Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:30:46 Player: Jraekeid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (106) 530 Value Destroyed (3284) 3284 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 7413 Bonus ------- High Alert Combat Kills 199 Cogmind --------- Core Integrity 0/700 Matter 144/300 Energy 89/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Chainsword > --- INVENTORY (5) ---- Fission Core Improved Terrain Scanner Advanced Terrain Scan Processor Relay Coupler [Programmer] (68) Peak State ------------ > --- POWER ------------ Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Compact Battery Target Analyzer Heart of Steel > --- WEAPON ----------- Missile Launcher Enhanced Flamer Chainsword > --- INVENTORY -------- Advanced Terrain Scan Processor Weapon Cycler Relay Coupler [Programmer] Wave Gun [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 102 | 7 19 14 34 10 2 2 8 6 Power 14 | 1 2 2 4 1 1 . 2 1 Engine 6 | 1 2 2 . . . . . 1 Core 7 | . . . 4 1 1 . 1 . Reactor 1 | . . . . . . . 1 . Propulsion 27 | 2 7 4 9 3 . . 1 1 Treads 7 | . 3 4 . . . . . . Leg 1 | . . . . . . . . 1 Wheel 11 | 2 1 . 4 3 . . 1 . Hover 8 | . 3 . 5 . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 1 8 4 . 2 1 . Device 5 | . . . 2 2 . 1 . . Storage 5 | 1 1 . 1 . . 1 1 . Processor 4 | . 1 1 2 . . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 3 2 . . . . Artifact . | . . . . . . . . . Weapon 42 | 3 8 7 13 2 1 . 4 4 Energy Gun 8 | 2 2 1 2 . . . . 1 Energy Cannon 3 | . . . 2 1 . . . . Ballistic Gun 13 | 1 4 1 6 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . 1 3 2 . . . 2 . Special Weapon 2 | . 1 . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon 8 | . . 2 1 . 1 . 1 3 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 2 . Parts Lost 53 | . 8 7 15 2 . 7 1 13 Power 11 | . 3 1 2 . . 2 . 3 Propulsion 17 | . 3 4 5 1 . 1 . 3 Utility 10 | . . . 3 . . 4 . 3 Weapon 15 | . 2 2 5 1 . . 1 4 Highest Loss Streak 9 | . 2 5 9 1 . 2 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 76 | . 91 80 84 85 88 66 54 44 Engine 4 | . 9 10 . . . . . 3 Core 4 | . . . 6 11 15 4 4 1 Treads 5 | . 8 19 . . . . . . Wheel 9 | . 10 . 16 13 15 13 7 3 Hover 2 | . 6 . 6 . . . . . Device 5 | . . . 5 6 15 10 7 6 Storage 5 | . 14 11 1 . . 1 4 2 Processor 13 | . 12 21 19 15 7 7 7 6 Protection 3 | . . . 3 14 15 5 . . Energy Gun 3 | . 11 4 3 . . . . 1 Energy Cannon 6 | . . . 4 13 15 15 10 . Ballistic Gun 5 | . 15 4 9 1 . . . . Launcher 3 | . . 6 5 6 . . 3 2 Slashing Weapon 2 | . . 1 1 . 3 7 5 6 Naked Turns 4 | . . . . . . . . 4 Heaviest Build 60 | 14 48 52 60 44 40 40 45 38 Greatest Support 66 | 26 46 66 48 44 40 40 40 40 Greatest Overweight (x) 17 | . 4 17 2 1 . 7 1 7 Average Overweight (x) . | . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 5 5 5 5 5 Average Capacity 10 | 7 19 20 6 5 5 5 5 5 Most Carried 20 | 5 20 20 18 5 5 5 5 5 Average Carried 8 | 1 14 18 4 4 4 3 4 4 Final Capacity 20 | 8 20 20 20 5 5 5 5 5 Final Carried 19 | 1 19 19 14 5 5 4 5 4 Class Distribution -------------------- 74% | Mutant 15% | Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 2594 | 168 322 290 705 240 15 528 90 236 Remotely . | . . . . . . . . . Salvage Created 3826 | . 531 811 1099 607 . 510 . 268 Parts 214 | . 47 51 62 25 . 20 . 9 Haulers Intercepted 3 | . 1 1 1 . . . . . Recyclers Shooed 5 | . . 5 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 18 . 7 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 86 | . 15 19 25 10 . 10 . 7 Melee 6 | . . 1 . . . . . 5 Guns 37 | . 14 8 13 2 . . . . Cannons 19 | . . . 3 7 . 9 . . AOE 23 | . 1 10 9 1 . . . 2 Classes Destroyed 15 | . 7 3 3 . . 2 . . Worker 4 | . 1 2 1 . . . . . Builder 3 | . 1 1 1 . . . . . Hauler 3 | . 1 1 1 . . . . . Recycler 4 | . . 1 2 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . 1 . . . . . . . Watcher 4 | . 2 1 1 . . . . . Swarmer 24 | . 9 . 7 . . 4 . 4 Grunt 39 | . 6 13 9 5 . 3 . 3 Brawler 6 | . . 2 2 1 . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 13 | . . 4 4 4 . 1 . . Specialist 2 | . . . 2 . . . . . Behemoth 1 | . . . . . . 1 . . Samaritan 2 | . . . . . . 1 . 1 Best Kill Streak 4 | . 4 4 4 3 . 4 . 