Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 21:44:32 Player: Compound1080 Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (90) 450 Value Destroyed (1970) 1970 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10360 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Improved Signal Interpreter Hacking Suite Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Improved Utility Shielding Peak State ------------ > --- POWER ------------ Nuclear Core Micro Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Biomechanical Wings Field Propulsion Drive Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Visual Processing Unit Improved Signal Interpreter Advanced Signal Interpreter ECM Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- Guided Plasma Cannon Great Axe > --- INVENTORY -------- Nuclear Core Improved Utility Shielding [Rating: 98] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . . . . . 1 Propulsion 5 | . . . . . . 1 . 1 1 . 1 1 . Utility 11 | . . 2 . . . . 2 1 1 2 1 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 82 | 6 6 15 10 . 2 9 12 4 5 5 4 2 2 Power 13 | 1 2 1 1 . 1 3 2 1 . 1 . . . Engine 8 | 1 2 1 1 . 1 1 1 . . . . . . Core 5 | . . . . . . 2 1 1 . 1 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 . 5 3 . . 1 1 1 1 . 1 1 1 Treads 5 | 2 . 2 1 . . . . . . . . . . Leg 3 | . . 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . . 2 . . 1 1 1 1 . 1 1 1 Utility 25 | 1 2 3 2 . . 1 2 2 4 4 3 1 . Device 9 | . . 2 1 . . 1 . 1 1 2 1 . . Storage 2 | 1 1 . . . . . . . . . . . . Processor 5 | . . 1 1 . . . 1 . . . 1 1 . Hackware 7 | . . . . . . . 1 1 2 2 1 . . Protection 2 | . 1 . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 2 6 4 . 1 4 7 . . . . . 1 Energy Gun 3 | . . 1 1 . . 1 . . . . . . . Energy Cannon 5 | . . . . . 1 . 3 . . . . . 1 Ballistic Gun 13 | 2 1 4 2 . . 2 2 . . . . . . Ballistic Cannon 2 | . . . . . . 1 1 . . . . . . Launcher 3 | . 1 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 1 . . 1 1 . . . Parts Lost 43 | . . 11 3 . 1 3 7 . . . 2 . 16 Power 8 | . . 1 . . 1 2 2 . . . . . 2 Propulsion 12 | . . 3 1 . . . 1 . . . 2 . 5 Utility 12 | . . 3 . . . . 1 . . . . . 8 Weapon 11 | . . 4 2 . . 1 3 . . . . . 1 Highest Loss Streak 12 | . . 5 8 . 1 2 7 . . . 2 . 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 94 90 84 88 77 93 87 90 94 90 94 86 73 Engine 5 | . 14 9 10 11 6 8 4 . . . . . . Core 4 | . . . . . . 3 6 12 11 10 9 8 6 Treads 4 | . 28 6 . . . . . . . . . . . Leg 2 | . . 13 . . . . . . . . . . . Flight 16 | . . . 21 22 22 27 22 26 29 26 27 21 18 Device 9 | . . 17 10 11 11 17 12 9 7 9 6 8 7 Storage 3 | . 14 11 . . . . . . . . . . . Processor 10 | . . 4 21 22 22 18 23 20 12 10 9 13 11 Hackware 11 | . . . . . . . 2 10 21 22 32 30 26 Protection 3 | . 8 5 . . . . . . 2 5 2 . . Energy Gun 1 | . . 1 11 11 . 3 . . . . . . . Ballistic Gun 8 | . 27 17 10 11 4 5 7 . . . . . . Slashing Weapon 2 | . . . . . . . . 6 5 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 54 | 10 50 54 8 8 20 23 19 26 20 21 19 19 29 Greatest Support 46 | 40 40 40 16 16 16 21 22 26 32 26 33 30 46 Greatest Overweight (x) 14 | . 1 14 . . 1 1 1 . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 15 20 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 4 10 20 14 5 5 5 5 5 5 5 5 3 3 Average Carried 6 | 2 6 14 4 5 4 4 4 4 4 4 4 3 2 Final Capacity 20 | 8 20 20 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 10 15 5 5 5 4 4 5 5 5 4 3 2 Class Distribution -------------------- 39% | Mutant 17% | Wizard-Ninja 12% | Scavenger-Scout 7% | Hacker-Ninja 5% | Scavenger-Mutant 4% | Wizard-Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Ninja | -4/Factory Wizard-Scout | -3/Research Wizard-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1612 | 214 173 454 92 . 15 249 218 40 57 30 70 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 2748 | . 225 831 67 . 