Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.23 @ 10:44:01

Player: kasaphescent

Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (17)       3400
Robots Destroyed (106)     530
Value Destroyed (3165)     3165
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (1066)               1066
              TOTAL SCORE: 10921

 Bonus
-------
Follower Combat Kills      178
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (3)
Movement                   Flying (35)
Location                   -5/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           VTOL Module
>          --- UTILITY (5) ------
  Improved Corruption Screen
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
           Cloak of Protection
           Authchip [R/Combat]
           RU-N14's Throwing Claymores (8)
           Self-destruct Interrupter (50)

 Peak State 
------------
>               --- POWER ------------
                Cold Fusion Reactor
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
      Makeshift Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Melee Analysis Suite
      Makeshift Transmission Jammer
>               --- WEAPON -----------
         Cooled Particle Cannon
      Makeshift Axe
      Makeshift Axe
                Great Axe
>               --- INVENTORY --------
         Hybrid Deuterium Engine
          Light Treads
                Cloak of Protection
       Improved Heavy Armor Plating
      Makeshift Armor Plating
                EM Disruption Field
                Authchip [R/Combat]
                Authchip [Device]
                Authchip [Device]
          Heavy Plasma Cannon
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
  Hypervelocity Gauss Rifle
                Magnetic Acceleration Cannon
     Long-range Missile Launcher
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                RU-N14's Throwing Claymores
                Ripper
                Great Axe
                Great Axe
                Self-destruct Interrupter
[Rating: 71]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Huge Storage Unit
  Device                   Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Melee Analysis Suite
  Protection               Improved Light Armor Plating
Weapon                     Katana
  Energy Gun               Small Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Shock Bomb Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | 6   3   1   10  7   15  9   1   3   .   18  13  4   10  6   10  27  6   
  Power                    8    | 1   .   .   .   1   .   1   .   1   .   1   1   .   .   .   1   1   .   
    Engine                 6    | 1   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Propulsion               59   | 2   .   1   3   2   8   2   1   .   .   8   4   4   7   1   5   10  1   
    Treads                 21   | 1   .   .   1   1   4   .   1   .   .   5   1   .   2   .   2   3   .   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   
    Wheel                  29   | 1   .   1   2   1   4   2   .   .   .   3   3   4   5   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  36   | 1   2   .   7   2   2   3   .   .   .   2   3   .   2   4   1   4   3   
    Device                 15   | .   2   .   3   1   .   2   .   .   .   .   .   .   .   4   .   1   2   
    Storage                7    | 1   .   .   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              6    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   1   .   .   .   2   1   .   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   1   .   .   2   5   3   .   2   .   7   5   .   1   1   3   12  2   
    Energy Gun             7    | 2   1   .   .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   .   .   .   1   .   1   .   2   1   .   1   .   1   1   .   
    Ballistic Gun          8    | .   .   .   .   .   2   1   .   .   .   2   3   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
    Special Weapon         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   2   .   .   .   .   1   1   .   .   1   1   7   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
Parts Lost                 52   | .   .   .   .   1   3   1   .   1   .   10  6   .   .   1   7   20  2   
  Power                    6    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   1   2   .   
  Propulsion               28   | .   .   .   .   .   2   .   .   .   .   6   3   .   .   1   4   12  .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   1   
  Weapon                   11   | .   .   .   .   .   1   1   .   .   .   2   3   .   .   .   1   2   1   
  Highest Loss Streak      14   | .   .   .   .   1   3   1   .   1   .   9   2   .   .   1   7   14  2   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     96   | .   98  100 97  99  97  100 100 100 100 98  98  100 99  99  98  93  15  
  Engine                   4    | .   14  14  14  14  9   7   7   7   7   6   2   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   5   .   
  Treads                   11   | .   14  14  12  17  18  15  15  15  15  15  16  1   7   10  5   6   .   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   7   .   
  Wheel                    17   | .   14  14  15  10  16  15  15  15  15  14  16  31  25  20  19  16  .   
  Device                   7    | .   12  14  12  14  .   7   7   7   7   7   6   6   6   11  6   5   1   
  Storage                  7    | .   14  14  13  14  9   7   7   7   7   7   6   6   6   6   6   5   .   