4 Combat Bots Only 4 | . 3 3 4 3 . 4 . 4 Max Kills in Single Turn 3 | . 2 3 3 2 . 2 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 1 2 2 1 . . . 1 Melee 1 | . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 654 | . 112 95 135 120 . 97 . 95 Missed 208 | . 25 32 38 45 . 46 . 22 Damage Taken 6136 | . 910 873 1518 511 . 869 . 1455 Core 1429 | . 178 178 356 22 . 88 . 607 Absorbed by Shields 37 | . . . 37 . . . . . Regen/Repaired (Parts) 287 | . 33 173 31 50 . . . . Core Remaining (%) 54 | 100 28 55 35 . . . . . Volleys Fired 236 | . 59 53 57 29 . 35 . 3 Largest 3 | . 2 2 3 3 . 2 . 1 Hottest 150 | . 70 80 136 150 . 150 . 81 Shots Fired 464 | . 113 93 122 63 . 70 . 3 Gun 289 | . 113 78 90 7 . . . 1 Cannon 132 | . . . 13 49 . 70 . . Launcher 43 | . . 15 19 7 . . . 2 Special . | . . . . . . . . . Kinetic 168 | . 60 37 64 7 . . . . Thermal 210 | . 10 41 39 49 . 70 . 1 Explosive 43 | . . 15 19 7 . . . 2 Electromagnetic 43 | . 43 . . . . . . . Robot Hit Streak 15 | . 15 11 14 14 . 8 . . Robot Miss Streak 6 | . 5 2 6 4 . 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 3 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 329 | . 71 74 75 40 . 46 . 23 Core Hits 198 | . 31 56 57 22 . 18 . 14 Critical Kills 4 | . 1 . 2 . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 21 | . 4 4 6 . . 1 . 6 Burn 10 | . 3 4 3 . . . . . Meltdown 1 | . . . . . . 1 . . Destroy 4 | . 1 . 3 . . . . . Sever 6 | . . . . . . . . 6 Melee Attacks 66 | . . 17 18 . . . . 31 Impact . | . . . . . . . . . Slashing 66 | . . 17 18 . . . . 31 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 1 . . . . . 2 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8342 | . 924 1742 2338 1155 . 1230 . 953 Guns 2370 | . 807 591 902 70 . . . . Cannons 2296 | . . . 191 875 . 1230 . . Explosions 2718 | . 106 1054 1245 210 . . . 103 Melee 935 | . . 93 . . . . . 842 Ramming 23 | . 11 4 . . . . . 8 Kinetic 1298 | . 357 203 668 70 . . . . Thermal 3135 | . 217 388 425 875 . 1230 . . Explosive 2612 | . . 1054 1245 210 . . . 103 Electromagnetic 339 | . 339 . . . . . . . Impact . | . . . . . . . . . Slashing 935 | . . 93 . . . . . 842 Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 2 2 2 2 . Average Corruption 2 | . . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . 8 9 9 . . Message Errors 8 | . . . . 2 1 5 . . Matter Fused 7 | . . . . 1 4 2 . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 2 | . . . . 1 1 . . . Data Loss (minor) 1 | . . . . . . 1 . . Data Loss (major) 4 | . . . . 1 2 1 . . Alerts 1 | . . . . 1 . . . . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 116 | . . 6 36 . . 45 . 29 Projectiles 45 | . . . . . . 45 . . Explosions 36 | . . . 36 . . . . . Melee 35 | . . 6 . . . . . 29 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 47 | . . 31 9 . . . . 7 Shots 7 | . . 3 3 . . . . 1 Rammed 3 | . 1 1 . . . . . 1 Targets Rammed 6 | . 1 1 . . . . . 4 Kicked 3 | . . . . . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 501 | . 87 96 227 422 149 501 . 83 Average Temperature 85 | . 24 31 56 165 86 130 . 32 Received Heat Transfer 1630 | . 282 348 228 96 . 204 . 472 Effects 4 | . . . . 3 . 1 . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . 1 . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 12 | . 1 5 3 . . 3 . . Heat Transferred 6366 | . 705 1443 1147 1295 . 1776 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 704 | . 208 439 704 524 . . . . Initial 286 | . . 42 133 286 . . . . Average 276 | . 90 245 465 407 . . . . Maximum Alert Level 3 | . 1 2 3 2 . . . . Low Security (%) 42 | 100 98 35 5 . . . . . Level 1 27 | . 1 57 18 43 . . . . Level 2 28 | . . 7 69 56 . . . . Level 3 1 | . . . 6 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 3 3 5 3 . . . . Investigation 5 | . 2 1 1 1 . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 1 2 4 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 8 | . 2 2 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 28 29 39 15 . 10 . 14 Peak Tracking Total 7 | . 4 5 7 3 . 4 . 4 Tactical Retreats 16 | . 1 1 7 . . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 3 | . 2 . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 3 | . . 