172 481 351 57 192 152 220 . . Parts 191 | . 23 66 4 . 8 33 22 3 15 12 5 . . Haulers Intercepted 6 | . . 1 . . . 1 . . 1 1 2 . . Recyclers Shooed 5 | . . 1 . . . 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 49 | . 11 16 5 . 3 9 5 . . . . . . Guns 31 | . 4 16 5 . . 4 2 . . . . . . Cannons 10 | . . . . . 3 4 3 . . . . . . AOE 7 | . 7 . . . . . . . . . . . . Classes Destroyed 14 | . 6 4 2 . . 1 1 . . . . . . Worker 12 | . 1 5 . . . 2 2 . 2 . . . . Builder 8 | . 1 1 . . . 2 2 1 . 1 . . . Tunneler 2 | . . . . . . . 1 1 . . . . . Hauler 6 | . . 1 . . . 1 . . 1 1 2 . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 7 | . 1 1 . . . 1 1 1 1 1 . . . Watcher 6 | . 1 2 . . . 2 . . 1 . . . . Swarmer 14 | . 6 . 3 . . 4 1 . . . . . . Grunt 28 | . 5 13 . . 3 4 3 . . . . . . Duelist 2 | . . 1 . . . . 1 . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 10 6 3 . 3 8 5 1 1 2 1 . . Combat Bots Only 8 | . 8 4 3 . 3 6 2 . . . . . . Max Kills in Single Turn 3 | . 3 1 1 . 1 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 523 | . 69 134 33 . 8 44 71 4 . . 8 . 152 Missed 146 | . 20 28 9 . 3 14 8 2 . . 4 . 58 Damage Taken 6136 | . 503 1413 268 . 83 419 1003 30 . . 75 . 2342 Core 2484 | . 86 311 68 . 15 85 284 13 . . . . 1622 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 80 | 100 65 . . . 1 84 59 98 100 100 100 100 . Volleys Fired 214 | . 34 77 9 . 4 53 36 1 . . . . . Largest 2 | . 2 2 2 . 1 2 2 1 . . . . . Hottest 120 | . 50 88 70 . 120 89 120 120 . . . . . Shots Fired 397 | . 68 153 16 . 4 90 65 1 . . . . . Gun 331 | . 62 153 16 . . 52 48 . . . . . . Cannon 60 | . . . . . 4 38 17 1 . . . . . Launcher 6 | . 6 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 326 | . 62 137 7 . . 65 55 . . . . . . Thermal 40 | . . 16 9 . 4 . 10 1 . . . . . Explosive 6 | . 6 . . . . . . . . . . . . Electromagnetic 25 | . . . . . . 25 . . . . . . . Robot Hit Streak 18 | . 8 18 8 . 10 13 14 15 . . . . . Robot Miss Streak 6 | . 3 6 2 . . 4 2 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 299 | . 41 109 13 . 4 57 51 5 8 3 8 . . Core Hits 152 | . 23 58 6 . 4 28 19 1 5 3 4 . 1 Critical Kills 2 | . 1 1 . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . Critical Strikes 11 | . 2 2 3 . . 2 . . . . 2 . . Burn 3 | . . . 3 . . . . . . . . . . Destroy 4 | . 2 2 . . . . . . . . . . . Blast 2 | . . . . . . 2 . . . . . . . Sever 2 | . . . . . . . . . . . 2 . . Melee Attacks 115 | . . . . . . . . 7 23 20 31 9 25 Impact . | . . . . . . . . . . . . . . Slashing 115 | . . . . . . . . 7 23 20 31 9 25 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . 4 3 2 2 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5891 | . 898 1235 140 . 150 1001 898 385 504 193 468 . 19 Guns 2659 | . 290 1229 140 . . 533 467 . . . . . . Cannons 1015 | . . . . . 140 405 431 39 . . . . . Explosions 671 | . 608 . . . . 63 . . . . . . . Melee 1511 | . . . . . . . . 346 504 193 468 . . Ramming 35 | . . 6 . . 10 . . . . . . . 19 Kinetic 2550 | . 290 1081 41 . . 566 572 . . . . . . Thermal 815 | . . 148 99 . 140 63 326 39 . . . . . Explosive 608 | . 608 . . . . . . . . . . . . Electromagnetic 372 | . . . . . . 372 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1511 | . . . . . . . . 346 504 193 468 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . 1 . . . . 26 Average Corruption 6 | . . . . . . . . 1 . . . . 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 13 | . . . . . . . . 3 . . . . 10 Message Errors 1 | . . . . . . . . 1 . . . . . Matter Fused 2 | . . . . . . . . 1 . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 . . . . . Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 264 | . 18 . . . . 77 6 160 3 . . . . Projectiles 22 | . . . . . . 12 6 4 . . . . . Explosions 83 | . 18 . . . . 65 . . . . . . . Melee 159 | . . . . . . . . 156 3 . . . . Knockbacks 5 | . . . . . . 4 . . . . . . 