Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.13 @ 15:52:13 Player: K.Ioz Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (142) 710 Value Destroyed (6119) 6119 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1897) 1897 TOTAL SCORE: 13186 Bonus ------- Triggered High Security 500 High Alert Combat Kills 983 Follower Combat Kills 432 Entered Garrisons 200 Friendly Fire -218 Cogmind --------- Core Integrity 644/1000 Matter 192/300 Energy 20/170 System Corruption 10% Temperature Cool (4) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (12) ----- Launcher Loader Improved Medium Armor Plating Reflective Plating > --- WEAPON (2) ------- Plasma Rifle Heavy Proton Missile Launcher > --- INVENTORY (4) ---- Quantum Rifle Improved Datajack Improved Remote Datajack Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Armor Integrity Analyzer Launcher Loader Layered Light Armor Plating Medium Reactive Plating Advanced Force Field Point Defense Array Hacking Suite Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Gauss Cannon Long-range Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Titanium Leg Armored Leg High-capacity Matter Pod Flak Cannon Mass Driver Linear Accelerator Improved Datajack [Rating: 81] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Recoil Stabilizer Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Long-range Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Slots Evolved 11 | . 1 . 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 10 | . 1 . 2 1 2 2 2 . . Weapon . | . . . . . . . . . . Parts Attached 107 | 8 10 1 22 18 14 9 6 9 10 Power 11 | 1 1 1 3 1 1 1 . 1 1 Engine 7 | 1 1 . 1 1 1 1 . 1 . Core 4 | . . 1 2 . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 . 1 6 2 2 . 1 4 Treads . | . . . . . . . . . . Leg 20 | 2 2 . 1 6 2 2 . 1 4 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 2 4 . 4 5 8 5 1 5 3 Device 19 | . 3 . 3 3 3 2 . 4 1 Storage 3 | 1 1 . . . . . . 1 . Processor 3 | . . . . . 3 . . . . Hackware 3 | . . . . . 1 1 1 . . Protection 9 | 1 . . 1 2 1 2 . . 2 Artifact . | . . . . . . . . . . Weapon 39 | 3 3 . 14 6 3 1 5 2 2 Energy Gun 3 | 1 . . 1 . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 2 . 7 . . . . . . Ballistic Cannon 9 | . . . 1 2 2 1 2 1 . Launcher 15 | . 1 . 5 4 1 . 2 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 15 | . . . 2 2 . . 1 10 . Power 2 | . . . 1 . . . . 1 . Propulsion 3 | . . . . . . . . 3 . Utility 9 | . . . 1 2 . . 1 5 . Weapon 1 | . . . . . . . . 1 . Highest Loss Streak 5 | . . . 1 1 . . 1 5 . Average Slot Usage (%) 93 | . 99 100 96 96 98 97 89 90 29 Engine 6 | . 11 9 5 4 7 6 5 4 . Core 1 | . . 3 4 3 . . . . 4 Leg 20 | . 25 25 19 24 21 18 16 15 12 Device 17 | . 11 12 21 23 19 13 12 17 2 Storage 7 | . 12 12 10 8 7 6 5 5 . Processor 4 | . . . . . 11 15 5 4 . Hackware 5 | . . . . . 4 6 16 15 . Protection 13 | . 12 12 15 14 12 16 16 12 3 Energy Gun 2 | . 3 . 7 2 . . . . 2 Ballistic Gun 4 | . 21 25 6 . . . . . . Ballistic Cannon 6 | . . . 5 11 9 11 10 5 . Launcher 2 | . . . 1 2 4 . . 4 2 Naked Turns 30 | . . . . . . . . 20 10 Heaviest Build 89 | 15 17 18 28 47 49 71 66 89 41 Greatest Support 50 | 20 26 26 26 43 47 50 50 50 48 Greatest Overweight (x) 3 | . . . 1 1 1 1 1 3 1 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 8 8 8 8 8 8 8 7 4 Most Carried 8 | 4 8 8 8 8 8 8 8 8 4 Average Carried 7 | 1 7 8 7 7 7 7 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 4 8 8 8 8 8 8 8 4 3 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Matter Collected 3586 | 200 318 . 579 850 207 134 205 852 241 Remotely . | . . . . . . . . . . Salvage Created 3812 | . 447 . 1091 953 206 104 112 745 154 Parts 221 | . 28 . 82 43 12 6 6 38 6 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . Parts Field Recycled 2 | . . . . . 2 . . . . Retrieved Matter 18 | . . . . . 18 . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Combat Hostiles Destroyed 117 | . 