1 2 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 1 | . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 27 | . 7 5 8 6 1 . . . Terminals 16 | . 4 3 6 3 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 1 2 1 1 . . . . Recycling Units 4 | . 2 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 14 15 18 9 1 . . . Successful 38 | . 10 10 11 6 1 . . . Failed 19 | . 4 5 7 3 . . . . Catastrophic 3 | . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 8 3 15 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 19 | . 3 12 2 2 . . . . Recycling Units 5 | . 3 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 19 | . 5 3 8 2 1 . . . Record 1 | . . . . 1 . . . . Prototype ID Bank 7 | . 3 1 3 . . . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . Assault Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . 3 7 2 2 . . . . Scan Component 8 | . 1 5 1 1 . . . . Repair 5 | . 1 2 1 1 . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 4 | . 2 . 1 1 . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 3 | . 2 . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 2 4 4 . . . . Full Trace Events 4 | . 1 1 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 2 1 1 . . . . Time 163 | . 26 80 38 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 26 | . 18 . . 8 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8563 | 54 1587 1459 1333 774 699 940 1066 651 Spaces Moved 5741 | 48 883 509 1054 600 723 651 927 346 Core 86 | 18 . 6 . . . 40 . 22 Treads 771 | . 268 503 . . . . . . Legs 179 | . . . . . . . . 179 Wheels 4231 | 30 484 . 711 600 723 611 927 145 Hover 474 | . 131 . 343 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 160 52 95 95 95 95 50 Average Speed 124 | 76 145 236 90 104 95 120 109 156 Slowest Speed 900 | 100 240 900 180 115 95 400 115 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 5 99 43 59 18 77 76 83 36 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . . 1 3 3 2 Spaces Dug 14 | . . 7 7 . . . . . Terrain Destroyed 364 | . 12 107 159 58 . . . 28 Melee 14 | . . 7 7 . . . . . Projectile 2 | . . . . 2 . . . . AOE 348 | . 12 100 152 56 . . . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 6634 | 64 1056 645 1305 694 735 740 987 408 Wait 266 | 3 49 36 67 24 7 47 23 10 Move 5731 | 47 882 508 1053 599 720 650 926 346 Hop 1 | . . . . . 1 . . . Pick Up 144 | 7 31 13 45 19 2 4 17 6 Fast Attach . | . . . . . . . . . Attach 73 | 6 11 9 24 6 1 2 8 6 Detach . | . . . . . . . . . Swap 31 | 1 8 5 11 4 1 . 1 . Drop 68 | . 3 3 30 13 3 2 12 2 Fire 236 | . 59 53 57 29 . 35 . 3 Melee 66 | . . 17 18 . . . . 31 Ram 1 | . . . . . . . . 1 Kick 3 | . . . . . . . . 3 Crush 2 | . 1 1 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 12 | . 12 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 14) 255 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 432 | -10/Materials | Repaired Wheel 443 | -10/Materials | Discovered new exit (range 3) 669 | -10/Materials | Discovered new exit (range 10) 1332 | -10/Materials | Core integrity fell below 50% 1642 | -10/Materials | Entered another Materials area 1642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2011 | -9/Materials | Repaired Broken Imp. Treads 2217 | -9/Materials | Identified exit to Materials 2357 | -9/Materials | Lost 5 parts (1p3n1w) 2570 | -9/Materials | Repaired Broken Mining Claw 3101 | -9/Materials | Entered another Materials area 3101 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3319 | -8/Materials | Repaired Lgt. Nuclear Core 3330 | -8/Materials | Identified exit to Storage 3489 | -8/Materials | Lost 9 parts (1p3n3u2w) 3699 | -8/Materials | Discovered new exit (range 5) 4032 | -8/Materials | Core integrity fell below 50% 4057 | -8/Materials | Lost 4 parts (1p1n2w) 4120 | -8/Materials | Discovered new exit (range 14) 4427 | -8/Materials | Build established: Gunner 4434 | -8/Materials | Entered Factory 4434 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4625 | -7/Factory | Repaired Hvy. Particle Cannon 5194 | -7/Factory | Discovered new exit (range 14) 5208 | -7/Factory | Entered Lower Caves 5272 | -7/Lower Caves | Learned Factory non-interactive machine intel 5461 | -7/Lower