Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.13 @ 20:04:20 Player: Mingebag Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (67) 335 Value Destroyed (2276) 2276 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (572) 572 TOTAL SCORE: 5883 Bonus ------- High Alert Combat Kills 72 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 19/300 Energy 100/100 System Corruption 0% Temperature Critical (1138) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Large Battery (200) Improved Trap Scanner Advanced Visual Processing Unit ECM Suite System Shield Authchip [R/Combat] Authchip [Device] Authchip [Storage] Improved EM Pulse Cannon Ion Cannon Gauss Cannon Gauss Cannon Improved Datajack Mining Laser Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Large Battery Advanced Visual Processing Unit Graphene Brace Shield Generator > --- WEAPON ----------- Ion Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Compact Battery Advanced Visual Processing Unit Hardened Heavy Armor Plating System Shield Authchip [R/Combat] Authchip [Device] Authchip [Storage] Improved EM Pulse Cannon Improved Light Cannon Grenade Launcher Improved Datajack Mining Laser Great Maul [Rating: 39] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage High-capacity Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 2 . 1 . Utility 3 | . . . . 2 1 . Weapon . | . . . . . . . Parts Attached 53 | 6 2 3 11 23 2 6 Power 6 | 1 . 1 1 2 . 1 Engine 5 | 1 . . 1 2 . 1 Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 15 | 2 . . 6 5 1 1 Treads 12 | 2 . . 4 5 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 2 . . 1 Utility 15 | 1 2 . 1 8 1 2 Device 6 | . . . . 5 . 1 Storage 4 | 1 . . 1 2 . . Processor 3 | . 2 . . . 1 . Hackware . | . . . . . . . Protection 2 | . . . . 1 . 1 Artifact . | . . . . . . . Weapon 17 | 2 . 2 3 8 . 2 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 4 | . . . . 4 . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 4 | . . . 1 2 . 1 Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes . | . . . . . . . Parts Lost 33 | . . 1 3 12 . 17 Power 4 | . . . 1 1 . 2 Propulsion 12 | . . . 2 4 . 6 Utility 8 | . . . . 3 . 5 Weapon 9 | . . 1 . 4 . 4 Highest Loss Streak 5 | . . 1 1 4 . 5 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 7 7 8 18 17 15 Power 1 | . 1 1 1 2 2 1 Propulsion 1 | 1 2 2 2 2 1 . Utility 4 | . . . 1 8 9 7 Weapon 4 | . 4 4 3 4 4 5 Tool/Special . | . . . . . . . Unused Backups 21 | . 3 . 3 5 . 10 Power 3 | . 1 . 1 . . 1 Propulsion 2 | . . . . 2 . . Utility 6 | . . . . . . 6 Weapon 10 | . 2 . 2 3 . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 99 100 96 96 98 64 Engine 7 | . 14 9 3 8 7 5 Core 2 | . . 4 6 . . . Treads 31 | . 28 28 33 34 38 17 Flight 2 | . . . 7 . . 1 Device 4 | . . . . 8 15 7 Storage 12 | . 14 14 11 12 15 9 Processor 9 | . 13 14 11 7 6 7 Protection 2 | . . . . 5 . 2 Energy Gun 5 | . 14 18 7 1 . . Energy Cannon 3 | . . . . 7 7 4 Ballistic Gun 4 | . 14 8 5 . . . Ballistic Cannon 6 | . . . 9 8 7 4 Peak Build Rating 39 | 6 9 11 15 33 37 39 Average Rating 18 | 4 8 9 13 24 36 29 On Entrance 15 | . 6 8 11 15 33 37 Avg Prop Armor Cover (%) 3 | . . . 3 . . . Naked Turns . | . . . . . . . Heaviest Build 78 | 12 12 16 54 63 62 78 Greatest Support 100 | 40 40 40 83 80 100 100 Greatest Overweight (x) 18 | . . . 3 1 . 18 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 14 | 6 8 8 10 20 20 20 Most Carried 20 | 4 8 8 17 20 19 19 Average Carried 12 | 2 7 7 8 18 18 15 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 4 8 8 17 20 19 16 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1355 | 205 105 76 302 585 . 