10 . 30 30 8 3 4 30 2 Guns 20 | . 10 . 8 1 . . . . 1 Cannons 46 | . . . 9 21 4 2 4 6 . AOE 50 | . . . 13 8 3 1 . 24 1 Classes Destroyed 17 | . 3 . 9 1 1 . . 3 . Worker 3 | . . . 1 . 1 1 . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | . . . 1 . 1 . . . . Hauler 2 | . . . 2 . . . . . . Recycler 3 | . . . 2 1 . . . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 11 | . 3 . 2 3 . . 2 1 . Swarmer 25 | . 2 . 10 4 . . . 9 . Saboteur 1 | . . . . . . . . 1 . Grunt 54 | . 8 . 11 15 3 1 2 14 . Brawler 4 | . . . 1 . . 1 . 2 . Duelist 2 | . . . 1 1 . . . . . Sentry 23 | . . . 7 10 3 . . 1 2 Specialist 1 | . . . . . . . . 1 . Programmer 5 | . . . . . 2 1 2 . . Behemoth 3 | . . . . . . . . 3 . Best Kill Streak 10 | . 2 . 10 6 3 2 3 7 1 Combat Bots Only 7 | . 2 . 7 5 3 2 2 7 1 Max Kills in Single Turn 5 | . 1 . 4 2 3 2 2 5 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 3 2 2 1 . 5 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Damage Taken 4522 | . 301 . 549 655 539 70 307 1919 182 Core 519 | . 47 . 32 51 22 11 13 330 13 Absorbed by Shields 248 | . . . . . . . . 248 . Core Remaining (%) 92 | 100 . 81 92 90 96 98 . . . Volleys Fired 299 | . 45 . 61 77 11 6 16 74 9 Largest 2 | . 2 . 2 2 2 2 2 2 2 Hottest 115 | . 60 . 94 94 88 92 101 114 115 Shots Fired 506 | . 89 . 116 140 22 12 32 85 10 Gun 193 | . 88 . 80 19 . . . . 6 Cannon 223 | . . . 22 112 14 12 26 37 . Launcher 90 | . 1 . 14 9 8 . 6 48 4 Special . | . . . . . . . . . . Kinetic 332 | . 72 . 59 112 14 12 26 37 . Thermal 84 | . 16 . 43 19 . . . . 6 Explosive 86 | . 1 . 14 9 8 . 6 48 . Electromagnetic 4 | . . . . . . . . . 4 Robot Hit Streak 32 | . 23 . 20 32 16 5 18 16 18 Robot Miss Streak 6 | . 2 . 6 5 4 2 3 1 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 414 | . 75 . 92 112 18 11 29 68 9 Core Hits 363 | . 30 . 82 107 24 11 23 79 7 Critical Hits 6 | . 1 . . 1 . . . 4 . Critical Kills 2 | . . . . . . . . 2 . Critical Parts Destroyed 3 | . 1 . . 1 . . . 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14766 | . 743 . 2350 3070 1204 509 895 5553 442 Guns 1639 | . 743 . 623 139 . . . . 134 Cannons 4377 | . . . 534 1976 359 165 472 871 . Explosions 8750 | . . . 1193 955 845 344 423 4682 308 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5305 | . 603 . 859 1976 359 165 472 871 . Thermal 1682 | . 140 . 298 139 514 344 . . 247 Explosive 7584 | . . . 1193 955 331 . 423 4682 . Electromagnetic 195 | . . . . . . . . . 195 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . 1 1 . 3 10 10 Average Corruption 3 | . . . . 1 1 . 2 3 10 Corruption Purged . | . . . . . . . . . . Effects 71 | . . . . 1 1 . 11 43 15 Message Errors 18 | . . . . 1 1 . 2 11 3 Matter Fused 18 | . . . . . . . 2 12 4 Heat Flow Errors 6 | . . . . . . . 1 4 1 Energy Discharges 10 | . . . . . . . 4 5 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 2 7 . Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . 1 1 Targeting Errors 5 | . . . . . . . . 3 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 317 | . . . 9 14 80 78 4 132 . Projectiles 8 | . . . . . . . . 8 . Explosions 309 | . . . 9 14 80 78 4 124 . Melee . | . . . . . . . . . . Knockbacks 52 | . . . 10 27 1 . 8 6 . Impact . | . . . . . . . . . . Kinetic 52 | . . . 10 27 1 . 8 6 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 320 | . 9 . 2 . . . . 254 55 Shots 17 | . 1 . 2 . . . . 11 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 239 | . 139 . 88 13 81 234 239 229 186 Average Temperature 49 | . 40 . 42 8 28 122 56 37 46 Received Heat Transfer 1788 | . 252 . 297 477 90 54 90 474 54 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . 1 . 1 . . . . . 1 Heat Transferred 2620 | . 325 . 888 407 500 150 . . 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Peak Influence 1752 | . 172 . 457 492 216 98 151 1752 1255 Average Influence 282 | . 45 . 199 191 43 56 96 875 1161 Maximum Alert Level 5 | . . . 