1 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 4 | . . . . . . 4 . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 92 | . 34 . . . 5 44 . . . . . . 9 Shots 2 | . 1 . . . . 1 . . . . . . . Rammed 3 | . . . . . 1 . . . . . . . 2 Targets Rammed 5 | . . 2 . . 1 . . . . . . . 2 Kicked 2 | . . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 346 | . 24 111 40 . 299 270 346 96 . . 1 . 185 Average Temperature 64 | . 9 31 16 . 158 75 92 60 . . 1 . 107 Received Heat Transfer 1380 | . 150 663 . . 45 99 414 . . . 9 . . Effects 2 | . . . . . . 2 . . . . . . . Interference 2 | . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . 4 . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . Heat Transferred 2048 | . . 370 518 . 320 50 710 80 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 358 | . 318 221 238 . 60 358 175 206 342 95 140 45 80 Initial 100 | . . 40 63 . . 23 76 85 100 73 37 18 26 Average 104 | . 192 84 145 . 58 140 122 146 186 72 76 30 26 Maximum Alert Level 1 | . 1 1 1 . . 1 . 1 1 . . . . Low Security (%) 86 | 100 48 92 82 . 100 63 100 98 59 100 100 100 100 Level 1 13 | . 51 7 17 . . 36 . 1 40 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 4 . . . 6 2 1 3 . . 1 1 Investigation 7 | . 1 1 . . . 5 . . . . . . . Extermination 3 | . . . . . . . 1 . 1 . . . 1 Reinforcement 11 | . 2 3 . . . 1 1 1 2 . . 1 . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . . 2 . . 1 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 24 34 10 . 3 17 6 7 12 1 8 . 24 Peak Tracking Total 8 | . 8 5 4 . 3 7 3 3 5 1 4 . 8 Tactical Retreats 23 | . 3 2 2 . . 3 . 1 3 . 3 . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 2 . . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . 1 . . . . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 32 | . 2 1 1 1 . 5 3 2 7 2 1 3 4 Terminals 27 | . 2 1 1 . . 5 3 2 5 1 1 3 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 2 1 . . 1 Total Hacks 90 | . 4 4 3 1 . 16 6 3 16 5 8 15 9 Successful 45 | . 1 2 . 1 . 3 2 1 4 4 6 14 7 Failed 45 | . 3 2 3 . . 13 4 2 12 1 2 1 2 Catastrophic 14 | . . 1 . . . 7 1 1 2 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 38 | . 1 2 3 1 . 13 1 1 3 2 5 4 2 Terminals 84 | . 4 4 3 . . 16 6 3 13 4 8 15 8 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 3 1 . . 1 Terminal Hacks 39 | . . 2 . 1 . 3 2 1 2 3 5 14 6 Record 11 | . . . . . . 2 2 . 2 . 1 3 1 Part Schematic 1 | . . . . . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . . . 1 . . . Level Access Points 3 | . . . . . . . . . . 1 1 1 . Branch Access Points 1 | . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . . . . . 1 1 Alert Level 1 | . . . . . . . . . . . . 1 . Locate Traps 3 | . . . . . . . . 1 . . 1 1 . Surveillance Status 2 | . . . . . . . . . . . 1 1 . Transport Status 1 | . . . . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . . . . . . 1 . Hauler Manifests 2 | . . 1 . . . . . . . . . 1 . Zone Layout 8 | . . 1 . . . 1 . . . 1 1 2 2 Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . 2 1 . . 1 Seal Access 4 | . . . . . . . . . 2 1 . . 1 Unauthorized Hacks 2 | . 1 . . . . . . . . . 1 . . Terminals 2 | . 1 . . . . . . . . . 1 . . Track 2 | . 1 . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 23 | . 1 1 1 . . 5 3 2 5 . . 2 3 Full Trace Events 4 | . . . . . . 4 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6786 | 74 822 1367 447 81 205 409 304 394 450 602 495 254 882 Spaces Moved 6148 | 40 311 412 378 215 76 366 248 789 1019 618 780 262 634 Core 230 | 2 . 7 . . 4 . 3 . . . . . 214 Treads 472 | 38 311 123 . . . . . . . . . . . Legs 282 | . . 282 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5164 | . . . 378 215 72 366 245 789 1019 618 780 262 420 Fastest Speed 24 | 50 160 240 37 37 37 34 34 29 27 27 24 28 25 Average Speed 56 | 154 208 262 37 37 105 40 34 29 27 27 24 28 35 Slowest Speed 750 | 160 240 750 37 37 107 104 100 29 27 27 29 28 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 5 | . . . 