82 Remotely . | . . . . . . . Salvage Created 2155 | . 297 93 512 1007 . 246 Parts 132 | . 16 7 35 57 . 17 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 55 | . 6 2 12 23 . 12 Guns 14 | . 6 2 5 1 . . Cannons 33 | . . . 7 20 . 6 AOE 4 | . . . . . . 4 Classes Destroyed 12 | . 3 . 4 3 . 2 Worker 3 | . 1 . . 2 . . Hauler 1 | . . . . 1 . . Recycler 2 | . . . 2 . . . Operator 3 | . . . 2 1 . . Watcher 3 | . 1 . . 2 . . Swarmer 9 | . . . 3 3 . 3 Cutter 3 | . . . . . . 3 Grunt 32 | . 6 2 4 16 . 4 Brawler 1 | . . . . 1 . . Sentry 7 | . . . 5 2 . . Specialist 1 | . . . . . . 1 Heavy 2 | . . . . 1 . 1 Best Kill Streak 5 | . 4 2 5 5 . 4 Combat Bots Only 5 | . 2 2 5 4 . 4 Max Kills in Single Turn 3 | . 1 1 1 2 . 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 436 | . 38 8 90 154 . 146 Missed 130 | . 15 2 28 41 . 44 Hits 306 | . 23 6 62 113 . 102 Melee 9 | . . . . 2 . 7 Projectile 297 | . 23 6 62 111 . 95 AOE 4 | . . . 1 . . 3 Critical Strikes 11 | . . . 1 6 . 4 Actively Blocked 4 | . . . . . . 4 Damage Taken 5924 | . 286 87 842 1969 . 2740 Core 1218 | . 74 . 164 181 . 799 Absorbed by Shields 192 | . . . . 100 . 92 Ignored by Resistances 105 | . . . . 105 . . Regen/Repaired (Parts) 115 | . . . 115 . . . Core Remaining (%) 74 | 100 . 70 59 67 . . Volleys Fired 197 | . 25 5 33 99 . 35 Largest 2 | . 2 2 2 2 . 2 Hottest 123 | . 60 105 105 123 . 100 Shots Fired 377 | . 50 10 66 190 . 61 Gun 119 | . 50 10 35 24 . . Cannon 244 | . . . 31 165 . 48 Launcher 13 | . . . . . . 13 Special 1 | . . . . 1 . . Kinetic 192 | . 25 4 54 85 . 24 Thermal 80 | . . 1 10 45 . 24 Explosive 13 | . . . . . . 13 Electromagnetic 92 | . 25 5 2 60 . . Robot Hit Streak 13 | . 8 5 13 12 . 10 Robot Miss Streak 7 | . 6 1 3 4 . 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 246 | . 25 7 46 128 . 40 Core Hits 132 | . 13 4 24 47 . 44 Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 1 . 4 7 . . Burn 3 | . . . 1 2 . . Meltdown 1 | . . . . 1 . . Destroy 1 | . 1 . . . . . Blast 6 | . . . 3 3 . . Corrupt 1 | . . . . 1 . . Melee Attacks 3 | . . . . 3 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . . 3 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6296 | . 546 95 865 2919 . 1871 Guns 1131 | . 376 93 373 289 . . Cannons 3781 | . . . 492 2580 . 709 Explosions 1382 | . 170 . . 50 . 1162 Melee . | . . . . . . . Ramming 2 | . . 2 . . . . Kinetic 2486 | . 190 39 699 1192 . 366 Thermal 1318 | . 170 . 143 662 . 343 Explosive 1162 | . . . . . . 1162 Electromagnetic 1328 | . 186 54 23 1065 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 6 . . Average Corruption 4 | . . . . 4 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . . 7 . . Message Errors 1 | . . . . 1 . . Matter Fused 3 | . . . . 3 . . Energy Discharges 1 | . . . . 1 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 52 | . . . 1 44 . 7 Projectiles 40 | . . . 1 39 . . Explosions 12 | . . . . 5 . 7 Melee . | . . . . . . . Knockbacks 50 | . . . 5 24 . 21 Impact . | . . . . . . . Kinetic 44 | . . . 3 22 . 19 Secondary 6 | . . . 2 2 . 2 Self-Inflicted Damage 38 | . . . . 38 . . Shots 1 | . . . . 1 . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1138 | . 60 45 101 408 . 1138 Average Temperature 120 | . 30 17 37 105 . 273 Received Heat Transfer 1587 | . 162 51 234 771 . 369 Effects 19 | . . . . . . 19 Energy Bleed 3 | . . . . . . 3 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 9 | . . . . . . 9 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . . . 3 . . Heat Transferred 2537 | . 200 . 363 1419 . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 3 . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 75 | 100 100 100 100 51 . 