503_ 0#EJCSI9&34JZ#EJCIB%NT/IY/S
09506_ Acquired 79 matter.
09509_ Acquired Unknown Protection.
09509_ Identified Imp. Medium Armor Plating.
09516_ Acquired Arm. Leg.
09522_ System corrupted: Matter fused (-6).
09547_ Connecting with Terminal...
09558_ AA%4S%K=1ITOBV,UBIJBK3V>69VB9LV0SLTX&
09571_ System corrupted: Hvy. Proton Missile Launcher targeting data
  glitched.
09571_ Door malfunctions.
09573_ System corrupted: Matter fused (-9).
09575_ System corrupted: Hvy. Proton Missile Launcher failed to launch.

 Map 
-----
+----------------------------------------------------+
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| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          18
Energy Capacity            325
Matter Stores              300
Matter Capacity            500
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             525
Resistance: KI             65
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Shielding           33
Point Defense Rating       160
Evasion (%)                50
Launcher Accuracy          20
Core Analysis              6
Armor Integrity Analysis   33
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          54

 Item Schematics 
-----------------
       Ion Engine | -9/Materials | Extracted
 Grenade Launcher | -9/Materials | Extracted

 Robot Schematics 
------------------
 T-07 Excavator | -5/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressGyrokineticThrusters
  Manual?         0
Play Time         01:51:09
  Cumulative      170.5 hours
  Start           2020.08.13 @ 13:44:22
  End             2020.08.13 @ 15:52:13
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          110
  Rogue           80
  Adventurer      0
  Explorer        30
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0
Lore%             63
Gallery%          67
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: db0ce9e6-47de-452e-8df6-0dd42d7eed29