1 . . 3 . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 48 48 73 43 25 32 8 25 28 16 20 10 20 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . . Spaces Dug 80 | . . . . . . . . 1 14 17 19 9 20 Terrain Destroyed 103 | . 15 . . . . 8 . 1 14 17 19 9 20 Melee 80 | . . . . . . . . 1 14 17 19 9 20 Projectile 3 | . . . . . . 3 . . . . . . . AOE 20 | . 15 . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 8874 | 49 429 565 670 216 197 537 402 940 1152 1017 1030 425 1245 Wait 2233 | . 71 37 266 . 111 108 101 134 86 368 216 153 582 Move 6125 | 39 310 411 375 214 75 359 247 788 1016 617 779 261 634 Hop 5 | . . . 1 . . 3 . . 1 . . . . Pick Up 47 | 4 6 15 4 1 1 4 5 3 2 2 . . . Fast Attach 35 | 6 3 5 1 . 1 3 3 3 3 4 1 1 1 Attach 33 | . . 9 9 . . 4 5 1 2 . 1 1 1 Detach 6 | . . 2 . . 1 . . 1 1 1 . . . Swap 14 | . 3 1 . . 1 2 4 . . 1 2 . . Drop 27 | . 2 6 5 1 2 1 1 2 3 4 . . . Fire 214 | . 34 77 9 . 4 53 36 1 . . . . . Melee 115 | . . . . . . . . 7 23 20 31 9 25 Ram 3 | . . . . . 1 . . . . . . . 2 Kick 2 | . . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Destroyed 8 combat bots 300 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 13) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Utility x2 1369 | -9/Materials | Discovered new exit (range 3) 2017 | -9/Materials | Discovered new exit (range 14) 2153 | -9/Materials | Lost 4 parts (1p1u2w) 2233 | -9/Materials | Core integrity fell below 50% 2264 | -9/Materials | Entered Mines 2271 | -9/Mines | Core integrity fell below 20% 2305 | -9/Mines | Discovered new exit (range 5) 2307 | -9/Mines | Lost 8 parts (3n1u4w) 2308 | -9/Mines | Identified exit to Materials 2426 | -9/Mines | Discovered exit to Materials (range 18) 2435 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2457 | -9/Mines | Learned 2 Materials zone layouts 2460 | -9/Mines | Assembled infested the area 2566 | -9/Mines | Learned location of Storage (-8) 2709 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2709 | -9/Mines | Discovered new exit (range 5) 2710 | -9/Mines | Identified exit to Exiles 2711 | -9/Mines | Entered Exiles 2721 | -9/Exiles | Met 8R-AWN 2727 | -9/Exiles | Met EX-HEX 2737 | -9/Exiles | Met EX-BIN 2743 | -9/Exiles | Aligned with FarCom system 2743 | -9/Exiles | Given EX-Vault access code 2752 | -9/Exiles | Opened EX-Vault 2756 | -9/Exiles | Found Gui. Plasma Cannon 2764 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2788 | -9/Exiles | Discovered new exit (range 14) 2792 | -9/Exiles | Identified exit to Mines 2792 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2792 | -9/Exiles | Entered Mines 2980 | -8/Mines | Discovered exit to Materials (range 17) 2997 | -8/Mines | Entered Materials 2997 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2998 | -8/Materials | Discovered new exit (range 7) 3001 | -8/Materials | Identified exit to Storage 3362 | -8/Materials | Discovered new exit (range 18) 3404 | -8/Materials | Identified exit to Factory 3406 | -8/Materials | Entered Factory 3406 | -7/Factory | Evolved 2 slots: Utility x2 3686 | -7/Factory | Lost 7 parts (2p1n1u3w) 3697 | -7/Factory | Discovered new exit (range 5) 3698 | -7/Factory | Identified exit to Factory 3710 | -7/Factory | Entered another Factory area 3710 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4099 | -6/Factory | Discovered new exit (range 18) 4104 | -6/Factory | Identified exit to Factory 4104 | -6/Factory | Entered another Factory area 4104 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4202 | -5/Factory | Build established: Scavenger-Scout 4552 | -5/Factory | Discovered new exit (range 7) 4554 | -5/Factory | Identified exit to Factory 4554 | -5/Factory | Entered another Factory area 4554 | -4/Factory | Evolved 2 slots: Utility x2 4772 | -4/Factory | Discovered new exit (range 2) 4772 | -4/Factory | Identified exit