2 2 1 . . 5 4 Low Security (%) 63 | 100 100 100 47 54 90 100 100 10 . Level 1 16 | . . . 41 36 9 . . 16 . Level 2 6 | . . . 10 9 . . . 19 . Level 3 3 | . . . . . . . . 19 . Level 4 6 | . . . . . . . . 20 100 Level 5 . | . . . . . . . . 4 . High Security 1 | . . . . . . . . 8 . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 3 6 3 1 . 4 . Investigation 4 | . . . 2 2 . . . . . Extermination 3 | . . . . . 2 1 . . . Reinforcement 4 | . . . 1 2 1 . . . . Assault 4 | . . . . . . . . 4 . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Distress Signals 5 | . . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 200 | . 20 1 43 42 5 5 7 72 5 Peak Tracking Total 21 | . 2 1 3 8 1 2 2 21 3 Tactical Retreats 11 | . 5 . 2 3 . . . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Traps Triggered 11 | . . . 4 2 1 . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . 7 . . Triggered 1 | . . . . . . . 1 . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . . . 2 . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Machines Disabled 20 | . . . . 6 4 5 . 4 1 Max in Single Turn 4 | . . . . 1 3 4 . 1 1 Garrison Access 1 | . . . . 1 . . . . . Garrison Relay 4 | . . . . . . . . 4 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Machines Accessed 41 | . 9 . 8 10 7 3 4 . . Terminals 32 | . 8 . 7 7 4 3 3 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 5 | . 1 . . 2 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 123 | . 26 . 33 28 17 8 11 . . Successful 94 | . 21 . 27 20 11 6 9 . . Failed 29 | . 5 . 6 8 6 2 2 . . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 64 | . 5 . 19 16 12 7 5 . . Terminals 106 | . 24 . 32 20 12 8 10 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 13 | . 2 . . 7 4 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Terminal Hacks 46 | . 15 . 18 6 . 2 5 . . Robot Schematic 1 | . . . . . . . 1 . . Robot Analysis 4 | . 2 . . . . . 2 . . Prototype ID Bank 3 | . 1 . 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . Garrison Index 3 | . . . . 1 . 1 1 . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . Locate Traps 8 | . 3 . 3 . . 1 1 . . Dispatch Records 1 | . . . 1 . . . . . . Security Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Patrol Status 2 | . 2 . . . . . . . . Investigation Status 2 | . . . 2 . . . . . . Reinforcement Status 2 | . . . 2 . . . . . . Assault Status 1 | . . . 1 . . . . . . Recall Reinforcements 2 | . . . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 2 | . 1 . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 12 | . 2 . . 6 4 . . . . Scan Component 6 | . 1 . . 3 2 . . . . Repair 6 | . 1 . . 3 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 32 | . 4 . 8 7 6 4 3 . . Terminals 31 | . 4 . 7 7 6 4 3 . . Assimilate 1 | . . . . . . 1 . . . Botnet 24 | . 4 . 7 5 4 2 2 . . Detonate 5 | . . . . 1 2 1 1 . . Disrupt 1 | . . . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Extract 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 9 . 7 9 4 3 3 . . Full Trace Events 4 | . . . 1 3 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 6 | . 1 . . 3 2 . . . . Time 160 | . 26 . . 83 51 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 16 | . . . . . . . . 16 . Machine Destruction 16 | . . . . . . . . 16 . Robots Rewired 7 | . . . . . . . 1 6 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Total Allies 11 | . . . . . 3 1 1 6 . Largest Group 4 | . . . . . 3 1 1 4 . Highest-Rated Group 137 | . . . . . 93 10 49 137 . Highest-Rated Ally 49 | . . . . . 31 10 49 49 . Total Orders . | . . . . . . . . . . Ally Attacks 42 | . . . . . 4 . . 38 . Total Damage 1790 | . . . . . 82 . . 1708 . Kills 14 | . . . . . . . . 14 . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Robot Analysis Total 4 | . 2 . . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Turns Passed 9577 | 93 1721 36 1304 1683 1291 918 455 1811 265 Spaces Moved 5723 | 72 892 28 824 1048 874 480 238 1069 198 Core 72 | 13 . . . . . . . 