  Processor                9    | .   .   .   .   .   8   7   7   7   7   7   10  13  13  13  13  12  5   
  Protection               4    | .   .   .   .   .   .   7   7   7   7   7   8   6   6   1   5   5   .   
  Energy Gun               4    | .   28  28  28  27  9   1   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   5   7   6   7   6   8   6   6   6   5   .   .   
  Ballistic Gun            2    | .   .   .   .   .   14  7   7   7   7   7   1   .   .   .   .   .   .   
  Slashing Weapon          15   | .   .   .   .   .   10  15  15  15  15  14  13  20  20  20  19  22  .   
Naked Turns                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Heaviest Build             206  | 11  12  12  206 13  91  109 109 109 109 115 124 117 120 123 118 121 11  
  Greatest Support         100  | 16  16  16  20  40  40  26  26  26  26  26  42  68  68  42  30  100 4   
  Greatest Overweight (x)  11   | 3   .   1   10  1   5   4   4   4   4   11  4   4   2   2   10  6   3   
  Average Overweight (x)   2    | .   .   .   1   .   2   3   4   4   4   4   2   1   1   2   3   2   .   
Largest Inventory Capacity 35   | 8   8   8   35  8   25  25  25  25  25  25  25  25  25  25  25  25  5   
  Average Capacity         19   | 7   8   8   10  8   23  25  25  25  25  25  25  25  25  25  25  24  5   
  Most Carried             25   | 6   8   8   12  8   25  25  25  25  24  25  25  25  25  25  25  25  5   
  Average Carried          17   | 5   7   7   7   7   13  23  25  24  24  22  21  25  25  24  20  23  4   
  Final Capacity           25   | 8   8   8   8   8   25  25  25  25  25  25  25  25  25  25  25  5   5   
  Final Carried            25   | 6   8   8   8   8   25  25  25  24  24  19  25  25  25  25  21  5   5   

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 37% | Mutant
  7% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Zion
           Mutant | -5/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Matter Collected           1931 | 260 30  10  100 65  171 106 10  100 .   221 115 .   257 69  133 226 58  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4795 | .   45  42  .   202 714 280 96  217 .   711 391 .   520 192 417 860 108 
  Parts                    259  | .   7   3   .   5   34  21  5   14  .   24  19  .   25  4   18  71  9   
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      59   | .   .   .   .   .   .   .   7   13  .   25  .   .   .   2   8   .   4   
  Prevented                20   | .   .   .   .   .   .   .   5   1   .   6   .   .   .   .   8   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Combat Hostiles Destroyed  65   | .   3   .   .   3   4   4   1   7   .   12  3   .   3   1   6   11  7   
  Melee                    17   | .   .   .   .   .   1   3   1   .   .   5   3   .   2   1   .   1   .   
  Guns                     12   | .   3   .   .   3   3   .   .   2   .   1   .   .   .   .   .   .   .   
  Cannons                  12   | .   .   .   .   .   .   1   .   3   .   2   .   .   1   .   1   2   2   
  AOE                      22   | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   4   8   5   
Classes Destroyed          16   | .   1   1   .   2   3   2   1   .   .   1   .   .   .   .   1   4   .   
  Worker                   9    | .   .   2   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   .   .   1   4   .   .   .   .   .   1   .   3   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  17   | .   3   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   7   
  Grunt                    17   | .   .   .   .   3   .   .   1   .   .   8   2   .   .   .   3   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   .   .   .   2   2   .   1   .   1   1   .   1   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   
  Programmer               5    | .   .   .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   
  Zionite                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Samaritan                5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   
  Tinkerer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           14   | .   3   1   .   3   4   1   1   3   .   3   2   .   2   1   4   14  4   
  Combat Bots Only         11   | .   3   .   .   3   3   1   1   3   .   3   2   .   1   1   4   11  4   
Max Kills in Single Turn   5    | .   1   1   .   1   1   1   1   1   .   1   1   .   1   1   4   5   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   3   3   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   1   1   .   1   1   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Damage Taken               7146  | .    60   .    .    260  469  172  34   404  .    1555 733  .    76   76   497  2670 140  
  Core                     1183  | .    18   .    .    20   100  14   .    40   .    119  30   .    .    23   37   743  39   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    .    .    84   81   .    .    .    .    75   .    .    .    .    .    .    .    