to Upper Caves 4872 | -4/Factory | Build established: Hacker-Ninja 5005 | -4/Factory | Identified exit to Research 5113 | -4/Factory | Found Prototype Hackware 5113 | -4/Factory | Identified Exp. Hacking Suite 5156 | -4/Factory | Entered Research 5156 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5245 | -3/Research | Identified exit to Research 5406 | -3/Research | Build established: Wizard-Scout 5651 | -3/Research | Entered another Research area 5651 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5679 | -2/Research | Spotted B-90 Cyclops 5718 | -2/Research | Build established: Wizard-Ninja 5761 | -2/Research | Identified exit to Access 5905 | -2/Research | Entered Access 5905 | -1/Access | Evolved 2 slots: Power x1, Utility x1 6273 | -1/Access | Identified exit to Command 6676 | -1/Access | System corruption reached 10% 6718 | -1/Access | Lost 12 parts (2p4n5u1w) 6737 | -1/Access | Core integrity fell below 50% 6759 | -1/Access | Core integrity fell below 20% 6787 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06673_ System corrupted: Great Axe rejected. 06678_ Visual Processing Unit destroyed. 06687_ Adv. Signal Interpreter destroyed. 06715_ System corrupted: Component data lost. 06717_ K-01 Serf cleans the Sealed Freight Elevator. 06730_ Slammed into P-80 Master. 06730_ Destabilizing: System interference. 06730_ Imp. Signal Interpreter temporarily disabled. 06732_ System corrupted: Matter fused (-8). 06736_ Wave Collapse Detector explodes. 06736_ System Shield destroyed. 06740_ P-80 Master resets P-80 Master, system corruption cleaned. 06742_ Slammed into P-80 Master. 06742_ P-80 Master knocked back. 06748_ ECM Suite destroyed. 06749_ System corrupted: Heat flow error (+237). 06766_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????##############?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# #?????????????????????? | | ??????????????# *!! #?????????????????????? | | ??????????????# *!! #?????????????????????? | | ??????????????# *! #?????????????????????? | | ??????????????# #########?????????????? | | ??????????????# # #?????????????? | | ??????????????# # #?????????????? | | ??????????????# # #?????????????? | | ??????????????# ! + ##############? | | ??????????????# * # # #? | | ??????????????# * # # [ #? | | ??????????????############## # #? | | ????????????????????# # #? | | ????????????????????# # #? | | ????????????????????# # * #? | | ????????????????????# + **""" #? | | ????????????????????# @ # ""*F"" ????? | | ????????????????????# # """""" ????? | | ????????????????????# pp # """" ????? | | ????????????????????# p ######## ???????? | | ????????????????????# #??????# ??????? | | ????????????????????# #??????#########?????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ???????????########## #????????????????????? | | ?????????? #??##############????? | | ?????????? #??# #????? | | ?????????? #??# #????? | | ?????????? #??# #????? | | ?????????? p#??# #????? | | ?????????? #??# #????? | | ?????????? #??# #????? | | ???????????######+### #??# ###### | | ????????????????????# #??# ## | | ????????????????????# #??# ## | | ????????????????????# #??# ## | | ????????????????????# #??# ## | | ????????????????????# #??# % ## | | ????????????????????# #??#######/####### | | ????????????????????# #?????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 66 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 66 Defensive Hacking 10 Item Schematics ----------------- Biometal Heavy Treads | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Hey, That's Mine! Knowing Is Half The Battle root@ Challenges ------------ None Game ------ Seed SurgeSmartbombFrame Manual? 0 Play Time 02:26:06 Cumulative 21.0 hours Start 2024.05.10 @ 23:37:48 End 2024.05.13 @ 21:44:32 Sessions 26 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1699f0e-0972-4e5e-b0fc-524b0b6a38e1