41 18 Treads . | . . . . . . . . . . Legs 5651 | 59 892 28 824 1048 874 480 238 1028 180 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 153 153 50 50 Average Speed 132 | 107 120 120 124 122 131 153 153 148 115 Slowest Speed 210 | 120 120 120 150 150 153 153 153 210 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 94 13 80 84 23 16 7 78 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 7 | . 7 . . . . . . . . Terrain Destroyed 891 | . 7 . 100 71 153 21 28 482 29 Melee . | . . . . . . . . . . Projectile 23 | . . . . 10 . 2 7 4 . AOE 868 | . 7 . 100 61 153 19 21 478 29 Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Gar Fac Total 7260 | 83 1464 30 982 1303 995 654 295 1233 221 Wait 1004 | . 495 1 61 143 80 144 26 51 3 Move 5714 | 71 891 27 823 1047 873 479 237 1068 198 Hop . | . . . . . . . . . . Pick Up 51 | 4 12 . 8 8 7 6 1 4 1 Fast Attach 49 | 7 3 1 8 9 4 4 1 3 9 Attach 20 | . 1 . 3 2 4 3 1 5 1 Detach 3 | . . . . . . 2 . 1 . Swap 38 | 1 6 . 11 7 6 2 4 1 . Drop 50 | . 11 1 7 10 10 8 1 2 . Fire 299 | . 45 . 61 77 11 6 16 74 9 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 . Rewire 15 | . . . . . . . 1 14 . Trap 7 | . . . . . . . 7 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Evolved 1 slot: Utility x1 192 | -10/Materials | Repaired Lgt. Ion Engine 321 | -10/Materials | Build established: Hacker-Mutant 322 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Discovered exit to Materials (range 9) 1114 | -10/Materials | Identified exit to Mines 1114 | -10/Materials | Discovered exit to Mines (range 12) 1610 | -10/Materials | Discovered exit to Materials (range 9) 1815 | -10/Materials | Entered Mines 1819 | -10/Mines | Assembled infested the area 1824 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1839 | -10/Mines | Discovered exit to Materials (range 7) 1851 | -10/Mines | Entered Materials 1851 | -9/Materials | Evolved 2 slots: Utility x2 2010 | -9/Materials | Identified exit to Storage 2010 | -9/Materials | Discovered exit to Storage (range 3) 2100 | -9/Materials | Discovered exit to Storage (range 16) 2180 | -9/Materials | Identified exit to Materials 2180 | -9/Materials | Discovered exit to Materials (range 9) 2386 | -9/Materials | Destroyed 7 combat bots 2593 | -9/Materials | Discovered exit to Materials (range 16) 3053 | -9/Materials | Discovered exit to Materials (range 16) 3155 | -9/Materials | Entered another Materials area 3155 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3379 | -8/Materials | Repaired Imp. Aluminum Leg 3412 | -8/Materials | Repaired Imp. Aluminum Leg 3598 | -8/Materials | Identified exit to Factory 3598 | -8/Materials | Discovered exit to Factory (range 5) 3658 | -8/Materials | Garrison activated, responded to threat 3730 | -8/Materials | Discovered exit to Factory (range 14) 3798 | -8/Materials | Garrison activated, responded to threat 3804 | -8/Materials | Repaired Recoil Stabilizer 4592 | -8/Materials | Discovered exit to Factory (range 16) 4838 | -8/Materials | Entered Factory 4838 | -7/Factory | Evolved 2 slots: Utility x2 5211 | -7/Factory | Allied Derelicts emerged from ambush trap array 5364 | -7/Factory | Identified exit to Factory 5364 | -7/Factory | Discovered exit to Factory (range 5) 5450 | -7/Factory | Repaired Cooling System 5887 | -7/Factory | Repaired Recoil Stabilizer 6022 | -7/Factory | Identified exit to Lower Caves 6022 | -7/Factory | Discovered exit to Lower Caves (range 5) 6109 | -7/Factory | Discovered exit to Factory (range 5) 6129 | -7/Factory | Entered another Factory area 6129 | -6/Factory | Evolved 2 slots: Utility x2 6951 | -6/Factory | Found Launcher Loader 6956 | -6/Factory | Identified exit to Factory 6956 | -6/Factory | Discovered exit to Factory (range 15) 7047 | -6/Factory | Entered another Factory area 7047 | -5/Factory | Accompanied