Volleys Fired              109   | .    9    5    .    10   12   2    .    15   .    17   7    .    6    1    7    16   2    
  Largest                  4     | .    2    2    .    2    4    2    .    2    .    3    2    .    1    1    1    1    1    
  Hottest                  145   | .    90   90   .    90   145  110  .    58   .    85   55   .    90   90   90   30   .    
Shots Fired                190   | .    18   10   .    20   38   4    .    25   .    28   12   1    6    2    8    16   2    
  Gun                      117   | .    18   10   .    20   38   2    .    13   .    11   5    .    .    .    .    .    .    
  Cannon                   51    | .    .    .    .    .    .    2    .    10   .    8    7    1    6    2    4    11   .    
  Launcher                 15    | .    .    .    .    .    .    .    .    2    .    9    .    .    .    .    4    .    .    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
  Kinetic                  43    | .    .    .    .    .    12   2    .    13   .    11   5    .    .    .    .    .    .    
  Thermal                  123   | .    18   10   .    20   24   2    .    10   .    8    7    1    6    2    4    11   .    
  Explosive                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    
  Electromagnetic          17    | .    .    .    .    .    2    .    .    2    .    9    .    .    .    .    4    .    .    
  Robot Hit Streak         15    | .    3    5    .    8    9    2    .    7    .    15   7    4    5    .    3    11   4    
  Robot Miss Streak        5     | .    4    1    .    2    4    1    .    5    .    3    2    .    1    .    1    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           269   | .    9    7    .    16   38   13   3    21   .    31   41   1    13   9    8    55   4    
  Core Hits                177   | .    4    3    .    9    15   7    1    17   .    33   12   1    7    5    13   43   7    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    1    1    .    1    .    1    .    .    .    .    1    .    .    1    1    1    .    
    Burn                   3     | .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Sever                  4     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    
Melee Attacks              184   | .    .    .    .    .    16   13   3    5    .    12   34   .    20   13   4    62   2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 182   | .    .    .    .    .    16   13   3    5    .    12   34   .    20   13   4    62   .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            37    | .    .    .    .    .    7    2    3    .    .    .    8    .    5    6    2    2    2    
    Combat Hostiles        2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        30    | .    .    .    .    .    1    3    .    2    .    1    6    .    .    2    .    15   .    
Damage Inflicted           12485 | .    105  82   .    223  935  490  198  651  .    1434 1682 27   764  512  794  3782 806  
  Guns                     1297  | .    105  82   .    223  293  12   .    199  .    280  103  .    .    .    .    .    .    
  Cannons                  1155  | .    .    .    .    .    .    56   .    240  .    186  165  27   200  .    65   216  .    
  Explosions               3339  | .    .    .    .    .    .    .    .    83   .    580  .    .    .    .    478  1570 628  
  Melee                    6445  | .    .    .    .    .    642  422  198  129  .    388  1414 .    564  512  251  1812 113  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  692   | .    .    .    .    .    98   12   .    199  .    280  103  .    .    .    .    .    .    
  Thermal                  2090  | .    105  82   .    223  167  56   .    240  .    322  165  27   200  .    287  216  .    
  Explosive                2198  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1570 628  
  Electromagnetic          811   | .    .    .    .    .    28   .    .    83   .    444  .    .    .    .    256  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6581  | .    .    .    .    .    642  422  198  129  .    388  1414 .    564  512  251  1996 65   
  Piercing                 113   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    113  
Highest Corruption         30    | .    .    .    .    .    .    .    .    .    .    .    .    15   15   15   30   30   15   
  Average Corruption       17    | .    .    .    .    .    .    .    .    .    .    .    .    8    15   15   29   15   15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  114   | .    .    .    .    .    .    .    .    .    .    .    .    4    28   27   27   23   5    
    Message Errors         28    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    5    11   4    3    
    Matter Fused           25    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   5    3    2    1    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    7    5    .    
    Energy Discharges      11    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    2    4    1    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    3    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    
Overload Shots             2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1199  | .    .    .    .    .    130  15   112  22   .    .    155  .    159  118  182  233  73   
  Projectiles              34    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    .    7    .    
  Explosions               115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   79   .    
  Melee                    1050  | .    .    .    .    .    130  15   112  22   .    .    155  .    132  118  146  147  73   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      137   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    132  .    .    