Caves | Build established: Mutant 5680 | -7/Lower Caves | Learned Factory stockpile data 5740 | -7/Lower Caves | Discovered new exit (range 13) 5819 | -7/Lower Caves | Build established: Scavenger-Mutant 5890 | -7/Lower Caves | Found Prototype Device 5907 | -7/Lower Caves | Entered another Lower Caves area 5970 | -7/Lower Caves | Learned Factory emergency access door positions 5989 | -7/Lower Caves | Spotted B-75 Beast 6014 | -7/Lower Caves | Destroyed B-75 Beast 6306 | -7/Lower Caves | Identified Heart of Steel 6611 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6612 | -7/Lower Caves | Build established: Mutant 6773 | -7/Lower Caves | Discovered new exit (range 12) 6847 | -7/Lower Caves | Entered Zion 6883 | -7/Zion | System corruption cleaned by Quarantine Array 6994 | -7/Zion | Found Relay Coupler [Programmer] 7001 | -7/Zion | Found Relay Coupler [Programmer] 7095 | -7/Zion | Learned location of Quarantine (-3) 7319 | -7/Zion | Learned Factory scanalyzer intel 7363 | -7/Zion | Found Prototype Launcher 7364 | -7/Zion | Identified Rocket Array 7371 | -7/Zion | Found Prototype Launcher 7372 | -7/Zion | Identified Gui. Missile Launcher 7678 | -7/Zion | Received a hallucinogenic algorithm 7870 | -7/Zion | Discovered new exit (range 16) 7913 | -7/Zion | Entered Proximity Caves 8032 | -6/Proximity Caves | Identified exit to Factory 8042 | -6/Proximity Caves | Learned location of 1 exit from Factory 8142 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 8537 | -6/Proximity Caves | Core integrity fell below 50% 8558 | -6/Proximity Caves | Core integrity fell below 20% 8564 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Wave Gun destroyed. Heart of Steel destroyed. Kicked G-50 Soldier out of the way. Kicked G-50 Soldier. Carbon-fiber Leg destroyed. Slammed into G-50 Soldier. G-50 Soldier knocked back. G-50 Soldier destroyed. Critical hit (Burn: +50). G-50 Soldier Carbon-fiber Leg severed. Lgt. Angular Momentum Engine fries itself beyond repair. Target Analyzer destroyed. G-67 Veteran Lgt. Antimatter Reactor severed. Hvy. Laser fries itself beyond repair. Chainsword destroyed. Dropped Weapon Cycler. Acquired Chainsword. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #??????????? ?????????????????????????????????? | | #??????????? ?????????????????????????????????? | | #??###?????? ?????????????????????????????????? | | #### ##????? ?????????????????????????????????? | | ## ???????????????????????????????? | | ???????????????????????????????? | | ## ??????????????????????????????? | | ### ### ??????????????????????????????? | | ##?# ##???? ??????????????????????????????? | | ##??# #?????# ??????????????##???????????????? | | #???# #?????# #???????????????# ##?##???????????? | | ##??# #####?# #????#####????## ## ####????????? | | ### #?# #?#### ###### ?????????? | | #?# ### g #????????????? | | # ### ## [g! #??????????????? | | ?# ## [!@% #???????????????? | | ## ## ### #### #???????????????? | | ## ## #?## ###?## ##???????????????? | | ## ## ## # ##?####???# ##???????????????? | | ?## ## ### #????????# ### ##??????????????? | | ??#### #?## ##????????## #?# ####???????????? | | ????? #??#####??????????###?# #???????????? | | ???? ##?????????????????????# #??????????? | | ???? #??????????????????????# #?????????? | | ??? ??????????????????????# #####?????????? | | ?? ????????????????????? #?????????????? | | ??# ???????????????????? ## ?????????????? | | ??# ??????????????????? ?# ????????????? | | ??## ?????????????????? ? ????????????? | | ???## ????????????????? ?? ???????????? | | ????## ???????????????? ?? #??????????? | | ??????????????????????# ???## #??????????? | | ??????????????????????# ###?????## ??????????? | | ???????????????????????? ??????????# ##??????????? | | ????????????????????????????????????##???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 54 Targeting Accuracy 10 Target Analysis 7 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ForceTiamatGenerator Manual? 0 Play Time 01:32:31 Cumulative 15.1 hours Start 2024.04.07 @ 22:06:24 End 2024.04.12 @ 20:30:46 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 40030c80-4e27-4150-ae19-74803895bef2