by 1 ally 7047 | -5/Factory | Evolved 2 slots: Utility x2 7501 | -5/Factory | Identified exit to Garrison 7502 | -5/Factory | Entered Garrison 7502 | -5/Garrison | Accompanied by 1 ally 7574 | -5/Garrison | Spotted B-75 Beast 7584 | -5/Garrison | Destroyed B-75 Beast 7616 | -5/Garrison | Triggered checkpoint 7680 | -5/Garrison | Triggered checkpoint 7728 | -5/Garrison | Garrison Relay disabled 7996 | -5/Garrison | Triggered checkpoint 8083 | -5/Garrison | Garrison Relay disabled 8128 | -5/Garrison | Triggered checkpoint 8148 | -5/Garrison | Triggered checkpoint 8156 | -5/Garrison | Triggered checkpoint 8389 | -5/Garrison | Identified exit to Factory 8389 | -5/Garrison | Discovered exit to Factory (range 14) 8610 | -5/Garrison | Triggered checkpoint 8724 | -5/Garrison | Garrison Relay disabled 8750 | -5/Garrison | Triggered checkpoint 8982 | -5/Garrison | Discovered exit to Factory (range 15) 9061 | -5/Garrison | Spotted B-75 Beast 9061 | -5/Garrison | Spotted B-75 Beast 9086 | -5/Garrison | Destroyed B-75 Beast 9106 | -5/Garrison | Triggered checkpoint 9107 | -5/Garrison | Destroyed 7 combat bots 9153 | -5/Garrison | High security lockdown imminent 9153 | -5/Garrison | Destroyed B-75 Beast 9233 | -5/Garrison | High security lockdown engaged 9254 | -5/Garrison | Triggered checkpoint 9272 | -5/Garrison | Triggered checkpoint 9293 | -5/Garrison | System corruption reached 10% 9293 | -5/Garrison | Released all parts (12) 9313 | -5/Garrison | Entered Factory 9319 | -5/Factory | Lost 5 parts (1p2n2u) 9578 | -5/Factory | Self-destructed Last Messages --------------- 09470_ Acquired Reflective Plating. 09475_ Acquired 75 matter. 09486_ Door malfunctions. 09488_ System corrupted: Arm. Leg rejected. 09494_ Penetrated by Slug. 09499_ Wave Gun melted. 09499_ Y-64 Sentinel destroyed. 09503_ 0#EJCSI9&34JZ#EJCIB%NT/IY/S 09506_ Acquired 79 matter. 09509_ Acquired Unknown Protection. 09509_ Identified Imp. Medium Armor Plating. 09516_ Acquired Arm. Leg. 09522_ System corrupted: Matter fused (-6). 09547_ Connecting with Terminal... 09558_ AA%4S%K=1ITOBV,UBIJBK3V>69VB9LV0SLTX& 09571_ System corrupted: Hvy. Proton Missile Launcher targeting data glitched. 09571_ Door malfunctions. 09573_ System corrupted: Matter fused (-9). 09575_ System corrupted: Hvy. Proton Missile Launcher failed to launch. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###################??????????????????????????????? | | # """"""""""" #?????????????????????????????? | | # """"T"""" """" #?????????????????????????????? | | # """" #?????????????????????????????? | | # """" #?????????????????????????????? | | = !! """" #??????????#########??????????? | | # !! """" ######### #????????? | | # ] """" + + ] #????????? | | # = # @ # / ???????? | | ##########+######### #?? #????????? | | #???? #????????? | | #?????? #????????? | | +???????? ?????????? | | #?????????? ?????????? | | #?????????????????????? | | ##########+#################?????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | "#???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 325 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 525 Resistance: KI 65 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Point Defense Rating 160 Evasion (%) 50 Launcher Accuracy 20 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 54 Item Schematics ----------------- Ion Engine | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Robot Schematics ------------------ T-07 Excavator | -5/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressGyrokineticThrusters Manual? 0 Play Time 01:51:09 Cumulative 170.5 hours Start 2020.08.13 @ 13:44:22 End 2020.08.13 @ 15:52:13 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 110 Rogue 80 Adventurer 0 Explorer 30 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 63 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: db0ce9e6-47de-452e-8df6-0dd42d7eed29