44 Level 1 18 | . . . . 30 100 55 Level 2 6 | . . . . 17 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 570 | . 65 40 145 570 256 334 Initial 256 | . . 19 . 11 256 161 Average 130 | . 22 9 62 221 244 243 Influence Increases 2079 | . 182 55 407 1087 5 343 Destroy 0b10 Robot/C 1100 | . 120 40 240 460 . 240 Destroy 0b10 Robot/NC 80 | . 10 . 20 30 . 20 Destroy Leader 238 | . 22 10 70 106 . 30 Successful Hack 54 | . . 5 44 . 5 . Disable Machine 45 | . . . 15 30 . . Destroy Structure 52 | . 15 . 3 11 . 23 Lose Combat Pursuer 510 | . 15 . 15 450 . 30 Influence Decreases 1745 | . 130 107 380 550 338 240 Entered New Map 427 | . . 33 . 16 308 70 Time Decay 988 | . 130 64 350 414 30 . Lost Part 330 | . . 10 30 120 . 170 Squads Dispatched 10 | . 1 . 3 4 . 2 Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 8 | . 1 . 1 4 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 11 3 17 54 . 17 Peak Tracking Total 6 | . 4 2 5 6 . 5 Tactical Retreats 22 | . 1 1 1 17 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled 4 | . 1 . 1 2 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 11 | . . 1 8 1 1 . Terminals 9 | . . 1 6 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 32 | . . 1 27 1 3 . Successful 16 | . . 1 14 . 1 . Failed 15 | . . . 12 1 2 . Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 27 | . . 1 22 1 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . . 1 11 . 1 . Record 2 | . . . 2 . . . Robot Analysis 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . . 1 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . 1 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 8 | . . . 7 1 . . Full Trace Events 3 | . . . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . 1 . . Non-combat 1 | . . . . 1 . . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . parse_system 1 | . . . . 1 . . no_distress 2 | . . . . 2 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Active Infowar (turns) 437 | . . . . 43 63 331 Optics 393 | . . . . . 62 331 Jamming 119 | . . . . 43 63 13 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 3143 | 114 365 239 924 1103 63 335 Spaces Moved 1289 | 65 174 128 447 357 37 81 Core 5 | 2 . . . . . 3 Treads 1269 | 63 174 128 440 357 37 70 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 15 | . . . 7 . . 8 Fastest Speed 50 | 50 160 160 160 160 166 165 Average Speed 168 | 156 160 160 162 163 166 269 Slowest Speed 950 | 160 160 160 320 232 166 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 31 20 44 33 1 61 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 57 | . 17 . 1 8 . 31 Melee . | . . . . . . . Projectile 7 | . . . 1 6 . . AOE 50 | . 17 . . 2 . 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 1872 | 74 211 151 577 682 39 138 Wait 240 | . . 11 64 161 . 4 Move 1283 | 64 173 127 446 356 36 81 Hop . | . . . . . . . Pick Up 60 | 4 8 2 14 26 1 5 Fast Attach 19 | 6 1 . 9 1 . 2 Attach 26 | . . 1 1 15 2 7 Detach 1 | . . . . . . 1 Swap 19 | . 1 3 2 11 . 2 Drop 23 | . 3 1 8 10 . 1 Fire 197 | . 25 5 33 99 . 35 Melee 3 | . . . . 3 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Entered Mines 522 | -10/Mines | Learned Materials terminal intel 558 | -10/Mines | Discovered new exit (range 10) 627 | -10/Mines | Identified exit to Materials 719 | -10/Mines | Entered Materials 719 | -9/Materials | Evolved 2 slots: Propulsion x2 720 | -9/Materials | Loaded intel: 12 terminal locations 775 | -9/Materials | Identified exit to Materials 1174 | -9/Materials | Central database locked down 1359 | -9/Materials | Repaired Lgt. Treads+ 1604 | -9/Materials | Build established: Scavenger-Mutant 1643 | -9/Materials | Entered another Materials area 1643 | -8/Materials | Evolved 2 slots: Utility x2 2193 | -8/Materials | Lost 3 parts (2n1w) 2579 | -8/Materials | Lost 3 parts (1p1n1u) 2617 | -8/Materials | Discovered new exit (range 16) 2706 | -8/Materials | Lost 4 parts (1n1u2w) 2746 | -8/Materials | Entered Factory 2746 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2806 | -7/Factory | Build established: Mutant 2808 | -7/Factory | Identified exit to DSF 2809 | -7/Factory | Entered DSF 2834 | -7/DSF | Additional patrols routed to DSF 2912 | -7/DSF | Lost 5 parts (1p2n2u) 3010 | -7/DSF | Sterilization system engaged 3030 | -7/DSF | Ambient heat levels rising (+10) 3032 | -7/DSF | Lost 3 parts (2n1u) 3045 | -7/DSF | Ambient heat levels rising (+10) 3060 | -7/DSF | Ambient heat levels rising (+10) 3075 | -7/DSF | Ambient heat levels rising (+10) 3090 | -7/DSF | Ambient heat levels rising (+10) 3099 | -7/DSF | Lost 5 parts (1p1n3w) 3105 | -7/DSF | Ambient heat levels rising (+10) 3120 | -7/DSF | Ambient heat levels rising (+10) 3129 | -7/DSF | Core integrity fell below 50% 3135 | -7/DSF | Ambient heat levels rising (+10) 3143 | -7/DSF | Core integrity fell below 20% 3145 | -7/DSF | Core melted Last Messages --------------- (-64). 03136_ Overheating: VTOL Module damaged (-4). 03136_ Overheating: Adv. Visual Processing Unit damaged (-7). 03137_ Overheating: Energy bleed (-18). 03139_ Overheating: Core damaged (-140). 03140_ Overheating: System interference. 03140_ Adv. Visual Processing Unit temporarily disabled. 03142_ VTOL Module broken. 03142_ Overheating: Short circuit. 03142_ Acquired 15 matter. 03143_ Overheating: Core damaged (-119). 03144_ Overheating: Adv. Visual Processing Unit damaged (-2). 03144_ Overheating: Graphene Brace damaged (-55). 03144_ Overheating: Broken VTOL Module damaged (-1). 03145_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????###?????????? | | ????????????????????????#""?????????? | | ????????????????????????#"#?????????? | | ???????#########???????##"####??????? | | ???????# = #########"""""#??????? | | ???????#! = =# #!!## """#??????? | | ???????#!! = ""##"#???? | | ???????#!!*%= ! """""#???? | | ???????### / ### !!#!!## ""####???? | | ?????????# ??#!!!#!!### ###??????? | | ????????!! ??########## ##???????? | | ???????#!! ?????????# #???????? | | ???????#!! ?????????# !#???????? | | ???????### ?????????### ##???????? | | ???????#!! ??????????#!! #???????? | | ???????#!! ??????????#!! #???????? | | ???????#!! ?????????#!! #???????? | | ???####### ############ ###??????? | | ???#!!! # !!# ## #??????? | | #!!! ! # ## %#??????? | | % [ % ##?????? | | " % @ %%;#?????? | | "%" % * [ ] ;#?????? | | #*** % ; ;# ] ; #????? | | ???#*** # ## ! #]]];; ]]###????? | | ???## ## ################??????? | | ????##?#!! %=??????????????????????? | | ???????#!! ???????????????????????? | | ???????#!! ???????????????????????? | | ???????### ????????????????????????? | | ?????????! ?????????????????????????? | | ????????!! ?????????????????????????? | | ???????#!!??????????????????????????? | | ???????##???????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: TH 10 Evasion (%) 40 Recoil Reduction 5 Salvage Targeting 1 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 17% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Hot Goods I Laugh At Your Crits Junior Dev Power Corrupts Challenges ------------ None Game ------ Seed GrenadePhysicsMaul Manual? 0 Play Time 01:06:43 Cumulative 12.9 hours Start 2026.08.13 @ 18:52:07 End 2026.08.13 @ 20:04:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34a84c41-9941-46d3-90b2-450324caec05