  Shots                    6     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        281   | .    170  60   .    109  281  78   .    6    .    123  8    .    156  236  249  263  .    
  Average Temperature      85    | .    82   30   .    79   151  41   .    6    .    33   4    .    78   81   95   95   .    
  Received Heat Transfer   1740  | .    .    .    .    171  54   42   18   30   .    564  276  .    12   9    135  393  36   
  Effects                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             11    | .    .    1    .    3    .    .    .    .    .    .    .    .    1    .    4    2    .    
  Heat Transferred         3449  | .    335  297  .    669  375  50   .    296  .    372  222  37   250  .    250  296  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Peak Influence             173  | .   95  46  .   80  155 173 .   .   .   .   104 15  118 .   .   .   .   
  Initial                  93   | .   .   36  .   .   31  18  .   .   .   .   93  .   10  .   .   .   .   
  Average                  30   | .   22  41  .   71  74  36  .   .   .   .   61  3   52  .   .   .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   .   .   100 100 100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   .   .   1   .   .   .   1   3   .   2   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Distress Signals           7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   
Communications Jammed      49   | .   .   .   .   .   .   13  .   .   .   29  .   .   .   .   7   .   .   
  Distress Signals         42   | .   .   .   .   .   .   13  .   .   .   29  .   .   .   .   .   .   .   
Times Spotted              147  | .   6   .   .   3   10  7   1   7   .   19  9   3   6   2   6   56  12  
  Peak Tracking Total      19   | .   4   .   .   3   4   2   1   3   .   7   3   3   2   1   4   19  7   
  Tactical Retreats        12   | .   .   .   .   .   1   .   1   .   .   1   1   1   1   .   1   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Traps Triggered            3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Machines Accessed          14   | .   3   1   2   .   .   2   .   .   4   .   2   .   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                49   | .   6   1   2   .   .   7   .   .   28  .   5   .   .   .   .   .   .   
  Successful               39   | .   3   1   2   .   .   4   .   .   28  .   1   .   .   .   .   .   .   
  Failed                   10   | .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   .   .   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   5   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                16   | .   6   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             36   | .   3   1   2   .   .   2   .   .   28  .   .   .   .   .   .   .   .   
  Record                   12   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   1   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   1   .   .   .   .   .   .   .   9   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Total Allies               9    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   
  Largest Group            6    | .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   6   .   
  Highest-Rated Group      153  | .   .   .   .   .   .   .   .   .   .   96  49  .   .   .   .   153 .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   96  29  .   .   .   .   31  .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Ally Attacks               32   | .   .   .   .   .   .   .   .   .   .   20  12  .   .   .   .   .   .   
  Total Damage             657  | .   .   .   .   .   .   .   .   .   .   366 291 .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   2   .   .   1   2   .   1   .   .   .   2   2   2   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Turns Passed               11251 | 2558 185  173  580  190  590  560  308  499  111  636  863  137  669  726  503  1822 141  
Spaces Moved               7019  | 1053 148  154  545  97   297  329  180  292  75   325  485  106  430  533  369  1296 305  
  Core                     173   | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   63   
  Treads                   20    | .    .    .    2    12   3    .    .    .    .    .    .    .    .    .    .    3    .    
  Legs                     47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    
  Wheels                   6537  | 1039 148  154  543  85   294  329  180  292  75   325  485  106  430  533  369  1150 .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   242   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    242  
  Fastest Speed            35    | 50   100  95   80   95   80   135  150  150  150  135  123  107  107  123  125  50   35   
  Average Speed            118   | 100  100  96   99   103  129  144  150  150  150  153  134  109  115  123  125  124  39   
  Slowest Speed            480   | 200  100  100  230  160  320  150  150  150  150  245  150  150  130  123  230  480  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 115  39   29   90   29   25   9    36   48   68   53   19   83   13   81   60   90   36   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
  Known Exits Taken        5     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    1    .    1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             18    | .    .    .    .    1    .    .    2    1    .    2    .    .    .    7    1    3    1    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    .    .    .    2    .    6    2    .    .    .    
Terrain Destroyed          56    | .    .    .    .    .    .    1    .    1    .    8    2    .    6    3    11   .    24   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    2    .    6    1    .    .    .    
  Projectile               7     | .    .    .    .    .    .    1    .    1    .    1    .    .    .    2    2    .    .    
  AOE                      40    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    9    .    24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  
Total                      9594 | 2548 166  170  583  165  457  397  214  322  74   414  641  124  569  590  395  1442 323  
  Wait                     1957 | 1484 1    5    .    48   77   29   30   10   .    10   80   15   100  31   4    28   5    
  Move                     7003 | 1052 147  153  544  96   296  328  179  291  74   324  485  105  429  532  368  1295 305  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  111  | 6    4    2    16   1    28   8    .    .    .    4    18   .    2    4    3    15   .    
  Fast Attach              47   | 6    1    .    7    2    4    1    .    .    .    1    4    1    4    2    .    11   3    
  Attach                   45   | .    .    .    2    1    7    3    .    1    .    9    7    .    .    .    7    5    3    
  Detach                   16   | .    .    .    2    .    3    1    .    .    .    .    3    .    1    .    .    3    3    
  Swap                     58   | .    2    1    1    4    4    6    1    2    .    8    2    3    6    4    3    11   .    
  Drop                     80   | .    2    4    11   3    11   10   1    .    .    1    8    .    6    8    .    15   .    
  Fire                     109  | .    9    5    .    10   12   2    .    15   .    17   7    .    6    1    7    16   2    
  Melee                    139  | .    .    .    .    .    15   9    3    3    .    11   27   .    15   8    3    43   2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   29   | .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves

 History 
---------
  Turn | Location           | Event
    37 | -11/Scrapyard      | Discovered new exit (range 16)
  2486 | -11/Scrapyard      | Assembled infested the area
  2559 | -11/Scrapyard      | Entered Materials
  2560 | -10/Materials      | Build established: Mutant
  2734 | -10/Materials      | Discovered new exit (range 8)
  2744 | -10/Materials      | Entered Mines
  2748 | -10/Mines          | Learned Materials emergency access door positions
  2761 | -10/Mines          | Found the Drone Emporium
  2768 | -10/Mines          | Found Prototype Device
  2846 | -10/Mines          | Met a Derelict bent on vengeance
  2913 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2913 | -10/Mines          | Discovered new exit (range 5)
  2917 | -10/Mines          | Entered Exiles
  2940 | -10/Exiles         | Met 8R-AWN
  2957 | -10/Exiles         | Met EX-HEX
  2982 | -10/Exiles         | Met EX-BIN
  2995 | -10/Exiles         | Aligned with FarCom system
  2996 | -10/Exiles         | Given EX-Vault access code
  3019 | -10/Exiles         | Opened EX-Vault
  3028 | -10/Exiles         | Identified Bomb Drone Bay
  3050 | -10/Exiles         | Found Cloak of Protection
  3069 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3097 | -10/Exiles         | Met EX-DEC
  3100 | -10/Exiles         | Learned location of Zion (-6)
  3305 | -10/Exiles         | Visited The Gauntlet
  3486 | -10/Exiles         | Discovered new exit (range 14)
  3497 | -10/Exiles         | Left Exiles lab with Cloak of Protection
  3497 | -10/Exiles         | Entered Mines
  3666 | -9/Mines           | Identified exit to Materials
  3687 | -9/Mines           | Entered Materials
  3687 | -8/Materials       | Evolved 4 slots: Propulsion x2, Weapon x2
  3688 | -8/Materials       | Identified exit to Storage
  3881 | -8/Materials       | Lost 3 parts (2n1w)
  4209 | -8/Materials       | Discovered new exit (range 7)
  4277 | -8/Materials       | Entered Factory
  4277 | -7/Factory         | Evolved 2 slots: Utility x2
  4498 | -7/Factory         | Build established: Scavenger-Mutant
  4798 | -7/Factory         | Discovered new exit (range 16)
  4837 | -7/Factory         | Entered Lower Caves
  4866 | -7/Lower Caves     | Learned Factory stockpile data
  5128 | -7/Lower Caves     | Discovered new exit (range 12)
  5145 | -7/Lower Caves     | Entered another Lower Caves area
  5183 | -7/Lower Caves     | Discovered new exit (range 7)
  5315 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5418 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5468 | -7/Lower Caves     | Learned Factory garrison access intel
  5601 | -7/Lower Caves     | Discovered new exit (range 16)
  5644 | -7/Lower Caves     | Entered Data Miner
  5644 | -7/Data Miner      | Discovered new exit (range 6)
  5673 | -7/Data Miner      | Met Data Miner
  5701 | -7/Data Miner      | Learned location of Section 7 (-2)
  5701 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5722 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5755 | -7/Data Miner      | Entered Proximity Caves
  5843 | -6/Proximity Caves | Learned Factory garrison access intel
  5905 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6099 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  6224 | -6/Proximity Caves | Lost 9 parts (1p5n1u2w)
  6379 | -6/Proximity Caves | Discovered new exit (range 7)
  6391 | -6/Proximity Caves | Entered Factory
  6391 | -6/Factory         | Accompanied by 2 allies
  6391 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6392 | -6/Factory         | Identified exit to Factory
  6394 | -6/Factory         | Loaded intel: 3 garrison access locations
  7082 | -6/Factory         | Discovered exit to Factory (range 5)
  7254 | -6/Factory         | Sucked down chute
  7254 | -6/Factory         | Entered Waste
  7269 | -6/Waste           | EMP discharged
  7271 | -6/Waste           | Spotted C-40 Crusher
  7326 | -6/Waste           | Spotted C-40 Crusher
  7346 | -6/Waste           | Spotted C-40 Crusher
  7360 | -6/Waste           | Spotted C-40 Crusher
  7369 | -6/Waste           | EMP discharged
  7369 | -6/Waste           | System corruption reached 10%
  7373 | -6/Waste           | Spotted C-40 Crusher
  7381 | -6/Waste           | Discovered new exit (range 10)
  7391 | -6/Waste           | Entered Factory
  7392 | -6/Factory         | Loaded intel: 4 garrison access locations
  7413 | -6/Factory         | Discovered new exit (range 13)
  8058 | -6/Factory         | Identified exit to Lower Caves
  8060 | -6/Factory         | Entered Lower Caves
  8074 | -6/Lower Caves     | Learned Factory interactive machine intel
  8598 | -6/Lower Caves     | Learned Factory non-interactive machine intel
  8728 | -6/Lower Caves     | Discovered new exit (range 10)
  8750 | -6/Lower Caves     | Identified exit to Lower Caves
  8786 | -6/Lower Caves     | Entered another Lower Caves area
  8795 | -6/Lower Caves     | System corruption reached 30%
  8826 | -6/Lower Caves     | Lost 7 parts (1p4n1u1w)
  9028 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9254 | -6/Lower Caves     | Discovered new exit (range 14)
  9269 | -6/Lower Caves     | Identified exit to Zion
  9289 | -6/Lower Caves     | Entered Zion
  9315 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  9375 | -6/Zion            | Discovered new exit (range 10)
  9402 | -6/Zion            | Identified exit to Proximity Caves
  9526 | -6/Zion            | System corruption cleaned by Quarantine Array
  9610 | -6/Zion            | Learned 8 Factory zone layouts
  9792 | -6/Zion            | Found Prototype Special Weapon
  9794 | -6/Zion            | Found Prototype Special Weapon
  9796 | -6/Zion            | Found Prototype Special Weapon
  9810 | -6/Zion            | Found Prototype Special Weapon
  9987 | -6/Zion            | Given A8's code to call for help
 10155 | -6/Zion            | Learned 4 Factory zone layouts
 10227 | -6/Zion            | Learned location of Quarantine (-2)
 10261 | -6/Zion            | Build established: Derelict-Mutant
 10313 | -6/Zion            | Rebuked by Imprinter
 10462 | -6/Zion            | Gained Derelict followers
 10512 | -6/Zion            | Gained Derelict followers
 10704 | -6/Zion            | Attempted to imprint without authorization
 10704 | -6/Zion            | Attacked by Zionites
 10706 | -6/Zion            | Identified RU-N14's Throwing Claymores (x4)
 10709 | -6/Zion            | Destroyed Imprinter
 10727 | -6/Zion            | Extracted access codes from Imprinter's data core
 10756 | -6/Zion            | Destroyed 11 combat bots
 10920 | -6/Zion            | Lost 5 parts (3n2u)
 11048 | -6/Zion            | Core integrity fell below 50%
 11054 | -6/Zion            | Released all parts (4)
 11088 | -6/Zion            | Spotted SJ-EMI(B)
 11088 | -6/Zion            | Spotted B8-4ET(B)
 11095 | -6/Zion            | Lost 14 parts (2p8n2u2w)
 11096 | -6/Zion            | Core integrity fell below 20%
 11111 | -6/Zion            | Entered Proximity Caves
 11152 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 11252 | -5/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher

 Last Messages 
---------------
11129_ Acquired 10 matter.
11131_ Acquired Phase Shifter.
11132_ Acquired 10 matter.
11151_ Slug penetrates Wall.
11152_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
11154_ /MSDWM84F%& NJYRI#MV|LWXVSHI
11156_ Y-72 Warden: "REQUESTING BACKUP."
11157_ S-27 Virus destroyed. <x3>
11162_ Slug penetrates Wall.
11163_ The unstable cave ceiling collapses. <x2>
11165_ Acquired VTOL Module.
11167_ Slug penetrates G-50 Soldier.
11168_ Phase Shifter destroyed.
11170_ System corrupted: Matter fused (-8).
11170_ Mak. Spear destroyed.
11173_ Autogun fries itself beyond repair.
11174_ Acquired 4 matter.
11179_ Acquired 24 matter.
11225_ 3DC1JPR Y2:WUB>=WRT/UD V< 
11249_ QSZGQE|T:8M7/YS<=KBD|S| =Y5TU<B0DZ6LY

 Map 
-----
+----------------------------------------------------+
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| ??##   ##    ##?  #??????????????????????????????? |
| ???#  #?##   #?#  ##?????????????????????????????? |
| ???#  ???#  ###    #?????????????????????????????? |
| ???###??##  ##     #?????????????????????????????? |
| ????????#          #?????????????????????????????? |
| ???????#           #?????????????????????????????? |
| ??????#             #????????????????????????????? |
| ???                     ?????????????????????????? |
|                          #???????????????????????? |
|            ###           #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          18
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             5
Corruption Block           13
Armor Coverage             450
Evasion (%)                63
Melee Accuracy             13
Recoil Reduction           3
Authchip Count             3

 Item Schematics 
-----------------
          Hcp. Storage Unit | -10/Materials | Hacked
           Combat Drone Bay | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
   Cld. Cesium-ion Thruster | -7/Data Miner | Free
        Gravity Neutralizer | -7/Data Miner | Free
            Com. Ion Cannon | -7/Data Miner | Free
     Field Propulsion Drive | -7/Data Miner | Free
       Point Defense System | -7/Data Miner | Free
       Imp. Remote Datajack | -7/Data Miner | Free
        Adv. Actuator Array | -7/Data Miner | Free
                 Beamcaster | -6/Zion       | Archive
  Adv. Field Recycling Unit | -6/Zion       | Archive
                  Drone Bay | -6/Zion       | Archive
           Disruptor Cannon | -6/Zion       | Archive
               Fission Core | -6/Zion       | Archive
           Impulse Thruster | -6/Zion       | Archive
              Neutrino Core | -6/Zion       | Archive
           Flexi-carbon Leg | -6/Zion       | Archive
        Adv. Trap Extractor | -6/Zion       | Archive
                   Arm. Leg | -6/Zion       | Archive
         Imp. Arc Projector | -6/Zion       | Archive
 0b10 Decoder Chip [Looter] | -6/Zion       | Archive
              Phase Shifter | -6/Zion       | Archive
        Adv. Cooling System | -6/Zion       | Archive

 Robot Schematics 
------------------
         S-27 Virus | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     R-10 Processor | -7/Data Miner | Free
        X-77 Beamer | -6/Zion       | Archive
      Y-54 Guardian | -6/Zion       | Archive
     T-07 Excavator | -6/Zion       | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Curiosity Killed The Cat
Monster

 Challenges 
------------
None

 Game 
------
Seed              EnhancedPlasmaLaser
  Manual?         0
Play Time         01:16:40
  Cumulative      259.8 hours
  Start           2022.05.15 @ 13:33:33
  End             2022.05.23 @ 10:44:01
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          177
  Rogue           177
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           10/0/2/1/0/0/0/0/0
Lore%             66
Gallery%          81
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7233d968-dcb1-48f9-800b-1179a49d833f